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-rw-r--r--modules/gltf/gltf_document.cpp21
-rw-r--r--modules/gltf/gltf_state.h1
2 files changed, 18 insertions, 4 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 7ea0aa8ba2..d6e67a78d7 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -554,10 +554,10 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) {
state->root_nodes.push_back(nodes[j]);
}
- if (s.has("name") && s["name"] != "") {
+ if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
state->scene_name = _gen_unique_name(state, s["name"]);
} else {
- state->scene_name = _gen_unique_name(state, "Scene");
+ state->scene_name = _gen_unique_name(state, state->filename);
}
}
@@ -2449,6 +2449,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
import_mesh.instance();
+ String mesh_name = "mesh";
+ if (d.has("name") && !String(d["name"]).is_empty()) {
+ mesh_name = d["name"];
+ }
+ import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
+
for (int j = 0; j < primitives.size(); j++) {
Dictionary p = primitives[j];
@@ -3343,8 +3349,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
Ref<StandardMaterial3D> material;
material.instance();
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
material->set_name(d["name"]);
+ } else {
+ material->set_name(vformat("material_%s", itos(i)));
}
material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Dictionary pbr_spec_gloss_extensions;
@@ -3881,8 +3889,10 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
state->nodes.write[node]->joint = true;
}
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
skin->set_name(d["name"]);
+ } else {
+ skin->set_name(vformat("skin_%s", itos(i)));
}
if (d.has("skeleton")) {
@@ -6356,6 +6366,9 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
}
f->close();
+ // get file's name, use for scene name if none
+ state->filename = p_path.get_file().get_slice(".", 0);
+
ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
Dictionary asset = state->json["asset"];
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 9030962b03..ba6bf8a533 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -53,6 +53,7 @@ class GLTFState : public Resource {
friend class GLTFDocument;
friend class PackedSceneGLTF;
+ String filename;
Dictionary json;
int major_version = 0;
int minor_version = 0;