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-rw-r--r--core/io/resource.cpp1
-rw-r--r--doc/classes/Area2D.xml48
-rw-r--r--doc/classes/Area3D.xml48
-rw-r--r--doc/classes/PhysicsDirectSpaceState2D.xml5
-rw-r--r--doc/classes/PhysicsDirectSpaceState3D.xml5
-rw-r--r--doc/classes/Resource.xml13
-rw-r--r--doc/classes/RichTextLabel.xml1
-rw-r--r--doc/classes/RigidBody2D.xml18
-rw-r--r--doc/classes/RigidBody3D.xml20
-rw-r--r--editor/editor_file_system.cpp9
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp7
-rw-r--r--modules/bullet/space_bullet.cpp4
-rw-r--r--modules/gltf/gltf_document.cpp8
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/physics_joint_3d.cpp16
-rw-r--r--scene/gui/graph_edit.cpp19
-rw-r--r--scene/gui/rich_text_label.cpp10
-rw-r--r--servers/physics_2d/space_2d_sw.cpp4
-rw-r--r--servers/physics_3d/space_3d_sw.cpp4
20 files changed, 180 insertions, 76 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 716da5e395..2c97e617f2 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -386,6 +386,7 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
+ ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 72c40478bb..a02f077cf7 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -140,14 +140,16 @@
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area enters.
+ Emitted when another Area2D enters this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_exited">
<argument index="0" name="area" type="Area2D">
</argument>
<description>
- Emitted when another area exits.
+ Emitted when another Area2D exits this Area2D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area2D.
</description>
</signal>
<signal name="area_shape_entered">
@@ -157,10 +159,14 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area enters, reporting which shapes overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code].
+ Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="area_shape_exited">
@@ -170,26 +176,30 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area exits, reporting which shapes were overlapping.
+ Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area2D's [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]area[/code] the other Area2D.
+ [code]area_shape[/code] the index of the [Shape2D] of the other Area2D used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_entered">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body enters.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body exits.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -199,11 +209,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body enters, reporting which shapes overlapped.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -213,11 +226,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body exits, reporting which shapes were overlapping.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to [code]true[/code]. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this Area2D used by the [PhysicsServer2D].
</description>
</signal>
</signals>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 2f8042bb1e..bd43d619dd 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -150,14 +150,16 @@
<argument index="0" name="area" type="Area3D">
</argument>
<description>
- Emitted when another area enters.
+ Emitted when another Area3D enters this Area3D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area3D.
</description>
</signal>
<signal name="area_exited">
<argument index="0" name="area" type="Area3D">
</argument>
<description>
- Emitted when another area exits.
+ Emitted when another Area3D exits this Area3D. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area[/code] the other Area3D.
</description>
</signal>
<signal name="area_shape_entered">
@@ -167,10 +169,14 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area enters, reporting which areas overlapped. [code]shape_owner_get_owner(shape_find_owner(shape))[/code] returns the parent object of the owner of the [code]shape[/code].
+ Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area[/code] the other Area3D.
+ [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="area_shape_exited">
@@ -180,26 +186,30 @@
</argument>
<argument index="2" name="area_shape" type="int">
</argument>
- <argument index="3" name="self_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when another area exits, reporting which areas were overlapping.
+ Emitted when one of another Area3D's [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code].
+ [code]area_id[/code] the [RID] of the other Area3D's [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]area[/code] the other Area3D.
+ [code]area_shape[/code] the index of the [Shape3D] of the other Area3D used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="body_entered">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body enters.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody3D] or [GridMap] enters this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a physics body exits.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when a [PhysicsBody3D] or [GridMap] exits this Area3D. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -209,11 +219,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body enters, reporting which shapes overlapped.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -223,11 +236,14 @@
</argument>
<argument index="2" name="body_shape" type="int">
</argument>
- <argument index="3" name="area_shape" type="int">
+ <argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a physics body exits, reporting which shapes were overlapping.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ Emitted when one of a [PhysicsBody3D] or [GridMap]'s [Shape3D]s enters one of this Area3D's [Shape3D]s. Requires [member monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this Area3D used by the [PhysicsServer3D].
</description>
</signal>
</signals>
diff --git a/doc/classes/PhysicsDirectSpaceState2D.xml b/doc/classes/PhysicsDirectSpaceState2D.xml
index c26cf0514c..b6f95305ed 100644
--- a/doc/classes/PhysicsDirectSpaceState2D.xml
+++ b/doc/classes/PhysicsDirectSpaceState2D.xml
@@ -16,8 +16,9 @@
<argument index="0" name="shape" type="PhysicsShapeQueryParameters2D">
</argument>
<description>
- Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty.
- [b]Note:[/b] Both the shape and the motion are supplied through a [PhysicsShapeQueryParameters2D] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
+ Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
+ Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
+ [b]Note:[/b] Any [Shape2D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape2D]s that the shape is already colliding with.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml
index 789e8cc731..243d071c56 100644
--- a/doc/classes/PhysicsDirectSpaceState3D.xml
+++ b/doc/classes/PhysicsDirectSpaceState3D.xml
@@ -18,8 +18,9 @@
<argument index="1" name="motion" type="Vector3">
</argument>
<description>
- Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
- If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics3D.
+ Checks how far a [Shape3D] can move without colliding. All the parameters for the query, including the shape, are supplied through a [PhysicsShapeQueryParameters3D] object.
+ Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
+ [b]Note:[/b] Any [Shape3D]s that the shape is already colliding with e.g. inside of, will be ignored. Use [method collide_shape] to determine the [Shape3D]s that the shape is already colliding with.
</description>
</method>
<method name="collide_shape">
diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml
index 0f4c170324..a9697c7fce 100644
--- a/doc/classes/Resource.xml
+++ b/doc/classes/Resource.xml
@@ -29,6 +29,19 @@
[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared.
</description>
</method>
+ <method name="emit_changed">
+ <return type="void">
+ </return>
+ <description>
+ Emits the [signal changed] signal.
+ If external objects which depend on this resource should be updated, this method must be called manually whenever the state of this resource has changed (such as modification of properties).
+ The method is equivalent to:
+ [codeblock]
+ emit_signal("changed")
+ [/codeblock]
+ [b]Note:[/b] This method is called automatically for built-in resources.
+ </description>
+ </method>
<method name="get_local_scene" qualifiers="const">
<return type="Node">
</return>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 147e41bf1b..a182abc17b 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -455,6 +455,7 @@
</member>
<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed.
+ [b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count].
</member>
</members>
<signals>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 2a0b44f3f3..6b27c77f26 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -180,14 +180,16 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when a collision with another [PhysicsBody2D] or [TileMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision with another [PhysicsBody2D] or [TileMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -200,7 +202,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body enters into contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="body_shape_exited">
@@ -213,7 +219,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Reports colliding shape information. See [CollisionObject2D] for shape index information. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap].
+ [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D].
+ [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D].
</description>
</signal>
<signal name="sleeping_state_changed">
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index b4171d36fc..1c6c8852a9 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -204,14 +204,16 @@
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when a collision with another [PhysicsBody3D] or [GridMap] occurs. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_exited">
<argument index="0" name="body" type="Node">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
+ Emitted when the collision with another [PhysicsBody3D] or [GridMap] ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
</description>
</signal>
<signal name="body_shape_entered">
@@ -224,8 +226,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body enters into contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
- This signal not only receives the body that collided with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body collided with.
+ Emitted when one of this RigidBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D].
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
@@ -239,8 +244,11 @@
<argument index="3" name="local_shape" type="int">
</argument>
<description>
- Emitted when a body shape exits contact with this one. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions.
- This signal not only receives the body that stopped colliding with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body stopped colliding with.
+ Emitted when the collision between one of this RigidBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s.
+ [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s.
+ [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap].
+ [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D].
+ [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D].
[b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices.
</description>
</signal>
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 208f678947..76814ea378 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1477,20 +1477,21 @@ void EditorFileSystem::update_file(const String &p_file) {
String type = ResourceLoader::get_resource_type(p_file);
if (cpos == -1) {
- //the file did not exist, it was added
+ // The file did not exist, it was added.
- late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart
+ late_added_files.insert(p_file); // Remember that it was added. This mean it will be scanned and imported on editor restart.
int idx = 0;
+ String file_name = p_file.get_file();
for (int i = 0; i < fs->files.size(); i++) {
- if (p_file < fs->files[i]->file) {
+ if (file_name < fs->files[i]->file) {
break;
}
idx++;
}
EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo);
- fi->file = p_file.get_file();
+ fi->file = file_name;
fi->import_modified_time = 0;
fi->import_valid = ResourceLoader::is_import_valid(p_file);
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 2aa6ad0eaa..0547f99079 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
+#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
@@ -952,7 +953,11 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- _file_load_request(files, at_pos);
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ _prepare_sprite_sheet(files[0]);
+ } else {
+ _file_load_request(files, at_pos);
+ }
}
}
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 5cbaeb32d7..d7dd11d2a5 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -177,8 +177,10 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
bt_xform_to.getOrigin() += bt_motion;
if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
+ r_closest_safe = 1.0f;
+ r_closest_unsafe = 1.0f;
bulletdelete(btShape);
- return false;
+ return true;
}
GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude, p_collide_with_bodies, p_collide_with_areas);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 580bc006f5..ebf30b13f2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -805,7 +805,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("bufferViews"), ERR_FILE_CORRUPT);
+ if (!state->json.has("bufferViews")) {
+ return OK;
+ }
const Array &buffers = state->json["bufferViews"];
for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) {
const Dictionary &d = buffers[i];
@@ -942,7 +944,9 @@ GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string)
}
Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) {
- ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT);
+ if (!state->json.has("accessors")) {
+ return OK;
+ }
const Array &accessors = state->json["accessors"];
for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) {
const Dictionary &d = accessors[i];
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index a4e15008a0..fae893a76c 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -590,13 +590,13 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index b69357387e..36312482cd 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -640,13 +640,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 0a2af6b0cd..326b91b6ed 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -114,21 +114,23 @@ void Joint3D::_update_joint(bool p_only_free) {
return;
}
- if (!body_a) {
- SWAP(body_a, body_b);
- }
-
warning = String();
update_configuration_warning();
- joint = _configure_joint(body_a, body_b);
+ if (body_a) {
+ joint = _configure_joint(body_a, body_b);
+ } else if (body_b) {
+ joint = _configure_joint(body_b, nullptr);
+ }
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
- ba = body_a->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ if (body_a) {
+ ba = body_a->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ }
if (body_b) {
bb = body_b->get_rid();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d5b12b6bb6..6662992d46 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -401,7 +401,14 @@ void GraphEdit::add_child_notify(Node *p_child) {
void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
- if (is_inside_tree()) {
+ if (p_child == top_layer) {
+ top_layer = nullptr;
+ minimap = nullptr;
+ } else if (p_child == connections_layer) {
+ connections_layer = nullptr;
+ }
+
+ if (top_layer != nullptr && is_inside_tree()) {
top_layer->call_deferred("raise"); // Top layer always on top!
}
@@ -409,8 +416,14 @@ void GraphEdit::remove_child_notify(Node *p_child) {
if (gn) {
gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
- gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+
+ // In case of the whole GraphEdit being destroyed these references can already be freed.
+ if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update));
+ }
+ if (minimap != nullptr && minimap->is_inside_tree()) {
+ gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update));
+ }
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a1aa72b29a..05ca97491b 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -3677,6 +3677,7 @@ void RichTextLabel::set_percent_visible(float p_percent) {
}
main->first_invalid_line = 0; //invalidate ALL
_validate_line_caches(main);
+ _change_notify("visible_characters");
update();
}
}
@@ -3890,6 +3891,15 @@ void RichTextLabel::_bind_methods() {
void RichTextLabel::set_visible_characters(int p_visible) {
visible_characters = p_visible;
+ if (p_visible == -1) {
+ percent_visible = 1;
+ } else {
+ int total_char_count = get_total_character_count();
+ if (total_char_count > 0) {
+ percent_visible = (float)p_visible / (float)total_char_count;
+ }
+ }
+ _change_notify("percent_visible");
update();
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index ad5dca37e4..068bc7fc0a 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -278,9 +278,9 @@ bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transfor
continue;
}
- //test initial overlap
+ //test initial overlap, ignore objects it's inside of.
if (CollisionSolver2DSW::solve(shape, p_xform, Vector2(), col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), nullptr, nullptr, nullptr, p_margin)) {
- return false;
+ continue;
}
//just do kinematic solving
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index 0395a3339c..6cc7ad2676 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -274,11 +274,11 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
continue;
}
- //test initial overlap
+ //test initial overlap, ignore objects it's inside of.
sep_axis = p_motion.normalized();
if (!CollisionSolver3DSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
- return false;
+ continue;
}
//just do kinematic solving