diff options
75 files changed, 977 insertions, 1277 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp index a164221fc2..723217875d 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -253,6 +253,10 @@ Error OS::shell_open(String p_uri) { return ::OS::get_singleton()->shell_open(p_uri); } +String OS::read_string_from_stdin(bool p_block) { + return ::OS::get_singleton()->get_stdin_string(true); +} + int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) { List<String> args; for (int i = 0; i < p_arguments.size(); i++) { @@ -425,10 +429,6 @@ void OS::delay_msec(int p_msec) const { ::OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000); } -bool OS::can_use_threads() const { - return ::OS::get_singleton()->can_use_threads(); -} - bool OS::is_userfs_persistent() const { return ::OS::get_singleton()->is_userfs_persistent(); } @@ -530,6 +530,7 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("get_system_fonts"), &OS::get_system_fonts); ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "bold", "italic"), &OS::get_system_font_path, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path); + ClassDB::bind_method(D_METHOD("read_string_from_stdin", "block"), &OS::read_string_from_stdin, DEFVAL(true)); ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance); @@ -561,8 +562,6 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent); ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &OS::is_stdout_verbose); - ClassDB::bind_method(D_METHOD("can_use_threads"), &OS::can_use_threads); - ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build); ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage); diff --git a/core/core_bind.h b/core/core_bind.h index ba22971d78..a63ed91137 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -172,6 +172,7 @@ public: Vector<String> get_system_fonts() const; String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const; String get_executable_path() const; + String read_string_from_stdin(bool p_block = true); int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false); int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false); int create_instance(const Vector<String> &p_arguments); @@ -218,8 +219,6 @@ public: uint64_t get_ticks_msec() const; uint64_t get_ticks_usec() const; - bool can_use_threads() const; - bool is_userfs_persistent() const; bool is_stdout_verbose() const; diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index e9362b4ea4..525362ec7c 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -79,10 +79,8 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) { tcp_client = p_tcp; if (tcp_client.is_valid()) { // Attaching to an already connected stream. connected = true; -#ifndef NO_THREADS running = true; thread.start(_thread_func, this); -#endif } else { tcp_client.instantiate(); } @@ -183,10 +181,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po return FAILED; } connected = true; -#ifndef NO_THREADS running = true; thread.start(_thread_func, this); -#endif return OK; } @@ -208,9 +204,7 @@ void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) { } void RemoteDebuggerPeerTCP::poll() { -#ifdef NO_THREADS - _poll(); -#endif + // Nothing to do, polling is done in thread. } void RemoteDebuggerPeerTCP::_poll() { diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h index 473fd8d712..2ab641d537 100644 --- a/core/debugger/remote_debugger_peer.h +++ b/core/debugger/remote_debugger_peer.h @@ -43,12 +43,12 @@ protected: public: virtual bool is_peer_connected() = 0; + virtual int get_max_message_size() const = 0; virtual bool has_message() = 0; virtual Error put_message(const Array &p_arr) = 0; virtual Array get_message() = 0; virtual void close() = 0; virtual void poll() = 0; - virtual int get_max_message_size() const = 0; virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug). RemoteDebuggerPeer(); @@ -81,12 +81,12 @@ public: Error connect_to_host(const String &p_host, uint16_t p_port); - void poll() override; bool is_peer_connected() override; + int get_max_message_size() const override; bool has_message() override; - Array get_message() override; Error put_message(const Array &p_arr) override; - int get_max_message_size() const override; + Array get_message() override; + void poll() override; void close() override; RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>()); diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt index b2a6160c6c..e11099f380 100644 --- a/core/input/godotcontrollerdb.txt +++ b/core/input/godotcontrollerdb.txt @@ -32,6 +32,7 @@ Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start: Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Web Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Web +Linux054c0268,054c-0268-Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web # UWP __UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP, diff --git a/core/object/object.h b/core/object/object.h index 8ade5a204a..33a5afc9aa 100644 --- a/core/object/object.h +++ b/core/object/object.h @@ -733,34 +733,12 @@ public: template <class T> static T *cast_to(Object *p_object) { -#ifndef NO_SAFE_CAST return dynamic_cast<T *>(p_object); -#else - if (!p_object) { - return nullptr; - } - if (p_object->is_class_ptr(T::get_class_ptr_static())) { - return static_cast<T *>(p_object); - } else { - return nullptr; - } -#endif } template <class T> static const T *cast_to(const Object *p_object) { -#ifndef NO_SAFE_CAST return dynamic_cast<const T *>(p_object); -#else - if (!p_object) { - return nullptr; - } - if (p_object->is_class_ptr(T::get_class_ptr_static())) { - return static_cast<const T *>(p_object); - } else { - return nullptr; - } -#endif } enum { diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 1d4400bfc1..512db1737a 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -40,11 +40,7 @@ void _global_unlock() { _global_mutex.unlock(); } -#ifndef NO_THREADS - template class MutexImpl<std::recursive_mutex>; template class MutexImpl<std::mutex>; template class MutexLock<MutexImpl<std::recursive_mutex>>; template class MutexLock<MutexImpl<std::mutex>>; - -#endif diff --git a/core/os/mutex.h b/core/os/mutex.h index a51248807b..eb58418bd6 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -34,8 +34,6 @@ #include "core/error/error_list.h" #include "core/typedefs.h" -#if !defined(NO_THREADS) - #include <mutex> template <class StdMutexT> @@ -79,29 +77,4 @@ extern template class MutexImpl<std::mutex>; extern template class MutexLock<MutexImpl<std::recursive_mutex>>; extern template class MutexLock<MutexImpl<std::mutex>>; -#else - -class FakeMutex { - FakeMutex() {} -}; - -template <class MutexT> -class MutexImpl { -public: - _ALWAYS_INLINE_ void lock() const {} - _ALWAYS_INLINE_ void unlock() const {} - _ALWAYS_INLINE_ Error try_lock() const { return OK; } -}; - -template <class MutexT> -class MutexLock { -public: - explicit MutexLock(const MutexT &p_mutex) {} -}; - -using Mutex = MutexImpl<FakeMutex>; -using BinaryMutex = MutexImpl<FakeMutex>; // Non-recursive, handle with care - -#endif // !NO_THREADS - #endif // MUTEX_H diff --git a/core/os/os.cpp b/core/os/os.cpp index ee8da21751..2bdede889f 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -328,14 +328,6 @@ String OS::get_processor_name() const { return ""; } -bool OS::can_use_threads() const { -#ifdef NO_THREADS - return false; -#else - return true; -#endif -} - void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { has_server_feature_callback = p_callback; } diff --git a/core/os/os.h b/core/os/os.h index aa45a3b8a8..1a5e45968d 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -299,8 +299,6 @@ public: virtual String get_unique_id() const; - virtual bool can_use_threads() const; - bool has_feature(const String &p_feature); void set_has_server_feature_callback(HasServerFeatureCallback p_callback); diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h index a046f474ea..d3206547c7 100644 --- a/core/os/rw_lock.h +++ b/core/os/rw_lock.h @@ -33,8 +33,6 @@ #include "core/error/error_list.h" -#if !defined(NO_THREADS) - #include <shared_mutex> class RWLock { @@ -72,21 +70,6 @@ public: } }; -#else - -class RWLock { -public: - void read_lock() const {} - void read_unlock() const {} - Error read_try_lock() const { return OK; } - - void write_lock() {} - void write_unlock() {} - Error write_try_lock() { return OK; } -}; - -#endif - class RWLockRead { const RWLock &lock; diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 72df52dd34..1a93d3ee2c 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -34,8 +34,6 @@ #include "core/error/error_list.h" #include "core/typedefs.h" -#if !defined(NO_THREADS) - #include <condition_variable> #include <mutex> @@ -70,15 +68,4 @@ public: } }; -#else - -class Semaphore { -public: - _ALWAYS_INLINE_ void post() const {} - _ALWAYS_INLINE_ void wait() const {} - _ALWAYS_INLINE_ bool try_wait() const { return true; } -}; - -#endif - #endif // SEMAPHORE_H diff --git a/core/os/thread.cpp b/core/os/thread.cpp index c8072b7280..e8ebb4597f 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -34,9 +34,6 @@ #include "thread.h" #include "core/object/script_language.h" - -#if !defined(NO_THREADS) - #include "core/templates/safe_refcount.h" Error (*Thread::set_name_func)(const String &) = nullptr; @@ -128,5 +125,4 @@ Thread::~Thread() { } } -#endif #endif // PLATFORM_THREAD_OVERRIDE diff --git a/core/os/thread.h b/core/os/thread.h index 0fb283e224..7462ec17fb 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -35,15 +35,14 @@ #ifdef PLATFORM_THREAD_OVERRIDE #include "platform_thread.h" #else + #ifndef THREAD_H #define THREAD_H +#include "core/templates/safe_refcount.h" #include "core/typedefs.h" -#if !defined(NO_THREADS) -#include "core/templates/safe_refcount.h" #include <thread> -#endif class String; @@ -65,7 +64,6 @@ public: }; private: -#if !defined(NO_THREADS) friend class Main; static ID main_thread_id; @@ -82,7 +80,6 @@ private: static void (*set_priority_func)(Thread::Priority); static void (*init_func)(); static void (*term_func)(); -#endif public: static void _set_platform_funcs( @@ -91,7 +88,6 @@ public: void (*p_init_func)() = nullptr, void (*p_term_func)() = nullptr); -#if !defined(NO_THREADS) _FORCE_INLINE_ ID get_id() const { return id; } // get the ID of the caller thread _FORCE_INLINE_ static ID get_caller_id() { return caller_id; } @@ -107,19 +103,6 @@ public: Thread(); ~Thread(); -#else - _FORCE_INLINE_ ID get_id() const { return 0; } - // get the ID of the caller thread - _FORCE_INLINE_ static ID get_caller_id() { return 0; } - // get the ID of the main thread - _FORCE_INLINE_ static ID get_main_id() { return 0; } - - static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; } - - void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {} - bool is_started() const { return false; } - void wait_to_finish() {} -#endif }; #endif // THREAD_H diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h index 935fc7a360..95a2253f14 100644 --- a/core/os/threaded_array_processor.h +++ b/core/os/threaded_array_processor.h @@ -49,8 +49,6 @@ struct ThreadArrayProcessData { } }; -#ifndef NO_THREADS - template <class T> void process_array_thread(void *ud) { T &data = *(T *)ud; @@ -86,21 +84,4 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us memdelete_arr(threads); } -#else - -template <class C, class M, class U> -void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) { - ThreadArrayProcessData<C, U> data; - data.method = p_method; - data.instance = p_instance; - data.userdata = p_userdata; - data.index.set(0); - data.elements = p_elements; - for (uint32_t i = 0; i < p_elements; i++) { - data.process(i); - } -} - -#endif - #endif // THREADED_ARRAY_PROCESSOR_H diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h index f98b2308c9..1482e3eef1 100644 --- a/core/templates/cowdata.h +++ b/core/templates/cowdata.h @@ -46,9 +46,7 @@ class CharString; template <class T, class V> class VMap; -#if !defined(NO_THREADS) SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t) -#endif // Silence a false positive warning (see GH-52119). #if defined(__GNUC__) && !defined(__clang__) diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h index 320faebe98..a83ffa575f 100644 --- a/core/templates/rid_owner.h +++ b/core/templates/rid_owner.h @@ -335,15 +335,8 @@ public: ~RID_Alloc() { if (alloc_count) { - if (description) { - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + description + "' were leaked at exit."); - } else { -#ifdef NO_SAFE_CAST - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type 'unknown' were leaked at exit."); -#else - print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit."); -#endif - } + print_error(vformat("ERROR: %d RID allocations of type '%s' were leaked at exit.", + alloc_count, description ? description : typeid(T).name())); for (size_t i = 0; i < max_alloc; i++) { uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk]; diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h index e850f3bd5e..95e8ca1a14 100644 --- a/core/templates/safe_list.h +++ b/core/templates/safe_list.h @@ -33,11 +33,9 @@ #include "core/os/memory.h" #include "core/typedefs.h" -#include <functional> - -#if !defined(NO_THREADS) #include <atomic> +#include <functional> #include <type_traits> // Design goals for these classes: @@ -239,159 +237,4 @@ public: } }; -#else // NO_THREADS - -// Effectively the same structure without the atomics. It's probably possible to simplify it but the semantics shouldn't differ greatly. -template <class T, class A = DefaultAllocator> -class SafeList { - struct SafeListNode { - SafeListNode *next = nullptr; - - // If the node is logically deleted, this pointer will typically point to the previous list item in time that was also logically deleted. - SafeListNode *graveyard_next = nullptr; - - std::function<void(T)> deletion_fn = [](T t) { return; }; - - T val; - }; - - SafeListNode *head = nullptr; - SafeListNode *graveyard_head = nullptr; - - unsigned int active_iterator_count = 0; - -public: - class Iterator { - friend class SafeList; - - SafeListNode *cursor = nullptr; - SafeList *list = nullptr; - - public: - Iterator(SafeListNode *p_cursor, SafeList *p_list) : - cursor(p_cursor), list(p_list) { - list->active_iterator_count++; - } - - ~Iterator() { - list->active_iterator_count--; - } - - T &operator*() { - return cursor->val; - } - - Iterator &operator++() { - cursor = cursor->next; - return *this; - } - - // These two operators are mostly useful for comparisons to nullptr. - bool operator==(const void *p_other) const { - return cursor == p_other; - } - - bool operator!=(const void *p_other) const { - return cursor != p_other; - } - - // These two allow easy range-based for loops. - bool operator==(const Iterator &p_other) const { - return cursor == p_other.cursor; - } - - bool operator!=(const Iterator &p_other) const { - return cursor != p_other.cursor; - } - }; - -public: - // Calling this will cause an allocation. - void insert(T p_value) { - SafeListNode *new_node = memnew_allocator(SafeListNode, A); - new_node->val = p_value; - new_node->next = head; - head = new_node; - } - - Iterator find(T p_value) { - for (Iterator it = begin(); it != end(); ++it) { - if (*it == p_value) { - return it; - } - } - return end(); - } - - void erase(T p_value, std::function<void(T)> p_deletion_fn) { - erase(find(p_value), p_deletion_fn); - } - - void erase(T p_value) { - erase(find(p_value), [](T t) { return; }); - } - - void erase(Iterator p_iterator, std::function<void(T)> p_deletion_fn) { - p_iterator.cursor->deletion_fn = p_deletion_fn; - erase(p_iterator); - } - - void erase(Iterator p_iterator) { - Iterator prev = begin(); - for (; prev != end(); ++prev) { - if (prev.cursor && prev.cursor->next == p_iterator.cursor) { - break; - } - } - if (prev == end()) { - // Not in the list, nothing to do. - return; - } - // First, remove the node from the list. - prev.cursor->next = p_iterator.cursor->next; - - // Then queue it for deletion by putting it in the node graveyard. Don't touch `next` because an iterator might still be pointing at this node. - p_iterator.cursor->graveyard_next = graveyard_head; - graveyard_head = p_iterator.cursor; - } - - Iterator begin() { - return Iterator(head, this); - } - - Iterator end() { - return Iterator(nullptr, this); - } - - // Calling this will cause zero to many deallocations. - bool maybe_cleanup() { - SafeListNode *cursor = graveyard_head; - if (active_iterator_count != 0) { - // It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete. - return false; - } - graveyard_head = nullptr; - // Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion. - while (cursor) { - SafeListNode *tmp = cursor; - cursor = cursor->next; - tmp->deletion_fn(tmp->val); - memdelete_allocator<SafeListNode, A>(tmp); - } - return true; - } - - ~SafeList() { -#ifdef DEBUG_ENABLED - if (!maybe_cleanup()) { - ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug."); - } -#else - maybe_cleanup(); -#endif - } -}; - -#endif - #endif // SAFE_LIST_H diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h index 1f6551762e..c4ffe5ca02 100644 --- a/core/templates/safe_refcount.h +++ b/core/templates/safe_refcount.h @@ -33,8 +33,6 @@ #include "core/typedefs.h" -#if !defined(NO_THREADS) - #include <atomic> #include <type_traits> @@ -191,141 +189,4 @@ public: } }; -#else - -template <class T> -class SafeNumeric { -protected: - T value; - -public: - _ALWAYS_INLINE_ void set(T p_value) { - value = p_value; - } - - _ALWAYS_INLINE_ T get() const { - return value; - } - - _ALWAYS_INLINE_ T increment() { - return ++value; - } - - _ALWAYS_INLINE_ T postincrement() { - return value++; - } - - _ALWAYS_INLINE_ T decrement() { - return --value; - } - - _ALWAYS_INLINE_ T postdecrement() { - return value--; - } - - _ALWAYS_INLINE_ T add(T p_value) { - return value += p_value; - } - - _ALWAYS_INLINE_ T postadd(T p_value) { - T old = value; - value += p_value; - return old; - } - - _ALWAYS_INLINE_ T sub(T p_value) { - return value -= p_value; - } - - _ALWAYS_INLINE_ T postsub(T p_value) { - T old = value; - value -= p_value; - return old; - } - - _ALWAYS_INLINE_ T exchange_if_greater(T p_value) { - if (value < p_value) { - value = p_value; - } - return value; - } - - _ALWAYS_INLINE_ T conditional_increment() { - if (value == 0) { - return 0; - } else { - return ++value; - } - } - - _ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) : - value(p_value) { - } -}; - -class SafeFlag { -protected: - bool flag; - -public: - _ALWAYS_INLINE_ bool is_set() const { - return flag; - } - - _ALWAYS_INLINE_ void set() { - flag = true; - } - - _ALWAYS_INLINE_ void clear() { - flag = false; - } - - _ALWAYS_INLINE_ void set_to(bool p_value) { - flag = p_value; - } - - _ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) : - flag(p_value) {} -}; - -class SafeRefCount { - uint32_t count = 0; - -public: - _ALWAYS_INLINE_ bool ref() { // true on success - if (count != 0) { - ++count; - return true; - } else { - return false; - } - } - - _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success - if (count != 0) { - return ++count; - } else { - return 0; - } - } - - _ALWAYS_INLINE_ bool unref() { // true if must be disposed of - return --count == 0; - } - - _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of - return --count; - } - - _ALWAYS_INLINE_ uint32_t get() const { - return count; - } - - _ALWAYS_INLINE_ void init(uint32_t p_value = 1) { - count = p_value; - } -}; - -#endif - #endif // SAFE_REFCOUNT_H diff --git a/doc/classes/FileAccess.xml b/doc/classes/FileAccess.xml index f4ae70cf22..e52f897164 100644 --- a/doc/classes/FileAccess.xml +++ b/doc/classes/FileAccess.xml @@ -20,13 +20,13 @@ [csharp] public void Save(string content) { - using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Write); + using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Write); file.StoreString(content); } public string Load() { - using var file = FileAccess.Open("user://save_game.dat", File.ModeFlags.Read); + using var file = FileAccess.Open("user://save_game.dat", FileAccess.ModeFlags.Read); string content = file.GetAsText(); return content; } @@ -316,8 +316,7 @@ return (unsigned + MAX_15B) % MAX_16B - MAX_15B func _ready(): - var f = File.new() - f.open("user://file.dat", File.WRITE_READ) + var f = FileAccess.open("user://file.dat", FileAccess.WRITE_READ) f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42). f.store_16(121) # In bounds, will store 121. f.seek(0) # Go back to start to read the stored value. @@ -329,8 +328,7 @@ [csharp] public override void _Ready() { - var f = new File(); - f.Open("user://file.dat", File.ModeFlags.WriteRead); + using var f = FileAccess.Open("user://file.dat", FileAccess.ModeFlags.WriteRead); f.Store16(unchecked((ushort)-42)); // This wraps around and stores 65494 (2^16 - 42). f.Store16(121); // In bounds, will store 121. f.Seek(0); // Go back to start to read the stored value. diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 1f38510e83..4d5d5a011b 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -25,6 +25,12 @@ If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. </description> </method> + <method name="show_popup"> + <return type="void" /> + <description> + Adjusts popup position and sizing for the [MenuButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 313f3ab6db..bc6ac8012f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -18,12 +18,6 @@ Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed. </description> </method> - <method name="can_use_threads" qualifiers="const"> - <return type="bool" /> - <description> - Returns [code]true[/code] if the current host platform is using multiple threads. - </description> - </method> <method name="close_midi_inputs"> <return type="void" /> <description> @@ -544,6 +538,14 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> + <method name="read_string_from_stdin"> + <return type="String" /> + <param index="0" name="block" type="bool" default="true" /> + <description> + Reads a user input string from the standard input (usually the terminal). + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform. + </description> + </method> <method name="request_permission"> <return type="bool" /> <param index="0" name="name" type="String" /> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index f10c096c1b..199535298c 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -190,6 +190,12 @@ Sets the tooltip of the item at index [param idx]. </description> </method> + <method name="show_popup"> + <return type="void" /> + <description> + Adjusts popup position and sizing for the [OptionButton], then shows the [PopupMenu]. Prefer this over using [code]get_popup().popup()[/code]. + </description> + </method> </methods> <members> <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" overrides="BaseButton" enum="BaseButton.ActionMode" default="0" /> diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 0c85b7503f..748b48d316 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -126,9 +126,7 @@ int OS_Unix::unix_initialize_audio(int p_audio_driver) { } void OS_Unix::initialize_core() { -#if !defined(NO_THREADS) init_thread_posix(); -#endif FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA); diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index cb5f261e6e..6292d8b3bc 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#if (defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)) && !defined(NO_THREADS) +#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED) #include "thread_posix.h" @@ -73,4 +73,4 @@ void init_thread_posix() { Thread::_set_platform_funcs(&set_name, nullptr); } -#endif +#endif // UNIX_ENABLED || PTHREAD_ENABLED diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 672adcba72..87e42b3870 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -31,8 +31,6 @@ #ifndef THREAD_POSIX_H #define THREAD_POSIX_H -#if !defined(NO_THREADS) void init_thread_posix(); -#endif #endif // THREAD_POSIX_H diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 4cd046e811..5edb6d877c 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -398,7 +398,7 @@ void EditorSpinSlider::_draw_spin_slider() { grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.get_center(); - bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); + bool display_grabber = (grabbing_grabber || mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !(value_input_popup && value_input_popup->is_visible()); if (grabber->is_visible() != display_grabber) { if (display_grabber) { grabber->show(); diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 5d8e453395..7cf35c519b 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -2036,11 +2036,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) { ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it... -#ifdef NO_SAFE_CAST - NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]); -#else NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]); -#endif ERR_CONTINUE(!nj); //broken collada ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner @@ -2197,11 +2193,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L String nodeid = ng->skeletons[0]; ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it... -#ifdef NO_SAFE_CAST - NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]); -#else NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]); -#endif ERR_FAIL_COND_V(!nj, false); ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 4dcd0573e6..f70f0dc0aa 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -1613,7 +1613,7 @@ void ScriptEditor::_notification(int p_what) { EditorNode::get_singleton()->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop)); } break; - case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + case NOTIFICATION_APPLICATION_FOCUS_IN: { _test_script_times_on_disk(); _update_modified_scripts_for_external_editor(); } break; @@ -2136,16 +2136,6 @@ void ScriptEditor::_update_script_names() { _update_script_colors(); } -void ScriptEditor::_update_script_connections() { - for (int i = 0; i < tab_container->get_tab_count(); i++) { - ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(tab_container->get_tab_control(i)); - if (!ste) { - continue; - } - ste->_update_connected_methods(); - } -} - Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error) const { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; @@ -2819,7 +2809,6 @@ void ScriptEditor::_tree_changed() { waiting_update_names = true; call_deferred(SNAME("_update_script_names")); - call_deferred(SNAME("_update_script_connections")); } void ScriptEditor::_split_dragged(float) { @@ -3616,7 +3605,6 @@ void ScriptEditor::_bind_methods() { ClassDB::bind_method("_goto_script_line2", &ScriptEditor::_goto_script_line2); ClassDB::bind_method("_copy_script_path", &ScriptEditor::_copy_script_path); - ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections); ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open); ClassDB::bind_method("_help_tab_goto", &ScriptEditor::_help_tab_goto); ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 1e78dc4ec4..233baa9bd3 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -403,7 +403,6 @@ class ScriptEditor : public PanelContainer { void _filter_scripts_text_changed(const String &p_newtext); void _filter_methods_text_changed(const String &p_newtext); void _update_script_names(); - void _update_script_connections(); bool _sort_list_on_update; void _members_overview_selected(int p_idx); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index c21b4356f8..a1d24907e5 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -289,6 +289,7 @@ void ScriptTextEditor::reload_text() { te->tag_saved_version(); code_editor->update_line_and_column(); + _validate_script(); } void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) { diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 20809763d0..9846cd4a84 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -150,6 +150,7 @@ void TextEditor::reload_text() { te->tag_saved_version(); code_editor->update_line_and_column(); + _validate_script(); } void TextEditor::_validate_script() { diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp index dfd5e76ba6..ef3f451079 100644 --- a/editor/plugins/text_shader_editor.cpp +++ b/editor/plugins/text_shader_editor.cpp @@ -715,7 +715,7 @@ void TextShaderEditor::_notification(int p_what) { popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons"))); } break; - case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + case NOTIFICATION_APPLICATION_FOCUS_IN: { _check_for_external_edit(); } break; } diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index 80a8318bbb..7394288fcd 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -329,6 +329,7 @@ void TileSetEditor::_set_source_sort(int p_sort) { } } _update_sources_list(old_selected); + EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "tile_source_sort", p_sort); } void TileSetEditor::_notification(int p_what) { @@ -648,7 +649,12 @@ void TileSetEditor::edit(Ref<TileSet> p_tile_set) { // Add the listener again. if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed)); - _update_sources_list(); + if (first_edit) { + first_edit = false; + _set_source_sort(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "tile_source_sort", 0)); + } else { + _update_sources_list(); + } _update_patterns_list(); } diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h index 3b9b80dac4..290c53b109 100644 --- a/editor/plugins/tiles/tile_set_editor.h +++ b/editor/plugins/tiles/tile_set_editor.h @@ -83,6 +83,8 @@ private: AtlasMergingDialog *atlas_merging_dialog = nullptr; TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr; + bool first_edit = true; + // Patterns. ItemList *patterns_item_list = nullptr; Label *patterns_help_label = nullptr; diff --git a/main/main.cpp b/main/main.cpp index 28a73ce585..5c2259bf7c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1706,13 +1706,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } if (rtm >= 0 && rtm < 3) { -#ifdef NO_THREADS - rtm = OS::RENDER_THREAD_UNSAFE; // No threads available on this platform. -#else if (editor) { rtm = OS::RENDER_THREAD_SAFE; } -#endif OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm); } @@ -1932,11 +1928,9 @@ Error Main::setup2(Thread::ID p_main_tid_override) { // Print engine name and version print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE)); -#if !defined(NO_THREADS) if (p_main_tid_override) { Thread::main_thread_id = p_main_tid_override; } -#endif #ifdef TOOLS_ENABLED if (editor || project_manager || cmdline_tool) { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index f1c841e9dc..980a946e23 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -2932,13 +2932,14 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre // Allow for trailing comma. break; } + bool use_identifier_completion = current.cursor_place == GDScriptTokenizer::CURSOR_END || current.cursor_place == GDScriptTokenizer::CURSOR_MIDDLE; ExpressionNode *argument = parse_expression(false); if (argument == nullptr) { push_error(R"(Expected expression as the function argument.)"); } else { call->arguments.push_back(argument); - if (argument->type == Node::IDENTIFIER && current.cursor_place == GDScriptTokenizer::CURSOR_BEGINNING) { + if (argument->type == Node::IDENTIFIER && use_identifier_completion) { completion_context.type = COMPLETION_IDENTIFIER; } } diff --git a/modules/gltf/config.py b/modules/gltf/config.py index 189b5a831a..130c06d264 100644 --- a/modules/gltf/config.py +++ b/modules/gltf/config.py @@ -26,6 +26,7 @@ def get_doc_classes(): "GLTFSpecGloss", "GLTFState", "GLTFTexture", + "GLTFTextureSampler", ] diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index 6c2f488c1c..56f3a70631 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -93,6 +93,12 @@ <description> </description> </method> + <method name="get_texture_samplers"> + <return type="GLTFTextureSampler[]" /> + <description> + Retrieves the array of texture samplers that are used by the textures contained in the GLTF. + </description> + </method> <method name="get_textures"> <return type="GLTFTexture[]" /> <description> @@ -180,6 +186,13 @@ <description> </description> </method> + <method name="set_texture_samplers"> + <return type="void" /> + <param index="0" name="texture_samplers" type="GLTFTextureSampler[]" /> + <description> + Sets the array of texture samplers that are used by the textures contained in the GLTF. + </description> + </method> <method name="set_textures"> <return type="void" /> <param index="0" name="textures" type="GLTFTexture[]" /> diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml index c0bc424168..f4486fd504 100644 --- a/modules/gltf/doc_classes/GLTFTexture.xml +++ b/modules/gltf/doc_classes/GLTFTexture.xml @@ -7,6 +7,9 @@ <tutorials> </tutorials> <members> + <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1"> + ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes). + </member> <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0"> </member> </members> diff --git a/modules/gltf/doc_classes/GLTFTextureSampler.xml b/modules/gltf/doc_classes/GLTFTextureSampler.xml new file mode 100644 index 0000000000..1cc69bfe73 --- /dev/null +++ b/modules/gltf/doc_classes/GLTFTextureSampler.xml @@ -0,0 +1,25 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFTextureSampler" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> + <brief_description> + Represents a GLTF texture sampler + </brief_description> + <description> + Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object. + </description> + <tutorials> + </tutorials> + <members> + <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729"> + Texture's magnification filter, used when texture appears larger on screen than the source image. + </member> + <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987"> + Texture's minification filter, used when the texture appears smaller on screen than the source image. + </member> + <member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497"> + Wrapping mode to use for S-axis (horizontal) texture coordinates. + </member> + <member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497"> + Wrapping mode to use for T-axis (vertical) texture coordinates. + </member> + </members> +</class> diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h index 9ee2397968..23bf33869e 100644 --- a/modules/gltf/gltf_defines.h +++ b/modules/gltf/gltf_defines.h @@ -58,6 +58,7 @@ class GLTFSkin; class GLTFSpecGloss; class GLTFState; class GLTFTexture; +class GLTFTextureSampler; // GLTF index aliases. using GLTFAccessorIndex = int; @@ -73,6 +74,7 @@ using GLTFNodeIndex = int; using GLTFSkeletonIndex = int; using GLTFSkinIndex = int; using GLTFTextureIndex = int; +using GLTFTextureSamplerIndex = int; enum GLTFType { TYPE_SCALAR, diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 8d2e37be3a..35358734d6 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -145,6 +145,12 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { return Error::FAILED; } + /* STEP SERIALIZE TEXTURE SAMPLERS */ + err = _serialize_texture_samplers(state); + if (err != OK) { + return Error::FAILED; + } + /* STEP SERIALIZE ANIMATIONS */ err = _serialize_animations(state); if (err != OK) { @@ -3219,6 +3225,11 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) { Ref<GLTFTexture> t = state->textures[i]; ERR_CONTINUE(t->get_src_image() == -1); d["source"] = t->get_src_image(); + + GLTFTextureSamplerIndex sampler_index = t->get_sampler(); + if (sampler_index != -1) { + d["sampler"] = sampler_index; + } textures.push_back(d); } state->json["textures"] = textures; @@ -3240,13 +3251,18 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { Ref<GLTFTexture> t; t.instantiate(); t->set_src_image(d["source"]); + if (d.has("sampler")) { + t->set_sampler(d["sampler"]); + } else { + t->set_sampler(-1); + } state->textures.push_back(t); } return OK; } -GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) { +GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) { ERR_FAIL_COND_V(p_texture.is_null(), -1); Ref<GLTFTexture> gltf_texture; gltf_texture.instantiate(); @@ -3254,6 +3270,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> GLTFImageIndex gltf_src_image_i = state->images.size(); state->images.push_back(p_texture); gltf_texture->set_src_image(gltf_src_image_i); + gltf_texture->set_sampler(_set_sampler_for_mode(state, p_filter_mode, p_repeats)); GLTFTextureIndex gltf_texture_i = state->textures.size(); state->textures.push_back(gltf_texture); return gltf_texture_i; @@ -3268,6 +3285,102 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextur return state->images[image]; } +GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> state, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) { + for (int i = 0; i < state->texture_samplers.size(); ++i) { + if (state->texture_samplers[i]->get_filter_mode() == p_filter_mode) { + return i; + } + } + + GLTFTextureSamplerIndex gltf_sampler_i = state->texture_samplers.size(); + Ref<GLTFTextureSampler> gltf_sampler; + gltf_sampler.instantiate(); + gltf_sampler->set_filter_mode(p_filter_mode); + gltf_sampler->set_wrap_mode(p_repeats); + state->texture_samplers.push_back(gltf_sampler); + return gltf_sampler_i; +} + +Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) { + ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture2D>()); + const GLTFTextureSamplerIndex sampler = state->textures[p_texture]->get_sampler(); + + if (sampler == -1) { + return state->default_texture_sampler; + } else { + ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), Ref<GLTFTextureSampler>()); + + return state->texture_samplers[sampler]; + } +} + +Error GLTFDocument::_serialize_texture_samplers(Ref<GLTFState> state) { + if (!state->texture_samplers.size()) { + return OK; + } + + Array samplers; + for (int32_t i = 0; i < state->texture_samplers.size(); ++i) { + Dictionary d; + Ref<GLTFTextureSampler> s = state->texture_samplers[i]; + d["magFilter"] = s->get_mag_filter(); + d["minFilter"] = s->get_min_filter(); + d["wrapS"] = s->get_wrap_s(); + d["wrapT"] = s->get_wrap_t(); + samplers.push_back(d); + } + state->json["samplers"] = samplers; + + return OK; +} + +Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> state) { + state->default_texture_sampler.instantiate(); + state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR); + state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR); + state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT); + state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT); + + if (!state->json.has("samplers")) { + return OK; + } + + const Array &samplers = state->json["samplers"]; + for (int i = 0; i < samplers.size(); ++i) { + const Dictionary &d = samplers[i]; + + Ref<GLTFTextureSampler> sampler; + sampler.instantiate(); + + if (d.has("minFilter")) { + sampler->set_min_filter(d["minFilter"]); + } else { + sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR); + } + if (d.has("magFilter")) { + sampler->set_mag_filter(d["magFilter"]); + } else { + sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR); + } + + if (d.has("wrapS")) { + sampler->set_wrap_s(d["wrapS"]); + } else { + sampler->set_wrap_s(GLTFTextureSampler::WrapMode::DEFAULT); + } + + if (d.has("wrapT")) { + sampler->set_wrap_t(d["wrapT"]); + } else { + sampler->set_wrap_t(GLTFTextureSampler::WrapMode::DEFAULT); + } + + state->texture_samplers.push_back(sampler); + } + + return OK; +} + Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Array materials; for (int32_t i = 0; i < state->materials.size(); i++) { @@ -3299,7 +3412,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { albedo_texture->set_name(material->get_name() + "_albedo"); - gltf_texture_index = _set_texture(state, albedo_texture); + gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } if (gltf_texture_index != -1) { bct["index"] = gltf_texture_index; @@ -3429,7 +3542,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { GLTFTextureIndex orm_texture_index = -1; if (has_ao || has_roughness || has_metalness) { orm_texture->set_name(material->get_name() + "_orm"); - orm_texture_index = _set_texture(state, orm_texture); + orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } if (has_ao) { Dictionary occt; @@ -3484,7 +3597,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { GLTFTextureIndex gltf_texture_index = -1; if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); - gltf_texture_index = _set_texture(state, tex); + gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } nt["scale"] = material->get_normal_scale(); if (gltf_texture_index != -1) { @@ -3507,7 +3620,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { GLTFTextureIndex gltf_texture_index = -1; if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) { emission_texture->set_name(material->get_name() + "_emission"); - gltf_texture_index = _set_texture(state, emission_texture); + gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } if (gltf_texture_index != -1) { @@ -3566,6 +3679,11 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (sgm.has("diffuseTexture")) { const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"]; if (diffuse_texture_dict.has("index")) { + Ref<GLTFTextureSampler> diffuse_sampler = _get_sampler_for_texture(state, diffuse_texture_dict["index"]); + if (diffuse_sampler.is_valid()) { + material->set_texture_filter(diffuse_sampler->get_filter_mode()); + material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode()); + } Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]); if (diffuse_texture.is_valid()) { spec_gloss->diffuse_img = diffuse_texture->get_image(); @@ -3614,6 +3732,9 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { if (mr.has("baseColorTexture")) { const Dictionary &bct = mr["baseColorTexture"]; if (bct.has("index")) { + Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(state, bct["index"]); + material->set_texture_filter(bct_sampler->get_filter_mode()); + material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode()); material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); } if (!mr.has("baseColorFactor")) { @@ -6477,8 +6598,10 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess> err = ext->import_preflight(state); ERR_FAIL_COND_V(err != OK, err); } + err = _parse_gltf_state(state, p_path, p_bake_fps); ERR_FAIL_COND_V(err != OK, err); + return OK; } @@ -6834,6 +6957,11 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + /* PARSE TEXTURE SAMPLERS */ + err = _parse_texture_samplers(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + /* PARSE TEXTURES */ err = _parse_textures(state); diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 750d3d403e..62b6e29fe0 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -95,9 +95,14 @@ private: String _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name); - GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture); + GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture, + StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats); Ref<Texture2D> _get_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture); + GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> state, + StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats); + Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> state, + const GLTFTextureIndex p_texture); Error _parse_json(const String &p_path, Ref<GLTFState> state); Error _parse_glb(Ref<FileAccess> f, Ref<GLTFState> state); void _compute_node_heights(Ref<GLTFState> state); @@ -145,10 +150,12 @@ private: const bool p_for_vertex); Error _parse_meshes(Ref<GLTFState> state); Error _serialize_textures(Ref<GLTFState> state); + Error _serialize_texture_samplers(Ref<GLTFState> state); Error _serialize_images(Ref<GLTFState> state, const String &p_path); Error _serialize_lights(Ref<GLTFState> state); Error _parse_images(Ref<GLTFState> state, const String &p_base_path); Error _parse_textures(Ref<GLTFState> state); + Error _parse_texture_samplers(Ref<GLTFState> state); Error _parse_materials(Ref<GLTFState> state); void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material); void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index a23fb39503..60192c67e6 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -64,6 +64,8 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes); ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures); ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures); + ClassDB::bind_method(D_METHOD("get_texture_samplers"), &GLTFState::get_texture_samplers); + ClassDB::bind_method(D_METHOD("set_texture_samplers", "texture_samplers"), &GLTFState::set_texture_samplers); ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images); ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images); ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins); @@ -101,6 +103,7 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path"), "set_base_path", "get_base_path"); // String ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers", "get_texture_samplers"); //Vector<Ref<GLTFTextureSampler>> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>> @@ -236,6 +239,14 @@ void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) { GLTFTemplateConvert::set_from_array(textures, p_textures); } +TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() { + return GLTFTemplateConvert::to_array(texture_samplers); +} + +void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) { + GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers); +} + TypedArray<Texture2D> GLTFState::get_images() { return GLTFTemplateConvert::to_array(images); } diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 791431f376..afe7e82010 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -42,6 +42,7 @@ #include "structures/gltf_skeleton.h" #include "structures/gltf_skin.h" #include "structures/gltf_texture.h" +#include "structures/gltf_texture_sampler.h" #include "core/templates/rb_map.h" #include "scene/animation/animation_player.h" @@ -77,6 +78,8 @@ class GLTFState : public Resource { String scene_name; Vector<int> root_nodes; Vector<Ref<GLTFTexture>> textures; + Vector<Ref<GLTFTextureSampler>> texture_samplers; + Ref<GLTFTextureSampler> default_texture_sampler; Vector<Ref<Texture2D>> images; Vector<String> extensions_used; Vector<String> extensions_required; @@ -149,6 +152,9 @@ public: TypedArray<GLTFTexture> get_textures(); void set_textures(TypedArray<GLTFTexture> p_textures); + TypedArray<GLTFTextureSampler> get_texture_samplers(); + void set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers); + TypedArray<Texture2D> get_images(); void set_images(TypedArray<Texture2D> p_images); diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index 6e7f7d6fed..b9027f6e3d 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -47,6 +47,7 @@ #include "structures/gltf_skeleton.h" #include "structures/gltf_skin.h" #include "structures/gltf_texture.h" +#include "structures/gltf_texture_sampler.h" #ifdef TOOLS_ENABLED #include "core/config/project_settings.h" @@ -126,6 +127,7 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) { GDREGISTER_CLASS(GLTFSpecGloss); GDREGISTER_CLASS(GLTFState); GDREGISTER_CLASS(GLTFTexture); + GDREGISTER_CLASS(GLTFTextureSampler); } #ifdef TOOLS_ENABLED diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp index 2a21cb3df8..5cc96e3221 100644 --- a/modules/gltf/structures/gltf_texture.cpp +++ b/modules/gltf/structures/gltf_texture.cpp @@ -33,8 +33,11 @@ void GLTFTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image); ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image); + ClassDB::bind_method(D_METHOD("get_sampler"), &GLTFTexture::get_sampler); + ClassDB::bind_method(D_METHOD("set_sampler", "sampler"), &GLTFTexture::set_sampler); ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sampler"), "set_sampler", "get_sampler"); // int } GLTFImageIndex GLTFTexture::get_src_image() const { @@ -44,3 +47,11 @@ GLTFImageIndex GLTFTexture::get_src_image() const { void GLTFTexture::set_src_image(GLTFImageIndex val) { src_image = val; } + +GLTFTextureSamplerIndex GLTFTexture::get_sampler() const { + return sampler; +} + +void GLTFTexture::set_sampler(GLTFTextureSamplerIndex val) { + sampler = val; +} diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h index b1d12dddfa..b26c8a7b07 100644 --- a/modules/gltf/structures/gltf_texture.h +++ b/modules/gltf/structures/gltf_texture.h @@ -39,6 +39,7 @@ class GLTFTexture : public Resource { private: GLTFImageIndex src_image = 0; + GLTFTextureSamplerIndex sampler = -1; protected: static void _bind_methods(); @@ -46,6 +47,8 @@ protected: public: GLTFImageIndex get_src_image() const; void set_src_image(GLTFImageIndex val); + GLTFTextureSamplerIndex get_sampler() const; + void set_sampler(GLTFTextureSamplerIndex val); }; #endif // GLTF_TEXTURE_H diff --git a/modules/gltf/structures/gltf_texture_sampler.cpp b/modules/gltf/structures/gltf_texture_sampler.cpp new file mode 100644 index 0000000000..6cf615b6cc --- /dev/null +++ b/modules/gltf/structures/gltf_texture_sampler.cpp @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* gltf_texture_sampler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_texture_sampler.h" + +void GLTFTextureSampler::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_mag_filter"), &GLTFTextureSampler::get_mag_filter); + ClassDB::bind_method(D_METHOD("set_mag_filter", "filter_mode"), &GLTFTextureSampler::set_mag_filter); + ClassDB::bind_method(D_METHOD("get_min_filter"), &GLTFTextureSampler::get_min_filter); + ClassDB::bind_method(D_METHOD("set_min_filter", "filter_mode"), &GLTFTextureSampler::set_min_filter); + ClassDB::bind_method(D_METHOD("get_wrap_s"), &GLTFTextureSampler::get_wrap_s); + ClassDB::bind_method(D_METHOD("set_wrap_s", "wrap_mode"), &GLTFTextureSampler::set_wrap_s); + ClassDB::bind_method(D_METHOD("get_wrap_t"), &GLTFTextureSampler::get_wrap_t); + ClassDB::bind_method(D_METHOD("set_wrap_t", "wrap_mode"), &GLTFTextureSampler::set_wrap_t); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter"), "set_mag_filter", "get_mag_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter"), "set_min_filter", "get_min_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s"), "set_wrap_s", "get_wrap_s"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t"), "set_wrap_t", "get_wrap_t"); +} diff --git a/modules/gltf/structures/gltf_texture_sampler.h b/modules/gltf/structures/gltf_texture_sampler.h new file mode 100644 index 0000000000..3fad31bbee --- /dev/null +++ b/modules/gltf/structures/gltf_texture_sampler.h @@ -0,0 +1,163 @@ +/*************************************************************************/ +/* gltf_texture_sampler.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_TEXTURE_SAMPLER_H +#define GLTF_TEXTURE_SAMPLER_H + +#include "core/io/resource.h" +#include "scene/resources/material.h" + +class GLTFTextureSampler : public Resource { + GDCLASS(GLTFTextureSampler, Resource); + +public: + enum FilterMode { + NEAREST = 9728, + LINEAR = 9729, + NEAREST_MIPMAP_NEAREST = 9984, + LINEAR_MIPMAP_NEAREST = 9985, + NEAREST_MIPMAP_LINEAR = 9986, + LINEAR_MIPMAP_LINEAR = 9987 + }; + + enum WrapMode { + CLAMP_TO_EDGE = 33071, + MIRRORED_REPEAT = 33648, + REPEAT = 10497, + DEFAULT = REPEAT + }; + + int get_mag_filter() const { + return mag_filter; + } + + void set_mag_filter(const int filter_mode) { + mag_filter = (FilterMode)filter_mode; + } + + int get_min_filter() const { + return min_filter; + } + + void set_min_filter(const int filter_mode) { + min_filter = (FilterMode)filter_mode; + } + + int get_wrap_s() const { + return wrap_s; + } + + void set_wrap_s(const int wrap_mode) { + wrap_s = (WrapMode)wrap_mode; + } + + int get_wrap_t() const { + return wrap_t; + } + + void set_wrap_t(const int wrap_mode) { + wrap_s = (WrapMode)wrap_mode; + } + + StandardMaterial3D::TextureFilter get_filter_mode() const { + using TextureFilter = StandardMaterial3D::TextureFilter; + + switch (min_filter) { + case NEAREST: + return TextureFilter::TEXTURE_FILTER_NEAREST; + case LINEAR: + return TextureFilter::TEXTURE_FILTER_LINEAR; + case NEAREST_MIPMAP_NEAREST: + case NEAREST_MIPMAP_LINEAR: + return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS; + case LINEAR_MIPMAP_NEAREST: + case LINEAR_MIPMAP_LINEAR: + default: + return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; + } + } + + void set_filter_mode(StandardMaterial3D::TextureFilter mode) { + using TextureFilter = StandardMaterial3D::TextureFilter; + + switch (mode) { + case TextureFilter::TEXTURE_FILTER_NEAREST: + min_filter = FilterMode::NEAREST; + mag_filter = FilterMode::NEAREST; + break; + case TextureFilter::TEXTURE_FILTER_LINEAR: + min_filter = FilterMode::LINEAR; + mag_filter = FilterMode::LINEAR; + break; + case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: + case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: + min_filter = FilterMode::NEAREST_MIPMAP_LINEAR; + mag_filter = FilterMode::NEAREST; + break; + case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: + case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: + default: + min_filter = FilterMode::LINEAR_MIPMAP_LINEAR; + mag_filter = FilterMode::LINEAR; + break; + } + } + + bool get_wrap_mode() const { + // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated + // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities + // when people import models having other wrapping mode combinations. + return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT); + } + + void set_wrap_mode(bool mat_repeats) { + if (mat_repeats) { + wrap_s = WrapMode::REPEAT; + wrap_t = WrapMode::REPEAT; + } else { + wrap_s = WrapMode::CLAMP_TO_EDGE; + wrap_t = WrapMode::CLAMP_TO_EDGE; + } + } + +protected: + static void _bind_methods(); + +private: + FilterMode mag_filter = FilterMode::LINEAR; + FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR; + WrapMode wrap_s = WrapMode::REPEAT; + WrapMode wrap_t = WrapMode::REPEAT; +}; + +VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode); +VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode); + +#endif // GLTF_TEXTURE_SAMPLER_H diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index d469c28d4a..e5e53acb07 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -48,20 +48,10 @@ class CSharpScript; class CSharpInstance; class CSharpLanguage; -#ifdef NO_SAFE_CAST -template <typename TScriptInstance, typename TScriptLanguage> -TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { - if (!p_inst) { - return nullptr; - } - return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr; -} -#else template <typename TScriptInstance, typename TScriptLanguage> TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { return dynamic_cast<TScriptInstance *>(p_inst); } -#endif #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst)) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 3483a04c83..ee9e59f9fa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -597,7 +597,7 @@ namespace Godot /// <exception name="ArgumentOutOfRangeException"> /// <paramref name="rgba"/> color code is invalid. /// </exception> - private static Color FromHTML(string rgba) + private static Color FromHTML(ReadOnlySpan<char> rgba) { Color c; if (rgba.Length == 0) @@ -611,7 +611,7 @@ namespace Godot if (rgba[0] == '#') { - rgba = rgba.Substring(1); + rgba = rgba.Slice(1); } // If enabled, use 1 hex digit per channel instead of 2. @@ -665,22 +665,22 @@ namespace Godot if (c.r < 0) { - throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba); + throw new ArgumentOutOfRangeException($"Invalid color code. Red part is not valid hexadecimal: {rgba}"); } if (c.g < 0) { - throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba); + throw new ArgumentOutOfRangeException($"Invalid color code. Green part is not valid hexadecimal: {rgba}"); } if (c.b < 0) { - throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba); + throw new ArgumentOutOfRangeException($"Invalid color code. Blue part is not valid hexadecimal: {rgba}"); } if (c.a < 0) { - throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba); + throw new ArgumentOutOfRangeException($"Invalid color code. Alpha part is not valid hexadecimal: {rgba}"); } return c; } @@ -817,9 +817,9 @@ namespace Godot value = max; } - private static int ParseCol4(string str, int ofs) + private static int ParseCol4(ReadOnlySpan<char> str, int index) { - char character = str[ofs]; + char character = str[index]; if (character >= '0' && character <= '9') { @@ -836,9 +836,9 @@ namespace Godot return -1; } - private static int ParseCol8(string str, int ofs) + private static int ParseCol8(ReadOnlySpan<char> str, int index) { - return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1); + return ParseCol4(str, index) * 16 + ParseCol4(str, index + 1); } private static string ToHex32(float val) @@ -847,16 +847,16 @@ namespace Godot return b.HexEncode(); } - internal static bool HtmlIsValid(string color) + internal static bool HtmlIsValid(ReadOnlySpan<char> color) { - if (string.IsNullOrEmpty(color)) + if (color.IsEmpty) { return false; } if (color[0] == '#') { - color = color.Substring(1); + color = color.Slice(1); } // Check if the amount of hex digits is valid. diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index 2c3ebccaeb..9755f426d5 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -48,6 +48,8 @@ void MultiplayerSynchronizer::_stop() { return; } #endif + root_node_cache = ObjectID(); + reset(); Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; if (node) { get_multiplayer()->object_configuration_remove(node, this); @@ -60,8 +62,11 @@ void MultiplayerSynchronizer::_start() { return; } #endif + root_node_cache = ObjectID(); + reset(); Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; if (node) { + root_node_cache = node->get_instance_id(); get_multiplayer()->object_configuration_add(node, this); _update_process(); } @@ -94,6 +99,40 @@ void MultiplayerSynchronizer::_update_process() { } } +Node *MultiplayerSynchronizer::get_root_node() { + return root_node_cache.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(root_node_cache)) : nullptr; +} + +void MultiplayerSynchronizer::reset() { + net_id = 0; + last_sync_msec = 0; + last_inbound_sync = 0; +} + +uint32_t MultiplayerSynchronizer::get_net_id() const { + return net_id; +} + +void MultiplayerSynchronizer::set_net_id(uint32_t p_net_id) { + net_id = p_net_id; +} + +bool MultiplayerSynchronizer::update_outbound_sync_time(uint64_t p_msec) { + if (p_msec >= last_sync_msec + interval_msec) { + last_sync_msec = p_msec; + return true; + } + return false; +} + +bool MultiplayerSynchronizer::update_inbound_sync_time(uint16_t p_network_time) { + if (p_network_time <= last_inbound_sync && last_inbound_sync - p_network_time < 32767) { + return false; + } + last_inbound_sync = p_network_time; + return true; +} + PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); @@ -263,10 +302,6 @@ double MultiplayerSynchronizer::get_replication_interval() const { return double(interval_msec) / 1000.0; } -uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const { - return interval_msec; -} - void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) { replication_config = p_config; } @@ -299,10 +334,11 @@ NodePath MultiplayerSynchronizer::get_root_path() const { void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) { Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr; - if (!node) { + if (!node || get_multiplayer_authority() == p_peer_id) { Node::set_multiplayer_authority(p_peer_id, p_recursive); return; } + get_multiplayer()->object_configuration_remove(node, this); Node::set_multiplayer_authority(p_peer_id, p_recursive); get_multiplayer()->object_configuration_add(node, this); diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h index f10a95a1d4..9a7ce717cd 100644 --- a/modules/multiplayer/multiplayer_synchronizer.h +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -53,6 +53,11 @@ private: HashSet<Callable> visibility_filters; HashSet<int> peer_visibility; + ObjectID root_node_cache; + uint64_t last_sync_msec = 0; + uint16_t last_inbound_sync = 0; + uint32_t net_id = 0; + static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop); void _start(); void _stop(); @@ -66,11 +71,19 @@ public: static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); + void reset(); + Node *get_root_node(); + + uint32_t get_net_id() const; + void set_net_id(uint32_t p_net_id); + + bool update_outbound_sync_time(uint64_t p_msec); + bool update_inbound_sync_time(uint16_t p_network_time); + PackedStringArray get_configuration_warnings() const override; void set_replication_interval(double p_interval); double get_replication_interval() const; - uint64_t get_replication_interval_msec() const; void set_replication_config(Ref<SceneReplicationConfig> p_config); Ref<SceneReplicationConfig> get_replication_config(); diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index 53d8e82dfc..df9985916b 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -30,21 +30,47 @@ #include "scene_replication_interface.h" +#include "scene_multiplayer.h" + #include "core/io/marshalls.h" #include "scene/main/node.h" - -#include "multiplayer_spawner.h" -#include "multiplayer_synchronizer.h" -#include "scene_multiplayer.h" +#include "scene/scene_string_names.h" #define MAKE_ROOM(m_amount) \ if (packet_cache.size() < m_amount) \ packet_cache.resize(m_amount); -void SceneReplicationInterface::_free_remotes(int p_id) { - const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id); - for (const KeyValue<uint32_t, ObjectID> &E : remotes) { - Node *node = rep_state->get_node(E.value); +SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) { + if (!tracked_nodes.has(p_id)) { + tracked_nodes[p_id] = TrackedNode(p_id); + Node *node = get_id_as<Node>(p_id); + node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); + } + return tracked_nodes[p_id]; +} + +void SceneReplicationInterface::_untrack(const ObjectID &p_id) { + if (!tracked_nodes.has(p_id)) { + return; + } + uint32_t net_id = tracked_nodes[p_id].net_id; + uint32_t peer = tracked_nodes[p_id].remote_peer; + tracked_nodes.erase(p_id); + // If it was spawned by a remote, remove it from the received nodes. + if (peer && peers_info.has(peer)) { + peers_info[peer].recv_nodes.erase(net_id); + } + // If we spawned or synced it, we need to remove it from any peer it was sent to. + if (net_id || peer == 0) { + for (KeyValue<int, PeerInfo> &E : peers_info) { + E.value.spawn_nodes.erase(p_id); + } + } +} + +void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) { + for (const KeyValue<uint32_t, ObjectID> &E : p_info.recv_nodes) { + Node *node = tracked_nodes.has(E.value) ? get_id_as<Node>(E.value) : nullptr; ERR_CONTINUE(!node); node->queue_delete(); } @@ -52,34 +78,48 @@ void SceneReplicationInterface::_free_remotes(int p_id) { void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) { if (p_connected) { - rep_state->on_peer_change(p_id, p_connected); - for (const ObjectID &oid : rep_state->get_spawned_nodes()) { + peers_info[p_id] = PeerInfo(); + for (const ObjectID &oid : spawned_nodes) { _update_spawn_visibility(p_id, oid); } - for (const ObjectID &oid : rep_state->get_synced_nodes()) { - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_CONTINUE(!sync); // ERR_BUG - if (sync->is_multiplayer_authority()) { - _update_sync_visibility(p_id, oid); - } + for (const ObjectID &oid : sync_nodes) { + _update_sync_visibility(p_id, get_id_as<MultiplayerSynchronizer>(oid)); } } else { - _free_remotes(p_id); - rep_state->on_peer_change(p_id, p_connected); + ERR_FAIL_COND(!peers_info.has(p_id)); + _free_remotes(peers_info[p_id]); + peers_info.erase(p_id); } } void SceneReplicationInterface::on_reset() { - for (int pid : rep_state->get_peers()) { - _free_remotes(pid); + for (const KeyValue<int, PeerInfo> &E : peers_info) { + _free_remotes(E.value); } - rep_state->reset(); + peers_info.clear(); + // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned. + for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) { + TrackedNode &tobj = E.value; + tobj.net_id = 0; + tobj.remote_peer = 0; + } + for (const ObjectID &oid : sync_nodes) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); + ERR_CONTINUE(!sync); + sync->reset(); + } + last_net_id = 0; } void SceneReplicationInterface::on_network_process() { uint64_t msec = OS::get_singleton()->get_ticks_msec(); - for (int peer : rep_state->get_peers()) { - _send_sync(peer, msec); + for (KeyValue<int, PeerInfo> &E : peers_info) { + const HashSet<ObjectID> to_sync = E.value.sync_nodes; + if (to_sync.is_empty()) { + continue; // Nothing to sync + } + uint16_t sync_net_time = ++E.value.last_sent_sync; + _send_sync(E.key, to_sync, sync_net_time, msec); } } @@ -88,14 +128,19 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) { ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER); MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object()); ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER); - Error err = rep_state->config_add_spawn(node, spawner); - ERR_FAIL_COND_V(err != OK, err); + // Track node. const ObjectID oid = node->get_instance_id(); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE); + tobj.spawner = spawner->get_instance_id(); + spawned_nodes.insert(oid); + if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) { - rep_state->ensure_net_id(oid); + if (tobj.net_id == 0) { + tobj.net_id = ++last_net_id; + } _update_spawn_visibility(0, oid); } - ERR_FAIL_COND_V(err != OK, err); return OK; } @@ -109,14 +154,22 @@ Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) { Error err = _make_despawn_packet(node, len); ERR_FAIL_COND_V(err != OK, ERR_BUG); const ObjectID oid = p_obj->get_instance_id(); - for (int pid : rep_state->get_peers()) { - if (!rep_state->is_peer_spawn(pid, oid)) { + for (const KeyValue<int, PeerInfo> &E : peers_info) { + if (!E.value.spawn_nodes.has(oid)) { continue; } - _send_raw(packet_cache.ptr(), len, pid, true); + _send_raw(packet_cache.ptr(), len, E.key, true); } // Also remove spawner tracking from the replication state. - return rep_state->config_del_spawn(node, spawner); + ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER); + TrackedNode &tobj = _track(oid); + ERR_FAIL_COND_V(tobj.spawner != spawner->get_instance_id(), ERR_INVALID_PARAMETER); + tobj.spawner = ObjectID(); + spawned_nodes.erase(oid); + for (KeyValue<int, PeerInfo> &E : peers_info) { + E.value.spawn_nodes.erase(oid); + } + return OK; } Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) { @@ -125,28 +178,40 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); - const ObjectID oid = node->get_instance_id(); - MultiplayerSpawner *spawner = rep_state->get_spawner(oid); - ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead."); - - // Add to synchronizer list and setup visibility. - rep_state->config_add_sync(node, sync); - sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid)); - if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) { - _update_sync_visibility(0, oid); - } - - // Try to apply initial state if spawning (hack to apply if before ready). - if (pending_spawn == p_obj->get_instance_id()) { - pending_spawn = ObjectID(); // Make sure this only happens once. - const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); - Vector<Variant> vars; - vars.resize(props.size()); - int consumed; - Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); - ERR_FAIL_COND_V(err, err); - err = MultiplayerSynchronizer::set_state(props, node, vars); - ERR_FAIL_COND_V(err, err); + // Add to synchronizer list. + TrackedNode &tobj = _track(p_obj->get_instance_id()); + const ObjectID sid = sync->get_instance_id(); + tobj.synchronizers.insert(sid); + sync_nodes.insert(sid); + + // Update visibility. + sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id())); + _update_sync_visibility(0, sync); + + if (pending_spawn == p_obj->get_instance_id() && sync->get_multiplayer_authority() == pending_spawn_remote) { + // Try to apply synchronizer Net ID + ERR_FAIL_COND_V_MSG(pending_sync_net_ids.is_empty(), ERR_INVALID_DATA, vformat("The MultiplayerSynchronizer at path \"%s\" is unable to process the pending spawn since it has no network ID. This might happen when changing the multiplayer authority during the \"_ready\" callback. Make sure to only change the authority of multiplayer synchronizers during \"_enter_tree\" or the \"_spawn_custom\" callback of their multiplayer spawner.", sync->get_path())); + ERR_FAIL_COND_V(!peers_info.has(pending_spawn_remote), ERR_INVALID_DATA); + uint32_t net_id = pending_sync_net_ids[0]; + pending_sync_net_ids.pop_front(); + peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id(); + + // Try to apply spawn state (before ready). + if (pending_buffer_size > 0) { + ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED); + int consumed = 0; + const List<NodePath> props = sync->get_replication_config()->get_spawn_properties(); + Vector<Variant> vars; + vars.resize(props.size()); + Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed); + ERR_FAIL_COND_V(err, err); + if (consumed > 0) { + pending_buffer += consumed; + pending_buffer_size -= consumed; + err = MultiplayerSynchronizer::set_state(props, node, vars); + ERR_FAIL_COND_V(err, err); + } + } } return OK; } @@ -157,59 +222,98 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object()); ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER); sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed)); - return rep_state->config_del_sync(node, sync); + // Untrack synchronizer. + const ObjectID oid = node->get_instance_id(); + const ObjectID sid = sync->get_instance_id(); + ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER); + TrackedNode &tobj = _track(oid); + tobj.synchronizers.erase(sid); + sync_nodes.erase(sid); + for (KeyValue<int, PeerInfo> &E : peers_info) { + E.value.sync_nodes.erase(sid); + if (sync->get_net_id()) { + E.value.recv_sync_ids.erase(sync->get_net_id()); + } + } + return OK; } -void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_oid) { - if (rep_state->is_spawned_node(p_oid)) { - _update_spawn_visibility(p_peer, p_oid); - } - if (rep_state->is_synced_node(p_oid)) { - _update_sync_visibility(p_peer, p_oid); +void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_sid) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(p_sid); + ERR_FAIL_COND(!sync); // Bug. + Node *node = sync->get_root_node(); + ERR_FAIL_COND(!node); // Bug. + const ObjectID oid = node->get_instance_id(); + if (spawned_nodes.has(oid)) { + _update_spawn_visibility(p_peer, oid); } + _update_sync_visibility(p_peer, sync); } -Error SceneReplicationInterface::_update_sync_visibility(int p_peer, const ObjectID &p_oid) { - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid); - ERR_FAIL_COND_V(!sync || !sync->is_multiplayer_authority(), ERR_BUG); - bool is_visible = sync->is_visible_to(p_peer); +Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) { + ERR_FAIL_COND_V(!p_sync, ERR_BUG); + if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority()) { + return OK; + } + + const ObjectID &sid = p_sync->get_instance_id(); + bool is_visible = p_sync->is_visible_to(p_peer); if (p_peer == 0) { - for (int pid : rep_state->get_peers()) { + for (KeyValue<int, PeerInfo> &E : peers_info) { // Might be visible to this specific peer. - is_visible = is_visible || sync->is_visible_to(pid); - if (rep_state->is_peer_sync(pid, p_oid) == is_visible) { + is_visible = is_visible || p_sync->is_visible_to(E.key); + if (is_visible == E.value.sync_nodes.has(sid)) { continue; } if (is_visible) { - rep_state->peer_add_sync(pid, p_oid); + E.value.sync_nodes.insert(sid); } else { - rep_state->peer_del_sync(pid, p_oid); + E.value.sync_nodes.erase(sid); } } return OK; } else { - if (is_visible == rep_state->is_peer_sync(p_peer, p_oid)) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); + if (is_visible == peers_info[p_peer].sync_nodes.has(sid)) { return OK; } if (is_visible) { - return rep_state->peer_add_sync(p_peer, p_oid); + peers_info[p_peer].sync_nodes.insert(sid); } else { - return rep_state->peer_del_sync(p_peer, p_oid); + peers_info[p_peer].sync_nodes.erase(sid); } + return OK; } } Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) { - MultiplayerSpawner *spawner = rep_state->get_spawner(p_oid); - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid); - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_oid)); + const TrackedNode *tnode = tracked_nodes.getptr(p_oid); + ERR_FAIL_COND_V(!tnode, ERR_BUG); + MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner); + Node *node = get_id_as<Node>(p_oid); ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG); - bool is_visible = !sync || sync->is_visible_to(p_peer); + ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG); + const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers; + bool is_visible = true; + for (const ObjectID &sid : synchronizers) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid); + ERR_CONTINUE(!sync); + if (!sync->is_multiplayer_authority()) { + continue; + } + // Spawn visibility is composed using OR when multiple synchronizers are present. + if (sync->is_visible_to(p_peer)) { + is_visible = true; + break; + } + is_visible = false; + } // Spawn (and despawn) when needed. HashSet<int> to_spawn; HashSet<int> to_despawn; if (p_peer) { - if (is_visible == rep_state->is_peer_spawn(p_peer, p_oid)) { + ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); + if (is_visible == peers_info[p_peer].spawn_nodes.has(p_oid)) { return OK; } if (is_visible) { @@ -219,33 +323,37 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje } } else { // Check visibility for each peers. - for (int pid : rep_state->get_peers()) { - bool peer_visible = is_visible || sync->is_visible_to(pid); - if (peer_visible == rep_state->is_peer_spawn(pid, p_oid)) { - continue; - } - if (peer_visible) { - to_spawn.insert(pid); + for (const KeyValue<int, PeerInfo> &E : peers_info) { + if (is_visible) { + // This is fast, since the the object is visibile to everyone, we don't need to check each peer. + if (E.value.spawn_nodes.has(p_oid)) { + // Already spawned. + continue; + } + to_spawn.insert(E.key); } else { - to_despawn.insert(pid); + // Need to check visibility for each peer. + _update_spawn_visibility(E.key, p_oid); } } } if (to_spawn.size()) { int len = 0; - _make_spawn_packet(node, len); + _make_spawn_packet(node, spawner, len); for (int pid : to_spawn) { + ERR_CONTINUE(!peers_info.has(pid)); int path_id; multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id); _send_raw(packet_cache.ptr(), len, pid, true); - rep_state->peer_add_spawn(pid, p_oid); + peers_info[pid].spawn_nodes.insert(p_oid); } } if (to_despawn.size()) { int len = 0; _make_despawn_packet(node, len); for (int pid : to_despawn) { - rep_state->peer_del_spawn(pid, p_oid); + ERR_CONTINUE(!peers_info.has(pid)); + peers_info[pid].spawn_nodes.erase(p_oid); _send_raw(packet_cache.ptr(), len, pid, true); } } @@ -268,20 +376,20 @@ Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size, return peer->put_packet(p_buffer, p_size); } -Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) { - ERR_FAIL_COND_V(!multiplayer, ERR_BUG); +Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len) { + ERR_FAIL_COND_V(!multiplayer || !p_node || !p_spawner, ERR_BUG); const ObjectID oid = p_node->get_instance_id(); - MultiplayerSpawner *spawner = rep_state->get_spawner(oid); - ERR_FAIL_COND_V(!spawner || !p_node, ERR_BUG); + const TrackedNode *tnode = tracked_nodes.getptr(oid); + ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER); - uint32_t nid = rep_state->get_net_id(oid); + uint32_t nid = tnode->net_id; ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED); // Prepare custom arg and scene_id - uint8_t scene_id = spawner->find_spawnable_scene_index_from_object(oid); + uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid); bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID; - Variant spawn_arg = spawner->get_spawn_argument(oid); + Variant spawn_arg = p_spawner->get_spawn_argument(oid); int spawn_arg_size = 0; if (is_custom) { Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false); @@ -289,31 +397,51 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) { } // Prepare spawn state. + List<NodePath> state_props; + List<uint32_t> sync_ids; + const HashSet<ObjectID> synchronizers = tnode->synchronizers; + for (const ObjectID &sid : synchronizers) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid); + if (!sync->is_multiplayer_authority()) { + continue; + } + ERR_CONTINUE(!sync); + ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG); + for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) { + state_props.push_back(prop); + } + // Ensure the synchronizer has an ID. + if (sync->get_net_id() == 0) { + sync->set_net_id(++last_net_id); + } + sync_ids.push_back(sync->get_net_id()); + } int state_size = 0; Vector<Variant> state_vars; Vector<const Variant *> state_varp; - MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid); - if (synchronizer) { - ERR_FAIL_COND_V(synchronizer->get_replication_config().is_null(), ERR_BUG); - const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties(); - Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp); + if (state_props.size()) { + Error err = MultiplayerSynchronizer::get_state(state_props, p_node, state_vars, state_varp); ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state."); err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size); ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state."); } // Encode scene ID, path ID, net ID, node name. - int path_id = multiplayer->get_path_cache()->make_object_cache(spawner); + int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner); CharString cname = p_node->get_name().operator String().utf8(); int nlen = encode_cstring(cname.get_data(), nullptr); - MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size); + MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size); uint8_t *ptr = packet_cache.ptrw(); ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_SPAWN; ptr[1] = scene_id; int ofs = 2; ofs += encode_uint32(path_id, &ptr[ofs]); ofs += encode_uint32(nid, &ptr[ofs]); + ofs += encode_uint32(sync_ids.size(), &ptr[ofs]); ofs += encode_uint32(nlen, &ptr[ofs]); + for (uint32_t snid : sync_ids) { + ofs += encode_uint32(snid, &ptr[ofs]); + } ofs += encode_cstring(cname.get_data(), &ptr[ofs]); // Write args if (is_custom) { @@ -334,18 +462,20 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) { Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) { const ObjectID oid = p_node->get_instance_id(); + const TrackedNode *tnode = tracked_nodes.getptr(oid); + ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER); MAKE_ROOM(5); uint8_t *ptr = packet_cache.ptrw(); ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_DESPAWN; int ofs = 1; - uint32_t nid = rep_state->get_net_id(oid); + uint32_t nid = tnode->net_id; ofs += encode_uint32(nid, &ptr[ofs]); r_len = ofs; return OK; } Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { - ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received"); + ERR_FAIL_COND_V_MSG(p_buffer_len < 18, ERR_INVALID_DATA, "Invalid spawn packet received"); int ofs = 1; // The spawn/despawn command. uint8_t scene_id = p_buffer[ofs]; ofs += 1; @@ -357,9 +487,16 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b uint32_t net_id = decode_uint32(&p_buffer[ofs]); ofs += 4; + uint32_t sync_len = decode_uint32(&p_buffer[ofs]); + ofs += 4; uint32_t name_len = decode_uint32(&p_buffer[ofs]); ofs += 4; - ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len)); + ERR_FAIL_COND_V_MSG(name_len + (sync_len * 4) > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len + (sync_len * 4))); + List<uint32_t> sync_ids; + for (uint32_t i = 0; i < sync_len; i++) { + sync_ids.push_back(decode_uint32(&p_buffer[ofs])); + ofs += 4; + } ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size."); // We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names. @@ -390,20 +527,35 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b } ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED); node->set_name(name); - rep_state->peer_add_remote(p_from, net_id, node, spawner); + + // Add and track remote + ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAVAILABLE); + ERR_FAIL_COND_V(peers_info[p_from].recv_nodes.has(net_id), ERR_ALREADY_IN_USE); + ObjectID oid = node->get_instance_id(); + TrackedNode &tobj = _track(oid); + tobj.spawner = spawner->get_instance_id(); + tobj.net_id = net_id; + tobj.remote_peer = p_from; + peers_info[p_from].recv_nodes[net_id] = oid; + // The initial state will be applied during the sync config (i.e. before _ready). - int state_len = p_buffer_len - ofs; - if (state_len) { - pending_spawn = node->get_instance_id(); - pending_buffer = &p_buffer[ofs]; - pending_buffer_size = state_len; - } + pending_spawn = node->get_instance_id(); + pending_spawn_remote = p_from; + pending_buffer_size = p_buffer_len - ofs; + pending_buffer = pending_buffer_size > 0 ? &p_buffer[ofs] : nullptr; + pending_sync_net_ids = sync_ids; + parent->add_child(node); spawner->emit_signal(SNAME("spawned"), node); pending_spawn = ObjectID(); + pending_spawn_remote = 0; pending_buffer = nullptr; pending_buffer_size = 0; + if (pending_sync_net_ids.size()) { + pending_sync_net_ids.clear(); + ERR_FAIL_V(ERR_INVALID_DATA); // Should have been consumed. + } return OK; } @@ -412,12 +564,18 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p int ofs = 1; // The spawn/despawn command. uint32_t net_id = decode_uint32(&p_buffer[ofs]); ofs += 4; - Node *node = nullptr; - Error err = rep_state->peer_del_remote(p_from, net_id, &node); - ERR_FAIL_COND_V(err != OK, err); + + // Untrack remote + ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAUTHORIZED); + PeerInfo &pinfo = peers_info[p_from]; + ERR_FAIL_COND_V(!pinfo.recv_nodes.has(net_id), ERR_UNAUTHORIZED); + Node *node = get_id_as<Node>(pinfo.recv_nodes[net_id]); ERR_FAIL_COND_V(!node, ERR_BUG); + pinfo.recv_nodes.erase(net_id); - MultiplayerSpawner *spawner = rep_state->get_spawner(node->get_instance_id()); + const ObjectID oid = node->get_instance_id(); + ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_BUG); + MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tracked_nodes[oid].spawner); ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST); ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED); @@ -430,27 +588,24 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p return OK; } -void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { - const HashSet<ObjectID> &to_sync = rep_state->get_peer_sync_nodes(p_peer); - if (to_sync.is_empty()) { - return; - } +void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec) { MAKE_ROOM(sync_mtu); uint8_t *ptr = packet_cache.ptrw(); ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC; int ofs = 1; - ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]); + ofs += encode_uint16(p_sync_net_time, &ptr[1]); // Can only send updates for already notified nodes. // This is a lazy implementation, we could optimize much more here with by grouping by replication config. - for (const ObjectID &oid : to_sync) { - if (!rep_state->update_sync_time(oid, p_msec)) { + for (const ObjectID &oid : p_synchronizers) { + MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid); + ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority()); + if (!sync->update_outbound_sync_time(p_msec)) { continue; // nothing to sync. } - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid()); - Node *node = rep_state->get_node(oid); + + Node *node = sync->get_root_node(); ERR_CONTINUE(!node); - uint32_t net_id = rep_state->get_net_id(oid); + uint32_t net_id = sync->get_net_id(); if (net_id == 0 || (net_id & 0x80000000)) { int path_id = 0; bool verified = multiplayer->get_path_cache()->send_object_cache(sync, p_peer, path_id); @@ -458,7 +613,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { if (net_id == 0) { // First time path based ID. net_id = path_id | 0x80000000; - rep_state->set_net_id(oid, net_id | 0x80000000); + sync->set_net_id(net_id | 0x80000000); } if (!verified) { // The path based sync is not yet confirmed, skipping. @@ -481,7 +636,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) { ofs = 3; } if (size) { - ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]); + ofs += encode_uint32(sync->get_net_id(), &ptr[ofs]); ofs += encode_uint32(size, &ptr[ofs]); MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size); ofs += size; @@ -497,33 +652,32 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received"); uint16_t time = decode_uint16(&p_buffer[1]); int ofs = 3; - rep_state->peer_sync_recv(p_from, time); while (ofs + 8 < p_buffer_len) { uint32_t net_id = decode_uint32(&p_buffer[ofs]); ofs += 4; uint32_t size = decode_uint32(&p_buffer[ofs]); ofs += 4; - Node *node = nullptr; + MultiplayerSynchronizer *sync = nullptr; if (net_id & 0x80000000) { - MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF)); - ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED); - node = sync->get_node(sync->get_root_path()); - } else { - node = rep_state->peer_get_remote(p_from, net_id); + sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF)); + } else if (peers_info[p_from].recv_sync_ids.has(net_id)) { + const ObjectID &sid = peers_info[p_from].recv_sync_ids[net_id]; + sync = get_id_as<MultiplayerSynchronizer>(sid); } - if (!node) { + if (!sync) { // Not received yet. ofs += size; continue; } - const ObjectID oid = node->get_instance_id(); - if (!rep_state->update_last_node_sync(oid, time)) { + Node *node = sync->get_root_node(); + if (sync->get_multiplayer_authority() != p_from || !node) { + ERR_CONTINUE(true); + } + if (!sync->update_inbound_sync_time(time)) { // State is too old. ofs += size; continue; } - MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid); - ERR_FAIL_COND_V(!sync, ERR_BUG); ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG); const List<NodePath> props = sync->get_replication_config()->get_sync_properties(); Vector<Variant> vars; diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h index 8981647429..ee454f604e 100644 --- a/modules/multiplayer/scene_replication_interface.h +++ b/modules/multiplayer/scene_replication_interface.h @@ -31,9 +31,10 @@ #ifndef SCENE_REPLICATION_INTERFACE_H #define SCENE_REPLICATION_INTERFACE_H -#include "scene/main/multiplayer_api.h" +#include "core/object/ref_counted.h" -#include "scene_replication_state.h" +#include "multiplayer_spawner.h" +#include "multiplayer_synchronizer.h" class SceneMultiplayer; @@ -41,25 +42,68 @@ class SceneReplicationInterface : public RefCounted { GDCLASS(SceneReplicationInterface, RefCounted); private: - void _send_sync(int p_peer, uint64_t p_msec); - Error _make_spawn_packet(Node *p_node, int &r_len); - Error _make_despawn_packet(Node *p_node, int &r_len); - Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); + struct TrackedNode { + ObjectID id; + uint32_t net_id = 0; + uint32_t remote_peer = 0; + ObjectID spawner; + HashSet<ObjectID> synchronizers; - void _visibility_changed(int p_peer, ObjectID p_oid); - Error _update_sync_visibility(int p_peer, const ObjectID &p_oid); - Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid); - void _free_remotes(int p_peer); + bool operator==(const ObjectID &p_other) { return id == p_other; } - Ref<SceneReplicationState> rep_state; - SceneMultiplayer *multiplayer = nullptr; - PackedByteArray packet_cache; - int sync_mtu = 1350; // Highly dependent on underlying protocol. + _FORCE_INLINE_ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; } + TrackedNode() {} + TrackedNode(const ObjectID &p_id) { id = p_id; } + TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { + id = p_id; + net_id = p_net_id; + } + }; + + struct PeerInfo { + HashSet<ObjectID> sync_nodes; + HashSet<ObjectID> spawn_nodes; + HashMap<uint32_t, ObjectID> recv_sync_ids; + HashMap<uint32_t, ObjectID> recv_nodes; + uint16_t last_sent_sync = 0; + }; + + // Replication state. + HashMap<int, PeerInfo> peers_info; + uint32_t last_net_id = 0; + HashMap<ObjectID, TrackedNode> tracked_nodes; + HashSet<ObjectID> spawned_nodes; + HashSet<ObjectID> sync_nodes; - // An hack to apply the initial state before ready. + // Pending spawn informations. ObjectID pending_spawn; + int pending_spawn_remote = 0; const uint8_t *pending_buffer = nullptr; int pending_buffer_size = 0; + List<uint32_t> pending_sync_net_ids; + + // Replicator config. + SceneMultiplayer *multiplayer = nullptr; + PackedByteArray packet_cache; + int sync_mtu = 1350; // Highly dependent on underlying protocol. + + TrackedNode &_track(const ObjectID &p_id); + void _untrack(const ObjectID &p_id); + + void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec); + Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len); + Error _make_despawn_packet(Node *p_node, int &r_len); + Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable); + + void _visibility_changed(int p_peer, ObjectID p_oid); + Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync); + Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid); + void _free_remotes(const PeerInfo &p_info); + + template <class T> + static T *get_id_as(const ObjectID &p_id) { + return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr; + } public: static void make_default(); @@ -78,7 +122,6 @@ public: Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len); SceneReplicationInterface(SceneMultiplayer *p_multiplayer) { - rep_state.instantiate(); multiplayer = p_multiplayer; } }; diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp deleted file mode 100644 index fbcf0acadb..0000000000 --- a/modules/multiplayer/scene_replication_state.cpp +++ /dev/null @@ -1,267 +0,0 @@ -/*************************************************************************/ -/* scene_replication_state.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "scene_replication_state.h" - -#include "scene/scene_string_names.h" - -#include "multiplayer_spawner.h" -#include "multiplayer_synchronizer.h" - -SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) { - if (!tracked_nodes.has(p_id)) { - tracked_nodes[p_id] = TrackedNode(p_id); - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); - node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT); - } - return tracked_nodes[p_id]; -} - -void SceneReplicationState::_untrack(const ObjectID &p_id) { - if (tracked_nodes.has(p_id)) { - uint32_t net_id = tracked_nodes[p_id].net_id; - uint32_t peer = tracked_nodes[p_id].remote_peer; - tracked_nodes.erase(p_id); - // If it was spawned by a remote, remove it from the received nodes. - if (peer && peers_info.has(peer)) { - peers_info[peer].recv_nodes.erase(net_id); - } - // If we spawned or synced it, we need to remove it from any peer it was sent to. - if (net_id || peer == 0) { - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.sync_nodes.erase(p_id); - E.value.spawn_nodes.erase(p_id); - } - } - } -} - -const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const { - return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>(); -} - -bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, false); - if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) { - return false; - } - tnode->last_sync = p_time; - return true; -} - -bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, false); - MultiplayerSynchronizer *sync = get_synchronizer(p_id); - if (!sync) { - return false; - } - if (tnode->last_sync_msec == p_msec) { - return true; - } - if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) { - tnode->last_sync_msec = p_msec; - return true; - } - return false; -} - -uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const { - const TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, 0); - return tnode->net_id; -} - -void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND(!tnode); - tnode->net_id = p_net_id; -} - -uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) { - TrackedNode *tnode = tracked_nodes.getptr(p_id); - ERR_FAIL_COND_V(!tnode, 0); - if (tnode->net_id == 0) { - tnode->net_id = ++last_net_id; - } - return tnode->net_id; -} - -void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) { - if (p_connected) { - peers_info[p_peer] = PeerInfo(); - known_peers.insert(p_peer); - } else { - peers_info.erase(p_peer); - known_peers.erase(p_peer); - } -} - -void SceneReplicationState::reset() { - peers_info.clear(); - known_peers.clear(); - // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned. - for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) { - TrackedNode &tobj = E.value; - tobj.net_id = 0; - tobj.remote_peer = 0; - tobj.last_sync = 0; - } -} - -Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { - const ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE); - tobj.spawner = p_spawner->get_instance_id(); - spawned_nodes.insert(oid); - return OK; -} - -Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) { - const ObjectID oid = p_node->get_instance_id(); - ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER); - tobj.spawner = ObjectID(); - spawned_nodes.erase(oid); - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.spawn_nodes.erase(oid); - } - return OK; -} - -Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { - const ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE); - tobj.synchronizer = p_sync->get_instance_id(); - synced_nodes.insert(oid); - return OK; -} - -Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) { - const ObjectID oid = p_node->get_instance_id(); - ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER); - TrackedNode &tobj = _track(oid); - ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER); - tobj.synchronizer = ObjectID(); - synced_nodes.erase(oid); - for (KeyValue<int, PeerInfo> &E : peers_info) { - E.value.sync_nodes.erase(oid); - } - return OK; -} - -Error SceneReplicationState::peer_add_sync(int p_peer, const ObjectID &p_id) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].sync_nodes.insert(p_id); - return OK; -} - -Error SceneReplicationState::peer_del_sync(int p_peer, const ObjectID &p_id) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].sync_nodes.erase(p_id); - return OK; -} - -const HashSet<ObjectID> SceneReplicationState::get_peer_sync_nodes(int p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>()); - return peers_info[p_peer].sync_nodes; -} - -bool SceneReplicationState::is_peer_sync(int p_peer, const ObjectID &p_id) const { - ERR_FAIL_COND_V(!peers_info.has(p_peer), false); - return peers_info[p_peer].sync_nodes.has(p_id); -} - -Error SceneReplicationState::peer_add_spawn(int p_peer, const ObjectID &p_id) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].spawn_nodes.insert(p_id); - return OK; -} - -Error SceneReplicationState::peer_del_spawn(int p_peer, const ObjectID &p_id) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER); - peers_info[p_peer].spawn_nodes.erase(p_id); - return OK; -} - -const HashSet<ObjectID> SceneReplicationState::get_peer_spawn_nodes(int p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>()); - return peers_info[p_peer].spawn_nodes; -} - -bool SceneReplicationState::is_peer_spawn(int p_peer, const ObjectID &p_id) const { - ERR_FAIL_COND_V(!peers_info.has(p_peer), false); - return peers_info[p_peer].spawn_nodes.has(p_id); -} - -Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) { - PeerInfo *info = peers_info.getptr(p_peer); - return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr; -} - -Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) { - ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE); - PeerInfo &pinfo = peers_info[p_peer]; - ObjectID oid = p_node->get_instance_id(); - TrackedNode &tobj = _track(oid); - tobj.spawner = p_spawner->get_instance_id(); - tobj.net_id = p_net_id; - tobj.remote_peer = p_peer; - tobj.last_sync = pinfo.last_recv_sync; - // Also track as a remote. - ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE); - pinfo.recv_nodes[p_net_id] = oid; - return OK; -} - -Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED); - PeerInfo &info = peers_info[p_peer]; - ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED); - *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id])); - info.recv_nodes.erase(p_net_id); - return OK; -} - -uint16_t SceneReplicationState::peer_sync_next(int p_peer) { - ERR_FAIL_COND_V(!peers_info.has(p_peer), 0); - PeerInfo &info = peers_info[p_peer]; - return ++info.last_sent_sync; -} - -void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) { - ERR_FAIL_COND(!peers_info.has(p_peer)); - peers_info[p_peer].last_recv_sync = p_time; -} diff --git a/modules/multiplayer/scene_replication_state.h b/modules/multiplayer/scene_replication_state.h deleted file mode 100644 index bdff6ae3b7..0000000000 --- a/modules/multiplayer/scene_replication_state.h +++ /dev/null @@ -1,135 +0,0 @@ -/*************************************************************************/ -/* scene_replication_state.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCENE_REPLICATION_STATE_H -#define SCENE_REPLICATION_STATE_H - -#include "core/object/ref_counted.h" - -#include "multiplayer_spawner.h" -#include "multiplayer_synchronizer.h" - -class MultiplayerSpawner; -class MultiplayerSynchronizer; -class Node; - -class SceneReplicationState : public RefCounted { -private: - struct TrackedNode { - ObjectID id; - uint32_t net_id = 0; - uint32_t remote_peer = 0; - ObjectID spawner; - ObjectID synchronizer; - uint16_t last_sync = 0; - uint64_t last_sync_msec = 0; - - bool operator==(const ObjectID &p_other) { return id == p_other; } - - Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; } - MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; } - MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; } - TrackedNode() {} - TrackedNode(const ObjectID &p_id) { id = p_id; } - TrackedNode(const ObjectID &p_id, uint32_t p_net_id) { - id = p_id; - net_id = p_net_id; - } - }; - - struct PeerInfo { - HashSet<ObjectID> sync_nodes; - HashSet<ObjectID> spawn_nodes; - HashMap<uint32_t, ObjectID> recv_nodes; - uint16_t last_sent_sync = 0; - uint16_t last_recv_sync = 0; - }; - - HashSet<int> known_peers; - uint32_t last_net_id = 0; - HashMap<ObjectID, TrackedNode> tracked_nodes; - HashMap<int, PeerInfo> peers_info; - HashSet<ObjectID> spawned_nodes; - HashSet<ObjectID> synced_nodes; - - TrackedNode &_track(const ObjectID &p_id); - void _untrack(const ObjectID &p_id); - bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); } - -public: - const HashSet<int> get_peers() const { return known_peers; } - const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; } - bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); } - const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; } - bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); } - - MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; } - MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; } - Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; } - bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time); - bool update_sync_time(const ObjectID &p_id, uint64_t p_msec); - - uint32_t get_net_id(const ObjectID &p_id) const; - void set_net_id(const ObjectID &p_id, uint32_t p_net_id); - uint32_t ensure_net_id(const ObjectID &p_id); - - void reset(); - void on_peer_change(int p_peer, bool p_connected); - - Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner); - - Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync); - - Error peer_add_sync(int p_peer, const ObjectID &p_id); - Error peer_del_sync(int p_peer, const ObjectID &p_id); - - const HashSet<ObjectID> get_peer_sync_nodes(int p_peer); - bool is_peer_sync(int p_peer, const ObjectID &p_id) const; - - Error peer_add_spawn(int p_peer, const ObjectID &p_id); - Error peer_del_spawn(int p_peer, const ObjectID &p_id); - - const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer); - bool is_peer_spawn(int p_peer, const ObjectID &p_id) const; - - const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const; - Node *peer_get_remote(int p_peer, uint32_t p_net_id); - Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner); - Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node); - - uint16_t peer_sync_next(int p_peer); - void peer_sync_recv(int p_peer, uint16_t p_time); - - SceneReplicationState() {} -}; - -#endif // SCENE_REPLICATION_STATE_H diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp index 8d279f9dd3..101a66371b 100644 --- a/modules/noise/noise_texture_2d.cpp +++ b/modules/noise/noise_texture_2d.cpp @@ -197,9 +197,6 @@ void NoiseTexture2D::_update_texture() { use_thread = false; first_time = false; } -#ifdef NO_THREADS - use_thread = false; -#endif if (use_thread) { if (!noise_thread.is_started()) { noise_thread.start(_thread_function, this); diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index a37a789cbe..0292de68ad 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -51,6 +51,7 @@ public: static RemoteDebuggerPeer *create(const String &p_uri); Error connect_to_host(const String &p_uri); + bool is_peer_connected() override; int get_max_message_size() const override; bool has_message() override; diff --git a/platform/android/detect.py b/platform/android/detect.py index 3876089575..6eb8ba34ed 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -156,15 +156,9 @@ def configure(env: "Environment"): env["RANLIB"] = compiler_path + "/llvm-ranlib" env["AS"] = compiler_path + "/clang" - # Disable exceptions and rtti on non-tools (template) builds - if env.editor_build: - env.Append(CXXFLAGS=["-frtti"]) - elif env["builtin_icu"]: - env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"]) - else: - env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"]) - # Don't use dynamic_cast, necessary with no-rtti. - env.Append(CPPDEFINES=["NO_SAFE_CAST"]) + # Disable exceptions on template builds + if not env.editor_build: + env.Append(CXXFLAGS=["-fno-exceptions"]) env.Append( CCFLAGS=( diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp index 0e37afc2cc..c4b27c782d 100644 --- a/platform/web/audio_driver_web.cpp +++ b/platform/web/audio_driver_web.cpp @@ -184,51 +184,6 @@ Error AudioDriverWeb::capture_stop() { return OK; } -#ifdef NO_THREADS -/// ScriptProcessorNode implementation -AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr; - -void AudioDriverScriptProcessor::_process_callback() { - AudioDriverScriptProcessor::singleton->_audio_driver_capture(); - AudioDriverScriptProcessor::singleton->_audio_driver_process(); -} - -Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) { - if (!godot_audio_has_script_processor()) { - return ERR_UNAVAILABLE; - } - return (Error)godot_audio_script_create(&p_buffer_samples, p_channels); -} - -void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { - godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback); -} - -/// AudioWorkletNode implementation (no threads) -AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr; - -Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) { - if (!godot_audio_has_worklet()) { - return ERR_UNAVAILABLE; - } - return (Error)godot_audio_worklet_create(p_channels); -} - -void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) { - _audio_driver_process(); - godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback); -} - -void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) { - AudioDriverWorklet *driver = AudioDriverWorklet::singleton; - driver->_audio_driver_process(p_pos, p_samples); -} - -void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) { - AudioDriverWorklet *driver = AudioDriverWorklet::singleton; - driver->_audio_driver_capture(p_pos, p_samples); -} -#else /// AudioWorkletNode implementation (threads) void AudioDriverWorklet::_audio_thread_func(void *p_data) { AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data); @@ -290,4 +245,3 @@ void AudioDriverWorklet::finish_driver() { quit = true; // Ask thread to quit. thread.wait_to_finish(); } -#endif diff --git a/platform/web/audio_driver_web.h b/platform/web/audio_driver_web.h index dfce277c0c..0a322d61b4 100644 --- a/platform/web/audio_driver_web.h +++ b/platform/web/audio_driver_web.h @@ -89,46 +89,6 @@ public: AudioDriverWeb() {} }; -#ifdef NO_THREADS -class AudioDriverScriptProcessor : public AudioDriverWeb { -private: - static void _process_callback(); - - static AudioDriverScriptProcessor *singleton; - -protected: - Error create(int &p_buffer_samples, int p_channels) override; - void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; - -public: - virtual const char *get_name() const override { return "ScriptProcessor"; } - - virtual void lock() override {} - virtual void unlock() override {} - - AudioDriverScriptProcessor() { singleton = this; } -}; - -class AudioDriverWorklet : public AudioDriverWeb { -private: - static void _process_callback(int p_pos, int p_samples); - static void _capture_callback(int p_pos, int p_samples); - - static AudioDriverWorklet *singleton; - -protected: - virtual Error create(int &p_buffer_size, int p_output_channels) override; - virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override; - -public: - virtual const char *get_name() const override { return "AudioWorklet"; } - - virtual void lock() override {} - virtual void unlock() override {} - - AudioDriverWorklet() { singleton = this; } -}; -#else class AudioDriverWorklet : public AudioDriverWeb { private: enum { @@ -156,6 +116,5 @@ public: void lock() override; void unlock() override; }; -#endif #endif // AUDIO_DRIVER_WEB_H diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp index ebe56924df..c263ee094b 100644 --- a/platform/web/os_web.cpp +++ b/platform/web/os_web.cpp @@ -239,9 +239,6 @@ OS_Web::OS_Web() { godot_js_pwa_cb(&OS_Web::update_pwa_state_callback); if (AudioDriverWeb::is_available()) { -#ifdef NO_THREADS - audio_drivers.push_back(memnew(AudioDriverScriptProcessor)); -#endif audio_drivers.push_back(memnew(AudioDriverWorklet)); } for (int i = 0; i < audio_drivers.size(); i++) { diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index b060d314ba..06182d921c 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -261,12 +261,7 @@ void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) { BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; - if (p_on_thread && !OS::get_singleton()->can_use_threads()) { - WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads." - "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues."); - } - - if (p_on_thread && OS::get_singleton()->can_use_threads()) { + if (p_on_thread) { bake_thread.start(_bake_navigation_mesh, args); } else { _bake_navigation_mesh(args); diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 67a36240a2..fa8df48412 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -44,15 +44,12 @@ void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) { return; } - if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event) || Object::cast_to<InputEventShortcut>(*p_event))) { - if (!get_parent() || !is_visible_in_tree() || is_disabled()) { - return; - } - - if (popup->activate_item_by_event(p_event, false)) { - accept_event(); - } + if (p_event->is_pressed() && !p_event->is_echo() && !is_disabled() && is_visible_in_tree() && popup->activate_item_by_event(p_event, false)) { + accept_event(); + return; } + + Button::shortcut_input(p_event); } void MenuButton::_popup_visibility_changed(bool p_visible) { @@ -91,6 +88,18 @@ void MenuButton::pressed() { return; } + show_popup(); +} + +PopupMenu *MenuButton::get_popup() const { + return popup; +} + +void MenuButton::show_popup() { + if (!get_viewport()) { + return; + } + emit_signal(SNAME("about_to_popup")); Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); @@ -116,14 +125,6 @@ void MenuButton::pressed() { popup->popup(); } -void MenuButton::gui_input(const Ref<InputEvent> &p_event) { - BaseButton::gui_input(p_event); -} - -PopupMenu *MenuButton::get_popup() const { - return popup; -} - void MenuButton::set_switch_on_hover(bool p_enabled) { switch_on_hover = p_enabled; } @@ -226,6 +227,7 @@ void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const { void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); + ClassDB::bind_method(D_METHOD("show_popup"), &MenuButton::show_popup); ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover); ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover); ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts); diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 97c0d21f1e..3aacbca3a8 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -44,8 +44,6 @@ class MenuButton : public Button { Vector2i mouse_pos_adjusted; - virtual void gui_input(const Ref<InputEvent> &p_event) override; - void _popup_visibility_changed(bool p_visible); protected: @@ -60,6 +58,8 @@ public: virtual void pressed() override; PopupMenu *get_popup() const; + void show_popup(); + void set_switch_on_hover(bool p_enabled); bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 08f5e0bbfb..2cbece69f2 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -231,32 +231,7 @@ void OptionButton::pressed() { return; } - Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); - popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); - popup->set_size(Size2(size.width, 0)); - - // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused. - if (current != NONE_SELECTED && !popup->is_item_disabled(current)) { - if (!_was_pressed_by_mouse()) { - popup->set_focused_item(current); - } else { - popup->scroll_to_item(current); - } - } else { - for (int i = 0; i < popup->get_item_count(); i++) { - if (!popup->is_item_disabled(i)) { - if (!_was_pressed_by_mouse()) { - popup->set_focused_item(i); - } else { - popup->scroll_to_item(i); - } - - break; - } - } - } - - popup->popup(); + show_popup(); } void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) { @@ -511,6 +486,39 @@ PopupMenu *OptionButton::get_popup() const { return popup; } +void OptionButton::show_popup() { + if (!get_viewport()) { + return; + } + + Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); + popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); + popup->set_size(Size2(size.width, 0)); + + // If not triggered by the mouse, start the popup with the checked item (or the first enabled one) focused. + if (current != NONE_SELECTED && !popup->is_item_disabled(current)) { + if (!_was_pressed_by_mouse()) { + popup->set_focused_item(current); + } else { + popup->scroll_to_item(current); + } + } else { + for (int i = 0; i < popup->get_item_count(); i++) { + if (!popup->is_item_disabled(i)) { + if (!_was_pressed_by_mouse()) { + popup->set_focused_item(i); + } else { + popup->scroll_to_item(i); + } + + break; + } + } + } + + popup->popup(); +} + void OptionButton::get_translatable_strings(List<String> *p_strings) const { popup->get_translatable_strings(p_strings); } @@ -548,6 +556,7 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_select_int", "idx"), &OptionButton::_select_int); ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup); + ClassDB::bind_method(D_METHOD("show_popup"), &OptionButton::show_popup); ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count); diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 2c7e0510f5..b76a31d37e 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -123,6 +123,7 @@ public: void remove_item(int p_idx); PopupMenu *get_popup() const; + void show_popup(); virtual void get_translatable_strings(List<String> *p_strings) const override; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 320889679d..9174fcd9e3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -955,7 +955,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po } bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { - return MAX(0, p_a - 4) == (MAX(0, p_b - 4)); + return MAX(0, p_a - 5) == (MAX(0, p_b - 5)); } void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { diff --git a/servers/audio/effects/audio_effect_record.cpp b/servers/audio/effects/audio_effect_record.cpp index fff6dbc32a..b2e57c9a01 100644 --- a/servers/audio/effects/audio_effect_record.cpp +++ b/servers/audio/effects/audio_effect_record.cpp @@ -116,19 +116,11 @@ void AudioEffectRecordInstance::init() { recording_data.clear(); //Clear data completely and reset length is_recording = true; -#ifdef NO_THREADS - AudioServer::get_singleton()->add_update_callback(&AudioEffectRecordInstance::_update, this); -#else io_thread.start(_thread_callback, this); -#endif } void AudioEffectRecordInstance::finish() { -#ifdef NO_THREADS - AudioServer::get_singleton()->remove_update_callback(&AudioEffectRecordInstance::_update, this); -#else io_thread.wait_to_finish(); -#endif } AudioEffectRecordInstance::~AudioEffectRecordInstance() { diff --git a/servers/rendering/shader_compiler.cpp b/servers/rendering/shader_compiler.cpp index ab5b8af794..1d83cc9de7 100644 --- a/servers/rendering/shader_compiler.cpp +++ b/servers/rendering/shader_compiler.cpp @@ -32,8 +32,8 @@ #include "core/config/project_settings.h" #include "core/os/os.h" +#include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_types.h" -#include "servers/rendering_server.h" #define SL ShaderLanguage @@ -1348,8 +1348,8 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene return code; } -ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) { - RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_type); +ShaderLanguage::DataType ShaderCompiler::_get_global_shader_uniform_type(const StringName &p_name) { + RS::GlobalShaderParameterType gvt = RSG::material_storage->global_shader_parameter_get_type(p_name); return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } @@ -1358,7 +1358,7 @@ Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, Ident info.functions = ShaderTypes::get_singleton()->get_functions(p_mode); info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode); info.shader_types = ShaderTypes::get_singleton()->get_types(); - info.global_shader_uniform_type_func = _get_variable_type; + info.global_shader_uniform_type_func = _get_global_shader_uniform_type; Error err = parser.compile(p_code, info); diff --git a/servers/rendering/shader_compiler.h b/servers/rendering/shader_compiler.h index 1ad43daf5f..4cbe93afb2 100644 --- a/servers/rendering/shader_compiler.h +++ b/servers/rendering/shader_compiler.h @@ -122,7 +122,7 @@ private: DefaultIdentifierActions actions; - static ShaderLanguage::DataType _get_variable_type(const StringName &p_type); + static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_name); public: Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); diff --git a/tests/core/templates/test_command_queue.h b/tests/core/templates/test_command_queue.h index 0d016f5d06..db1e436ed9 100644 --- a/tests/core/templates/test_command_queue.h +++ b/tests/core/templates/test_command_queue.h @@ -38,8 +38,6 @@ #include "core/templates/command_queue_mt.h" #include "tests/test_macros.h" -#if !defined(NO_THREADS) - namespace TestCommandQueue { class ThreadWork { @@ -426,6 +424,4 @@ TEST_CASE("[Stress][CommandQueue] Stress test command queue") { } } // namespace TestCommandQueue -#endif // !defined(NO_THREADS) - #endif // TEST_COMMAND_QUEUE_H |