diff options
-rw-r--r-- | editor/editor_help.cpp | 43 | ||||
-rw-r--r-- | editor/editor_properties_array_dict.cpp | 9 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs | 2 |
4 files changed, 47 insertions, 9 deletions
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index a674451d1e..086a3ad028 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1718,6 +1718,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { List<String> tag_stack; bool code_tag = false; + bool codeblock_tag = false; int pos = 0; while (pos < bbcode.length()) { @@ -1729,7 +1730,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { if (brk_pos > pos) { String text = bbcode.substr(pos, brk_pos - pos); - if (!code_tag) { + if (!code_tag && !codeblock_tag) { text = text.replace("\n", "\n\n"); } p_rt->add_text(text); @@ -1743,7 +1744,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { if (brk_end == -1) { String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos); - if (!code_tag) { + if (!code_tag && !codeblock_tag) { text = text.replace("\n", "\n\n"); } p_rt->add_text(text); @@ -1767,12 +1768,20 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { if (tag != "/img") { p_rt->pop(); if (code_tag) { + // Pop both color and background color. + p_rt->pop(); + p_rt->pop(); + } else if (codeblock_tag) { + // Pop color, cell and table. + p_rt->pop(); + p_rt->pop(); p_rt->pop(); } } code_tag = false; + codeblock_tag = false; - } else if (code_tag) { + } else if (code_tag || codeblock_tag) { p_rt->add_text("["); pos = brk_pos + 1; @@ -1781,24 +1790,32 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { const String link_tag = tag.substr(0, tag_end); const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" "); + // Use monospace font with translucent colored background color to make clickable references + // easier to distinguish from inline code and other text. p_rt->push_font(doc_code_font); p_rt->push_color(link_color); + p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15)); p_rt->push_meta("@" + link_tag + " " + link_target); p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : "")); p_rt->pop(); p_rt->pop(); p_rt->pop(); + p_rt->pop(); pos = brk_end + 1; } else if (doc->class_list.has(tag)) { // Class reference tag such as [Node2D] or [SceneTree]. + // Use monospace font with translucent colored background color to make clickable references + // easier to distinguish from inline code and other text. p_rt->push_font(doc_code_font); p_rt->push_color(link_color); + p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15)); p_rt->push_meta("#" + tag); p_rt->add_text(tag); p_rt->pop(); p_rt->pop(); p_rt->pop(); + p_rt->pop(); pos = brk_end + 1; } else if (tag == "b") { @@ -1811,16 +1828,30 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { p_rt->push_font(doc_italic_font); pos = brk_end + 1; tag_stack.push_front(tag); - } else if (tag == "code" || tag == "codeblock") { - // Use monospace font. + } else if (tag == "code") { + // Use monospace font with translucent background color to make code easier to distinguish from other text. p_rt->push_font(doc_code_font); + p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15)); p_rt->push_color(code_color); code_tag = true; pos = brk_end + 1; tag_stack.push_front(tag); + } else if (tag == "codeblock") { + // Use monospace font with translucent background color to make code easier to distinguish from other text. + // Use a single-column table with cell row background color instead of `[bgcolor]`. + // This makes the background color highlight cover the entire block, rather than individual lines. + p_rt->push_font(doc_code_font); + p_rt->push_table(1); + p_rt->push_cell(); + p_rt->set_cell_row_background_color(Color(0.5, 0.5, 0.5, 0.15), Color(0.5, 0.5, 0.5, 0.15)); + p_rt->push_color(code_color); + codeblock_tag = true; + pos = brk_end + 1; + tag_stack.push_front(tag); } else if (tag == "kbd") { - // Use keyboard font with custom color. + // Use keyboard font with custom color and background color. p_rt->push_font(doc_kbd_font); + p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15)); p_rt->push_color(kbd_color); code_tag = true; // Though not strictly a code tag, logic is similar. pos = brk_end + 1; diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index f1a3fe0c57..0b9004bbc4 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -211,7 +211,14 @@ void EditorPropertyArray::update_property() { String array_type_name = Variant::get_type_name(array_type); if (array_type == Variant::ARRAY && subtype != Variant::NIL) { - array_type_name = vformat("%s[%s]", array_type_name, Variant::get_type_name(subtype)); + String type_name; + if (subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_RESOURCE_TYPE) { + type_name = subtype_hint_string; + } else { + type_name = Variant::get_type_name(subtype); + } + + array_type_name = vformat("%s[%s]", array_type_name, type_name); } if (array.get_type() == Variant::NIL) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 412a885daa..b61954a84c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -461,7 +461,7 @@ namespace Godot } /// <summary> - /// Multiplies each component of the <see cref="Vector2i"/> + /// Divides each component of the <see cref="Vector2i"/> /// by the given <see langword="int"/>. /// </summary> /// <param name="vec">The dividend vector.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index abfd2ae720..0d4894f206 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -449,7 +449,7 @@ namespace Godot } /// <summary> - /// Multiplies each component of the <see cref="Vector3i"/> + /// Divides each component of the <see cref="Vector3i"/> /// by the given <see langword="int"/>. /// </summary> /// <param name="vec">The dividend vector.</param> |