diff options
683 files changed, 10538 insertions, 3872 deletions
diff --git a/.github/actions/godot-build/action.yml b/.github/actions/godot-build/action.yml new file mode 100644 index 0000000000..5ed64e7de2 --- /dev/null +++ b/.github/actions/godot-build/action.yml @@ -0,0 +1,36 @@ +name: Build Godot +description: Build Godot with the provided options. +inputs: + target: + description: The scons target (debug/release_debug/release). + default: "debug" + tools: + description: If tools are to be built. + default: false + tests: + description: If tests are to be built. + default: false + platform: + description: The Godot platform to build. + required: false + sconsflags: + default: "" + scons-cache: + description: The scons cache path. + default: "${{ github.workspace }}/.scons-cache/" + scons-cache-limit: + description: The scons cache size limit. + default: 4096 +runs: + using: "composite" + steps: + - name: Scons Build + shell: sh + env: + SCONSFLAGS: ${{ inputs.sconsflags }} + SCONS_CACHE: ${{ inputs.scons-cache }} + SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }} + run: | + echo "Building with flags:" ${{ env.SCONSFLAGS }} + scons p=${{ inputs.platform }} target=${{ inputs.target }} tools=${{ inputs.tools }} tests=${{ inputs.tests }} --jobs=2 ${{ env.SCONSFLAGS }} + ls -l bin/ diff --git a/.github/actions/godot-cache/action.yml b/.github/actions/godot-cache/action.yml new file mode 100644 index 0000000000..db14a0b97a --- /dev/null +++ b/.github/actions/godot-cache/action.yml @@ -0,0 +1,22 @@ +name: Setup Godot build cache +description: Setup Godot build cache. +inputs: + cache-name: + description: The cache base name (job name by default). + default: "${{github.job}}" + scons-cache: + description: The scons cache path. + default: "${{github.workspace}}/.scons-cache/" +runs: + using: "composite" + steps: + # Upload cache on completion and check it out now + - name: Load .scons_cache directory + uses: actions/cache@v2 + with: + path: ${{inputs.scons-cache}} + key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + restore-keys: | + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} + ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}} diff --git a/.github/actions/godot-deps/action.yml b/.github/actions/godot-deps/action.yml new file mode 100644 index 0000000000..ee4d7d3751 --- /dev/null +++ b/.github/actions/godot-deps/action.yml @@ -0,0 +1,27 @@ +name: Setup python and scons +description: Setup python, install the pip version of scons. +inputs: + python-version: + description: The python version to use. + default: "3.x" + python-arch: + description: The python architecture. + default: "x64" +runs: + using: "composite" + steps: + # Use python 3.x release (works cross platform) + - name: Set up Python 3.x + uses: actions/setup-python@v2 + with: + # Semantic version range syntax or exact version of a Python version + python-version: ${{ inputs.python-version }} + # Optional - x64 or x86 architecture, defaults to x64 + architecture: ${{ inputs.python-arch }} + + - name: Setup scons + shell: bash + run: | + python -c "import sys; print(sys.version)" + python -m pip install scons + scons --version diff --git a/.github/actions/upload-artifact/action.yml b/.github/actions/upload-artifact/action.yml new file mode 100644 index 0000000000..bc1871b914 --- /dev/null +++ b/.github/actions/upload-artifact/action.yml @@ -0,0 +1,19 @@ +name: Upload Godot artifact +description: Upload the Godot artifact. +inputs: + name: + description: The artifact name. + default: "${{ github.job }}" + path: + description: The path to upload. + required: true + default: "bin/*" +runs: + using: "composite" + steps: + - name: Upload Godot Artifact + uses: actions/upload-artifact@v2 + with: + name: ${{ inputs.name }} + path: ${{ inputs.path }} + retention-days: 14 diff --git a/.github/workflows/android_builds.yml b/.github/workflows/android_builds.yml index 5efeba4b5f..74f8fa8eae 100644 --- a/.github/workflows/android_builds.yml +++ b/.github/workflows/android_builds.yml @@ -4,8 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=android verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android @@ -14,7 +13,6 @@ concurrency: jobs: android-template: runs-on: "ubuntu-20.04" - name: Template (target=release, tools=no) steps: @@ -32,48 +30,37 @@ jobs: with: java-version: 8 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: android-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache continue-on-error: true - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation (armv7) + uses: ./.github/actions/godot-build with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' + sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7 + platform: android + target: release + tools: false + tests: false - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Compilation (arm64v8) + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8 + platform: android + target: release + tools: false + tests: false - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + - name: Generate Godot templates run: | - scons target=release tools=no android_arch=armv7 - scons target=release tools=no android_arch=arm64v8 cd platform/android/java ./gradlew generateGodotTemplates cd ../../.. ls -l bin/ - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/ios_builds.yml b/.github/workflows/ios_builds.yml index 69809c6cb6..721d574dbe 100644 --- a/.github/workflows/ios_builds.yml +++ b/.github/workflows/ios_builds.yml @@ -4,8 +4,7 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios @@ -19,45 +18,21 @@ jobs: steps: - uses: actions/checkout@v2 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: ios-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache continue-on-error: true - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons target=release tools=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation (armv7) + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + sconsflags: ${{ env.SCONSFLAGS }} + platform: iphone + target: release + tools: false + tests: false + + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/javascript_builds.yml b/.github/workflows/javascript_builds.yml index 25a063c3b2..9163baab0f 100644 --- a/.github/workflows/javascript_builds.yml +++ b/.github/workflows/javascript_builds.yml @@ -4,10 +4,9 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=javascript verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no EM_VERSION: 2.0.27 - EM_CACHE_FOLDER: 'emsdk-cache' + EM_CACHE_FOLDER: "emsdk-cache" concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript @@ -21,26 +20,6 @@ jobs: steps: - uses: actions/checkout@v2 - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: javascript-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - # Additional cache for Emscripten generated system libraries - name: Load Emscripten cache id: javascript-template-emscripten-cache @@ -49,23 +28,6 @@ jobs: path: ${{env.EM_CACHE_FOLDER}} key: ${{env.EM_VERSION}}-${{github.job}} - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - name: Set up Emscripten latest uses: mymindstorm/setup-emsdk@v10 with: @@ -76,15 +38,21 @@ jobs: run: | emcc -v - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons target=release tools=no use_closure_compiler=yes - ls -l bin/ + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache + continue-on-error: true + + - name: Setup python and scons + uses: ./.github/actions/godot-deps - - uses: actions/upload-artifact@v2 + - name: Compilation + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + sconsflags: ${{ env.SCONSFLAGS }} + platform: javascript + target: release + tools: false + tests: false + + - name: Upload artifact + uses: ./.github/actions/upload-artifact diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 6fe76345f3..54e9ef4c66 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -4,79 +4,91 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=linuxbsd verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux cancel-in-progress: true jobs: - linux-editor: + build-linux: runs-on: "ubuntu-20.04" - name: Editor (target=release_debug, tools=yes, tests=yes) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: linux-editor + target: release_debug + tools: true + tests: true + sconsflags: "" + doc-test: true + bin: "./bin/godot.linuxbsd.opt.tools.64" + artifact: true + + - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) + cache-name: linux-editor-sanitizers + target: debug + tools: true + tests: true + sconsflags: use_asan=yes use_ubsan=yes + proj-test: true + bin: "./bin/godot.linuxbsd.tools.64s" + # Skip 2GiB artifact speeding up action. + artifact: false + + - name: Template w/ Mono (target=release, tools=no) + cache-name: linux-template-mono + target: release + tools: false + tests: false + sconsflags: module_mono_enabled=yes mono_glue=no + artifact: true steps: - uses: actions/checkout@v2 - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories + - name: Linux dependencies + shell: bash run: | + # Azure repositories are not reliable, we need to prevent azure giving us packages. sudo rm -f /etc/apt/sources.list.d/* sudo cp -f misc/ci/sources.list /etc/apt/sources.list sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | + # The actual dependencies sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm + libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev \ + libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-editor-cache - uses: actions/cache@v2 + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + cache-name: ${{ matrix.cache-name }} continue-on-error: true - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Setup python and scons + uses: ./.github/actions/godot-deps - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} + platform: linuxbsd + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} # Execute unit tests for the editor - - name: Unit Tests + - name: Unit tests + if: ${{ matrix.tests }} run: | - ./bin/godot.linuxbsd.opt.tools.64 --test + ${{ matrix.bin }} --test # Download, unzip and setup SwiftShader library [4466040] - name: Download SwiftShader + if: ${{ matrix.tests }} run: | wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip unzip swiftshader2.zip @@ -86,93 +98,16 @@ jobs: # Check class reference - name: Check for class reference updates + if: ${{ matrix.doc-test }} run: | echo "Running --doctool to see if this changes the public API without updating the documentation." echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --doctool . 2>&1 > /dev/null || true git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - linux-editor-sanitizers: - runs-on: "ubuntu-20.04" - name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm \ - xvfb wget unzip - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-sanitizers-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.linuxbsd.tools.64s --test - - # Download, unzip and setup SwiftShader library [4466040] - - name: Download SwiftShader - run: | - wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader2.zip - unzip swiftshader2.zip - rm swiftshader2.zip - curr="$(pwd)/libvk_swiftshader.so" - sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json - # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project + if: ${{ matrix.proj-test }} run: | wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip unzip 4.0.zip @@ -180,75 +115,20 @@ jobs: # Editor is quite complicated piece of software, so it is easy to introduce bug here - name: Open and close editor + if: ${{ matrix.proj-test }} run: | - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Run test project - name: Run project + if: ${{ matrix.proj-test }} run: | - VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true + VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt - linux-template-mono: - runs-on: "ubuntu-20.04" - name: Template w/ Mono (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Azure repositories are not reliable, we need to prevent azure giving us packages. - - name: Make apt sources.list use the default Ubuntu repositories - run: | - sudo rm -f /etc/apt/sources.list.d/* - sudo cp -f misc/ci/sources.list /etc/apt/sources.list - sudo apt-get update - - # Install all packages (except scons) - - name: Configure dependencies - run: | - sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \ - libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: linux-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons target=release tools=no module_mono_enabled=yes mono_glue=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 + - name: Upload artifact + uses: ./.github/actions/upload-artifact + if: ${{ matrix.artifact }} with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + name: ${{ matrix.cache-name }} diff --git a/.github/workflows/macos_builds.yml b/.github/workflows/macos_builds.yml index 2c9e0fa1a0..38d43a4b94 100644 --- a/.github/workflows/macos_builds.yml +++ b/.github/workflows/macos_builds.yml @@ -4,117 +4,61 @@ on: [push, pull_request] # Global Settings env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=osx verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes - SCONS_CACHE_LIMIT: 4096 + SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos cancel-in-progress: true jobs: - macos-editor: + build-macos: runs-on: "macos-latest" - - name: Editor (target=release_debug, tools=yes, tests=yes) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: macos-editor + target: release_debug + tools: true + tests: true + bin: "./bin/godot.osx.opt.tools.64" + + - name: Template (target=release, tools=no) + cache-name: macos-template + target: release + tools: false + tests: false steps: - uses: actions/checkout@v2 - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: macos-editor-cache - uses: actions/cache@v2 + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} + cache-name: ${{ matrix.cache-name }} continue-on-error: true - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version + - name: Setup python and scons + uses: ./.github/actions/godot-deps - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.osx.opt.tools.64 --test - - - uses: actions/upload-artifact@v2 + uses: ./.github/actions/godot-build with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + sconsflags: ${{ env.SCONSFLAGS }} + platform: osx + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} - macos-template: - runs-on: "macos-latest" - name: Template (target=release, tools=no) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - - name: Load .scons_cache directory - id: macos-template-cache - uses: actions/cache@v2 - with: - path: ${{github.workspace}}/.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: ${{github.workspace}}/.scons_cache/ + # Execute unit tests for the editor + - name: Unit tests + if: ${{ matrix.tests }} run: | - scons target=release tools=no - ls -l bin/ + ${{ matrix.bin }} --test - - uses: actions/upload-artifact@v2 + - name: Upload artifact + uses: ./.github/actions/upload-artifact with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + name: ${{ matrix.cache-name }} diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml index 53febd353b..ee689612f5 100644 --- a/.github/workflows/windows_builds.yml +++ b/.github/workflows/windows_builds.yml @@ -5,122 +5,65 @@ on: [push, pull_request] # SCONS_CACHE for windows must be set in the build environment env: GODOT_BASE_BRANCH: master - SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes + SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no module_text_server_fb_enabled=yes SCONS_CACHE_MSVC_CONFIG: true - SCONS_CACHE_LIMIT: 3072 concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows cancel-in-progress: true jobs: - windows-editor: + build-windows: # Windows 10 with latest image runs-on: "windows-latest" - - # Windows Editor - checkout with the plugin - name: Editor (target=release_debug, tools=yes, tests=yes) - - steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-editor-cache - uses: actions/cache@v2 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform; best to keep self contained in it's own step) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # Setup scons, print python version and scons version info, so if anything is broken it won't run the build. - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons tools=yes tests=yes target=release_debug - ls -l bin/ - - # Execute unit tests for the editor - - name: Unit Tests - run: | - ./bin/godot.windows.opt.tools.64.exe --test - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 - - windows-template: - runs-on: "windows-latest" - name: Template (target=release, tools=no) + name: ${{ matrix.name }} + strategy: + fail-fast: false + matrix: + include: + - name: Editor (target=release_debug, tools=yes, tests=yes) + cache-name: windows-editor + target: release_debug + tools: true + tests: true + bin: "./bin/godot.windows.opt.tools.64.exe" + + - name: Template (target=release, tools=no) + cache-name: windows-template + target: release + tools: false + tests: false steps: - - uses: actions/checkout@v2 - - # Upload cache on completion and check it out now - # Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache. - - name: Load .scons_cache directory - id: windows-template-cache - uses: RevoluPowered/cache@v2.1 - with: - path: /.scons_cache/ - key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - restore-keys: | - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} - ${{github.job}}-${{env.GODOT_BASE_BRANCH}} - continue-on-error: true - - # Use python 3.x release (works cross platform) - - name: Set up Python 3.x - uses: actions/setup-python@v2 - with: - # Semantic version range syntax or exact version of a Python version - python-version: '3.x' - # Optional - x64 or x86 architecture, defaults to x64 - architecture: 'x64' - - # You can test your matrix by printing the current Python version - - name: Configuring Python packages - run: | - python -c "import sys; print(sys.version)" - python -m pip install scons - python --version - scons --version - - - name: Compilation - env: - SCONS_CACHE: /.scons_cache/ - run: | - scons target=release tools=no - ls -l bin/ - - - uses: actions/upload-artifact@v2 - with: - name: ${{ github.job }} - path: bin/* - retention-days: 14 + - uses: actions/checkout@v2 + + - name: Setup Godot build cache + uses: ./.github/actions/godot-cache + with: + cache-name: ${{ matrix.cache-name }} + continue-on-error: true + + + - name: Setup python and scons + uses: ./.github/actions/godot-deps + + - name: Compilation + uses: ./.github/actions/godot-build + with: + sconsflags: ${{ env.SCONSFLAGS }} + platform: windows + target: ${{ matrix.target }} + tools: ${{ matrix.tools }} + tests: ${{ matrix.tests }} + scons-cache-limit: 3072 + + # Execute unit tests for the editor + - name: Unit tests + if: ${{ matrix.tests }} + run: | + ${{ matrix.bin }} --test + + - name: Upload artifact + uses: ./.github/actions/upload-artifact + with: + name: ${{ matrix.cache-name }} diff --git a/SConstruct b/SConstruct index 8feb9e61bb..b6c98eea77 100644 --- a/SConstruct +++ b/SConstruct @@ -683,7 +683,7 @@ if selected_platform in platform_list: if env["minizip"]: env.Append(CPPDEFINES=["MINIZIP_ENABLED"]) - editor_module_list = ["freetype", "regex"] + editor_module_list = ["freetype"] if env["tools"] and not env.module_check_dependencies("tools", editor_module_list): print( "Build option 'module_" diff --git a/core/core_bind.cpp b/core/core_bind.cpp index fd5b3bb731..e029b85450 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -286,6 +286,10 @@ String OS::get_locale() const { return ::OS::get_singleton()->get_locale(); } +String OS::get_locale_language() const { + return ::OS::get_singleton()->get_locale_language(); +} + String OS::get_model_name() const { return ::OS::get_singleton()->get_model_name(); } @@ -547,6 +551,7 @@ void OS::_bind_methods() { ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &OS::delay_usec); ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &OS::delay_msec); ClassDB::bind_method(D_METHOD("get_locale"), &OS::get_locale); + ClassDB::bind_method(D_METHOD("get_locale_language"), &OS::get_locale_language); ClassDB::bind_method(D_METHOD("get_model_name"), &OS::get_model_name); ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent); @@ -2042,6 +2047,42 @@ StringName ClassDB::get_category(const StringName &p_node) const { return ::ClassDB::get_category(p_node); } +bool ClassDB::has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const { + return ::ClassDB::has_enum(p_class, p_name, p_no_inheritance); +} + +PackedStringArray ClassDB::get_enum_list(const StringName &p_class, bool p_no_inheritance) const { + List<StringName> enums; + ::ClassDB::get_enum_list(p_class, &enums, p_no_inheritance); + + PackedStringArray ret; + ret.resize(enums.size()); + int idx = 0; + for (const StringName &E : enums) { + ret.set(idx++, E); + } + + return ret; +} + +PackedStringArray ClassDB::get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance) const { + List<StringName> constants; + ::ClassDB::get_enum_constants(p_class, p_enum, &constants, p_no_inheritance); + + PackedStringArray ret; + ret.resize(constants.size()); + int idx = 0; + for (const StringName &E : constants) { + ret.set(idx++, E); + } + + return ret; +} + +StringName ClassDB::get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const { + return ::ClassDB::get_integer_constant_enum(p_class, p_name, p_no_inheritance); +} + bool ClassDB::is_class_enabled(StringName p_class) const { return ::ClassDB::is_class_enabled(p_class); } @@ -2072,6 +2113,11 @@ void ClassDB::_bind_methods() { ::ClassDB::bind_method(D_METHOD("class_has_integer_constant", "class", "name"), &ClassDB::has_integer_constant); ::ClassDB::bind_method(D_METHOD("class_get_integer_constant", "class", "name"), &ClassDB::get_integer_constant); + ::ClassDB::bind_method(D_METHOD("class_has_enum", "class", "name", "no_inheritance"), &ClassDB::has_enum, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_enum_list", "class", "no_inheritance"), &ClassDB::get_enum_list, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_enum_constants", "class", "enum", "no_inheritance"), &ClassDB::get_enum_constants, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_integer_constant_enum", "class", "name", "no_inheritance"), &ClassDB::get_integer_constant_enum, DEFVAL(false)); + ::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category); ::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled); } diff --git a/core/core_bind.h b/core/core_bind.h index a6fac63edd..a5d5a7c8ce 100644 --- a/core/core_bind.h +++ b/core/core_bind.h @@ -178,6 +178,7 @@ public: Vector<String> get_cmdline_args(); String get_locale() const; + String get_locale_language() const; String get_model_name() const; @@ -592,6 +593,11 @@ public: int get_integer_constant(const StringName &p_class, const StringName &p_name) const; StringName get_category(const StringName &p_node) const; + bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; + PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const; + PackedStringArray get_enum_constants(const StringName &p_class, const StringName &p_enum, bool p_no_inheritance = false) const; + StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const; + bool is_class_enabled(StringName p_class) const; ClassDB() {} diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp index a65bdd16dc..b41f74a4bc 100644 --- a/core/extension/gdnative_interface.cpp +++ b/core/extension/gdnative_interface.cpp @@ -771,6 +771,18 @@ static GDNativeTypePtr gdnative_packed_vector3_array_operator_index_const(const return (GDNativeTypePtr)&self->ptr()[p_index]; } +static GDNativeVariantPtr gdnative_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) { + Array *self = (Array *)p_self; + ERR_FAIL_INDEX_V(p_index, self->size(), nullptr); + return (GDNativeTypePtr)&self[p_index]; +} + +static GDNativeVariantPtr gdnative_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) { + const Array *self = (const Array *)p_self; + ERR_FAIL_INDEX_V(p_index, self->size(), nullptr); + return (GDNativeTypePtr)&self[p_index]; +} + /* OBJECT API */ static void gdnative_object_method_bind_call(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error) { @@ -979,6 +991,9 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { gdni.packed_vector3_array_operator_index = gdnative_packed_vector3_array_operator_index; gdni.packed_vector3_array_operator_index_const = gdnative_packed_vector3_array_operator_index_const; + gdni.array_operator_index = gdnative_array_operator_index; + gdni.array_operator_index_const = gdnative_array_operator_index_const; + /* OBJECT */ gdni.object_method_bind_call = gdnative_object_method_bind_call; @@ -1005,6 +1020,8 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) { gdni.classdb_register_extension_class_method = nullptr; gdni.classdb_register_extension_class_integer_constant = nullptr; gdni.classdb_register_extension_class_property = nullptr; + gdni.classdb_register_extension_class_property_group = nullptr; + gdni.classdb_register_extension_class_property_subgroup = nullptr; gdni.classdb_register_extension_class_signal = nullptr; gdni.classdb_unregister_extension_class = nullptr; } diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h index 63f4b0917c..df735db9b6 100644 --- a/core/extension/gdnative_interface.h +++ b/core/extension/gdnative_interface.h @@ -413,6 +413,9 @@ typedef struct { GDNativeTypePtr (*packed_vector3_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr GDNativeTypePtr (*packed_vector3_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr + GDNativeVariantPtr (*array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr + GDNativeVariantPtr (*array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr + /* OBJECT */ void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error); @@ -438,6 +441,8 @@ typedef struct { void (*classdb_register_extension_class_method)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info); void (*classdb_register_extension_class_integer_constant)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value); void (*classdb_register_extension_class_property)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter); + void (*classdb_register_extension_class_property_group)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix); + void (*classdb_register_extension_class_property_subgroup)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix); void (*classdb_register_extension_class_signal)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count); void (*classdb_unregister_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */ } GDNativeInterface; @@ -449,6 +454,8 @@ typedef enum { GDNATIVE_INITIALIZATION_SERVERS, GDNATIVE_INITIALIZATION_SCENE, GDNATIVE_INITIALIZATION_EDITOR, + GDNATIVE_INITIALIZATION_DRIVER, + GDNATIVE_MAX_INITIALIZATION_LEVEL, } GDNativeInitializationLevel; typedef struct { diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp index a3cd7ca14c..635e53fa9c 100644 --- a/core/extension/native_extension.cpp +++ b/core/extension/native_extension.cpp @@ -184,6 +184,7 @@ void NativeExtension::_register_extension_class_integer_constant(const GDNativeE ClassDB::bind_integer_constant(class_name, p_enum_name, p_constant_name, p_constant_value); } + void NativeExtension::_register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter) { NativeExtension *self = (NativeExtension *)p_library; @@ -202,6 +203,24 @@ void NativeExtension::_register_extension_class_property(const GDNativeExtension ClassDB::add_property(class_name, pinfo, p_setter, p_getter); } +void NativeExtension::_register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix) { + NativeExtension *self = (NativeExtension *)p_library; + + StringName class_name = p_class_name; + ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property group '" + String(p_group_name) + "' for unexisting class '" + class_name + "'."); + + ClassDB::add_property_group(class_name, p_group_name, p_prefix); +} + +void NativeExtension::_register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix) { + NativeExtension *self = (NativeExtension *)p_library; + + StringName class_name = p_class_name; + ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property subgroup '" + String(p_subgroup_name) + "' for unexisting class '" + class_name + "'."); + + ClassDB::add_property_subgroup(class_name, p_subgroup_name, p_prefix); +} + void NativeExtension::_register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count) { NativeExtension *self = (NativeExtension *)p_library; @@ -325,6 +344,8 @@ void NativeExtension::initialize_native_extensions() { gdnative_interface.classdb_register_extension_class_method = _register_extension_class_method; gdnative_interface.classdb_register_extension_class_integer_constant = _register_extension_class_integer_constant; gdnative_interface.classdb_register_extension_class_property = _register_extension_class_property; + gdnative_interface.classdb_register_extension_class_property_group = _register_extension_class_property_group; + gdnative_interface.classdb_register_extension_class_property_subgroup = _register_extension_class_property_subgroup; gdnative_interface.classdb_register_extension_class_signal = _register_extension_class_signal; gdnative_interface.classdb_unregister_extension_class = _unregister_extension_class; } diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h index b661381d64..52e869ad4d 100644 --- a/core/extension/native_extension.h +++ b/core/extension/native_extension.h @@ -50,6 +50,8 @@ class NativeExtension : public Resource { static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info); static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value); static void _register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter); + static void _register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix); + static void _register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix); static void _register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count); static void _unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); @@ -70,6 +72,7 @@ public: INITIALIZATION_LEVEL_SERVERS, INITIALIZATION_LEVEL_SCENE, INITIALIZATION_LEVEL_EDITOR, + INITIALIZATION_LEVEL_DRIVER, }; bool is_library_open() const; diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index fe4ee99204..c6db7be53a 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -317,36 +317,36 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = { { "ui_text_dedent", TTRC("Dedent") }, { "ui_text_backspace", TTRC("Backspace") }, { "ui_text_backspace_word", TTRC("Backspace Word") }, - { "ui_text_backspace_word.osx", TTRC("Backspace Word") }, + { "ui_text_backspace_word.macos", TTRC("Backspace Word") }, { "ui_text_backspace_all_to_left", TTRC("Backspace all to Left") }, - { "ui_text_backspace_all_to_left.osx", TTRC("Backspace all to Left") }, + { "ui_text_backspace_all_to_left.macos", TTRC("Backspace all to Left") }, { "ui_text_delete", TTRC("Delete") }, { "ui_text_delete_word", TTRC("Delete Word") }, - { "ui_text_delete_word.osx", TTRC("Delete Word") }, + { "ui_text_delete_word.macos", TTRC("Delete Word") }, { "ui_text_delete_all_to_right", TTRC("Delete all to Right") }, - { "ui_text_delete_all_to_right.osx", TTRC("Delete all to Right") }, + { "ui_text_delete_all_to_right.macos", TTRC("Delete all to Right") }, { "ui_text_caret_left", TTRC("Caret Left") }, { "ui_text_caret_word_left", TTRC("Caret Word Left") }, - { "ui_text_caret_word_left.osx", TTRC("Caret Word Left") }, + { "ui_text_caret_word_left.macos", TTRC("Caret Word Left") }, { "ui_text_caret_right", TTRC("Caret Right") }, { "ui_text_caret_word_right", TTRC("Caret Word Right") }, - { "ui_text_caret_word_right.osx", TTRC("Caret Word Right") }, + { "ui_text_caret_word_right.macos", TTRC("Caret Word Right") }, { "ui_text_caret_up", TTRC("Caret Up") }, { "ui_text_caret_down", TTRC("Caret Down") }, { "ui_text_caret_line_start", TTRC("Caret Line Start") }, - { "ui_text_caret_line_start.osx", TTRC("Caret Line Start") }, + { "ui_text_caret_line_start.macos", TTRC("Caret Line Start") }, { "ui_text_caret_line_end", TTRC("Caret Line End") }, - { "ui_text_caret_line_end.osx", TTRC("Caret Line End") }, + { "ui_text_caret_line_end.macos", TTRC("Caret Line End") }, { "ui_text_caret_page_up", TTRC("Caret Page Up") }, { "ui_text_caret_page_down", TTRC("Caret Page Down") }, { "ui_text_caret_document_start", TTRC("Caret Document Start") }, - { "ui_text_caret_document_start.osx", TTRC("Caret Document Start") }, + { "ui_text_caret_document_start.macos", TTRC("Caret Document Start") }, { "ui_text_caret_document_end", TTRC("Caret Document End") }, - { "ui_text_caret_document_end.osx", TTRC("Caret Document End") }, + { "ui_text_caret_document_end.macos", TTRC("Caret Document End") }, { "ui_text_scroll_up", TTRC("Scroll Up") }, - { "ui_text_scroll_up.osx", TTRC("Scroll Up") }, + { "ui_text_scroll_up.macos", TTRC("Scroll Up") }, { "ui_text_scroll_down", TTRC("Scroll Down") }, - { "ui_text_scroll_down.osx", TTRC("Scroll Down") }, + { "ui_text_scroll_down.macos", TTRC("Scroll Down") }, { "ui_text_select_all", TTRC("Select All") }, { "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") }, { "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") }, @@ -516,14 +516,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_backspace_word.osx", inputs); + default_builtin_cache.insert("ui_text_backspace_word.macos", inputs); inputs = List<Ref<InputEvent>>(); default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_backspace_all_to_left.osx", inputs); + default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE)); @@ -535,14 +535,14 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_delete_word.osx", inputs); + default_builtin_cache.insert("ui_text_delete_word.macos", inputs); inputs = List<Ref<InputEvent>>(); default_builtin_cache.insert("ui_text_delete_all_to_right", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_delete_all_to_right.osx", inputs); + default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs); // Text Caret Movement Left/Right @@ -556,7 +556,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_caret_word_left.osx", inputs); + default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT)); @@ -568,7 +568,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_caret_word_right.osx", inputs); + default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs); // Text Caret Movement Up/Down @@ -589,7 +589,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_line_start.osx", inputs); + default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_END)); @@ -598,7 +598,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL)); inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_line_end.osx", inputs); + default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs); // Text Caret Movement Page Up/Down @@ -618,7 +618,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_document_start.osx", inputs); + default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD)); @@ -626,7 +626,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); - default_builtin_cache.insert("ui_text_caret_document_end.osx", inputs); + default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs); // Text Scrolling @@ -636,7 +636,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_scroll_up.osx", inputs); + default_builtin_cache.insert("ui_text_scroll_up.macos", inputs); inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD)); @@ -644,7 +644,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() { inputs = List<Ref<InputEvent>>(); inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT)); - default_builtin_cache.insert("ui_text_scroll_down.osx", inputs); + default_builtin_cache.insert("ui_text_scroll_down.macos", inputs); // Text Misc @@ -703,11 +703,11 @@ void InputMap::load_default() { OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins(); // List of Builtins which have an override for macOS. - Vector<String> osx_builtins; + Vector<String> macos_builtins; for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) { - if (String(E.key()).ends_with(".osx")) { - // Strip .osx from name: some_input_name.osx -> some_input_name - osx_builtins.push_back(String(E.key()).split(".")[0]); + if (String(E.key()).ends_with(".macos")) { + // Strip .macos from name: some_input_name.macos -> some_input_name + macos_builtins.push_back(String(E.key()).split(".")[0]); } } @@ -717,12 +717,12 @@ void InputMap::load_default() { String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : ""; #ifdef APPLE_STYLE_KEYS - if (osx_builtins.has(name) && override_for != "osx") { - // Name has `osx` builtin but this particular one is for non-macOS systems - so skip. + if (macos_builtins.has(name) && override_for != "macos") { + // Name has `macos` builtin but this particular one is for non-macOS systems - so skip. continue; } #else - if (override_for == "osx") { + if (override_for == "macos") { // Override for macOS - not needed on non-macOS platforms. continue; } @@ -746,3 +746,7 @@ InputMap::InputMap() { ERR_FAIL_COND_MSG(singleton, "Singleton in InputMap already exist."); singleton = this; } + +InputMap::~InputMap() { + singleton = nullptr; +} diff --git a/core/input/input_map.h b/core/input/input_map.h index a2d3952f94..c724fdb142 100644 --- a/core/input/input_map.h +++ b/core/input/input_map.h @@ -95,6 +95,7 @@ public: const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins(); InputMap(); + ~InputMap(); }; #endif // INPUT_MAP_H diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index b380860522..d59dbf1ba8 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -47,8 +47,8 @@ int AStar::get_available_point_id() const { } void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { - ERR_FAIL_COND(p_id < 0); - ERR_FAIL_COND(p_weight_scale < 1); + ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id)); + ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale)); Point *found_pt; bool p_exists = points.lookup(p_id, found_pt); @@ -72,7 +72,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { Vector3 AStar::get_point_position(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, Vector3()); + ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id)); return p->pos; } @@ -80,7 +80,7 @@ Vector3 AStar::get_point_position(int p_id) const { void AStar::set_point_position(int p_id, const Vector3 &p_pos) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id)); p->pos = p_pos; } @@ -88,7 +88,7 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) { real_t AStar::get_point_weight_scale(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, 0); + ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id)); return p->weight_scale; } @@ -96,8 +96,8 @@ real_t AStar::get_point_weight_scale(int p_id) const { void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); - ERR_FAIL_COND(p_weight_scale < 1); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id)); + ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't set point's weight scale less than one: %f.", p_weight_scale)); p->weight_scale = p_weight_scale; } @@ -105,7 +105,7 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) { void AStar::remove_point(int p_id) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id)); for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) { Segment s(p_id, (*it.key)); @@ -129,15 +129,15 @@ void AStar::remove_point(int p_id) { } void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { - ERR_FAIL_COND(p_id == p_with_id); + ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id)); Point *a; bool from_exists = points.lookup(p_id, a); - ERR_FAIL_COND(!from_exists); + ERR_FAIL_COND_MSG(!from_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_id)); Point *b; bool to_exists = points.lookup(p_with_id, b); - ERR_FAIL_COND(!to_exists); + ERR_FAIL_COND_MSG(!to_exists, vformat("Can't connect points. Point with id: %d doesn't exist.", p_with_id)); a->neighbours.set(b->id, b); @@ -169,11 +169,11 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) { void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) { Point *a; bool a_exists = points.lookup(p_id, a); - ERR_FAIL_COND(!a_exists); + ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id)); Point *b; bool b_exists = points.lookup(p_with_id, b); - ERR_FAIL_COND(!b_exists); + ERR_FAIL_COND_MSG(!b_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_with_id)); Segment s(p_id, p_with_id); int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction; @@ -223,7 +223,7 @@ Array AStar::get_points() { Vector<int> AStar::get_point_connections(int p_id) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id)); Vector<int> point_list; @@ -260,8 +260,8 @@ int AStar::get_point_capacity() const { } void AStar::reserve_space(int p_num_nodes) { - ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + "."); - ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + "."); + ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes)); + ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes)); points.reserve(p_num_nodes); } @@ -389,11 +389,11 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) { Point *from_point; bool from_exists = points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id)); Point *to_point; bool to_exists = points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -406,11 +406,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) { Point *from_point; bool from_exists = points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id)); Point *to_point; bool to_exists = points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -418,11 +418,11 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) { Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { Point *a; bool from_exists = points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<Vector3>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); Point *b; bool to_exists = points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<Vector3>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<Vector3> ret; @@ -467,11 +467,11 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) { Point *a; bool from_exists = points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); Point *b; bool to_exists = points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<int> ret; @@ -516,7 +516,7 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) { void AStar::set_point_disabled(int p_id, bool p_disabled) { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND(!p_exists); + ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id)); p->enabled = !p_disabled; } @@ -524,7 +524,7 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) { bool AStar::is_point_disabled(int p_id) const { Point *p; bool p_exists = points.lookup(p_id, p); - ERR_FAIL_COND_V(!p_exists, false); + ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id)); return !p->enabled; } @@ -663,11 +663,11 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) { AStar::Point *from_point; bool from_exists = astar.points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *to_point; bool to_exists = astar.points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -680,11 +680,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) { AStar::Point *from_point; bool from_exists = astar.points.lookup(p_from_id, from_point); - ERR_FAIL_COND_V(!from_exists, 0); + ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *to_point; bool to_exists = astar.points.lookup(p_to_id, to_point); - ERR_FAIL_COND_V(!to_exists, 0); + ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id)); return from_point->pos.distance_to(to_point->pos); } @@ -692,11 +692,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) { Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) { AStar::Point *a; bool from_exists = astar.points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<Vector2>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *b; bool to_exists = astar.points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<Vector2>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<Vector2> ret; @@ -741,11 +741,11 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) { Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) { AStar::Point *a; bool from_exists = astar.points.lookup(p_from_id, a); - ERR_FAIL_COND_V(!from_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id)); AStar::Point *b; bool to_exists = astar.points.lookup(p_to_id, b); - ERR_FAIL_COND_V(!to_exists, Vector<int>()); + ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id)); if (a == b) { Vector<int> ret; diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h index a860d60b02..806c6cc3fb 100644 --- a/core/math/convex_hull.h +++ b/core/math/convex_hull.h @@ -49,7 +49,7 @@ subject to the following restrictions: #include "core/templates/vector.h" /// Convex hull implementation based on Preparata and Hong -/// See https://code.google.com/p/bullet/issues/detail?id=275 +/// See https://code.google.com/archive/p/bullet/issues/275 /// Ole Kniemeyer, MAXON Computer GmbH class ConvexHullComputer { public: diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index d63132b4da..0b6286cd9d 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -41,7 +41,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index 463b0dd5c8..2d3b4db4bb 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -37,11 +37,13 @@ class TriangleMesh : public RefCounted { GDCLASS(TriangleMesh, RefCounted); +public: struct Triangle { Vector3 normal; int indices[3]; }; +private: Vector<Triangle> triangles; Vector<Vector3> vertices; @@ -86,8 +88,8 @@ public: Vector3 get_area_normal(const AABB &p_aabb) const; Vector<Face3> get_faces() const; - Vector<Triangle> get_triangles() const { return triangles; } - Vector<Vector3> get_vertices() const { return vertices; } + const Vector<Triangle> &get_triangles() const { return triangles; } + const Vector<Vector3> &get_vertices() const { return vertices; } void get_indices(Vector<int> *r_triangles_indices) const; void create(const Vector<Vector3> &p_faces); diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp index 17af2c5ef8..a4ea74327c 100644 --- a/core/multiplayer/multiplayer_replicator.cpp +++ b/core/multiplayer/multiplayer_replicator.cpp @@ -350,9 +350,9 @@ void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, in } } PackedByteArray pba; - pba.resize(p_packet_len - SPAWN_CMD_OFFSET); + pba.resize(p_packet_len - SYNC_CMD_OFFSET); if (pba.size()) { - memcpy(pba.ptrw(), p_packet, p_packet_len - SPAWN_CMD_OFFSET); + memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET); } Variant args[4] = { p_from, id, objs, pba }; Variant *argp[4] = { args, &args[1], &args[2], &args[3] }; @@ -749,6 +749,9 @@ Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_s uint8_t *ptr = packet_cache.ptrw(); ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC; encode_uint64(p_scene_id, &ptr[1]); + if (p_data.size()) { + memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size()); + } Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer(); peer->set_target_peer(p_peer_id); peer->set_transfer_channel(p_channel); diff --git a/core/os/os.cpp b/core/os/os.cpp index 89ba73b35e..7505f3ff34 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -146,6 +146,10 @@ bool OS::is_stdout_verbose() const { return _verbose_stdout; } +bool OS::is_single_window() const { + return _single_window; +} + bool OS::is_stdout_debug_enabled() const { return _debug_stdout; } @@ -227,6 +231,12 @@ String OS::get_locale() const { return "en"; } +// Non-virtual helper to extract the 2 or 3-letter language code from +// `get_locale()` in a way that's consistent for all platforms. +String OS::get_locale_language() const { + return get_locale().left(3).replace("_", ""); +} + // Helper function to ensure that a dir name/path will be valid on the OS String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const { Vector<String> invalid_chars = String(": * ? \" < > |").split(" "); diff --git a/core/os/os.h b/core/os/os.h index 55b21266fc..c027428477 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -52,6 +52,7 @@ class OS { int low_processor_usage_mode_sleep_usec = 10000; bool _verbose_stdout = false; bool _debug_stdout = false; + bool _single_window = false; String _local_clipboard; int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure int _orientation; @@ -224,6 +225,8 @@ public: void set_stdout_enabled(bool p_enabled); void set_stderr_enabled(bool p_enabled); + bool is_single_window() const; + virtual void disable_crash_handler() {} virtual bool is_disable_crash_handler() const { return false; } virtual void initialize_debugging() {} @@ -240,6 +243,7 @@ public: RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; } virtual String get_locale() const; + String get_locale_language() const; String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const; virtual String get_godot_dir_name() const; diff --git a/core/os/thread.cpp b/core/os/thread.cpp index 73e31bdb3d..92e43963d2 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -28,6 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h +// Overriding the platform implementation is required in some proprietary platforms +#ifndef PLATFORM_CUSTOM_THREAD_H + #include "thread.h" #include "core/object/script_language.h" @@ -126,3 +130,4 @@ Thread::~Thread() { } #endif +#endif // PLATFORM_CUSTOM_THREAD_H diff --git a/core/os/thread.h b/core/os/thread.h index 17ac82c650..3a0938c7f7 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -28,6 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h +// Overriding the platform implementation is required in some proprietary platforms +#ifdef PLATFORM_CUSTOM_THREAD_H +#include PLATFORM_CUSTOM_THREAD_H +#else #ifndef THREAD_H #define THREAD_H @@ -116,3 +121,4 @@ public: }; #endif // THREAD_H +#endif // PLATFORM_CUSTOM_THREAD_H diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index ed6fd13cc8..daeb7fbd17 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -1551,19 +1551,21 @@ String String::num_real(double p_num, bool p_trailing) { bool neg = p_num < 0; p_num = ABS(p_num); - int intn = (int)p_num; + int64_t intn = (int64_t)p_num; // Decimal part. if (intn != p_num) { - double dec = p_num - (double)(intn); + double dec = p_num - (double)intn; int digit = 0; -#if REAL_T_IS_DOUBLE +#ifdef REAL_T_IS_DOUBLE int decimals = 14; + double tolerance = 1e-14; #else int decimals = 6; + double tolerance = 1e-6; #endif // We want to align the digits to the above sane default, so we only // need to subtract log10 for numbers with a positive power of ten. @@ -1575,16 +1577,21 @@ String String::num_real(double p_num, bool p_trailing) { decimals = MAX_DECIMALS; } - int dec_int = 0; - int dec_max = 0; + // In case the value ends up ending in "99999", we want to add a + // tiny bit to the value we're checking when deciding when to stop, + // so we multiply by slightly above 1 (1 + 1e-7 or 1e-15). + double check_multiplier = 1 + tolerance / 10; + + int64_t dec_int = 0; + int64_t dec_max = 0; while (true) { dec *= 10.0; - dec_int = dec_int * 10 + (int)dec % 10; + dec_int = dec_int * 10 + (int64_t)dec % 10; dec_max = dec_max * 10 + 9; digit++; - if ((dec - (double)((int)dec)) < 1e-6) { + if ((dec - (double)(int64_t)(dec * check_multiplier)) < tolerance) { break; } @@ -1594,7 +1601,7 @@ String String::num_real(double p_num, bool p_trailing) { } dec *= 10; - int last = (int)dec % 10; + int last = (int64_t)dec % 10; if (last > 5) { if (dec_int == dec_max) { @@ -3555,7 +3562,7 @@ String String::strip_edges(bool left, bool right) const { } if (right) { - for (int i = (int)(len - 1); i >= 0; i--) { + for (int i = len - 1; i >= 0; i--) { if (operator[](i) <= 32) { end--; } else { @@ -4329,23 +4336,39 @@ bool String::is_relative_path() const { } String String::get_base_dir() const { - int basepos = find(":/"); - if (basepos == -1) { - basepos = find(":\\"); + int end = 0; + + // url scheme style base + int basepos = find("://"); + if (basepos != -1) { + end = basepos + 3; + } + + // windows top level directory base + if (end == 0) { + basepos = find(":/"); + if (basepos == -1) { + basepos = find(":\\"); + } + if (basepos != -1) { + end = basepos + 2; + } + } + + // unix root directory base + if (end == 0) { + if (begins_with("/")) { + end = 1; + } } + String rs; String base; - if (basepos != -1) { - int end = basepos + 3; + if (end != 0) { rs = substr(end, length()); base = substr(0, end); } else { - if (begins_with("/")) { - rs = substr(1, length()); - base = "/"; - } else { - rs = *this; - } + rs = *this; } int sep = MAX(rs.rfind("/"), rs.rfind("\\")); diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h index ba9babe0af..9b8c0eb528 100644 --- a/core/templates/cowdata.h +++ b/core/templates/cowdata.h @@ -49,6 +49,12 @@ class VMap; SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t) #endif +// Silence a false positive warning (see GH-52119). +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wplacement-new" +#endif + template <class T> class CowData { template <class TV> @@ -380,4 +386,8 @@ CowData<T>::~CowData() { _unref(_ptr); } +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic pop +#endif + #endif // COWDATA_H diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index c5cada674f..0dbeb6e4cb 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -2832,7 +2832,7 @@ uint32_t Variant::hash() const { return _data._bool ? 1 : 0; } break; case INT: { - return _data._int; + return hash_one_uint64((uint64_t)_data._int); } break; case FLOAT: { return hash_djb2_one_float(_data._float); @@ -2847,8 +2847,8 @@ uint32_t Variant::hash() const { return hash_djb2_one_float(reinterpret_cast<const Vector2 *>(_data._mem)->y, hash); } break; case VECTOR2I: { - uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->x); - return hash_djb2_one_32(reinterpret_cast<const Vector2i *>(_data._mem)->y, hash); + uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->x); + return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector2i *>(_data._mem)->y, hash); } break; case RECT2: { uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->position.x); @@ -2857,10 +2857,10 @@ uint32_t Variant::hash() const { return hash_djb2_one_float(reinterpret_cast<const Rect2 *>(_data._mem)->size.y, hash); } break; case RECT2I: { - uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.x); - hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash); - hash = hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash); - return hash_djb2_one_32(reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash); + uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.x); + hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->position.y, hash); + hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.x, hash); + return hash_djb2_one_32((uint32_t) reinterpret_cast<const Rect2i *>(_data._mem)->size.y, hash); } break; case TRANSFORM2D: { uint32_t hash = 5831; @@ -2878,9 +2878,9 @@ uint32_t Variant::hash() const { return hash_djb2_one_float(reinterpret_cast<const Vector3 *>(_data._mem)->z, hash); } break; case VECTOR3I: { - uint32_t hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->x); - hash = hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->y, hash); - return hash_djb2_one_32(reinterpret_cast<const Vector3i *>(_data._mem)->z, hash); + uint32_t hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->x); + hash = hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->y, hash); + return hash_djb2_one_32((uint32_t) reinterpret_cast<const Vector3i *>(_data._mem)->z, hash); } break; case PLANE: { uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Plane *>(_data._mem)->normal.x); diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 755902c709..c47ce81651 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1069,7 +1069,7 @@ <member name="TranslationServer" type="TranslationServer" setter="" getter=""> The [TranslationServer] singleton. </member> - <member name="VisualScriptEditor" type="VisualScriptCustomNodes" setter="" getter=""> + <member name="VisualScriptCustomNodes" type="VisualScriptCustomNodes" setter="" getter=""> The [VisualScriptCustomNodes] singleton. </member> <member name="XRServer" type="XRServer" setter="" getter=""> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 02c6b18d55..91450e50a4 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -495,7 +495,7 @@ <argument index="2" name="step" type="int" default="1" /> <argument index="3" name="deep" type="bool" default="false" /> <description> - Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. If [code]end[/code] is an invalid value, the end of the array is used. + Duplicates the subset described in the function and returns it in an array, deeply copying the array if [code]deep[/code] is [code]true[/code]. Lower and upper index are inclusive, with the [code]step[/code] describing the change between indices while slicing. Wraps around if [code]begin[/code] or [code]end[/code] are out of bounds or negative. Returns an empty array for invalid parameters. </description> </method> <method name="sort"> diff --git a/doc/classes/AudioListener2D.xml b/doc/classes/AudioListener2D.xml new file mode 100644 index 0000000000..86dc870926 --- /dev/null +++ b/doc/classes/AudioListener2D.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioListener2D" inherits="Node2D" version="4.0"> + <brief_description> + Overrides the location sounds are heard from. + </brief_description> + <description> + Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [AudioListener2D] can be current. Using [method make_current] will disable the previous [AudioListener2D]. + If there is no active [AudioListener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [AudioListener2D] needs to be inside [SceneTree] to function. + </description> + <tutorials> + </tutorials> + <methods> + <method name="clear_current"> + <return type="void" /> + <description> + Disables the [AudioListener2D]. If it's not set as current, this method will have no effect. + </description> + </method> + <method name="is_current" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [AudioListener2D] is currently active. + </description> + </method> + <method name="make_current"> + <return type="void" /> + <description> + Makes the [AudioListener2D] active, setting it as the hearing point for the sounds. If there is already another active [AudioListener2D], it will be disabled. + This method will have no effect if the [AudioListener2D] is not added to [SceneTree]. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/Listener3D.xml b/doc/classes/AudioListener3D.xml index 5e1b2ce7fc..ed1f7fcc8f 100644 --- a/doc/classes/Listener3D.xml +++ b/doc/classes/AudioListener3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Listener3D" inherits="Node3D" version="4.0"> +<class name="AudioListener3D" inherits="Node3D" version="4.0"> <brief_description> Overrides the location sounds are heard from. </brief_description> @@ -25,7 +25,7 @@ <return type="bool" /> <description> Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise. - [b]Note:[/b] There may be more than one Listener3D marked as "current" in the scene tree, but only the one that was made current last will be used. + [b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used. </description> </method> <method name="make_current"> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index fa2fa5a8e3..c848812011 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. - By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. + By default, audio is heard from the camera position. This can be changed by adding a [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index 8a91a91b22..cd17a31e23 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -26,7 +26,7 @@ <method name="get_camera_transform" qualifiers="const"> <return type="Transform3D" /> <description> - Gets the camera transform. Subclassed cameras such as [ClippedCamera3D] may provide different transforms than the [Node] transform. + Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [ClippedCamera3D] and [XRCamera3D]. </description> </method> <method name="get_cull_mask_value" qualifiers="const"> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 4641bc52a4..501f89fa0d 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -115,7 +115,7 @@ <argument index="4" name="outline" type="float" default="0.0" /> <argument index="5" name="pixel_range" type="float" default="4.0" /> <description> - Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. + Draws a textured rectangle region of the multi-channel signed distance field texture at a given position, optionally modulated by a color. See [method FontData.set_multichannel_signed_distance_field] for more information and caveats about MSDF font rendering. If [code]outline[/code] is positive, each alpha channel value of pixel in region is set to maximum value of true distance in the [code]outline[/code] radius. Value of the [code]pixel_range[/code] should the same that was used during distance field texture generation. </description> diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index f98c22a1e9..7637356f63 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -107,7 +107,7 @@ <method name="move_and_slide"> <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body (by default only on floor) rather than stop immediately. If the other body is a [CharacterBody2D] or [RigidDynamicBody2D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 81ffbe01c1..f08a2cafea 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -93,7 +93,7 @@ <method name="move_and_slide"> <return type="bool" /> <description> - Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. + Moves the body based on [member linear_velocity]. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [CharacterBody3D] or [RigidDynamicBody3D], it will also be affected by the motion of the other body. You can use this to make moving and rotating platforms, or to make nodes push other nodes. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed. Modifies [member linear_velocity] if a slide collision occurred. To get the latest collision call [method get_last_slide_collision], for more detailed information about collisions that occurred, use [method get_slide_collision]. When the body touches a moving platform, the platform's velocity is automatically added to the body motion. If a collision occurs due to the platform's motion, it will always be first in the slide collisions. diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index 063233fe50..62165a5fce 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -30,6 +30,23 @@ Returns a category associated with the class for use in documentation and the Asset Library. Debug mode required. </description> </method> + <method name="class_get_enum_constants" qualifiers="const"> + <return type="PackedStringArray" /> + <argument index="0" name="class" type="StringName" /> + <argument index="1" name="enum" type="StringName" /> + <argument index="2" name="no_inheritance" type="bool" default="false" /> + <description> + Returns an array with all the keys in [code]enum[/code] of [code]class[/code] or its ancestry. + </description> + </method> + <method name="class_get_enum_list" qualifiers="const"> + <return type="PackedStringArray" /> + <argument index="0" name="class" type="StringName" /> + <argument index="1" name="no_inheritance" type="bool" default="false" /> + <description> + Returns an array with all the enums of [code]class[/code] or its ancestry. + </description> + </method> <method name="class_get_integer_constant" qualifiers="const"> <return type="int" /> <argument index="0" name="class" type="StringName" /> @@ -38,6 +55,15 @@ Returns the value of the integer constant [code]name[/code] of [code]class[/code] or its ancestry. Always returns 0 when the constant could not be found. </description> </method> + <method name="class_get_integer_constant_enum" qualifiers="const"> + <return type="StringName" /> + <argument index="0" name="class" type="StringName" /> + <argument index="1" name="name" type="StringName" /> + <argument index="2" name="no_inheritance" type="bool" default="false" /> + <description> + Returns which enum the integer constant [code]name[/code] of [code]class[/code] or its ancestry belongs to. + </description> + </method> <method name="class_get_integer_constant_list" qualifiers="const"> <return type="PackedStringArray" /> <argument index="0" name="class" type="StringName" /> @@ -87,6 +113,15 @@ Returns an array with all the signals of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] as described in [method class_get_signal]. </description> </method> + <method name="class_has_enum" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="class" type="StringName" /> + <argument index="1" name="name" type="StringName" /> + <argument index="2" name="no_inheritance" type="bool" default="false" /> + <description> + Returns whether [code]class[/code] or its ancestry has an enum called [code]name[/code] or not. + </description> + </method> <method name="class_has_integer_constant" qualifiers="const"> <return type="bool" /> <argument index="0" name="class" type="StringName" /> diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index e6b2e1845d..50632cd2c8 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -4,7 +4,7 @@ Concave polygon 2D shape resource for physics. </brief_description> <description> - Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. + Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidDynamicBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 34fb06a476..907afa6367 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles. - Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static. + Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index d6da4bc248..ce976e3d8b 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -84,8 +84,10 @@ } [/csharp] [/codeblocks] + Any operation that mutates the ConfigFile such as [method set_value], [method clear], or [method erase_section], only changes what is loaded in memory. If you want to write the change to a file, you have to save the changes with [method save], [method save_encrypted], or [method save_encrypted_pass]. Keep in mind that section and property names can't contain spaces. Anything after a space will be ignored on save and on load. ConfigFiles can also contain manually written comment lines starting with a semicolon ([code];[/code]). Those lines will be ignored when parsing the file. Note that comments will be lost when saving the ConfigFile. This can still be useful for dedicated server configuration files, which are typically never overwritten without explicit user action. + [b]Note:[/b] The file extension given to a ConfigFile does not have any impact on its formatting or behavior. By convention, the [code].cfg[/code] extension is used here, but any other extension such as [code].ini[/code] is also valid. Since neither [code].cfg[/code] nor [code].ini[/code] are standardized, Godot's ConfigFile formatting may differ from files written by other programs. </description> <tutorials> </tutorials> @@ -93,6 +95,7 @@ <method name="clear"> <return type="void" /> <description> + Removes the entire contents of the config. </description> </method> <method name="erase_section"> diff --git a/doc/classes/Cubemap.xml b/doc/classes/Cubemap.xml index 61cb1d43f0..9e31ee8a92 100644 --- a/doc/classes/Cubemap.xml +++ b/doc/classes/Cubemap.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Cubemap" inherits="ImageTextureLayered" version="4.0"> <brief_description> + 6-sided texture typically used in 3D rendering. </brief_description> <description> + A cubemap is a 6-sided texture typically used for faking reflections in 3D rendering. It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods. + This resource is typically used as a uniform in custom shaders. Few core Godot methods make use of Cubemap resources. + [b]Note:[/b] Godot doesn't support using cubemaps as a [PanoramaSkyMaterial]. You can use [url=https://danilw.github.io/GLSL-howto/cubemap_to_panorama_js/cubemap_to_panorama.html]this tool[/url] to convert a cube map to an equirectangular sky map. </description> <tutorials> </tutorials> diff --git a/doc/classes/EditorCommandPalette.xml b/doc/classes/EditorCommandPalette.xml index 743c59eec2..1d3b21255f 100644 --- a/doc/classes/EditorCommandPalette.xml +++ b/doc/classes/EditorCommandPalette.xml @@ -1,8 +1,26 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorCommandPalette" inherits="ConfirmationDialog" version="4.0"> <brief_description> + Godot editor's command palette. </brief_description> <description> + Object that holds all the available Commands and their shortcuts text. These Commands can be accessed through [b]Editor > Command Palette[/b] menu. + Command key names use slash delimiters to distinguish sections Example: [code]"example/command1"[/code] then [code]example[/code] will be the section name. + [codeblocks] + [gdscript] + var command_palette = get_editor_interface().get_command_palette() + # external_command is a function that will be called with the command is executed. + var command_callable = Callable(self, "external_command").bind(arguments) + command_palette.add_command("command", "test/command",command_callable) + [/gdscript] + [csharp] + EditorCommandPalette commandPalette = GetEditorInterface().GetCommandPalette(); + // ExternalCommand is a function that will be called with the command is executed. + Callable commandCallable = new Callable(this, nameof(ExternalCommand)); + commandPalette.AddCommand("command", "test/command", commandCallable) + [/csharp] + [/codeblocks] + [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_command_palette]. </description> <tutorials> </tutorials> @@ -14,12 +32,19 @@ <argument index="2" name="binded_callable" type="Callable" /> <argument index="3" name="shortcut_text" type="String" default=""None"" /> <description> + Adds a custom command to EditorCommandPalette. + - [code]command_name[/code]: [String] (Name of the [b]Command[/b]. This is displayed to the user.) + - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b]. This is used to uniquely identify the [b]Command[/b].) + - [code]binded_callable[/code]: [Callable] (Callable of the [b]Command[/b]. This will be executed when the [b]Command[/b] is selected.) + - [code]shortcut_text[/code]: [String] (Shortcut text of the [b]Command[/b] if available.) </description> </method> <method name="remove_command"> <return type="void" /> <argument index="0" name="key_name" type="String" /> <description> + Removes the custom command from EditorCommandPalette. + - [code]key_name[/code]: [String] (Name of the key for a particular [b]Command[/b].) </description> </method> </methods> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 91e1dfbf57..8558f4b9f7 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -33,6 +33,7 @@ <method name="get_command_palette" qualifiers="const"> <return type="EditorCommandPalette" /> <description> + Returns the editor's [EditorCommandPalette] instance. </description> </method> <method name="get_current_path" qualifiers="const"> diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml index b0f233da2f..c0c53ff255 100644 --- a/doc/classes/EditorSceneImporterMesh.xml +++ b/doc/classes/EditorSceneImporterMesh.xml @@ -27,6 +27,7 @@ }" /> <argument index="4" name="material" type="Material" default="null" /> <argument index="5" name="name" type="String" default="""" /> + <argument index="6" name="flags" type="int" default="0" /> <description> Creates a new surface, analogous to [method ArrayMesh.add_surface_from_arrays]. Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. @@ -94,6 +95,13 @@ Returns the amount of surfaces that the mesh holds. </description> </method> + <method name="get_surface_format" qualifiers="const"> + <return type="int" /> + <argument index="0" name="surface_idx" type="int" /> + <description> + Returns the format of the surface that the mesh holds. + </description> + </method> <method name="get_surface_lod_count" qualifiers="const"> <return type="int" /> <argument index="0" name="surface_idx" type="int" /> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index 8b399f64c9..36590093bd 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -37,7 +37,7 @@ <method name="get_frames_drawn"> <return type="int" /> <description> - Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames]. + Returns the total number of frames drawn. On headless platforms, or if the render loop is disabled with [code]--disable-render-loop[/code] via command line, [method get_frames_drawn] always returns [code]0[/code]. See [method get_process_frames]. </description> </method> <method name="get_frames_per_second" qualifiers="const"> @@ -67,7 +67,13 @@ <method name="get_physics_frames" qualifiers="const"> <return type="int" /> <description> - Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. + Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b]. See also [method get_process_frames]. + [method get_physics_frames] can be used to run expensive logic less often without relying on a [Timer]: + [codeblock] + func _physics_process(_delta): + if Engine.get_physics_frames() % 2 == 0: + pass # Run expensive logic only once every 2 physics frames here. + [/codeblock] </description> </method> <method name="get_physics_interpolation_fraction" qualifiers="const"> @@ -79,7 +85,13 @@ <method name="get_process_frames" qualifiers="const"> <return type="int" /> <description> - Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn]. + Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn] and [method get_physics_frames]. + [method get_process_frames] can be used to run expensive logic less often without relying on a [Timer]: + [codeblock] + func _process(_delta): + if Engine.get_process_frames() % 2 == 0: + pass # Run expensive logic only once every 2 process (render) frames here. + [/codeblock] </description> </method> <method name="get_singleton" qualifiers="const"> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 8ecdc8b220..cf08029c72 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -58,8 +58,20 @@ <method name="eof_reached" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the file cursor has read past the end of the file. - [b]Note:[/b] This function will still return [code]false[/code] while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low-level file access works in all operating systems. There is always [method get_length] and [method get_position] to implement a custom logic. + Returns [code]true[/code] if the file cursor has already read past the end of the file. + [b]Note:[/b] [code]eof_reached() == false[/code] cannot be used to check whether there is more data available. To loop while there is more data available, use: + [codeblocks] + [gdscript] + while file.get_position() < file.get_length(): + # Read data + [/gdscript] + [csharp] + while (file.GetPosition() < file.GetLength()) + { + // Read data + } + [/csharp] + [/codeblocks] </description> </method> <method name="file_exists" qualifiers="const"> diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml index 72af7ca485..384d7c81f4 100644 --- a/doc/classes/FontData.xml +++ b/doc/classes/FontData.xml @@ -558,7 +558,8 @@ <return type="void" /> <argument index="0" name="msdf" type="bool" /> <description> - If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. + If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field (MSDF) generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes. + [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts. </description> </method> <method name="set_oversampling"> diff --git a/doc/classes/HScrollBar.xml b/doc/classes/HScrollBar.xml index 3bdd739cdf..36ff070a37 100644 --- a/doc/classes/HScrollBar.xml +++ b/doc/classes/HScrollBar.xml @@ -19,6 +19,9 @@ <theme_item name="decrement_highlight" data_type="icon" type="Texture2D"> Displayed when the mouse cursor hovers over the decrement button. </theme_item> + <theme_item name="decrement_pressed" data_type="icon" type="Texture2D"> + Displayed when the decrement button is being pressed. + </theme_item> <theme_item name="grabber" data_type="style" type="StyleBox"> Used as texture for the grabber, the draggable element representing current scroll. </theme_item> @@ -34,6 +37,9 @@ <theme_item name="increment_highlight" data_type="icon" type="Texture2D"> Displayed when the mouse cursor hovers over the increment button. </theme_item> + <theme_item name="increment_pressed" data_type="icon" type="Texture2D"> + Displayed when the increment button is being pressed. + </theme_item> <theme_item name="scroll" data_type="style" type="StyleBox"> Used as background of this [ScrollBar]. </theme_item> diff --git a/doc/classes/Listener2D.xml b/doc/classes/Listener2D.xml deleted file mode 100644 index 27ee63d201..0000000000 --- a/doc/classes/Listener2D.xml +++ /dev/null @@ -1,35 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="Listener2D" inherits="Node2D" version="4.0"> - <brief_description> - Overrides the location sounds are heard from. - </brief_description> - <description> - Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D]. - If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function. - </description> - <tutorials> - </tutorials> - <methods> - <method name="clear_current"> - <return type="void" /> - <description> - Disables the [Listener2D]. If it's not set as current, this method will have no effect. - </description> - </method> - <method name="is_current" qualifiers="const"> - <return type="bool" /> - <description> - Returns [code]true[/code] if this [Listener2D] is currently active. - </description> - </method> - <method name="make_current"> - <return type="void" /> - <description> - Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled. - This method will have no effect if the [Listener2D] is not added to [SceneTree]. - </description> - </method> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 11124a1436..1df00f556a 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -5,15 +5,14 @@ </brief_description> <description> [MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. - Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. + Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code] or the "Main Loop Type" project setting is overwritten. Here is an example script implementing a simple [MainLoop]: - [b]FIXME:[/b] No longer valid after DisplayServer split and Input refactoring. - [codeblock] + [codeblocks] + [gdscript] + class_name CustomMainLoop extends MainLoop var time_elapsed = 0 - var keys_typed = [] - var quit = false func _initialize(): print("Initialized:") @@ -22,24 +21,41 @@ func _process(delta): time_elapsed += delta # Return true to end the main loop. - return quit - - func _input_event(event): - # Record keys. - if event is InputEventKey and event.pressed and !event.echo: - keys_typed.append(OS.get_keycode_string(event.keycode)) - # Quit on Escape press. - if event.keycode == KEY_ESCAPE: - quit = true - # Quit on any mouse click. - if event is InputEventMouseButton: - quit = true + return Input.get_mouse_button_mask() != 0 || Input.is_key_pressed(KEY_ESCAPE) func _finalize(): print("Finalized:") print(" End time: %s" % str(time_elapsed)) - print(" Keys typed: %s" % var2str(keys_typed)) - [/codeblock] + [/gdscript] + [csharp] + using Godot; + using System; + + public class CustomMainLoop : MainLoop + { + public float TimeElapsed = 0; + + public override void _Initialize() + { + GD.Print("Initialized:"); + GD.Print($" Starting Time: {TimeElapsed}"); + } + + public override bool _Process(float delta) + { + TimeElapsed += delta; + // Return true to end the main loop. + return Input.GetMouseButtonMask() != 0 || Input.IsKeyPressed((int)KeyList.Escape); + } + + private void _Finalize() + { + GD.Print("Finalized:"); + GD.Print($" End Time: {TimeElapsed}"); + } + } + [/csharp] + [/codeblocks] </description> <tutorials> </tutorials> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index bfa55c2d35..c774528a39 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -210,6 +210,8 @@ </constant> <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat"> </constant> + <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat"> + </constant> <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat"> </constant> <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat"> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index 9e0292f946..1d07647ea7 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -45,6 +45,13 @@ Returns the item's mesh. </description> </method> + <method name="get_item_mesh_transform" qualifiers="const"> + <return type="Transform3D" /> + <argument index="0" name="id" type="int" /> + <description> + Returns the transform applied to the item's mesh. + </description> + </method> <method name="get_item_name" qualifiers="const"> <return type="String" /> <argument index="0" name="id" type="int" /> @@ -102,6 +109,14 @@ Sets the item's mesh. </description> </method> + <method name="set_item_mesh_transform"> + <return type="void" /> + <argument index="0" name="id" type="int" /> + <argument index="1" name="mesh_transform" type="Transform3D" /> + <description> + Sets the transform to apply to the item's mesh. + </description> + </method> <method name="set_item_name"> <return type="void" /> <argument index="0" name="id" type="int" /> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index f97b2344a5..0e6b1e3e44 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -14,18 +14,21 @@ <return type="void" /> <description> Locks this [Mutex], blocks until it is unlocked by the current owner. + [b]Note:[/b] This function returns without blocking if the thread already has ownership of the mutex. </description> </method> <method name="try_lock"> <return type="int" enum="Error" /> <description> Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. + [b]Note:[/b] This function returns [constant OK] if the thread already has ownership of the mutex. </description> </method> <method name="unlock"> <return type="void" /> <description> Unlocks this [Mutex], leaving it to other threads. + [b]Note:[/b] If a thread called [method lock] or [method try_lock] multiple times while already having ownership of the mutex, it must also call [method unlock] the same number of times in order to unlock it correctly. </description> </method> </methods> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index cc790b7c28..4f5c2bbd6e 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -23,6 +23,7 @@ <argument index="0" name="point" type="Vector2" /> <description> Returns the angle between the node and the [code]point[/code] in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url] </description> </method> <method name="get_relative_transform_to_parent" qualifiers="const"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 757730f6c8..305258c8c5 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -215,7 +215,7 @@ <method name="get_locale" qualifiers="const"> <return type="String" /> <description> - Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code]. + Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code]. If you want only the language code and not the fully specified locale from the OS, you can use [method get_locale_language]. [code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case. [code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case. [code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case. @@ -223,6 +223,13 @@ [code]extra[/code] - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information. </description> </method> + <method name="get_locale_language" qualifiers="const"> + <return type="String" /> + <description> + Returns the host OS locale's 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url] as a string which should be consistent on all platforms. This is equivalent to extracting the [code]language[/code] part of the [method get_locale] string. + This can be used to narrow down fully specified locale strings to only the "common" language code, when you don't need the additional information about country code or variants. For example, for a French Canadian user with [code]fr_CA[/code] locale, this would return [code]fr[/code]. + </description> + </method> <method name="get_model_name" qualifiers="const"> <return type="String" /> <description> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index c9e9a0699c..ed045f8390 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -92,12 +92,12 @@ Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: [codeblocks] [gdscript] - var node = Node2D.new() - node.call("set", "position", Vector2(42, 0)) + var node = Node3D.new() + node.call("rotate", Vector3(1.0, 0.0, 0.0), 1.571) [/gdscript] [csharp] - var node = new Node2D(); - node.Call("set", "position", new Vector2(42, 0)); + var node = new Node3D(); + node.Call("rotate", new Vector3(1f, 0f, 0f), 1.571f); [/csharp] [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). @@ -110,12 +110,12 @@ Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: [codeblocks] [gdscript] - var node = Node2D.new() - node.call_deferred("set", "position", Vector2(42, 0)) + var node = Node3D.new() + node.call_deferred("rotate", Vector3(1.0, 0.0, 0.0), 1.571) [/gdscript] [csharp] - var node = new Node2D(); - node.CallDeferred("set", "position", new Vector2(42, 0)); + var node = new Node3D(); + node.CallDeferred("rotate", new Vector3(1f, 0f, 0f), 1.571f); [/csharp] [/codeblocks] [b]Note:[/b] In C#, the method name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined methods where you should use the same convention as in the C# source (typically PascalCase). @@ -129,12 +129,12 @@ Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array]. [codeblocks] [gdscript] - var node = Node2D.new() - node.callv("set", ["position", Vector2(42, 0)]) + var node = Node3D.new() + node.callv("rotate", [Vector3(1.0, 0.0, 0.0), 1.571]) [/gdscript] [csharp] - var node = new Node2D(); - node.Callv("set", new Godot.Collections.Array { "position", new Vector2(42, 0) }); + var node = new Node3D(); + node.Callv("rotate", new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f }); [/csharp] [/codeblocks] </description> @@ -331,7 +331,8 @@ <method name="get_class" qualifiers="const"> <return type="String" /> <description> - Returns the object's class as a [String]. + Returns the object's class as a [String]. See also [method is_class]. + [b]Note:[/b] [method get_class] does not take [code]class_name[/code] declarations into account. If the object has a [code]class_name[/code] defined, the base class name will be returned instead. </description> </method> <method name="get_incoming_connections" qualifiers="const"> @@ -441,7 +442,8 @@ <return type="bool" /> <argument index="0" name="class" type="String" /> <description> - Returns [code]true[/code] if the object inherits from the given [code]class[/code]. + Returns [code]true[/code] if the object inherits from the given [code]class[/code]. See also [method get_class]. + [b]Note:[/b] [method is_class] does not take [code]class_name[/code] declarations into account. If the object has a [code]class_name[/code] defined, [method is_class] will return [code]false[/code] for that name. </description> </method> <method name="is_connected" qualifiers="const"> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 1374496b52..618123855f 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -22,23 +22,23 @@ AddChild(scene); [/csharp] [/codeblocks] - [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidDynamicBody2D[/code] ([code]body[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblocks] [gdscript] # Create the objects. var node = Node2D.new() - var rigid = RigidBody2D.new() + var body = RigidDynamicBody2D.new() var collision = CollisionShape2D.new() # Create the object hierarchy. - rigid.add_child(collision) - node.add_child(rigid) + body.add_child(collision) + node.add_child(body) - # Change owner of `rigid`, but not of `collision`. - rigid.owner = node + # Change owner of `body`, but not of `collision`. + body.owner = node var scene = PackedScene.new() - # Only `node` and `rigid` are now packed. + # Only `node` and `body` are now packed. var result = scene.pack(node) if result == OK: var error = ResourceSaver.save("res://path/name.tscn", scene) # Or "user://..." @@ -48,18 +48,18 @@ [csharp] // Create the objects. var node = new Node2D(); - var rigid = new RigidBody2D(); + var body = new RigidDynamicBody2D(); var collision = new CollisionShape2D(); // Create the object hierarchy. - rigid.AddChild(collision); - node.AddChild(rigid); + body.AddChild(collision); + node.AddChild(body); - // Change owner of `rigid`, but not of `collision`. - rigid.Owner = node; + // Change owner of `body`, but not of `collision`. + body.Owner = node; var scene = new PackedScene(); - // Only `node` and `rigid` are now packed. + // Only `node` and `body` are now packed. Error result = scene.Pack(node); if (result == Error.Ok) { diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 335c3d254b..6e905eace6 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -169,7 +169,7 @@ <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor"> </constant> <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor"> - Number of active [RigidBody2D] nodes in the game. + Number of active [RigidDynamicBody2D] nodes in the game. </constant> <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor"> Number of collision pairs in the 2D physics engine. @@ -178,7 +178,7 @@ Number of islands in the 2D physics engine. </constant> <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor"> - Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. + Number of active [RigidDynamicBody3D] and [VehicleBody3D] nodes in the game. </constant> <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor"> Number of collision pairs in the 3D physics engine. diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml index b4d92475a1..8fa42a9596 100644 --- a/doc/classes/PhysicalBone2D.xml +++ b/doc/classes/PhysicalBone2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PhysicalBone2D" inherits="RigidBody2D" version="4.0"> +<class name="PhysicalBone2D" inherits="RigidDynamicBody2D" version="4.0"> <brief_description> A 2D node that can be used for physically aware bones in 2D. </brief_description> <description> - The [code]PhysicalBone2D[/code] node is a [RigidBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D. + The [code]PhysicalBone2D[/code] node is a [RigidDynamicBody2D]-based node that can be used to make [Bone2D] nodes in a [Skeleton2D] react to physics. This node is very similar to the [PhysicalBone3D] node, just for 2D instead of 3D. [b]Note:[/b] To have the Bone2D nodes visually follow the [code]PhysicalBone2D[/code] node, use a [SkeletonModification2DPhysicalBones] modification on the [Skeleton2D] node with the [Bone2D] nodes. [b]Note:[/b] The PhysicalBone2D node does not automatically create a [Joint2D] node to keep [code]PhysicalBone2D[/code] nodes together. You will need to create these manually. For most cases, you want to use a [PinJoint2D] node. The [code]PhysicalBone2D[/code] node can automatically configure the [Joint2D] node once it's been created as a child node. </description> diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml index 01c8933b51..56c34615ce 100644 --- a/doc/classes/PhysicsDirectBodyState2D.xml +++ b/doc/classes/PhysicsDirectBodyState2D.xml @@ -4,7 +4,7 @@ Direct access object to a physics body in the [PhysicsServer2D]. </brief_description> <description> - Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody2D._integrate_forces]. + Provides direct access to a physics body in the [PhysicsServer2D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody2D._integrate_forces]. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -108,7 +108,7 @@ <return type="int" /> <description> Returns the number of contacts this body has with other bodies. - [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]. + [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody2D.contact_monitor]. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml index 839a83cfc3..a7458ff495 100644 --- a/doc/classes/PhysicsDirectBodyState3D.xml +++ b/doc/classes/PhysicsDirectBodyState3D.xml @@ -4,7 +4,7 @@ Direct access object to a physics body in the [PhysicsServer3D]. </brief_description> <description> - Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidBody3D._integrate_forces]. + Provides direct access to a physics body in the [PhysicsServer3D], allowing safe changes to physics properties. This object is passed via the direct state callback of dynamic bodies, and is intended for changing the direct state of that body. See [method RigidDynamicBody3D._integrate_forces]. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -103,7 +103,7 @@ <return type="int" /> <description> Returns the number of contacts this body has with other bodies. - [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody3D.contact_monitor]. + [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidDynamicBody3D.contact_monitor]. </description> </method> <method name="get_contact_impulse" qualifiers="const"> diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index b3b7fcd956..7e5d7ca704 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -823,7 +823,7 @@ Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> </method> - <method name="world_margin_shape_create"> + <method name="world_boundary_shape_create"> <return type="RID" /> <description> </description> @@ -853,8 +853,8 @@ </constant> <constant name="SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH" value="7" enum="SpaceParameter"> </constant> - <constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType"> - This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. + <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> + This is the constant for creating world boundary shapes. A world boundary shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> This is the constant for creating separation ray shapes. A separation ray is defined by a length and separates itself from what is touching its far endpoint. Useful for character controllers. diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index 2fbe84b8b1..5497ae7412 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -855,11 +855,6 @@ Sets a pin_joint parameter (see [enum PinJointParam] constants). </description> </method> - <method name="plane_shape_create"> - <return type="RID" /> - <description> - </description> - </method> <method name="separation_ray_shape_create"> <return type="RID" /> <description> @@ -975,6 +970,11 @@ <description> </description> </method> + <method name="world_boundary_shape_create"> + <return type="RID" /> + <description> + </description> + </method> </methods> <constants> <constant name="JOINT_TYPE_PIN" value="0" enum="JointType"> @@ -1184,8 +1184,8 @@ <constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="G6DOFJointAxisFlag"> If [code]set[/code] there is a linear motor on this axis that targets a specific velocity. </constant> - <constant name="SHAPE_PLANE" value="0" enum="ShapeType"> - The [Shape3D] is a [WorldMarginShape3D]. + <constant name="SHAPE_WORLD_BOUNDARY" value="0" enum="ShapeType"> + The [Shape3D] is a [WorldBoundaryShape3D]. </constant> <constant name="SHAPE_SEPARATION_RAY" value="1" enum="ShapeType"> The [Shape3D] is a [SeparationRayShape3D]. @@ -1212,7 +1212,7 @@ The [Shape3D] is a [HeightMapShape3D]. </constant> <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType"> - The [Shape3D] is a [SoftBody3D]. + The [Shape3D] is used internally for a soft body. Any attempt to create this kind of shape results in an error. </constant> <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 21d974e233..22ed14743a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -279,6 +279,9 @@ <member name="audio/driver/mix_rate" type="int" setter="" getter="" default="44100"> The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system. </member> + <member name="audio/driver/mix_rate.web" type="int" setter="" getter="" default="0"> + Safer override for [member audio/driver/mix_rate] in the Web platform. Here [code]0[/code] means "let the browser choose" (since some browsers do not like forcing the mix rate). + </member> <member name="audio/driver/output_latency" type="int" setter="" getter="" default="15"> Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. </member> @@ -328,6 +331,9 @@ <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when deprecated keywords are used. </member> + <member name="debug/gdscript/warnings/empty_file" type="bool" setter="" getter="" default="true"> + If [code]true[/code], enables warnings when an empty file is parsed. + </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings. </member> @@ -625,19 +631,19 @@ </member> <member name="input/ui_text_backspace_all_to_left" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_backspace_all_to_left.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_backspace_all_to_left.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_backspace_word" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_backspace_word.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_backspace_word.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_document_end.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_document_end.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_document_start" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_document_start.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_document_start.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_down" type="Dictionary" setter="" getter=""> </member> @@ -645,11 +651,11 @@ </member> <member name="input/ui_text_caret_line_end" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_line_end.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_line_end.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_line_start" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_line_start.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_line_start.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_page_down" type="Dictionary" setter="" getter=""> </member> @@ -661,11 +667,11 @@ </member> <member name="input/ui_text_caret_word_left" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_word_left.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_word_left.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_caret_word_right" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_caret_word_right.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_caret_word_right.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_completion_accept" type="Dictionary" setter="" getter=""> </member> @@ -679,11 +685,11 @@ </member> <member name="input/ui_text_delete_all_to_right" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_delete_all_to_right.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_delete_all_to_right.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_delete_word" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_delete_word.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_delete_word.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_indent" type="Dictionary" setter="" getter=""> </member> @@ -695,11 +701,11 @@ </member> <member name="input/ui_text_scroll_down" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_scroll_down.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_scroll_down.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_scroll_up" type="Dictionary" setter="" getter=""> </member> - <member name="input/ui_text_scroll_up.osx" type="Dictionary" setter="" getter=""> + <member name="input/ui_text_scroll_up.macos" type="Dictionary" setter="" getter=""> </member> <member name="input/ui_text_select_all" type="Dictionary" setter="" getter=""> </member> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index c0d7cca840..b5be04fb01 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -3801,21 +3801,18 @@ <constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale"> </constant> <constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA"> - Multisample antialiasing is disabled. + Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting. </constant> <constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA"> - Multisample antialiasing uses 2 samples per pixel. + Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance. </constant> <constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA"> - Multisample antialiasing uses 4 samples per pixel. + Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance. </constant> <constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA"> - Multisample antialiasing uses 8 samples per pixel. + Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware. </constant> - <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA"> - Multisample antialiasing uses 16 samples per pixel. - </constant> - <constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA"> + <constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA"> </constant> <constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA"> </constant> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 65dedf5280..efb0339aa7 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -16,7 +16,8 @@ <return type="Resource" /> <argument index="0" name="subresources" type="bool" default="false" /> <description> - Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources. + Duplicates the resource, returning a new resource with the exported members copied. [b]Note:[/b] To duplicate the resource the constructor is called without arguments. This method will error when the constructor doesn't have default values. + By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources. [b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared. [b]Note:[/b] When duplicating a resource, only [code]export[/code]ed properties are copied. Other properties will be set to their default value in the new resource. </description> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index e77232a613..50db1dc122 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -5,8 +5,9 @@ </brief_description> <description> Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights. - [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. + [b]Note:[/b] Assignments to [member text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member text] will erase previous edits made from other manual sources such as [method append_text] and the [code]push_*[/code] / [method pop] methods. [b]Note:[/b] RichTextLabel doesn't support entangled BBCode tags. For example, instead of using [code][b]bold[i]bold italic[/b]italic[/i][/code], use [code][b]bold[i]bold italic[/i][/b][i]italic[/i][/code]. + [b]Note:[/b] [code]push_*/pop[/code] functions won't affect BBCode. [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property. </description> <tutorials> @@ -34,18 +35,18 @@ Adds raw non-BBCode-parsed text to the tag stack. </description> </method> - <method name="append_bbcode"> + <method name="append_text"> <return type="int" enum="Error" /> <argument index="0" name="bbcode" type="String" /> <description> Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful. - [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_bbcode] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member bbcode_text] instead of using [method append_bbcode]. + [b]Note:[/b] Using this method, you can't close a tag that was opened in a previous [method append_text] call. This is done to improve performance, especially when updating large RichTextLabels since rebuilding the whole BBCode every time would be slower. If you absolutely need to close a tag in a future method call, append the [member text] instead of using [method append_text]. </description> </method> <method name="clear"> <return type="void" /> <description> - Clears the tag stack and sets [member bbcode_text] to an empty string. + Clears the tag stack and sets [member text] to an empty string. </description> </method> <method name="get_content_height" qualifiers="const"> @@ -66,6 +67,12 @@ Returns the total number of paragraphs (newlines or [code]p[/code] tags in the tag stack's text tags). Considers wrapped text as one paragraph. </description> </method> + <method name="get_parsed_text" qualifiers="const"> + <return type="String" /> + <description> + Returns the text without BBCode mark-up. + </description> + </method> <method name="get_selected_text" qualifiers="const"> <return type="String" /> <description> @@ -125,7 +132,7 @@ <return type="int" enum="Error" /> <argument index="0" name="bbcode" type="String" /> <description> - The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully. + The assignment version of [method append_text]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully. </description> </method> <method name="parse_expressions_for_values"> @@ -367,10 +374,6 @@ <member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false"> If [code]true[/code], the label uses BBCode formatting. </member> - <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default=""""> - The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. - [b]Note:[/b] It is unadvised to use the [code]+=[/code] operator with [code]bbcode_text[/code] (e.g. [code]bbcode_text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call. - </member> <member name="custom_effects" type="Array" setter="set_effects" getter="get_effects" default="[]"> The currently installed custom effects. This is an array of [RichTextEffect]s. To add a custom effect, it's more convenient to use [method install_effect]. @@ -412,8 +415,8 @@ The number of spaces associated with a single tab length. Does not affect [code]\t[/code] in text tags, only indent tags. </member> <member name="text" type="String" setter="set_text" getter="get_text" default=""""> - The raw text of the label. - When set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]. + The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. + [b]Note:[/b] If [member bbcode_enabled] is [code]true[/code], it is unadvised to use the [code]+=[/code] operator with [code]text[/code] (e.g. [code]text += "some string"[/code]) as it replaces the whole text and can cause slowdowns. Use [method append_text] for adding text instead, unless you absolutely need to close a tag that was opened in an earlier method call. </member> <member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="Control.TextDirection" default="0"> Base text writing direction. diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidDynamicBody2D.xml index 0702955495..059379242b 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidDynamicBody2D.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody2D" inherits="PhysicsBody2D" version="4.0"> +<class name="RigidDynamicBody2D" inherits="PhysicsBody2D" version="4.0"> <brief_description> Physics Body which is moved by 2D physics simulation. Useful for objects that have gravity and can be pushed by other objects. </brief_description> <description> - This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. - A RigidBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. - [b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. + This node implements simulated 2D physics. You do not control a RigidDynamicBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties. + A RigidDynamicBody2D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. + [b]Note:[/b] You should not change a RigidDynamicBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime. If you need to override the default physics behavior or add a transformation at runtime, you can write a custom force integration. See [member custom_integrator]. The center of mass is always located at the node's origin without taking into account the [CollisionShape2D] centroid offsets. @@ -103,17 +103,17 @@ The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration. When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed. </member> - <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidBody2D.CenterOfMassMode" default="0"> + <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidDynamicBody2D.CenterOfMassMode" default="0"> Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> - If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. + If [code]true[/code], the body will emit signals when it collides with another RigidDynamicBody2D. See also [member contacts_reported]. </member> <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code]. [b]Note:[/b] The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end). </member> - <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0"> + <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidDynamicBody2D.CCDMode" default="0"> Continuous collision detection mode. Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details. </member> @@ -137,7 +137,7 @@ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody2D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. For a body that uses only Static or Kinematic mode, use [StaticBody2D] or [AnimatableBody2D] instead. </member> @@ -170,11 +170,11 @@ <argument index="2" name="body_shape" type="int" /> <argument index="3" name="local_shape" type="int" /> <description> - Emitted when one of this RigidBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when one of this RigidDynamicBody2D's [Shape2D]s collides with another [PhysicsBody2D] or [TileMap]'s [Shape2D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. - [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. </description> </signal> <signal name="body_shape_exited"> @@ -183,11 +183,11 @@ <argument index="2" name="body_shape" type="int" /> <argument index="3" name="local_shape" type="int" /> <description> - Emitted when the collision between one of this RigidBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. + Emitted when the collision between one of this RigidDynamicBody2D's [Shape2D]s and another [PhysicsBody2D] or [TileMap]'s [Shape2D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [TileMap]s are detected if the [TileSet] has Collision [Shape2D]s. [code]body_id[/code] the [RID] of the other [PhysicsBody2D] or [TileSet]'s [CollisionObject2D] used by the [PhysicsServer2D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody2D] or [TileMap]. [code]body_shape[/code] the index of the [Shape2D] of the other [PhysicsBody2D] or [TileMap] used by the [PhysicsServer2D]. - [code]local_shape[/code] the index of the [Shape2D] of this RigidBody2D used by the [PhysicsServer2D]. + [code]local_shape[/code] the index of the [Shape2D] of this RigidDynamicBody2D used by the [PhysicsServer2D]. </description> </signal> <signal name="sleeping_state_changed"> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidDynamicBody3D.xml index 1be35b0576..9b6bcd840b 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidDynamicBody3D.xml @@ -1,14 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="RigidBody3D" inherits="PhysicsBody3D" version="4.0"> +<class name="RigidDynamicBody3D" inherits="PhysicsBody3D" version="4.0"> <brief_description> Physics Body which is moved by 3D physics simulation. Useful for objects that have gravity and can be pushed by other objects. </brief_description> <description> - This is the node that implements full 3D physics. This means that you do not control a RigidBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. - A RigidBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. - [b]Note:[/b] Don't change a RigidBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. + This is the node that implements full 3D physics. This means that you do not control a RigidDynamicBody3D directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. + A RigidDynamicBody3D has 4 behavior [member mode]s: Dynamic, Static, DynamicLocked, and Kinematic. + [b]Note:[/b] Don't change a RigidDynamicBody3D's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. - With Bullet physics (the default), the center of mass is the RigidBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers. + With Bullet physics (the default), the center of mass is the RigidDynamicBody3D center. With GodotPhysics, the center of mass is the average of the [CollisionShape3D] centers. </description> <tutorials> <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -80,7 +80,7 @@ <method name="get_inverse_inertia_tensor" qualifiers="const"> <return type="Basis" /> <description> - Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidBody3D]. + Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the [RigidDynamicBody3D]. </description> </method> <method name="set_axis_velocity"> @@ -93,11 +93,11 @@ </methods> <members> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> - Damps RigidBody3D's rotational forces. + Damps RigidDynamicBody3D's rotational forces. See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping. </member> <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3(0, 0, 0)"> - RigidBody3D's rotational velocity. + RigidDynamicBody3D's rotational velocity. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. @@ -106,11 +106,11 @@ The body's custom center of mass, relative to the body's origin position, when [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_CUSTOM]. This is the balanced point of the body, where applied forces only cause linear acceleration. Applying forces outside of the center of mass causes angular acceleration. When [member center_of_mass_mode] is set to [constant CENTER_OF_MASS_MODE_AUTO] (default value), the center of mass is automatically computed. </member> - <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidBody3D.CenterOfMassMode" default="0"> + <member name="center_of_mass_mode" type="int" setter="set_center_of_mass_mode" getter="get_center_of_mass_mode" enum="RigidDynamicBody3D.CenterOfMassMode" default="0"> Defines the way the body's center of mass is set. See [enum CenterOfMassMode] for possible values. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> - If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. See also [member contacts_reported]. + If [code]true[/code], the RigidDynamicBody3D will emit signals when it collides with another RigidDynamicBody3D. See also [member contacts_reported]. </member> <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to [code]true[/code]. @@ -124,7 +124,7 @@ If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> - This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. + This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidDynamicBody3D's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> <member name="inertia" type="Vector3" setter="set_inertia" getter="get_inertia" default="Vector3(0, 0, 0)"> The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body on each axis. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value. @@ -140,7 +140,7 @@ <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody3D.Mode" default="0"> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidDynamicBody3D.Mode" default="0"> The body's mode. See [enum Mode] for possible values. For a body that uses only Static or Kinematic mode, use [StaticBody3D] or [AnimatableBody3D] instead. </member> @@ -173,11 +173,11 @@ <argument index="2" name="body_shape" type="int" /> <argument index="3" name="local_shape" type="int" /> <description> - Emitted when one of this RigidBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when one of this RigidDynamicBody3D's [Shape3D]s collides with another [PhysicsBody3D] or [GridMap]'s [Shape3D]s. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. - [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> @@ -187,11 +187,11 @@ <argument index="2" name="body_shape" type="int" /> <argument index="3" name="local_shape" type="int" /> <description> - Emitted when the collision between one of this RigidBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. + Emitted when the collision between one of this RigidDynamicBody3D's [Shape3D]s and another [PhysicsBody3D] or [GridMap]'s [Shape3D]s ends. Requires [member contact_monitor] to be set to [code]true[/code] and [member contacts_reported] to be set high enough to detect all the collisions. [GridMap]s are detected if the [MeshLibrary] has Collision [Shape3D]s. [code]body_id[/code] the [RID] of the other [PhysicsBody3D] or [MeshLibrary]'s [CollisionObject3D] used by the [PhysicsServer3D]. [GridMap]s are detected if the Meshes have [Shape3D]s. [code]body[/code] the [Node], if it exists in the tree, of the other [PhysicsBody3D] or [GridMap]. [code]body_shape[/code] the index of the [Shape3D] of the other [PhysicsBody3D] or [GridMap] used by the [PhysicsServer3D]. - [code]local_shape[/code] the index of the [Shape3D] of this RigidBody3D used by the [PhysicsServer3D]. + [code]local_shape[/code] the index of the [Shape3D] of this RigidDynamicBody3D used by the [PhysicsServer3D]. [b]Note:[/b] Bullet physics cannot identify the shape index when using a [ConcavePolygonShape3D]. Don't use multiple [CollisionShape3D]s when using a [ConcavePolygonShape3D] with Bullet physics if you need shape indices. </description> </signal> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index e81eff35ac..9a38e52b23 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -219,7 +219,7 @@ </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: - - 2D and 3D physics will be stopped. + - 2D and 3D physics will be stopped. This includes signals and collision detection. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. </member> <member name="root" type="Window" setter="" getter="get_root"> diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 2f340adb9f..c2b514f232 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -216,7 +216,7 @@ <argument index="0" name="exception" type="RID" /> <description> Adds a collision exception to the physical bone. - Works just like the [RigidBody3D] node. + Works just like the [RigidDynamicBody3D] node. </description> </method> <method name="physical_bones_remove_collision_exception"> @@ -224,7 +224,7 @@ <argument index="0" name="exception" type="RID" /> <description> Removes a collision exception to the physical bone. - Works just like the [RigidBody3D] node. + Works just like the [RigidDynamicBody3D] node. </description> </method> <method name="physical_bones_start_simulation"> diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftDynamicBody3D.xml index d5f0e3c95c..f999f77e78 100644 --- a/doc/classes/SoftBody3D.xml +++ b/doc/classes/SoftDynamicBody3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="SoftBody3D" inherits="MeshInstance3D" version="4.0"> +<class name="SoftDynamicBody3D" inherits="MeshInstance3D" version="4.0"> <brief_description> A soft mesh physics body. </brief_description> @@ -91,16 +91,16 @@ </methods> <members> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> - The physics layers this SoftBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask]. + The physics layers this SoftDynamicBody3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask]. [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this SoftBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer]. + The physics layers this SoftDynamicBody3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer]. [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> </member> - <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="SoftBody3D.DisableMode" default="0"> + <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="SoftDynamicBody3D.DisableMode" default="0"> Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes. </member> <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0"> @@ -108,23 +108,23 @@ <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5"> </member> <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")"> - [NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping. + [NodePath] to a [CollisionObject3D] this SoftDynamicBody3D should avoid clipping. </member> <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0"> </member> <member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> - If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s. + If [code]true[/code], the [SoftDynamicBody3D] will respond to [RayCast3D]s. </member> <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5"> Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0"> - The SoftBody3D's mass. + The SoftDynamicBody3D's mass. </member> </members> <constants> <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode"> - When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [SoftBody3D]. + When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [SoftDynamicBody3D]. Automatically re-added to the physics simulation when the [Node] is processed again. </constant> <constant name="DISABLE_MODE_KEEP_ACTIVE" value="1" enum="DisableMode"> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 0344c3e0d1..9cbe0bdb40 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 2D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody2D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidDynamicBody2D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/StaticBody3D.xml b/doc/classes/StaticBody3D.xml index 4cb51b60ec..6e2377def0 100644 --- a/doc/classes/StaticBody3D.xml +++ b/doc/classes/StaticBody3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Static body for 3D physics. - A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidBody3D], it doesn't consume any CPU resources as long as they don't move. + A static body is a simple body that can't be moved by external forces or contacts. It is ideal for implementing objects in the environment, such as walls or platforms. In contrast to [RigidDynamicBody3D], it doesn't consume any CPU resources as long as they don't move. They have extra functionalities to move and affect other bodies: [b]Static transform change:[/b] Static bodies can be moved by animation or script. In this case, they are just teleported and don't affect other bodies on their path. [b]Constant velocity:[/b] When [member constant_linear_velocity] or [member constant_angular_velocity] is set, static bodies don't move themselves but affect touching bodies as if they were moving. This is useful for simulating conveyor belts or conveyor wheels. diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index 59ab724f48..40f6075528 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -120,6 +120,7 @@ <members> <member name="anti_aliasing" type="bool" setter="set_anti_aliased" getter="is_anti_aliased" default="true"> Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners. + [b]Note:[/b] When using beveled corners with 45-degree angles ([member corner_detail] = 1), it is recommended to set [member anti_aliasing] to [code]false[/code] to ensure crisp visuals and avoid possible visual glitches. </member> <member name="anti_aliasing_size" type="float" setter="set_aa_size" getter="get_aa_size" default="0.625"> This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect. diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml index d7af2204cf..661c4f05ef 100644 --- a/doc/classes/TextServer.xml +++ b/doc/classes/TextServer.xml @@ -624,7 +624,8 @@ <argument index="0" name="font_rid" type="RID" /> <argument index="1" name="msdf" type="bool" /> <description> - If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. + If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. MSDF rendering allows displaying the font at any scaling factor without blurriness, and without incurring a CPU cost when the font size changes (since the font no longer needs to be rasterized on the CPU). As a downside, font hinting is not available with MSDF. The lack of font hinting may result in less crisp and less readable fonts at small sizes. + [b]Note:[/b] MSDF font rendering does not render glyphs with overlapping shapes correctly. Overlapping shapes are not valid per the OpenType standard, but are still commonly found in many font files, especially those converted by Google Fonts. To avoid issues with overlapping glyphs, consider downloading the font file directly from the type foundry instead of relying on Google Fonts. </description> </method> <method name="font_set_oversampling"> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 029848be33..a002166664 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -27,13 +27,14 @@ <method name="get_loaded_locales" qualifiers="const"> <return type="Array" /> <description> - Returns an Array of all loaded locales of the game. + Returns an array of all loaded locales of the project. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String" /> <description> - Returns the current locale of the game. + Returns the current locale of the project. + See also [method OS.get_locale] and [method OS.get_locale_language] to query the locale of the user system. </description> </method> <method name="get_locale_name" qualifiers="const"> @@ -75,7 +76,8 @@ <return type="void" /> <argument index="0" name="locale" type="String" /> <description> - Sets the locale of the game. + Sets the locale of the project. The [code]locale[/code] string will be standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]). + If translations have been loaded beforehand for the new locale, they will be applied. </description> </method> <method name="translate" qualifiers="const"> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 372a6e7ebf..ede6e2fdd5 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -58,8 +58,8 @@ [codeblock] var tween = create_tween().set_parallel(true) tween.tween_property(...) - tween.tween_property(...) #will run parallelly with above - tween.chain().tween_property(...) #will run after two above are finished + tween.tween_property(...) # Will run parallelly with above. + tween.chain().tween_property(...) # Will run after two above are finished. [/codeblock] </description> </method> @@ -215,11 +215,9 @@ Creates and appends an [IntervalTweener]. This method can be used to create delays in the tween animation, as an alternative for using the delay in other [Tweener]s or when there's no animation (in which case the [Tween] acts as a timer). [code]time[/code] is the length of the interval, in seconds. Example: creating an interval in code execution. [codeblock] - #... some code - var tween = create_tween() - tween.tween_interval(2) - await tween.finished - #... more code + # ... some code + await create_tween().tween_interval(2).finished + # ... more code [/codeblock] Example: creating an object that moves back and forth and jumps every few seconds. [codeblock] @@ -236,15 +234,15 @@ <method name="tween_method"> <return type="MethodTweener" /> <argument index="0" name="method" type="Callable" /> - <argument index="1" name="from" type="float" /> - <argument index="2" name="to" type="float" /> + <argument index="1" name="from" type="Variant" /> + <argument index="2" name="to" type="Variant" /> <argument index="3" name="duration" type="float" /> <description> Creates and appends a [MethodTweener]. This method is similar to a combination of [method tween_callback] and [method tween_property]. It calls a method over time with a tweened value provided as an argument. The value is tweened between [code]from[/code] and [code]to[/code] over the time specified by [code]duration[/code], in seconds. Use [method Callable.bind] to bind additional arguments for the call. You can use [method MethodTweener.set_ease] and [method MethodTweener.set_trans] to tweak the easing and transition of the value or [method MethodTweener.set_delay] to delay the tweening. Example: making a 3D object look from one point to another point. [codeblock] var tween = create_tween() - tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) #the look_at() method takes up vector as second argument + tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) # The look_at() method takes up vector as second argument. [/codeblock] Example: setting a text of a [Label], using an intermediate method and after a delay. [codeblock] diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 98a0aea0c7..519cc9c137 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -23,6 +23,9 @@ <theme_item name="decrement_highlight" data_type="icon" type="Texture2D"> Displayed when the mouse cursor hovers over the decrement button. </theme_item> + <theme_item name="decrement_pressed" data_type="icon" type="Texture2D"> + Displayed when the decrement button is being pressed. + </theme_item> <theme_item name="grabber" data_type="style" type="StyleBox"> Used as texture for the grabber, the draggable element representing current scroll. </theme_item> @@ -38,6 +41,9 @@ <theme_item name="increment_highlight" data_type="icon" type="Texture2D"> Displayed when the mouse cursor hovers over the increment button. </theme_item> + <theme_item name="increment_pressed" data_type="icon" type="Texture2D"> + Displayed when the increment button is being pressed. + </theme_item> <theme_item name="scroll" data_type="style" type="StyleBox"> Used as background of this [ScrollBar]. </theme_item> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index ab4d0e181a..e61f1fe951 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -56,6 +56,7 @@ <description> Returns this vector's angle with respect to the positive X axis, or [code](1, 0)[/code] vector, in radians. For example, [code]Vector2.RIGHT.angle()[/code] will return zero, [code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return [code]-PI / 4[/code] (a negative eighth turn, or -45 degrees). + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle.png]Illustration of the returned angle.[/url] Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]. </description> </method> @@ -64,6 +65,7 @@ <argument index="0" name="to" type="Vector2" /> <description> Returns the angle to the given vector, in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to.png]Illustration of the returned angle.[/url] </description> </method> <method name="angle_to_point" qualifiers="const"> @@ -71,6 +73,7 @@ <argument index="0" name="to" type="Vector2" /> <description> Returns the angle between the line connecting the two points and the X axis, in radians. + [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/vector2_angle_to_point.png]Illustration of the returned angle.[/url] </description> </method> <method name="aspect" qualifiers="const"> diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 90d0591949..21a37f7b53 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="VehicleBody3D" inherits="RigidBody3D" version="4.0"> +<class name="VehicleBody3D" inherits="RigidDynamicBody3D" version="4.0"> <brief_description> Physics body that simulates the behavior of a car. </brief_description> @@ -15,10 +15,10 @@ </methods> <members> <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0"> - Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. + Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. </member> <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0"> - Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. + Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 35f1189a06..5b4511beab 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -32,7 +32,7 @@ </methods> <members> <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0"> - Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. + Slows down the wheel by applying a braking force. The wheel is only slowed down if it is in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidDynamicBody3D.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. </member> <member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" default="0.83"> The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car. @@ -41,7 +41,7 @@ The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5. </member> <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0"> - Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. + Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the wheel reversing. </member> @@ -49,7 +49,7 @@ The steering angle for the wheel. Setting this to a non-zero value will result in the vehicle turning when it's moving. </member> <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0"> - The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number. + The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidDynamicBody3D.mass] of the [VehicleBody3D] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number. </member> <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness" default="5.88"> This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index a02a23517f..06a7177bfc 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -321,10 +321,7 @@ <constant name="MSAA_8X" value="3" enum="MSAA"> Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware. </constant> - <constant name="MSAA_16X" value="4" enum="MSAA"> - Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware. - </constant> - <constant name="MSAA_MAX" value="5" enum="MSAA"> + <constant name="MSAA_MAX" value="4" enum="MSAA"> Represents the size of the [enum MSAA] enum. </constant> <constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA"> diff --git a/doc/classes/VisibleOnScreenEnabler3D.xml b/doc/classes/VisibleOnScreenEnabler3D.xml index 3205d6b415..f781ef9749 100644 --- a/doc/classes/VisibleOnScreenEnabler3D.xml +++ b/doc/classes/VisibleOnScreenEnabler3D.xml @@ -4,7 +4,7 @@ Enables certain nodes only when approximately visible. </brief_description> <description> - The VisibleOnScreenEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself. + The VisibleOnScreenEnabler3D will disable [RigidDynamicBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibleOnScreenEnabler3D itself. If you just want to receive notifications, use [VisibleOnScreenNotifier3D] instead. [b]Note:[/b] VisibleOnScreenEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3.dot]. [b]Note:[/b] VisibleOnScreenEnabler3D will not affect nodes added after scene initialization. diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index d7b156cc57..15d844aacb 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Window" inherits="Viewport" version="4.0"> <brief_description> + Base class for all windows. </brief_description> <description> + A node that creates a window. </description> <tutorials> </tutorials> @@ -10,6 +12,7 @@ <method name="can_draw" qualifiers="const"> <return type="bool" /> <description> + Returns whether the window is being drawn to the screen. </description> </method> <method name="child_controls_changed"> @@ -27,6 +30,7 @@ <return type="bool" /> <argument index="0" name="flag" type="int" enum="Window.Flags" /> <description> + Returns [code]true[/code] if the flag is set. </description> </method> <method name="get_layout_direction" qualifiers="const"> @@ -38,6 +42,7 @@ <method name="get_real_size" qualifiers="const"> <return type="Vector2i" /> <description> + Returns the window's size including its border. </description> </method> <method name="get_theme_color" qualifiers="const"> @@ -87,11 +92,13 @@ <method name="grab_focus"> <return type="void" /> <description> + Causes the window to grab focus, allowing it to receive user input. </description> </method> <method name="has_focus" qualifiers="const"> <return type="bool" /> <description> + Returns [code]true[/code] if the window is focused. </description> </method> <method name="has_theme_color" qualifiers="const"> @@ -148,6 +155,7 @@ <method name="is_embedded" qualifiers="const"> <return type="bool" /> <description> + Returns [code]true[/code] if the window is currently embedded in another window. </description> </method> <method name="is_layout_rtl" qualifiers="const"> @@ -212,6 +220,7 @@ <argument index="0" name="flag" type="int" enum="Window.Flags" /> <argument index="1" name="enabled" type="bool" /> <description> + Sets a specified window flag. </description> </method> <method name="set_ime_active"> @@ -247,11 +256,13 @@ </methods> <members> <member name="always_on_top" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the window will be on top of all other windows. </member> <member name="auto_translate" type="bool" setter="set_auto_translate" getter="is_auto_translating" default="true"> Toggles if any text should automatically change to its translated version depending on the current locale. </member> <member name="borderless" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the window will have no borders. </member> <member name="content_scale_aspect" type="int" setter="set_content_scale_aspect" getter="get_content_scale_aspect" enum="Window.ContentScaleAspect" default="0"> </member> @@ -260,6 +271,7 @@ <member name="content_scale_size" type="Vector2i" setter="set_content_scale_size" getter="get_content_scale_size" default="Vector2i(0, 0)"> </member> <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0"> + The screen the window is currently on. </member> <member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> </member> @@ -268,16 +280,21 @@ <member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" default="Vector2i(0, 0)"> </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Window.Mode" default="0"> + Set's the window's current mode. + [b]Note:[/b] Fullscreen mode is not exclusive fullscreen on Windows and Linux. </member> <member name="position" type="Vector2i" setter="set_position" getter="get_position" default="Vector2i(0, 0)"> + The window's position in pixels. </member> <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(100, 100)"> + The window's size in pixels. </member> <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> </member> <member name="theme_type_variation" type="StringName" setter="set_theme_type_variation" getter="get_theme_type_variation" default="&"""> </member> <member name="title" type="String" setter="set_title" getter="get_title" default=""""> + The window's title. </member> <member name="transient" type="bool" setter="set_transient" getter="is_transient" default="false"> </member> @@ -286,8 +303,10 @@ <member name="unfocusable" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> <member name="unresizable" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the window can't be resized. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]true[/code], the window is visible. </member> <member name="wrap_controls" type="bool" setter="set_wrap_controls" getter="is_wrapping_controls" default="false"> </member> @@ -340,20 +359,26 @@ <constant name="NOTIFICATION_VISIBILITY_CHANGED" value="30"> </constant> <constant name="MODE_WINDOWED" value="0" enum="Mode"> + Windowed mode. </constant> <constant name="MODE_MINIMIZED" value="1" enum="Mode"> + Minimized window mode. </constant> <constant name="MODE_MAXIMIZED" value="2" enum="Mode"> + Maximized window mode. </constant> <constant name="MODE_FULLSCREEN" value="3" enum="Mode"> Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project. Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. </constant> <constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags"> + The window's ability to be resized. </constant> <constant name="FLAG_BORDERLESS" value="1" enum="Flags"> + Borderless window. </constant> <constant name="FLAG_ALWAYS_ON_TOP" value="2" enum="Flags"> + Flag for making the window always on top of all other windows. </constant> <constant name="FLAG_TRANSPARENT" value="3" enum="Flags"> </constant> diff --git a/doc/classes/WorldMarginShape2D.xml b/doc/classes/WorldBoundaryShape2D.xml index 1839ab16ad..190f289601 100644 --- a/doc/classes/WorldMarginShape2D.xml +++ b/doc/classes/WorldBoundaryShape2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="WorldMarginShape2D" inherits="Shape2D" version="4.0"> +<class name="WorldBoundaryShape2D" inherits="Shape2D" version="4.0"> <brief_description> - Line shape for 2D collisions. + World boundary shape for 2D collisions. </brief_description> <description> - Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. + World boundary shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. </description> <tutorials> </tutorials> diff --git a/doc/classes/WorldBoundaryShape3D.xml b/doc/classes/WorldBoundaryShape3D.xml new file mode 100644 index 0000000000..837b023a58 --- /dev/null +++ b/doc/classes/WorldBoundaryShape3D.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0"> + <brief_description> + World boundary shape for 3D collisions. + </brief_description> + <description> + World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)"> + The [Plane] used by the [WorldBoundaryShape3D] for collision. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/WorldMarginShape3D.xml b/doc/classes/WorldMarginShape3D.xml deleted file mode 100644 index 9a26f254f1..0000000000 --- a/doc/classes/WorldMarginShape3D.xml +++ /dev/null @@ -1,20 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WorldMarginShape3D" inherits="Shape3D" version="4.0"> - <brief_description> - Infinite plane shape for 3D collisions. - </brief_description> - <description> - An infinite plane shape for 3D collisions. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldMarginShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)"> - The [Plane] used by the [WorldMarginShape3D] for collision. - </member> - </members> - <constants> - </constants> -</class> diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index 83702ea2cc..4a163b7c10 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -30,6 +30,7 @@ #include "register_driver_types.h" +#include "core/extension/native_extension_manager.h" #include "drivers/png/image_loader_png.h" #include "drivers/png/resource_saver_png.h" @@ -54,7 +55,9 @@ void unregister_core_driver_types() { } void register_driver_types() { + NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER); } void unregister_driver_types() { + NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_DRIVER); } diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 38ec79c45f..cf0b725cfc 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -813,7 +813,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // When using split command lists, this is // implemented internally using secondary command // buffers. As they can be created in threads, - // each needs it's own command pool. + // each needs its own command pool. struct SplitDrawListAllocator { VkCommandPool command_pool = VK_NULL_HANDLE; diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp index c14e3f0e93..bb0123e536 100644 --- a/drivers/vulkan/vulkan_context.cpp +++ b/drivers/vulkan/vulkan_context.cpp @@ -275,22 +275,21 @@ Error VulkanContext::_obtain_vulkan_version() { if (res == VK_SUCCESS) { vulkan_major = VK_VERSION_MAJOR(api_version); vulkan_minor = VK_VERSION_MINOR(api_version); - uint32_t vulkan_patch = VK_VERSION_PATCH(api_version); - - print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch)); + vulkan_patch = VK_VERSION_PATCH(api_version); } else { // according to the documentation this shouldn't fail with anything except a memory allocation error // in which case we're in deep trouble anyway ERR_FAIL_V(ERR_CANT_CREATE); } } else { - print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0"); + print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0."); } // we don't go above 1.2 if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) { vulkan_major = 1; vulkan_minor = 2; + vulkan_patch = 0; } return OK; @@ -759,7 +758,9 @@ Error VulkanContext::_create_physical_device() { } } - print_line("Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name); + print_line( + "Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch) + + " - " + "Using Vulkan Device #" + itos(device_index) + ": " + device_vendor + " - " + device_name); device_api_version = gpu_props.apiVersion; diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h index 19ea806616..ae7c697be8 100644 --- a/drivers/vulkan/vulkan_context.h +++ b/drivers/vulkan/vulkan_context.h @@ -85,6 +85,7 @@ private: // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise uint32_t vulkan_major = 1; uint32_t vulkan_minor = 0; + uint32_t vulkan_patch = 0; SubgroupCapabilities subgroup_capabilities; MultiviewCapabilities multiview_capabilities; diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 0b5cfceadc..276fda2a8f 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -499,7 +499,7 @@ Error AudioDriverWASAPI::finish_capture_device() { Error AudioDriverWASAPI::init() { mix_rate = GLOBAL_GET("audio/driver/mix_rate"); - target_latency_ms = GLOBAL_GET("audio/output_latency"); + target_latency_ms = GLOBAL_GET("audio/driver/output_latency"); Error err = init_render_device(); if (err != OK) { diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp index 7aa63f899b..6789b5be00 100644 --- a/editor/action_map_editor.cpp +++ b/editor/action_map_editor.cpp @@ -248,10 +248,8 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> & k->set_pressed(false); // to avoid serialisation of 'pressed' property - doesn't matter for actions anyway. // Maintain physical keycode option state if (physical_key_checkbox->is_pressed()) { - k->set_physical_keycode(k->get_keycode()); k->set_keycode(KEY_NONE); } else { - k->set_keycode((Key)k->get_physical_keycode()); k->set_physical_keycode(KEY_NONE); } } diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 89c2e49814..2944dd9991 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -715,7 +715,27 @@ void CodeTextEditor::input(const Ref<InputEvent> &event) { ERR_FAIL_COND(event.is_null()); const Ref<InputEventKey> key_event = event; - if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) { + + if (!key_event.is_valid()) { + return; + } + if (!key_event->is_pressed()) { + return; + } + + if (!text_editor->has_focus()) { + if ((find_replace_bar != nullptr && find_replace_bar->is_visible()) && (find_replace_bar->has_focus() || find_replace_bar->is_ancestor_of(get_focus_owner()))) { + if (ED_IS_SHORTCUT("script_text_editor/find_next", key_event)) { + find_replace_bar->search_next(); + accept_event(); + return; + } + if (ED_IS_SHORTCUT("script_text_editor/find_previous", key_event)) { + find_replace_bar->search_prev(); + accept_event(); + return; + } + } return; } @@ -814,11 +834,9 @@ void CodeTextEditor::_line_col_changed() { } StringBuilder sb; - sb.append("("); - sb.append(itos(text_editor->get_caret_line() + 1).lpad(3)); - sb.append(","); + sb.append(itos(text_editor->get_caret_line() + 1).lpad(4)); + sb.append(" : "); sb.append(itos(positional_column + 1).lpad(3)); - sb.append(")"); line_and_col_txt->set_text(sb.as_string()); } @@ -1282,7 +1300,9 @@ void CodeTextEditor::_delete_line(int p_line) { text_editor->set_caret_column(0); } text_editor->backspace(); - text_editor->unfold_line(p_line); + if (p_line < text_editor->get_line_count()) { + text_editor->unfold_line(p_line); + } text_editor->set_caret_line(p_line); } @@ -1635,11 +1655,8 @@ void CodeTextEditor::_set_show_warnings_panel(bool p_show) { } void CodeTextEditor::_toggle_scripts_pressed() { - if (is_layout_rtl()) { - toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); - } else { - toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->toggle_scripts_panel() ? get_theme_icon(SNAME("Back"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); - } + ScriptEditor::get_singleton()->toggle_scripts_panel(); + update_toggle_scripts_button(); } void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) { @@ -1735,7 +1752,7 @@ void CodeTextEditor::goto_prev_bookmark() { text_editor->set_caret_line(bmarks[bmarks.size() - 1]); text_editor->center_viewport_to_caret(); } else { - for (int i = bmarks.size(); i >= 0; i--) { + for (int i = bmarks.size() - 1; i >= 0; i--) { int bmark_line = bmarks[i]; if (bmark_line < line) { text_editor->unfold_line(bmark_line); @@ -1769,11 +1786,11 @@ void CodeTextEditor::show_toggle_scripts_button() { void CodeTextEditor::update_toggle_scripts_button() { if (is_layout_rtl()) { - toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons"))); } else { - toggle_scripts_button->set_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? get_theme_icon(SNAME("Back"), SNAME("EditorIcons")) : get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons"))); } - toggle_scripts_button->set_tooltip(TTR("Toggle Scripts Panel") + " (" + ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text() + ")"); + toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text())); } CodeTextEditor::CodeTextEditor() { diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index 07c02eb022..be84e8dec5 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -183,16 +183,16 @@ ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const { return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0)); } -Error EditorDebuggerNode::start(const String &p_protocol) { +Error EditorDebuggerNode::start(const String &p_uri) { stop(); + ERR_FAIL_COND_V(p_uri.find("://") < 0, ERR_INVALID_PARAMETER); if (EDITOR_GET("run/output/always_open_output_on_play")) { EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log()); } else { EditorNode::get_singleton()->make_bottom_panel_item_visible(this); } - - server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_protocol)); - const Error err = server->start(); + server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3))); + const Error err = server->start(p_uri); if (err != OK) { return err; } diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h index 39a95326be..4d9e846834 100644 --- a/editor/debugger/editor_debugger_node.h +++ b/editor/debugger/editor_debugger_node.h @@ -188,7 +188,7 @@ public: void set_camera_override(CameraOverride p_override); CameraOverride get_camera_override(); - Error start(const String &p_protocol = "tcp://"); + Error start(const String &p_uri = "tcp://"); void stop(); diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp index e8524e0702..8c3833af50 100644 --- a/editor/debugger/editor_debugger_server.cpp +++ b/editor/debugger/editor_debugger_server.cpp @@ -45,7 +45,7 @@ private: public: static EditorDebuggerServer *create(const String &p_protocol); virtual void poll() {} - virtual Error start(); + virtual Error start(const String &p_uri); virtual void stop(); virtual bool is_active() const; virtual bool is_connection_available() const; @@ -63,11 +63,18 @@ EditorDebuggerServerTCP::EditorDebuggerServerTCP() { server.instantiate(); } -Error EditorDebuggerServerTCP::start() { - int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - const Error err = server->listen(remote_port); +Error EditorDebuggerServerTCP::start(const String &p_uri) { + int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); + String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host"); + if (!p_uri.is_empty() && p_uri != "tcp://") { + String scheme, path; + Error err = p_uri.parse_url(scheme, bind_host, bind_port, path); + ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER); + } + const Error err = server->listen(bind_port, bind_host); if (err != OK) { - EditorNode::get_log()->add_message(String("Error listening on port ") + itos(remote_port), EditorLog::MSG_TYPE_ERROR); + EditorNode::get_log()->add_message(String("Error listening on port ") + itos(bind_port), EditorLog::MSG_TYPE_ERROR); return err; } return err; diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h index 6216d0df3d..844d1a9e5a 100644 --- a/editor/debugger/editor_debugger_server.h +++ b/editor/debugger/editor_debugger_server.h @@ -48,7 +48,7 @@ public: static void register_protocol_handler(const String &p_protocol, CreateServerFunc p_func); static EditorDebuggerServer *create(const String &p_protocol); virtual void poll() = 0; - virtual Error start() = 0; + virtual Error start(const String &p_uri = "") = 0; virtual void stop() = 0; virtual bool is_active() const = 0; virtual bool is_connection_available() const = 0; diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index fad76682b5..fcf79a80a7 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -64,7 +64,12 @@ void EditorAutoloadSettings::_notification(int p_what) { bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, String *r_error) { if (!p_name.is_valid_identifier()) { if (r_error) { - *r_error = TTR("Invalid name.") + "\n" + TTR("Valid characters:") + " a-z, A-Z, 0-9 or _"; + *r_error = TTR("Invalid name.") + " "; + if (p_name.size() > 0 && p_name.left(1).is_numeric()) { + *r_error += TTR("Cannot begin with a digit."); + } else { + *r_error += TTR("Valid characters:") + " a-z, A-Z, 0-9 or _"; + } } return false; @@ -72,7 +77,15 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin if (ClassDB::class_exists(p_name)) { if (r_error) { - *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing engine class name."); + *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing engine class name."); + } + + return false; + } + + if (ScriptServer::is_global_class(p_name)) { + if (r_error) { + *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing global script class name."); } return false; @@ -81,7 +94,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin for (int i = 0; i < Variant::VARIANT_MAX; i++) { if (Variant::get_type_name(Variant::Type(i)) == p_name) { if (r_error) { - *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing built-in type name."); + *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing built-in type name."); } return false; @@ -91,7 +104,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { if (CoreConstants::get_global_constant_name(i) == p_name) { if (r_error) { - *r_error = TTR("Invalid name.") + "\n" + TTR("Must not collide with an existing global constant name."); + *r_error = TTR("Invalid name.") + " " + TTR("Must not collide with an existing global constant name."); } return false; @@ -104,7 +117,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin for (const String &E : keywords) { if (E == p_name) { if (r_error) { - *r_error = TTR("Invalid name.") + "\n" + TTR("Keyword cannot be used as an autoload name."); + *r_error = TTR("Invalid name.") + " " + TTR("Keyword cannot be used as an autoload name."); } return false; @@ -338,8 +351,11 @@ void EditorAutoloadSettings::_autoload_path_text_changed(const String p_path) { } void EditorAutoloadSettings::_autoload_text_changed(const String p_name) { - add_autoload->set_disabled( - autoload_add_path->get_text() == "" || !_autoload_name_is_valid(p_name, nullptr)); + String error_string; + bool is_name_valid = _autoload_name_is_valid(p_name, &error_string); + add_autoload->set_disabled(autoload_add_path->get_text() == "" || !is_name_valid); + error_message->set_text(error_string); + error_message->set_visible(autoload_add_name->get_text() != "" && !is_name_valid); } Node *EditorAutoloadSettings::_create_autoload(const String &p_path) { @@ -820,6 +836,12 @@ EditorAutoloadSettings::EditorAutoloadSettings() { HBoxContainer *hbc = memnew(HBoxContainer); add_child(hbc); + error_message = memnew(Label); + error_message->hide(); + error_message->set_align(Label::Align::ALIGN_RIGHT); + error_message->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor"))); + add_child(error_message); + Label *l = memnew(Label); l->set_text(TTR("Path:")); hbc->add_child(l); diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index b709728856..b8e054cd14 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -70,6 +70,7 @@ class EditorAutoloadSettings : public VBoxContainer { LineEdit *autoload_add_name; Button *add_autoload; LineEdit *autoload_add_path; + Label *error_message; Button *browse_button; EditorFileDialog *file_dialog; diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp index 25250e231e..4ad45f9649 100644 --- a/editor/editor_command_palette.cpp +++ b/editor/editor_command_palette.cpp @@ -70,6 +70,7 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { r.key_name = command_keys[i]; r.display_name = commands[r.key_name].name; r.shortcut_text = commands[r.key_name].shortcut; + r.last_used = commands[r.key_name].last_used; if (search_text.is_subsequence_ofi(r.display_name)) { if (!search_text.is_empty()) { @@ -94,6 +95,9 @@ void EditorCommandPalette::_update_command_search(const String &search_text) { if (!search_text.is_empty()) { SortArray<CommandEntry, CommandEntryComparator> sorter; sorter.sort(entries.ptrw(), entries.size()); + } else { + SortArray<CommandEntry, CommandHistoryComparator> sorter; + sorter.sort(entries.ptrw(), entries.size()); } const int entry_limit = MIN(entries.size(), 300); @@ -213,7 +217,9 @@ void EditorCommandPalette::_add_command(String p_command_name, String p_key_name void EditorCommandPalette::execute_command(String &p_command_key) { ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found."); + commands[p_command_key].last_used = OS::get_singleton()->get_unix_time(); commands[p_command_key].callable.call_deferred(nullptr, 0); + _save_history(); } void EditorCommandPalette::register_shortcuts_as_command() { @@ -230,6 +236,14 @@ void EditorCommandPalette::register_shortcuts_as_command() { key = unregistered_shortcuts.next(key); } unregistered_shortcuts.clear(); + + // Load command use history. + Dictionary command_history = EditorSettings::get_singleton()->get_project_metadata("command_palette", "command_history", Dictionary()); + Array history_entries = command_history.keys(); + for (int i = 0; i < history_entries.size(); i++) { + const String &history_key = history_entries[i]; + commands[history_key].last_used = command_history[history_key]; + } } Ref<Shortcut> EditorCommandPalette::add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut) { @@ -252,6 +266,19 @@ void EditorCommandPalette::_theme_changed() { command_search_box->set_right_icon(search_options->get_theme_icon("Search", "EditorIcons")); } +void EditorCommandPalette::_save_history() const { + Dictionary command_history; + List<String> command_keys; + commands.get_key_list(&command_keys); + + for (const String &key : command_keys) { + if (commands[key].last_used > 0) { + command_history[key] = commands[key].last_used; + } + } + EditorSettings::get_singleton()->set_project_metadata("command_palette", "command_history", command_history); +} + EditorCommandPalette *EditorCommandPalette::get_singleton() { if (singleton == nullptr) { singleton = memnew(EditorCommandPalette); diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h index 093f4b797d..39821a1169 100644 --- a/editor/editor_command_palette.h +++ b/editor/editor_command_palette.h @@ -47,13 +47,15 @@ class EditorCommandPalette : public ConfirmationDialog { Callable callable; String name; String shortcut; + int last_used = 0; // Store time as int, because doubles have problems with text serialization. }; struct CommandEntry { String key_name; String display_name; String shortcut_text; - float score; + int last_used = 0; + float score = 0; }; struct CommandEntryComparator { @@ -62,6 +64,12 @@ class EditorCommandPalette : public ConfirmationDialog { } }; + struct CommandHistoryComparator { + _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const { + return A.last_used > B.last_used; + } + }; + HashMap<String, Command> commands; HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts; @@ -74,6 +82,7 @@ class EditorCommandPalette : public ConfirmationDialog { void _update_command_keys(); void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None"); void _theme_changed(); + void _save_history() const; EditorCommandPalette(); protected: diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 490c8f287f..fff9e5e908 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -117,7 +117,7 @@ void EditorHelp::_class_desc_select(const String &p_select) { } else { if (table->has(link)) { // Found in the current page - class_desc->scroll_to_line((*table)[link]); + class_desc->scroll_to_paragraph((*table)[link]); } else { if (topic == "class_enum") { // Try to find the enum in @GlobalScope @@ -480,7 +480,7 @@ void EditorHelp::_update_doc() { } class_desc->push_color(symbol_color); - class_desc->append_bbcode("[url=" + link + "]" + linktxt + "[/url]"); + class_desc->append_text("[url=" + link + "]" + linktxt + "[/url]"); class_desc->pop(); class_desc->add_newline(); } @@ -1180,9 +1180,9 @@ void EditorHelp::_update_doc() { class_desc->add_text(" "); class_desc->push_color(comment_color); if (cd.is_script_doc) { - class_desc->append_bbcode(TTR("There is currently no description for this property.")); + class_desc->append_text(TTR("There is currently no description for this property.")); } else { - class_desc->append_bbcode(TTR("There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); + class_desc->append_text(TTR("There is currently no description for this property. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); } class_desc->pop(); } @@ -1229,7 +1229,7 @@ void EditorHelp::_update_doc() { class_desc->push_font(doc_font); class_desc->push_indent(1); if (methods_filtered[i].errors_returned.size()) { - class_desc->append_bbcode(TTR("Error codes returned:")); + class_desc->append_text(TTR("Error codes returned:")); class_desc->add_newline(); class_desc->push_list(0, RichTextLabel::LIST_DOTS, false); for (int j = 0; j < methods_filtered[i].errors_returned.size(); j++) { @@ -1246,7 +1246,7 @@ void EditorHelp::_update_doc() { } class_desc->push_bold(); - class_desc->append_bbcode(text); + class_desc->append_text(text); class_desc->pop(); } class_desc->pop(); @@ -1260,9 +1260,9 @@ void EditorHelp::_update_doc() { class_desc->add_text(" "); class_desc->push_color(comment_color); if (cd.is_script_doc) { - class_desc->append_bbcode(TTR("There is currently no description for this method.")); + class_desc->append_text(TTR("There is currently no description for this method.")); } else { - class_desc->append_bbcode(TTR("There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); + class_desc->append_text(TTR("There is currently no description for this method. Please help us by [color=$color][url=$url]contributing one[/url][/color]!").replace("$url", CONTRIBUTE_URL).replace("$color", link_color_text)); } class_desc->pop(); } @@ -1345,7 +1345,7 @@ void EditorHelp::_help_callback(const String &p_topic) { } } - class_desc->call_deferred(SNAME("scroll_to_line"), line); + class_desc->call_deferred(SNAME("scroll_to_paragraph"), line); } static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { @@ -1612,6 +1612,11 @@ void EditorHelp::generate_doc() { doc->merge_from(compdoc); //ensure all is up to date } +void EditorHelp::_toggle_scripts_pressed() { + ScriptEditor::get_singleton()->toggle_scripts_panel(); + update_toggle_scripts_button(); +} + void EditorHelp::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: @@ -1622,7 +1627,11 @@ void EditorHelp::_notification(int p_what) { if (is_inside_tree()) { _class_desc_resized(); } + update_toggle_scripts_button(); } break; + case NOTIFICATION_VISIBILITY_CHANGED: + update_toggle_scripts_button(); + break; default: break; } @@ -1653,7 +1662,7 @@ Vector<Pair<String, int>> EditorHelp::get_sections() { void EditorHelp::scroll_to_section(int p_section_index) { int line = section_line[p_section_index].second; - class_desc->scroll_to_line(line); + class_desc->scroll_to_paragraph(line); } void EditorHelp::popup_search() { @@ -1676,6 +1685,15 @@ void EditorHelp::set_scroll(int p_scroll) { class_desc->get_v_scroll()->set_value(p_scroll); } +void EditorHelp::update_toggle_scripts_button() { + if (is_layout_rtl()) { + toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons"))); + } else { + toggle_scripts_button->set_icon(get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons"))); + } + toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text())); +} + void EditorHelp::_bind_methods() { ClassDB::bind_method("_class_list_select", &EditorHelp::_class_list_select); ClassDB::bind_method("_request_help", &EditorHelp::_request_help); @@ -1706,6 +1724,16 @@ EditorHelp::EditorHelp() { find_bar->hide(); find_bar->set_rich_text_label(class_desc); + status_bar = memnew(HBoxContainer); + add_child(status_bar); + status_bar->set_h_size_flags(SIZE_EXPAND_FILL); + status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); + + toggle_scripts_button = memnew(Button); + toggle_scripts_button->set_flat(true); + toggle_scripts_button->connect("pressed", callable_mp(this, &EditorHelp::_toggle_scripts_pressed)); + status_bar->add_child(toggle_scripts_button); + class_desc->set_selection_enabled(true); scroll_locked = false; diff --git a/editor/editor_help.h b/editor/editor_help.h index 0b0821a7f4..7a45b1abc1 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -123,6 +123,8 @@ class EditorHelp : public VBoxContainer { ConfirmationDialog *search_dialog; LineEdit *search; FindBar *find_bar; + HBoxContainer *status_bar; + Button *toggle_scripts_button; String base_path; @@ -159,6 +161,7 @@ class EditorHelp : public VBoxContainer { void _search(bool p_search_previous = false); String _fix_constant(const String &p_constant) const; + void _toggle_scripts_pressed(); protected: void _notification(int p_what); @@ -185,6 +188,8 @@ public: int get_scroll() const; void set_scroll(int p_scroll); + void update_toggle_scripts_button(); + EditorHelp(); ~EditorHelp(); }; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index d3841ad6c0..4832cd6994 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -799,22 +799,39 @@ void EditorProperty::gui_input(const Ref<InputEvent> &p_event) { } void EditorProperty::unhandled_key_input(const Ref<InputEvent> &p_event) { - if (!selected) { + if (!selected || !p_event->is_pressed()) { return; } - if (ED_IS_SHORTCUT("property_editor/copy_property", p_event)) { - menu_option(MENU_COPY_PROPERTY); - accept_event(); - } else if (ED_IS_SHORTCUT("property_editor/paste_property", p_event) && !is_read_only()) { - menu_option(MENU_PASTE_PROPERTY); - accept_event(); - } else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) { - menu_option(MENU_COPY_PROPERTY_PATH); - accept_event(); + const Ref<InputEventKey> k = p_event; + + if (k.is_valid() && k->is_pressed()) { + if (ED_IS_SHORTCUT("property_editor/copy_property", p_event)) { + menu_option(MENU_COPY_PROPERTY); + accept_event(); + } else if (ED_IS_SHORTCUT("property_editor/paste_property", p_event) && !is_read_only()) { + menu_option(MENU_PASTE_PROPERTY); + accept_event(); + } else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) { + menu_option(MENU_COPY_PROPERTY_PATH); + accept_event(); + } } } +const Color *EditorProperty::_get_property_colors() { + const Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const float saturation = base.get_s() * 0.75; + const float value = base.get_v(); + + static Color c[4]; + c[0].set_hsv(0.0 / 3.0 + 0.05, saturation, value); + c[1].set_hsv(1.0 / 3.0 + 0.05, saturation, value); + c[2].set_hsv(2.0 / 3.0 + 0.05, saturation, value); + c[3].set_hsv(1.5 / 3.0 + 0.05, saturation, value); + return c; +} + void EditorProperty::set_label_reference(Control *p_control) { label_reference = p_control; } @@ -1266,9 +1283,13 @@ void EditorInspectorSection::_notification(int p_what) { } header_height += get_theme_constant(SNAME("vseparation"), SNAME("Tree")); + Rect2 header_rect = Rect2(Vector2(), Vector2(get_size().width, header_height)); Color c = bg_color; c.a *= 0.4; - draw_rect(Rect2(Vector2(), Vector2(get_size().width, header_height)), c); + if (foldable && header_rect.has_point(get_local_mouse_position())) { + c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) ? -0.05 : 0.2); + } + draw_rect(header_rect, c); const int arrow_margin = 2; const int arrow_width = arrow.is_valid() ? arrow->get_width() : 0; @@ -1315,12 +1336,14 @@ void EditorInspectorSection::_notification(int p_what) { if (dropping) { dropping_unfold_timer->start(); } + update(); } break; case NOTIFICATION_MOUSE_EXIT: { if (dropping) { dropping_unfold_timer->stop(); } + update(); } break; } } @@ -1395,6 +1418,8 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) { } else { fold(); } + } else if (mb.is_valid() && !mb->is_pressed()) { + update(); } } diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 5992c23f8c..b71efe8f19 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -123,6 +123,7 @@ protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; + const Color *_get_property_colors(); public: void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false); diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 296a33d917..f91cb7f607 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -195,7 +195,7 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) { // get grouped together and sent to the editor log as one message. This can mess with the // search functionality (see the comments on the PR above for more details). This behaviour // also matches that of other IDE's. - Vector<String> lines = p_msg.split("\n", false); + Vector<String> lines = p_msg.split("\n", true); for (int i = 0; i < lines.size(); i++) { _process_message(lines[i], p_type); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index f86a36df2f..812bbd9b7d 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -524,6 +524,26 @@ void EditorNode::_update_from_settings() { RS::get_singleton()->light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); } +void EditorNode::_select_default_main_screen_plugin() { + if (EDITOR_3D < main_editor_buttons.size() && main_editor_buttons[EDITOR_3D]->is_visible()) { + // If the 3D editor is enabled, use this as the default. + _editor_select(EDITOR_3D); + return; + } + + // Switch to the first main screen plugin that is enabled. Usually this is + // 2D, but may be subsequent ones if 2D is disabled in the feature profile. + for (int i = 0; i < main_editor_buttons.size(); i++) { + Button *editor_button = main_editor_buttons[i]; + if (editor_button->is_visible()) { + _editor_select(i); + return; + } + } + + _editor_select(-1); +} + void EditorNode::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { @@ -595,29 +615,12 @@ void EditorNode::_notification(int p_what) { } break; case NOTIFICATION_READY: { - { - _initializing_addons = true; - Vector<String> addons; - if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) { - addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled"); - } - - for (int i = 0; i < addons.size(); i++) { - set_addon_plugin_enabled(addons[i], true); - } - _initializing_addons = false; - } - RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true); RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); feature_profile_manager->notify_changed(); - if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile - _editor_select(EDITOR_2D); - } else { - _editor_select(EDITOR_3D); - } + _select_default_main_screen_plugin(); // Save the project after opening to mark it as last modified, except in headless mode. if (DisplayServer::get_singleton()->window_can_draw()) { @@ -970,6 +973,18 @@ void EditorNode::_sources_changed(bool p_exist) { load_scene(defer_load_scene); defer_load_scene = ""; } + + // Only enable addons once resources have been imported + _initializing_addons = true; + Vector<String> addons; + if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) { + addons = ProjectSettings::get_singleton()->get("editor_plugins/enabled"); + } + + for (int i = 0; i < addons.size(); i++) { + set_addon_plugin_enabled(addons[i], true); + } + _initializing_addons = false; } } @@ -1856,7 +1871,7 @@ void EditorNode::_dialog_action(String p_file) { ml = Ref<MeshLibrary>(memnew(MeshLibrary)); } - MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true); + MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed()); Error err = ResourceSaver::save(p_file, ml); if (err) { @@ -3100,9 +3115,10 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed tb->set_flat(true); tb->set_toggle_mode(true); tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size())); + tb->set_name(p_editor->get_name()); tb->set_text(p_editor->get_name()); - Ref<Texture2D> icon = p_editor->get_icon(); + Ref<Texture2D> icon = p_editor->get_icon(); if (icon.is_valid()) { tb->set_icon(icon); } else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), "EditorIcons")) { @@ -3112,7 +3128,6 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed tb->add_theme_font_override("font", singleton->gui_base->get_theme_font(SNAME("main_button_font"), SNAME("EditorFonts"))); tb->add_theme_font_size_override("font_size", singleton->gui_base->get_theme_font_size(SNAME("main_button_font_size"), SNAME("EditorFonts"))); - tb->set_name(p_editor->get_name()); singleton->main_editor_buttons.push_back(tb); singleton->main_editor_button_vb->add_child(tb); singleton->editor_table.push_back(p_editor); @@ -6811,6 +6826,10 @@ EditorNode::EditorNode() { file_export_lib_merge->set_text(TTR("Merge With Existing")); file_export_lib_merge->set_pressed(true); file_export_lib->get_vbox()->add_child(file_export_lib_merge); + file_export_lib_apply_xforms = memnew(CheckBox); + file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms")); + file_export_lib_apply_xforms->set_pressed(false); + file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms); gui_base->add_child(file_export_lib); file_script = memnew(EditorFileDialog); diff --git a/editor/editor_node.h b/editor/editor_node.h index 03c18a8972..2e8b850c7b 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -32,7 +32,6 @@ #define EDITOR_NODE_H #include "core/templates/safe_refcount.h" -#include "editor/editor_command_palette.h" #include "editor/editor_data.h" #include "editor/editor_export.h" #include "editor/editor_folding.h" @@ -335,6 +334,7 @@ private: EditorFileDialog *file_script; EditorFileDialog *file_android_build_source; CheckBox *file_export_lib_merge; + CheckBox *file_export_lib_apply_xforms; String current_path; MenuButton *update_spinner; @@ -681,6 +681,8 @@ private: bool immediate_dialog_confirmed = false; void _immediate_dialog_confirmed(); + void _select_default_main_screen_plugin(); + protected: void _notification(int p_what); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 73ea4fb5ef..5baffb6f9d 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -30,6 +30,7 @@ #include "editor_plugin.h" +#include "editor/editor_command_palette.h" #include "editor/editor_export.h" #include "editor/editor_node.h" #include "editor/editor_paths.h" diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 1729705be5..c1e60e141c 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -1510,11 +1510,9 @@ void EditorPropertyVector2::update_property() { void EditorPropertyVector2::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 2; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -1603,11 +1601,9 @@ void EditorPropertyRect2::update_property() { void EditorPropertyRect2::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - Color c = base; - c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i % 2]); } } } @@ -1731,11 +1727,9 @@ Vector3 EditorPropertyVector3::get_vector() { void EditorPropertyVector3::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 3; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -1820,11 +1814,9 @@ void EditorPropertyVector2i::update_property() { void EditorPropertyVector2i::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 2; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -1913,11 +1905,9 @@ void EditorPropertyRect2i::update_property() { void EditorPropertyRect2i::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 4; i++) { - Color c = base; - c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i % 2]); } } } @@ -2014,11 +2004,9 @@ void EditorPropertyVector3i::update_property() { void EditorPropertyVector3i::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 3; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -2106,11 +2094,9 @@ void EditorPropertyPlane::update_property() { void EditorPropertyPlane::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - for (int i = 0; i < 3; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + const Color *colors = _get_property_colors(); + for (int i = 0; i < 4; i++) { + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -2199,11 +2185,9 @@ void EditorPropertyQuaternion::update_property() { void EditorPropertyQuaternion::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); - for (int i = 0; i < 3; i++) { - Color c = base; - c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + const Color *colors = _get_property_colors(); + for (int i = 0; i < 4; i++) { + spin[i]->set_custom_label_color(true, colors[i]); } } } @@ -2295,11 +2279,9 @@ void EditorPropertyAABB::update_property() { void EditorPropertyAABB::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 6; i++) { - Color c = base; - c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i % 3]); } } } @@ -2354,10 +2336,10 @@ void EditorPropertyTransform2D::_value_changed(double val, const String &p_name) Transform2D p; p[0][0] = spin[0]->get_value(); - p[0][1] = spin[1]->get_value(); - p[1][0] = spin[2]->get_value(); - p[1][1] = spin[3]->get_value(); - p[2][0] = spin[4]->get_value(); + p[1][0] = spin[1]->get_value(); + p[2][0] = spin[2]->get_value(); + p[0][1] = spin[3]->get_value(); + p[1][1] = spin[4]->get_value(); p[2][1] = spin[5]->get_value(); emit_changed(get_edited_property(), p, p_name); @@ -2367,10 +2349,10 @@ void EditorPropertyTransform2D::update_property() { Transform2D val = get_edited_object()->get(get_edited_property()); setting = true; spin[0]->set_value(val[0][0]); - spin[1]->set_value(val[0][1]); - spin[2]->set_value(val[1][0]); - spin[3]->set_value(val[1][1]); - spin[4]->set_value(val[2][0]); + spin[1]->set_value(val[1][0]); + spin[2]->set_value(val[2][0]); + spin[3]->set_value(val[0][1]); + spin[4]->set_value(val[1][1]); spin[5]->set_value(val[2][1]); setting = false; @@ -2378,11 +2360,14 @@ void EditorPropertyTransform2D::update_property() { void EditorPropertyTransform2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 6; i++) { - Color c = base; - c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + // For Transform2D, use the 4th color (cyan) for the origin vector. + if (i % 3 == 2) { + spin[i]->set_custom_label_color(true, colors[3]); + } else { + spin[i]->set_custom_label_color(true, colors[i % 3]); + } } } } @@ -2402,17 +2387,19 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, } } -EditorPropertyTransform2D::EditorPropertyTransform2D() { +EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) { GridContainer *g = memnew(GridContainer); - g->set_columns(2); + g->set_columns(p_include_origin ? 3 : 2); add_child(g); - static const char *desc[6] = { "x", "y", "x", "y", "x", "y" }; + static const char *desc[6] = { "xx", "xy", "xo", "yx", "yy", "yo" }; for (int i = 0; i < 6; i++) { spin[i] = memnew(EditorSpinSlider); spin[i]->set_label(desc[i]); spin[i]->set_flat(true); - g->add_child(spin[i]); + if (p_include_origin || i % 3 != 2) { + g->add_child(spin[i]); + } spin[i]->set_h_size_flags(SIZE_EXPAND_FILL); add_focusable(spin[i]); spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i])); @@ -2436,13 +2423,13 @@ void EditorPropertyBasis::_value_changed(double val, const String &p_name) { Basis p; p[0][0] = spin[0]->get_value(); - p[1][0] = spin[1]->get_value(); - p[2][0] = spin[2]->get_value(); - p[0][1] = spin[3]->get_value(); + p[0][1] = spin[1]->get_value(); + p[0][2] = spin[2]->get_value(); + p[1][0] = spin[3]->get_value(); p[1][1] = spin[4]->get_value(); - p[2][1] = spin[5]->get_value(); - p[0][2] = spin[6]->get_value(); - p[1][2] = spin[7]->get_value(); + p[1][2] = spin[5]->get_value(); + p[2][0] = spin[6]->get_value(); + p[2][1] = spin[7]->get_value(); p[2][2] = spin[8]->get_value(); emit_changed(get_edited_property(), p, p_name); @@ -2452,13 +2439,13 @@ void EditorPropertyBasis::update_property() { Basis val = get_edited_object()->get(get_edited_property()); setting = true; spin[0]->set_value(val[0][0]); - spin[1]->set_value(val[1][0]); - spin[2]->set_value(val[2][0]); - spin[3]->set_value(val[0][1]); + spin[1]->set_value(val[0][1]); + spin[2]->set_value(val[0][2]); + spin[3]->set_value(val[1][0]); spin[4]->set_value(val[1][1]); - spin[5]->set_value(val[2][1]); - spin[6]->set_value(val[0][2]); - spin[7]->set_value(val[1][2]); + spin[5]->set_value(val[1][2]); + spin[6]->set_value(val[2][0]); + spin[7]->set_value(val[2][1]); spin[8]->set_value(val[2][2]); setting = false; @@ -2466,11 +2453,9 @@ void EditorPropertyBasis::update_property() { void EditorPropertyBasis::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 9; i++) { - Color c = base; - c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i % 3]); } } } @@ -2495,7 +2480,7 @@ EditorPropertyBasis::EditorPropertyBasis() { g->set_columns(3); add_child(g); - static const char *desc[9] = { "x", "y", "z", "x", "y", "z", "x", "y", "z" }; + static const char *desc[9] = { "xx", "xy", "xz", "yx", "yy", "yz", "zx", "zy", "zz" }; for (int i = 0; i < 9; i++) { spin[i] = memnew(EditorSpinSlider); spin[i]->set_label(desc[i]); @@ -2524,16 +2509,16 @@ void EditorPropertyTransform3D::_value_changed(double val, const String &p_name) Transform3D p; p.basis[0][0] = spin[0]->get_value(); - p.basis[1][0] = spin[1]->get_value(); - p.basis[2][0] = spin[2]->get_value(); - p.basis[0][1] = spin[3]->get_value(); - p.basis[1][1] = spin[4]->get_value(); - p.basis[2][1] = spin[5]->get_value(); - p.basis[0][2] = spin[6]->get_value(); - p.basis[1][2] = spin[7]->get_value(); - p.basis[2][2] = spin[8]->get_value(); - p.origin[0] = spin[9]->get_value(); - p.origin[1] = spin[10]->get_value(); + p.basis[0][1] = spin[1]->get_value(); + p.basis[0][2] = spin[2]->get_value(); + p.origin[0] = spin[3]->get_value(); + p.basis[1][0] = spin[4]->get_value(); + p.basis[1][1] = spin[5]->get_value(); + p.basis[1][2] = spin[6]->get_value(); + p.origin[1] = spin[7]->get_value(); + p.basis[2][0] = spin[8]->get_value(); + p.basis[2][1] = spin[9]->get_value(); + p.basis[2][2] = spin[10]->get_value(); p.origin[2] = spin[11]->get_value(); emit_changed(get_edited_property(), p, p_name); @@ -2546,27 +2531,25 @@ void EditorPropertyTransform3D::update_property() { void EditorPropertyTransform3D::update_using_transform(Transform3D p_transform) { setting = true; spin[0]->set_value(p_transform.basis[0][0]); - spin[1]->set_value(p_transform.basis[1][0]); - spin[2]->set_value(p_transform.basis[2][0]); - spin[3]->set_value(p_transform.basis[0][1]); - spin[4]->set_value(p_transform.basis[1][1]); - spin[5]->set_value(p_transform.basis[2][1]); - spin[6]->set_value(p_transform.basis[0][2]); - spin[7]->set_value(p_transform.basis[1][2]); - spin[8]->set_value(p_transform.basis[2][2]); - spin[9]->set_value(p_transform.origin[0]); - spin[10]->set_value(p_transform.origin[1]); + spin[1]->set_value(p_transform.basis[0][1]); + spin[2]->set_value(p_transform.basis[0][2]); + spin[3]->set_value(p_transform.origin[0]); + spin[4]->set_value(p_transform.basis[1][0]); + spin[5]->set_value(p_transform.basis[1][1]); + spin[6]->set_value(p_transform.basis[1][2]); + spin[7]->set_value(p_transform.origin[1]); + spin[8]->set_value(p_transform.basis[2][0]); + spin[9]->set_value(p_transform.basis[2][1]); + spin[10]->set_value(p_transform.basis[2][2]); spin[11]->set_value(p_transform.origin[2]); setting = false; } void EditorPropertyTransform3D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - Color base = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color *colors = _get_property_colors(); for (int i = 0; i < 12; i++) { - Color c = base; - c.set_hsv(float(i % 3) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v()); - spin[i]->set_custom_label_color(true, c); + spin[i]->set_custom_label_color(true, colors[i % 4]); } } } @@ -2588,10 +2571,10 @@ void EditorPropertyTransform3D::setup(double p_min, double p_max, double p_step, EditorPropertyTransform3D::EditorPropertyTransform3D() { GridContainer *g = memnew(GridContainer); - g->set_columns(3); + g->set_columns(4); add_child(g); - static const char *desc[12] = { "x", "y", "z", "x", "y", "z", "x", "y", "z", "x", "y", "z" }; + static const char *desc[12] = { "xx", "xy", "xz", "xo", "yx", "yy", "yz", "yo", "zx", "zy", "zz", "zo" }; for (int i = 0; i < 12; i++) { spin[i] = memnew(EditorSpinSlider); spin[i]->set_label(desc[i]); @@ -3448,7 +3431,6 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step); editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix); return editor; - } break; case Variant::PLANE: { EditorPropertyPlane *editor = memnew(EditorPropertyPlane(p_wide)); diff --git a/editor/editor_properties.h b/editor/editor_properties.h index cee5ab96a7..9a687f1a72 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -554,7 +554,7 @@ protected: public: virtual void update_property() override; void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String()); - EditorPropertyTransform2D(); + EditorPropertyTransform2D(bool p_include_origin = true); }; class EditorPropertyBasis : public EditorProperty { diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 8d579753c2..1953270b08 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -300,6 +300,14 @@ bool EditorSettings::has_default_value(const String &p_setting) const { void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _THREAD_SAFE_METHOD_ +// Sets up the editor setting with a default value and hint PropertyInfo. +#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \ + _initial_set(m_name, m_default_value); \ + hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string); + +#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \ + _initial_set(m_name, m_default_value); \ + hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage); /* Languages */ @@ -363,103 +371,76 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { best = "en"; } - _initial_set("interface/editor/editor_language", best); - set_restart_if_changed("interface/editor/editor_language", true); - hints["interface/editor/editor_language"] = PropertyInfo(Variant::STRING, "interface/editor/editor_language", PROPERTY_HINT_ENUM, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); } /* Interface */ // Editor - _initial_set("interface/editor/display_scale", 0); // Display what the Auto display scale setting effectively corresponds to. - float scale = get_auto_display_scale(); + const String display_scale_hint_string = vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(get_auto_display_scale() * 100)); + EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/display_scale", 0, display_scale_hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/enable_debugging_pseudolocalization", false); set_restart_if_changed("interface/editor/enable_debugging_pseudolocalization", true); // Use pseudolocalization in editor. - hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/custom_display_scale", 1.0f); - hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/main_font_size", 14); - hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/code_font_size", 14); - hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/editor/code_font_contextual_ligatures", 0); - hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/custom_display_scale", 1.0, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) + EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/main_font_size", 14, "8,48,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/code_font_size", 14, "8,48,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/code_font_contextual_ligatures", 0, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set") _initial_set("interface/editor/code_font_custom_opentype_features", ""); _initial_set("interface/editor/code_font_custom_variations", ""); _initial_set("interface/editor/font_antialiased", true); - _initial_set("interface/editor/font_hinting", 0); #ifdef OSX_ENABLED - hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal") #else - hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal") #endif - _initial_set("interface/editor/main_font", ""); - hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/editor/main_font_bold", ""); - hints["interface/editor/main_font_bold"] = PropertyInfo(Variant::STRING, "interface/editor/main_font_bold", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/editor/code_font", ""); - hints["interface/editor/code_font"] = PropertyInfo(Variant::STRING, "interface/editor/code_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS - hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); - _initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 100000); // 10 FPS - // Allow an unfocused FPS limit as low as 1 FPS for those who really need low power usage - // (but don't need to preview particles or shaders while the editor is unfocused). - // With very low FPS limits, the editor can take a small while to become usable after being focused again, - // so this should be used at the user's discretion. - hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font", "", "*.ttf,*.otf") + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/main_font_bold", "", "*.ttf,*.otf") + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/editor/code_font", "", "*.ttf,*.otf") + EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) + // Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit + // as low as 1 FPS for those who really need low power usage (but don't need + // to preview particles or shaders while the editor is unfocused). With very + // low FPS limits, the editor can take a small while to become usable after + // being focused again, so this should be used at the user's discretion. + EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/editor/unfocused_low_processor_mode_sleep_usec", 100000, "1,1000000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); - _initial_set("interface/editor/single_window_mode", false); - hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING_USAGE(Variant::BOOL, PROPERTY_HINT_NONE, "interface/editor/single_window_mode", false, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression // Inspector - _initial_set("interface/inspector/max_array_dictionary_items_per_page", 20); - hints["interface/inspector/max_array_dictionary_items_per_page"] = PropertyInfo(Variant::INT, "interface/inspector/max_array_dictionary_items_per_page", PROPERTY_HINT_RANGE, "10,100,1", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/inspector/max_array_dictionary_items_per_page", 20, "10,100,1") // Theme - _initial_set("interface/theme/preset", "Default"); - hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/icon_and_font_color", 0); - hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31)); - hints["interface/theme/base_color"] = PropertyInfo(Variant::COLOR, "interface/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/accent_color", Color(0.41, 0.61, 0.91)); - hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/contrast", 0.3); - hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "-1, 1, 0.01"); - _initial_set("interface/theme/icon_saturation", 1.0); - hints["interface/theme/icon_saturation"] = PropertyInfo(Variant::FLOAT, "interface/theme/icon_saturation", PROPERTY_HINT_RANGE, "0,2,0.01", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/relationship_line_opacity", 0.1); - hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01"); - _initial_set("interface/theme/border_size", 0); - hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/corner_radius", 3); - hints["interface/theme/corner_radius"] = PropertyInfo(Variant::INT, "interface/theme/corner_radius", PROPERTY_HINT_RANGE, "0,6,1", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/additional_spacing", 0); - hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::FLOAT, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT); - _initial_set("interface/theme/custom_theme", ""); - hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "interface/theme/preset", "Default", "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/theme/icon_and_font_color", 0, "Auto,Dark,Light") + EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/base_color", Color(0.2, 0.23, 0.31), "") + EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "interface/theme/accent_color", Color(0.41, 0.61, 0.91), "") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/contrast", 0.3, "-1,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/icon_saturation", 1.0, "0,2,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/relationship_line_opacity", 0.1, "0.00,1,0.01") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/border_size", 0, "0,2,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "interface/theme/corner_radius", 3, "0,6,1") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "interface/theme/additional_spacing", 0.0, "0,5,0.1") + EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "interface/theme/custom_theme", "", "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // Scene tabs _initial_set("interface/scene_tabs/show_thumbnail_on_hover", true); _initial_set("interface/scene_tabs/resize_if_many_tabs", true); - _initial_set("interface/scene_tabs/minimum_width", 50); - hints["interface/scene_tabs/minimum_width"] = PropertyInfo(Variant::INT, "interface/scene_tabs/minimum_width", PROPERTY_HINT_RANGE, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/minimum_width", 50, "50,500,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) _initial_set("interface/scene_tabs/show_script_button", false); /* Filesystem */ // Directories - _initial_set("filesystem/directories/autoscan_project_path", ""); - hints["filesystem/directories/autoscan_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/autoscan_project_path", PROPERTY_HINT_GLOBAL_DIR); - _initial_set("filesystem/directories/default_project_path", OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS)); - hints["filesystem/directories/default_project_path"] = PropertyInfo(Variant::STRING, "filesystem/directories/default_project_path", PROPERTY_HINT_GLOBAL_DIR); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "") + const String fs_dir_default_project_path = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/default_project_path", fs_dir_default_project_path, "") // On save _initial_set("filesystem/on_save/compress_binary_resources", true); @@ -467,10 +448,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // File dialog _initial_set("filesystem/file_dialog/show_hidden_files", false); - _initial_set("filesystem/file_dialog/display_mode", 0); - hints["filesystem/file_dialog/display_mode"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/display_mode", PROPERTY_HINT_ENUM, "Thumbnails,List"); - _initial_set("filesystem/file_dialog/thumbnail_size", 64); - hints["filesystem/file_dialog/thumbnail_size"] = PropertyInfo(Variant::INT, "filesystem/file_dialog/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16") /* Docks */ @@ -478,40 +457,33 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("docks/scene_tree/start_create_dialog_fully_expanded", false); // FileSystem - _initial_set("docks/filesystem/thumbnail_size", 64); - hints["docks/filesystem/thumbnail_size"] = PropertyInfo(Variant::INT, "docks/filesystem/thumbnail_size", PROPERTY_HINT_RANGE, "32,128,16"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "docks/filesystem/thumbnail_size", 64, "32,128,16") _initial_set("docks/filesystem/always_show_folders", true); // Property editor _initial_set("docks/property_editor/auto_refresh_interval", 0.2); //update 5 times per second by default - _initial_set("docks/property_editor/subresource_hue_tint", 0.75); - hints["docks/property_editor/subresource_hue_tint"] = PropertyInfo(Variant::FLOAT, "docks/property_editor/subresource_hue_tint", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "docks/property_editor/subresource_hue_tint", 0.75, "0,1,0.01") /* Text editor */ // Theme - _initial_set("text_editor/theme/color_theme", "Default"); - hints["text_editor/theme/color_theme"] = PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, "Default,Godot 2,Custom"); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "text_editor/theme/color_theme", "Default", "Default,Godot 2,Custom") // Theme: Highlighting _load_godot2_text_editor_theme(); // Appearance // Appearance: Caret - _initial_set("text_editor/appearance/caret/type", 0); - hints["text_editor/appearance/caret/type"] = PropertyInfo(Variant::INT, "text_editor/appearance/caret/type", PROPERTY_HINT_ENUM, "Line,Block"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/caret/type", 0, "Line,Block") _initial_set("text_editor/appearance/caret/caret_blink", true); - _initial_set("text_editor/appearance/caret/caret_blink_speed", 0.5); - hints["text_editor/appearance/caret/caret_blink_speed"] = PropertyInfo(Variant::FLOAT, "text_editor/appearance/caret/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/appearance/caret/caret_blink_speed", 0.5, "0.1,10,0.01") _initial_set("text_editor/appearance/caret/highlight_current_line", true); _initial_set("text_editor/appearance/caret/highlight_all_occurrences", true); // Appearance: Guidelines _initial_set("text_editor/appearance/guidelines/show_line_length_guidelines", true); - _initial_set("text_editor/appearance/guidelines/line_length_guideline_soft_column", 80); - hints["text_editor/appearance/guidelines/line_length_guideline_soft_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_soft_column", PROPERTY_HINT_RANGE, "20, 160, 1"); - _initial_set("text_editor/appearance/guidelines/line_length_guideline_hard_column", 100); - hints["text_editor/appearance/guidelines/line_length_guideline_hard_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/guidelines/line_length_guideline_hard_column", PROPERTY_HINT_RANGE, "20, 160, 1"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_soft_column", 80, "20,160,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/guidelines/line_length_guideline_hard_column", 100, "20,160,1") // Appearance: Gutters _initial_set("text_editor/appearance/gutters/show_line_numbers", true); @@ -522,19 +494,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Appearance: Minimap _initial_set("text_editor/appearance/minimap/show_minimap", true); - _initial_set("text_editor/appearance/minimap/minimap_width", 80); - hints["text_editor/appearance/minimap/minimap_width"] = PropertyInfo(Variant::INT, "text_editor/appearance/minimap/minimap_width", PROPERTY_HINT_RANGE, "50,250,1"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/minimap/minimap_width", 80, "50,250,1") // Appearance: Lines _initial_set("text_editor/appearance/lines/code_folding", true); - _initial_set("text_editor/appearance/lines/word_wrap", 0); - hints["text_editor/appearance/lines/word_wrap"] = PropertyInfo(Variant::INT, "text_editor/appearance/lines/word_wrap", PROPERTY_HINT_ENUM, "None,Boundary"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/appearance/lines/word_wrap", 0, "None,Boundary") // Appearance: Whitespace _initial_set("text_editor/appearance/whitespace/draw_tabs", true); _initial_set("text_editor/appearance/whitespace/draw_spaces", false); - _initial_set("text_editor/appearance/whitespace/line_spacing", 6); - hints["text_editor/appearance/whitespace/line_spacing"] = PropertyInfo(Variant::INT, "text_editor/appearance/whitespace/line_spacing", PROPERTY_HINT_RANGE, "0,50,1"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/appearance/whitespace/line_spacing", 6, "0,50,1") // Behavior // Behavior: Navigation @@ -544,10 +513,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/behavior/navigation/v_scroll_speed", 80); // Behavior: Indent - _initial_set("text_editor/behavior/indent/type", 0); - hints["text_editor/behavior/indent/type"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/type", PROPERTY_HINT_ENUM, "Tabs,Spaces"); - _initial_set("text_editor/behavior/indent/size", 4); - hints["text_editor/behavior/indent/size"] = PropertyInfo(Variant::INT, "text_editor/behavior/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes. + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") // size of 0 crashes. _initial_set("text_editor/behavior/indent/auto_indent", true); // Behavior: Files @@ -561,11 +528,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/script_list/sort_members_outline_alphabetically", false); // Completion - _initial_set("text_editor/completion/idle_parse_delay", 2.0); - hints["text_editor/completion/idle_parse_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/idle_parse_delay", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 2.0, "0.1,10,0.01") _initial_set("text_editor/completion/auto_brace_complete", true); - _initial_set("text_editor/completion/code_complete_delay", 0.3); - hints["text_editor/completion/code_complete_delay"] = PropertyInfo(Variant::FLOAT, "text_editor/completion/code_complete_delay", PROPERTY_HINT_RANGE, "0.01, 5, 0.01"); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01") _initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true); _initial_set("text_editor/completion/complete_file_paths", true); _initial_set("text_editor/completion/add_type_hints", false); @@ -573,14 +538,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Help _initial_set("text_editor/help/show_help_index", true); - _initial_set("text_editor/help/help_font_size", 15); - hints["text_editor/help/help_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_font_size", PROPERTY_HINT_RANGE, "8,48,1"); - _initial_set("text_editor/help/help_source_font_size", 14); - hints["text_editor/help/help_source_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_source_font_size", PROPERTY_HINT_RANGE, "8,48,1"); - _initial_set("text_editor/help/help_title_font_size", 23); - hints["text_editor/help/help_title_font_size"] = PropertyInfo(Variant::INT, "text_editor/help/help_title_font_size", PROPERTY_HINT_RANGE, "8,48,1"); - _initial_set("text_editor/help/class_reference_examples", 0); - hints["text_editor/help/class_reference_examples"] = PropertyInfo(Variant::INT, "text_editor/help/class_reference_examples", PROPERTY_HINT_ENUM, "GDScript,C#,GDScript and C#"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 15, "8,48,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 14, "8,48,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,48,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#") /* Editors */ @@ -588,39 +549,23 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/grid_map/pick_distance", 5000.0); // 3D - _initial_set("editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5)); - hints["editors/3d/primary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/primary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); - - _initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5)); - hints["editors/3d/secondary_grid_color"] = PropertyInfo(Variant::COLOR, "editors/3d/secondary_grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/primary_grid_color", Color(0.56, 0.56, 0.56, 0.5), "") + EDITOR_SETTING(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5), "") // Use a similar color to the 2D editor selection. - _initial_set("editors/3d/selection_box_color", Color(1.0, 0.5, 0)); - hints["editors/3d/selection_box_color"] = PropertyInfo(Variant::COLOR, "editors/3d/selection_box_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + EDITOR_SETTING_USAGE(Variant::COLOR, PROPERTY_HINT_NONE, "editors/3d/selection_box_color", Color(1.0, 0.5, 0), "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // If a line is a multiple of this, it uses the primary grid color. // Use a power of 2 value by default as it's more common to use powers of 2 in level design. - _initial_set("editors/3d/primary_grid_steps", 8); - hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT); - - // At 1000, the grid mostly looks like it has no edge. - _initial_set("editors/3d/grid_size", 200); - hints["editors/3d/grid_size"] = PropertyInfo(Variant::INT, "editors/3d/grid_size", PROPERTY_HINT_RANGE, "1,2000,1", PROPERTY_USAGE_DEFAULT); - - // Default largest grid size is 100m, 10^2 (primary grid lines are 1km apart when primary_grid_steps is 10). - _initial_set("editors/3d/grid_division_level_max", 2); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/primary_grid_steps", 8, "1,100,1") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_size", 200, "1,2000,1") // Higher values produce graphical artifacts when far away unless View Z-Far // is increased significantly more than it really should need to be. - hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT); - - // Default smallest grid size is 1m, 10^0. - _initial_set("editors/3d/grid_division_level_min", 0); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1") // Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound. - hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT); - + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1") // -0.2 seems like a sensible default. -1.0 gives Blender-like behavior, 0.5 gives huge grids. - _initial_set("editors/3d/grid_division_level_bias", -0.2); - hints["editors/3d/grid_division_level_bias"] = PropertyInfo(Variant::FLOAT, "editors/3d/grid_division_level_bias", PROPERTY_HINT_RANGE, "-1.0,0.5,0.1", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1") _initial_set("editors/3d/grid_xz_plane", true); _initial_set("editors/3d/grid_xy_plane", false); @@ -629,56 +574,37 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Use a lower default FOV for the 3D camera compared to the // Camera3D node as the 3D viewport doesn't span the whole screen. // This means it's technically viewed from a further distance, which warrants a narrower FOV. - _initial_set("editors/3d/default_fov", 70.0); - hints["editors/3d/default_fov"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_fov", PROPERTY_HINT_RANGE, "1,179,0.1"); - _initial_set("editors/3d/default_z_near", 0.05); - hints["editors/3d/default_z_near"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_near", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater"); - _initial_set("editors/3d/default_z_far", 4000.0); - hints["editors/3d/default_z_far"] = PropertyInfo(Variant::FLOAT, "editors/3d/default_z_far", PROPERTY_HINT_RANGE, "0.1,4000,0.1,or_greater"); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater") // 3D: Navigation - _initial_set("editors/3d/navigation/navigation_scheme", 0); - _initial_set("editors/3d/navigation/invert_y_axis", false); _initial_set("editors/3d/navigation/invert_x_axis", false); - hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo"); - _initial_set("editors/3d/navigation/zoom_style", 0); - hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal"); + _initial_set("editors/3d/navigation/invert_y_axis", false); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal") _initial_set("editors/3d/navigation/emulate_numpad", false); _initial_set("editors/3d/navigation/emulate_3_button_mouse", false); - _initial_set("editors/3d/navigation/orbit_modifier", 0); - hints["editors/3d/navigation/orbit_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/orbit_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); - _initial_set("editors/3d/navigation/pan_modifier", 1); - hints["editors/3d/navigation/pan_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/pan_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); - _initial_set("editors/3d/navigation/zoom_modifier", 4); - hints["editors/3d/navigation/zoom_modifier"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl") _initial_set("editors/3d/navigation/warped_mouse_panning", true); // 3D: Navigation feel - _initial_set("editors/3d/navigation_feel/orbit_sensitivity", 0.4); - hints["editors/3d/navigation_feel/orbit_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01"); - _initial_set("editors/3d/navigation_feel/orbit_inertia", 0.05); - hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - _initial_set("editors/3d/navigation_feel/translation_inertia", 0.15); - hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - _initial_set("editors/3d/navigation_feel/zoom_inertia", 0.075); - hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - _initial_set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075); - hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - _initial_set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075); - hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.4, "0.0,2,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.05, "0.0,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.15, "0.0,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.075, "0.0,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075, "0.0,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/manipulation_translation_inertia", 0.075, "0.0,1,0.01") // 3D: Freelook - _initial_set("editors/3d/freelook/freelook_navigation_scheme", false); - hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)"); - _initial_set("editors/3d/freelook/freelook_sensitivity", 0.4); - hints["editors/3d/freelook/freelook_sensitivity"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_sensitivity", PROPERTY_HINT_RANGE, "0.0, 2, 0.01"); - _initial_set("editors/3d/freelook/freelook_inertia", 0.1); - hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - _initial_set("editors/3d/freelook/freelook_base_speed", 5.0); - hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01"); - _initial_set("editors/3d/freelook/freelook_activation_modifier", 0); - hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.4, "0.0,2,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.1, "0.0,1,0.01") + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0.0,10,0.01") + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl") _initial_set("editors/3d/freelook/freelook_speed_zoom_link", false); // 2D @@ -716,28 +642,24 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0)); // Visual editors - _initial_set("editors/visual_editors/minimap_opacity", 0.85); - hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT); + EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01") /* Run */ // Window placement - _initial_set("run/window_placement/rect", 1); - hints["run/window_placement/rect"] = PropertyInfo(Variant::INT, "run/window_placement/rect", PROPERTY_HINT_ENUM, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen") String screen_hints = "Same as Editor,Previous Monitor,Next Monitor"; for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) { screen_hints += ",Monitor " + itos(i + 1); } _initial_set("run/window_placement/rect_custom_position", Vector2()); - _initial_set("run/window_placement/screen", 0); - hints["run/window_placement/screen"] = PropertyInfo(Variant::INT, "run/window_placement/screen", PROPERTY_HINT_ENUM, screen_hints); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", 0, screen_hints) // Auto save _initial_set("run/auto_save/save_before_running", true); // Output - _initial_set("run/output/font_size", 13); - hints["run/output/font_size"] = PropertyInfo(Variant::INT, "run/output/font_size", PROPERTY_HINT_RANGE, "8,48,1"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1") _initial_set("run/output/always_clear_output_on_play", true); _initial_set("run/output/always_open_output_on_play", true); _initial_set("run/output/always_close_output_on_stop", false); @@ -747,17 +669,14 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Debug _initial_set("network/debug/remote_host", "127.0.0.1"); // Hints provided in setup_network - _initial_set("network/debug/remote_port", 6007); - hints["network/debug/remote_port"] = PropertyInfo(Variant::INT, "network/debug/remote_port", PROPERTY_HINT_RANGE, "1,65535,1"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1") // SSL - _initial_set("network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH); - hints["network/ssl/editor_ssl_certificates"] = PropertyInfo(Variant::STRING, "network/ssl/editor_ssl_certificates", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem"); + EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem") /* Extra config */ - _initial_set("project_manager/sorting_order", 0); - hints["project_manager/sorting_order"] = PropertyInfo(Variant::INT, "project_manager/sorting_order", PROPERTY_HINT_ENUM, "Name,Path,Last Edited"); + EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Name,Path,Last Edited") if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 8a08f4e450..6e5b94dc07 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -1154,8 +1154,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); + theme->set_icon("increment_pressed", "HScrollBar", empty_icon); theme->set_icon("decrement", "HScrollBar", empty_icon); theme->set_icon("decrement_highlight", "HScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "HScrollBar", empty_icon); // VScrollBar theme->set_stylebox("scroll", "VScrollBar", make_stylebox(theme->get_icon("GuiScrollBg", "EditorIcons"), 5, 5, 5, 5, 0, 0, 0, 0)); @@ -1166,8 +1168,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); + theme->set_icon("increment_pressed", "VScrollBar", empty_icon); theme->set_icon("decrement", "VScrollBar", empty_icon); theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); // HSlider theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons")); diff --git a/editor/icons/AddSplit.svg b/editor/icons/AddSplit.svg deleted file mode 100644 index e46949182c..0000000000 --- a/editor/icons/AddSplit.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3 13 10-10" fill="none" stroke="#f5f5f5" stroke-opacity=".39216" stroke-width="2"/><path d="m11 9v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#5fff97"/><circle cx="4" cy="12" fill="none" r="2"/><path d="m13 1a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2zm-10 10a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z" fill="#e0e0e0"/></svg> diff --git a/editor/icons/Listener2D.svg b/editor/icons/AudioListener2D.svg index db84dcfed7..db84dcfed7 100644 --- a/editor/icons/Listener2D.svg +++ b/editor/icons/AudioListener2D.svg diff --git a/editor/icons/Listener3D.svg b/editor/icons/AudioListener3D.svg index c068474d17..c068474d17 100644 --- a/editor/icons/Listener3D.svg +++ b/editor/icons/AudioListener3D.svg diff --git a/editor/icons/AutoEndBackwards.svg b/editor/icons/AutoEndBackwards.svg deleted file mode 100644 index c6de305069..0000000000 --- a/editor/icons/AutoEndBackwards.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m2 14c-.552262-.000055-.999945-.447738-1-1v-10c.000055-.5522619.447738-.9999448 1-1h8c.303863-.0001753.591325.1378063.78125.375l4 5c.291397.3649711.291397.8830289 0 1.248l-4 5c-.189538.237924-.477058.376652-.78125.37695h-8zm1-2h6.5195004l3.1991996-4-3.1991996-4h-6.5195004zm6.0000004-2v-4l1.9999996 2z" fill-rule="evenodd"/><path d="m3.8685125 4.9095434h4.1550816v1.1637426h-2.6154217v1.1117544h2.4594562v1.1637428h-2.4594562v1.3676976h2.7034024v1.1637432h-4.2430623z" stroke-width=".204755"/></g></svg> diff --git a/editor/icons/AutoPlayBackwards.svg b/editor/icons/AutoPlayBackwards.svg deleted file mode 100644 index 20602ba348..0000000000 --- a/editor/icons/AutoPlayBackwards.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m13.999798 2a-1.0001 1.0001 0 0 1 1 1v10a-1.0001 1.0001 0 0 1 -1 1h-8.0000003a-1.0001 1.0001 0 0 1 -.78125-.375l-4-5a-1.0001 1.0001 0 0 1 0-1.248l4-5a-1.0001 1.0001 0 0 1 .78125-.37695h8.0000003zm-1 2h-6.5195003l-3.1992 4 3.1992 4h6.5195003zm-3.0000003 1c1.1046003 0 2.0000003.8954 2.0000003 2v4h-1v-2h-2.0000003v2h-1v-4c0-1.1046.89543-2 2-2zm0 1a-1 1 0 0 0 -1 1v1h2.0000003v-1a-1 1 0 0 0 -1.0000003-1zm-3 0v4l-2-2z" fill="#e0e0e0" fill-rule="evenodd"/></svg> diff --git a/editor/icons/BoneTrack.svg b/editor/icons/BoneTrack.svg deleted file mode 100644 index 69a32f3595..0000000000 --- a/editor/icons/BoneTrack.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m10.478 1037.4a2.4664 2.4663 0 0 0 -1.7804.7205 2.4664 2.4663 0 0 0 -.31408 3.1041l-3.559 3.5608a2.4664 2.4663 0 0 0 -3.1023.3121 2.4664 2.4663 0 0 0 0 3.4876 2.4664 2.4663 0 0 0 1.397.6955 2.4664 2.4663 0 0 0 .69561 1.397 2.4664 2.4663 0 0 0 3.4877 0 2.4664 2.4663 0 0 0 .31408-3.1041l3.5609-3.5608a2.4664 2.4663 0 0 0 3.1004-.3102 2.4664 2.4663 0 0 0 0-3.4875 2.4664 2.4663 0 0 0 -1.397-.6974 2.4664 2.4663 0 0 0 -.69561-1.3971 2.4664 2.4663 0 0 0 -1.7072-.7205z" fill="#c38ef1" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/icons/CanvasItemShader.svg b/editor/icons/CanvasItemShader.svg deleted file mode 100644 index 9aeb2f0fdc..0000000000 --- a/editor/icons/CanvasItemShader.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m13.303 1c-.4344 0-.86973.16881-1.2012.50586l-1.4688 1.4941h4.3418c.082839-.52789-.072596-1.0872-.47266-1.4941-.33144-.33705-.76482-.50586-1.1992-.50586z" fill="#ff4545"/><path d="m10.633 3-1.9668 2h4.8008l1.0352-1.0527c.2628-.2673.41824-.60049.47266-.94727h-4.3418z" fill="#ffe345"/><path d="m8.666 5-1.9648 2h4.7988l1.9668-2z" fill="#80ff45"/><path d="m6.7012 7-1.4004 1.4238.56641.57617h3.668l1.9648-2h-4.7988z" fill="#45ffa2"/><path d="m5.8672 9 1.834 1.8652 1.834-1.8652zm-1.752.57812c-.48501-.048725-.90521.12503-1.1953.45508-.21472.24426-.35243.57797-.39844.9668h3.5625c-.10223-.1935-.22224-.37965-.38281-.54297-.55011-.55955-1.1009-.83018-1.5859-.87891z" fill="#45d7ff"/><path d="m1.3242 13c.18414.24071.43707.53374.83789.94141.88382.899 2.6552.67038 3.5391-.22852.20747-.21103.36064-.45476.4707-.71289h-4.8477z" fill="#ff4596"/><path d="m2.5215 11c-.0105.088737-.021484.17696-.021484.27148 0 1.3947-2.2782.28739-1.1758 1.7285h4.8477c.27363-.64173.24047-1.3785-.087891-2h-3.5625z" fill="#8045ff"/></svg> diff --git a/editor/icons/CanvasItemShaderGraph.svg b/editor/icons/CanvasItemShaderGraph.svg deleted file mode 100644 index 70db53a4ba..0000000000 --- a/editor/icons/CanvasItemShaderGraph.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><clipPath id="a"><path d="m8.0625 1025.9a3.375 3 0 0 0 -3.375 3 3.375 3 0 0 0 1.6875 2.5957v9.8115a3.375 3 0 0 0 -1.6875 2.5928 3.375 3 0 0 0 3.375 3 3.375 3 0 0 0 3.375-3 3.375 3 0 0 0 -1.6875-2.5957v-8.7832l11.931 10.605a3.375 3 0 0 0 -.11865.7735 3.375 3 0 0 0 3.375 3 3.375 3 0 0 0 3.375-3 3.375 3 0 0 0 -3.375-3 3.375 3 0 0 0 -.87341.1025l-11.928-10.602h9.8844a3.375 3 0 0 0 2.9169 1.5 3.375 3 0 0 0 3.375-3 3.375 3 0 0 0 -3.375-3 3.375 3 0 0 0 -2.9202 1.5h-11.038a3.375 3 0 0 0 -2.9169-1.5z"/></clipPath><g transform="translate(0 -1036.4)"><g clip-path="url(#a)" transform="matrix(.59259 0 0 .66667 -1.7778 353.45)"><path d="m3 1025.9h27v3h-27z" fill="#ff4545"/><path d="m3 1028.9h27v3h-27z" fill="#ffe345"/><path d="m3 1031.9h27v3h-27z" fill="#80ff45"/><path d="m3 1034.9h27v3h-27z" fill="#45ffa2"/><path d="m3 1037.9h27v3h-27z" fill="#45d7ff"/><path d="m3 1043.9h27v3h-27z" fill="#ff4596"/><path d="m3 1040.9h27v3h-27z" fill="#8045ff"/></g><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/></g></svg> diff --git a/editor/icons/ColorRamp.svg b/editor/icons/ColorRamp.svg deleted file mode 100644 index 13e05dd1ee..0000000000 --- a/editor/icons/ColorRamp.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><linearGradient id="a" gradientTransform="matrix(.51852 0 0 .7 -.55556 1034.6)" gradientUnits="userSpaceOnUse" x1="4" x2="30" y1="14" y2="14"><stop offset="0" stop-color="#afff68"/><stop offset="1" stop-color="#ff6b6b"/></linearGradient><path d="m1 1051.4h14v-14z" fill="url(#a)" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/icons/ControlAlignCenterLeft.svg b/editor/icons/ControlAlignCenterLeft.svg deleted file mode 100644 index fc4674af48..0000000000 --- a/editor/icons/ControlAlignCenterLeft.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 6h6v4h-6z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/ControlAlignCenterRight.svg b/editor/icons/ControlAlignCenterRight.svg deleted file mode 100644 index c66a3d59b5..0000000000 --- a/editor/icons/ControlAlignCenterRight.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 6h6v4h-6z" fill="#d6d6d6"/></svg> diff --git a/editor/icons/DeleteSplit.svg b/editor/icons/DeleteSplit.svg deleted file mode 100644 index 4ae590f78b..0000000000 --- a/editor/icons/DeleteSplit.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m.623213 6.939446h1.845669v2.085366h-1.845669z" fill="#800000"/><path d="m12.488225 7.179143h1.629941v1.989487h-1.629941z" fill="#800000"/><g fill="#e9afaf"><path d="m2.540791 7.970143h3.164003v.407485h-3.164003z"/><path d="m9.012615 8.042052h3.523549v.527334h-3.523549z"/><g transform="matrix(-.55917959 .82904655 -.82904655 -.55917959 0 0)"><path d="m1.511097-9.732645h3.643398v.455425h-3.643398z"/><path d="m.07207-12.144793h3.643398v.455425h-3.643398z"/></g></g></svg> diff --git a/editor/icons/EditResource.svg b/editor/icons/EditResource.svg deleted file mode 100644 index 3b14428b90..0000000000 --- a/editor/icons/EditResource.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="8" viewBox="0 0 8 8" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m3.9902-.0097656a1.0001 1.0001 0 0 0 -.69727 1.7168l1.293 1.293h-3.5859v2h3.5859l-1.293 1.293a1.0001 1.0001 0 1 0 1.4141 1.4141l3-3a1.0001 1.0001 0 0 0 0-1.4141l-3-3a1.0001 1.0001 0 0 0 -.7168-.30273z" fill="#e0e0e0" fill-opacity=".78431"/></svg> diff --git a/editor/icons/EditorInternalHandle.svg b/editor/icons/EditorInternalHandle.svg deleted file mode 100644 index dbb7bc289f..0000000000 --- a/editor/icons/EditorInternalHandle.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><circle cx="5" cy="5" fill-opacity=".29412" r="5"/><circle cx="5" cy="5" fill="#fff" r="4"/><circle cx="5" cy="5" fill="#84b1ff" r="3"/></svg> diff --git a/editor/icons/ErrorSign.svg b/editor/icons/ErrorSign.svg deleted file mode 100644 index 85a2cda346..0000000000 --- a/editor/icons/ErrorSign.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="32" viewBox="0 0 32 32" width="32" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1020.4)"><path d="m10 1048.4h12l6-6v-12l-6-6h-12l-6 6v12z" fill="#ff5d5d" fill-rule="evenodd"/><path d="m14 8 1 10h2l1-10zm2 12a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2-2 2 2 0 0 0 -2-2z" fill="#fff" transform="translate(0 1020.4)"/></g></svg> diff --git a/editor/icons/FixedMaterial.svg b/editor/icons/FixedMaterial.svg deleted file mode 100644 index 2c30ecac24..0000000000 --- a/editor/icons/FixedMaterial.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1037.4a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-2 2a2 2 0 0 1 2 2 2 2 0 0 1 -2 2 2 2 0 0 1 -2-2 2 2 0 0 1 2-2z" fill="#e0e0e0" fill-opacity=".99608" transform="translate(0 -1036.4)"/></svg> diff --git a/editor/icons/FixedSpatialMaterial.svg b/editor/icons/FixedSpatialMaterial.svg deleted file mode 100644 index 322465a0c7..0000000000 --- a/editor/icons/FixedSpatialMaterial.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1a7 7 0 0 0 -4.8887 2h2.8887 6.8965a7 7 0 0 0 -4.8965-2z" fill="#ff4545"/><path d="m3.1113 3a7 7 0 0 0 -1.4277 2h2.3164a2 2 0 0 1 2-2zm2.8887 0a2 2 0 0 1 2 2h6.3145a7 7 0 0 0 -1.418-2z" fill="#ffe345"/><path d="m1.6836 5a7 7 0 0 0 -.60547 2h4.9219a2 2 0 0 1 -2-2h-2.3164zm4.3164 2h8.9199a7 7 0 0 0 -.60547-2h-6.3145a2 2 0 0 1 -2 2z" fill="#80ff45"/><path d="m1.0781 7a7 7 0 0 0 -.078125 1 7 7 0 0 0 .080078 1h13.842a7 7 0 0 0 .078125-1 7 7 0 0 0 -.080078-1h-8.9199-4.9219z" fill="#45ffa2"/><path d="m1.0801 9a7 7 0 0 0 .60547 2h12.631a7 7 0 0 0 .60547-2h-13.842z" fill="#45d7ff"/><path d="m3.1035 13a7 7 0 0 0 4.8965 2 7 7 0 0 0 4.8887-2z" fill="#ff4596"/><path d="m1.6855 11a7 7 0 0 0 1.418 2h9.7852a7 7 0 0 0 1.4277-2h-12.631z" fill="#8045ff"/></svg> diff --git a/editor/icons/GizmoListener.svg b/editor/icons/GizmoAudioListener3D.svg index 9d3ddf8b85..9d3ddf8b85 100644 --- a/editor/icons/GizmoListener.svg +++ b/editor/icons/GizmoAudioListener3D.svg diff --git a/editor/icons/GizmoCamera.svg b/editor/icons/GizmoCamera.svg deleted file mode 100644 index 1fa2186197..0000000000 --- a/editor/icons/GizmoCamera.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="128" viewBox="0 0 128 128" width="128" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -924.36)"><path d="m76 16a28 28 0 0 0 -26.631 19.4 28 28 0 0 0 -13.369-3.4004 28 28 0 0 0 -28 28 28 28 0 0 0 16 25.26v14.74c0 6.648 5.352 12 12 12h48c6.648 0 12-5.352 12-12l24 16v-64l-24 16v-4.4434a28 28 0 0 0 8-19.557 28 28 0 0 0 -28-28z" fill-opacity=".29412" stroke-linecap="round" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2" transform="translate(0 924.36)"/><path d="m76 944.36a24 24 0 0 0 -23.906 22.219 24 24 0 0 0 -16.094-6.2192 24 24 0 0 0 -24 24 24 24 0 0 0 16 22.594v17.406c0 4.432 3.5679 8 8 8h48c4.4321 0 8-3.568 8-8v-8l24 16v-48l-24 16v-14.156a24 24 0 0 0 8-17.844 24 24 0 0 0 -24-24z" fill="#f7f5cf"/></g></svg> diff --git a/editor/icons/GuiHTick.svg b/editor/icons/GuiHTick.svg deleted file mode 100644 index a8a2fe58f6..0000000000 --- a/editor/icons/GuiHTick.svg +++ /dev/null @@ -1 +0,0 @@ -<svg height="16" viewBox="0 0 4 15.999999" 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2.4663 0 0 0 0 3.4883 2.4664 2.4663 0 0 0 1.3965.69531 2.4664 2.4663 0 0 0 .69531 1.3965 2.4664 2.4663 0 0 0 3.4883 0 2.4664 2.4663 0 0 0 .31445-3.1035l1.0703-1.0723-2.791-2.791z" fill="#e0e0e0" fill-opacity=".99608"/></svg> diff --git a/editor/icons/WorldMarginShape2D.svg b/editor/icons/WorldBoundaryShape2D.svg index f1dbe97c6f..f1dbe97c6f 100644 --- a/editor/icons/WorldMarginShape2D.svg +++ b/editor/icons/WorldBoundaryShape2D.svg diff --git a/editor/icons/WorldMarginShape3D.svg b/editor/icons/WorldBoundaryShape3D.svg index a73e74ad33..a73e74ad33 100644 --- a/editor/icons/WorldMarginShape3D.svg +++ b/editor/icons/WorldBoundaryShape3D.svg diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index c2244befa1..c48d9bb117 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -49,7 +49,7 @@ #include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" -#include "scene/resources/world_margin_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" uint32_t EditorSceneImporter::get_import_flags() const { int ret; @@ -233,13 +233,14 @@ static String _fixstr(const String &p_what, const String &p_str) { return what; } -static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) { +static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) { ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value"); if (!p_convex) { Ref<Shape3D> shape = mesh->create_trimesh_shape(); r_shape_list.push_back(shape); } else { - Vector<Ref<Shape3D>> cd = mesh->convex_decompose(); + Vector<Ref<Shape3D>> cd; + cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false)); if (cd.size()) { for (int i = 0; i < cd.size(); i++) { r_shape_list.push_back(cd[i]); @@ -248,7 +249,7 @@ static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<R } } -Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) { +Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map); @@ -335,7 +336,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { - List<Ref<Shape3D>> shapes; + Vector<Ref<Shape3D>> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; @@ -386,8 +387,8 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E colshape->set_shape(rayShape); Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2); } else if (empty_draw_type == "IMAGE") { - WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D); - colshape->set_shape(world_margin_shape); + WorldBoundaryShape3D *world_boundary_shape = memnew(WorldBoundaryShape3D); + colshape->set_shape(world_boundary_shape); } else { SphereShape3D *sphereShape = memnew(SphereShape3D); sphereShape->set_radius(1); @@ -406,15 +407,15 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { - List<Ref<Shape3D>> shapes; + Vector<Ref<Shape3D>> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else { _pre_gen_shape_list(mesh, shapes, true); } - RigidBody3D *rigid_body = memnew(RigidBody3D); - rigid_body->set_name(_fixstr(name, "rigid")); + RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D); + rigid_body->set_name(_fixstr(name, "rigid_body")); p_node->replace_by(rigid_body); rigid_body->set_transform(mi->get_transform()); p_node = rigid_body; @@ -431,7 +432,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { - List<Ref<Shape3D>> shapes; + Vector<Ref<Shape3D>> shapes; String fixed_name; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; @@ -490,7 +491,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E Ref<EditorSceneImporterMesh> mesh = mi->get_mesh(); if (!mesh.is_null()) { - List<Ref<Shape3D>> shapes; + Vector<Ref<Shape3D>> shapes; if (collision_map.has(mesh)) { shapes = collision_map[mesh]; } else if (_teststr(mesh->get_name(), "col")) { @@ -516,7 +517,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E return p_node; } -Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { +Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) { // children first for (int i = 0; i < p_node->get_child_count(); i++) { Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps); @@ -579,28 +580,35 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } if (node_settings.has("generate/physics")) { - int mesh_physics_mode = node_settings["generate/physics"]; - - if (mesh_physics_mode != MESH_PHYSICS_DISABLED) { - List<Ref<Shape3D>> shapes; + int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED; + + const bool generate_collider = node_settings["generate/physics"]; + if (generate_collider) { + mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; + if (node_settings.has("physics/body_type")) { + const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int(); + switch (body_type) { + case BODY_TYPE_STATIC: + mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER; + break; + case BODY_TYPE_DYNAMIC: + mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH; + break; + case BODY_TYPE_AREA: + mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY; + break; + } + } + } + if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) { + Vector<Ref<Shape3D>> shapes; if (collision_map.has(m)) { shapes = collision_map[m]; } else { - switch (mesh_physics_mode) { - case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { - _pre_gen_shape_list(m, shapes, false); - } break; - case MESH_PHYSICS_RIGID_BODY_AND_MESH: { - _pre_gen_shape_list(m, shapes, true); - } break; - case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { - _pre_gen_shape_list(m, shapes, false); - } break; - case MESH_PHYSICS_AREA_ONLY: { - _pre_gen_shape_list(m, shapes, true); - } break; - } + shapes = get_collision_shapes( + m->get_mesh(), + node_settings); } if (shapes.size()) { @@ -609,13 +617,15 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: { StaticBody3D *col = memnew(StaticBody3D); p_node->add_child(col); + col->set_owner(p_node->get_owner()); + col->set_transform(get_collision_shapes_transform(node_settings)); base = col; } break; case MESH_PHYSICS_RIGID_BODY_AND_MESH: { - RigidBody3D *rigid_body = memnew(RigidBody3D); + RigidDynamicBody3D *rigid_body = memnew(RigidDynamicBody3D); rigid_body->set_name(p_node->get_name()); p_node->replace_by(rigid_body); - rigid_body->set_transform(mi->get_transform()); + rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); p_node = rigid_body; mi->set_transform(Transform3D()); rigid_body->add_child(mi); @@ -624,7 +634,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } break; case MESH_PHYSICS_STATIC_COLLIDER_ONLY: { StaticBody3D *col = memnew(StaticBody3D); - col->set_transform(mi->get_transform()); + col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); col->set_name(p_node->get_name()); p_node->replace_by(col); memdelete(p_node); @@ -633,7 +643,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref< } break; case MESH_PHYSICS_AREA_ONLY: { Area3D *area = memnew(Area3D); - area->set_transform(mi->get_transform()); + area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings)); area->set_name(p_node->get_name()); p_node->replace_by(area); memdelete(p_node); @@ -933,8 +943,35 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p } break; case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); - r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); + + // Decomposition + Mesh::ConvexDecompositionSettings decomposition_default; + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1"), 5)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode))); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation)); + r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices)); + + // Primitives: Box, Sphere, Cylinder, Capsule. + r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0))); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0)); + r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); + r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3())); } break; case INTERNAL_IMPORT_CATEGORY_MESH: { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false)); @@ -985,6 +1022,65 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor case INTERNAL_IMPORT_CATEGORY_NODE: { } break; case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { + const bool generate_physics = + p_options.has("generate/physics") && + p_options["generate/physics"].operator bool(); + + if ( + p_option == "physics/body_type" || + p_option == "physics/shape_type") { + // Show if need to generate collisions. + return generate_physics; + } + + if (p_option.find("decomposition/") >= 0) { + // Show if need to generate collisions. + if (generate_physics && + // Show if convex is enabled. + p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) { + if (p_option == "decomposition/advanced") { + return true; + } + + const bool decomposition_advanced = + p_options.has("decomposition/advanced") && + p_options["decomposition/advanced"].operator bool(); + + if (p_option == "decomposition/precision") { + return !decomposition_advanced; + } else { + return decomposition_advanced; + } + } + + return false; + } + + if (p_option == "primitive/position" || p_option == "primitive/rotation") { + const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int(); + return generate_physics && + physics_shape >= SHAPE_TYPE_BOX; + } + + if (p_option == "primitive/size") { + const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int(); + return generate_physics && + physics_shape == SHAPE_TYPE_BOX; + } + + if (p_option == "primitive/radius") { + const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int(); + return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE || + physics_shape == SHAPE_TYPE_CYLINDER || + physics_shape == SHAPE_TYPE_CAPSULE); + } + + if (p_option == "primitive/height") { + const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int(); + return generate_physics && + (physics_shape == SHAPE_TYPE_CYLINDER || + physics_shape == SHAPE_TYPE_CAPSULE); + } } break; case INTERNAL_IMPORT_CATEGORY_MESH: { if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") { @@ -1021,6 +1117,33 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor return true; } +bool ResourceImporterScene::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const { + switch (p_category) { + case INTERNAL_IMPORT_CATEGORY_NODE: { + } break; + case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: { + if ( + p_option == "generate/physics" || + p_option == "physics/shape_type" || + p_option.find("decomposition/") >= 0 || + p_option.find("primitive/") >= 0) { + return true; + } + } break; + case INTERNAL_IMPORT_CATEGORY_MESH: { + } break; + case INTERNAL_IMPORT_CATEGORY_MATERIAL: { + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION: { + } break; + case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: { + } break; + default: { + } + } + return false; +} + void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D")); r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root")); @@ -1275,7 +1398,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m } } -void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) { +void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) { for (const Ref<Shape3D> &E : p_shapes) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(E); @@ -1316,7 +1439,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) { return nullptr; } - Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map; + Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map; _pre_fix_node(scene, scene, collision_map); @@ -1392,7 +1515,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } Set<Ref<EditorSceneImporterMesh>> scanned_meshes; - Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map; + Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map; _pre_fix_node(scene, scene, collision_map); _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps); diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 542959be02..e232b715be 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -63,7 +63,6 @@ public: IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4, IMPORT_GENERATE_TANGENT_ARRAYS = 8, IMPORT_USE_NAMED_SKIN_BINDS = 16, - }; virtual uint32_t get_import_flags() const; @@ -125,9 +124,25 @@ class ResourceImporterScene : public ResourceImporter { MESH_OVERRIDE_DISABLE, }; + enum BodyType { + BODY_TYPE_STATIC, + BODY_TYPE_DYNAMIC, + BODY_TYPE_AREA + }; + + enum ShapeType { + SHAPE_TYPE_DECOMPOSE_CONVEX, + SHAPE_TYPE_SIMPLE_CONVEX, + SHAPE_TYPE_TRIMESH, + SHAPE_TYPE_BOX, + SHAPE_TYPE_SPHERE, + SHAPE_TYPE_CYLINDER, + SHAPE_TYPE_CAPSULE, + }; + void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches); - void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes); + void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes); public: static ResourceImporterScene *get_singleton() { return singleton; } @@ -159,14 +174,15 @@ public: void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const; bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const; + bool get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const; virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; // Import scenes *after* everything else (such as textures). virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; } - Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map); - Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); + Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map); + Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps); Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks); void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all); @@ -184,6 +200,12 @@ public: virtual bool can_import_threaded() const override { return false; } ResourceImporterScene(); + + template <class M> + static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options); + + template <class M> + static Transform3D get_collision_shapes_transform(const M &p_options); }; class EditorSceneImporterESCN : public EditorSceneImporter { @@ -196,4 +218,176 @@ public: virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override; }; +#include "scene/resources/box_shape_3d.h" +#include "scene/resources/capsule_shape_3d.h" +#include "scene/resources/cylinder_shape_3d.h" +#include "scene/resources/sphere_shape_3d.h" + +template <class M> +Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) { + ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX; + if (p_options.has(SNAME("physics/shape_type"))) { + generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int(); + } + + if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) { + Mesh::ConvexDecompositionSettings decomposition_settings; + bool advanced = false; + if (p_options.has(SNAME("decomposition/advanced"))) { + advanced = p_options[SNAME("decomposition/advanced")]; + } + + if (advanced) { + if (p_options.has(SNAME("decomposition/max_concavity"))) { + decomposition_settings.max_concavity = p_options[SNAME("decomposition/max_concavity")]; + } + + if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) { + decomposition_settings.symmetry_planes_clipping_bias = p_options[SNAME("decomposition/symmetry_planes_clipping_bias")]; + } + + if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) { + decomposition_settings.revolution_axes_clipping_bias = p_options[SNAME("decomposition/revolution_axes_clipping_bias")]; + } + + if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) { + decomposition_settings.min_volume_per_convex_hull = p_options[SNAME("decomposition/min_volume_per_convex_hull")]; + } + + if (p_options.has(SNAME("decomposition/resolution"))) { + decomposition_settings.resolution = p_options[SNAME("decomposition/resolution")]; + } + + if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) { + decomposition_settings.max_num_vertices_per_convex_hull = p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")]; + } + + if (p_options.has(SNAME("decomposition/plane_downsampling"))) { + decomposition_settings.plane_downsampling = p_options[SNAME("decomposition/plane_downsampling")]; + } + + if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) { + decomposition_settings.convexhull_downsampling = p_options[SNAME("decomposition/convexhull_downsampling")]; + } + + if (p_options.has(SNAME("decomposition/normalize_mesh"))) { + decomposition_settings.normalize_mesh = p_options[SNAME("decomposition/normalize_mesh")]; + } + + if (p_options.has(SNAME("decomposition/mode"))) { + decomposition_settings.mode = (Mesh::ConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int(); + } + + if (p_options.has(SNAME("decomposition/convexhull_approximation"))) { + decomposition_settings.convexhull_approximation = p_options[SNAME("decomposition/convexhull_approximation")]; + } + + if (p_options.has(SNAME("decomposition/max_convex_hulls"))) { + decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")]; + } + + if (p_options.has(SNAME("decomposition/project_hull_vertices"))) { + decomposition_settings.project_hull_vertices = p_options[SNAME("decomposition/project_hull_vertices")]; + } + } else { + int precision_level = 5; + if (p_options.has(SNAME("decomposition/precision"))) { + precision_level = p_options[SNAME("decomposition/precision")]; + } + + const real_t precision = real_t(precision_level - 1) / 9.0; + + decomposition_settings.max_concavity = Math::lerp(real_t(1.0), real_t(0.001), precision); + decomposition_settings.min_volume_per_convex_hull = Math::lerp(real_t(0.01), real_t(0.0001), precision); + decomposition_settings.resolution = Math::lerp(10'000, 100'000, precision); + decomposition_settings.max_num_vertices_per_convex_hull = Math::lerp(32, 64, precision); + decomposition_settings.plane_downsampling = Math::lerp(3, 16, precision); + decomposition_settings.convexhull_downsampling = Math::lerp(3, 16, precision); + decomposition_settings.max_convex_hulls = Math::lerp(1, 32, precision); + } + + return p_mesh->convex_decompose(decomposition_settings); + } else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) { + Vector<Ref<Shape3D>> shapes; + shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false)); + return shapes; + } else if (generate_shape_type == SHAPE_TYPE_TRIMESH) { + Vector<Ref<Shape3D>> shapes; + shapes.push_back(p_mesh->create_trimesh_shape()); + return shapes; + } else if (generate_shape_type == SHAPE_TYPE_BOX) { + Ref<BoxShape3D> box; + box.instantiate(); + if (p_options.has(SNAME("primitive/size"))) { + box->set_size(p_options[SNAME("primitive/size")]); + } + + Vector<Ref<Shape3D>> shapes; + shapes.push_back(box); + return shapes; + + } else if (generate_shape_type == SHAPE_TYPE_SPHERE) { + Ref<SphereShape3D> sphere; + sphere.instantiate(); + if (p_options.has(SNAME("primitive/radius"))) { + sphere->set_radius(p_options[SNAME("primitive/radius")]); + } + + Vector<Ref<Shape3D>> shapes; + shapes.push_back(sphere); + return shapes; + } else if (generate_shape_type == SHAPE_TYPE_CYLINDER) { + Ref<CylinderShape3D> cylinder; + cylinder.instantiate(); + if (p_options.has(SNAME("primitive/height"))) { + cylinder->set_height(p_options[SNAME("primitive/height")]); + } + if (p_options.has(SNAME("primitive/radius"))) { + cylinder->set_radius(p_options[SNAME("primitive/radius")]); + } + + Vector<Ref<Shape3D>> shapes; + shapes.push_back(cylinder); + return shapes; + } else if (generate_shape_type == SHAPE_TYPE_CAPSULE) { + Ref<CapsuleShape3D> capsule; + capsule.instantiate(); + if (p_options.has(SNAME("primitive/height"))) { + capsule->set_height(p_options[SNAME("primitive/height")]); + } + if (p_options.has(SNAME("primitive/radius"))) { + capsule->set_radius(p_options[SNAME("primitive/radius")]); + } + + Vector<Ref<Shape3D>> shapes; + shapes.push_back(capsule); + return shapes; + } + return Vector<Ref<Shape3D>>(); +} + +template <class M> +Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) { + Transform3D transform; + + ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX; + if (p_options.has(SNAME("physics/shape_type"))) { + generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int(); + } + + if (generate_shape_type == SHAPE_TYPE_BOX || + generate_shape_type == SHAPE_TYPE_SPHERE || + generate_shape_type == SHAPE_TYPE_CYLINDER || + generate_shape_type == SHAPE_TYPE_CAPSULE) { + if (p_options.has(SNAME("primitive/position"))) { + transform.origin = p_options[SNAME("primitive/position")]; + } + + if (p_options.has(SNAME("primitive/rotation"))) { + transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI); + } + } + return transform; +} + #endif // RESOURCEIMPORTERSCENE_H diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp index 19a8f209bb..4bcb6863fb 100644 --- a/editor/import/scene_import_settings.cpp +++ b/editor/import/scene_import_settings.cpp @@ -53,6 +53,11 @@ class SceneImportSettingsData : public Object { } current[p_name] = p_value; + + if (ResourceImporterScene::get_singleton()->get_internal_option_update_view_required(category, p_name, current)) { + SceneImportSettings::get_singleton()->update_view(); + } + return true; } return false; @@ -317,6 +322,13 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) { if (mesh_node && mesh_node->get_mesh().is_valid()) { _fill_mesh(scene_tree, mesh_node->get_mesh(), item); + // Add the collider view. + MeshInstance3D *collider_view = memnew(MeshInstance3D); + collider_view->set_name("collider_view"); + collider_view->set_visible(false); + mesh_node->add_child(collider_view); + collider_view->set_owner(mesh_node); + Transform3D accum_xform; Node3D *base = mesh_node; while (base) { @@ -346,6 +358,54 @@ void SceneImportSettings::_update_scene() { _fill_scene(scene, nullptr); } +void SceneImportSettings::_update_view_gizmos() { + for (const KeyValue<String, NodeData> &e : node_map) { + bool generate_collider = false; + if (e.value.settings.has(SNAME("generate/physics"))) { + generate_collider = e.value.settings[SNAME("generate/physics")]; + } + + MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node); + if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) { + // Nothing to do + continue; + } + + MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view")); + CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`."); + + collider_view->set_visible(generate_collider); + if (generate_collider) { + // This collider_view doesn't have a mesh so we need to generate a new one. + + // Generate the mesh collider. + Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings); + const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings); + + Ref<ArrayMesh> collider_view_mesh; + collider_view_mesh.instantiate(); + for (Ref<Shape3D> shape : shapes) { + Ref<ArrayMesh> debug_shape_mesh; + if (shape.is_valid()) { + debug_shape_mesh = shape->get_debug_mesh(); + } + if (debug_shape_mesh.is_valid()) { + collider_view_mesh->add_surface_from_arrays( + debug_shape_mesh->surface_get_primitive_type(0), + debug_shape_mesh->surface_get_arrays(0)); + + collider_view_mesh->surface_set_material( + collider_view_mesh->get_surface_count() - 1, + collider_mat); + } + } + + collider_view->set_mesh(collider_view_mesh); + collider_view->set_transform(transform); + } + } +} + void SceneImportSettings::_update_camera() { AABB camera_aabb; @@ -404,11 +464,16 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var } } +void SceneImportSettings::update_view() { + _update_view_gizmos(); +} + void SceneImportSettings::open_settings(const String &p_path) { if (scene) { memdelete(scene); scene = nullptr; } + scene_import_settings_data->settings = nullptr; scene = ResourceImporterScene::get_singleton()->pre_import(p_path); if (scene == nullptr) { EditorNode::get_singleton()->show_warning(TTR("Error opening scene")); @@ -463,6 +528,7 @@ void SceneImportSettings::open_settings(const String &p_path) { } popup_centered_ratio(); + _update_view_gizmos(); _update_camera(); set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file())); @@ -629,6 +695,7 @@ void SceneImportSettings::_material_tree_selected() { _select(material_tree, type, import_id); } + void SceneImportSettings::_mesh_tree_selected() { if (selecting) { return; @@ -640,6 +707,7 @@ void SceneImportSettings::_mesh_tree_selected() { _select(mesh_tree, type, import_id); } + void SceneImportSettings::_scene_tree_selected() { if (selecting) { return; @@ -1144,6 +1212,12 @@ SceneImportSettings::SceneImportSettings() { material_preview.instantiate(); } + { + collider_mat.instantiate(); + collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + collider_mat->set_albedo(Color(0.5, 0.5, 1.0)); + } + inspector = memnew(EditorInspector); inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0)); diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index ddcf4a6d5d..c7c94af493 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -84,6 +84,8 @@ class SceneImportSettings : public ConfirmationDialog { MeshInstance3D *mesh_preview; Ref<SphereMesh> material_preview; + Ref<StandardMaterial3D> collider_mat; + float cam_rot_x; float cam_rot_y; float cam_zoom; @@ -145,6 +147,7 @@ class SceneImportSettings : public ConfirmationDialog { bool selecting = false; + void _update_view_gizmos(); void _update_camera(); void _select(Tree *p_from, String p_type, String p_id); void _material_tree_selected(); @@ -190,6 +193,7 @@ protected: void _notification(int p_what); public: + void update_view(); void open_settings(const String &p_path); static SceneImportSettings *get_singleton(); SceneImportSettings(); diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 06f373c54f..5e6dd08e79 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -33,6 +33,8 @@ #include "core/math/math_defs.h" #include "scene/resources/surface_tool.h" +#include <cstdint> + void EditorSceneImporterMesh::add_blend_shape(const String &p_name) { ERR_FAIL_COND(surfaces.size() > 0); blend_shapes.push_back(p_name); @@ -55,13 +57,14 @@ Mesh::BlendShapeMode EditorSceneImporterMesh::get_blend_shape_mode() const { return blend_shape_mode; } -void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name) { +void EditorSceneImporterMesh::add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, const Ref<Material> &p_material, const String &p_name, const uint32_t p_flags) { ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != Mesh::ARRAY_MAX); Surface s; s.primitive = p_primitive; s.arrays = p_arrays; s.name = p_name; + s.flags = p_flags; Vector<Vector3> vertex_array = p_arrays[Mesh::ARRAY_VERTEX]; int vertex_count = vertex_array.size(); @@ -138,6 +141,11 @@ float EditorSceneImporterMesh::get_surface_lod_size(int p_surface, int p_lod) co return surfaces[p_surface].lods[p_lod].distance; } +uint32_t EditorSceneImporterMesh::get_surface_format(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, surfaces.size(), 0); + return surfaces[p_surface].flags; +} + Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Ref<Material>()); return surfaces[p_surface].material; @@ -283,7 +291,7 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) { } } - mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods); + mesh->add_surface_from_arrays(surfaces[i].primitive, surfaces[i].arrays, bs_data, lods, surfaces[i].flags); if (surfaces[i].material.is_valid()) { mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material); } @@ -398,7 +406,7 @@ void EditorSceneImporterMesh::create_shadow_mesh() { } } - shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name); + shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name, surfaces[i].flags); } } @@ -436,7 +444,11 @@ void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { if (s.has("material")) { material = s["material"]; } - add_surface(prim, arr, blend_shapes, lods, material, name); + uint32_t flags = 0; + if (s.has("flags")) { + flags = s["flags"]; + } + add_surface(prim, arr, blend_shapes, lods, material, name, flags); } } } @@ -473,6 +485,10 @@ Dictionary EditorSceneImporterMesh::_get_data() const { d["name"] = surfaces[i].name; } + if (surfaces[i].flags != 0) { + d["flags"] = surfaces[i].flags; + } + surface_arr.push_back(d); } data["surfaces"] = surface_arr; @@ -508,36 +524,47 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const { return faces; } -Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const { - ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>()); +Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const { + ERR_FAIL_COND_V(!Mesh::convex_decomposition_function, Vector<Ref<Shape3D>>()); const Vector<Face3> faces = get_faces(); + int face_count = faces.size(); + + Vector<Vector3> vertices; + uint32_t vertex_count = 0; + vertices.resize(face_count * 3); + Vector<uint32_t> indices; + indices.resize(face_count * 3); + { + Map<Vector3, uint32_t> vertex_map; + Vector3 *vertex_w = vertices.ptrw(); + uint32_t *index_w = indices.ptrw(); + for (int i = 0; i < face_count; i++) { + for (int j = 0; j < 3; j++) { + const Vector3 &vertex = faces[i].vertex[j]; + Map<Vector3, uint32_t>::Element *found_vertex = vertex_map.find(vertex); + uint32_t index; + if (found_vertex) { + index = found_vertex->get(); + } else { + index = ++vertex_count; + vertex_map[vertex] = index; + vertex_w[index] = vertex; + } + index_w[i * 3 + j] = index; + } + } + } + vertices.resize(vertex_count); - Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1); + Vector<Vector<Vector3>> decomposed = Mesh::convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), face_count, p_settings, nullptr); Vector<Ref<Shape3D>> ret; for (int i = 0; i < decomposed.size(); i++) { - Set<Vector3> points; - for (int j = 0; j < decomposed[i].size(); j++) { - points.insert(decomposed[i][j].vertex[0]); - points.insert(decomposed[i][j].vertex[1]); - points.insert(decomposed[i][j].vertex[2]); - } - - Vector<Vector3> convex_points; - convex_points.resize(points.size()); - { - Vector3 *w = convex_points.ptrw(); - int idx = 0; - for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { - w[idx++] = E->get(); - } - } - Ref<ConvexPolygonShape3D> shape; shape.instantiate(); - shape->set_points(convex_points); + shape->set_points(decomposed[i]); ret.push_back(shape); } @@ -833,7 +860,7 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &EditorSceneImporterMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &EditorSceneImporterMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String())); + ClassDB::bind_method(D_METHOD("add_surface", "primitive", "arrays", "blend_shapes", "lods", "material", "name", "flags"), &EditorSceneImporterMesh::add_surface, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(Ref<Material>()), DEFVAL(String()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_surface_count"), &EditorSceneImporterMesh::get_surface_count); ClassDB::bind_method(D_METHOD("get_surface_primitive_type", "surface_idx"), &EditorSceneImporterMesh::get_surface_primitive_type); @@ -844,6 +871,7 @@ void EditorSceneImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surface_lod_size", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_size); ClassDB::bind_method(D_METHOD("get_surface_lod_indices", "surface_idx", "lod_idx"), &EditorSceneImporterMesh::get_surface_lod_indices); ClassDB::bind_method(D_METHOD("get_surface_material", "surface_idx"), &EditorSceneImporterMesh::get_surface_material); + ClassDB::bind_method(D_METHOD("get_surface_format", "surface_idx"), &EditorSceneImporterMesh::get_surface_format); ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &EditorSceneImporterMesh::set_surface_name); ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &EditorSceneImporterMesh::set_surface_material); diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index e57e479d8e..d32b1fdf74 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -36,6 +36,9 @@ #include "scene/resources/convex_polygon_shape_3d.h" #include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" + +#include <cstdint> + // The following classes are used by importers instead of ArrayMesh and MeshInstance3D // so the data is not registered (hence, quality loss), importing happens faster and // its easier to modify before saving @@ -57,6 +60,7 @@ class EditorSceneImporterMesh : public Resource { Vector<LOD> lods; Ref<Material> material; String name; + uint32_t flags = 0; }; Vector<Surface> surfaces; Vector<String> blend_shapes; @@ -80,7 +84,7 @@ public: int get_blend_shape_count() const; String get_blend_shape_name(int p_blend_shape) const; - void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String()); + void add_surface(Mesh::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), const Ref<Material> &p_material = Ref<Material>(), const String &p_name = String(), const uint32_t p_flags = 0); int get_surface_count() const; void set_blend_shape_mode(Mesh::BlendShapeMode p_blend_shape_mode); @@ -95,6 +99,7 @@ public: Vector<int> get_surface_lod_indices(int p_surface, int p_lod) const; float get_surface_lod_size(int p_surface, int p_lod) const; Ref<Material> get_surface_material(int p_surface) const; + uint32_t get_surface_format(int p_surface) const; void set_surface_material(int p_surface, const Ref<Material> &p_material); @@ -104,7 +109,7 @@ public: Ref<EditorSceneImporterMesh> get_shadow_mesh() const; Vector<Face3> get_faces() const; - Vector<Ref<Shape3D>> convex_decompose() const; + Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const; Ref<Shape3D> create_trimesh_shape() const; Ref<NavigationMesh> create_navigation_mesh(); Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 778046f45c..04ddf3552b 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -30,11 +30,22 @@ #include "inspector_dock.h" -#include "editor/editor_node.h" -#include "editor/editor_settings.h" +#include "editor/editor_scale.h" #include "editor/plugins/animation_player_editor_plugin.h" void InspectorDock::_menu_option(int p_option) { + _menu_option_confirm(p_option, false); +} + +void InspectorDock::_menu_confirm_current() { + _menu_option_confirm(current_option, true); +} + +void InspectorDock::_menu_option_confirm(int p_option, bool p_confirmed) { + if (!p_confirmed) { + current_option = p_option; + } + switch (p_option) { case EXPAND_ALL: { _menu_expandall(); @@ -82,39 +93,81 @@ void InspectorDock::_menu_option(int p_option) { } break; case OBJECT_UNIQUE_RESOURCES: { - editor_data->apply_changes_in_editors(); - if (current) { - List<PropertyInfo> props; - current->get_property_list(&props); - Map<RES, RES> duplicates; - for (const PropertyInfo &E : props) { - if (!(E.usage & PROPERTY_USAGE_STORAGE)) { - continue; - } + if (!p_confirmed) { + Vector<String> resource_propnames; - Variant v = current->get(E.name); - if (v.is_ref()) { + if (current) { + List<PropertyInfo> props; + current->get_property_list(&props); + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + + Variant v = current->get(E->get().name); REF ref = v; - if (ref.is_valid()) { - RES res = ref; - if (res.is_valid()) { - if (!duplicates.has(res)) { - duplicates[res] = res->duplicate(); - } - res = duplicates[res]; + RES res = ref; + if (v.is_ref() && ref.is_valid() && res.is_valid()) { + // Valid resource which would be duplicated if action is confirmed. + resource_propnames.append(E->get().name); + } + } + } + + if (resource_propnames.size()) { + unique_resources_list_tree->clear(); + TreeItem *root = unique_resources_list_tree->create_item(); - current->set(E.name, res); - editor->get_inspector()->update_property(E.name); + for (int i = 0; i < resource_propnames.size(); i++) { + String propname = resource_propnames[i].replace("/", " / "); + + TreeItem *ti = unique_resources_list_tree->create_item(root); + ti->set_text(0, bool(EDITOR_GET("interface/inspector/capitalize_properties")) ? propname.capitalize() : propname); + } + + unique_resources_confirmation->popup_centered(); + } else { + unique_resources_confirmation->set_text(TTR("This object has no resources.")); + current_option = -1; + unique_resources_confirmation->popup_centered(); + } + } else { + editor_data->apply_changes_in_editors(); + + if (current) { + List<PropertyInfo> props; + current->get_property_list(&props); + Map<RES, RES> duplicates; + for (const PropertyInfo &prop_info : props) { + if (!(prop_info.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } + + Variant v = current->get(prop_info.name); + if (v.is_ref()) { + REF ref = v; + if (ref.is_valid()) { + RES res = ref; + if (res.is_valid()) { + if (!duplicates.has(res)) { + duplicates[res] = res->duplicate(); + } + res = duplicates[res]; + + current->set(prop_info.name, res); + editor->get_inspector()->update_property(prop_info.name); + } } } } } - } - editor_data->get_undo_redo().clear_history(); + editor_data->get_undo_redo().clear_history(); - editor->get_editor_plugins_over()->edit(nullptr); - editor->get_editor_plugins_over()->edit(current); + editor->get_editor_plugins_over()->edit(nullptr); + editor->get_editor_plugins_over()->edit(current); + } } break; @@ -619,6 +672,29 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) { warning->hide(); warning->connect("pressed", callable_mp(this, &InspectorDock::_warning_pressed)); + unique_resources_confirmation = memnew(ConfirmationDialog); + add_child(unique_resources_confirmation); + + VBoxContainer *container = memnew(VBoxContainer); + unique_resources_confirmation->add_child(container); + + Label *top_label = memnew(Label); + top_label->set_text(TTR("The following resources will be duplicated and embedded within this resource/object.")); + container->add_child(top_label); + + unique_resources_list_tree = memnew(Tree); + unique_resources_list_tree->set_hide_root(true); + unique_resources_list_tree->set_columns(1); + unique_resources_list_tree->set_column_title(0, TTR("Property")); + unique_resources_list_tree->set_custom_minimum_size(Size2(0, 200 * EDSCALE)); + container->add_child(unique_resources_list_tree); + + Label *bottom_label = memnew(Label); + bottom_label->set_text(TTR("This cannot be undone. Are you sure?")); + container->add_child(bottom_label); + + unique_resources_confirmation->connect("confirmed", callable_mp(this, &InspectorDock::_menu_confirm_current)); + warning_dialog = memnew(AcceptDialog); editor->get_gui_base()->add_child(warning_dialog); diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 6615845b66..5bf6a34617 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -40,8 +40,6 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/control.h" -#include "scene/gui/label.h" -#include "scene/gui/popup_menu.h" class EditorNode; @@ -92,7 +90,13 @@ class InspectorDock : public VBoxContainer { Button *warning; AcceptDialog *warning_dialog; + int current_option = -1; + ConfirmationDialog *unique_resources_confirmation; + Tree *unique_resources_list_tree; + void _menu_option(int p_option); + void _menu_confirm_current(); + void _menu_option_confirm(int p_option, bool p_confirmed); void _new_resource(); void _load_resource(const String &p_type = ""); diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index fd4a4334fc..1e707c1a60 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -49,6 +49,11 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, name = "script"; } + Node *node_path_target = nullptr; + if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) { + node_path_target = es->get_node(p_value); + } + UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS); @@ -63,9 +68,11 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, } if (p_value.get_type() == Variant::NODE_PATH) { - Node *tonode = n->get_node(p_value); - NodePath p_path = n->get_path_to(tonode); - ur->add_do_property(n, name, p_path); + NodePath path; + if (node_path_target) { + path = n->get_path_to(node_path_target); + } + ur->add_do_property(n, name, path); } else { Variant new_value; if (p_field == "") { diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 830b010d01..18b4966f80 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -904,7 +904,7 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { } } -void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) { +void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) { if (!onion.can_overlay) { return; } diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index be80b7f4e3..0a514d3ff1 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -238,7 +238,7 @@ public: void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } void edit(AnimationPlayer *p_player); - void forward_canvas_force_draw_over_viewport(Control *p_overlay); + void forward_force_draw_over_viewport(Control *p_overlay); AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin); }; @@ -262,7 +262,8 @@ public: virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; - virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); } + virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); } + virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); } AnimationPlayerEditorPlugin(EditorNode *p_node); ~AnimationPlayerEditorPlugin(); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 5405723d10..664b2f521e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -230,7 +230,7 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a description->add_text(TTR("View Files")); description->pop(); description->add_text("\n" + TTR("Description:") + "\n\n"); - description->append_bbcode(p_description); + description->append_text(p_description); set_title(p_title); } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d96cc1cd18..f11e51960c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5204,7 +5204,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_rotation = false; snap_scale = false; snap_relative = false; - snap_pixel = false; + // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings. + // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates. + snap_pixel = true; snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index bfcc293625..fb32d7b1fd 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -39,7 +39,7 @@ #include "scene/resources/rectangle_shape_2d.h" #include "scene/resources/segment_shape_2d.h" #include "scene/resources/separation_ray_shape_2d.h" -#include "scene/resources/world_margin_shape_2d.h" +#include "scene/resources/world_boundary_shape_2d.h" void CollisionShape2DEditor::_node_removed(Node *p_node) { if (p_node == node) { @@ -70,13 +70,13 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { case CONVEX_POLYGON_SHAPE: { } break; - case WORLD_MARGIN_SHAPE: { - Ref<WorldMarginShape2D> line = node->get_shape(); + case WORLD_BOUNDARY_SHAPE: { + Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); if (idx == 0) { - return line->get_distance(); + return world_boundary->get_distance(); } else { - return line->get_normal(); + return world_boundary->get_normal(); } } break; @@ -147,14 +147,14 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { case CONVEX_POLYGON_SHAPE: { } break; - case WORLD_MARGIN_SHAPE: { + case WORLD_BOUNDARY_SHAPE: { if (idx < 2) { - Ref<WorldMarginShape2D> line = node->get_shape(); + Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); if (idx == 0) { - line->set_distance(p_point.length()); + world_boundary->set_distance(p_point.length()); } else { - line->set_normal(p_point.normalized()); + world_boundary->set_normal(p_point.normalized()); } canvas_item_editor->update_viewport(); @@ -255,18 +255,18 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { // Cannot be edited directly, use CollisionPolygon2D instead. } break; - case WORLD_MARGIN_SHAPE: { - Ref<WorldMarginShape2D> line = node->get_shape(); + case WORLD_BOUNDARY_SHAPE: { + Ref<WorldBoundaryShape2D> world_boundary = node->get_shape(); if (idx == 0) { - undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance()); + undo_redo->add_do_method(world_boundary.ptr(), "set_distance", world_boundary->get_distance()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(line.ptr(), "set_distance", p_org); + undo_redo->add_undo_method(world_boundary.ptr(), "set_distance", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } else { - undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal()); + undo_redo->add_do_method(world_boundary.ptr(), "set_normal", world_boundary->get_normal()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(line.ptr(), "set_normal", p_org); + undo_redo->add_undo_method(world_boundary.ptr(), "set_normal", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } @@ -421,8 +421,8 @@ void CollisionShape2DEditor::_get_current_shape_type() { shape_type = CONCAVE_POLYGON_SHAPE; } else if (Object::cast_to<ConvexPolygonShape2D>(*s)) { shape_type = CONVEX_POLYGON_SHAPE; - } else if (Object::cast_to<WorldMarginShape2D>(*s)) { - shape_type = WORLD_MARGIN_SHAPE; + } else if (Object::cast_to<WorldBoundaryShape2D>(*s)) { + shape_type = WORLD_BOUNDARY_SHAPE; } else if (Object::cast_to<SeparationRayShape2D>(*s)) { shape_type = SEPARATION_RAY_SHAPE; } else if (Object::cast_to<RectangleShape2D>(*s)) { @@ -490,8 +490,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla case CONVEX_POLYGON_SHAPE: { } break; - case WORLD_MARGIN_SHAPE: { - Ref<WorldMarginShape2D> shape = node->get_shape(); + case WORLD_BOUNDARY_SHAPE: { + Ref<WorldBoundaryShape2D> shape = node->get_shape(); handles.resize(2); handles.write[0] = shape->get_normal() * shape->get_distance(); diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 421e674df8..ab95600a52 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -46,7 +46,7 @@ class CollisionShape2DEditor : public Control { CIRCLE_SHAPE, CONCAVE_POLYGON_SHAPE, CONVEX_POLYGON_SHAPE, - WORLD_MARGIN_SHAPE, + WORLD_BOUNDARY_SHAPE, SEPARATION_RAY_SHAPE, RECTANGLE_SHAPE, SEGMENT_SHAPE diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 94966d4fe6..30945826bb 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -278,6 +278,8 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } @@ -315,6 +317,8 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_ } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } @@ -352,6 +356,8 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } @@ -389,6 +395,8 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } @@ -426,6 +434,8 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } @@ -463,5 +473,7 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & } smat->set_render_priority(mat->get_render_priority()); + smat->set_local_to_scene(mat->is_local_to_scene()); + smat->set_name(mat->get_name()); return smat; } diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 9a2b222f21..574d3ef27e 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -202,7 +202,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) { return; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { err_dialog->set_text(TTR("Couldn't create any collision shapes.")); diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index b3f92c9d95..18e7480287 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -47,23 +47,25 @@ void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) { } } -void MeshLibraryEditor::_menu_confirm() { +void MeshLibraryEditor::_menu_remove_confirm() { switch (option) { case MENU_OPTION_REMOVE_ITEM: { mesh_library->remove_item(to_erase); } break; - case MENU_OPTION_UPDATE_FROM_SCENE: { - String existing = mesh_library->get_meta("_editor_source_scene"); - ERR_FAIL_COND(existing == ""); - _import_scene_cbk(existing); - - } break; default: { }; } } -void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { +void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) { + cd_update->hide(); + apply_xforms = p_apply_xforms; + String existing = mesh_library->get_meta("_editor_source_scene"); + ERR_FAIL_COND(existing == ""); + _import_scene_cbk(existing); +} + +void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) { if (!p_merge) { p_library->clear(); } @@ -108,6 +110,13 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, } p_library->set_item_mesh(id, mesh); + + if (p_apply_xforms) { + p_library->set_item_mesh_transform(id, mi->get_transform()); + } else { + p_library->set_item_mesh_transform(id, Transform3D()); + } + mesh_instances[id] = mi; Vector<MeshLibrary::ShapeData> collisions; @@ -197,15 +206,16 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'."); - _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE); + _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE, apply_xforms); memdelete(scene); mesh_library->set_meta("_editor_source_scene", p_str); + menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } -Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) { - _import_scene(p_base_scene, ml, p_merge); +Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) { + _import_scene(p_base_scene, ml, p_merge, p_apply_xforms); return OK; } @@ -219,16 +229,21 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { String p = editor->get_inspector()->get_selected_path(); if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { to_erase = p.get_slice("/", 3).to_int(); - cd->set_text(vformat(TTR("Remove item %d?"), to_erase)); - cd->popup_centered(Size2(300, 60)); + cd_remove->set_text(vformat(TTR("Remove item %d?"), to_erase)); + cd_remove->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { + apply_xforms = false; + file->popup_file_dialog(); + } break; + case MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS: { + apply_xforms = true; file->popup_file_dialog(); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { - cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); - cd->popup_centered(Size2(500, 60)); + cd_update->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); + cd_update->popup_centered(Size2(500, 60)); } break; } } @@ -258,16 +273,22 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); menu->get_popup()->add_separator(); - menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); + menu->get_popup()->add_item(TTR("Import from Scene (Ignore Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE); + menu->get_popup()->add_item(TTR("Import from Scene (Apply Transforms)"), MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS); menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk)); menu->hide(); editor = p_editor; - cd = memnew(ConfirmationDialog); - add_child(cd); - cd->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm)); + cd_remove = memnew(ConfirmationDialog); + add_child(cd_remove); + cd_remove->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm)); + cd_update = memnew(ConfirmationDialog); + add_child(cd_update); + cd_update->get_ok_button()->set_text("Apply without Transforms"); + cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(false)); + cd_update->add_button("Apply with Transforms")->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(true)); } void MeshLibraryEditorPlugin::edit(Object *p_node) { diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index 6c33c8bb9e..9e225ffb9b 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -41,23 +41,27 @@ class MeshLibraryEditor : public Control { EditorNode *editor; MenuButton *menu; - ConfirmationDialog *cd; + ConfirmationDialog *cd_remove; + ConfirmationDialog *cd_update; EditorFileDialog *file; + bool apply_xforms; int to_erase; enum { MENU_OPTION_ADD_ITEM, MENU_OPTION_REMOVE_ITEM, MENU_OPTION_UPDATE_FROM_SCENE, - MENU_OPTION_IMPORT_FROM_SCENE + MENU_OPTION_IMPORT_FROM_SCENE, + MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS }; int option; void _import_scene_cbk(const String &p_str); void _menu_cbk(int p_option); - void _menu_confirm(); + void _menu_remove_confirm(); + void _menu_update_confirm(bool p_apply_xforms); - static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge); + static void _import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms); protected: static void _bind_methods(); @@ -66,7 +70,7 @@ public: MenuButton *get_menu_button() const { return menu; } void edit(const Ref<MeshLibrary> &p_mesh_library); - static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); + static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true, bool p_apply_xforms = false); MeshLibraryEditor(EditorNode *p_editor); }; diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index d20f3d105b..0f98629370 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -34,6 +34,7 @@ #include "core/math/geometry_2d.h" #include "core/math/geometry_3d.h" #include "editor/plugins/node_3d_editor_plugin.h" +#include "scene/3d/audio_listener_3d.h" #include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_polygon_3d.h" @@ -45,7 +46,6 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" -#include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" @@ -53,7 +53,7 @@ #include "scene/3d/position_3d.h" #include "scene/3d/ray_cast_3d.h" #include "scene/3d/reflection_probe.h" -#include "scene/3d/soft_body_3d.h" +#include "scene/3d/soft_dynamic_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" @@ -69,7 +69,7 @@ #include "scene/resources/separation_ray_shape_3d.h" #include "scene/resources/sphere_shape_3d.h" #include "scene/resources/surface_tool.h" -#include "scene/resources/world_margin_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" #define HANDLE_HALF_SIZE 9.5 @@ -1003,7 +1003,9 @@ String EditorNode3DGizmoPlugin::get_gizmo_name() const { if (get_script_instance() && get_script_instance()->has_method("_get_gizmo_name")) { return get_script_instance()->call("_get_gizmo_name"); } - return TTR("Nameless gizmo"); + + WARN_PRINT_ONCE("A 3D editor gizmo has no name defined (it will appear as \"Unnamed Gizmo\" in the \"View > Gizmos\" menu). To resolve this, override the `_get_gizmo_name()` function to return a String in the script that extends EditorNode3DGizmoPlugin."); + return TTR("Unnamed Gizmo"); } int EditorNode3DGizmoPlugin::get_priority() const { @@ -1481,8 +1483,6 @@ void Light3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } } -////// - //// player gizmo AudioStreamPlayer3DGizmoPlugin::AudioStreamPlayer3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1)); @@ -1621,6 +1621,29 @@ void AudioStreamPlayer3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { ////// +AudioListener3DGizmoPlugin::AudioListener3DGizmoPlugin() { + create_icon_material("audio_listener_3d_icon", Node3DEditor::get_singleton()->get_theme_icon("GizmoAudioListener3D", "EditorIcons")); +} + +bool AudioListener3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<AudioListener3D>(p_spatial) != nullptr; +} + +String AudioListener3DGizmoPlugin::get_gizmo_name() const { + return "AudioListener3D"; +} + +int AudioListener3DGizmoPlugin::get_priority() const { + return -1; +} + +void AudioListener3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + const Ref<Material> icon = get_material("audio_listener_3d_icon", p_gizmo); + p_gizmo->add_unscaled_billboard(icon, 0.05); +} + +////// + Camera3DGizmoPlugin::Camera3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera", Color(0.8, 0.4, 0.8)); @@ -1866,7 +1889,7 @@ MeshInstance3DGizmoPlugin::MeshInstance3DGizmoPlugin() { } bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr; + return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftDynamicBody3D>(p_spatial) == nullptr; } String MeshInstance3DGizmoPlugin::get_gizmo_name() const { @@ -2489,30 +2512,30 @@ void VehicleWheel3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { /////////// -SoftBody3DGizmoPlugin::SoftBody3DGizmoPlugin() { +SoftDynamicBody3DGizmoPlugin::SoftDynamicBody3DGizmoPlugin() { Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/shape", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); create_handle_material("handles"); } -bool SoftBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { - return Object::cast_to<SoftBody3D>(p_spatial) != nullptr; +bool SoftDynamicBody3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<SoftDynamicBody3D>(p_spatial) != nullptr; } -String SoftBody3DGizmoPlugin::get_gizmo_name() const { - return "SoftBody3D"; +String SoftDynamicBody3DGizmoPlugin::get_gizmo_name() const { + return "SoftDynamicBody3D"; } -int SoftBody3DGizmoPlugin::get_priority() const { +int SoftDynamicBody3DGizmoPlugin::get_priority() const { return -1; } -bool SoftBody3DGizmoPlugin::is_selectable_when_hidden() const { +bool SoftDynamicBody3DGizmoPlugin::is_selectable_when_hidden() const { return true; } -void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { - SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node()); +void SoftDynamicBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node()); p_gizmo->clear(); @@ -2548,22 +2571,22 @@ void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_collision_triangles(tm); } -String SoftBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { - return "SoftBody3D pin point"; +String SoftDynamicBody3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { + return "SoftDynamicBody3D pin point"; } -Variant SoftBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { - SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node()); +Variant SoftDynamicBody3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { + SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node()); return Variant(soft_body->is_point_pinned(p_id)); } -void SoftBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { - SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node()); +void SoftDynamicBody3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { + SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node()); soft_body->pin_point_toggle(p_id); } -bool SoftBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const { - SoftBody3D *soft_body = Object::cast_to<SoftBody3D>(p_gizmo->get_spatial_node()); +bool SoftDynamicBody3DGizmoPlugin::is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const { + SoftDynamicBody3D *soft_body = Object::cast_to<SoftDynamicBody3D>(p_gizmo->get_spatial_node()); return soft_body->is_point_pinned(p_id); } @@ -4537,9 +4560,9 @@ void CollisionShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_handles(handles, handles_material); } - if (Object::cast_to<WorldMarginShape3D>(*s)) { - Ref<WorldMarginShape3D> ps = s; - Plane p = ps->get_plane(); + if (Object::cast_to<WorldBoundaryShape3D>(*s)) { + Ref<WorldBoundaryShape3D> wbs = s; + const Plane &p = wbs->get_plane(); Vector<Vector3> points; Vector3 n1 = p.get_any_perpendicular_normal(); diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 415ed5da5c..24b4a23d4b 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -249,6 +249,19 @@ public: AudioStreamPlayer3DGizmoPlugin(); }; +class AudioListener3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(AudioListener3DGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + + void redraw(EditorNode3DGizmo *p_gizmo) override; + + AudioListener3DGizmoPlugin(); +}; + class Camera3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(Camera3DGizmoPlugin, EditorNode3DGizmoPlugin); @@ -379,8 +392,8 @@ public: VehicleWheel3DGizmoPlugin(); }; -class SoftBody3DGizmoPlugin : public EditorNode3DGizmoPlugin { - GDCLASS(SoftBody3DGizmoPlugin, EditorNode3DGizmoPlugin); +class SoftDynamicBody3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(SoftDynamicBody3DGizmoPlugin, EditorNode3DGizmoPlugin); public: bool has_gizmo(Node3D *p_spatial) override; @@ -394,7 +407,7 @@ public: void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel = false) override; bool is_handle_highlighted(const EditorNode3DGizmo *p_gizmo, int p_id) const override; - SoftBody3DGizmoPlugin(); + SoftDynamicBody3DGizmoPlugin(); }; class VisibleOnScreenNotifier3DGizmoPlugin : public EditorNode3DGizmoPlugin { diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 291cafab2b..5263352502 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1831,6 +1831,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { motion = Vector3(scale, scale, scale); } + motion /= click.distance_to(_edit.center); + // Disable local transformation for TRANSFORM_VIEW bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); @@ -6861,9 +6863,10 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin))); add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin))); add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin))); + add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin))); add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin))); add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin))); - add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin))); + add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin))); add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin))); add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin))); add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin))); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 7ef5993ec5..ee9103be44 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -46,6 +46,7 @@ #include "editor/find_in_files.h" #include "editor/node_dock.h" #include "editor/plugins/shader_editor_plugin.h" +#include "modules/visual_script/visual_script_editor.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" #include "script_text_editor.h" @@ -1236,14 +1237,15 @@ void ScriptEditor::_menu_option(int p_option) { _update_script_names(); } break; case TOGGLE_SCRIPTS_PANEL: { + toggle_scripts_panel(); if (current) { - ScriptTextEditor *editor = Object::cast_to<ScriptTextEditor>(current); - toggle_scripts_panel(); - if (editor) { - editor->update_toggle_scripts_button(); - } + current->update_toggle_scripts_button(); } else { - toggle_scripts_panel(); + Control *tab = tab_container->get_current_tab_control(); + EditorHelp *editor_help = Object::cast_to<EditorHelp>(tab); + if (editor_help) { + editor_help->update_toggle_scripts_button(); + } } } } diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index e2420b4623..920c3070e6 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -161,6 +161,7 @@ public: virtual void update_settings() = 0; virtual void set_debugger_active(bool p_active) = 0; virtual bool can_lose_focus_on_node_selection() { return true; } + virtual void update_toggle_scripts_button() {} virtual bool show_members_overview() = 0; diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 48239a5d99..ebd46be3b4 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -876,9 +876,7 @@ String ScriptTextEditor::_get_absolute_path(const String &rel_path) { } void ScriptTextEditor::update_toggle_scripts_button() { - if (code_editor != nullptr) { - code_editor->update_toggle_scripts_button(); - } + code_editor->update_toggle_scripts_button(); } void ScriptTextEditor::_update_connected_methods() { @@ -1242,7 +1240,7 @@ void ScriptTextEditor::_edit_option(int p_op) { tx->set_caret_line(bpoints[bpoints.size() - 1]); tx->center_viewport_to_caret(); } else { - for (int i = bpoints.size(); i >= 0; i--) { + for (int i = bpoints.size() - 1; i >= 0; i--) { int bline = bpoints[i]; if (bline < line) { tx->unfold_line(bline); diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 4208d67f17..afe9a7453d 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -197,7 +197,7 @@ public: virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override; - void update_toggle_scripts_button(); + void update_toggle_scripts_button() override; virtual void apply_code() override; virtual RES get_edited_resource() const override; diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 7ef680d7ef..c350004f0f 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() { options->set_text(TTR("Skeleton2D")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); - options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); + options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); + // Use the "Overwrite" word to highlight that this is a destructive operation. + options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST); options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 32bcc1a4e6..06ba8a6168 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -513,6 +513,10 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is context_menu->popup(); } +void TextEditor::update_toggle_scripts_button() { + code_editor->update_toggle_scripts_button(); +} + TextEditor::TextEditor() { code_editor = memnew(CodeTextEditor); add_child(code_editor); @@ -521,6 +525,7 @@ TextEditor::TextEditor() { code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script)); code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE); code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL); + code_editor->show_toggle_scripts_button(); update_settings(); diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 6bf0042393..9308fec210 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -139,6 +139,7 @@ public: virtual void set_debugger_active(bool p_active) override; virtual void set_tooltip_request_func(String p_method, Object *p_obj) override; virtual void add_callback(const String &p_function, PackedStringArray p_args) override; + void update_toggle_scripts_button() override; virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 1a6eb7b63b..50ad12635b 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -63,16 +63,16 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { void TextureRegionEditor::_region_draw() { Ref<Texture2D> base_tex = nullptr; - if (node_sprite) { - base_tex = node_sprite->get_texture(); + if (atlas_tex.is_valid()) { + base_tex = atlas_tex->get_atlas(); + } else if (node_sprite_2d) { + base_tex = node_sprite_2d->get_texture(); } else if (node_sprite_3d) { base_tex = node_sprite_3d->get_texture(); } else if (node_ninepatch) { base_tex = node_ninepatch->get_texture(); } else if (obj_styleBox.is_valid()) { base_tex = obj_styleBox->get_texture(); - } else if (atlas_tex.is_valid()) { - base_tex = atlas_tex->get_atlas(); } if (base_tex.is_null()) { @@ -332,24 +332,27 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { rect = E; if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(KEY_SHIFT | KEY_ALT)))) { Rect2 r; - if (node_sprite) { - r = node_sprite->get_region_rect(); + if (atlas_tex.is_valid()) { + r = atlas_tex->get_region(); + } else if (node_sprite_2d) { + r = node_sprite_2d->get_region_rect(); } else if (node_sprite_3d) { r = node_sprite_3d->get_region_rect(); } else if (node_ninepatch) { r = node_ninepatch->get_region_rect(); } else if (obj_styleBox.is_valid()) { r = obj_styleBox->get_region_rect(); - } else if (atlas_tex.is_valid()) { - r = atlas_tex->get_region(); } rect.expand_to(r.position); rect.expand_to(r.position + r.size); } undo_redo->create_action(TTR("Set Region Rect")); - if (node_sprite) { - undo_redo->add_do_method(node_sprite, "set_region_rect", rect); - undo_redo->add_undo_method(node_sprite, "set_region_rect", node_sprite->get_region_rect()); + if (atlas_tex.is_valid()) { + undo_redo->add_do_method(atlas_tex.ptr(), "set_region", rect); + undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); + } else if (node_sprite_2d) { + undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect); + undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect()); } else if (node_sprite_3d) { undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect); undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect()); @@ -359,9 +362,6 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { } else if (obj_styleBox.is_valid()) { undo_redo->add_do_method(obj_styleBox.ptr(), "set_region_rect", rect); undo_redo->add_undo_method(obj_styleBox.ptr(), "set_region_rect", obj_styleBox->get_region_rect()); - } else if (atlas_tex.is_valid()) { - undo_redo->add_do_method(atlas_tex.ptr(), "set_region", rect); - undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); } undo_redo->add_do_method(this, "_update_rect"); undo_redo->add_undo_method(this, "_update_rect"); @@ -379,16 +379,16 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { drag_from = snap_point(drag_from); } drag = true; - if (node_sprite) { - rect_prev = node_sprite->get_region_rect(); + if (atlas_tex.is_valid()) { + rect_prev = atlas_tex->get_region(); + } else if (node_sprite_2d) { + rect_prev = node_sprite_2d->get_region_rect(); } else if (node_sprite_3d) { rect_prev = node_sprite_3d->get_region_rect(); } else if (node_ninepatch) { rect_prev = node_ninepatch->get_region_rect(); } else if (obj_styleBox.is_valid()) { rect_prev = obj_styleBox->get_region_rect(); - } else if (atlas_tex.is_valid()) { - rect_prev = atlas_tex->get_region(); } for (int i = 0; i < 8; i++) { @@ -419,15 +419,15 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) { edited_margin = -1; } else { undo_redo->create_action(TTR("Set Region Rect")); - if (node_sprite) { - undo_redo->add_do_method(node_sprite, "set_region_rect", node_sprite->get_region_rect()); - undo_redo->add_undo_method(node_sprite, "set_region_rect", rect_prev); + if (atlas_tex.is_valid()) { + undo_redo->add_do_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); + undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", rect_prev); + } else if (node_sprite_2d) { + undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect()); + undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev); } else if (node_sprite_3d) { undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect()); undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev); - } else if (atlas_tex.is_valid()) { - undo_redo->add_do_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region()); - undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", rect_prev); } else if (node_ninepatch) { undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect()); undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev); @@ -693,22 +693,24 @@ void TextureRegionEditor::_zoom_out() { } void TextureRegionEditor::apply_rect(const Rect2 &p_rect) { - if (node_sprite) { - node_sprite->set_region_rect(p_rect); + if (atlas_tex.is_valid()) { + atlas_tex->set_region(p_rect); + } else if (node_sprite_2d) { + node_sprite_2d->set_region_rect(p_rect); } else if (node_sprite_3d) { node_sprite_3d->set_region_rect(p_rect); } else if (node_ninepatch) { node_ninepatch->set_region_rect(p_rect); } else if (obj_styleBox.is_valid()) { obj_styleBox->set_region_rect(p_rect); - } else if (atlas_tex.is_valid()) { - atlas_tex->set_region(p_rect); } } void TextureRegionEditor::_update_rect() { - if (node_sprite) { - rect = node_sprite->get_region_rect(); + if (atlas_tex.is_valid()) { + rect = atlas_tex->get_region(); + } else if (node_sprite_2d) { + rect = node_sprite_2d->get_region_rect(); } else if (node_sprite_3d) { rect = node_sprite_3d->get_region_rect(); } else if (node_ninepatch) { @@ -718,8 +720,6 @@ void TextureRegionEditor::_update_rect() { } } else if (obj_styleBox.is_valid()) { rect = obj_styleBox->get_region_rect(); - } else if (atlas_tex.is_valid()) { - rect = atlas_tex->get_region(); } } @@ -728,16 +728,16 @@ void TextureRegionEditor::_update_autoslice() { autoslice_cache.clear(); Ref<Texture2D> texture = nullptr; - if (node_sprite) { - texture = node_sprite->get_texture(); + if (atlas_tex.is_valid()) { + texture = atlas_tex->get_atlas(); + } else if (node_sprite_2d) { + texture = node_sprite_2d->get_texture(); } else if (node_sprite_3d) { texture = node_sprite_3d->get_texture(); } else if (node_ninepatch) { texture = node_ninepatch->get_texture(); } else if (obj_styleBox.is_valid()) { texture = obj_styleBox->get_texture(); - } else if (atlas_tex.is_valid()) { - texture = atlas_tex->get_atlas(); } if (texture.is_null()) { @@ -823,8 +823,8 @@ void TextureRegionEditor::_notification(int p_what) { } void TextureRegionEditor::_node_removed(Object *p_obj) { - if (p_obj == node_sprite || p_obj == node_sprite_3d || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) { - node_sprite = nullptr; + if (p_obj == node_sprite_2d || p_obj == node_sprite_3d || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) { + node_sprite_2d = nullptr; node_sprite_3d = nullptr; node_ninepatch = nullptr; obj_styleBox = Ref<StyleBox>(nullptr); @@ -852,17 +852,17 @@ bool TextureRegionEditor::is_ninepatch() { return node_ninepatch != nullptr; } -Sprite3D *TextureRegionEditor::get_sprite_3d() { - return node_sprite_3d; +Sprite2D *TextureRegionEditor::get_sprite_2d() { + return node_sprite_2d; } -Sprite2D *TextureRegionEditor::get_sprite() { - return node_sprite; +Sprite3D *TextureRegionEditor::get_sprite_3d() { + return node_sprite_3d; } void TextureRegionEditor::edit(Object *p_obj) { - if (node_sprite) { - node_sprite->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed)); + if (node_sprite_2d) { + node_sprite_2d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (node_sprite_3d) { node_sprite_3d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed)); @@ -877,7 +877,7 @@ void TextureRegionEditor::edit(Object *p_obj) { atlas_tex->disconnect("changed", callable_mp(this, &TextureRegionEditor::_texture_changed)); } if (p_obj) { - node_sprite = Object::cast_to<Sprite2D>(p_obj); + node_sprite_2d = Object::cast_to<Sprite2D>(p_obj); node_sprite_3d = Object::cast_to<Sprite3D>(p_obj); node_ninepatch = Object::cast_to<NinePatchRect>(p_obj); @@ -898,14 +898,14 @@ void TextureRegionEditor::edit(Object *p_obj) { } _edit_region(); } else { - node_sprite = nullptr; + node_sprite_2d = nullptr; node_sprite_3d = nullptr; node_ninepatch = nullptr; obj_styleBox = Ref<StyleBoxTexture>(nullptr); atlas_tex = Ref<AtlasTexture>(nullptr); } edit_draw->update(); - if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) { + if ((node_sprite_2d && !node_sprite_2d->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) { set_process(true); } if (!p_obj) { @@ -922,16 +922,16 @@ void TextureRegionEditor::_texture_changed() { void TextureRegionEditor::_edit_region() { Ref<Texture2D> texture = nullptr; - if (node_sprite) { - texture = node_sprite->get_texture(); + if (atlas_tex.is_valid()) { + texture = atlas_tex->get_atlas(); + } else if (node_sprite_2d) { + texture = node_sprite_2d->get_texture(); } else if (node_sprite_3d) { texture = node_sprite_3d->get_texture(); } else if (node_ninepatch) { texture = node_ninepatch->get_texture(); } else if (obj_styleBox.is_valid()) { texture = obj_styleBox->get_texture(); - } else if (atlas_tex.is_valid()) { - texture = atlas_tex->get_atlas(); } if (texture.is_null()) { @@ -967,7 +967,7 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const { } TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) { - node_sprite = nullptr; + node_sprite_2d = nullptr; node_sprite_3d = nullptr; node_ninepatch = nullptr; obj_styleBox = Ref<StyleBoxTexture>(nullptr); @@ -1122,7 +1122,9 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() { void TextureRegionEditorPlugin::make_visible(bool p_visible) { if (p_visible) { texture_region_button->show(); - bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled()); + bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch(); + is_node_configured |= region_editor->get_sprite_2d() && region_editor->get_sprite_2d()->is_region_enabled(); + is_node_configured |= region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled(); if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) { editor->make_bottom_panel_item_visible(region_editor); } diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index d3db0a08a9..c043d6ae33 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -83,7 +83,7 @@ class TextureRegionEditor : public VBoxContainer { Vector2 snap_step; Vector2 snap_separation; - Sprite2D *node_sprite; + Sprite2D *node_sprite_2d; Sprite3D *node_sprite_3d; NinePatchRect *node_ninepatch; Ref<StyleBoxTexture> obj_styleBox; @@ -134,8 +134,8 @@ public: bool is_stylebox(); bool is_atlas_texture(); bool is_ninepatch(); + Sprite2D *get_sprite_2d(); Sprite3D *get_sprite_3d(); - Sprite2D *get_sprite(); void edit(Object *p_obj); TextureRegionEditor(EditorNode *p_editor); diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 0add83f64d..6e0a5b00b9 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -327,10 +327,12 @@ void TileAtlasView::_draw_base_tiles_shape_grid() { Vector2i tile_id = tile_set_atlas_source->get_tile_id(i); Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_effective_texture_offset(tile_id, 0); Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id); - Vector2 origin = texture_region.position + (texture_region.size - tile_shape_size) / 2 + in_tile_base_offset; // Draw only if the tile shape fits in the texture region - tile_set->draw_tile_shape(base_tiles_shape_grid, Rect2(origin, tile_shape_size), grid_color); + Transform2D tile_xform; + tile_xform.set_origin(texture_region.position + texture_region.size / 2 + in_tile_base_offset); + tile_xform.set_scale(tile_shape_size); + tile_set->draw_tile_shape(base_tiles_shape_grid, tile_xform, grid_color); } } diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index fd5c59af34..2a75a743a7 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -124,7 +124,9 @@ void GenericTilePolygonEditor::_base_control_draw() { base_control->draw_set_transform_matrix(xform); // Draw the tile shape filled. - tile_set->draw_tile_shape(base_control, Rect2(-tile_size / 2, tile_size), Color(1.0, 1.0, 1.0, 0.3), true); + Transform2D tile_xform; + tile_xform.set_scale(tile_size); + tile_set->draw_tile_shape(base_control, tile_xform, Color(1.0, 1.0, 1.0, 0.3), true); // Draw the background. if (background_texture.is_valid()) { @@ -213,7 +215,7 @@ void GenericTilePolygonEditor::_base_control_draw() { // Draw the tile shape line. base_control->draw_set_transform_matrix(xform); - tile_set->draw_tile_shape(base_control, Rect2(-tile_size / 2, tile_size), grid_color, false); + tile_set->draw_tile_shape(base_control, tile_xform, grid_color, false); base_control->draw_set_transform_matrix(Transform2D()); } @@ -1072,14 +1074,15 @@ void TileDataTextureOffsetEditor::draw_over_tile(CanvasItem *p_canvas_item, Tran ERR_FAIL_COND(!tile_data); Vector2i tile_set_tile_size = tile_set->get_tile_size(); - Rect2i rect = Rect2i(-tile_set_tile_size / 2, tile_set_tile_size); Color color = Color(1.0, 0.0, 0.0); if (p_selected) { Color grid_color = EditorSettings::get_singleton()->get("editors/tiles_editor/grid_color"); Color selection_color = Color().from_hsv(Math::fposmod(grid_color.get_h() + 0.5, 1.0), grid_color.get_s(), grid_color.get_v(), 1.0); color = selection_color; } - tile_set->draw_tile_shape(p_canvas_item, p_transform.xform(rect), color); + Transform2D tile_xform; + tile_xform.set_scale(tile_set_tile_size); + tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, color); } void TileDataPositionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected) { @@ -1514,9 +1517,10 @@ void TileDataTerrainsEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas } } else { // Draw hovered tile. - Vector2i tile_size = tile_set->get_tile_size(); - Rect2i rect = p_transform.xform(Rect2i(position - tile_size / 2, tile_size)); - tile_set->draw_tile_shape(p_canvas_item, rect, Color(1.0, 1.0, 1.0, 0.5), true); + Transform2D tile_xform; + tile_xform.set_origin(position); + tile_xform.set_scale(tile_set->get_tile_size()); + tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } } } @@ -1686,9 +1690,10 @@ void TileDataTerrainsEditor::forward_draw_over_alternatives(TileAtlasView *p_til } } else { // Draw hovered tile. - Vector2i tile_size = tile_set->get_tile_size(); - Rect2i rect = p_transform.xform(Rect2i(position - tile_size / 2, tile_size)); - tile_set->draw_tile_shape(p_canvas_item, rect, Color(1.0, 1.0, 1.0, 0.5), true); + Transform2D tile_xform; + tile_xform.set_origin(position); + tile_xform.set_scale(tile_set->get_tile_size()); + tile_set->draw_tile_shape(p_canvas_item, p_transform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } } } diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index b5e070b4d6..acbd5d70ff 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -636,8 +636,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over for (int y = rect.position.y; y < rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { - Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - tile_shape_size / 2, tile_shape_size)); - tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0), false); + Transform2D tile_xform; + tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_scale(tile_shape_size); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false); } } } @@ -734,10 +736,12 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f); float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); - Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size)); + Transform2D tile_xform; + tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; - tile_set->draw_tile_shape(p_overlay, cell_region, color, false); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, false); } } } @@ -745,11 +749,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the preview. for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) { - Vector2i size = tile_set->get_tile_size(); - Vector2 position = tile_map->map_to_world(E->key()) - size / 2; - Rect2 cell_region = xform.xform(Rect2(position, size)); + Transform2D tile_xform; + tile_xform.set_origin(tile_map->map_to_world(E->key())); + tile_xform.set_scale(tile_set->get_tile_size()); if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) { - tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } else { if (tile_set->has_source(E->get().source_id)) { TileSetSource *source = *tile_set->get_source(E->get().source_id); @@ -791,10 +795,10 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the tile. p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping()); } else { - tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); } } else { - tile_set->draw_tile_shape(p_overlay, cell_region, Color(0.0, 0.0, 0.0, 0.5), true); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(0.0, 0.0, 0.0, 0.5), true); } } } @@ -3689,8 +3693,10 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { 0.8); // Draw the scaled tile. - Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - Vector2(tile_shape_size) / 2, Vector2(tile_shape_size))); - tile_set->draw_tile_shape(p_overlay, cell_region, color, true, warning_pattern_texture); + Transform2D tile_xform; + tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_scale(tile_shape_size); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture); } // Draw the warning icon. @@ -3746,10 +3752,12 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f); float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); - Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size)); + Transform2D tile_xform; + tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; - tile_set->draw_tile_shape(p_overlay, cell_region, color, false); + tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, false); } } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 50808a25af..aaa085675c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4042,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false)); + add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); preview_shader = memnew(Button); preview_shader->set_flat(true); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 05cf3791f4..81554c9550 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2051,6 +2051,10 @@ void ProjectManager::_open_selected_projects() { args.push_back("--disable-crash-handler"); } + if (OS::get_singleton()->is_single_window()) { + args.push_back("--single-window"); + } + String exec = OS::get_singleton()->get_executable_path(); Error err = OS::get_singleton()->create_process(exec, args); ERR_FAIL_COND(err); diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index d86e2656d4..9063b5c6f8 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -30,23 +30,19 @@ #include "rename_dialog.h" +#ifdef MODULE_REGEX_ENABLED + #include "core/string/print_string.h" #include "editor_node.h" #include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" +#include "modules/regex/regex.h" #include "plugins/script_editor_plugin.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/tab_container.h" -#include "modules/modules_enabled.gen.h" -#ifdef MODULE_REGEX_ENABLED -#include "modules/regex/regex.h" -#else -#error "Can't build editor rename dialog without RegEx module." -#endif - RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) { scene_tree_editor = p_scene_tree_editor; undo_redo = p_undo_redo; @@ -655,3 +651,5 @@ void RenameDialog::_features_toggled(bool pressed) { size.y = 0; set_size(size); } + +#endif // MODULE_REGEX_ENABLED diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index 76e99e3b66..7990862b37 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -31,6 +31,9 @@ #ifndef RENAME_DIALOG_H #define RENAME_DIALOG_H +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_REGEX_ENABLED + #include "scene/gui/check_box.h" #include "scene/gui/dialogs.h" #include "scene/gui/option_button.h" @@ -113,4 +116,6 @@ public: ~RenameDialog() {} }; -#endif +#endif // MODULE_REGEX_ENABLED + +#endif // RENAME_DIALOG_H diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a08a628216..4bc0905163 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -83,10 +83,12 @@ void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) { return; } - if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) { - _tool_selected(TOOL_BATCH_RENAME); - } else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) { + if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) { _tool_selected(TOOL_RENAME); +#ifdef MODULE_REGEX_ENABLED + } else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) { + _tool_selected(TOOL_BATCH_RENAME); +#endif // MODULE_REGEX_ENABLED } else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) { _tool_selected(TOOL_NEW); } else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) { @@ -336,6 +338,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { current_option = p_tool; switch (p_tool) { +#ifdef MODULE_REGEX_ENABLED case TOOL_BATCH_RENAME: { if (!profile_allow_editing) { break; @@ -344,6 +347,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { rename_dialog->popup_centered(); } } break; +#endif // MODULE_REGEX_ENABLED case TOOL_RENAME: { if (!profile_allow_editing) { break; @@ -2807,11 +2811,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } } +#ifdef MODULE_REGEX_ENABLED if (profile_allow_editing && selection.size() > 1) { //this is not a commonly used action, it makes no sense for it to be where it was nor always present. menu->add_separator(); menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME); } +#endif // MODULE_REGEX_ENABLED menu->add_separator(); menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION); @@ -3321,8 +3327,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create)); create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog)); +#ifdef MODULE_REGEX_ENABLED rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo())); add_child(rename_dialog); +#endif // MODULE_REGEX_ENABLED script_create_dialog = memnew(ScriptCreateDialog); script_create_dialog->set_inheritance_base_type("Node"); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 1086e8615f..ece0ca5ca4 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -62,7 +62,9 @@ class SceneTreeDock : public VBoxContainer { TOOL_COPY, TOOL_PASTE, TOOL_RENAME, +#ifdef MODULE_REGEX_ENABLED TOOL_BATCH_RENAME, +#endif // MODULE_REGEX_ENABLED TOOL_REPLACE, TOOL_EXTEND_SCRIPT, TOOL_ATTACH_SCRIPT, @@ -105,7 +107,9 @@ class SceneTreeDock : public VBoxContainer { int current_option; CreateDialog *create_dialog; +#ifdef MODULE_REGEX_ENABLED RenameDialog *rename_dialog; +#endif // MODULE_REGEX_ENABLED Button *button_add; Button *button_instance; diff --git a/editor/translations/el.po b/editor/translations/el.po index e773b011a4..93b5941f64 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6,7 +6,7 @@ # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. # Overloaded <manoschool@yahoo.gr>, 2019. # Eternal Death <eternaldeath0001@gmail.com>, 2019. -# Overloaded @ Orama Interactive https://orama-interactive.com/ <manoschool@yahoo.gr>, 2020. +# Overloaded @ Orama Interactive http://orama-interactive.com/ <manoschool@yahoo.gr>, 2020. # pandektis <pandektis@gmail.com>, 2020. # KostasMSC <kargyris@athtech.gr>, 2020. # lawfulRobot <czavantias@gmail.com>, 2020, 2021. diff --git a/main/main.cpp b/main/main.cpp index ece194b0f1..5513e571d6 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -135,7 +135,6 @@ static int audio_driver_idx = -1; // Engine config/tools -static bool single_window = false; static bool editor = false; static bool project_manager = false; static bool cmdline_tool = false; @@ -145,6 +144,7 @@ static bool auto_quit = false; static OS::ProcessID allow_focus_steal_pid = 0; #ifdef TOOLS_ENABLED static bool auto_build_solutions = false; +static String debug_server_uri; #endif // Display @@ -286,6 +286,7 @@ void Main::print_help(const char *p_binary) { #ifdef TOOLS_ENABLED OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n"); OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n"); + OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n"); #endif OS::get_singleton()->print(" -q, --quit Quit after the first iteration.\n"); OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n"); @@ -403,6 +404,7 @@ Error Main::test_setup() { GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2); translation_server = memnew(TranslationServer); @@ -752,7 +754,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } } else if (I->get() == "--single-window") { // force single window - single_window = true; + OS::get_singleton()->_single_window = true; } else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window init_always_on_top = true; @@ -874,6 +876,18 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph } else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager project_manager = true; + } else if (I->get() == "--debug-server") { + if (I->next()) { + debug_server_uri = I->next()->get(); + if (debug_server_uri.find("://") == -1) { // wrong address + OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n"); + goto error; + } + N = I->next()->next(); + } else { + OS::get_singleton()->print("Missing remote debug server uri, aborting.\n"); + goto error; + } } else if (I->get() == "--build-solutions") { // Build the scripting solution such C# auto_build_solutions = true; @@ -2116,7 +2130,7 @@ bool Main::start() { bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false); - if (single_window || (!project_manager && !editor && embed_subwindows)) { + if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) { sml->get_root()->set_embed_subwindows_hint(true); } ResourceLoader::add_custom_loaders(); @@ -2346,6 +2360,9 @@ bool Main::start() { } } DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR); + if (!debug_server_uri.is_empty()) { + EditorDebuggerNode::get_singleton()->start(debug_server_uri); + } } #endif if (!editor) { @@ -2669,18 +2686,19 @@ void Main::cleanup(bool p_force) { //clear global shader variables before scene and other graphics stuff are deinitialized. rendering_server->global_variables_clear(); -#ifdef TOOLS_ENABLED - EditorNode::unregister_editor_types(); -#endif - if (xr_server) { // cleanup now before we pull the rug from underneath... memdelete(xr_server); } + unregister_driver_types(); + +#ifdef TOOLS_ENABLED + EditorNode::unregister_editor_types(); +#endif + ImageLoader::cleanup(); - unregister_driver_types(); unregister_module_types(); unregister_platform_apis(); unregister_scene_types(); diff --git a/misc/scripts/file_format.sh b/misc/scripts/file_format.sh index 0b49b175f2..b241f3da70 100755 --- a/misc/scripts/file_format.sh +++ b/misc/scripts/file_format.sh @@ -20,6 +20,9 @@ while IFS= read -rd '' f; do continue elif [[ "$f" == *"sln" ]]; then continue + elif [[ "$f" == *".out" ]]; then + # GDScript integration testing files. + continue elif [[ "$f" == *"patch" ]]; then continue elif [[ "$f" == *"pot" ]]; then diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index fc876a81cf..ed05e51e53 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -87,8 +87,8 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) { ShapeBullet *shape = nullptr; switch (p_shape) { - case SHAPE_PLANE: { - shape = bulletnew(PlaneShapeBullet); + case SHAPE_WORLD_BOUNDARY: { + shape = bulletnew(WorldBoundaryShapeBullet); } break; case SHAPE_SPHERE: { shape = bulletnew(SphereShapeBullet); diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 40e785d699..88ffb9ec67 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -110,7 +110,7 @@ btEmptyShape *ShapeBullet::create_shape_empty() { return bulletnew(btEmptyShape); } -btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) { +btStaticPlaneShape *ShapeBullet::create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant) { return bulletnew(btStaticPlaneShape(planeNormal, planeConstant)); } @@ -164,32 +164,32 @@ btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope return r; } -/* PLANE */ +/* World boundary */ -PlaneShapeBullet::PlaneShapeBullet() : +WorldBoundaryShapeBullet::WorldBoundaryShapeBullet() : ShapeBullet() {} -void PlaneShapeBullet::set_data(const Variant &p_data) { +void WorldBoundaryShapeBullet::set_data(const Variant &p_data) { setup(p_data); } -Variant PlaneShapeBullet::get_data() const { +Variant WorldBoundaryShapeBullet::get_data() const { return plane; } -PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const { - return PhysicsServer3D::SHAPE_PLANE; +PhysicsServer3D::ShapeType WorldBoundaryShapeBullet::get_type() const { + return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; } -void PlaneShapeBullet::setup(const Plane &p_plane) { +void WorldBoundaryShapeBullet::setup(const Plane &p_plane) { plane = p_plane; notifyShapeChanged(); } -btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { +btCollisionShape *WorldBoundaryShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { btVector3 btPlaneNormal; G_TO_B(plane.normal, btPlaneNormal); - return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d)); + return prepare(WorldBoundaryShapeBullet::create_shape_world_boundary(btPlaneNormal, plane.d)); } /* Sphere */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 5080d13d99..0822399b5e 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -81,7 +81,7 @@ public: public: static class btEmptyShape *create_shape_empty(); - static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant); + static class btStaticPlaneShape *create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant); static class btSphereShape *create_shape_sphere(btScalar radius); static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents); static class btCapsuleShape *create_shape_capsule(btScalar radius, btScalar height); @@ -93,11 +93,11 @@ public: static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope); }; -class PlaneShapeBullet : public ShapeBullet { +class WorldBoundaryShapeBullet : public ShapeBullet { Plane plane; public: - PlaneShapeBullet(); + WorldBoundaryShapeBullet(); virtual void set_data(const Variant &p_data); virtual Variant get_data() const; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index bf11cc7f68..452fb32d9d 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -280,7 +280,7 @@ void CSGShape3D::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const } void CSGShape3D::_update_shape() { - if (parent) { + if (parent || !is_inside_tree()) { return; } diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index fc0bef3ba2..ceb6d5a5f0 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -171,7 +171,7 @@ Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_me } if (class_exists(p_member_name)) { - push_error(vformat(R"(The class "%s" shadows a native class.)", p_member_name), p_member_node); + push_error(vformat(R"(The member "%s" shadows a native class.)", p_member_name), p_member_node); return ERR_PARSE_ERROR; } @@ -218,6 +218,17 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, p_class->fqcn = p_class->outer->fqcn + "::" + String(p_class->identifier->name); } + if (p_class->identifier) { + StringName class_name = p_class->identifier->name; + if (class_exists(class_name)) { + push_error(vformat(R"(Class "%s" hides a native class.)", class_name), p_class->identifier); + } else if (ScriptServer::is_global_class(class_name) && (ScriptServer::get_global_class_path(class_name) != parser->script_path || p_class != parser->head)) { + push_error(vformat(R"(Class "%s" hides a global script class.)", class_name), p_class->identifier); + } else if (ProjectSettings::get_singleton()->has_autoload(class_name) && ProjectSettings::get_singleton()->get_autoload(class_name).is_singleton) { + push_error(vformat(R"(Class "%s" hides an autoload singleton.)", class_name), p_class->identifier); + } + } + GDScriptParser::DataType result; // Set datatype for class. @@ -242,6 +253,9 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, int extends_index = 0; if (!p_class->extends_path.is_empty()) { + if (p_class->extends_path.is_relative_path()) { + p_class->extends_path = class_type.script_path.get_base_dir().plus_file(p_class->extends_path).simplify_path(); + } Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path); if (parser.is_null()) { push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class); @@ -681,8 +695,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas specified_type.is_meta_type = false; } - GDScriptParser::DataType datatype = member.constant->get_datatype(); + GDScriptParser::DataType datatype; if (member.constant->initializer) { + datatype = member.constant->initializer->get_datatype(); if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) { GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer); const_fold_array(array); @@ -1172,12 +1187,28 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { } } - if (!list_resolved) { + GDScriptParser::DataType variable_type; + if (list_resolved) { + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + variable_type.kind = GDScriptParser::DataType::BUILTIN; + variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else? + p_for->variable->set_datatype(variable_type); + } else { resolve_node(p_for->list); + if (p_for->list->datatype.has_container_element_type()) { + variable_type = p_for->list->datatype.get_container_element_type(); + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else if (p_for->list->datatype.is_typed_container_type()) { + variable_type = p_for->list->datatype.get_typed_container_type(); + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else { + // Last resort + // TODO: Must other cases be handled? Must we mark as unsafe? + variable_type.type_source = GDScriptParser::DataType::UNDETECTED; + variable_type.kind = GDScriptParser::DataType::VARIANT; + } } - - // TODO: If list is a typed array, the variable should be an element. - // Also applicable for constant range() (so variable is int or float). + p_for->variable->set_datatype(variable_type); resolve_suite(p_for->loop); p_for->set_datatype(p_for->loop->get_datatype()); @@ -1465,8 +1496,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame } if (p_parameter->datatype_specifier != nullptr) { - resolve_datatype(p_parameter->datatype_specifier); - result = p_parameter->datatype_specifier->get_datatype(); + result = resolve_datatype(p_parameter->datatype_specifier); result.is_meta_type = false; if (p_parameter->default_value != nullptr) { @@ -1478,6 +1508,10 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame } } + if (result.builtin_type == Variant::Type::NIL && result.type_source == GDScriptParser::DataType::ANNOTATED_INFERRED && p_parameter->datatype_specifier == nullptr) { + push_error(vformat(R"(Could not infer the type of the variable "%s" because the initial value is "null".)", p_parameter->identifier->name), p_parameter->default_value); + } + p_parameter->set_datatype(result); } @@ -1748,6 +1782,15 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig identifier->variable_source->set_datatype(id_type); } } break; + case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: { + GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype(); + if (!id_type.is_hard_type()) { + id_type = assigned_value_type; + id_type.type_source = GDScriptParser::DataType::INFERRED; + id_type.is_constant = false; + identifier->parameter_source->set_datatype(id_type); + } + } break; case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: { GDScriptParser::DataType id_type = identifier->variable_source->get_datatype(); if (!id_type.is_hard_type()) { @@ -2409,13 +2452,15 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod p_identifier->is_constant = true; p_identifier->reduced_value = result; p_identifier->set_datatype(type_from_variant(result, p_identifier)); - } else { + } else if (base.is_hard_type()) { push_error(vformat(R"(Cannot find constant "%s" on type "%s".)", name, base.to_string()), p_identifier); } } else { switch (base.builtin_type) { case Variant::NIL: { - push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); + if (base.is_hard_type()) { + push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); + } return; } case Variant::DICTIONARY: { @@ -2436,7 +2481,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod return; } } - push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + if (base.is_hard_type()) { + push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + } } } } @@ -2516,14 +2563,29 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod while (outer != nullptr) { if (outer->has_member(name)) { const GDScriptParser::ClassNode::Member &member = outer->get_member(name); - if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) { - // TODO: Make sure loops won't cause problem. And make special error message for those. - // For out-of-order resolution: - reduce_expression(member.constant->initializer); - p_identifier->set_datatype(member.get_datatype()); - p_identifier->is_constant = true; - p_identifier->reduced_value = member.constant->initializer->reduced_value; - return; + switch (member.type) { + case GDScriptParser::ClassNode::Member::CONSTANT: { + // TODO: Make sure loops won't cause problem. And make special error message for those. + // For out-of-order resolution: + reduce_expression(member.constant->initializer); + p_identifier->set_datatype(member.get_datatype()); + p_identifier->is_constant = true; + p_identifier->reduced_value = member.constant->initializer->reduced_value; + return; + } break; + case GDScriptParser::ClassNode::Member::ENUM_VALUE: { + p_identifier->set_datatype(member.get_datatype()); + p_identifier->is_constant = true; + p_identifier->reduced_value = member.enum_value.value; + return; + } break; + case GDScriptParser::ClassNode::Member::ENUM: { + p_identifier->set_datatype(member.get_datatype()); + p_identifier->is_constant = false; + return; + } break; + default: + break; } } outer = outer->outer; diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index bed67b55f0..1127488db8 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -864,6 +864,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_ function->default_arguments.push_back(opcodes.size()); } +void GDScriptByteCodeGenerator::write_store_global(const Address &p_dst, int p_global_index) { + append(GDScriptFunction::OPCODE_STORE_GLOBAL, 1); + append(p_dst); + append(p_global_index); +} + void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) { append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1); append(p_dst); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index ce1a043b28..dcc11ebdce 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -454,6 +454,7 @@ public: virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override; + virtual void write_store_global(const Address &p_dst, int p_global_index) override; virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 07f50d14dc..8121053245 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -51,7 +51,9 @@ GDScriptParser *GDScriptParserRef::get_parser() const { Error GDScriptParserRef::raise_status(Status p_new_status) { ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA); - Error result = OK; + if (result != OK) { + return result; + } while (p_new_status > status) { switch (status) { @@ -86,14 +88,6 @@ Error GDScriptParserRef::raise_status(Status p_new_status) { } } if (result != OK) { - if (parser != nullptr) { - memdelete(parser); - parser = nullptr; - } - if (analyzer != nullptr) { - memdelete(analyzer); - analyzer = nullptr; - } return result; } } diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 943638d29f..9fb661d031 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -54,6 +54,7 @@ private: GDScriptParser *parser = nullptr; GDScriptAnalyzer *analyzer = nullptr; Status status = EMPTY; + Error result = OK; String path; friend class GDScriptCache; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index 7713d13bc8..e6ecc92d55 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -115,6 +115,7 @@ public: virtual void write_assign_true(const Address &p_target) = 0; virtual void write_assign_false(const Address &p_target) = 0; virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0; + virtual void write_store_global(const Address &p_dst, int p_global_index) = 0; virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 736f6eae79..a8aef84db3 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -35,6 +35,8 @@ #include "gdscript_cache.h" #include "gdscript_utility_functions.h" +#include "core/config/project_settings.h" + bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { if (codegen.function_node && codegen.function_node->is_static) { return false; @@ -316,10 +318,21 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } + // Try globals. if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) { - int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; - Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx]; - return codegen.add_constant(global); // TODO: Get type. + // If it's an autoload singleton, we postpone to load it at runtime. + // This is so one autoload doesn't try to load another before it's compiled. + OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + if (autoloads.has(identifier) && autoloads[identifier].is_singleton) { + GDScriptCodeGenerator::Address global = codegen.add_temporary(_gdtype_from_datatype(in->get_datatype())); + int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; + gen->write_store_global(global, idx); + return global; + } else { + int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier]; + Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx]; + return codegen.add_constant(global); + } } // Try global classes. @@ -427,7 +440,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code break; case GDScriptParser::DictionaryNode::LUA_TABLE: // Lua-style: key is an identifier interpreted as StringName. - StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; + StringName key = dn->elements[i].key->reduced_value.operator StringName(); element = codegen.add_constant(key); break; } @@ -951,7 +964,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Perform operator if any. if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - GDScriptCodeGenerator::Address value = codegen.add_temporary(); + GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype())); if (subscript->is_attribute) { gen->write_get_named(value, name, prev_base); } else { diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 1acb9ceddc..9287df2ea0 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -914,6 +914,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { incr += 5; } break; DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_STORE_GLOBAL: { + text += "store global "; + text += DADDR(1); + text += " = "; + text += String::num_int64(_code_ptr[ip + 2]); + + incr += 3; + } break; case OPCODE_STORE_NAMED_GLOBAL: { text += "store named global "; text += DADDR(1); diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index f809a4dab8..f79e5726ce 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1733,7 +1733,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context, } } - if (is_function_parameter && p_context.current_function && p_context.current_class) { + if (is_function_parameter && p_context.current_function && p_context.current_function->source_lambda == nullptr && p_context.current_class) { // Check if it's override of native function, then we can assume the type from the signature. GDScriptParser::DataType base_type = p_context.current_class->base_type; while (base_type.is_set()) { diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index b21cb47910..9d076a8e4c 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -348,6 +348,7 @@ public: OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, OPCODE_ITERATE_PACKED_COLOR_ARRAY, OPCODE_ITERATE_OBJECT, + OPCODE_STORE_GLOBAL, OPCODE_STORE_NAMED_GLOBAL, OPCODE_TYPE_ADJUST_BOOL, OPCODE_TYPE_ADJUST_INT, diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 6c3d4367e4..b443e43846 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -337,12 +337,29 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ tokenizer.set_cursor_position(cursor_line, cursor_column); script_path = p_script_path; current = tokenizer.scan(); - // Avoid error as the first token. - while (current.type == GDScriptTokenizer::Token::ERROR) { - push_error(current.literal); + // Avoid error or newline as the first token. + // The latter can mess with the parser when opening files filled exclusively with comments and newlines. + while (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::NEWLINE) { + if (current.type == GDScriptTokenizer::Token::ERROR) { + push_error(current.literal); + } current = tokenizer.scan(); } +#ifdef DEBUG_ENABLED + // Warn about parsing an empty script file: + if (current.type == GDScriptTokenizer::Token::TK_EOF) { + // Create a dummy Node for the warning, pointing to the very beginning of the file + Node *nd = alloc_node<PassNode>(); + nd->start_line = 1; + nd->start_column = 0; + nd->end_line = 1; + nd->leftmost_column = 0; + nd->rightmost_column = 0; + push_warning(nd, GDScriptWarning::EMPTY_FILE); + } +#endif + push_multiline(false); // Keep one for the whole parsing. parse_program(); pop_multiline(); @@ -2106,22 +2123,34 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_unary_operator(ExpressionN operation->operation = UnaryOpNode::OP_NEGATIVE; operation->variant_op = Variant::OP_NEGATE; operation->operand = parse_precedence(PREC_SIGN, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "-" operator.)"); + } break; case GDScriptTokenizer::Token::PLUS: operation->operation = UnaryOpNode::OP_POSITIVE; operation->variant_op = Variant::OP_POSITIVE; operation->operand = parse_precedence(PREC_SIGN, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "+" operator.)"); + } break; case GDScriptTokenizer::Token::TILDE: operation->operation = UnaryOpNode::OP_COMPLEMENT; operation->variant_op = Variant::OP_BIT_NEGATE; operation->operand = parse_precedence(PREC_BIT_NOT, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "~" operator.)"); + } break; case GDScriptTokenizer::Token::NOT: case GDScriptTokenizer::Token::BANG: operation->operation = UnaryOpNode::OP_LOGIC_NOT; operation->variant_op = Variant::OP_NOT; operation->operand = parse_precedence(PREC_LOGIC_NOT, false); + if (operation->operand == nullptr) { + push_error(vformat(R"(Expected expression after "%s" operator.)", op_type == GDScriptTokenizer::Token::NOT ? "not" : "!")); + } break; default: return nullptr; // Unreachable. @@ -2258,6 +2287,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(Expressio operation->false_expr = parse_precedence(PREC_TERNARY, false); + if (operation->false_expr == nullptr) { + push_error(R"(Expected expression after "else".)"); + } + return operation; } @@ -2369,8 +2402,12 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode } #ifdef DEBUG_ENABLED - if (has_operator && source_variable != nullptr && source_variable->assignments == 0) { - push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name); + if (source_variable != nullptr) { + if (has_operator && source_variable->assignments == 0) { + push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name); + } + + source_variable->assignments += 1; } #endif @@ -2451,8 +2488,13 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode switch (dictionary->style) { case DictionaryNode::LUA_TABLE: - if (key != nullptr && key->type != Node::IDENTIFIER) { - push_error("Expected identifier as LUA-style dictionary key."); + if (key != nullptr && key->type != Node::IDENTIFIER && key->type != Node::LITERAL) { + push_error("Expected identifier or string as LUA-style dictionary key."); + advance(); + break; + } + if (key != nullptr && key->type == Node::LITERAL && static_cast<LiteralNode *>(key)->value.get_type() != Variant::STRING) { + push_error("Expected identifier or string as LUA-style dictionary key."); advance(); break; } @@ -2466,7 +2508,11 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode } if (key != nullptr) { key->is_constant = true; - key->reduced_value = static_cast<IdentifierNode *>(key)->name; + if (key->type == Node::IDENTIFIER) { + key->reduced_value = static_cast<IdentifierNode *>(key)->name; + } else if (key->type == Node::LITERAL) { + key->reduced_value = StringName(static_cast<LiteralNode *>(key)->value.operator String()); + } } break; case DictionaryNode::PYTHON_DICT: @@ -3541,6 +3587,39 @@ String GDScriptParser::DataType::to_string() const { ERR_FAIL_V_MSG("<unresolved type", "Kind set outside the enum range."); } +static Variant::Type _variant_type_to_typed_array_element_type(Variant::Type p_type) { + switch (p_type) { + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + return Variant::INT; + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + return Variant::FLOAT; + case Variant::PACKED_STRING_ARRAY: + return Variant::STRING; + case Variant::PACKED_VECTOR2_ARRAY: + return Variant::VECTOR2; + case Variant::PACKED_VECTOR3_ARRAY: + return Variant::VECTOR3; + case Variant::PACKED_COLOR_ARRAY: + return Variant::COLOR; + default: + return Variant::NIL; + } +} + +bool GDScriptParser::DataType::is_typed_container_type() const { + return kind == GDScriptParser::DataType::BUILTIN && _variant_type_to_typed_array_element_type(builtin_type) != Variant::NIL; +} + +GDScriptParser::DataType GDScriptParser::DataType::get_typed_container_type() const { + GDScriptParser::DataType type; + type.kind = GDScriptParser::DataType::BUILTIN; + type.builtin_type = _variant_type_to_typed_array_element_type(builtin_type); + return type; +} + /*---------- PRETTY PRINT FOR DEBUG ----------*/ #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 4902f0d4a6..a641c1052d 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -161,6 +161,10 @@ public: container_element_type = nullptr; } + bool is_typed_container_type() const; + + GDScriptParser::DataType get_typed_container_type() const; + bool operator==(const DataType &p_other) const { if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) { return true; // Can be consireded equal for parsing purposes. diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 882256b7e3..bf21c8510a 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -322,6 +322,7 @@ void (*type_init_function_table[])(Variant *) = { &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_STORE_GLOBAL, \ &&OPCODE_STORE_NAMED_GLOBAL, \ &&OPCODE_TYPE_ADJUST_BOOL, \ &&OPCODE_TYPE_ADJUST_INT, \ @@ -1231,6 +1232,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX); +#ifdef DEBUG_ENABLED + if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + err_text = "Trying to cast a freed object."; + OPCODE_BREAK; + } +#endif + Callable::CallError err; Variant::construct(to_type, *dst, (const Variant **)&src, 1, err); @@ -1255,6 +1263,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!nc); #ifdef DEBUG_ENABLED + if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + err_text = "Trying to cast a freed object."; + OPCODE_BREAK; + } if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { err_text = "Invalid cast: can't convert a non-object value to an object type."; OPCODE_BREAK; @@ -1283,6 +1295,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!base_type); #ifdef DEBUG_ENABLED + if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + err_text = "Trying to cast a freed object."; + OPCODE_BREAK; + } if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; @@ -3116,6 +3132,18 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } DISPATCH_OPCODE; + OPCODE(OPCODE_STORE_GLOBAL) { + CHECK_SPACE(3); + int global_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(global_idx < 0 || global_idx >= GDScriptLanguage::get_singleton()->get_global_array_size()); + + GET_INSTRUCTION_ARG(dst, 0); + *dst = GDScriptLanguage::get_singleton()->get_global_array()[global_idx]; + + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_STORE_NAMED_GLOBAL) { CHECK_SPACE(3); int globalname_idx = _code_ptr[ip + 2]; diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index ad41b60a4e..7a483a16ba 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -145,6 +145,9 @@ String GDScriptWarning::get_message() const { case REDUNDANT_AWAIT: { return R"("await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.)"; } + case EMPTY_FILE: { + return "Empty script file."; + } case WARNING_MAX: break; // Can't happen, but silences warning } @@ -190,6 +193,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "ASSERT_ALWAYS_TRUE", "ASSERT_ALWAYS_FALSE", "REDUNDANT_AWAIT", + "EMPTY_FILE", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index 4b295b5eb8..8de46b08c1 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -68,6 +68,7 @@ public: ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true. ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false. REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine). + EMPTY_FILE, // A script file is empty. WARNING_MAX, }; diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index 6225e5d1eb..c383830c82 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -415,6 +415,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { TestResult result; result.status = GDTEST_OK; result.output = String(); + result.passed = false; Error err = OK; @@ -496,7 +497,12 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { } return result; } - + // Script files matching this pattern are allowed to not contain a test() function. + if (source_file.match("*.notest.gd")) { + enable_stdout(); + result.passed = check_output(result.output); + return result; + } // Test running. const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name); if (test_function_element == nullptr) { diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd new file mode 100644 index 0000000000..9b722ea50a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + print(2.2 << 4) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out new file mode 100644 index 0000000000..7dee854d1a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator <<, float and int. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd new file mode 100644 index 0000000000..4502960105 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + print(2 << 4.4) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out new file mode 100644 index 0000000000..1879fc1adf --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator <<, int and float. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd new file mode 100644 index 0000000000..0ad2337c15 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd @@ -0,0 +1,5 @@ +const CONSTANT = 25 + + +func test(): + CONSTANT(123) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out new file mode 100644 index 0000000000..f4051cd02c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "CONSTANT" is not a function. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd new file mode 100644 index 0000000000..7a922cd73e --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd @@ -0,0 +1,6 @@ +func test(): + var lua_dict = { + a = 1, + b = 2, + a = 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd new file mode 100644 index 0000000000..933e737ac7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd @@ -0,0 +1,6 @@ +func test(): + var lua_dict_with_string = { + a = 1, + b = 2, + "a" = 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd new file mode 100644 index 0000000000..3b8c83e9cb --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd @@ -0,0 +1,6 @@ +func test(): + var python_dict = { + "a": 1, + "b": 2, + "a": 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd new file mode 100644 index 0000000000..cf9a0ce038 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd @@ -0,0 +1,7 @@ +enum Size { + # Error here. Enum values must be integers. + S = 0.0, +} + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out new file mode 100644 index 0000000000..b315d20508 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Enum values must be integers. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd new file mode 100644 index 0000000000..cd9b8fabc4 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd @@ -0,0 +1,7 @@ +enum Size { + # Error here. Enum values must be integers. + S = "hello", +} + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out new file mode 100644 index 0000000000..b315d20508 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Enum values must be integers. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd new file mode 100644 index 0000000000..4346503fc2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd @@ -0,0 +1,6 @@ +func function(): + pass + + +func test(): + function = 25 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd new file mode 100644 index 0000000000..b8c0b7a8d3 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. Array indices must be integers. + print([0, 1][true]) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out new file mode 100644 index 0000000000..015ad756f8 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid index type "bool" for a base of type "Array". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd new file mode 100644 index 0000000000..c159e03140 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd @@ -0,0 +1,2 @@ +func test(): + print(true + true) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out new file mode 100644 index 0000000000..c1dc7c7d08 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator +, bool and bool. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd new file mode 100644 index 0000000000..6aec2e0796 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd @@ -0,0 +1,2 @@ +func test(): + print({"hello": "world"} + {"godot": "engine"}) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out new file mode 100644 index 0000000000..1b4451edbe --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands "Dictionary" and "Dictionary" for "+" operator. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd new file mode 100644 index 0000000000..eb2a6a0ce7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd @@ -0,0 +1,2 @@ +func test(): + print("hello" + ["world"]) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out new file mode 100644 index 0000000000..6d44c6c1bd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands "String" and "Array" for "+" operator. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd new file mode 100644 index 0000000000..a7426e88da --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd @@ -0,0 +1,5 @@ +func test(): + var i = 12 + # Constants must be made of a constant, deterministic expression. + # A constant that depends on a variable's value is not a constant expression. + const TEST = 13 + i diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out new file mode 100644 index 0000000000..c40830f123 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Assigned value for constant "TEST" isn't a constant expression. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd new file mode 100644 index 0000000000..d88c02d6ee --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd @@ -0,0 +1,3 @@ +func test(): + # Number separators may not be placed at the beginning of a number. + var __ = _123 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out new file mode 100644 index 0000000000..cfb558bf45 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Identifier "_123" not declared in the current scope. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd new file mode 100644 index 0000000000..70bdadf291 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd @@ -0,0 +1,6 @@ +func args(a, b): + print(a) + print(b) + +func test(): + args(1,) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out index fc2a891109..fc2a891109 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd new file mode 100644 index 0000000000..059d774927 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd @@ -0,0 +1,4 @@ +var property = 25 + +func test(): + property() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out new file mode 100644 index 0000000000..94d6c26a1a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "property" is not a function. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd new file mode 100644 index 0000000000..91401d32fc --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd @@ -0,0 +1,7 @@ +# See also `parser-warnings/shadowed-constant.gd`. +const TEST = 25 + + +func test(): + # Error here (trying to set a new value to a constant). + TEST = 50 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd new file mode 100644 index 0000000000..97f3e55e81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd @@ -0,0 +1,5 @@ +func test(): + const TEST = 25 + + # Error here (can't assign a new value to a constant). + TEST = 50 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd new file mode 100644 index 0000000000..722a8fcdb7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd @@ -0,0 +1,11 @@ +# `class` extends RefCounted by default. +class Say: + func say(): + super() + print("say something") + + +func test(): + # RefCounted doesn't have a `say()` method, so the `super()` call in the method + # definition will cause a run-time error. + Say.new().say() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out new file mode 100644 index 0000000000..e3dbf81850 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function "say()" not found in base RefCounted. diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.gd b/modules/gdscript/tests/scripts/analyzer/features/as.gd new file mode 100644 index 0000000000..13a36147c0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/as.gd @@ -0,0 +1,16 @@ +func test(): + var some_bool = 5 as bool + var some_int = 5 as int + var some_float = 5 as float + print(typeof(some_bool)) + print(typeof(some_int)) + print(typeof(some_float)) + + print() + + var some_bool_typed := 5 as bool + var some_int_typed := 5 as int + var some_float_typed := 5 as float + print(typeof(some_bool_typed)) + print(typeof(some_int_typed)) + print(typeof(some_float_typed)) diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.out b/modules/gdscript/tests/scripts/analyzer/features/as.out new file mode 100644 index 0000000000..bcf84aa6f6 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/as.out @@ -0,0 +1,8 @@ +GDTEST_OK +1 +2 +3 + +1 +2 +3 diff --git a/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd new file mode 100644 index 0000000000..f64dce26c9 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd @@ -0,0 +1,9 @@ +func inferred_parameter(param = null): + if param == null: + param = Node.new() + param.name = "Ok" + print(param.name) + param.free() + +func test(): + inferred_parameter() diff --git a/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out new file mode 100644 index 0000000000..0e9f482af4 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out @@ -0,0 +1,2 @@ +GDTEST_OK +Ok diff --git a/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd new file mode 100644 index 0000000000..135b6c3d85 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.gd @@ -0,0 +1,16 @@ +extends Node + +const NO_TYPE_CONST = 0 +const TYPE_CONST: int = 1 +const GUESS_TYPE_CONST := 2 + +class Test: + var a = NO_TYPE_CONST + var b = TYPE_CONST + var c = GUESS_TYPE_CONST + +func test(): + var test_instance = Test.new() + prints("a", test_instance.a, test_instance.a == NO_TYPE_CONST) + prints("b", test_instance.b, test_instance.b == TYPE_CONST) + prints("c", test_instance.c, test_instance.c == GUESS_TYPE_CONST) diff --git a/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out new file mode 100644 index 0000000000..a96bb84246 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/constants_from_parent.out @@ -0,0 +1,4 @@ +GDTEST_OK +a 0 true +b 1 true +c 2 true diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd new file mode 100644 index 0000000000..5f57c5b8c2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.gd @@ -0,0 +1,14 @@ +extends Node + +enum Named { VALUE_A, VALUE_B, VALUE_C = 42 } + +class Test: + var a = Named.VALUE_A + var b = Named.VALUE_B + var c = Named.VALUE_C + +func test(): + var test_instance = Test.new() + prints("a", test_instance.a, test_instance.a == Named.VALUE_A) + prints("b", test_instance.b, test_instance.b == Named.VALUE_B) + prints("c", test_instance.c, test_instance.c == Named.VALUE_C) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out new file mode 100644 index 0000000000..c160839da3 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_from_parent.out @@ -0,0 +1,4 @@ +GDTEST_OK +a 0 true +b 1 true +c 42 true diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd new file mode 100644 index 0000000000..26edce353d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.gd @@ -0,0 +1,14 @@ +extends Node + +enum { VALUE_A, VALUE_B, VALUE_C = 42 } + +class Test: + var a = VALUE_A + var b = VALUE_B + var c = VALUE_C + +func test(): + var test_instance = Test.new() + prints("a", test_instance.a, test_instance.a == VALUE_A) + prints("b", test_instance.b, test_instance.b == VALUE_B) + prints("c", test_instance.c, test_instance.c == VALUE_C) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out new file mode 100644 index 0000000000..c160839da3 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_value_from_parent.out @@ -0,0 +1,4 @@ +GDTEST_OK +a 0 true +b 1 true +c 42 true diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd new file mode 100644 index 0000000000..b45f99fdd0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd @@ -0,0 +1,3 @@ +func test(): + # Arrays with consecutive commas are not allowed. + var array = ["arrays",,,,] diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out new file mode 100644 index 0000000000..4ef8526065 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression as array element. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd new file mode 100644 index 0000000000..17d5e078e5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd @@ -0,0 +1,2 @@ +func test(): + var hello == "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out new file mode 100644 index 0000000000..b150fc0d16 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected end of statement after variable declaration, found "==" instead. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd new file mode 100644 index 0000000000..8b5f620889 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd @@ -0,0 +1,2 @@ +func test(): + var hello === "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out new file mode 100644 index 0000000000..b150fc0d16 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected end of statement after variable declaration, found "==" instead. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd new file mode 100644 index 0000000000..8c3a908532 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd @@ -0,0 +1,4 @@ +func test(): + # Error here. + if foo = 25: + print(foo) diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd new file mode 100644 index 0000000000..126a3227ea --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd @@ -0,0 +1,2 @@ +func test(): + var hello = "world" = "test" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd new file mode 100644 index 0000000000..a99557fa3c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd @@ -0,0 +1,4 @@ +func test(): + # Error here. + if var foo = 25: + print(foo) diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out new file mode 100644 index 0000000000..e84f4652ac --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected conditional expression after "if". diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd new file mode 100644 index 0000000000..031ea523c8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd @@ -0,0 +1,2 @@ +func test(): + var = "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd new file mode 100644 index 0000000000..b52a6defcb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd @@ -0,0 +1,2 @@ +func test(): + print(~) diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out new file mode 100644 index 0000000000..ceabe42d3c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "~" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd new file mode 100644 index 0000000000..b3ea1ba1f6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd @@ -0,0 +1,2 @@ +func test(): + print(not) diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out new file mode 100644 index 0000000000..6cf191ea98 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "not" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd new file mode 100644 index 0000000000..8a33079193 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd @@ -0,0 +1,2 @@ +func test(): + print(!) diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out new file mode 100644 index 0000000000..87fcc5e2b0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "!" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd new file mode 100644 index 0000000000..d13d713454 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd @@ -0,0 +1,6 @@ +# Error here. `class_name` should be used *before* annotations, not after. +@icon("res://path/to/optional/icon.svg") +class_name HelloWorld + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out new file mode 100644 index 0000000000..0bcc8acc55 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +"class_name" should be used before annotations. diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd new file mode 100644 index 0000000000..49fb4ffedf --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd @@ -0,0 +1,3 @@ +func test(): + var TEST = 50 + const TEST = 25 diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out new file mode 100644 index 0000000000..407f094ca0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a variable named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd new file mode 100644 index 0000000000..2581d873dd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd @@ -0,0 +1,7 @@ +func hello(arg1): + print(arg1) + + +func test(): + # Error here. + hello(arg1 = 25) diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd new file mode 100644 index 0000000000..a8f7cf1810 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd @@ -0,0 +1,5 @@ +const test = 25 + + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out new file mode 100644 index 0000000000..c614acd094 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Function "test" has the same name as a previously declared constant. diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd new file mode 100644 index 0000000000..5c86710a40 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd @@ -0,0 +1,7 @@ +func test(): + pass + + +# Error here. The difference with `variable-conflicts-function.gd` is that here, +# the function is defined *before* the variable. +var test = 25 diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out new file mode 100644 index 0000000000..551db61531 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Variable "test" has the same name as a previously declared function. diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd new file mode 100644 index 0000000000..081b9faf4b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + var 23test = "is not a valid identifier" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd new file mode 100644 index 0000000000..fa4d6b5cac --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + var "yes" = "is not a valid identifier" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd b/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd deleted file mode 100644 index c56ad94095..0000000000 --- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd +++ /dev/null @@ -1,6 +0,0 @@ -func args(a, b): - print(a) - print(b) - -func test(): - args(1,) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd index a1077e1985..8af5f123cc 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd @@ -1,2 +1,2 @@ func test(): - var a = ("missing paren ->" + var a = ("missing paren ->" diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd index 62cb633e9e..0e5e5ce060 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd @@ -1,3 +1,3 @@ func test(): - if true # Missing colon here. - print("true") + if true # Missing colon here. + print("true") diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd new file mode 100644 index 0000000000..1f66935329 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd @@ -0,0 +1,4 @@ +func test(): + var x = 1 if false else + print("oops") + print(x) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out new file mode 100644 index 0000000000..dab6b0a1ad --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "else". diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd index 116b0151da..7a35bf688c 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd @@ -1,6 +1,6 @@ func args(a, b): - print(a) - print(b) + print(a) + print(b) func test(): - args(1,2 + args(1,2 diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd new file mode 100644 index 0000000000..193f824702 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd @@ -0,0 +1,3 @@ +func test(): + var a = 0 + print(a--) diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out new file mode 100644 index 0000000000..b6b577a277 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "-" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd new file mode 100644 index 0000000000..035d27638c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd @@ -0,0 +1,3 @@ +func test(): + var a = 0 + print(a++) diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out new file mode 100644 index 0000000000..24eb76593a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "+" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd new file mode 100644 index 0000000000..71a03fbc0d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd @@ -0,0 +1,3 @@ +func test(): + # Number separators may not be placed right next to each other. + var __ = 1__23 diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out new file mode 100644 index 0000000000..71a3c2fd6a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Only one underscore can be used as a numeric separator. diff --git a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd index 3875ce3936..df388a21de 100644 --- a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd +++ b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - var a = $ # Expected some node path. + var a = $ # Expected some node path. diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd new file mode 100644 index 0000000000..c289c9d976 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd @@ -0,0 +1,2 @@ +func test(): + var while = "it's been a while" diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd new file mode 100644 index 0000000000..204259f981 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd @@ -0,0 +1,5 @@ +func test(): + const TEST = 25 + + # Error here (can't redeclare a constant on the same scope). + const TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out new file mode 100644 index 0000000000..d67cc92953 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a constant named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd new file mode 100644 index 0000000000..0d8843df20 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd @@ -0,0 +1,3 @@ +func test(): + const TEST = 25 + var TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out new file mode 100644 index 0000000000..d67cc92953 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a constant named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd new file mode 100644 index 0000000000..ce2c8784d6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd @@ -0,0 +1,6 @@ +var test = 25 + +# Error here. The difference with `variable-conflicts-function.gd` is that here, +# the function is defined *before* the variable. +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out new file mode 100644 index 0000000000..daeaca40ec --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Function "test" has the same name as a previously declared variable. diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd index 6fd2692d47..babe39068c 100644 --- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd +++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - $23 # Can't use number here. + $23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd index 1836d42226..b6b1cf3e52 100644 --- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd +++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - $MyNode/23 # Can't use number here. + $MyNode/23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser/features/array.gd b/modules/gdscript/tests/scripts/parser/features/array.gd new file mode 100644 index 0000000000..828ce8d134 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/array.gd @@ -0,0 +1,16 @@ +func test(): + # Indexing from the beginning: + print([1, 2, 3][0]) + print([1, 2, 3][1]) + print([1, 2, 3][2]) + + # Indexing from the end: + print([1, 2, 3][-1]) + print([1, 2, 3][-2]) + print([1, 2, 3][-3]) + + # Float indices are currently allowed, but should probably be an error? + print([1, 2, 3][0.4]) + print([1, 2, 3][0.8]) + print([1, 2, 3][1.0]) + print([1, 2, 3][-1.0]) diff --git a/modules/gdscript/tests/scripts/parser/features/array.out b/modules/gdscript/tests/scripts/parser/features/array.out new file mode 100644 index 0000000000..cf576c59e0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/array.out @@ -0,0 +1,11 @@ +GDTEST_OK +1 +2 +3 +3 +2 +1 +1 +1 +2 +3 diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd new file mode 100644 index 0000000000..de502c6ed1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd @@ -0,0 +1,50 @@ +enum Flags { + FIRE = 1 << 1, + ICE = 1 << 2, + SLIPPERY = 1 << 3, + STICKY = 1 << 4, + NONSOLID = 1 << 5, + + ALL = FIRE | ICE | SLIPPERY | STICKY | NONSOLID, +} + + +func test(): + var flags = Flags.FIRE | Flags.SLIPPERY + print(flags) + + flags = Flags.FIRE & Flags.SLIPPERY + print(flags) + + flags = Flags.FIRE ^ Flags.SLIPPERY + print(flags) + + flags = Flags.ALL & (Flags.FIRE | Flags.ICE) + print(flags) + + flags = (Flags.ALL & Flags.FIRE) | Flags.ICE + print(flags) + + flags = Flags.ALL & Flags.FIRE | Flags.ICE + print(flags) + + # Enum value must be casted to an integer. Otherwise, a parser error is emitted. + flags &= int(Flags.ICE) + print(flags) + + flags ^= int(Flags.ICE) + print(flags) + + flags |= int(Flags.STICKY | Flags.SLIPPERY) + print(flags) + + print() + + var num = 2 << 4 + print(num) + + num <<= 2 + print(num) + + num >>= 2 + print(num) diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out new file mode 100644 index 0000000000..410e358a05 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out @@ -0,0 +1,14 @@ +GDTEST_OK +10 +0 +10 +6 +6 +6 +4 +0 +24 + +32 +128 +32 diff --git a/modules/gdscript/tests/scripts/parser/features/class.gd b/modules/gdscript/tests/scripts/parser/features/class.gd new file mode 100644 index 0000000000..6652f85ad9 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class.gd @@ -0,0 +1,25 @@ +# Test non-nested/slightly nested class architecture. +class Test: + var number = 25 + var string = "hello" + + +class TestSub extends Test: + var other_string = "bye" + + +class TestConstructor: + func _init(argument = 10): + print(str("constructor with argument ", argument)) + + +func test(): + var test_instance = Test.new() + test_instance.number = 42 + + var test_sub = TestSub.new() + assert(test_sub.number == 25) # From Test. + assert(test_sub.other_string == "bye") # From TestSub. + + TestConstructor.new() + TestConstructor.new(500) diff --git a/modules/gdscript/tests/scripts/parser/features/class.out b/modules/gdscript/tests/scripts/parser/features/class.out new file mode 100644 index 0000000000..94dc2d6003 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class.out @@ -0,0 +1,3 @@ +GDTEST_OK +constructor with argument 10 +constructor with argument 500 diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd new file mode 100644 index 0000000000..3f9b4ea86e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd @@ -0,0 +1,33 @@ +# Test deeply nested class architectures. +class Test: + var depth = 1 + + class Nested: + var depth_nested = 10 + + +class Test2 extends Test: + var depth2 = 2 + + +class Test3 extends Test2: + var depth3 = 3 + + +class Test4 extends Test3: + var depth4 = 4 + + class Nested2: + var depth4_nested = 100 + + +func test(): + print(Test.new().depth) + print(Test2.new().depth) + print(Test2.new().depth2) + print(Test3.new().depth) + print(Test3.new().depth3) + print(Test4.new().depth) + print(Test4.new().depth4) + print(Test.Nested.new().depth_nested) + print(Test4.Nested2.new().depth4_nested) diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.out b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out new file mode 100644 index 0000000000..75bdde3d94 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out @@ -0,0 +1,10 @@ +GDTEST_OK +1 +1 +2 +1 +3 +1 +4 +10 +100 diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.gd b/modules/gdscript/tests/scripts/parser/features/class_name.gd new file mode 100644 index 0000000000..8bd188e247 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_name.gd @@ -0,0 +1,5 @@ +class_name HelloWorld +@icon("res://path/to/optional/icon.svg") + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.out b/modules/gdscript/tests/scripts/parser/features/class_name.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_name.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.gd b/modules/gdscript/tests/scripts/parser/features/concatenation.gd new file mode 100644 index 0000000000..e8335c9823 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/concatenation.gd @@ -0,0 +1,4 @@ +func test(): + print(20 + 20) + print("hello" + "world") + print([1, 2] + [3, 4]) diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.out b/modules/gdscript/tests/scripts/parser/features/concatenation.out new file mode 100644 index 0000000000..23bff08f49 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/concatenation.out @@ -0,0 +1,4 @@ +GDTEST_OK +40 +helloworld +[1, 2, 3, 4] diff --git a/modules/gdscript/tests/scripts/parser/features/constants.gd b/modules/gdscript/tests/scripts/parser/features/constants.gd new file mode 100644 index 0000000000..013c9c074f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/constants.gd @@ -0,0 +1,11 @@ +func test(): + const _TEST = 12 + 34 - 56 * 78 + const _STRING = "yes" + const _VECTOR = Vector2(5, 6) + const _ARRAY = [] + const _DICTIONARY = {"this": "dictionary"} + + # Create user constants from built-in constants. + const _HELLO = PI + TAU + const _INFINITY = INF + const _NOT_A_NUMBER = NAN diff --git a/modules/gdscript/tests/scripts/parser/features/constants.out b/modules/gdscript/tests/scripts/parser/features/constants.out new file mode 100644 index 0000000000..6093e4a6ca --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/constants.out @@ -0,0 +1,33 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '__TEST' +>> WARNING +>> Line: 3 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_STRING' is declared but never used in the block. If this is intended, prefix it with an underscore: '__STRING' +>> WARNING +>> Line: 4 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_VECTOR' is declared but never used in the block. If this is intended, prefix it with an underscore: '__VECTOR' +>> WARNING +>> Line: 5 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_ARRAY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__ARRAY' +>> WARNING +>> Line: 6 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_DICTIONARY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__DICTIONARY' +>> WARNING +>> Line: 9 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_HELLO' is declared but never used in the block. If this is intended, prefix it with an underscore: '__HELLO' +>> WARNING +>> Line: 10 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INFINITY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INFINITY' +>> WARNING +>> Line: 11 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_NOT_A_NUMBER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__NOT_A_NUMBER' diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.gd b/modules/gdscript/tests/scripts/parser/features/dictionary.gd new file mode 100644 index 0000000000..99afe166c7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary.gd @@ -0,0 +1,37 @@ +func test(): + # Non-string keys are valid. + print({ 12: "world" }[12]) + + var contents = { + 0: "zero", + 0.0: "zero point zero", + null: "null", + false: "false", + []: "empty array", + Vector2i(): "zero Vector2i", + 15: { + 22: { + 4: ["nesting", "arrays"], + }, + }, + } + + print(contents[0.0]) + # Making sure declaration order doesn't affect things... + print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0]) + print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0.0]) + + print(contents[null]) + print(contents[false]) + print(contents[[]]) + print(contents[Vector2i()]) + print(contents[15]) + print(contents[15][22]) + print(contents[15][22][4]) + print(contents[15][22][4][0]) + print(contents[15][22][4][1]) + + # Currently fails with "invalid get index 'hello' on base Dictionary". + # Both syntaxes are valid however. + #print({ "hello": "world" }["hello"]) + #print({ "hello": "world" }.hello) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.out b/modules/gdscript/tests/scripts/parser/features/dictionary.out new file mode 100644 index 0000000000..54083c1afc --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary.out @@ -0,0 +1,14 @@ +GDTEST_OK +world +zero point zero +zero +zero point zero +null +false +empty array +zero Vector2i +{22:{4:[nesting, arrays]}} +{4:[nesting, arrays]} +[nesting, arrays] +nesting +arrays diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd new file mode 100644 index 0000000000..fdd6de2348 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd @@ -0,0 +1,9 @@ +func test(): + var lua_dict = { + a = 1, + "b" = 2, # Using strings are allowed too. + "with spaces" = 3, # Especially useful when key has spaces... + "2" = 4, # ... or invalid identifiers. + } + + print(lua_dict) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out new file mode 100644 index 0000000000..447d7e223c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out @@ -0,0 +1,2 @@ +GDTEST_OK +{2:4, a:1, b:2, with spaces:3} diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd new file mode 100644 index 0000000000..cce8538ddd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd @@ -0,0 +1,12 @@ +func test(): + # Mixing Python-style and Lua-style syntax in the same dictionary declaration + # is allowed. + var dict = { + "hello": { + world = { + "is": "beautiful", + }, + }, + } + + print(dict) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out new file mode 100644 index 0000000000..62be807a1f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out @@ -0,0 +1,2 @@ +GDTEST_OK +{hello:{world:{is:beautiful}}} diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd new file mode 100644 index 0000000000..8ba558e91d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd @@ -0,0 +1,20 @@ +extends Node + + +func test(): + # Create the required node structure. + var hello = Node.new() + hello.name = "Hello" + add_child(hello) + var world = Node.new() + world.name = "World" + hello.add_child(world) + + # All the ways of writing node paths below with the `$` operator are valid. + # Results are assigned to variables to avoid warnings. + var __ = $Hello + __ = $"Hello" + __ = $Hello/World + __ = $"Hello/World" + __ = $"Hello/.." + __ = $"Hello/../Hello/World" diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/enum.gd b/modules/gdscript/tests/scripts/parser/features/enum.gd new file mode 100644 index 0000000000..bbc66f6f3d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/enum.gd @@ -0,0 +1,14 @@ +enum Size { + S = -10, + M, + L = 0, + XL = 10, + XXL, +} + +func test(): + print(Size.S) + print(Size.M) + print(Size.L) + print(Size.XL) + print(Size.XXL) diff --git a/modules/gdscript/tests/scripts/parser/features/enum.out b/modules/gdscript/tests/scripts/parser/features/enum.out new file mode 100644 index 0000000000..6f3a4a3e49 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/enum.out @@ -0,0 +1,6 @@ +GDTEST_OK +-10 +-9 +0 +10 +11 diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.gd b/modules/gdscript/tests/scripts/parser/features/export_variable.gd new file mode 100644 index 0000000000..51e7d4a8ed --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/export_variable.gd @@ -0,0 +1,11 @@ +@export var example = 99 +@export_range(0, 100) var example_range = 100 +@export_range(0, 100, 1) var example_range_step = 101 +@export_range(0, 100, 1, "or_greater") var example_range_step_or_greater = 102 + + +func test(): + print(example) + print(example_range) + print(example_range_step) + print(example_range_step_or_greater) diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.out b/modules/gdscript/tests/scripts/parser/features/export_variable.out new file mode 100644 index 0000000000..b455196359 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/export_variable.out @@ -0,0 +1,5 @@ +GDTEST_OK +99 +100 +101 +102 diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.gd b/modules/gdscript/tests/scripts/parser/features/float_notation.gd new file mode 100644 index 0000000000..b207b88820 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/float_notation.gd @@ -0,0 +1,24 @@ +func test(): + # The following floating-point notations are all valid: + print(is_equal_approx(123., 123)) + print(is_equal_approx(.123, 0.123)) + print(is_equal_approx(.123e4, 1230)) + print(is_equal_approx(123.e4, 1.23e6)) + print(is_equal_approx(.123e-1, 0.0123)) + print(is_equal_approx(123.e-1, 12.3)) + + # Same as above, but with negative numbers. + print(is_equal_approx(-123., -123)) + print(is_equal_approx(-.123, -0.123)) + print(is_equal_approx(-.123e4, -1230)) + print(is_equal_approx(-123.e4, -1.23e6)) + print(is_equal_approx(-.123e-1, -0.0123)) + print(is_equal_approx(-123.e-1, -12.3)) + + # Same as above, but with explicit positive numbers (which is redundant). + print(is_equal_approx(+123., +123)) + print(is_equal_approx(+.123, +0.123)) + print(is_equal_approx(+.123e4, +1230)) + print(is_equal_approx(+123.e4, +1.23e6)) + print(is_equal_approx(+.123e-1, +0.0123)) + print(is_equal_approx(+123.e-1, +12.3)) diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.out b/modules/gdscript/tests/scripts/parser/features/float_notation.out new file mode 100644 index 0000000000..041c4439b0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/float_notation.out @@ -0,0 +1,19 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.gd b/modules/gdscript/tests/scripts/parser/features/for_range.gd new file mode 100644 index 0000000000..fd1d002b82 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/for_range.gd @@ -0,0 +1,39 @@ +func test(): + for i in range(5): + print(i) + + print() + + # Equivalent to the above `for` loop: + for i in 5: + print(i) + + print() + + for i in range(1, 5): + print(i) + + print() + + for i in range(1, -5, -1): + print(i) + + print() + + for i in [2, 4, 6, -8]: + print(i) + + print() + + for i in [true, false]: + print(i) + + print() + + for i in [Vector2i(10, 20), Vector2i(-30, -40)]: + print(i) + + print() + + for i in "Hello_Unicôde_world!_🦄": + print(i) diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.out b/modules/gdscript/tests/scripts/parser/features/for_range.out new file mode 100644 index 0000000000..50b2c856c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/for_range.out @@ -0,0 +1,58 @@ +GDTEST_OK +0 +1 +2 +3 +4 + +0 +1 +2 +3 +4 + +1 +2 +3 +4 + +1 +0 +-1 +-2 +-3 +-4 + +2 +4 +6 +-8 + +true +false + +(10, 20) +(-30, -40) + +H +e +l +l +o +_ +U +n +i +c +ô +d +e +_ +w +o +r +l +d +! +_ +🦄 diff --git a/modules/gdscript/tests/scripts/parser/features/in.gd b/modules/gdscript/tests/scripts/parser/features/in.gd new file mode 100644 index 0000000000..f7296017c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/in.gd @@ -0,0 +1,14 @@ +func test(): + print("dot" in "Godot") + print(not "i" in "team") + + print(true in [true, false]) + print(not null in [true, false]) + print(null in [null]) + + print(26 in [8, 26, 64, 100]) + print(not Vector2i(10, 20) in [Vector2i(20, 10)]) + + print("apple" in { "apple": "fruit" }) + print("apple" in { "apple": null }) + print(not "apple" in { "fruit": "apple" }) diff --git a/modules/gdscript/tests/scripts/parser/features/in.out b/modules/gdscript/tests/scripts/parser/features/in.out new file mode 100644 index 0000000000..7533f6ff54 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/in.out @@ -0,0 +1,11 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/match.gd b/modules/gdscript/tests/scripts/parser/features/match.gd new file mode 100644 index 0000000000..4d05490aa5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/match.gd @@ -0,0 +1,18 @@ +func test(): + var i = "Hello" + match i: + "Hello": + print("hello") + # This will fall through to the default case below. + continue + "Good bye": + print("bye") + _: + print("default") + + var j = 25 + match j: + 26: + print("This won't match") + _: + print("This will match") diff --git a/modules/gdscript/tests/scripts/parser/features/match.out b/modules/gdscript/tests/scripts/parser/features/match.out new file mode 100644 index 0000000000..732885c7a2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/match.out @@ -0,0 +1,4 @@ +GDTEST_OK +hello +default +This will match diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd new file mode 100644 index 0000000000..3b30998853 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd @@ -0,0 +1,7 @@ +func test(): + var __ = [ + "this", + "is", "a","multiline", + + "array", "with mixed indentation and trailing comma", + ] diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd new file mode 100644 index 0000000000..e108cd23d4 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd @@ -0,0 +1,10 @@ +func test(): + var __ = { + "multiline": "dictionary","should": "work", + "even with": "a trailing comma", + } + + __ = { + this_also_applies = "to the", + lua_style_syntax = null, foo = null, + } diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.gd b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd new file mode 100644 index 0000000000..86152f4543 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd @@ -0,0 +1,14 @@ +func test(): + # Line breaks are allowed within parentheses. + if ( + 1 == 1 + and 2 == 2 and + 3 == 3 + ): + pass + + # Alternatively, backslashes can be used. + if 1 == 1 \ + and 2 == 2 and \ + 3 == 3: + pass diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.out b/modules/gdscript/tests/scripts/parser/features/multiline_if.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd new file mode 100644 index 0000000000..7f5bba85e7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd @@ -0,0 +1,15 @@ +func test(): + var __ = """ + This is a standalone string, not a multiline comment. + Writing both "double" quotes and 'simple' quotes is fine as + long as there is only ""one"" or ''two'' of those in a row, not more. + + If you have more quotes, they need to be escaped like this: \"\"\" + """ + __ = ''' + Another standalone string, this time with single quotes. + Writing both "double" quotes and 'simple' quotes is fine as + long as there is only ""one"" or ''two'' of those in a row, not more. + + If you have more quotes, they need to be escaped like this: \'\'\' + ''' diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.out b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd new file mode 100644 index 0000000000..11a40fc00e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd @@ -0,0 +1,17 @@ +func test(): + Vector2( + 1, + 2 + ) + + Vector3( + 3, + 3.5, + 4, # Trailing comma should work. + ) + + Vector2i(1, 2,) # Trailing comma should work. + + Vector3i(6, + 9, + 12) diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.out b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd new file mode 100644 index 0000000000..b9bd19c9c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd @@ -0,0 +1,22 @@ +func test(): + print(+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.718) + + print() + + print(------------------------------------------------------------------2.718) + print(-------------------------------------------------------------------2.718) + + print() + + print(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~999) + + print() + + print(+-+-+-----+------------+++++++---++--++--+--+---+--++2.718) + + print() + + print(2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 0.444) + print(153023902390239 % 550 % 29 % 27 % 23 % 17) + print(2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2) + print(8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ -8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out new file mode 100644 index 0000000000..048cfbdfae --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out @@ -0,0 +1,82 @@ +GDTEST_OK +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +2.718 + +2.718 +-2.718 + +-1000 + +-2.718 + +36900.9009009009 +2 +8192 +-8 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.gd b/modules/gdscript/tests/scripts/parser/features/nested_array.gd new file mode 100644 index 0000000000..3caef96391 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_array.gd @@ -0,0 +1,5 @@ +func test(): + var array = [[[[[[[[[[15]]]]]]]]]] + print(array[0][0][0][0][0][0][0][0]) + print(array[0][0][0][0][0][0][0][0][0]) + print(array[0][0][0][0][0][0][0][0][0][0]) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.out b/modules/gdscript/tests/scripts/parser/features/nested_array.out new file mode 100644 index 0000000000..46c6ce3874 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_array.out @@ -0,0 +1,4 @@ +GDTEST_OK +[[15]] +[15] +15 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd new file mode 100644 index 0000000000..d67e142156 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd @@ -0,0 +1,6 @@ +func test(): + var dictionary = {1: {2: {3: {4: {5: {6: {7: {8: {"key": "value"}}}}}}}}} + print(dictionary[1][2][3][4][5][6][7]) + print(dictionary[1][2][3][4][5][6][7][8]) + print(dictionary[1][2][3][4][5][6][7][8].key) + print(dictionary[1][2][3][4][5][6][7][8]["key"]) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out new file mode 100644 index 0000000000..4009160439 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out @@ -0,0 +1,5 @@ +GDTEST_OK +{8:{key:value}} +{key:value} +value +value diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.gd b/modules/gdscript/tests/scripts/parser/features/nested_if.gd new file mode 100644 index 0000000000..7282d08497 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_if.gd @@ -0,0 +1,57 @@ +func test(): + # 20 levels of nesting (and then some). + if true: + print("1") + if true: + print("2") + if true: + print("3") + if true: + print("4") + if true: + print("5") + if true: + print("6") + if true: + print("7") + if true: + print("8") + if true: + print("9") + if true: + print("10") + if true: + print("11") + if true: + print("12") + if true: + print("13") + if true: + print("14") + if true: + print("15") + if true: + print("16") + if true: + print("17") + if true: + print("18") + if true: + print("19") + if true: + print("20") + if false: + print("End") + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + print("This won't be printed") diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.out b/modules/gdscript/tests/scripts/parser/features/nested_if.out new file mode 100644 index 0000000000..c2d2e29a06 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_if.out @@ -0,0 +1,21 @@ +GDTEST_OK +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.gd b/modules/gdscript/tests/scripts/parser/features/nested_match.gd new file mode 100644 index 0000000000..aaddcc7e83 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_match.gd @@ -0,0 +1,79 @@ +func test(): + # 20 levels of nesting (and then some). + var number = 1234 + match number: + 1234: + print("1") + match number: + 1234: + print("2") + match number: + 1234: + print("3") + continue + _: + print("Should also be printed") + match number: + 1234: + print("4") + match number: + _: + print("5") + match number: + false: + print("Should not be printed") + true: + print("Should not be printed") + "hello": + print("Should not be printed") + 1234: + print("6") + match number: + _: + print("7") + match number: + 1234: + print("8") + match number: + _: + print("9") + match number: + 1234: + print("10") + match number: + _: + print("11") + match number: + 1234: + print("12") + match number: + _: + print("13") + match number: + 1234: + print("14") + match number: + _: + print("15") + match number: + _: + print("16") + match number: + 1234: + print("17") + match number: + _: + print("18") + match number: + 1234: + print("19") + match number: + _: + print("20") + match number: + []: + print("Should not be printed") + _: + print("Should not be printed") + 5678: + print("Should not be printed either") diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.out b/modules/gdscript/tests/scripts/parser/features/nested_match.out new file mode 100644 index 0000000000..651d76cc59 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_match.out @@ -0,0 +1,22 @@ +GDTEST_OK +1 +2 +3 +Should also be printed +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd new file mode 100644 index 0000000000..3fef73b9be --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd @@ -0,0 +1,65 @@ +func test(): + (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((print("Hello world!")))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) + + print(((((((((((((((((((((((((((((((((((((((((((((((((((((((((("Hello world 2!")))))))))))))))))))))))))))))))))))))))))))))))))))))))))) + + print( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + (2)) + ((4)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out new file mode 100644 index 0000000000..27221a56bb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out @@ -0,0 +1,4 @@ +GDTEST_OK +Hello world! +Hello world 2! +6 diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.gd b/modules/gdscript/tests/scripts/parser/features/number_separators.gd new file mode 100644 index 0000000000..f5f5661cae --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/number_separators.gd @@ -0,0 +1,12 @@ +func test(): + # `_` can be used as a separator for numbers in GDScript. + # It can be placed anywhere in the number, except at the beginning. + # Currently, GDScript in the `master` branch only allows using one separator + # per number. + # Results are assigned to variables to avoid warnings. + var __ = 1_23 + __ = 123_ # Trailing number separators are OK. + __ = 12_3 + __ = 123_456 + __ = 0x1234_5678 + __ = 0b1001_0101 diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.out b/modules/gdscript/tests/scripts/parser/features/number_separators.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/number_separators.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.gd b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd new file mode 100644 index 0000000000..b5f07675ca --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd @@ -0,0 +1,8 @@ +func test(): + var i = 0 + i += 5 + i -= 4 + i *= 10 + i %= 8 + i /= 0.25 + print(round(i)) diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.out b/modules/gdscript/tests/scripts/parser/features/operator_assign.out new file mode 100644 index 0000000000..b0cb63ef59 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.out @@ -0,0 +1,2 @@ +GDTEST_OK +8 diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd new file mode 100644 index 0000000000..9e4b360fb2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd @@ -0,0 +1,37 @@ +# 4.0+ replacement for `setget`: +var _backing: int = 0 +var property: + get: + return _backing + 1000 + set(value): + _backing = value - 1000 + + +func test(): + print("Not using self:") + print(property) + print(_backing) + property = 5000 + print(property) + print(_backing) + _backing = -50 + print(property) + print(_backing) + property = 5000 + print(property) + print(_backing) + + # In Godot 4.0 and later, using `self` no longer makes a difference for + # getter/setter execution in GDScript. + print("Using self:") + print(self.property) + print(self._backing) + self.property = 5000 + print(self.property) + print(self._backing) + self._backing = -50 + print(self.property) + print(self._backing) + self.property = 5000 + print(self.property) + print(self._backing) diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out new file mode 100644 index 0000000000..560e0c3bd7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out @@ -0,0 +1,19 @@ +GDTEST_OK +Not using self: +1000 +0 +5000 +4000 +950 +-50 +5000 +4000 +Using self: +5000 +4000 +5000 +4000 +950 +-50 +5000 +4000 diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd index 08f2eedb2d..d50776c25c 100644 --- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd @@ -1,2 +1,5 @@ func test(): - print("A"); print("B") + print("A"); print("B") + + # Multiple semicolons and whitespace between them is also valid. + print("A"); ;;;;; ; print("B");; diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out index fc03f3efe8..bd7f38f516 100644 --- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out @@ -1,3 +1,5 @@ GDTEST_OK A B +A +B diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.gd b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd new file mode 100644 index 0000000000..0a4887c199 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd @@ -0,0 +1,4 @@ +func test(): + # 2-space indentation should work, even though the GDScript style guide recommends tabs. + if true: + pass diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.out b/modules/gdscript/tests/scripts/parser/features/space_indentation.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.gd b/modules/gdscript/tests/scripts/parser/features/static_typing.gd new file mode 100644 index 0000000000..d42632c82d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/static_typing.gd @@ -0,0 +1,13 @@ +func test(): + # The following lines are equivalent: + var _integer: int = 1 + var _integer2 : int = 1 + var _inferred := 1 + var _inferred2 : = 1 + + # Type inference is automatic for constants. + const _INTEGER = 1 + const _INTEGER_REDUNDANT_TYPED : int = 1 + const _INTEGER_REDUNDANT_TYPED2 : int = 1 + const _INTEGER_REDUNDANT_INFERRED := 1 + const _INTEGER_REDUNDANT_INFERRED2 : = 1 diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.out b/modules/gdscript/tests/scripts/parser/features/static_typing.out new file mode 100644 index 0000000000..92ce7bc0e0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/static_typing.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 9 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER' +>> WARNING +>> Line: 10 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_TYPED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED' +>> WARNING +>> Line: 11 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_TYPED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED2' +>> WARNING +>> Line: 12 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_INFERRED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED' +>> WARNING +>> Line: 13 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_INFERRED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED2' diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.gd b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd new file mode 100644 index 0000000000..a91837145d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd @@ -0,0 +1,18 @@ +func test(): + print("hello %s" % "world" == "hello world") + print("hello %s" % true == "hello true") + print("hello %s" % false == "hello false") + + print("hello %d" % 25 == "hello 25") + print("hello %d %d" % [25, 42] == "hello 25 42") + # Pad with spaces. + print("hello %3d" % 25 == "hello 25") + # Pad with zeroes. + print("hello %03d" % 25 == "hello 025") + + print("hello %.02f" % 0.123456 == "hello 0.12") + + # Dynamic padding: + # <https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html#dynamic-padding> + print("hello %*.*f" % [7, 3, 0.123456] == "hello 0.123") + print("hello %0*.*f" % [7, 3, 0.123456] == "hello 000.123") diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.out b/modules/gdscript/tests/scripts/parser/features/string_formatting.out new file mode 100644 index 0000000000..7533f6ff54 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.out @@ -0,0 +1,11 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/super.gd b/modules/gdscript/tests/scripts/parser/features/super.gd new file mode 100644 index 0000000000..f5ae2a74a7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/super.gd @@ -0,0 +1,60 @@ +class Say: + var prefix = "S" + + func greet(): + prefix = "S Greeted" + print("hello") + + func say(name): + print(prefix, " say something ", name) + + +class SayAnotherThing extends Say: + # This currently crashes the engine. + #var prefix = "SAT" + + func greet(): + prefix = "SAT Greeted" + print("hi") + + func say(name): + print(prefix, " say another thing ", name) + + +class SayNothing extends Say: + # This currently crashes the engine. + #var prefix = "SN" + + func greet(): + super() + prefix = "SN Greeted" + print("howdy, see above") + + func greet_prefix_before_super(): + prefix = "SN Greeted" + super.greet() + print("howdy, see above") + + func say(name): + super(name + " super'd") + print(prefix, " say nothing... or not? ", name) + + +func test(): + var say = Say.new() + say.greet() + say.say("foo") + print() + + var say_another_thing = SayAnotherThing.new() + say_another_thing.greet() + say_another_thing.say("bar") + print() + + var say_nothing = SayNothing.new() + say_nothing.greet() + print(say_nothing.prefix) + say_nothing.greet_prefix_before_super() + print(say_nothing.prefix) + # This currently triggers a compiler bug: "compiler bug, function name not found" + #say_nothing.say("baz") diff --git a/modules/gdscript/tests/scripts/parser/features/super.out b/modules/gdscript/tests/scripts/parser/features/super.out new file mode 100644 index 0000000000..e0d4f4f098 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/super.out @@ -0,0 +1,13 @@ +GDTEST_OK +hello +S Greeted say something foo + +hi +SAT Greeted say another thing bar + +hello +howdy, see above +SN Greeted +hello +howdy, see above +S Greeted diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.gd b/modules/gdscript/tests/scripts/parser/features/truthiness.gd new file mode 100644 index 0000000000..9c67a152f5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/truthiness.gd @@ -0,0 +1,30 @@ +func test(): + # The assertions below should all evaluate to `true` for this test to pass. + assert(true) + assert(not false) + assert(500) + assert(not 0) + assert(500.5) + assert(not 0.0) + assert("non-empty string") + assert(["non-empty array"]) + assert({"non-empty": "dictionary"}) + assert(Vector2(1, 0)) + assert(Vector2i(-1, -1)) + assert(Vector3(0, 0, 0.0001)) + assert(Vector3i(0, 0, 10000)) + + # Zero position is `true` only if the Rect2's size is non-zero. + assert(Rect2(0, 0, 0, 1)) + + # Zero size is `true` only if the position is non-zero. + assert(Rect2(1, 1, 0, 0)) + + # Zero position is `true` only if the Rect2's size is non-zero. + assert(Rect2i(0, 0, 0, 1)) + + # Zero size is `true` only if the position is non-zero. + assert(Rect2i(1, 1, 0, 0)) + + # A fully black color is only truthy if its alpha component is not equal to `1`. + assert(Color(0, 0, 0, 0.5)) diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.out b/modules/gdscript/tests/scripts/parser/features/truthiness.out new file mode 100644 index 0000000000..705524857b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/truthiness.out @@ -0,0 +1,65 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 4 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 5 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 6 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 7 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 8 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 9 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 12 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 13 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 14 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 15 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 18 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 21 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 24 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 27 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 30 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd index 3b48f10ca7..65013c4301 100644 --- a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd +++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd @@ -1,12 +1,20 @@ -var a # No init. -var b = 42 # Init. +var m1 # No init. +var m2 = 22 # Init. +var m3: String # No init, typed. +var m4: String = "44" # Init, typed. + func test(): - var c # No init, local. - var d = 23 # Init, local. + var loc5 # No init, local. + var loc6 = 66 # Init, local. + var loc7: String # No init, typed. + var loc8: String = "88" # Init, typed. + + m1 = 11 + m3 = "33" - a = 1 - c = 2 + loc5 = 55 + loc7 = "77" - prints(a, b, c, d) + prints(m1, m2, m3, m4, loc5, loc6, loc7, loc8) print("OK") diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.out b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out index 2e0a63c024..7817dd3169 100644 --- a/modules/gdscript/tests/scripts/parser/features/variable_declaration.out +++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out @@ -1,7 +1,3 @@ GDTEST_OK ->> WARNING ->> Line: 5 ->> UNASSIGNED_VARIABLE ->> The variable 'c' was used but never assigned a value. -1 42 2 23 +11 22 33 44 55 66 77 88 OK diff --git a/modules/gdscript/tests/scripts/parser/features/while.gd b/modules/gdscript/tests/scripts/parser/features/while.gd new file mode 100644 index 0000000000..17dd4fbad2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/while.gd @@ -0,0 +1,5 @@ +func test(): + var i = 0 + while i < 5: + print(i) + i += 1 diff --git a/modules/gdscript/tests/scripts/parser/features/while.out b/modules/gdscript/tests/scripts/parser/features/while.out new file mode 100644 index 0000000000..b4a50885c7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/while.out @@ -0,0 +1,6 @@ +GDTEST_OK +0 +1 +2 +3 +4 diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd new file mode 100644 index 0000000000..8feaed899f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd @@ -0,0 +1,5 @@ +func test(): + # These statements always evaluate to `true`, and therefore emit a warning. + assert(true) + assert(-1.234) + assert(2 + 3 == 5) diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out new file mode 100644 index 0000000000..5132792cb7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out @@ -0,0 +1,13 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 4 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 5 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd new file mode 100644 index 0000000000..f72b10213f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd @@ -0,0 +1,8 @@ +func test(): + # `and` should be used instead. + if true && true: + pass + + # `or` should be used instead. + if false || true: + pass diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd new file mode 100644 index 0000000000..8b13789179 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.gd @@ -0,0 +1 @@ + diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out new file mode 100644 index 0000000000..20eec212ba --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file.notest.out @@ -0,0 +1,4 @@ +>> WARNING +>> Line: 1 +>> EMPTY_FILE +>> Empty script file. diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd new file mode 100644 index 0000000000..15cd95ff2b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.gd @@ -0,0 +1 @@ +#a comment diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out new file mode 100644 index 0000000000..20eec212ba --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_comment.notest.out @@ -0,0 +1,4 @@ +>> WARNING +>> Line: 1 +>> EMPTY_FILE +>> Empty script file. diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd new file mode 100644 index 0000000000..b28b04f643 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.gd @@ -0,0 +1,3 @@ + + + diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out new file mode 100644 index 0000000000..20eec212ba --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline.notest.out @@ -0,0 +1,4 @@ +>> WARNING +>> Line: 1 +>> EMPTY_FILE +>> Empty script file. diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd new file mode 100644 index 0000000000..ecdba44d21 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.gd @@ -0,0 +1,4 @@ +#a comment, followed by a bunch of newlines + + + diff --git a/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out new file mode 100644 index 0000000000..20eec212ba --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/empty_file_newline_comment.notest.out @@ -0,0 +1,4 @@ +>> WARNING +>> Line: 1 +>> EMPTY_FILE +>> Empty script file. diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd new file mode 100644 index 0000000000..a93ecb66b1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd @@ -0,0 +1,8 @@ +func test(): + # The ternary operator below returns values of different types and the + # result is assigned to a typed variable. This will cause a run-time error + # if the branch with the incompatible type is picked. Here, it won't happen + # since the `false` condition never evaluates to `true`. Instead, a warning + # will be emitted. + var __: int = 25 + __ = "hello" if false else -2 diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out new file mode 100644 index 0000000000..7d1558c6fc --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> INCOMPATIBLE_TERNARY +>> Values of the ternary conditional are not mutually compatible. diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd new file mode 100644 index 0000000000..6117425528 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd @@ -0,0 +1,10 @@ +func test(): + # This should emit a warning. + var __ = 5 / 2 + + # These should not emit warnings. + __ = float(5) / 2 + __ = 5 / float(2) + __ = 5.0 / 2 + __ = 5 / 2.0 + __ = 5.0 / 2.0 diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.out b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out new file mode 100644 index 0000000000..40eb63ffcb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd new file mode 100644 index 0000000000..1eb54059dd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd @@ -0,0 +1,9 @@ +func test(): + var i = 25 + # The default branch (`_`) should be at the end of the `match` statement. + # Otherwise, a warning will be emitted + match i: + _: + print("default") + 25: + print("is 25") diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out new file mode 100644 index 0000000000..8630fab420 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out @@ -0,0 +1,6 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNREACHABLE_PATTERN +>> Unreachable pattern (pattern after wildcard or bind). +default diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd new file mode 100644 index 0000000000..954e697145 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd @@ -0,0 +1,5 @@ +func i_accept_ints_only(_i: int): + pass + +func test(): + i_accept_ints_only(12.345) diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out new file mode 100644 index 0000000000..6fb592117b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 5 +>> NARROWING_CONVERSION +>> Narrowing conversion (float is converted to int and loses precision). diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd new file mode 100644 index 0000000000..00598e4d50 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd @@ -0,0 +1,6 @@ +func i_return_int() -> int: + return 4 + + +func test(): + i_return_int() diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd new file mode 100644 index 0000000000..d565d38365 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd @@ -0,0 +1,8 @@ +# See also `parser-errors/redefine-class-constant.gd`. +const TEST = 25 + + +func test(): + # Warning here. This is not an error because a new constant is created, + # rather than attempting to set the value of an existing constant. + const TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out new file mode 100644 index 0000000000..9c9417e11d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNUSED_LOCAL_CONSTANT +>> The local constant 'TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '_TEST' +>> WARNING +>> Line: 8 +>> SHADOWED_VARIABLE +>> The local constant "TEST" is shadowing an already-declared constant at line 2. diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd new file mode 100644 index 0000000000..66dcf309e8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd @@ -0,0 +1,8 @@ +var foo = 123 + + +func test(): + # Notice the `var` keyword. Without this keyword, no warning would be emitted + # because no new variable would be created. Instead, the class variable's value + # would be overwritten. + var foo = 456 diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out new file mode 100644 index 0000000000..82e467b368 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNUSED_VARIABLE +>> The local variable 'foo' is declared but never used in the block. If this is intended, prefix it with an underscore: '_foo' +>> WARNING +>> Line: 8 +>> SHADOWED_VARIABLE +>> The local variable "foo" is shadowing an already-declared variable at line 1. diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd new file mode 100644 index 0000000000..2c55d68be8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd @@ -0,0 +1,2 @@ +func test(): + var test = "This variable has the same name as the test() function." diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out new file mode 100644 index 0000000000..26ce0465b1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_VARIABLE +>> The local variable 'test' is declared but never used in the block. If this is intended, prefix it with an underscore: '_test' +>> WARNING +>> Line: 2 +>> SHADOWED_VARIABLE +>> The local variable "test" is shadowing an already-declared function at line 1. diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd new file mode 100644 index 0000000000..18ea260fa2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd @@ -0,0 +1,9 @@ +func test(): + # The following statements should all be reported as standalone expressions: + "This is a standalone expression" + 1234 + 0.0 + 0.0 + Color(1, 1, 1) + Vector3.ZERO + [true, false] + float(125) diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out new file mode 100644 index 0000000000..99ec87438e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 4 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 5 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 7 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 8 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd new file mode 100644 index 0000000000..afb5059eea --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd @@ -0,0 +1,2 @@ +func test(): + var __ diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out new file mode 100644 index 0000000000..cf14502e9a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNASSIGNED_VARIABLE +>> The variable '__' was used but never assigned a value. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd new file mode 100644 index 0000000000..d77791f4c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd @@ -0,0 +1,4 @@ +func test(): + var __: int + # Variable has no set value at this point (even though it's implicitly `0` here). + __ += 15 diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out new file mode 100644 index 0000000000..ba55a4e0f8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 4 +>> UNASSIGNED_VARIABLE_OP_ASSIGN +>> Using assignment with operation but the variable '__' was not previously assigned a value. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd new file mode 100644 index 0000000000..3311f342ab --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd @@ -0,0 +1,7 @@ +func test(): + var i = 25 + + return + + # This will never be run due to the `return` statement above. + print(i) diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out new file mode 100644 index 0000000000..9316abd5eb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 7 +>> UNREACHABLE_CODE +>> Unreachable code (statement after return) in function 'test()'. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd new file mode 100644 index 0000000000..e6e24dc6f2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd @@ -0,0 +1,12 @@ +# This should emit a warning since the unused argument is not prefixed with an underscore. +func function_with_unused_argument(p_arg1, p_arg2): + print(p_arg1) + + +# This shouldn't emit a warning since the unused argument is prefixed with an underscore. +func function_with_ignored_unused_argument(p_arg1, _p_arg2): + print(p_arg1) + + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out new file mode 100644 index 0000000000..92f3308f85 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_PARAMETER +>> The parameter 'p_arg2' is never used in the function 'function_with_unused_argument'. If this is intended, prefix it with an underscore: '_p_arg2' diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd index 68e3bd424f..013a2e4beb 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd @@ -1,2 +1,4 @@ func test(): - var unused = "not used" + var unused = "not used" + + var _unused = "not used, but no warning since the variable name starts with an underscore" diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd new file mode 100644 index 0000000000..b4a42b3e3d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd @@ -0,0 +1,6 @@ +func i_return_void() -> void: + return + + +func test(): + var __ = i_return_void() diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out new file mode 100644 index 0000000000..84c9598f9a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 6 +>> VOID_ASSIGNMENT +>> Assignment operation, but the function 'i_return_void()' returns void. diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml index 0b95f2c802..ec25d84756 100644 --- a/modules/gltf/doc_classes/GLTFCamera.xml +++ b/modules/gltf/doc_classes/GLTFCamera.xml @@ -9,13 +9,13 @@ <methods> </methods> <members> - <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> + <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0"> </member> - <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> + <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05"> </member> - <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0"> + <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> </member> - <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05"> + <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> </member> </members> <constants> diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index f51d287685..2eb5ee9070 100644 --- a/modules/gltf/doc_classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml @@ -15,12 +15,12 @@ </member> <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0"> </member> + <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default=""""> + </member> <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0"> </member> <member name="range" type="float" setter="set_range" getter="get_range" default="0.0"> </member> - <member name="type" type="String" setter="set_type" getter="get_type" default=""""> - </member> </members> <constants> </constants> diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index bfbb12df4d..95d7283398 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -23,6 +23,8 @@ </member> <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> </member> + <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)"> + </member> <member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)"> </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> @@ -31,8 +33,6 @@ </member> <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)"> - </member> <member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> </member> </members> diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index 216d2161c4..be0ed2d4c6 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -55,7 +55,7 @@ public: }; struct Track { - Channel<Vector3> translation_track; + Channel<Vector3> position_track; Channel<Quaternion> rotation_track; Channel<Vector3> scale_track; Vector<Channel<float>> weight_tracks; diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp index efa7c5d6d7..0f895fb989 100644 --- a/modules/gltf/gltf_camera.cpp +++ b/modules/gltf/gltf_camera.cpp @@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() { ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective); ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size); ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size); - ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar); - ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar); - ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear); - ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear); + ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far); + ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far); + ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near); + ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float } diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index bf94b80bef..843ff417a4 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -39,8 +39,8 @@ class GLTFCamera : public Resource { private: bool perspective = true; float fov_size = 75.0; - float zfar = 4000.0; - float znear = 0.05; + float depth_far = 4000.0; + float depth_near = 0.05; protected: static void _bind_methods(); @@ -50,9 +50,9 @@ public: void set_perspective(bool p_val) { perspective = p_val; } float get_fov_size() const { return fov_size; } void set_fov_size(float p_val) { fov_size = p_val; } - float get_zfar() const { return zfar; } - void set_zfar(float p_val) { zfar = p_val; } - float get_znear() const { return znear; } - void set_znear(float p_val) { znear = p_val; } + float get_depth_far() const { return depth_far; } + void set_depth_far(float p_val) { depth_far = p_val; } + float get_depth_near() const { return depth_near; } + void set_depth_near(float p_val) { depth_near = p_val; } }; #endif // GLTF_CAMERA_H diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index d307bda85c..d4f4221663 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -48,6 +48,7 @@ #include "core/io/file_access.h" #include "core/io/json.h" #include "core/math/disjoint_set.h" +#include "core/math/vector2.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" @@ -61,7 +62,7 @@ #include "scene/resources/surface_tool.h" #include "modules/modules_enabled.gen.h" -#include <cstdint> + #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif // MODULE_CSG_ENABLED @@ -71,6 +72,7 @@ #include <stdio.h> #include <stdlib.h> +#include <cstdint> #include <limits> Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { @@ -427,8 +429,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { node["scale"] = _vec3_to_arr(n->scale); } - if (!n->translation.is_equal_approx(Vector3())) { - node["translation"] = _vec3_to_arr(n->translation); + if (!n->position.is_equal_approx(Vector3())) { + node["translation"] = _vec3_to_arr(n->position); } if (n->children.size()) { Array children; @@ -582,7 +584,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->xform = _arr_to_xform(n["matrix"]); } else { if (n.has("translation")) { - node->translation = _arr_to_vec3(n["translation"]); + node->position = _arr_to_vec3(n["translation"]); } if (n.has("rotation")) { node->rotation = _arr_to_quaternion(n["rotation"]); @@ -592,7 +594,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { } node->xform.basis.set_quaternion_scale(node->rotation, node->scale); - node->xform.origin = node->translation; + node->xform.origin = node->position; } if (n.has("extensions")) { @@ -2171,11 +2173,14 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } Array array = import_mesh->get_surface_arrays(surface_i); + uint32_t format = import_mesh->get_surface_format(surface_i); + int32_t vertex_num = 0; Dictionary attributes; { Vector<Vector3> a = array[Mesh::ARRAY_VERTEX]; ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA); attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true); + vertex_num = a.size(); } { Vector<real_t> a = array[Mesh::ARRAY_TANGENT]; @@ -2218,6 +2223,58 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true); } } + for (int custom_i = 0; custom_i < 3; custom_i++) { + Vector<float> a = array[Mesh::ARRAY_CUSTOM0 + custom_i]; + if (a.size()) { + int num_channels = 4; + int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS; + switch ((format >> custom_shift) & Mesh::ARRAY_FORMAT_CUSTOM_MASK) { + case Mesh::ARRAY_CUSTOM_R_FLOAT: + num_channels = 1; + break; + case Mesh::ARRAY_CUSTOM_RG_FLOAT: + num_channels = 2; + break; + case Mesh::ARRAY_CUSTOM_RGB_FLOAT: + num_channels = 3; + break; + case Mesh::ARRAY_CUSTOM_RGBA_FLOAT: + num_channels = 4; + break; + } + int texcoord_i = 2 + 2 * custom_i; + String gltf_texcoord_key; + for (int prev_texcoord_i = 0; prev_texcoord_i < texcoord_i; prev_texcoord_i++) { + gltf_texcoord_key = vformat("TEXCOORD_%d", prev_texcoord_i); + if (!attributes.has(gltf_texcoord_key)) { + Vector<Vector2> empty; + empty.resize(vertex_num); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, empty, true); + } + } + + LocalVector<Vector2> first_channel; + first_channel.resize(vertex_num); + LocalVector<Vector2> second_channel; + second_channel.resize(vertex_num); + for (int32_t vert_i = 0; vert_i < vertex_num; vert_i++) { + float u = a[vert_i * num_channels + 0]; + float v = (num_channels == 1 ? 0.0f : a[vert_i * num_channels + 1]); + first_channel[vert_i] = Vector2(u, v); + u = 0; + v = 0; + if (num_channels >= 3) { + u = a[vert_i * num_channels + 2]; + v = (num_channels == 3 ? 0.0f : a[vert_i * num_channels + 3]); + second_channel[vert_i] = Vector2(u, v); + } + } + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, first_channel, true); + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1); + attributes[gltf_texcoord_key] = _encode_accessor_as_vec2(state, second_channel, true); + } + } { Vector<Color> a = array[Mesh::ARRAY_COLOR]; if (a.size()) { @@ -2253,13 +2310,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true); } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { - int32_t vertex_count = vertex_array.size(); Vector<Color> joints_0; - joints_0.resize(vertex_count); + joints_0.resize(vertex_num); Vector<Color> joints_1; - joints_1.resize(vertex_count); + joints_1.resize(vertex_num); int32_t weights_8_count = JOINT_GROUP_SIZE * 2; - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { Color joint_0; joint_0.r = a[vertex_i * weights_8_count + 0]; joint_0.g = a[vertex_i * weights_8_count + 1]; @@ -2289,13 +2345,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); } else if ((a.size() / (JOINT_GROUP_SIZE * 2)) >= vertex_array.size()) { - int32_t vertex_count = vertex_array.size(); Vector<Color> weights_0; - weights_0.resize(vertex_count); + weights_0.resize(vertex_num); Vector<Color> weights_1; - weights_1.resize(vertex_count); + weights_1.resize(vertex_num); int32_t weights_8_count = JOINT_GROUP_SIZE * 2; - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { Color weight_0; weight_0.r = a[vertex_i * weights_8_count + 0]; weight_0.g = a[vertex_i * weights_8_count + 1]; @@ -2459,7 +2514,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : + Dictionary(); Ref<EditorSceneImporterMesh> import_mesh; import_mesh.instantiate(); String mesh_name = "mesh"; @@ -2469,6 +2525,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name))); for (int j = 0; j < primitives.size(); j++) { + uint32_t flags = 0; Dictionary p = primitives[j]; Array array; @@ -2500,8 +2557,11 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR); + int32_t vertex_num = 0; if (a.has("POSITION")) { - array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); + PackedVector3Array vertices = _decode_accessor_as_vec3(state, a["POSITION"], true); + array[Mesh::ARRAY_VERTEX] = vertices; + vertex_num = vertices.size(); } if (a.has("NORMAL")) { array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); @@ -2515,6 +2575,60 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (a.has("TEXCOORD_1")) { array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true); } + for (int custom_i = 0; custom_i < 3; custom_i++) { + Vector<float> cur_custom; + Vector<Vector2> texcoord_first; + Vector<Vector2> texcoord_second; + + int texcoord_i = 2 + 2 * custom_i; + String gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i); + int num_channels = 0; + if (a.has(gltf_texcoord_key)) { + texcoord_first = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true); + num_channels = 2; + } + gltf_texcoord_key = vformat("TEXCOORD_%d", texcoord_i + 1); + if (a.has(gltf_texcoord_key)) { + texcoord_second = _decode_accessor_as_vec2(state, a[gltf_texcoord_key], true); + num_channels = 4; + } + if (!num_channels) { + break; + } + if (num_channels == 2 || num_channels == 4) { + cur_custom.resize(vertex_num * num_channels); + for (int32_t uv_i = 0; uv_i < texcoord_first.size() && uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 0] = texcoord_first[uv_i].x; + cur_custom.write[uv_i * num_channels + 1] = texcoord_first[uv_i].y; + } + // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0: + for (int32_t uv_i = texcoord_first.size(); uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 0] = 0; + cur_custom.write[uv_i * num_channels + 1] = 0; + } + } + if (num_channels == 4) { + for (int32_t uv_i = 0; uv_i < texcoord_second.size() && uv_i < vertex_num; uv_i++) { + // num_channels must be 4 + cur_custom.write[uv_i * num_channels + 2] = texcoord_second[uv_i].x; + cur_custom.write[uv_i * num_channels + 3] = texcoord_second[uv_i].y; + } + // Vector.resize seems to not zero-initialize. Ensure all unused elements are 0: + for (int32_t uv_i = texcoord_second.size(); uv_i < vertex_num; uv_i++) { + cur_custom.write[uv_i * num_channels + 2] = 0; + cur_custom.write[uv_i * num_channels + 3] = 0; + } + } + if (cur_custom.size() > 0) { + array[Mesh::ARRAY_CUSTOM0 + custom_i] = cur_custom; + int custom_shift = Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT + custom_i * Mesh::ARRAY_FORMAT_CUSTOM_BITS; + if (num_channels == 2) { + flags |= Mesh::ARRAY_CUSTOM_RG_FLOAT << custom_shift; + } else { + flags |= Mesh::ARRAY_CUSTOM_RGBA_FLOAT << custom_shift; + } + } + } if (a.has("COLOR_0")) { array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); has_vertex_color = true; @@ -2526,10 +2640,9 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true); ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA); int32_t weight_8_count = JOINT_GROUP_SIZE * 2; - int32_t vertex_count = joints_0.size() / JOINT_GROUP_SIZE; Vector<int> joints; - joints.resize(vertex_count * weight_8_count); - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + joints.resize(vertex_num * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { joints.write[vertex_i * weight_8_count + 0] = joints_0[vertex_i * JOINT_GROUP_SIZE + 0]; joints.write[vertex_i * weight_8_count + 1] = joints_0[vertex_i * JOINT_GROUP_SIZE + 1]; joints.write[vertex_i * weight_8_count + 2] = joints_0[vertex_i * JOINT_GROUP_SIZE + 2]; @@ -2568,9 +2681,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Vector<float> weights; ERR_FAIL_COND_V(weights_0.size() != weights_1.size(), ERR_INVALID_DATA); int32_t weight_8_count = JOINT_GROUP_SIZE * 2; - int32_t vertex_count = weights_0.size() / JOINT_GROUP_SIZE; - weights.resize(vertex_count * weight_8_count); - for (int32_t vertex_i = 0; vertex_i < vertex_count; vertex_i++) { + weights.resize(vertex_num * weight_8_count); + for (int32_t vertex_i = 0; vertex_i < vertex_num; vertex_i++) { weights.write[vertex_i * weight_8_count + 0] = weights_0[vertex_i * JOINT_GROUP_SIZE + 0]; weights.write[vertex_i * weight_8_count + 1] = weights_0[vertex_i * JOINT_GROUP_SIZE + 1]; weights.write[vertex_i * weight_8_count + 2] = weights_0[vertex_i * JOINT_GROUP_SIZE + 2]; @@ -2798,7 +2910,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { mat = mat3d; } - import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String()); + import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags); } Vector<float> blend_weights; @@ -2954,6 +3066,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } } else { // Relative path to an external image file. + uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. // ResourceLoader will rely on the file extension to use the relevant loader. // The spec says that if mimeType is defined, it should take precedence (e.g. @@ -4357,8 +4470,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) { color[1] = light->color.g; color[2] = light->color.b; d["color"] = color; - d["type"] = light->type; - if (light->type == "spot") { + d["type"] = light->light_type; + if (light->light_type == "spot") { Dictionary s; float inner_cone_angle = light->inner_cone_angle; s["innerConeAngle"] = inner_cone_angle; @@ -4404,16 +4517,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) { Dictionary og; og["ymag"] = Math::deg2rad(camera->get_fov_size()); og["xmag"] = Math::deg2rad(camera->get_fov_size()); - og["zfar"] = camera->get_zfar(); - og["znear"] = camera->get_znear(); + og["zfar"] = camera->get_depth_far(); + og["znear"] = camera->get_depth_near(); d["orthographic"] = og; d["type"] = "orthographic"; } else if (camera->get_perspective()) { Dictionary ppt; // GLTF spec is in radians, Godot's camera is in degrees. ppt["yfov"] = Math::deg2rad(camera->get_fov_size()); - ppt["zfar"] = camera->get_zfar(); - ppt["znear"] = camera->get_znear(); + ppt["zfar"] = camera->get_depth_far(); + ppt["znear"] = camera->get_depth_near(); d["perspective"] = ppt; d["type"] = "perspective"; } @@ -4453,7 +4566,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { light.instantiate(); ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); const String &type = d["type"]; - light->type = type; + light->light_type = type; if (d.has("color")) { const Array &arr = d["color"]; @@ -4504,8 +4617,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { const Dictionary &og = d["orthographic"]; // GLTF spec is in radians, Godot's camera is in degrees. camera->set_fov_size(Math::rad2deg(real_t(og["ymag"]))); - camera->set_zfar(og["zfar"]); - camera->set_znear(og["znear"]); + camera->set_depth_far(og["zfar"]); + camera->set_depth_near(og["znear"]); } else { camera->set_fov_size(10); } @@ -4515,8 +4628,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { const Dictionary &ppt = d["perspective"]; // GLTF spec is in radians, Godot's camera is in degrees. camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"]))); - camera->set_zfar(ppt["zfar"]); - camera->set_znear(ppt["znear"]); + camera->set_depth_far(ppt["zfar"]); + camera->set_depth_near(ppt["znear"]); } else { camera->set_fov_size(10); } @@ -4577,15 +4690,15 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) { GLTFAnimation::Track track = track_i->get(); - if (track.translation_track.times.size()) { + if (track.position_track.times.size()) { Dictionary t; t["sampler"] = samplers.size(); Dictionary s; - s["interpolation"] = interpolation_to_string(track.translation_track.interpolation); - Vector<real_t> times = Variant(track.translation_track.times); + s["interpolation"] = interpolation_to_string(track.position_track.interpolation); + Vector<real_t> times = Variant(track.position_track.times); s["input"] = _encode_accessor_as_floats(state, times, false); - Vector<Vector3> values = Variant(track.translation_track.values); + Vector<Vector3> values = Variant(track.position_track.values); s["output"] = _encode_accessor_as_vec3(state, values, false); samplers.push_back(s); @@ -4770,10 +4883,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { const Vector<float> times = _decode_accessor_as_floats(state, input, false); if (path == "translation") { - const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); - track->translation_track.interpolation = interp; - track->translation_track.times = Variant(times); //convert via variant - track->translation_track.values = Variant(translations); //convert via variant + const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false); + track->position_track.interpolation = interp; + track->position_track.times = Variant(times); //convert via variant + track->position_track.values = Variant(positions); //convert via variant } else if (path == "rotation") { const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false); track->rotation_track.interpolation = interp; @@ -4897,7 +5010,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); } - import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name); + import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i)); } for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { blend_weights.write[blend_i] = 0.0f; @@ -4951,7 +5064,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, intensity /= 100; } - if (l->type == "directional") { + if (l->light_type == "directional") { DirectionalLight3D *light = memnew(DirectionalLight3D); light->set_param(Light3D::PARAM_ENERGY, intensity); light->set_color(l->color); @@ -4962,14 +5075,14 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, // Doubling the range will double the effective brightness, so we need double attenuation (half brightness). // We want to have double intensity give double brightness, so we need half the attenuation. const float attenuation = range / intensity; - if (l->type == "point") { + if (l->light_type == "point") { OmniLight3D *light = memnew(OmniLight3D); light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation); light->set_param(OmniLight3D::PARAM_RANGE, range); light->set_color(l->color); return light; } - if (l->type == "spot") { + if (l->light_type == "spot") { SpotLight3D *light = memnew(SpotLight3D); light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation); light->set_param(SpotLight3D::PARAM_RANGE, range); @@ -4996,9 +5109,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren Ref<GLTFCamera> c = state->cameras[gltf_node->camera]; if (c->get_perspective()) { - camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar()); + camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far()); } else { - camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar()); + camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far()); } return camera; @@ -5012,14 +5125,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_ if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) { c->set_perspective(true); - c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_far()); - c->set_znear(p_camera->get_near()); - } else { - c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_far()); - c->set_znear(p_camera->get_near()); } + c->set_fov_size(p_camera->get_fov()); + c->set_depth_far(p_camera->get_far()); + c->set_depth_near(p_camera->get_near()); GLTFCameraIndex camera_index = state->cameras.size(); state->cameras.push_back(c); return camera_index; @@ -5032,18 +5141,18 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig l.instantiate(); l->color = p_light->get_color(); if (cast_to<DirectionalLight3D>(p_light)) { - l->type = "directional"; + l->light_type = "directional"; DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light); l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY); l->range = FLT_MAX; // Range for directional lights is infinite in Godot. } else if (cast_to<OmniLight3D>(p_light)) { - l->type = "point"; + l->light_type = "point"; OmniLight3D *light = cast_to<OmniLight3D>(p_light); l->range = light->get_param(OmniLight3D::PARAM_RANGE); float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION); l->intensity = l->range / attenuation; } else if (cast_to<SpotLight3D>(p_light)) { - l->type = "spot"; + l->light_type = "spot"; SpotLight3D *light = cast_to<SpotLight3D>(p_light); l->range = light->get_param(SpotLight3D::PARAM_RANGE); float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION); @@ -5076,7 +5185,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref Transform3D xform = p_spatial->get_transform(); p_node->scale = xform.basis.get_scale(); p_node->rotation = xform.basis.get_rotation_quaternion(); - p_node->translation = xform.origin; + p_node->position = xform.origin; } Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { @@ -5659,8 +5768,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int i = 0; i < track.rotation_track.times.size(); i++) { length = MAX(length, track.rotation_track.times[i]); } - for (int i = 0; i < track.translation_track.times.size(); i++) { - length = MAX(length, track.translation_track.times[i]); + for (int i = 0; i < track.position_track.times.size(); i++) { + length = MAX(length, track.position_track.times[i]); } for (int i = 0; i < track.scale_track.times.size(); i++) { length = MAX(length, track.scale_track.times[i]); @@ -5674,7 +5783,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, // Animated TRS properties will not affect a skinned mesh. const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0; - if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { + if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { //make transform track int track_idx = animation->get_track_count(); animation->add_track(Animation::TYPE_TRANSFORM3D); @@ -5692,8 +5801,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, base_rot = state->nodes[track_i->key()]->rotation.normalized(); } - if (!track.translation_track.values.size()) { - base_pos = state->nodes[track_i->key()]->translation; + if (!track.position_track.values.size()) { + base_pos = state->nodes[track_i->key()]->position; } if (!track.scale_track.values.size()) { @@ -5706,8 +5815,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion rot = base_rot; Vector3 scale = base_scale; - if (track.translation_track.times.size()) { - pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); + if (track.position_track.times.size()) { + pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation); } if (track.rotation_track.times.size()) { @@ -5815,7 +5924,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { Transform3D mi_xform = mi->get_transform(); node->scale = mi_xform.basis.get_scale(); node->rotation = mi_xform.basis.get_rotation_quaternion(); - node->translation = mi_xform.origin; + node->position = mi_xform.origin; Dictionary json_skin; Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path())); @@ -5879,7 +5988,7 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index); joint_node->scale = bone_rest_xform.basis.get_scale(); joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion(); - joint_node->translation = bone_rest_xform.origin; + joint_node->position = bone_rest_xform.origin; joint_node->joint = true; int32_t joint_node_i = state->nodes.size(); @@ -6025,8 +6134,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } const float BAKE_FPS = 30.0f; if (track_type == Animation::TYPE_TRANSFORM3D) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.times = times; + p_track.position_track.interpolation = gltf_interpolation; p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; p_track.scale_track.times = times; @@ -6034,27 +6143,27 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.scale_track.values.resize(key_count); p_track.scale_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; p_track.rotation_track.values.resize(key_count); p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 translation; + Vector3 position; Quaternion rotation; Vector3 scale; - Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale); + Error err = p_animation->transform_track_get_key(p_track_i, key_i, &position, &rotation, &scale); ERR_CONTINUE(err != OK); Transform3D xform; xform.basis.set_quaternion_scale(rotation, scale); - xform.origin = translation; + xform.origin = position; xform = p_bone_rest * xform; - p_track.translation_track.values.write[key_i] = xform.get_origin(); + p_track.position_track.values.write[key_i] = xform.get_origin(); p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); } } else if (path.find(":transform") != -1) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.times = times; + p_track.position_track.interpolation = gltf_interpolation; p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; p_track.scale_track.times = times; @@ -6062,13 +6171,13 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state p_track.scale_track.values.resize(key_count); p_track.scale_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; p_track.rotation_track.values.resize(key_count); p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i); - p_track.translation_track.values.write[key_i] = xform.get_origin(); + p_track.position_track.values.write[key_i] = xform.get_origin(); p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); } @@ -6084,16 +6193,16 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i); p_track.rotation_track.values.write[key_i] = rotation_track; } - } else if (path.find(":translation") != -1) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; + } else if (path.find(":position") != -1) { + p_track.position_track.times = times; + p_track.position_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i); - p_track.translation_track.values.write[key_i] = translation; + Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); + p_track.position_track.values.write[key_i] = position; } } else if (path.find(":rotation") != -1) { p_track.rotation_track.times = times; @@ -6152,34 +6261,34 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } p_track.scale_track.values.write[key_i] = bezier_track; } - } else if (path.find("/translation") != -1) { + } else if (path.find("/position") != -1) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; - if (!p_track.translation_track.times.size()) { + if (!p_track.position_track.times.size()) { Vector<float> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; } - p_track.translation_track.times = new_times; - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.times = new_times; + p_track.position_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(keys); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(keys); + p_track.position_track.interpolation = gltf_interpolation; } for (int32_t key_i = 0; key_i < keys; key_i++) { - Vector3 bezier_track = p_track.translation_track.values[key_i]; - if (path.find("/translation:x") != -1) { + Vector3 bezier_track = p_track.position_track.values[key_i]; + if (path.find("/position:x") != -1) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x; - } else if (path.find("/translation:y") != -1) { + } else if (path.find("/position:y") != -1) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y; - } else if (path.find("/translation:z") != -1) { + } else if (path.find("/position:z") != -1) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z; } - p_track.translation_track.values.write[key_i] = bezier_track; + p_track.position_track.values.write[key_i] = bezier_track; } } } @@ -6198,17 +6307,17 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, continue; } String orig_track_path = animation->track_get_path(track_i); - if (String(orig_track_path).find(":translation") != -1) { - const Vector<String> node_suffix = String(orig_track_path).split(":translation"); + if (String(orig_track_path).find(":position") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) { - if (translation_scene_node_i->get() == node) { - GLTFNodeIndex node_index = translation_scene_node_i->key(); - Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index); + for (Map<GLTFNodeIndex, Node *>::Element *position_scene_node_i = state->scene_nodes.front(); position_scene_node_i; position_scene_node_i = position_scene_node_i->next()) { + if (position_scene_node_i->get() == node) { + GLTFNodeIndex node_index = position_scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; - if (translation_track_i) { - track = translation_track_i->get(); + if (position_track_i) { + track = position_track_i->get(); } track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp index 95cca9cf71..c5aa8d5724 100644 --- a/modules/gltf/gltf_light.cpp +++ b/modules/gltf/gltf_light.cpp @@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); - ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); - ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); + ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type); + ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type); ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); @@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float - ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String + ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float @@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) { intensity = p_intensity; } -String GLTFLight::get_type() { - return type; +String GLTFLight::get_light_type() { + return light_type; } -void GLTFLight::set_type(String p_type) { - type = p_type; +void GLTFLight::set_light_type(String p_light_type) { + light_type = p_light_type; } float GLTFLight::get_range() { diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index a859ca1833..079fb18151 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -44,7 +44,7 @@ protected: private: Color color; float intensity = 0.0f; - String type; + String light_type; float range = 0.0f; float inner_cone_angle = 0.0f; float outer_cone_angle = 0.0f; @@ -56,8 +56,8 @@ public: float get_intensity(); void set_intensity(float p_intensity); - String get_type(); - void set_type(String p_type); + String get_light_type(); + void set_light_type(String p_light_type); float get_range(); void set_range(float p_range); diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 5db7ad66c3..9f925c7bbc 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton); ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint); ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint); - ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation); - ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation); + ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position); + ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position); ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation); ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale); @@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3 + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3 ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3 ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int> @@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) { joint = p_joint; } -Vector3 GLTFNode::get_translation() { - return translation; +Vector3 GLTFNode::get_position() { + return position; } -void GLTFNode::set_translation(Vector3 p_translation) { - translation = p_translation; +void GLTFNode::set_position(Vector3 p_position) { + position = p_position; } Quaternion GLTFNode::get_rotation() { diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index eca3acb239..3b6e061449 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -48,7 +48,7 @@ private: GLTFSkinIndex skin = -1; GLTFSkeletonIndex skeleton = -1; bool joint = false; - Vector3 translation; + Vector3 position; Quaternion rotation; Vector3 scale = Vector3(1, 1, 1); Vector<int> children; @@ -82,8 +82,8 @@ public: bool get_joint(); void set_joint(bool p_joint); - Vector3 get_translation(); - void set_translation(Vector3 p_translation); + Vector3 get_position(); + void set_position(Vector3 p_position); Quaternion get_rotation(); void set_rotation(Quaternion p_rotation); diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 8e8b6f14ad..487e6deac0 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -475,7 +475,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } Pair<Transform3D, IndexKey> p; - p.first = xform; + p.first = xform * mesh_library->get_item_mesh_transform(c.item); p.second = E->get(); multimesh_items[c.item].push_back(p); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 2331a12d0f..c170bb107e 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -255,6 +255,12 @@ void GridMapEditor::_update_cursor_transform() { cursor_transform.basis *= node->get_cell_scale(); cursor_transform = node->get_global_transform() * cursor_transform; + if (selected_palette >= 0) { + if (node && !node->get_mesh_library().is_null()) { + cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette); + } + } + if (cursor_instance.is_valid()) { RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform); RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible); diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub index 2f04f1833e..5cc9d8ee8b 100644 --- a/modules/lightmapper_rd/SCsub +++ b/modules/lightmapper_rd/SCsub @@ -7,6 +7,9 @@ env_lightmapper_rd = env_modules.Clone() env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl") env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl") env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl") +env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl") +env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl") +env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl") # Godot source files env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index fe941e25e7..ba4ef3be8d 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -274,13 +274,12 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_ return BAKE_OK; } -void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) { +void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) { HashMap<Vertex, uint32_t, VertexHash> vertex_map; //fill triangles array and vertex array LocalVector<Triangle> triangles; LocalVector<Vertex> vertex_array; - LocalVector<Box> box_array; LocalVector<Seam> seams; slice_triangle_count.resize(atlas_slices); @@ -387,16 +386,13 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i } } - Box box; - box.min_bounds[0] = taabb.position.x; - box.min_bounds[1] = taabb.position.y; - box.min_bounds[2] = taabb.position.z; - box.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001); - box.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001); - box.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001); - box.pad0 = box.pad1 = 0; //make valgrind not complain - box_array.push_back(box); - + t.min_bounds[0] = taabb.position.x; + t.min_bounds[1] = taabb.position.y; + t.min_bounds[2] = taabb.position.z; + t.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001); + t.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001); + t.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001); + t.pad0 = t.pad1 = 0; //make valgrind not complain triangles.push_back(t); slice_triangle_count.write[t.slice]++; } @@ -505,9 +501,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i Vector<uint8_t> tb = triangles.to_byte_array(); triangle_buffer = rd->storage_buffer_create(tb.size(), tb); - Vector<uint8_t> bb = box_array.to_byte_array(); - box_buffer = rd->storage_buffer_create(bb.size(), bb); - Vector<uint8_t> tib = triangle_indices.to_byte_array(); triangle_cell_indices_buffer = rd->storage_buffer_create(tib.size(), tib); @@ -755,7 +748,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d Vector<int> slice_triangle_count; RID vertex_buffer; RID triangle_buffer; - RID box_buffer; RID lights_buffer; RID triangle_cell_indices_buffer; RID grid_texture; @@ -767,14 +759,13 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d #define FREE_BUFFERS \ rd->free(vertex_buffer); \ rd->free(triangle_buffer); \ - rd->free(box_buffer); \ rd->free(lights_buffer); \ rd->free(triangle_cell_indices_buffer); \ rd->free(grid_texture); \ rd->free(seams_buffer); \ rd->free(probe_positions_buffer); - _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, box_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata); + _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata); if (p_step_function) { p_step_function(0.47, TTR("Preparing shaders"), p_bake_userdata, true); @@ -828,62 +819,55 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; - u.ids.push_back(box_buffer); - base_uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 4; u.ids.push_back(triangle_cell_indices_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 5; + u.binding = 4; u.ids.push_back(lights_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 6; + u.binding = 5; u.ids.push_back(seams_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 7; + u.binding = 6; u.ids.push_back(probe_positions_buffer); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 8; + u.binding = 7; u.ids.push_back(grid_texture); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 9; + u.binding = 8; u.ids.push_back(albedo_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 10; + u.binding = 9; u.ids.push_back(emission_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 11; + u.binding = 10; u.ids.push_back(sampler); base_uniforms.push_back(u); } diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 7ab7f34464..a6a3740051 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -157,16 +157,13 @@ class LightmapperRD : public Lightmapper { } }; - struct Box { + struct Triangle { + uint32_t indices[3] = {}; + uint32_t slice = 0; float min_bounds[3] = {}; float pad0 = 0.0; float max_bounds[3] = {}; float pad1 = 0.0; - }; - - struct Triangle { - uint32_t indices[3] = {}; - uint32_t slice = 0; bool operator<(const Triangle &p_triangle) const { return slice < p_triangle.slice; } @@ -231,7 +228,7 @@ class LightmapperRD : public Lightmapper { Vector<Color> probe_values; BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); - void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); + void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); public: diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 1581639036..22172d50e4 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -16,26 +16,18 @@ vertices; struct Triangle { uvec3 indices; uint slice; -}; - -layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles { - Triangle data[]; -} -triangles; - -struct Box { vec3 min_bounds; uint pad0; vec3 max_bounds; uint pad1; }; -layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes { - Box data[]; +layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles { + Triangle data[]; } -boxes; +triangles; -layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices { +layout(set = 0, binding = 3, std430) restrict readonly buffer GridIndices { uint data[]; } grid_indices; @@ -63,7 +55,7 @@ struct Light { uint pad[3]; }; -layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { +layout(set = 0, binding = 4, std430) restrict readonly buffer Lights { Light data[]; } lights; @@ -73,19 +65,19 @@ struct Seam { uvec2 b; }; -layout(set = 0, binding = 6, std430) restrict readonly buffer Seams { +layout(set = 0, binding = 5, std430) restrict readonly buffer Seams { Seam data[]; } seams; -layout(set = 0, binding = 7, std430) restrict readonly buffer Probes { +layout(set = 0, binding = 6, std430) restrict readonly buffer Probes { vec4 data[]; } probe_positions; -layout(set = 0, binding = 8) uniform utexture3D grid; +layout(set = 0, binding = 7) uniform utexture3D grid; -layout(set = 0, binding = 9) uniform texture2DArray albedo_tex; -layout(set = 0, binding = 10) uniform texture2DArray emission_tex; +layout(set = 0, binding = 8) uniform texture2DArray albedo_tex; +layout(set = 0, binding = 9) uniform texture2DArray emission_tex; -layout(set = 0, binding = 11) uniform sampler linear_sampler; +layout(set = 0, binding = 10) uniform sampler linear_sampler; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 9ca40535f9..a71652d5c4 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -160,18 +160,19 @@ bool trace_ray(vec3 p_from, vec3 p_to uint tidx = grid_indices.data[cell_data.y + i]; //Ray-Box test - vec3 t0 = (boxes.data[tidx].min_bounds - p_from) * inv_dir; - vec3 t1 = (boxes.data[tidx].max_bounds - p_from) * inv_dir; + Triangle triangle = triangles.data[tidx]; + vec3 t0 = (triangle.min_bounds - p_from) * inv_dir; + vec3 t1 = (triangle.max_bounds - p_from) * inv_dir; vec3 tmin = min(t0, t1), tmax = max(t0, t1); - if (max(tmin.x, max(tmin.y, tmin.z)) <= min(tmax.x, min(tmax.y, tmax.z))) { + if (max(tmin.x, max(tmin.y, tmin.z)) > min(tmax.x, min(tmax.y, tmax.z))) { continue; //ray box failed } //prepare triangle vertices - vec3 vtx0 = vertices.data[triangles.data[tidx].indices.x].position; - vec3 vtx1 = vertices.data[triangles.data[tidx].indices.y].position; - vec3 vtx2 = vertices.data[triangles.data[tidx].indices.z].position; + vec3 vtx0 = vertices.data[triangle.indices.x].position; + vec3 vtx1 = vertices.data[triangle.indices.y].position; + vec3 vtx2 = vertices.data[triangle.indices.z].position; #if defined(MODE_UNOCCLUDE) vec3 normal = -normalize(cross((vtx0 - vtx1), (vtx0 - vtx2))); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 3437dbd194..6cc7ddb424 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -43,8 +43,10 @@ #include "core/os/thread.h" #ifdef TOOLS_ENABLED +#include "core/os/keyboard.h" #include "editor/bindings_generator.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "editor/node_dock.h" #endif @@ -1353,6 +1355,7 @@ void CSharpLanguage::_editor_init_callback() { // Enable it as a plugin EditorNode::add_editor_plugin(godotsharp_editor); + ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; @@ -1861,6 +1864,28 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * return Variant::NIL; } +void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { + if (!script->is_valid() || !script->script_class) + return; + + GD_MONO_SCOPE_THREAD_ATTACH; + + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script->script_class; + + while (top && top != script->native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(minfo); + } + } + + top = top->get_parent_class(); + } +} + bool CSharpInstance::has_method(const StringName &p_method) const { if (!script.is_valid()) { return false; @@ -2866,12 +2891,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type."); - int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); + bool preset_hint = false; + if (elem_variant_type == Variant::STRING) { + MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); + if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) { + r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); + preset_hint = true; + } + } + + if (!preset_hint) { + int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); - ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + + // Format: type/hint:hint_string + r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; + } - // Format: type/hint:hint_string - r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; r_hint = PROPERTY_HINT_TYPE_STRING; } else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) { @@ -3280,10 +3317,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const { GD_MONO_SCOPE_THREAD_ATTACH; - // TODO: Filter out things unsuitable for explicit calls, like constructors. - const Vector<GDMonoMethod *> &methods = script_class->get_all_methods(); - for (int i = 0; i < methods.size(); ++i) { - p_list->push_back(methods[i]->get_method_info()); + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script_class; + + while (top && top != native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(methods[i]->get_method_info()); + } + } + + top = top->get_parent_class(); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index e3bbb20dec..afc17f694a 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -293,7 +293,7 @@ public: void get_property_list(List<PropertyInfo> *p_properties) const override; Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override; - /* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {} + void get_method_list(List<MethodInfo> *p_list) const override; bool has_method(const StringName &p_method) const override; Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 73cabf8561..98c6881166 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -418,11 +418,15 @@ namespace GodotTools AddToolSubmenuItem("C#", _menuPopup); + var buildSolutionShortcut = (Shortcut)EditorShortcut("mono/build_solution"); + _toolBarBuildButton = new Button { Text = "Build", - HintTooltip = "Build solution", - FocusMode = Control.FocusModeEnum.None + HintTooltip = "Build Solution".TTR(), + FocusMode = Control.FocusModeEnum.None, + Shortcut = buildSolutionShortcut, + ShortcutInTooltip = true }; _toolBarBuildButton.PressedSignal += BuildSolutionPressed; AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton); diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs index 793f84fd77..5c5ced8c29 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs @@ -13,6 +13,9 @@ namespace GodotTools.Internals public static object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) => internal_EditorDef(setting, defaultValue, restartIfChanged); + public static object EditorShortcut(string setting) => + internal_EditorShortcut(setting); + [SuppressMessage("ReSharper", "InconsistentNaming")] public static string TTR(this string text) => internal_TTR(text); @@ -28,6 +31,9 @@ namespace GodotTools.Internals private static extern object internal_EditorDef(string setting, object defaultValue, bool restartIfChanged); [MethodImpl(MethodImplOptions.InternalCall)] + private static extern object internal_EditorShortcut(string setting); + + [MethodImpl(MethodImplOptions.InternalCall)] private static extern string internal_TTR(string text); } } diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index d911f6461c..7433c865f5 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -123,8 +123,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr // AutoLoads OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); - for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) { - const ProjectSettings::AutoloadInfo &info = E.value; + for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { + const ProjectSettings::AutoloadInfo &info = E.value(); suggestions.push_back(quoted("/root/" + String(info.name))); } } diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 6692a6efec..9a61b63c12 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -306,6 +306,12 @@ MonoObject *godot_icall_Globals_EditorDef(MonoString *p_setting, MonoObject *p_d return GDMonoMarshal::variant_to_mono_object(result); } +MonoObject *godot_icall_Globals_EditorShortcut(MonoString *p_setting) { + String setting = GDMonoMarshal::mono_string_to_godot(p_setting); + Ref<Shortcut> result = ED_GET_SHORTCUT(setting); + return GDMonoMarshal::variant_to_mono_object(result); +} + MonoString *godot_icall_Globals_TTR(MonoString *p_text) { String text = GDMonoMarshal::mono_string_to_godot(p_text); return GDMonoMarshal::mono_string_from_godot(TTR(text)); @@ -380,6 +386,7 @@ void register_editor_internal_calls() { GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorShortcut", godot_icall_Globals_EditorShortcut); GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR); // Utils.OS diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index 53c02feaa2..ef42374041 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -376,7 +376,7 @@ namespace Godot /// <example> /// <code> /// GD.Print(GD.RandRange(0, 1)); // Prints 0 or 1 - /// GD.Print(GD.RangeRange(-10, 1000)); // Prints any number from -10 to 1000 + /// GD.Print(GD.RandRange(-10, 1000)); // Prints any number from -10 to 1000 /// </code> /// </example> /// <returns>A random <see langword="int"/> number inside the given range.</returns> diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 905d10c9d4..bb6bc578a4 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -45,7 +45,7 @@ #include "scene/resources/primitive_meshes.h" #include "scene/resources/shape_3d.h" #include "scene/resources/sphere_shape_3d.h" -#include "scene/resources/world_margin_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" #ifdef TOOLS_ENABLED #include "editor/editor_node.h" diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub index 6e7b3e7b8d..1fdc8fe1b3 100644 --- a/modules/raycast/SCsub +++ b/modules/raycast/SCsub @@ -55,6 +55,9 @@ if env["builtin_embree"]: "kernels/bvh/bvh_builder_sah_mb.cpp", "kernels/bvh/bvh_builder_twolevel.cpp", "kernels/bvh/bvh_intersector1_bvh4.cpp", + "kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp", + "kernels/bvh/bvh_intersector_stream_bvh4.cpp", + "kernels/bvh/bvh_intersector_stream_filters.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in embree_src] diff --git a/modules/raycast/godot_update_embree.py b/modules/raycast/godot_update_embree.py index 31a25a318f..e31d88b741 100644 --- a/modules/raycast/godot_update_embree.py +++ b/modules/raycast/godot_update_embree.py @@ -61,6 +61,11 @@ cpp_files = [ "kernels/bvh/bvh_builder_twolevel.cpp", "kernels/bvh/bvh_intersector1.cpp", "kernels/bvh/bvh_intersector1_bvh4.cpp", + "kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp", + "kernels/bvh/bvh_intersector_stream_bvh4.cpp", + "kernels/bvh/bvh_intersector_stream_filters.cpp", + "kernels/bvh/bvh_intersector_hybrid.cpp", + "kernels/bvh/bvh_intersector_stream.cpp", ] os.chdir("../../thirdparty") @@ -117,7 +122,7 @@ with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file: /* #undef EMBREE_GEOMETRY_INSTANCE */ /* #undef EMBREE_GEOMETRY_GRID */ /* #undef EMBREE_GEOMETRY_POINT */ -/* #undef EMBREE_RAY_PACKETS */ +#define EMBREE_RAY_PACKETS /* #undef EMBREE_COMPACT_POLYS */ #define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0 @@ -249,3 +254,8 @@ with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as con os.chdir("..") shutil.rmtree("embree-tmp") + +subprocess.run(["git", "restore", "embree/patches"]) + +for patch in os.listdir("embree/patches"): + subprocess.run(["git", "apply", "embree/patches/" + patch]) diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index f9bbd25a5f..d1e849def8 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -30,6 +30,8 @@ #include "script_iterator.h" +// This implementation is derived from ICU: icu4c/source/extra/scrptrun/scrptrun.cpp + bool ScriptIterator::same_script(int32_t p_script_one, int32_t p_script_two) { return p_script_one <= USCRIPT_INHERITED || p_script_two <= USCRIPT_INHERITED || p_script_one == p_script_two; } @@ -48,7 +50,8 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length p_start = 0; } - ParenStackEntry paren_stack[128]; + int paren_size = PAREN_STACK_DEPTH; + ParenStackEntry *paren_stack = (ParenStackEntry *)memalloc(paren_size * sizeof(ParenStackEntry)); int script_start; int script_end = p_start; @@ -64,13 +67,22 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length UChar32 ch = str[script_end]; UScriptCode sc = uscript_getScript(ch, &err); if (U_FAILURE(err)) { + memfree(paren_stack); ERR_FAIL_MSG(u_errorName(err)); } if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) != U_BPT_NONE) { if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_OPEN) { - paren_stack[++paren_sp].pair_index = ch; + // If it's an open character, push it onto the stack. + paren_sp++; + if (unlikely(paren_sp >= paren_size)) { + // If the stack is full, allocate more space to handle deeply nested parentheses. This is unlikely to happen with any real text. + paren_size += PAREN_STACK_DEPTH; + paren_stack = (ParenStackEntry *)memrealloc(paren_stack, paren_size * sizeof(ParenStackEntry)); + } + paren_stack[paren_sp].pair_index = ch; paren_stack[paren_sp].script_code = script_code; } else if (paren_sp >= 0) { + // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped. UChar32 paired_ch = u_getBidiPairedBracket(ch); while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; @@ -87,11 +99,13 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length if (same_script(script_code, sc)) { if (script_code <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) { script_code = sc; + // Now that we have a final script code, fix any open characters we pushed before we knew the script code. while (start_sp < paren_sp) { paren_stack[++start_sp].script_code = script_code; } } if ((u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_CLOSE) && paren_sp >= 0) { + // If this character is a close paired character pop the matching open character from the stack. paren_sp -= 1; if (start_sp >= 0) { start_sp -= 1; @@ -109,4 +123,6 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length script_ranges.push_back(rng); } while (script_end < p_length); + + memfree(paren_stack); } diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index 896a0e5c15..5efd40f7c4 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -43,6 +43,8 @@ #include <hb.h> class ScriptIterator { + static const int PAREN_STACK_DEPTH = 128; + public: struct ScriptRange { int start = 0; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 19e94adf68..22706f9b6a 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -30,6 +30,7 @@ #include "text_server_adv.h" +#include "core/error/error_macros.h" #include "core/string/print_string.h" #include "core/string/translation.h" @@ -1225,7 +1226,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced int error = 0; if (!library) { error = FT_Init_FreeType(&library); - ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'."); } memset(&fd->stream, 0, sizeof(FT_StreamRec)); @@ -1243,13 +1244,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced if (error) { FT_Done_Face(fd->face); fd->face = nullptr; - ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'."); - } - fd->hb_handle = hb_ft_font_create(fd->face, nullptr); - if (fd->hb_handle == nullptr) { - FT_Done_Face(fd->face); - fd->face = nullptr; - ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating FreeType font object.")); + ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'."); } if (p_font_data->msdf) { @@ -1278,6 +1273,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling); } + fd->hb_handle = hb_ft_font_create(fd->face, nullptr); + fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale; fd->descent = (-fd->face->size->metrics.descender / 64.0) / fd->oversampling * fd->scale; fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale; @@ -1592,14 +1589,11 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced FT_Done_MM_Var(library, amaster); } #else - ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); + ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); #endif } else { // Init bitmap font. fd->hb_handle = hb_bmp_font_create(fd, nullptr); - if (!fd->hb_handle) { - ERR_FAIL_V_MSG(false, TTR("HarfBuzz: Error creating bitmap font object.")); - } } p_font_data->cache[p_size] = fd; return true; diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index e4e6797f92..8a1bd93c65 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -30,6 +30,7 @@ #include "text_server_fb.h" +#include "core/error/error_macros.h" #include "core/string/print_string.h" #ifdef MODULE_MSDFGEN_ENABLED @@ -686,7 +687,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback int error = 0; if (!library) { error = FT_Init_FreeType(&library); - ERR_FAIL_COND_V_MSG(error != 0, false, TTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'."); } memset(&fd->stream, 0, sizeof(FT_StreamRec)); @@ -704,7 +705,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback if (error) { FT_Done_Face(fd->face); fd->face = nullptr; - ERR_FAIL_V_MSG(false, TTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'."); } if (p_font_data->msdf) { @@ -784,7 +785,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback FT_Done_MM_Var(library, amaster); } #else - ERR_FAIL_V_MSG(false, TTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); + ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); #endif } p_font_data->cache[p_size] = fd; diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 2b48e94604..54240e66fc 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -32,48 +32,55 @@ #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" -static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) { - Vector<real_t> vertices; - vertices.resize(p_faces.size() * 9); - Vector<uint32_t> indices; - indices.resize(p_faces.size() * 3); - - for (int i = 0; i < p_faces.size(); i++) { - for (int j = 0; j < 3; j++) { - vertices.write[i * 9 + j * 3 + 0] = p_faces[i].vertex[j].x; - vertices.write[i * 9 + j * 3 + 1] = p_faces[i].vertex[j].y; - vertices.write[i * 9 + j * 3 + 2] = p_faces[i].vertex[j].z; - indices.write[i * 3 + j] = i * 3 + j; - } - } - +static Vector<Vector<Vector3>> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const Mesh::ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices) { VHACD::IVHACD::Parameters params; - if (p_max_convex_hulls > 0) { - params.m_maxConvexHulls = p_max_convex_hulls; - } + params.m_concavity = p_settings.max_concavity; + params.m_alpha = p_settings.symmetry_planes_clipping_bias; + params.m_beta = p_settings.revolution_axes_clipping_bias; + params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull; + params.m_resolution = p_settings.resolution; + params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull; + params.m_planeDownsampling = p_settings.plane_downsampling; + params.m_convexhullDownsampling = p_settings.convexhull_downsampling; + params.m_pca = p_settings.normalize_mesh; + params.m_mode = p_settings.mode; + params.m_convexhullApproximation = p_settings.convexhull_approximation; + params.m_oclAcceleration = true; + params.m_maxConvexHulls = p_settings.max_convex_hulls; + params.m_projectHullVertices = p_settings.project_hull_vertices; VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); - decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params); + decomposer->Compute(p_vertices, p_vertex_count, p_triangles, p_triangle_count, params); int hull_count = decomposer->GetNConvexHulls(); - Vector<Vector<Face3>> ret; + Vector<Vector<Vector3>> ret; + ret.resize(hull_count); + + if (r_convex_indices) { + r_convex_indices->resize(hull_count); + } for (int i = 0; i < hull_count; i++) { - Vector<Face3> triangles; VHACD::IVHACD::ConvexHull hull; decomposer->GetConvexHull(i, hull); - triangles.resize(hull.m_nTriangles); - for (uint32_t j = 0; j < hull.m_nTriangles; j++) { - Face3 f; + + Vector<Vector3> &points = ret.write[i]; + points.resize(hull.m_nPoints); + + Vector3 *w = points.ptrw(); + for (uint32_t j = 0; j < hull.m_nPoints; ++j) { for (int k = 0; k < 3; k++) { - for (int l = 0; l < 3; l++) { - f.vertex[k][l] = hull.m_points[hull.m_triangles[j * 3 + k] * 3 + l]; - } + w[j][k] = hull.m_points[j * 3 + k]; } - triangles.write[j] = f; } - ret.push_back(triangles); + + if (r_convex_indices) { + Vector<uint32_t> &indices = r_convex_indices->write[i]; + indices.resize(hull.m_nTriangles * 3); + + memcpy(indices.ptrw(), hull.m_triangles, hull.m_nTriangles * 3 * sizeof(uint32_t)); + } } decomposer->Clean(); @@ -83,9 +90,9 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int } void register_vhacd_types() { - Mesh::convex_composition_function = convex_decompose; + Mesh::convex_decomposition_function = convex_decompose; } void unregister_vhacd_types() { - Mesh::convex_composition_function = nullptr; + Mesh::convex_decomposition_function = nullptr; } diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index b574576856..2c6313c80a 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -131,7 +131,7 @@ The [code]inputs[/code] array contains the values of the input ports. [code]outputs[/code] is an array whose indices should be set to the respective outputs. The [code]start_mode[/code] is usually [constant START_MODE_BEGIN_SEQUENCE], unless you have used the [code]STEP_*[/code] constants. - [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. + [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using [method _get_working_memory_size]. When returning, you can mask the returned value with one of the [code]STEP_*[/code] constants. </description> </method> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 7fb9707fce..890861cf82 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -117,7 +117,7 @@ void register_visual_script_types() { GDREGISTER_CLASS(VisualScriptCustomNodes); ClassDB::set_current_api(ClassDB::API_CORE); vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes); - Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton())); VisualScriptEditor::register_editor(); #endif diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index eee9e8f32b..c2fa3cbd9d 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -3592,6 +3592,11 @@ void VisualScriptEditor::_hide_timer() { hint_text->hide(); } +void VisualScriptEditor::_toggle_scripts_pressed() { + ScriptEditor::get_singleton()->toggle_scripts_panel(); + update_toggle_scripts_button(); +} + void VisualScriptEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { @@ -3606,6 +3611,8 @@ void VisualScriptEditor::_notification(int p_what) { return; } + update_toggle_scripts_button(); + edit_variable_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); edit_signal_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); func_input_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); @@ -3650,6 +3657,7 @@ void VisualScriptEditor::_notification(int p_what) { } } break; case NOTIFICATION_VISIBILITY_CHANGED: { + update_toggle_scripts_button(); members_section->set_visible(is_visible_in_tree()); } break; } @@ -4232,6 +4240,15 @@ void VisualScriptEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_h void VisualScriptEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } +void VisualScriptEditor::update_toggle_scripts_button() { + if (is_layout_rtl()) { + toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons"))); + } else { + toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons"))); + } + toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text())); +} + void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_move_node", &VisualScriptEditor::_move_node); ClassDB::bind_method("_update_graph", &VisualScriptEditor::_update_graph, DEFVAL(-1)); @@ -4333,6 +4350,16 @@ VisualScriptEditor::VisualScriptEditor() { graph->hide(); graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed)); + status_bar = memnew(HBoxContainer); + add_child(status_bar); + status_bar->set_h_size_flags(SIZE_EXPAND_FILL); + status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); + + toggle_scripts_button = memnew(Button); + toggle_scripts_button->set_flat(true); + toggle_scripts_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_toggle_scripts_pressed)); + status_bar->add_child(toggle_scripts_button); + /// Add Buttons to Top Bar/Zoom bar. HBoxContainer *graph_hbc = graph->get_zoom_hbox(); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index ab32aae7aa..19f5aabac9 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -93,6 +93,8 @@ class VisualScriptEditor : public ScriptEditorBase { ConfirmationDialog *function_create_dialog; GraphEdit *graph; + HBoxContainer *status_bar; + Button *toggle_scripts_button; VisualScriptEditorSignalEdit *signal_editor; @@ -281,6 +283,8 @@ class VisualScriptEditor : public ScriptEditorBase { void _member_rmb_selected(const Vector2 &p_pos); void _member_option(int p_option); + void _toggle_scripts_pressed(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -330,6 +334,8 @@ public: static void free_clipboard(); + void update_toggle_scripts_button() override; + VisualScriptEditor(); ~VisualScriptEditor(); }; diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 6ba5ad4fd6..205918a5f0 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -1010,7 +1010,7 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const if (index != StringName()) { detail_prop_name += "." + String(index); } - PropertyInfo pinfo = PropertyInfo(E.type, detail_prop_name, PROPERTY_HINT_TYPE_STRING, E.hint_string); + PropertyInfo pinfo = PropertyInfo(E.type, detail_prop_name, E.hint, E.hint_string); _adjust_input_index(pinfo); return pinfo; } diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index 2e61cbfc08..d248433d82 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -48,11 +48,19 @@ void EditorDebuggerServerWebSocket::poll() { server->poll(); } -Error EditorDebuggerServerWebSocket::start() { - int remote_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); +Error EditorDebuggerServerWebSocket::start(const String &p_uri) { + int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); + String bind_host = EditorSettings::get_singleton()->get("network/debug/remote_host"); + if (!p_uri.is_empty() && p_uri != "ws://") { + String scheme, path; + Error err = p_uri.parse_url(scheme, bind_host, bind_port, path); + ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER); + } + server->set_bind_ip(bind_host); Vector<String> compatible_protocols; compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer. - return server->listen(remote_port, compatible_protocols); + return server->listen(bind_port, compatible_protocols); } void EditorDebuggerServerWebSocket::stop() { diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h index d9543bb647..14ab0109b2 100644 --- a/modules/websocket/editor_debugger_server_websocket.h +++ b/modules/websocket/editor_debugger_server_websocket.h @@ -48,7 +48,7 @@ public: void _peer_disconnected(int p_peer, bool p_was_clean); void poll() override; - Error start() override; + Error start(const String &p_uri) override; void stop() override; bool is_active() const override; bool is_connection_available() const override; diff --git a/platform/android/README.md b/platform/android/README.md new file mode 100644 index 0000000000..343e588553 --- /dev/null +++ b/platform/android/README.md @@ -0,0 +1,14 @@ +# Android platform port + +This folder contains the Java and C++ (JNI) code for the Android platform port, +using [Gradle](https://gradle.org/) as a build system. + +## Artwork license + +[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under +[Creative Commons Attribution 3.0 Unported](https://developer.android.com/distribute/marketing-tools/brand-guidelines#android_robot) +per the Android logo usage guidelines: + +> The Android robot is reproduced or modified from work created and shared by +> Google and used according to terms described in the Creative Commons 3.0 +> Attribution License. diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index e5422a28af..60ba1c558a 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun static const int EXPORT_FORMAT_APK = 0; static const int EXPORT_FORMAT_AAB = 1; +static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets"; +static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets"; + void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud; @@ -426,6 +429,11 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co return pname; } +String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset) const { + int export_format = int(p_preset->get("custom_template/export_format")); + return export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY; +} + bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const { String pname = p_package; @@ -2335,11 +2343,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre void EditorExportPlatformAndroid::_clear_assets_directory() { DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES); - if (da_res->dir_exists("res://android/build/assets")) { - print_verbose("Clearing assets directory.."); - DirAccessRef da_assets = DirAccess::open("res://android/build/assets"); + + // Clear the APK assets directory + if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) { + print_verbose("Clearing APK assets directory.."); + DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY); + da_assets->erase_contents_recursive(); + da_res->remove(APK_ASSETS_DIRECTORY); + } + + // Clear the AAB assets directory + if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) { + print_verbose("Clearing AAB assets directory.."); + DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY); da_assets->erase_contents_recursive(); - da_res->remove("res://android/build/assets"); + da_res->remove(AAB_ASSETS_DIRECTORY); } } @@ -2459,6 +2477,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP return ERR_UNCONFIGURED; } } + const String assets_directory = get_assets_directory(p_preset); String sdk_path = EDITOR_GET("export/android/android_sdk_path"); ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'."); print_verbose("Android sdk path: " + sdk_path); @@ -2480,6 +2499,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP if (!apk_expansion) { print_verbose("Exporting project files.."); CustomExportData user_data; + user_data.assets_directory = assets_directory; user_data.debug = p_debug; err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so); if (err != OK) { @@ -2501,7 +2521,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP } } print_verbose("Storing command line flags.."); - store_file_at_path("res://android/build/assets/_cl_", command_line_flags); + store_file_at_path(assets_directory + "/_cl_", command_line_flags); print_verbose("Updating ANDROID_HOME environment to " + sdk_path); OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h index b061ee4e04..d33f616f11 100644 --- a/platform/android/export/export_plugin.h +++ b/platform/android/export/export_plugin.h @@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { EditorProgress *ep = nullptr; }; - struct CustomExportData { - bool debug; - Vector<String> libs; - }; - Vector<PluginConfigAndroid> plugins; String last_plugin_names; uint64_t last_custom_build_time = 0; @@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { String get_package_name(const String &p_package) const; + String get_assets_directory(const Ref<EditorExportPreset> &p_preset) const; + bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const; static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data); diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp index 6fbdf73cd0..851bd0ac52 100644 --- a/platform/android/export/gradle_export_util.cpp +++ b/platform/android/export/gradle_export_util.cpp @@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) { // It's functionality mirrors that of the method save_apk_file. // This method will be called ONLY when custom build is enabled. Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { - String dst_path = p_path.replace_first("res://", "res://android/build/assets/"); + CustomExportData *export_data = (CustomExportData *)p_userdata; + String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/"); print_verbose("Saving project files from " + p_path + " into " + dst_path); Error err = store_file_at_path(dst_path, p_data); return err; diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 8a93c25d79..744022f1f9 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut </resources> )"; +struct CustomExportData { + String assets_directory; + bool debug; + Vector<String> libs; +}; + int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation); String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation); diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle new file mode 100644 index 0000000000..b06faac374 --- /dev/null +++ b/platform/android/java/app/assetPacks/installTime/build.gradle @@ -0,0 +1,8 @@ +apply plugin: 'com.android.asset-pack' + +assetPack { + packName = "installTime" // Directory name for the asset pack + dynamicDelivery { + deliveryType = "install-time" // Delivery mode + } +} diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle index 9640887399..a391a3ca9a 100644 --- a/platform/android/java/app/build.gradle +++ b/platform/android/java/app/build.gradle @@ -72,6 +72,8 @@ android { targetCompatibility versions.javaVersion } + assetPacks = [":assetPacks:installTime"] + defaultConfig { // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects. aaptOptions { diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle index 33b863c7bf..e38d7b2ba6 100644 --- a/platform/android/java/app/settings.gradle +++ b/platform/android/java/app/settings.gradle @@ -1,2 +1,2 @@ -// Empty settings.gradle file to denote this directory as being the root project -// of the Godot custom build. +// This is the root directory of the Godot custom build. +include ':assetPacks:installTime' diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle index 524031d93f..584b626900 100644 --- a/platform/android/java/settings.gradle +++ b/platform/android/java/settings.gradle @@ -4,3 +4,6 @@ rootProject.name = "Godot" include ':app' include ':lib' include ':nativeSrcsConfigs' + +include ':assetPacks:installTime' +project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime") diff --git a/platform/android/logo.png b/platform/android/logo.png Binary files differindex f44d360a25..9c8be93646 100644 --- a/platform/android/logo.png +++ b/platform/android/logo.png diff --git a/platform/javascript/README.md b/platform/javascript/README.md new file mode 100644 index 0000000000..f181bea9e0 --- /dev/null +++ b/platform/javascript/README.md @@ -0,0 +1,15 @@ +# HTML5 platform port + +This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port, +compiled using [Emscripten](https://emscripten.org/). + +It also contains a ESLint linting setup (see [`package.json`](package.json)). + +See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform +such as the HTML5 shell. + +## Artwork license + +[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under +[Creative Commons Attribution 3.0 Unported](https://www.w3.org/html/logo/faq.html#how-licenced) +per the HTML5 logo usage guidelines. diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp index c50195639c..45a2cd595a 100644 --- a/platform/javascript/api/javascript_tools_editor_plugin.cpp +++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp @@ -71,8 +71,8 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) { // Replace characters not allowed (or risky) in Windows file names with safe characters. // In the project name, all invalid characters become an empty string so that a name // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge". - const String project_name_safe = - GLOBAL_GET("application/config/name").to_lower().replace(" ", "_"); + const String project_name = GLOBAL_GET("application/config/name"); + const String project_name_safe = project_name.to_lower().replace(" ", "_"); const String datetime_safe = Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_"); const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip")); diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 478e848675..420cb2f2f7 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() { mix_rate = GLOBAL_GET("audio/driver/mix_rate"); int latency = GLOBAL_GET("audio/driver/output_latency"); - channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); + channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); #ifndef NO_THREADS node = memnew(WorkletNode); diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index fda18a5c19..be4d2cba20 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -158,6 +158,10 @@ EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const Emscri return false; } Input::get_singleton()->parse_input_event(ev); + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + return true; } @@ -165,6 +169,10 @@ EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const Emscr DisplayServerJavaScript *display = get_singleton(); display->deferred_key_event->set_unicode(p_event->charCode); Input::get_singleton()->parse_input_event(display->deferred_key_event); + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + return true; } @@ -172,6 +180,10 @@ EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const Emscript Ref<InputEventKey> ev = setup_key_event(p_event); ev->set_pressed(false); Input::get_singleton()->parse_input_event(ev); + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0; } @@ -245,6 +257,10 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E ev->set_button_mask(mask); input->parse_input_event(ev); + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + // Prevent multi-click text selection and wheel-click scrolling anchor. // Context menu is prevented through contextmenu event. return true; @@ -481,9 +497,10 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag)); input->parse_input_event(ev); - ev->set_pressed(false); - ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); - input->parse_input_event(ev); + Ref<InputEventMouseButton> release = ev->duplicate(); + release->set_pressed(false); + release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag)); + input->parse_input_event(release); return true; } @@ -492,7 +509,6 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenTouch> ev; - ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -500,6 +516,7 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em lowest_id_index = i; if (!touch.isChanged) continue; + ev.instantiate(); ev->set_index(touch.identifier); ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); display->touches[i] = ev->get_position(); @@ -507,6 +524,10 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em Input::get_singleton()->parse_input_event(ev); } + + // Make sure to flush all events so we can call restricted APIs inside the event. + Input::get_singleton()->flush_buffered_events(); + // Resume audio context after input in case autoplay was denied. return true; } @@ -514,7 +535,6 @@ EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const Em EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) { DisplayServerJavaScript *display = get_singleton(); Ref<InputEventScreenDrag> ev; - ev.instantiate(); int lowest_id_index = -1; for (int i = 0; i < p_event->numTouches; ++i) { const EmscriptenTouchPoint &touch = p_event->touches[i]; @@ -522,6 +542,7 @@ EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const Emsc lowest_id_index = i; if (!touch.isChanged) continue; + ev.instantiate(); ev->set_index(touch.identifier); ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY)); Point2 &prev = display->touches[i]; @@ -1019,6 +1040,7 @@ bool DisplayServerJavaScript::can_any_window_draw() const { } void DisplayServerJavaScript::process_events() { + Input::get_singleton()->flush_buffered_events(); if (godot_js_display_gamepad_sample() == OK) { process_joypads(); } diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h index 54fc8fa3b5..de8f046bbd 100644 --- a/platform/javascript/godot_audio.h +++ b/platform/javascript/godot_audio.h @@ -38,7 +38,7 @@ extern "C" { #include "stddef.h" extern int godot_audio_is_available(); -extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); +extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float)); extern void godot_audio_resume(); extern int godot_audio_capture_start(); diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js index 866f845139..df475ba52d 100644 --- a/platform/javascript/js/libs/audio.worklet.js +++ b/platform/javascript/js/libs/audio.worklet.js @@ -66,17 +66,17 @@ class RingBuffer { const mw = this.buffer.length - this.wpos; if (mw >= to_write) { this.buffer.set(p_buffer, this.wpos); + this.wpos += to_write; + if (mw === to_write) { + this.wpos = 0; + } } else { - const high = p_buffer.subarray(0, to_write - mw); - const low = p_buffer.subarray(to_write - mw); + const high = p_buffer.subarray(0, mw); + const low = p_buffer.subarray(mw); this.buffer.set(high, this.wpos); this.buffer.set(low); + this.wpos = low.length; } - let diff = to_write; - if (this.wpos + diff >= this.buffer.length) { - diff -= this.buffer.length; - } - this.wpos += diff; Atomics.add(this.avail, 0, to_write); Atomics.notify(this.avail, 0); } diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js index 45c3a3fe2e..c9dae1a7af 100644 --- a/platform/javascript/js/libs/library_godot_audio.js +++ b/platform/javascript/js/libs/library_godot_audio.js @@ -37,10 +37,14 @@ const GodotAudio = { interval: 0, init: function (mix_rate, latency, onstatechange, onlatencyupdate) { - const ctx = new (window.AudioContext || window.webkitAudioContext)({ - sampleRate: mix_rate, - // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance. - }); + const opts = {}; + // If mix_rate is 0, let the browser choose. + if (mix_rate) { + opts['sampleRate'] = mix_rate; + } + // Do not specify, leave 'interactive' for good performance. + // opts['latencyHint'] = latency / 1000; + const ctx = new (window.AudioContext || window.webkitAudioContext)(opts); GodotAudio.ctx = ctx; ctx.onstatechange = function () { let state = 0; @@ -159,7 +163,10 @@ const GodotAudio = { godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) { const statechange = GodotRuntime.get_func(p_state_change); const latencyupdate = GodotRuntime.get_func(p_latency_update); - return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate); + const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32'); + const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate); + GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32'); + return channels; }, godot_audio_resume__sig: 'v', diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md new file mode 100644 index 0000000000..0d3fb37be5 --- /dev/null +++ b/platform/linuxbsd/README.md @@ -0,0 +1,11 @@ +# Linux/*BSD platform port + +This folder contains the C++ code for the Linux/*BSD platform port. + +## Artwork license + +[`logo.png`](logo.png) is derived from the [Linux logo](https://isc.tamu.edu/~lewing/linux/): + +> Permission to use and/or modify this image is granted provided you acknowledge me + <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/) + if someone asks. diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 3e3ed469ed..8eb22c1c72 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -18,40 +18,42 @@ def can_build(): # Check the minimal dependencies x11_error = os.system("pkg-config --version > /dev/null") if x11_error: + print("Error: pkg-config not found. Aborting.") return False - x11_error = os.system("pkg-config x11 --modversion > /dev/null ") + x11_error = os.system("pkg-config x11 --modversion > /dev/null") if x11_error: + print("Error: X11 libraries not found. Aborting.") return False - x11_error = os.system("pkg-config xcursor --modversion > /dev/null ") + x11_error = os.system("pkg-config xcursor --modversion > /dev/null") if x11_error: - print("xcursor not found.. x11 disabled.") + print("Error: Xcursor library not found. Aborting.") return False - x11_error = os.system("pkg-config xinerama --modversion > /dev/null ") + x11_error = os.system("pkg-config xinerama --modversion > /dev/null") if x11_error: - print("xinerama not found.. x11 disabled.") + print("Error: Xinerama library not found. Aborting.") return False - x11_error = os.system("pkg-config xext --modversion > /dev/null ") + x11_error = os.system("pkg-config xext --modversion > /dev/null") if x11_error: - print("xext not found.. x11 disabled.") + print("Error: Xext library not found. Aborting.") return False - x11_error = os.system("pkg-config xrandr --modversion > /dev/null ") + x11_error = os.system("pkg-config xrandr --modversion > /dev/null") if x11_error: - print("xrandr not found.. x11 disabled.") + print("Error: XrandR library not found. Aborting.") return False - x11_error = os.system("pkg-config xrender --modversion > /dev/null ") + x11_error = os.system("pkg-config xrender --modversion > /dev/null") if x11_error: - print("xrender not found.. x11 disabled.") + print("Error: XRender library not found. Aborting.") return False - x11_error = os.system("pkg-config xi --modversion > /dev/null ") + x11_error = os.system("pkg-config xi --modversion > /dev/null") if x11_error: - print("xi not found.. Aborting.") + print("Error: Xi library not found. Aborting.") return False return True @@ -138,7 +140,7 @@ def configure(env): # A convenience so you don't need to write use_lto too when using SCons env["use_lto"] = True else: - print("Using LLD with GCC is not supported yet, try compiling with 'use_llvm=yes'.") + print("Using LLD with GCC is not supported yet. Try compiling with 'use_llvm=yes'.") sys.exit(255) if env["use_coverage"]: @@ -201,11 +203,6 @@ def configure(env): env.Append(CCFLAGS=["-pipe"]) env.Append(LINKFLAGS=["-pipe"]) - # -fpie and -no-pie is supported on GCC 6+ and Clang 4+, both below our - # minimal requirements. - env.Append(CCFLAGS=["-fpie"]) - env.Append(LINKFLAGS=["-no-pie"]) - ## Dependencies env.ParseConfig("pkg-config x11 --cflags --libs") @@ -334,36 +331,32 @@ def configure(env): ## Flags if os.system("pkg-config --exists alsa") == 0: # 0 means found - print("Enabling ALSA") env["alsa"] = True env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"]) else: - print("ALSA libraries not found, disabling driver") + print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.") if env["pulseaudio"]: if os.system("pkg-config --exists libpulse") == 0: # 0 means found - print("Enabling PulseAudio") env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"]) env.ParseConfig("pkg-config --cflags libpulse") else: - print("PulseAudio development libraries not found, disabling driver") + print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.") if env["dbus"]: if os.system("pkg-config --exists dbus-1") == 0: # 0 means found - print("Enabling D-Bus") env.Append(CPPDEFINES=["DBUS_ENABLED"]) env.ParseConfig("pkg-config --cflags --libs dbus-1") else: - print("D-Bus development libraries not found, disabling dependent features") + print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.") if platform.system() == "Linux": env.Append(CPPDEFINES=["JOYDEV_ENABLED"]) if env["udev"]: if os.system("pkg-config --exists libudev") == 0: # 0 means found - print("Enabling udev support") env.Append(CPPDEFINES=["UDEV_ENABLED"]) else: - print("libudev development libraries not found, disabling udev support") + print("Warning: libudev development libraries not found. Disabling controller hotplugging support.") else: env["udev"] = False # Linux specific @@ -412,7 +405,7 @@ def configure(env): gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE) if not gnu_ld_version: print( - "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld" + "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold or LLD." ) else: if float(gnu_ld_version.group(1)) >= 2.30: diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp index a39941339a..5c6824cf44 100644 --- a/platform/linuxbsd/display_server_x11.cpp +++ b/platform/linuxbsd/display_server_x11.cpp @@ -3614,7 +3614,8 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error)); if (r_error != OK) { OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.\n" - "Please update your drivers or if you have a very old or integrated GPU upgrade it.", + "Please update your drivers or if you have a very old or integrated GPU, upgrade it.\n" + "If you have updated your graphics drivers recently, try rebooting.", "Unable to initialize Video driver"); } return ds; diff --git a/scene/2d/listener_2d.cpp b/scene/2d/audio_listener_2d.cpp index 444f05f2b1..f16e359a1d 100644 --- a/scene/2d/listener_2d.cpp +++ b/scene/2d/audio_listener_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* listener_2d.cpp */ +/* audio_listener_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "listener_2d.h" +#include "audio_listener_2d.h" -bool Listener2D::_set(const StringName &p_name, const Variant &p_value) { +bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "current") { if (p_value.operator bool()) { make_current(); @@ -43,7 +43,7 @@ bool Listener2D::_set(const StringName &p_name, const Variant &p_value) { return true; } -bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const { +bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; @@ -56,11 +56,11 @@ bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const { +void AudioListener2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "current")); } -void Listener2D::_notification(int p_what) { +void AudioListener2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!get_tree()->is_node_being_edited(this) && current) { @@ -80,33 +80,33 @@ void Listener2D::_notification(int p_what) { } } -void Listener2D::make_current() { +void AudioListener2D::make_current() { current = true; if (!is_inside_tree()) { return; } - get_viewport()->_listener_2d_set(this); + get_viewport()->_audio_listener_2d_set(this); } -void Listener2D::clear_current() { +void AudioListener2D::clear_current() { current = false; if (!is_inside_tree()) { return; } - get_viewport()->_listener_2d_remove(this); + get_viewport()->_audio_listener_2d_remove(this); } -bool Listener2D::is_current() const { +bool AudioListener2D::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_listener_2d() == this; + return get_viewport()->get_audio_listener_2d() == this; } else { return current; } return false; } -void Listener2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current); - ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current); - ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current); +void AudioListener2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current); } diff --git a/scene/2d/listener_2d.h b/scene/2d/audio_listener_2d.h index 0289a8087d..875887acc6 100644 --- a/scene/2d/listener_2d.h +++ b/scene/2d/audio_listener_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* listener_2d.h */ +/* audio_listener_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -34,8 +34,8 @@ #include "scene/2d/node_2d.h" #include "scene/main/window.h" -class Listener2D : public Node2D { - GDCLASS(Listener2D, Node2D); +class AudioListener2D : public Node2D { + GDCLASS(AudioListener2D, Node2D); private: bool current = false; diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 8401909384..bddc342c1a 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -31,7 +31,7 @@ #include "audio_stream_player_2d.h" #include "scene/2d/area_2d.h" -#include "scene/2d/listener_2d.h" +#include "scene/2d/audio_listener_2d.h" #include "scene/main/window.h" void AudioStreamPlayer2D::_notification(int p_what) { @@ -156,7 +156,7 @@ void AudioStreamPlayer2D::_update_panning() { Vector2 relative_to_listener; //screen in global is used for attenuation - Listener2D *listener = vp->get_listener_2d(); + AudioListener2D *listener = vp->get_audio_listener_2d(); if (listener) { listener_in_global = listener->get_global_position(); relative_to_listener = global_pos - listener_in_global; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 8c8a292ad7..271a4da705 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -243,7 +243,7 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } int polygon_count = polygon.size(); diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index d52795f0d5..54cb851216 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -175,7 +175,7 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 1fe6a4a4b8..67e35cc7a3 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -100,6 +100,10 @@ void ParallaxLayer::_notification(int p_what) { _update_mirroring(); } break; case NOTIFICATION_EXIT_TREE: { + if (Engine::get_singleton()->is_editor_hint()) { + break; + } + set_position(orig_offset); set_scale(orig_scale); } break; diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index d547914e16..c4b2608812 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -33,7 +33,7 @@ void PhysicalBone2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - // Position the RigidBody in the correct position. + // Position the RigidDynamicBody in the correct position. if (follow_bone_when_simulating) { _position_at_bone2d(); } @@ -158,14 +158,14 @@ void PhysicalBone2D::_start_physics_simulation() { PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask()); // Apply the correct mode - RigidBody2D::Mode rigid_mode = get_mode(); - if (rigid_mode == RigidBody2D::MODE_STATIC) { + RigidDynamicBody2D::Mode rigid_mode = get_mode(); + if (rigid_mode == RigidDynamicBody2D::MODE_STATIC) { set_body_mode(PhysicsServer2D::BODY_MODE_STATIC); - } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC) { + } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC) { set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC); - } else if (rigid_mode == RigidBody2D::MODE_KINEMATIC) { + } else if (rigid_mode == RigidDynamicBody2D::MODE_KINEMATIC) { set_body_mode(PhysicsServer2D::BODY_MODE_KINEMATIC); - } else if (rigid_mode == RigidBody2D::MODE_DYNAMIC_LOCKED) { + } else if (rigid_mode == RigidDynamicBody2D::MODE_DYNAMIC_LOCKED) { set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LOCKED); } else { // Default to Dynamic. @@ -295,7 +295,7 @@ void PhysicalBone2D::_bind_methods() { } PhysicalBone2D::PhysicalBone2D() { - // Stop the RigidBody from executing its force integration. + // Stop the RigidDynamicBody from executing its force integration. PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), 0); PhysicsServer2D::get_singleton()->body_set_mode(get_rid(), PhysicsServer2D::BodyMode::BODY_MODE_STATIC); diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 46a2772bad..a250d0aadd 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -36,8 +36,8 @@ #include "scene/2d/skeleton_2d.h" -class PhysicalBone2D : public RigidBody2D { - GDCLASS(PhysicalBone2D, RigidBody2D); +class PhysicalBone2D : public RigidDynamicBody2D { + GDCLASS(PhysicalBone2D, RigidDynamicBody2D); protected: void _notification(int p_what); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 30f012c7aa..799ed47862 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -309,7 +309,7 @@ AnimatableBody2D::AnimatableBody2D() : _update_kinematic_motion(); } -void RigidBody2D::_body_enter_tree(ObjectID p_id) { +void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -331,7 +331,7 @@ void RigidBody2D::_body_enter_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidBody2D::_body_exit_tree(ObjectID p_id) { +void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -352,7 +352,7 @@ void RigidBody2D::_body_exit_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -371,8 +371,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan //E->get().rc=0; E->get().in_scene = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree), make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree), make_binds(objid)); if (E->get().in_scene) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -400,8 +400,8 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan if (E->get().shapes.is_empty()) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree)); if (in_scene) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); } @@ -415,19 +415,19 @@ void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan } } -struct _RigidBody2DInOut { +struct _RigidDynamicBody2DInOut { RID rid; ObjectID id; int shape = 0; int local_shape = 0; }; -void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - RigidBody2D *body = (RigidBody2D *)p_instance; +void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { + RigidDynamicBody2D *body = (RigidDynamicBody2D *)p_instance; body->_body_state_changed(p_state); } -void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { +void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { set_block_transform_notify(true); // don't want notify (would feedback loop) if (mode != MODE_KINEMATIC) { set_global_transform(p_state->get_transform()); @@ -457,9 +457,9 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { } } - _RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut)); + _RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut)); int toadd_count = 0; //state->get_contact_count(); - RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction)); + RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction)); int toremove_count = 0; //put the ones to add @@ -523,7 +523,7 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) { } } -void RigidBody2D::set_mode(Mode p_mode) { +void RigidDynamicBody2D::set_mode(Mode p_mode) { mode = p_mode; switch (p_mode) { case MODE_DYNAMIC: { @@ -544,31 +544,31 @@ void RigidBody2D::set_mode(Mode p_mode) { } } -RigidBody2D::Mode RigidBody2D::get_mode() const { +RigidDynamicBody2D::Mode RigidDynamicBody2D::get_mode() const { return mode; } -void RigidBody2D::set_mass(real_t p_mass) { +void RigidDynamicBody2D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass); } -real_t RigidBody2D::get_mass() const { +real_t RigidDynamicBody2D::get_mass() const { return mass; } -void RigidBody2D::set_inertia(real_t p_inertia) { +void RigidDynamicBody2D::set_inertia(real_t p_inertia) { ERR_FAIL_COND(p_inertia < 0); inertia = p_inertia; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia); } -real_t RigidBody2D::get_inertia() const { +real_t RigidDynamicBody2D::get_inertia() const { return inertia; } -void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { +void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { if (center_of_mass_mode == p_mode) { return; } @@ -590,11 +590,11 @@ void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) { } } -RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const { +RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const { return center_of_mass_mode; } -void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { +void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { if (center_of_mass == p_center_of_mass) { return; } @@ -605,84 +605,84 @@ void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); } -const Vector2 &RigidBody2D::get_center_of_mass() const { +const Vector2 &RigidDynamicBody2D::get_center_of_mass() const { return center_of_mass; } -void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { +void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { - if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) { - physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics)); } } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { - physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics)); + physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } -Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const { +Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const { return physics_material_override; } -void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) { +void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) { gravity_scale = p_gravity_scale; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } -real_t RigidBody2D::get_gravity_scale() const { +real_t RigidDynamicBody2D::get_gravity_scale() const { return gravity_scale; } -void RigidBody2D::set_linear_damp(real_t p_linear_damp) { +void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp); } -real_t RigidBody2D::get_linear_damp() const { +real_t RigidDynamicBody2D::get_linear_damp() const { return linear_damp; } -void RigidBody2D::set_angular_damp(real_t p_angular_damp) { +void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) { ERR_FAIL_COND(p_angular_damp < -1); angular_damp = p_angular_damp; PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } -real_t RigidBody2D::get_angular_damp() const { +real_t RigidDynamicBody2D::get_angular_damp() const { return angular_damp; } -void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) { +void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) { Vector2 axis = p_axis.normalized(); linear_velocity -= axis * axis.dot(linear_velocity); linear_velocity += p_axis; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) { +void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) { linear_velocity = p_velocity; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -Vector2 RigidBody2D::get_linear_velocity() const { +Vector2 RigidDynamicBody2D::get_linear_velocity() const { return linear_velocity; } -void RigidBody2D::set_angular_velocity(real_t p_velocity) { +void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) { angular_velocity = p_velocity; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } -real_t RigidBody2D::get_angular_velocity() const { +real_t RigidDynamicBody2D::get_angular_velocity() const { return angular_velocity; } -void RigidBody2D::set_use_custom_integrator(bool p_enable) { +void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; } @@ -691,87 +691,87 @@ void RigidBody2D::set_use_custom_integrator(bool p_enable) { PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } -bool RigidBody2D::is_using_custom_integrator() { +bool RigidDynamicBody2D::is_using_custom_integrator() { return custom_integrator; } -void RigidBody2D::set_sleeping(bool p_sleeping) { +void RigidDynamicBody2D::set_sleeping(bool p_sleeping) { sleeping = p_sleeping; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping); } -void RigidBody2D::set_can_sleep(bool p_active) { +void RigidDynamicBody2D::set_can_sleep(bool p_active) { can_sleep = p_active; PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active); } -bool RigidBody2D::is_able_to_sleep() const { +bool RigidDynamicBody2D::is_able_to_sleep() const { return can_sleep; } -bool RigidBody2D::is_sleeping() const { +bool RigidDynamicBody2D::is_sleeping() const { return sleeping; } -void RigidBody2D::set_max_contacts_reported(int p_amount) { +void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) { max_contacts_reported = p_amount; PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } -int RigidBody2D::get_max_contacts_reported() const { +int RigidDynamicBody2D::get_max_contacts_reported() const { return max_contacts_reported; } -void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) { +void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) { PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } -void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { +void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidBody2D::apply_torque_impulse(real_t p_torque) { +void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) { PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque); } -void RigidBody2D::set_applied_force(const Vector2 &p_force) { +void RigidDynamicBody2D::set_applied_force(const Vector2 &p_force) { PhysicsServer2D::get_singleton()->body_set_applied_force(get_rid(), p_force); }; -Vector2 RigidBody2D::get_applied_force() const { +Vector2 RigidDynamicBody2D::get_applied_force() const { return PhysicsServer2D::get_singleton()->body_get_applied_force(get_rid()); }; -void RigidBody2D::set_applied_torque(const real_t p_torque) { +void RigidDynamicBody2D::set_applied_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_set_applied_torque(get_rid(), p_torque); }; -real_t RigidBody2D::get_applied_torque() const { +real_t RigidDynamicBody2D::get_applied_torque() const { return PhysicsServer2D::get_singleton()->body_get_applied_torque(get_rid()); }; -void RigidBody2D::add_central_force(const Vector2 &p_force) { +void RigidDynamicBody2D::add_central_force(const Vector2 &p_force) { PhysicsServer2D::get_singleton()->body_add_central_force(get_rid(), p_force); } -void RigidBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) { +void RigidDynamicBody2D::add_force(const Vector2 &p_force, const Vector2 &p_position) { PhysicsServer2D::get_singleton()->body_add_force(get_rid(), p_force, p_position); } -void RigidBody2D::add_torque(const real_t p_torque) { +void RigidDynamicBody2D::add_torque(const real_t p_torque) { PhysicsServer2D::get_singleton()->body_add_torque(get_rid(), p_torque); } -void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { +void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) { ccd_mode = p_mode; PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode)); } -RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const { +RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const { return ccd_mode; } -TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { +TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const { ERR_FAIL_COND_V(!contact_monitor, Array()); TypedArray<Node2D> ret; @@ -789,7 +789,7 @@ TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const { return ret; } -void RigidBody2D::set_contact_monitor(bool p_enabled) { +void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) { if (p_enabled == is_contact_monitor_enabled()) { return; } @@ -803,8 +803,8 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) { Node *node = Object::cast_to<Node>(obj); if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree)); } } @@ -816,11 +816,11 @@ void RigidBody2D::set_contact_monitor(bool p_enabled) { } } -bool RigidBody2D::is_contact_monitor_enabled() const { +bool RigidDynamicBody2D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -void RigidBody2D::_notification(int p_what) { +void RigidDynamicBody2D::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -838,86 +838,86 @@ void RigidBody2D::_notification(int p_what) { #endif } -TypedArray<String> RigidBody2D::get_configuration_warnings() const { +TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const { Transform2D t = get_transform(); TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to RigidBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(TTR("Size changes to RigidDynamicBody2D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void RigidBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody2D::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody2D::get_mode); +void RigidDynamicBody2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody2D::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody2D::get_mode); - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass); + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass); - ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia); - ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia); - ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass); - ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override); - ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale); - ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale); - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp); - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity); - ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported); - ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator); - ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator); - ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor); - ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled); - ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode); + ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode); - ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity); - ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2()); - ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2()); - ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2()); + ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2()); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse); - ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force); - ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force); + ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidDynamicBody2D::set_applied_force); + ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidDynamicBody2D::get_applied_force); - ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque); - ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque); + ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidDynamicBody2D::set_applied_torque); + ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidDynamicBody2D::get_applied_torque); - ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force); - ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody2D::add_force, Vector2()); - ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody2D::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody2D::add_force, Vector2()); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody2D::add_torque); - ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping); - ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping); - ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep); - ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); @@ -964,7 +964,7 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -void RigidBody2D::_validate_property(PropertyInfo &property) const { +void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; @@ -972,18 +972,18 @@ void RigidBody2D::_validate_property(PropertyInfo &property) const { } } -RigidBody2D::RigidBody2D() : +RigidDynamicBody2D::RigidDynamicBody2D() : PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) { PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -RigidBody2D::~RigidBody2D() { +RigidDynamicBody2D::~RigidDynamicBody2D() { if (contact_monitor) { memdelete(contact_monitor); } } -void RigidBody2D::_reload_physics_characteristics() { +void RigidDynamicBody2D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0); PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1); @@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) { platform_rid = p_result.collider; platform_velocity = p_result.collider_velocity; - platform_layer = 0; - CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id)); - if (collision_object) { - platform_layer = collision_object->get_collision_layer(); - } + platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid); } const Vector2 &CharacterBody2D::get_linear_velocity() const { diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1d6437a3ad..e9930b13a0 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -113,8 +113,8 @@ private: bool is_sync_to_physics_enabled() const; }; -class RigidBody2D : public PhysicsBody2D { - GDCLASS(RigidBody2D, PhysicsBody2D); +class RigidDynamicBody2D : public PhysicsBody2D { + GDCLASS(RigidDynamicBody2D, PhysicsBody2D); public: enum Mode { @@ -177,7 +177,7 @@ private: local_shape = p_ls; } }; - struct RigidBody2D_RemoveAction { + struct RigidDynamicBody2D_RemoveAction { RID rid; ObjectID body_id; ShapePair pair; @@ -283,16 +283,16 @@ public: virtual TypedArray<String> get_configuration_warnings() const override; - RigidBody2D(); - ~RigidBody2D(); + RigidDynamicBody2D(); + ~RigidDynamicBody2D(); private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidBody2D::Mode); -VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); -VARIANT_ENUM_CAST(RigidBody2D::CCDMode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::Mode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { GDCLASS(CharacterBody2D, PhysicsBody2D); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 0eb424b32c..a139a92ab4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -261,6 +261,7 @@ void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { pending_update = true; + _clear_internals(); _recreate_internals(); } break; case NOTIFICATION_EXIT_TREE: { @@ -298,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + _clear_internals(); _recreate_internals(); } @@ -308,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); quadrant_size = p_size; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -327,6 +330,9 @@ void TileMap::add_layer(int p_to_pos) { ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + // Must clear before adding the layer. + _clear_internals(); + layers.insert(p_to_pos, TileMapLayer()); _recreate_internals(); notify_property_list_changed(); @@ -340,6 +346,9 @@ void TileMap::move_layer(int p_layer, int p_to_pos) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + // Clear before shuffling layers. + _clear_internals(); + TileMapLayer tl = layers[p_layer]; layers.insert(p_to_pos, tl); layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer); @@ -358,6 +367,9 @@ void TileMap::move_layer(int p_layer, int p_to_pos) { void TileMap::remove_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); + // Clear before removing the layer. + _clear_internals(); + layers.remove(p_layer); _recreate_internals(); notify_property_list_changed(); @@ -385,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const { void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -399,6 +412,7 @@ bool TileMap::is_layer_enabled(int p_layer) const { void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -413,6 +427,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -425,6 +440,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -438,6 +454,7 @@ int TileMap::get_layer_z_index(int p_layer) const { void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { collision_visibility_mode = p_show_collision; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -448,6 +465,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { navigation_visibility_mode = p_show_navigation; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -458,6 +476,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -578,10 +597,10 @@ void TileMap::_update_dirty_quadrants() { } void TileMap::_recreate_internals() { - // Clear all internals. - _clear_internals(); - for (unsigned int layer = 0; layer < layers.size(); layer++) { + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); + if (!layers[layer].enabled) { continue; } @@ -2857,50 +2876,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo // Create a set. Vector2i tile_size = tile_set->get_tile_size(); - Vector<Vector2> uvs; + Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); + TileSet::TileShape shape = tile_set->get_tile_shape(); - if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) { - uvs.append(Vector2(1.0, 0.0)); - uvs.append(Vector2(1.0, 1.0)); - uvs.append(Vector2(0.0, 1.0)); - uvs.append(Vector2(0.0, 0.0)); - } else { - float overlap = 0.0; - switch (tile_set->get_tile_shape()) { - case TileSet::TILE_SHAPE_ISOMETRIC: - overlap = 0.5; - break; - case TileSet::TILE_SHAPE_HEXAGON: - overlap = 0.25; - break; - case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: - overlap = 0.0; - break; - default: - break; - } - uvs.append(Vector2(1.0, overlap)); - uvs.append(Vector2(1.0, 1.0 - overlap)); - uvs.append(Vector2(0.5, 1.0)); - uvs.append(Vector2(0.0, 1.0 - overlap)); - uvs.append(Vector2(0.0, overlap)); - uvs.append(Vector2(0.5, 0.0)); - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { - for (int i = 0; i < uvs.size(); i++) { - uvs.write[i] = Vector2(uvs[i].y, uvs[i].x); - } - } + for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { + Vector2 center = map_to_world(E->get()); + +#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ + if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \ + Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ + Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ + p_control->draw_line(from, to, p_color); \ } - for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { - Vector2 top_left = map_to_world(E->get()) - tile_size / 2; - TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get()); - for (int i = 0; i < surrounding_tiles.size(); i++) { - if (!p_cells.has(surrounding_tiles[i])) { - p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); + } + } else { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } } } } +#undef DRAW_SIDE_IF_NEEDED } TypedArray<String> TileMap::get_configuration_warnings() const { @@ -2993,6 +3019,7 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); + _clear_internals(); _recreate_internals(); } diff --git a/scene/3d/listener_3d.cpp b/scene/3d/audio_listener_3d.cpp index 1c52933ee5..b2319e40d7 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/audio_listener_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* listener_3d.cpp */ +/* audio_listener_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,18 +28,18 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "listener_3d.h" +#include "audio_listener_3d.h" #include "scene/main/viewport.h" -void Listener3D::_update_audio_listener_state() { +void AudioListener3D::_update_audio_listener_state() { } -void Listener3D::_request_listener_update() { +void AudioListener3D::_request_listener_update() { _update_listener(); } -bool Listener3D::_set(const StringName &p_name, const Variant &p_value) { +bool AudioListener3D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "current") { if (p_value.operator bool()) { make_current(); @@ -53,7 +53,7 @@ bool Listener3D::_set(const StringName &p_name, const Variant &p_value) { return true; } -bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const { +bool AudioListener3D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; @@ -67,20 +67,20 @@ bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void Listener3D::_get_property_list(List<PropertyInfo> *p_list) const { +void AudioListener3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "current")); } -void Listener3D::_update_listener() { +void AudioListener3D::_update_listener() { if (is_inside_tree() && is_current()) { get_viewport()->_listener_transform_3d_changed_notify(); } } -void Listener3D::_notification(int p_what) { +void AudioListener3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - bool first_listener = get_viewport()->_listener_3d_add(this); + bool first_listener = get_viewport()->_audio_listener_3d_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) { make_current(); } @@ -99,41 +99,41 @@ void Listener3D::_notification(int p_what) { } } - get_viewport()->_listener_3d_remove(this); + get_viewport()->_audio_listener_3d_remove(this); } break; } } -Transform3D Listener3D::get_listener_transform() const { +Transform3D AudioListener3D::get_listener_transform() const { return get_global_transform().orthonormalized(); } -void Listener3D::make_current() { +void AudioListener3D::make_current() { current = true; if (!is_inside_tree()) { return; } - get_viewport()->_listener_3d_set(this); + get_viewport()->_audio_listener_3d_set(this); } -void Listener3D::clear_current() { +void AudioListener3D::clear_current() { current = false; if (!is_inside_tree()) { return; } - if (get_viewport()->get_listener_3d() == this) { - get_viewport()->_listener_3d_set(nullptr); - get_viewport()->_listener_3d_make_next_current(this); + if (get_viewport()->get_audio_listener_3d() == this) { + get_viewport()->_audio_listener_3d_set(nullptr); + get_viewport()->_audio_listener_3d_make_next_current(this); } } -bool Listener3D::is_current() const { +bool AudioListener3D::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_listener_3d() == this; + return get_viewport()->get_audio_listener_3d() == this; } else { return current; } @@ -141,27 +141,16 @@ bool Listener3D::is_current() const { return false; } -bool Listener3D::_can_gizmo_scale() const { - return false; -} - -RES Listener3D::_get_gizmo_geometry() const { - Ref<ArrayMesh> mesh = memnew(ArrayMesh); - - return mesh; -} - -void Listener3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("make_current"), &Listener3D::make_current); - ClassDB::bind_method(D_METHOD("clear_current"), &Listener3D::clear_current); - ClassDB::bind_method(D_METHOD("is_current"), &Listener3D::is_current); - ClassDB::bind_method(D_METHOD("get_listener_transform"), &Listener3D::get_listener_transform); +void AudioListener3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_current"), &AudioListener3D::make_current); + ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener3D::clear_current); + ClassDB::bind_method(D_METHOD("is_current"), &AudioListener3D::is_current); + ClassDB::bind_method(D_METHOD("get_listener_transform"), &AudioListener3D::get_listener_transform); } -Listener3D::Listener3D() { +AudioListener3D::AudioListener3D() { set_notify_transform(true); - //active=false; } -Listener3D::~Listener3D() { +AudioListener3D::~AudioListener3D() { } diff --git a/scene/3d/listener_3d.h b/scene/3d/audio_listener_3d.h index 25eacf5135..492cacb0e9 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/audio_listener_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* listener_3d.h */ +/* audio_listener_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,8 +33,8 @@ #include "scene/3d/node_3d.h" -class Listener3D : public Node3D { - GDCLASS(Listener3D, Node3D); +class AudioListener3D : public Node3D { + GDCLASS(AudioListener3D, Node3D); private: bool force_change = false; @@ -42,9 +42,6 @@ private: RID scenario_id; - virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; - friend class Viewport; void _update_audio_listener_state(); @@ -69,8 +66,8 @@ public: void set_visible_layers(uint32_t p_layers); uint32_t get_visible_layers() const; - Listener3D(); - ~Listener3D(); + AudioListener3D(); + ~AudioListener3D(); }; #endif diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 907c6cd03a..6c7cb6e61a 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -31,8 +31,8 @@ #include "audio_stream_player_3d.h" #include "scene/3d/area_3d.h" +#include "scene/3d/audio_listener_3d.h" #include "scene/3d/camera_3d.h" -#include "scene/3d/listener_3d.h" #include "scene/main/viewport.h" // Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004) @@ -391,7 +391,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() { bool listener_is_camera = true; Node3D *listener_node = camera; - Listener3D *listener = vp->get_listener_3d(); + AudioListener3D *listener = vp->get_audio_listener_3d(); if (listener) { listener_node = listener; listener_is_camera = false; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 3ada9072c2..9aad338d15 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -254,10 +254,6 @@ bool Camera3D::is_current() const { } } -bool Camera3D::_can_gizmo_scale() const { - return false; -} - Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const { Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 3b704944b0..c1af7fa4f7 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -79,8 +79,6 @@ private: Ref<Environment> environment; Ref<CameraEffects> effects; - virtual bool _can_gizmo_scale() const; - // void _camera_make_current(Node *p_camera); friend class Viewport; void _update_audio_listener_state(); diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index d5835586f9..6328d9c67d 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -170,7 +170,7 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index d4668a24f2..c79f956642 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -115,7 +115,7 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { @@ -123,10 +123,10 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { } if (shape.is_valid() && - Object::cast_to<RigidBody3D>(get_parent()) && + Object::cast_to<RigidDynamicBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape) && - Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) { - warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.")); + Object::cast_to<RigidDynamicBody3D>(get_parent())->get_mode() != RigidDynamicBody3D::MODE_STATIC) { + warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); } return warnings; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index ab417fafdd..c787ba5087 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -30,10 +30,6 @@ #include "light_3d.h" -bool Light3D::_can_gizmo_scale() const { - return false; -} - void Light3D::set_param(Param p_param, real_t p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); param[p_param] = p_value; diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index ecea60339f..f788c323f7 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -86,8 +86,6 @@ private: protected: RID light; - virtual bool _can_gizmo_scale() const; - static void _bind_methods(); void _notification(int p_what); virtual void _validate_property(PropertyInfo &property) const override; diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index de6925244a..7e7db57af3 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -274,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { return nullptr; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { return nullptr; } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 00c6664e65..35f6d0930a 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -364,7 +364,7 @@ AnimatableBody3D::AnimatableBody3D() : _update_kinematic_motion(); } -void RigidBody3D::_body_enter_tree(ObjectID p_id) { +void RigidDynamicBody3D::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -387,7 +387,7 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidBody3D::_body_exit_tree(ObjectID p_id) { +void RigidDynamicBody3D::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -408,7 +408,7 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) { contact_monitor->locked = false; } -void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { +void RigidDynamicBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) { bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -427,8 +427,8 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan //E->get().rc=0; E->get().in_tree = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree), make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree), make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -454,8 +454,8 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan if (E->get().shapes.is_empty()) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); if (in_tree) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); } @@ -469,19 +469,19 @@ void RigidBody3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instan } } -struct _RigidBodyInOut { +struct _RigidDynamicBodyInOut { RID rid; ObjectID id; int shape = 0; int local_shape = 0; }; -void RigidBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { - RigidBody3D *body = (RigidBody3D *)p_instance; +void RigidDynamicBody3D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState3D *p_state) { + RigidDynamicBody3D *body = (RigidDynamicBody3D *)p_instance; body->_body_state_changed(p_state); } -void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { +void RigidDynamicBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { set_ignore_transform_notification(true); set_global_transform(p_state->get_transform()); @@ -512,9 +512,9 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { } } - _RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBodyInOut)); + _RigidDynamicBodyInOut *toadd = (_RigidDynamicBodyInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBodyInOut)); int toadd_count = 0; //state->get_contact_count(); - RigidBody3D_RemoveAction *toremove = (RigidBody3D_RemoveAction *)alloca(rc * sizeof(RigidBody3D_RemoveAction)); + RigidDynamicBody3D_RemoveAction *toremove = (RigidDynamicBody3D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody3D_RemoveAction)); int toremove_count = 0; //put the ones to add @@ -580,7 +580,7 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { } } -void RigidBody3D::_notification(int p_what) { +void RigidDynamicBody3D::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -598,7 +598,7 @@ void RigidBody3D::_notification(int p_what) { #endif } -void RigidBody3D::set_mode(Mode p_mode) { +void RigidDynamicBody3D::set_mode(Mode p_mode) { mode = p_mode; switch (p_mode) { case MODE_DYNAMIC: { @@ -617,21 +617,21 @@ void RigidBody3D::set_mode(Mode p_mode) { update_configuration_warnings(); } -RigidBody3D::Mode RigidBody3D::get_mode() const { +RigidDynamicBody3D::Mode RigidDynamicBody3D::get_mode() const { return mode; } -void RigidBody3D::set_mass(real_t p_mass) { +void RigidDynamicBody3D::set_mass(real_t p_mass) { ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } -real_t RigidBody3D::get_mass() const { +real_t RigidDynamicBody3D::get_mass() const { return mass; } -void RigidBody3D::set_inertia(const Vector3 &p_inertia) { +void RigidDynamicBody3D::set_inertia(const Vector3 &p_inertia) { ERR_FAIL_COND(p_inertia.x < 0); ERR_FAIL_COND(p_inertia.y < 0); ERR_FAIL_COND(p_inertia.z < 0); @@ -640,11 +640,11 @@ void RigidBody3D::set_inertia(const Vector3 &p_inertia) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_INERTIA, inertia); } -const Vector3 &RigidBody3D::get_inertia() const { +const Vector3 &RigidDynamicBody3D::get_inertia() const { return inertia; } -void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { +void RigidDynamicBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { if (center_of_mass_mode == p_mode) { return; } @@ -666,11 +666,11 @@ void RigidBody3D::set_center_of_mass_mode(CenterOfMassMode p_mode) { } } -RigidBody3D::CenterOfMassMode RigidBody3D::get_center_of_mass_mode() const { +RigidDynamicBody3D::CenterOfMassMode RigidDynamicBody3D::get_center_of_mass_mode() const { return center_of_mass_mode; } -void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { +void RigidDynamicBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { if (center_of_mass == p_center_of_mass) { return; } @@ -681,88 +681,88 @@ void RigidBody3D::set_center_of_mass(const Vector3 &p_center_of_mass) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_CENTER_OF_MASS, center_of_mass); } -const Vector3 &RigidBody3D::get_center_of_mass() const { +const Vector3 &RigidDynamicBody3D::get_center_of_mass() const { return center_of_mass; } -void RigidBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { +void RigidDynamicBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) { if (physics_material_override.is_valid()) { - if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics))) { - physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); + if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics))) { + physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); } } physics_material_override = p_physics_material_override; if (physics_material_override.is_valid()) { - physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody3D::_reload_physics_characteristics)); + physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody3D::_reload_physics_characteristics)); } _reload_physics_characteristics(); } -Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const { +Ref<PhysicsMaterial> RigidDynamicBody3D::get_physics_material_override() const { return physics_material_override; } -void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) { +void RigidDynamicBody3D::set_gravity_scale(real_t p_gravity_scale) { gravity_scale = p_gravity_scale; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } -real_t RigidBody3D::get_gravity_scale() const { +real_t RigidDynamicBody3D::get_gravity_scale() const { return gravity_scale; } -void RigidBody3D::set_linear_damp(real_t p_linear_damp) { +void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } -real_t RigidBody3D::get_linear_damp() const { +real_t RigidDynamicBody3D::get_linear_damp() const { return linear_damp; } -void RigidBody3D::set_angular_damp(real_t p_angular_damp) { +void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) { ERR_FAIL_COND(p_angular_damp < -1); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } -real_t RigidBody3D::get_angular_damp() const { +real_t RigidDynamicBody3D::get_angular_damp() const { return angular_damp; } -void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { +void RigidDynamicBody3D::set_axis_velocity(const Vector3 &p_axis) { Vector3 axis = p_axis.normalized(); linear_velocity -= axis * axis.dot(linear_velocity); linear_velocity += p_axis; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { +void RigidDynamicBody3D::set_linear_velocity(const Vector3 &p_velocity) { linear_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, linear_velocity); } -Vector3 RigidBody3D::get_linear_velocity() const { +Vector3 RigidDynamicBody3D::get_linear_velocity() const { return linear_velocity; } -void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { +void RigidDynamicBody3D::set_angular_velocity(const Vector3 &p_velocity) { angular_velocity = p_velocity; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } -Vector3 RigidBody3D::get_angular_velocity() const { +Vector3 RigidDynamicBody3D::get_angular_velocity() const { return angular_velocity; } -Basis RigidBody3D::get_inverse_inertia_tensor() const { +Basis RigidDynamicBody3D::get_inverse_inertia_tensor() const { return inverse_inertia_tensor; } -void RigidBody3D::set_use_custom_integrator(bool p_enable) { +void RigidDynamicBody3D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; } @@ -771,73 +771,73 @@ void RigidBody3D::set_use_custom_integrator(bool p_enable) { PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } -bool RigidBody3D::is_using_custom_integrator() { +bool RigidDynamicBody3D::is_using_custom_integrator() { return custom_integrator; } -void RigidBody3D::set_sleeping(bool p_sleeping) { +void RigidDynamicBody3D::set_sleeping(bool p_sleeping) { sleeping = p_sleeping; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping); } -void RigidBody3D::set_can_sleep(bool p_active) { +void RigidDynamicBody3D::set_can_sleep(bool p_active) { can_sleep = p_active; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); } -bool RigidBody3D::is_able_to_sleep() const { +bool RigidDynamicBody3D::is_able_to_sleep() const { return can_sleep; } -bool RigidBody3D::is_sleeping() const { +bool RigidDynamicBody3D::is_sleeping() const { return sleeping; } -void RigidBody3D::set_max_contacts_reported(int p_amount) { +void RigidDynamicBody3D::set_max_contacts_reported(int p_amount) { max_contacts_reported = p_amount; PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } -int RigidBody3D::get_max_contacts_reported() const { +int RigidDynamicBody3D::get_max_contacts_reported() const { return max_contacts_reported; } -void RigidBody3D::add_central_force(const Vector3 &p_force) { +void RigidDynamicBody3D::add_central_force(const Vector3 &p_force) { PhysicsServer3D::get_singleton()->body_add_central_force(get_rid(), p_force); } -void RigidBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) { +void RigidDynamicBody3D::add_force(const Vector3 &p_force, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_add_force(get_rid(), p_force, p_position); } -void RigidBody3D::add_torque(const Vector3 &p_torque) { +void RigidDynamicBody3D::add_torque(const Vector3 &p_torque) { PhysicsServer3D::get_singleton()->body_add_torque(get_rid(), p_torque); } -void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) { +void RigidDynamicBody3D::apply_central_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse); } -void RigidBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { +void RigidDynamicBody3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) { PhysicsServer3D *singleton = PhysicsServer3D::get_singleton(); singleton->body_apply_impulse(get_rid(), p_impulse, p_position); } -void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) { +void RigidDynamicBody3D::apply_torque_impulse(const Vector3 &p_impulse) { PhysicsServer3D::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse); } -void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) { +void RigidDynamicBody3D::set_use_continuous_collision_detection(bool p_enable) { ccd = p_enable; PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable); } -bool RigidBody3D::is_using_continuous_collision_detection() const { +bool RigidDynamicBody3D::is_using_continuous_collision_detection() const { return ccd; } -void RigidBody3D::set_contact_monitor(bool p_enabled) { +void RigidDynamicBody3D::set_contact_monitor(bool p_enabled) { if (p_enabled == is_contact_monitor_enabled()) { return; } @@ -851,8 +851,8 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) { Node *node = Object::cast_to<Node>(obj); if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody3D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody3D::_body_exit_tree)); } } @@ -864,11 +864,11 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) { } } -bool RigidBody3D::is_contact_monitor_enabled() const { +bool RigidDynamicBody3D::is_contact_monitor_enabled() const { return contact_monitor != nullptr; } -Array RigidBody3D::get_colliding_bodies() const { +Array RigidDynamicBody3D::get_colliding_bodies() const { ERR_FAIL_COND_V(!contact_monitor, Array()); Array ret; @@ -886,83 +886,83 @@ Array RigidBody3D::get_colliding_bodies() const { return ret; } -TypedArray<String> RigidBody3D::get_configuration_warnings() const { +TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); TypedArray<String> warnings = Node::get_configuration_warnings(); if ((get_mode() == MODE_DYNAMIC || get_mode() == MODE_DYNAMIC_LOCKED) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to RigidBody3D (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(TTR("Size changes to RigidDynamicBody (in dynamic modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void RigidBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody3D::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody3D::get_mode); +void RigidDynamicBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidDynamicBody3D::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"), &RigidDynamicBody3D::get_mode); - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody3D::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody3D::get_mass); + ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody3D::set_mass); + ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody3D::get_mass); - ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody3D::set_inertia); - ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody3D::get_inertia); + ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody3D::set_inertia); + ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody3D::get_inertia); - ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody3D::set_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody3D::get_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody3D::set_center_of_mass_mode); + ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody3D::get_center_of_mass_mode); - ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody3D::set_center_of_mass); - ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody3D::get_center_of_mass); + ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody3D::set_center_of_mass); + ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody3D::get_center_of_mass); - ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody3D::set_physics_material_override); - ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody3D::get_physics_material_override); + ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody3D::set_physics_material_override); + ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody3D::get_physics_material_override); - ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody3D::set_linear_velocity); - ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody3D::get_linear_velocity); + ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody3D::set_linear_velocity); + ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody3D::get_linear_velocity); - ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity); - ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody3D::set_angular_velocity); + ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody3D::get_angular_velocity); - ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor); + ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidDynamicBody3D::get_inverse_inertia_tensor); - ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale); - ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale); + ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale); - ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody3D::set_linear_damp); - ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody3D::get_linear_damp); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp); + ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp); - ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody3D::set_angular_damp); - ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody3D::get_angular_damp); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody3D::set_angular_damp); + ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody3D::get_angular_damp); - ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody3D::set_max_contacts_reported); - ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody3D::get_max_contacts_reported); + ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody3D::set_max_contacts_reported); + ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody3D::get_max_contacts_reported); - ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody3D::set_use_custom_integrator); - ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody3D::is_using_custom_integrator); + ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody3D::set_use_custom_integrator); + ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody3D::is_using_custom_integrator); - ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody3D::set_contact_monitor); - ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody3D::is_contact_monitor_enabled); + ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody3D::set_contact_monitor); + ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody3D::is_contact_monitor_enabled); - ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidBody3D::set_use_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody3D::is_using_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("set_use_continuous_collision_detection", "enable"), &RigidDynamicBody3D::set_use_continuous_collision_detection); + ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidDynamicBody3D::is_using_continuous_collision_detection); - ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody3D::set_axis_velocity); + ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody3D::set_axis_velocity); - ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody3D::add_central_force); - ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody3D::add_force, Vector3()); - ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody3D::add_torque); + ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidDynamicBody3D::add_central_force); + ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidDynamicBody3D::add_force, Vector3()); + ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidDynamicBody3D::add_torque); - ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody3D::apply_central_impulse); - ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody3D::apply_impulse, Vector3()); - ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody3D::apply_torque_impulse); + ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody3D::apply_central_impulse); + ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody3D::apply_impulse, Vector3()); + ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidDynamicBody3D::apply_torque_impulse); - ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody3D::set_sleeping); - ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody3D::is_sleeping); + ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody3D::set_sleeping); + ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody3D::is_sleeping); - ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep); - ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep); + ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody3D::set_can_sleep); + ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody3D::is_able_to_sleep); - ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); + ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody3D::get_colliding_bodies); GDVIRTUAL_BIND(_integrate_forces, "state"); @@ -1002,7 +1002,7 @@ void RigidBody3D::_bind_methods() { BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); } -void RigidBody3D::_validate_property(PropertyInfo &property) const { +void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; @@ -1010,18 +1010,18 @@ void RigidBody3D::_validate_property(PropertyInfo &property) const { } } -RigidBody3D::RigidBody3D() : +RigidDynamicBody3D::RigidDynamicBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_DYNAMIC) { PhysicsServer3D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback); } -RigidBody3D::~RigidBody3D() { +RigidDynamicBody3D::~RigidDynamicBody3D() { if (contact_monitor) { memdelete(contact_monitor); } } -void RigidBody3D::_reload_physics_characteristics() { +void RigidDynamicBody3D::_reload_physics_characteristics() { if (physics_material_override.is_null()) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_BOUNCE, 0); PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_FRICTION, 1); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 8e6463f838..d29241cdce 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -129,8 +129,8 @@ private: bool is_sync_to_physics_enabled() const; }; -class RigidBody3D : public PhysicsBody3D { - GDCLASS(RigidBody3D, PhysicsBody3D); +class RigidDynamicBody3D : public PhysicsBody3D { + GDCLASS(RigidDynamicBody3D, PhysicsBody3D); public: enum Mode { @@ -191,7 +191,7 @@ protected: tagged = false; } }; - struct RigidBody3D_RemoveAction { + struct RigidDynamicBody3D_RemoveAction { RID rid; ObjectID body_id; ShapePair pair; @@ -291,15 +291,15 @@ public: virtual TypedArray<String> get_configuration_warnings() const override; - RigidBody3D(); - ~RigidBody3D(); + RigidDynamicBody3D(); + ~RigidDynamicBody3D(); private: void _reload_physics_characteristics(); }; -VARIANT_ENUM_CAST(RigidBody3D::Mode); -VARIANT_ENUM_CAST(RigidBody3D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidDynamicBody3D::Mode); +VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); class KinematicCollision3D; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index a891566633..466f67afb8 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() { target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); } - if (target_node_override) { + if (target_node_override && target_node_override->is_inside_tree()) { return target_node_override->get_global_transform(); } else { return target; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index 7eb189e890..a886c61263 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_body_3d.cpp */ +/* soft_dynamic_body_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "soft_body_3d.h" +#include "soft_dynamic_body_3d.h" #include "scene/3d/physics_body_3d.h" -SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {} +SoftDynamicBodyRenderingServerHandler::SoftDynamicBodyRenderingServerHandler() {} -void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { +void SoftDynamicBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { clear(); ERR_FAIL_COND(!p_mesh.is_valid()); @@ -56,7 +56,7 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { offset_normal = surface_offsets[RS::ARRAY_NORMAL]; } -void SoftBodyRenderingServerHandler::clear() { +void SoftDynamicBodyRenderingServerHandler::clear() { buffer.resize(0); stride = 0; offset_vertices = 0; @@ -66,41 +66,41 @@ void SoftBodyRenderingServerHandler::clear() { mesh = RID(); } -void SoftBodyRenderingServerHandler::open() { +void SoftDynamicBodyRenderingServerHandler::open() { write_buffer = buffer.ptrw(); } -void SoftBodyRenderingServerHandler::close() { +void SoftDynamicBodyRenderingServerHandler::close() { write_buffer = nullptr; } -void SoftBodyRenderingServerHandler::commit_changes() { +void SoftDynamicBodyRenderingServerHandler::commit_changes() { RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); } -void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { +void SoftDynamicBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3); } -void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { +void SoftDynamicBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3); } -void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { +void SoftDynamicBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) { RS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb); } -SoftBody3D::PinnedPoint::PinnedPoint() { +SoftDynamicBody3D::PinnedPoint::PinnedPoint() { } -SoftBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { +SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { point_index = obj_tocopy.point_index; spatial_attachment_path = obj_tocopy.spatial_attachment_path; spatial_attachment = obj_tocopy.spatial_attachment; offset = obj_tocopy.offset; } -SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +SoftDynamicBody3D::PinnedPoint &SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; @@ -108,7 +108,7 @@ SoftBody3D::PinnedPoint &SoftBody3D::PinnedPoint::operator=(const PinnedPoint &o return *this; } -void SoftBody3D::_update_pickable() { +void SoftDynamicBody3D::_update_pickable() { if (!is_inside_tree()) { return; } @@ -116,7 +116,7 @@ void SoftBody3D::_update_pickable() { PhysicsServer3D::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable); } -bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { +bool SoftDynamicBody3D::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; String which = name.get_slicec('/', 0); @@ -133,7 +133,7 @@ bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { return false; } -bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { +bool SoftDynamicBody3D::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; String which = name.get_slicec('/', 0); @@ -160,7 +160,7 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } -void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { +void SoftDynamicBody3D::_get_property_list(List<PropertyInfo> *p_list) const { const int pinned_points_indices_size = pinned_points.size(); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "pinned_points")); @@ -172,7 +172,7 @@ void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { +bool SoftDynamicBody3D::_set_property_pinned_points_indices(const Array &p_indices) { const int p_indices_size = p_indices.size(); { // Remove the pined points on physics server that will be removed by resize @@ -201,7 +201,7 @@ bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { return true; } -bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { +bool SoftDynamicBody3D::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) { if (pinned_points.size() <= p_item) { return false; } @@ -220,7 +220,7 @@ bool SoftBody3D::_set_property_pinned_points_attachment(int p_item, const String return true; } -bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { +bool SoftDynamicBody3D::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const { if (pinned_points.size() <= p_item) { return false; } @@ -239,15 +239,7 @@ bool SoftBody3D::_get_property_pinned_points(int p_item, const String &p_what, V return true; } -void SoftBody3D::_softbody_changed() { - prepare_physics_server(); - _reset_points_offsets(); -#ifdef TOOLS_ENABLED - update_configuration_warnings(); -#endif -} - -void SoftBody3D::_notification(int p_what) { +void SoftDynamicBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { if (Engine::get_singleton()->is_editor_hint()) { @@ -312,56 +304,56 @@ void SoftBody3D::_notification(int p_what) { } } -void SoftBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid); +void SoftDynamicBody3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftDynamicBody3D::get_physics_rid); - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); + ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftDynamicBody3D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftDynamicBody3D::get_collision_mask); - ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody3D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody3D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftDynamicBody3D::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftDynamicBody3D::get_collision_layer); - ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftBody3D::set_collision_mask_value); - ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftBody3D::get_collision_mask_value); + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &SoftDynamicBody3D::get_collision_mask_value); - ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftBody3D::set_collision_layer_value); - ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftBody3D::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &SoftDynamicBody3D::set_collision_layer_value); + ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &SoftDynamicBody3D::get_collision_layer_value); - ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody3D::set_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody3D::get_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftDynamicBody3D::set_parent_collision_ignore); + ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftDynamicBody3D::get_parent_collision_ignore); - ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftBody3D::set_disable_mode); - ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftBody3D::get_disable_mode); + ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &SoftDynamicBody3D::set_disable_mode); + ClassDB::bind_method(D_METHOD("get_disable_mode"), &SoftDynamicBody3D::get_disable_mode); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody3D::get_collision_exceptions); - ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody3D::add_collision_exception_with); - ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody3D::remove_collision_exception_with); + ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftDynamicBody3D::get_collision_exceptions); + ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftDynamicBody3D::add_collision_exception_with); + ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftDynamicBody3D::remove_collision_exception_with); - ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody3D::set_simulation_precision); - ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody3D::get_simulation_precision); + ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftDynamicBody3D::set_simulation_precision); + ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftDynamicBody3D::get_simulation_precision); - ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody3D::set_total_mass); - ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody3D::get_total_mass); + ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftDynamicBody3D::set_total_mass); + ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftDynamicBody3D::get_total_mass); - ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness); - ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness); + ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftDynamicBody3D::set_linear_stiffness); + ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftDynamicBody3D::get_linear_stiffness); - ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient); - ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient); + ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftDynamicBody3D::set_pressure_coefficient); + ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftDynamicBody3D::get_pressure_coefficient); - ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient); - ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient); + ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftDynamicBody3D::set_damping_coefficient); + ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftDynamicBody3D::get_damping_coefficient); - ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody3D::set_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody3D::get_drag_coefficient); + ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftDynamicBody3D::set_drag_coefficient); + ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftDynamicBody3D::get_drag_coefficient); - ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftBody3D::get_point_transform); + ClassDB::bind_method(D_METHOD("get_point_transform", "point_index"), &SoftDynamicBody3D::get_point_transform); - ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftBody3D::pin_point, DEFVAL(NodePath())); - ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftBody3D::is_point_pinned); + ClassDB::bind_method(D_METHOD("set_point_pinned", "point_index", "pinned", "attachment_path"), &SoftDynamicBody3D::pin_point, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("is_point_pinned", "point_index"), &SoftDynamicBody3D::is_point_pinned); - ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody3D::set_ray_pickable); - ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody3D::is_ray_pickable); + ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftDynamicBody3D::set_ray_pickable); + ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftDynamicBody3D::is_ray_pickable); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); @@ -383,7 +375,7 @@ void SoftBody3D::_bind_methods() { BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE); } -TypedArray<String> SoftBody3D::get_configuration_warnings() const { +TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (get_mesh().is_null()) { @@ -392,13 +384,13 @@ TypedArray<String> SoftBody3D::get_configuration_warnings() const { Transform3D t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(TTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; } -void SoftBody3D::_update_physics_server() { +void SoftDynamicBody3D::_update_physics_server() { if (!simulation_started) { return; } @@ -414,7 +406,7 @@ void SoftBody3D::_update_physics_server() { } } -void SoftBody3D::_draw_soft_mesh() { +void SoftDynamicBody3D::_draw_soft_mesh() { if (get_mesh().is_null()) { return; } @@ -437,7 +429,7 @@ void SoftBody3D::_draw_soft_mesh() { rendering_server_handler.commit_changes(); } -void SoftBody3D::prepare_physics_server() { +void SoftDynamicBody3D::prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { if (get_mesh().is_valid()) { @@ -453,16 +445,16 @@ void SoftBody3D::prepare_physics_server() { if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { become_mesh_owner(); PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); - RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); + RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr); - if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) { - RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); + if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh))) { + RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } } } -void SoftBody3D::become_mesh_owner() { +void SoftDynamicBody3D::become_mesh_owner() { if (mesh.is_null()) { return; } @@ -475,7 +467,7 @@ void SoftBody3D::become_mesh_owner() { ERR_FAIL_COND(!mesh->get_surface_count()); - // Get current mesh array and create new mesh array with necessary flag for softbody + // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody Array surface_arrays = mesh->surface_get_arrays(0); Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); Dictionary surface_lods = mesh->surface_get_lods(0); @@ -496,25 +488,25 @@ void SoftBody3D::become_mesh_owner() { } } -void SoftBody3D::set_collision_mask(uint32_t p_mask) { +void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; PhysicsServer3D::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask); } -uint32_t SoftBody3D::get_collision_mask() const { +uint32_t SoftDynamicBody3D::get_collision_mask() const { return collision_mask; } -void SoftBody3D::set_collision_layer(uint32_t p_layer) { +void SoftDynamicBody3D::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; PhysicsServer3D::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer); } -uint32_t SoftBody3D::get_collision_layer() const { +uint32_t SoftDynamicBody3D::get_collision_layer() const { return collision_layer; } -void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { +void SoftDynamicBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t collision_layer = get_collision_layer(); @@ -526,13 +518,13 @@ void SoftBody3D::set_collision_layer_value(int p_layer_number, bool p_value) { set_collision_layer(collision_layer); } -bool SoftBody3D::get_collision_layer_value(int p_layer_number) const { +bool SoftDynamicBody3D::get_collision_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_layer() & (1 << (p_layer_number - 1)); } -void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { +void SoftDynamicBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); @@ -544,13 +536,13 @@ void SoftBody3D::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } -bool SoftBody3D::get_collision_mask_value(int p_layer_number) const { +bool SoftDynamicBody3D::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } -void SoftBody3D::set_disable_mode(DisableMode p_mode) { +void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { if (disable_mode == p_mode) { return; } @@ -568,30 +560,30 @@ void SoftBody3D::set_disable_mode(DisableMode p_mode) { } } -SoftBody3D::DisableMode SoftBody3D::get_disable_mode() const { +SoftDynamicBody3D::DisableMode SoftDynamicBody3D::get_disable_mode() const { return disable_mode; } -void SoftBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { +void SoftDynamicBody3D::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) { parent_collision_ignore = p_parent_collision_ignore; } -const NodePath &SoftBody3D::get_parent_collision_ignore() const { +const NodePath &SoftDynamicBody3D::get_parent_collision_ignore() const { return parent_collision_ignore; } -void SoftBody3D::set_pinned_points_indices(Vector<SoftBody3D::PinnedPoint> p_pinned_points_indices) { +void SoftDynamicBody3D::set_pinned_points_indices(Vector<SoftDynamicBody3D::PinnedPoint> p_pinned_points_indices) { pinned_points = p_pinned_points_indices; for (int i = pinned_points.size() - 1; 0 <= i; --i) { pin_point(p_pinned_points_indices[i].point_index, true); } } -Vector<SoftBody3D::PinnedPoint> SoftBody3D::get_pinned_points_indices() { +Vector<SoftDynamicBody3D::PinnedPoint> SoftDynamicBody3D::get_pinned_points_indices() { return pinned_points; } -Array SoftBody3D::get_collision_exceptions() { +Array SoftDynamicBody3D::get_collision_exceptions() { List<RID> exceptions; PhysicsServer3D::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions); Array ret; @@ -604,77 +596,77 @@ Array SoftBody3D::get_collision_exceptions() { return ret; } -void SoftBody3D::add_collision_exception_with(Node *p_node) { +void SoftDynamicBody3D::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid()); } -void SoftBody3D::remove_collision_exception_with(Node *p_node) { +void SoftDynamicBody3D::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); PhysicsServer3D::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid()); } -int SoftBody3D::get_simulation_precision() { +int SoftDynamicBody3D::get_simulation_precision() { return PhysicsServer3D::get_singleton()->soft_body_get_simulation_precision(physics_rid); } -void SoftBody3D::set_simulation_precision(int p_simulation_precision) { +void SoftDynamicBody3D::set_simulation_precision(int p_simulation_precision) { PhysicsServer3D::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision); } -real_t SoftBody3D::get_total_mass() { +real_t SoftDynamicBody3D::get_total_mass() { return PhysicsServer3D::get_singleton()->soft_body_get_total_mass(physics_rid); } -void SoftBody3D::set_total_mass(real_t p_total_mass) { +void SoftDynamicBody3D::set_total_mass(real_t p_total_mass) { PhysicsServer3D::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass); } -void SoftBody3D::set_linear_stiffness(real_t p_linear_stiffness) { +void SoftDynamicBody3D::set_linear_stiffness(real_t p_linear_stiffness) { PhysicsServer3D::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness); } -real_t SoftBody3D::get_linear_stiffness() { +real_t SoftDynamicBody3D::get_linear_stiffness() { return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid); } -real_t SoftBody3D::get_pressure_coefficient() { +real_t SoftDynamicBody3D::get_pressure_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid); } -void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { +void SoftDynamicBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient); } -real_t SoftBody3D::get_damping_coefficient() { +real_t SoftDynamicBody3D::get_damping_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_damping_coefficient(physics_rid); } -void SoftBody3D::set_damping_coefficient(real_t p_damping_coefficient) { +void SoftDynamicBody3D::set_damping_coefficient(real_t p_damping_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient); } -real_t SoftBody3D::get_drag_coefficient() { +real_t SoftDynamicBody3D::get_drag_coefficient() { return PhysicsServer3D::get_singleton()->soft_body_get_drag_coefficient(physics_rid); } -void SoftBody3D::set_drag_coefficient(real_t p_drag_coefficient) { +void SoftDynamicBody3D::set_drag_coefficient(real_t p_drag_coefficient) { PhysicsServer3D::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient); } -Vector3 SoftBody3D::get_point_transform(int p_point_index) { +Vector3 SoftDynamicBody3D::get_point_transform(int p_point_index) { return PhysicsServer3D::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index); } -void SoftBody3D::pin_point_toggle(int p_point_index) { +void SoftDynamicBody3D::pin_point_toggle(int p_point_index) { pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index))); } -void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { +void SoftDynamicBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) { _pin_point_on_physics_server(p_point_index, pin); if (pin) { _add_pinned_point(p_point_index, p_spatial_attachment_path); @@ -683,41 +675,33 @@ void SoftBody3D::pin_point(int p_point_index, bool pin, const NodePath &p_spatia } } -bool SoftBody3D::is_point_pinned(int p_point_index) const { +bool SoftDynamicBody3D::is_point_pinned(int p_point_index) const { return -1 != _has_pinned_point(p_point_index); } -void SoftBody3D::set_ray_pickable(bool p_ray_pickable) { +void SoftDynamicBody3D::set_ray_pickable(bool p_ray_pickable) { ray_pickable = p_ray_pickable; _update_pickable(); } -bool SoftBody3D::is_ray_pickable() const { +bool SoftDynamicBody3D::is_ray_pickable() const { return ray_pickable; } -SoftBody3D::SoftBody3D() : +SoftDynamicBody3D::SoftDynamicBody3D() : physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); } -SoftBody3D::~SoftBody3D() { +SoftDynamicBody3D::~SoftDynamicBody3D() { PhysicsServer3D::get_singleton()->free(physics_rid); } -void SoftBody3D::reset_softbody_pin() { - PhysicsServer3D::get_singleton()->soft_body_remove_all_pinned_points(physics_rid); - const PinnedPoint *pps = pinned_points.ptr(); - for (int i = pinned_points.size() - 1; 0 < i; --i) { - PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true); - } -} - -void SoftBody3D::_make_cache_dirty() { +void SoftDynamicBody3D::_make_cache_dirty() { pinned_points_cache_dirty = true; } -void SoftBody3D::_update_cache_pin_points_datas() { +void SoftDynamicBody3D::_update_cache_pin_points_datas() { if (!pinned_points_cache_dirty) { return; } @@ -730,17 +714,17 @@ void SoftBody3D::_update_cache_pin_points_datas() { w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); } if (!w[i].spatial_attachment) { - ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!"); + ERR_PRINT("Node3D node not defined in the pinned point, this is undefined behavior for SoftDynamicBody3D!"); } } } -void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { +void SoftDynamicBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { PhysicsServer3D::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin); } -void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { - SoftBody3D::PinnedPoint *pinned_point; +void SoftDynamicBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { + SoftDynamicBody3D::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { // Create new PinnedPoint pp; @@ -765,7 +749,7 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_ } } -void SoftBody3D::_reset_points_offsets() { +void SoftDynamicBody3D::_reset_points_offsets() { if (!Engine::get_singleton()->is_editor_hint()) { return; } @@ -787,25 +771,25 @@ void SoftBody3D::_reset_points_offsets() { } } -void SoftBody3D::_remove_pinned_point(int p_point_index) { +void SoftDynamicBody3D::_remove_pinned_point(int p_point_index) { const int id(_has_pinned_point(p_point_index)); if (-1 != id) { pinned_points.remove(id); } } -int SoftBody3D::_get_pinned_point(int p_point_index, SoftBody3D::PinnedPoint *&r_point) const { +int SoftDynamicBody3D::_get_pinned_point(int p_point_index, SoftDynamicBody3D::PinnedPoint *&r_point) const { const int id = _has_pinned_point(p_point_index); if (-1 == id) { r_point = nullptr; return -1; } else { - r_point = const_cast<SoftBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); + r_point = const_cast<SoftDynamicBody3D::PinnedPoint *>(&pinned_points.ptr()[id]); return id; } } -int SoftBody3D::_has_pinned_point(int p_point_index) const { +int SoftDynamicBody3D::_has_pinned_point(int p_point_index) const { const PinnedPoint *r = pinned_points.ptr(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { if (p_point_index == r[i].point_index) { diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 46b185a32c..0b4b3021cd 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* soft_body_3d.h */ +/* soft_dynamic_body_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,16 +28,16 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SOFT_PHYSICS_BODY_H -#define SOFT_PHYSICS_BODY_H +#ifndef SOFT_DYNAMIC_BODY_H +#define SOFT_DYNAMIC_BODY_H #include "scene/3d/mesh_instance_3d.h" #include "servers/physics_server_3d.h" -class SoftBody3D; +class SoftDynamicBody3D; -class SoftBodyRenderingServerHandler : public RenderingServerHandler { - friend class SoftBody3D; +class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler { + friend class SoftDynamicBody3D; RID mesh; int surface = 0; @@ -49,7 +49,7 @@ class SoftBodyRenderingServerHandler : public RenderingServerHandler { uint8_t *write_buffer = nullptr; private: - SoftBodyRenderingServerHandler(); + SoftDynamicBodyRenderingServerHandler(); bool is_ready() { return mesh.is_valid(); } void prepare(RID p_mesh_rid, int p_surface); void clear(); @@ -63,8 +63,8 @@ public: void set_aabb(const AABB &p_aabb) override; }; -class SoftBody3D : public MeshInstance3D { - GDCLASS(SoftBody3D, MeshInstance3D); +class SoftDynamicBody3D : public MeshInstance3D { + GDCLASS(SoftDynamicBody3D, MeshInstance3D); public: enum DisableMode { @@ -84,7 +84,7 @@ public: }; private: - SoftBodyRenderingServerHandler rendering_server_handler; + SoftDynamicBodyRenderingServerHandler rendering_server_handler; RID physics_rid; @@ -106,8 +106,6 @@ private: void _update_pickable(); - void _softbody_changed(); - protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -184,12 +182,10 @@ public: void set_ray_pickable(bool p_ray_pickable); bool is_ray_pickable() const; - SoftBody3D(); - ~SoftBody3D(); + SoftDynamicBody3D(); + ~SoftDynamicBody3D(); private: - void reset_softbody_pin(); - void _make_cache_dirty(); void _update_cache_pin_points_datas(); @@ -202,6 +198,6 @@ private: int _has_pinned_point(int p_point_index) const; }; -VARIANT_ENUM_CAST(SoftBody3D::DisableMode); +VARIANT_ENUM_CAST(SoftDynamicBody3D::DisableMode); -#endif // SOFT_PHYSICS_BODY_H +#endif // SOFT_DYNAMIC_BODY_H diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index daeea81891..bc3bb81ed4 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -803,7 +803,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) { - RigidBody3D::_body_state_changed(p_state); + RigidDynamicBody3D::_body_state_changed(p_state); real_t step = p_state->get_step(); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index f29c3d89b7..a798c76c1f 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -150,8 +150,8 @@ public: VehicleWheel3D(); }; -class VehicleBody3D : public RigidBody3D { - GDCLASS(VehicleBody3D, RigidBody3D); +class VehicleBody3D : public RigidDynamicBody3D { + GDCLASS(VehicleBody3D, RigidDynamicBody3D); real_t engine_force = 0.0; real_t brake = 0.0; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index f6091f224c..5825a35030 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -737,7 +737,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (anim->has_loop()) { at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop } else { - at_anim_pos = MAX((double)anim->get_length(), p_time - pos); //seek to end + at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end } if (player->is_playing() || p_seeked) { @@ -765,6 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } } else { player->play(anim_name); + player->seek(0.0, true); nc->animation_playing = true; playing_caches.insert(nc); } diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 542011618d..2847031375 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -36,6 +36,10 @@ void Tweener::set_tween(Ref<Tween> p_tween) { tween = p_tween; } +void Tweener::clear_tween() { + tween.unref(); +} + void Tweener::_bind_methods() { ADD_SIGNAL(MethodInfo("finished")); } @@ -53,16 +57,21 @@ void Tween::start_tweeners() { Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { ERR_FAIL_NULL_V(p_target, nullptr); - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); +#ifdef DEBUG_ENABLED + Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type(); + ERR_FAIL_COND_V_MSG(property_type != p_to.get_type(), Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type())); +#endif + Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration)); append(tweener); return tweener; } Ref<IntervalTweener> Tween::tween_interval(float p_time) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time)); @@ -71,7 +80,7 @@ Ref<IntervalTweener> Tween::tween_interval(float p_time) { } Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_callback)); @@ -79,8 +88,8 @@ Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { return tweener; } -Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float p_to, float p_duration) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); +Ref<MethodTweener> Tween::tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration) { + ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); Ref<MethodTweener> tweener = memnew(MethodTweener(p_callback, p_from, p_to, p_duration)); @@ -88,9 +97,7 @@ Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float return tweener; } -Ref<Tween> Tween::append(Ref<Tweener> p_tweener) { - ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); - ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); +void Tween::append(Ref<Tweener> p_tweener) { p_tweener->set_tween(this); if (parallel_enabled) { @@ -102,8 +109,6 @@ Ref<Tween> Tween::append(Ref<Tweener> p_tweener) { tweeners.resize(current_step + 1); tweeners.write[current_step].push_back(p_tweener); - - return this; } void Tween::stop() { @@ -117,7 +122,7 @@ void Tween::pause() { } void Tween::play() { - ERR_FAIL_COND_MSG(invalid, "Tween invalid, can't play."); + ERR_FAIL_COND_MSG(!valid, "Tween invalid. Either finished or created outside scene tree."); ERR_FAIL_COND_MSG(dead, "Can't play finished Tween, use stop() first to reset its state."); running = true; } @@ -132,11 +137,22 @@ bool Tween::is_running() { } void Tween::set_valid(bool p_valid) { - invalid = !p_valid; + valid = p_valid; } bool Tween::is_valid() { - return invalid; + return valid; +} + +void Tween::clear() { + valid = false; + + for (List<Ref<Tweener>> &step : tweeners) { + for (Ref<Tweener> &tweener : step) { + tweener->clear_tween(); + } + } + tweeners.clear(); } Ref<Tween> Tween::bind_node(Node *p_node) { @@ -485,6 +501,8 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f } Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) { + ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type())); + switch (p_intial_val.get_type()) { case Variant::BOOL: { return (int)p_final_val - (int)p_intial_val; @@ -877,7 +895,7 @@ void MethodTweener::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease); } -MethodTweener::MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration) { +MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration) { callback = p_callback; initial_val = p_from; delta_val = tween->calculate_delta_value(p_from, p_to); diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 947cdb7c2d..6a48d332b8 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -43,6 +43,7 @@ public: virtual void set_tween(Ref<Tween> p_tween); virtual void start() = 0; virtual bool step(float &r_delta) = 0; + void clear_tween(); protected: static void _bind_methods(); @@ -111,7 +112,7 @@ private: bool started = false; bool running = true; bool dead = false; - bool invalid = true; + bool valid = false; bool default_parallel = false; bool parallel_enabled = false; @@ -127,8 +128,8 @@ public: Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration); Ref<IntervalTweener> tween_interval(float p_time); Ref<CallbackTweener> tween_callback(Callable p_callback); - Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration); - Ref<Tween> append(Ref<Tweener> p_tweener); + Ref<MethodTweener> tween_method(Callable p_callback, Variant p_from, Variant p_to, float p_duration); + void append(Ref<Tweener> p_tweener); bool custom_step(float p_delta); void stop(); @@ -139,6 +140,7 @@ public: bool is_running(); void set_valid(bool p_valid); bool is_valid(); + void clear(); Ref<Tween> bind_node(Node *p_node); Ref<Tween> set_process_mode(TweenProcessMode p_mode); @@ -256,7 +258,7 @@ public: void start() override; bool step(float &r_delta) override; - MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration); + MethodTweener(Callable p_callback, Variant p_from, Variant p_to, float p_duration); MethodTweener(); protected: diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index d05762b6c0..e7769f9372 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -654,7 +654,7 @@ void CodeEdit::_backspace_internal() { // For space indentation we need to do a simple unindent if there are no chars to the left, acting in the // same way as tabs. if (indent_using_spaces && cc != 0) { - if (get_first_non_whitespace_column(cl) > cc) { + if (get_first_non_whitespace_column(cl) >= cc) { prev_column = cc - _calculate_spaces_till_next_left_indent(cc); prev_line = cl; } @@ -987,10 +987,10 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { /* No need to move the brace below if we are not taking the text with us. */ if (p_split_current_line) { brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); + ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2); } else { brace_indent = false; - ins = "\n" + ins.substr(1, ins.length() - 2); + ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2); } } } @@ -1407,9 +1407,14 @@ void CodeEdit::fold_line(int p_line) { int in_string = (in_comment == -1) ? is_in_string(p_line) : -1; if (in_string != -1 || in_comment != -1) { end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y; - /* End line is the same therefore we have a block. */ + /* End line is the same therefore we have a block of single line delimiters. */ if (end_line == p_line) { for (int i = p_line + 1; i <= line_count; i++) { + if (i == line_count) { + end_line = line_count; + break; + } + if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) { end_line = i - 1; break; @@ -1617,7 +1622,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { } /* Region was found on this line and is not a multiline continuation. */ - if (start_position.x != -1 && start_position.x != get_line(p_line).length() + 1) { + int line_length = get_line(p_line).length(); + if (start_position.x != -1 && line_length > 0 && start_position.x != line_length + 1) { start_position.y = p_line; return start_position; } @@ -1636,7 +1642,8 @@ Point2 CodeEdit::get_delimiter_start_position(int p_line, int p_column) const { start_position.x = delimiter_cache[i].back()->key(); /* Make sure it's not a multiline continuation. */ - if (start_position.x != get_line(i).length() + 1) { + line_length = get_line(i).length(); + if (line_length > 0 && start_position.x != line_length + 1) { break; } } @@ -2027,7 +2034,9 @@ String CodeEdit::get_text_for_symbol_lookup() { void CodeEdit::set_symbol_lookup_word_as_valid(bool p_valid) { symbol_lookup_word = p_valid ? symbol_lookup_new_word : ""; symbol_lookup_new_word = ""; - _set_symbol_lookup_word(symbol_lookup_word); + if (lookup_symbol_word != symbol_lookup_word) { + _set_symbol_lookup_word(symbol_lookup_word); + } } void CodeEdit::_bind_methods() { @@ -2562,7 +2571,10 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c } void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only, DelimiterType p_type) { - if (p_start_key.length() > 0) { + // If we are the editor allow "null" as a valid start key, otherwise users cannot add delimiters via the inspector. + if (!(Engine::get_singleton()->is_editor_hint() && p_start_key == "null")) { + ERR_FAIL_COND_MSG(p_start_key.is_empty(), "delimiter start key cannot be empty"); + for (int i = 0; i < p_start_key.length(); i++) { ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "delimiter must start with a symbol"); } @@ -2627,7 +2639,11 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter _clear_delimiters(p_type); for (int i = 0; i < p_delimiters.size(); i++) { - String key = p_delimiters[i].is_null() ? "" : p_delimiters[i]; + String key = p_delimiters[i]; + + if (key.is_empty()) { + continue; + } const String start_key = key.get_slice(" ", 0); const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String(); diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 4fbb5194e6..740548d559 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -248,7 +248,6 @@ private: void _text_changed(); protected: - void gui_input(const Ref<InputEvent> &p_gui_input) override; void _notification(int p_what); static void _bind_methods(); @@ -265,6 +264,7 @@ protected: public: /* General overrides */ + virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; /* Indent management */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 1afb0b8e9d..efb6b7d200 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -1308,6 +1308,8 @@ void ColorPickerButton::_modal_closed() { void ColorPickerButton::pressed() { _update_picker(); + Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); + popup->set_as_minsize(); picker->_update_presets(); @@ -1319,13 +1321,13 @@ void ColorPickerButton::pressed() { if (i > 1) { cp_rect.position.y = get_screen_position().y - cp_rect.size.y; } else { - cp_rect.position.y = get_screen_position().y + get_size().height; + cp_rect.position.y = get_screen_position().y + size.height; } if (i & 1) { cp_rect.position.x = get_screen_position().x; } else { - cp_rect.position.x = get_screen_position().x - MAX(0, (cp_rect.size.x - get_size().x)); + cp_rect.position.x = get_screen_position().x - MAX(0, (cp_rect.size.x - size.x)); } if (usable_rect.encloses(cp_rect)) { diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index cabae9feb2..b9b02b1427 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -356,16 +356,6 @@ void GraphEdit::_graph_node_raised(Node *p_gn) { } else { gn->raise(); } - int first_not_comment = 0; - for (int i = 0; i < get_child_count(); i++) { - GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i)); - if (gn2 && !gn2->is_comment()) { - first_not_comment = i; - break; - } - } - - move_child(connections_layer, first_not_comment); emit_signal(SNAME("node_selected"), p_gn); } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 3f87003423..5600816b2d 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -227,7 +227,15 @@ void Label::_update_visible() { } } -inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { +inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Vector2 &p_ofs) { + if (p_gl.font_rid != RID()) { + TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); + } else { + TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); + } +} + +inline void draw_glyph_outline(const TextServer::Glyph &p_gl, const RID &p_canvas, const Color &p_font_color, const Color &p_font_shadow_color, const Color &p_font_outline_color, const int &p_shadow_outline_size, const int &p_outline_size, const Vector2 &p_ofs, const Vector2 &shadow_ofs) { if (p_gl.font_rid != RID()) { if (p_font_shadow_color.a > 0) { TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color); @@ -240,9 +248,6 @@ inline void draw_glyph(const TextServer::Glyph &p_gl, const RID &p_canvas, const if (p_font_outline_color.a != 0.0 && p_outline_size > 0) { TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color); } - TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); - } else { - TS->draw_hex_code_box(p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_color); } } @@ -385,12 +390,70 @@ void Label::_notification(int p_what) { int gl_size = visual.size(); TextServer::TrimData trim_data = TS->shaped_text_get_trim_data(lines_rid[i]); + // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps. + if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) { + Vector2 offset = ofs; + // Draw RTL ellipsis string when necessary. + if (rtl && trim_data.ellipsis_pos >= 0) { + for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { + for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + //Draw glyph outlines and shadow. + draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + } + } + } + + // Draw main text. + for (int j = 0; j < gl_size; j++) { + for (int k = 0; k < glyphs[j].repeat; k++) { + if (visible_glyphs != -1) { + if ((glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + if (glyhps_drawn >= visible_glyphs) { + return; + } + } + } + + // Trim when necessary. + if (trim_data.trim_pos >= 0) { + if (rtl) { + if (j < trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + continue; + } + } else { + if (j >= trim_data.trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { + break; + } + } + } + + // Draw glyph outlines and shadow. + draw_glyph_outline(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += glyphs[j].advance; + glyhps_drawn++; + } + } + // Draw LTR ellipsis string when necessary. + if (!rtl && trim_data.ellipsis_pos >= 0) { + for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { + for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { + //Draw glyph outlines and shadow. + draw_glyph_outline(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, offset, shadow_ofs); + offset.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; + } + } + } + } + + // Draw main text. Note: Do not merge this into the single loop with the outline, to prevent overlaps. + // Draw RTL ellipsis string when necessary. if (rtl && trim_data.ellipsis_pos >= 0) { for (int gl_idx = trim_data.ellipsis_glyph_buf.size() - 1; gl_idx >= 0; gl_idx--) { for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; } } @@ -421,7 +484,7 @@ void Label::_notification(int p_what) { } // Draw glyph outlines and shadow. - draw_glyph(glyphs[j], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(glyphs[j], ci, font_color, ofs); ofs.x += glyphs[j].advance; glyhps_drawn++; } @@ -431,7 +494,7 @@ void Label::_notification(int p_what) { for (int gl_idx = 0; gl_idx < trim_data.ellipsis_glyph_buf.size(); gl_idx++) { for (int j = 0; j < trim_data.ellipsis_glyph_buf[gl_idx].repeat; j++) { //Draw glyph outlines and shadow. - draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, font_shadow_color, font_outline_color, shadow_outline_size, outline_size, ofs, shadow_ofs); + draw_glyph(trim_data.ellipsis_glyph_buf[gl_idx], ci, font_color, ofs); ofs.x += trim_data.ellipsis_glyph_buf[gl_idx].advance; } } diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 737ba84617..0cc53a7832 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -87,15 +87,15 @@ void MenuButton::_popup_visibility_changed(bool p_visible) { void MenuButton::pressed() { emit_signal(SNAME("about_to_popup")); - Size2 size = get_size(); + Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); Point2 gp = get_screen_position(); - gp.y += get_size().y; + gp.y += size.y; popup->set_position(gp); popup->set_size(Size2(size.width, 0)); - popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), get_size())); + popup->set_parent_rect(Rect2(Point2(gp - popup->get_position()), size)); popup->take_mouse_focus(); popup->popup(); } diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index d16e96dbec..2adeb2d947 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -115,7 +115,7 @@ void OptionButton::_selected(int p_which) { } void OptionButton::pressed() { - Size2 size = get_size(); + Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale(); popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); popup->popup(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index aeadfd78ee..d4788775c5 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -366,7 +366,7 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> } if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y; + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -614,7 +614,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> *r_char_offset = l.char_offset + l.char_count; if (p_line > 0) { - l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y; + l.offset.y = p_frame->lines[p_line - 1].offset.y + p_frame->lines[p_line - 1].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); } else { l.offset.y = 0; } @@ -1374,8 +1374,8 @@ void RichTextLabel::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_ENTER_TREE: { - if (bbcode != "") { - set_bbcode(bbcode); + if (text != "") { + set_text(text); } main->first_invalid_line = 0; //invalidate ALL @@ -2767,10 +2767,10 @@ bool RichTextLabel::is_scroll_following() const { Error RichTextLabel::parse_bbcode(const String &p_bbcode) { clear(); - return append_bbcode(p_bbcode); + return append_text(p_bbcode); } -Error RichTextLabel::append_bbcode(const String &p_bbcode) { +Error RichTextLabel::append_text(const String &p_bbcode) { int pos = 0; List<String> tag_stack; @@ -3824,8 +3824,8 @@ int RichTextLabel::get_selection_to() const { return selection.to_frame->lines[selection.to_line].char_offset + selection.to_char - 1; } -void RichTextLabel::set_bbcode(const String &p_bbcode) { - bbcode = p_bbcode; +void RichTextLabel::set_text(const String &p_bbcode) { + text = p_bbcode; if (is_inside_tree() && use_bbcode) { parse_bbcode(p_bbcode); } else { // raw text @@ -3834,8 +3834,8 @@ void RichTextLabel::set_bbcode(const String &p_bbcode) { } } -String RichTextLabel::get_bbcode() const { - return bbcode; +String RichTextLabel::get_text() const { + return text; } void RichTextLabel::set_use_bbcode(bool p_enable) { @@ -3843,15 +3843,15 @@ void RichTextLabel::set_use_bbcode(bool p_enable) { return; } use_bbcode = p_enable; - set_bbcode(bbcode); notify_property_list_changed(); + set_text(text); } bool RichTextLabel::is_using_bbcode() const { return use_bbcode; } -String RichTextLabel::get_text() { +String RichTextLabel::get_parsed_text() const { String text = ""; Item *it = main; while (it) { @@ -3870,11 +3870,6 @@ String RichTextLabel::get_text() { return text; } -void RichTextLabel::set_text(const String &p_string) { - clear(); - add_text(p_string); -} - void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) { ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); if (text_direction != p_text_direction) { @@ -3948,8 +3943,8 @@ float RichTextLabel::get_percent_visible() const { void RichTextLabel::set_effects(Array p_effects) { custom_effects = p_effects; - if ((bbcode != "") && use_bbcode) { - parse_bbcode(bbcode); + if ((text != "") && use_bbcode) { + parse_bbcode(text); } } @@ -3963,8 +3958,8 @@ void RichTextLabel::install_effect(const Variant effect) { if (rteffect.is_valid()) { custom_effects.push_back(effect); - if ((bbcode != "") && use_bbcode) { - parse_bbcode(bbcode); + if ((text != "") && use_bbcode) { + parse_bbcode(text); } } } @@ -3977,14 +3972,20 @@ int RichTextLabel::get_content_height() const { return total_height; } -void RichTextLabel::_validate_property(PropertyInfo &property) const { - if (!use_bbcode && property.name == "bbcode_text") { - property.usage = PROPERTY_USAGE_NOEDITOR; +#ifndef DISABLE_DEPRECATED +// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0) +// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty +bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "bbcode_text" && !((String)p_value).is_empty()) { + set_text(p_value); + return true; } + return false; } +#endif void RichTextLabel::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); + ClassDB::bind_method(D_METHOD("get_parsed_text"), &RichTextLabel::get_parsed_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height", "color", "inline_align"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(INLINE_ALIGN_CENTER)); @@ -4062,10 +4063,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_selected_text"), &RichTextLabel::get_selected_text); ClassDB::bind_method(D_METHOD("parse_bbcode", "bbcode"), &RichTextLabel::parse_bbcode); - ClassDB::bind_method(D_METHOD("append_bbcode", "bbcode"), &RichTextLabel::append_bbcode); + ClassDB::bind_method(D_METHOD("append_text", "bbcode"), &RichTextLabel::append_text); - ClassDB::bind_method(D_METHOD("set_bbcode", "text"), &RichTextLabel::set_bbcode); - ClassDB::bind_method(D_METHOD("get_bbcode"), &RichTextLabel::get_bbcode); + ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); ClassDB::bind_method(D_METHOD("set_visible_characters", "amount"), &RichTextLabel::set_visible_characters); ClassDB::bind_method(D_METHOD("get_visible_characters"), &RichTextLabel::get_visible_characters); @@ -4092,16 +4092,13 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects); ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect); - ADD_GROUP("BBCode", "bbcode_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bbcode_text", PROPERTY_HINT_MULTILINE_TEXT), "set_bbcode", "get_bbcode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_underlined"), "set_meta_underline", "is_meta_underlined"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled"); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index f25a8bf193..806f684b67 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -85,7 +85,6 @@ public: protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const override; private: struct Item; @@ -452,16 +451,19 @@ private: virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions); void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag); - +#ifndef DISABLE_DEPRECATED + // Kept for compatibility from 3.x to 4.0. + bool _set(const StringName &p_name, const Variant &p_value); +#endif bool use_bbcode = false; - String bbcode; + String text; int fixed_width = -1; bool fit_content_height = false; public: - String get_text(); + String get_parsed_text() const; void add_text(const String &p_text); void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlign p_align = INLINE_ALIGN_CENTER); void add_newline(); @@ -548,15 +550,13 @@ public: void selection_copy(); Error parse_bbcode(const String &p_bbcode); - Error append_bbcode(const String &p_bbcode); + Error append_text(const String &p_bbcode); void set_use_bbcode(bool p_enable); bool is_using_bbcode() const; - void set_bbcode(const String &p_bbcode); - String get_bbcode() const; - - void set_text(const String &p_string); + void set_text(const String &p_bbcode); + String get_text() const; void set_text_direction(TextDirection p_text_direction); TextDirection get_text_direction() const; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 08bcb0bdda..4edf373fbf 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -80,12 +80,16 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { double total = orientation == VERTICAL ? get_size().height : get_size().width; if (ofs < decr_size) { + decr_active = true; set_value(get_value() - (custom_step >= 0 ? custom_step : get_step())); + update(); return; } if (ofs > total - incr_size) { + incr_active = true; set_value(get_value() + (custom_step >= 0 ? custom_step : get_step())); + update(); return; } @@ -130,6 +134,8 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { } } else { + incr_active = false; + decr_active = false; drag.active = false; update(); } @@ -215,8 +221,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); - Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_theme_icon(SNAME("decrement_highlight")) : get_theme_icon(SNAME("decrement")); - Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_theme_icon(SNAME("increment_highlight")) : get_theme_icon(SNAME("increment")); + Ref<Texture2D> decr, incr; + + if (decr_active) { + decr = get_theme_icon(SNAME("decrement_pressed")); + } else if (highlight == HIGHLIGHT_DECR) { + decr = get_theme_icon(SNAME("decrement_highlight")); + } else { + decr = get_theme_icon(SNAME("decrement")); + } + + if (incr_active) { + incr = get_theme_icon(SNAME("increment_pressed")); + } else if (highlight == HIGHLIGHT_INCR) { + incr = get_theme_icon(SNAME("increment_highlight")); + } else { + incr = get_theme_icon(SNAME("increment")); + } + Ref<StyleBox> bg = has_focus() ? get_theme_stylebox(SNAME("scroll_focus")) : get_theme_stylebox(SNAME("scroll")); Ref<StyleBox> grabber; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index fbc035397f..574d17ee20 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -51,6 +51,9 @@ class ScrollBar : public Range { HighlightStatus highlight = HIGHLIGHT_NONE; + bool incr_active = false; + bool decr_active = false; + struct Drag { bool active = false; float pos_at_click = 0.0; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index f64c07df76..06dfc31621 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2610,10 +2610,10 @@ void TextEdit::set_text(const String &p_text) { set_caret_column(0); begin_complex_operation(); + deselect(); _remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0)); insert_text_at_caret(p_text); end_complex_operation(); - selection.active = false; } set_caret_line(0); @@ -2731,6 +2731,8 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { } void TextEdit::insert_text_at_caret(const String &p_text) { + begin_complex_operation(); + delete_selection(); int new_column, new_line; @@ -2740,6 +2742,8 @@ void TextEdit::insert_text_at_caret(const String &p_text) { set_caret_line(new_line, false); set_caret_column(new_column); update(); + + end_complex_operation(); } void TextEdit::remove_text(int p_from_line, int p_from_column, int p_to_line, int p_to_column) { @@ -3024,13 +3028,20 @@ void TextEdit::menu_option(int p_option) { /* Versioning */ void TextEdit::begin_complex_operation() { _push_current_op(); - next_operation_is_complex = true; + if (complex_operation_count == 0) { + next_operation_is_complex = true; + } + complex_operation_count++; } void TextEdit::end_complex_operation() { _push_current_op(); ERR_FAIL_COND(undo_stack.size() == 0); + complex_operation_count = MAX(complex_operation_count - 1, 0); + if (complex_operation_count > 0) { + return; + } if (undo_stack.back()->get().chain_forward) { undo_stack.back()->get().chain_forward = false; return; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index e996bba983..b1226f2aff 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -304,6 +304,7 @@ private: bool undo_enabled = true; int undo_stack_max_size = 50; + int complex_operation_count = 0; bool next_operation_is_complex = false; TextOperation current_op; @@ -545,7 +546,6 @@ private: protected: void _notification(int p_what); - virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; static void _bind_methods(); @@ -594,6 +594,7 @@ protected: public: /* General overrides. */ + virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; virtual Size2 get_minimum_size() const override; virtual bool is_text_field() const override; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index cb990892ed..f62c09925d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -156,6 +156,7 @@ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) { c.dirty = true; c.icon_max_w = 0; _changed_notify(p_column); + cached_minimum_size_dirty = true; } TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const { @@ -169,6 +170,7 @@ void TreeItem::set_checked(int p_column, bool p_checked) { cells.write[p_column].checked = p_checked; cells.write[p_column].indeterminate = false; _changed_notify(p_column); + cached_minimum_size_dirty = true; } void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { @@ -180,6 +182,7 @@ void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) { cells.write[p_column].indeterminate = p_indeterminate; cells.write[p_column].checked = false; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_checked(int p_column) const { @@ -212,6 +215,7 @@ void TreeItem::set_text(int p_column, String p_text) { cells.write[p_column].step = 0; } _changed_notify(p_column); + cached_minimum_size_dirty = true; } String TreeItem::get_text(int p_column) const { @@ -227,6 +231,7 @@ void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_di cells.write[p_column].dirty = true; _changed_notify(p_column); } + cached_minimum_size_dirty = true; } Control::TextDirection TreeItem::get_text_direction(int p_column) const { @@ -239,6 +244,7 @@ void TreeItem::clear_opentype_features(int p_column) { cells.write[p_column].opentype_features.clear(); cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_value) { @@ -248,6 +254,7 @@ void TreeItem::set_opentype_feature(int p_column, const String &p_name, int p_va cells.write[p_column].opentype_features[tag] = p_value; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -266,6 +273,7 @@ void TreeItem::set_structured_text_bidi_override(int p_column, Control::Structur cells.write[p_column].st_parser = p_parser; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -279,6 +287,7 @@ void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_a cells.write[p_column].st_args = p_args; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Array TreeItem::get_structured_text_bidi_override_options(int p_column) const { @@ -292,6 +301,7 @@ void TreeItem::set_language(int p_column, const String &p_language) { cells.write[p_column].language = p_language; cells.write[p_column].dirty = true; _changed_notify(p_column); + cached_minimum_size_dirty = true; } } @@ -305,6 +315,7 @@ void TreeItem::set_suffix(int p_column, String p_suffix) { cells.write[p_column].suffix = p_suffix; _changed_notify(p_column); + cached_minimum_size_dirty = true; } String TreeItem::get_suffix(int p_column) const { @@ -316,6 +327,7 @@ void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon = p_icon; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Ref<Texture2D> TreeItem::get_icon(int p_column) const { @@ -327,6 +339,7 @@ void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon_region = p_icon_region; _changed_notify(p_column); + cached_minimum_size_dirty = true; } Rect2 TreeItem::get_icon_region(int p_column) const { @@ -349,6 +362,7 @@ void TreeItem::set_icon_max_width(int p_column, int p_max) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].icon_max_w = p_max; _changed_notify(p_column); + cached_minimum_size_dirty = true; } int TreeItem::get_icon_max_width(int p_column) const { @@ -461,6 +475,7 @@ void TreeItem::uncollapse_tree() { void TreeItem::set_custom_minimum_height(int p_height) { custom_min_height = p_height; _changed_notify(); + cached_minimum_size_dirty = true; } int TreeItem::get_custom_minimum_height() const { @@ -785,6 +800,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture2D> &p_button, int p_id button.tooltip = p_tooltip; cells.write[p_column].buttons.push_back(button); _changed_notify(p_column); + cached_minimum_size_dirty = true; } int TreeItem::get_button_count(int p_column) const { @@ -828,6 +844,7 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_butto ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); cells.write[p_column].buttons.write[p_idx].texture = p_button; _changed_notify(p_column); + cached_minimum_size_dirty = true; } void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { @@ -843,6 +860,7 @@ void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_button_disabled(int p_column, int p_idx) const { @@ -856,6 +874,7 @@ void TreeItem::set_editable(int p_column, bool p_editable) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].editable = p_editable; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::is_editable(int p_column) { @@ -888,6 +907,7 @@ void TreeItem::clear_custom_color(int p_column) { void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].custom_font = p_font; + cached_minimum_size_dirty = true; } Ref<Font> TreeItem::get_custom_font(int p_column) const { @@ -898,6 +918,7 @@ Ref<Font> TreeItem::get_custom_font(int p_column) const { void TreeItem::set_custom_font_size(int p_column, int p_font_size) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].custom_font_size = p_font_size; + cached_minimum_size_dirty = true; } int TreeItem::get_custom_font_size(int p_column) const { @@ -941,6 +962,7 @@ Color TreeItem::get_custom_bg_color(int p_column) const { void TreeItem::set_custom_as_button(int p_column, bool p_button) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].custom_button = p_button; + cached_minimum_size_dirty = true; } bool TreeItem::is_custom_set_as_button(int p_column) const { @@ -952,6 +974,7 @@ void TreeItem::set_text_align(int p_column, TextAlign p_align) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].text_align = p_align; _changed_notify(p_column); + cached_minimum_size_dirty = true; } TreeItem::TextAlign TreeItem::get_text_align(int p_column) const { @@ -963,6 +986,7 @@ void TreeItem::set_expand_right(int p_column, bool p_enable) { ERR_FAIL_INDEX(p_column, cells.size()); cells.write[p_column].expand_right = p_enable; _changed_notify(p_column); + cached_minimum_size_dirty = true; } bool TreeItem::get_expand_right(int p_column) const { @@ -973,6 +997,7 @@ bool TreeItem::get_expand_right(int p_column) const { void TreeItem::set_disable_folding(bool p_disable) { disable_folding = p_disable; _changed_notify(0); + cached_minimum_size_dirty = true; } bool TreeItem::is_folding_disabled() const { @@ -984,49 +1009,54 @@ Size2 TreeItem::get_minimum_size(int p_column) { Tree *tree = get_tree(); ERR_FAIL_COND_V(!tree, Size2()); - Size2 size; + if (cached_minimum_size_dirty) { + Size2 size; - // Default offset? - //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin; + // Default offset? + //size.width += (disable_folding || tree->hide_folding) ? tree->cache.hseparation : tree->cache.item_margin; - // Text. - const TreeItem::Cell &cell = cells[p_column]; - if (!cell.text.is_empty()) { - if (cell.dirty) { - tree->update_item_cell(this, p_column); + // Text. + const TreeItem::Cell &cell = cells[p_column]; + if (!cell.text.is_empty()) { + if (cell.dirty) { + tree->update_item_cell(this, p_column); + } + Size2 text_size = cell.text_buf->get_size(); + size.width += text_size.width; + size.height = MAX(size.height, text_size.height); } - Size2 text_size = cell.text_buf->get_size(); - size.width += text_size.width; - size.height = MAX(size.height, text_size.height); - } - // Icon. - if (cell.mode == CELL_MODE_CHECK) { - size.width += tree->cache.checked->get_width() + tree->cache.hseparation; - } - if (cell.icon.is_valid()) { - Size2i icon_size = cell.get_icon_size(); - if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { - icon_size.width = cell.icon_max_w; + // Icon. + if (cell.mode == CELL_MODE_CHECK) { + size.width += tree->cache.checked->get_width() + tree->cache.hseparation; + } + if (cell.icon.is_valid()) { + Size2i icon_size = cell.get_icon_size(); + if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { + icon_size.width = cell.icon_max_w; + } + size.width += icon_size.width + tree->cache.hseparation; + size.height = MAX(size.height, icon_size.height); } - size.width += icon_size.width + tree->cache.hseparation; - size.height = MAX(size.height, icon_size.height); - } - // Buttons. - for (int i = 0; i < cell.buttons.size(); i++) { - Ref<Texture2D> texture = cell.buttons[i].texture; - if (texture.is_valid()) { - Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size(); - size.width += button_size.width; - size.height = MAX(size.height, button_size.height); + // Buttons. + for (int i = 0; i < cell.buttons.size(); i++) { + Ref<Texture2D> texture = cell.buttons[i].texture; + if (texture.is_valid()) { + Size2 button_size = texture->get_size() + tree->cache.button_pressed->get_minimum_size(); + size.width += button_size.width; + size.height = MAX(size.height, button_size.height); + } } - } - if (cell.buttons.size() >= 2) { - size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; + if (cell.buttons.size() >= 2) { + size.width += (cell.buttons.size() - 1) * tree->cache.button_margin; + } + + cached_minimum_size = size; + cached_minimum_size_dirty = false; } - return size; + return cached_minimum_size; } Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -1307,6 +1337,10 @@ void Tree::update_cache() { cache.title_button_color = get_theme_color(SNAME("title_button_color")); v_scroll->set_custom_step(cache.font->get_height(cache.font_size)); + + for (TreeItem *item = get_root(); item; item = item->get_next()) { + item->cached_minimum_size_dirty = true; + } } int Tree::compute_item_height(TreeItem *p_item) const { @@ -2339,13 +2373,22 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int cache.click_type = Cache::CLICK_NONE; return -1; } + + // Make sure the click is correct. + Point2 click_pos = get_global_mouse_position() - get_global_position(); + if (!get_item_at_position(click_pos)) { + pressed_button = -1; + cache.click_type = Cache::CLICK_NONE; + return -1; + } + pressed_button = j; cache.click_type = Cache::CLICK_BUTTON; cache.click_index = j; cache.click_id = c.buttons[j].id; cache.click_item = p_item; cache.click_column = col; - cache.click_pos = get_global_mouse_position() - get_global_position(); + cache.click_pos = click_pos; update(); //emit_signal(SNAME("button_pressed")); return -1; diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 8b7ddc3faf..85fed941dc 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -130,6 +130,9 @@ private: bool disable_folding = false; int custom_min_height = 0; + Size2i cached_minimum_size; + bool cached_minimum_size_dirty = true; + TreeItem *parent = nullptr; // parent item TreeItem *prev = nullptr; // previous in list TreeItem *next = nullptr; // next in list diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 05409b7bfe..f5d2d2f2a2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -70,7 +70,9 @@ void Node::_notification(int p_notification) { if (data.parent) { data.process_owner = data.parent->data.process_owner; } else { - data.process_owner = nullptr; + ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead."); + data.process_mode = PROCESS_MODE_PAUSABLE; + data.process_owner = this; } } else { data.process_owner = this; @@ -436,18 +438,18 @@ void Node::set_process_mode(ProcessMode p_mode) { bool prev_can_process = can_process(); bool prev_enabled = _is_enabled(); - data.process_mode = p_mode; - - if (data.process_mode == PROCESS_MODE_INHERIT) { + if (p_mode == PROCESS_MODE_INHERIT) { if (data.parent) { - data.process_owner = data.parent->data.owner; + data.process_owner = data.parent->data.process_owner; } else { - data.process_owner = nullptr; + ERR_FAIL_MSG("The root node can't be set to Inherit process mode."); } } else { data.process_owner = this; } + data.process_mode = p_mode; + bool next_can_process = can_process(); bool next_enabled = _is_enabled(); @@ -702,6 +704,9 @@ bool Node::_can_process(bool p_paused) const { process_mode = data.process_mode; } + // The owner can't be set to inherit, must be a bug. + ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false); + if (process_mode == PROCESS_MODE_DISABLED) { return false; } else if (process_mode == PROCESS_MODE_ALWAYS) { diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index bef7ecb462..6e78193717 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -544,7 +544,7 @@ void SceneTree::process_tweens(float p_delta, bool p_physics) { } if (!E->get()->step(p_delta)) { - E->get()->set_valid(false); + E->get()->clear(); tweens.erase(E); } if (E == L) { @@ -1322,6 +1322,7 @@ SceneTree::SceneTree() { // Create with mainloop. root = memnew(Window); + root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); root->set_name("root"); #ifndef _3D_DISABLED if (!root->get_world_3d().is_valid()) { @@ -1337,7 +1338,7 @@ SceneTree::SceneTree() { current_scene = nullptr; const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)"))); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); root->set_msaa(Viewport::MSAA(msaa_mode)); const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index cca53c63bf..cef1b830df 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -35,13 +35,13 @@ #include "core/object/message_queue.h" #include "core/string/translation.h" #include "core/templates/pair.h" +#include "scene/2d/audio_listener_2d.h" #include "scene/2d/camera_2d.h" #include "scene/2d/collision_object_2d.h" -#include "scene/2d/listener_2d.cpp" #ifndef _3D_DISABLED +#include "scene/3d/audio_listener_3d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/collision_object_3d.h" -#include "scene/3d/listener_3d.h" #include "scene/3d/world_environment.h" #endif // _3D_DISABLED #include "scene/gui/control.h" @@ -81,7 +81,7 @@ void ViewportTexture::setup_local_to_scene() { RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid); RS::get_singleton()->free(proxy_ph); } else { - ERR_FAIL_COND(proxy.is_valid()); //should be invalid + ERR_FAIL_COND(proxy.is_valid()); // Should be invalid. proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid); } } @@ -118,7 +118,6 @@ Size2 ViewportTexture::get_size() const { } RID ViewportTexture::get_rid() const { - //ERR_FAIL_COND_V_MSG(!vp, RID(), "Viewport Texture must be set to use it."); if (proxy.is_null()) { proxy_ph = RS::get_singleton()->texture_2d_placeholder_create(); proxy = RS::get_singleton()->texture_proxy_create(proxy_ph); @@ -263,7 +262,7 @@ void Viewport::_sub_window_update(Window *p_window) { void Viewport::_sub_window_grab_focus(Window *p_window) { if (p_window == nullptr) { - //release current focus + // Release current focus. if (gui.subwindow_focused) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_focused = nullptr; @@ -289,18 +288,18 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { ERR_FAIL_COND(index == -1); if (p_window->get_flag(Window::FLAG_NO_FOCUS)) { - //can only move to foreground, but no focus granted + // Can only move to foreground, but no focus granted. SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove(index); gui.sub_windows.push_back(sw); index = gui.sub_windows.size() - 1; _sub_window_update_order(); - return; //i guess not... + return; } if (gui.subwindow_focused) { if (gui.subwindow_focused == p_window) { - return; //nothing to do + return; // Nothing to do. } gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_OUT); gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; @@ -317,7 +316,7 @@ void Viewport::_sub_window_grab_focus(Window *p_window) { gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_FOCUS_IN); - { //move to foreground + { // Move to foreground. SubWindow sw = gui.sub_windows[index]; gui.sub_windows.remove(index); gui.sub_windows.push_back(sw); @@ -382,10 +381,10 @@ void Viewport::_notification(int p_what) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); - _update_listener_2d(); + _update_audio_listener_2d(); #ifndef _3D_DISABLED RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); - _update_listener_3d(); + _update_audio_listener_3d(); #endif // _3D_DISABLED add_to_group("_viewports"); @@ -409,9 +408,9 @@ void Viewport::_notification(int p_what) { } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED - if (listener_3d_set.size() && !listener_3d) { - Listener3D *first = nullptr; - for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) { + if (audio_listener_3d_set.size() && !audio_listener_3d) { + AudioListener3D *first = nullptr; + for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { first = E->get(); } @@ -423,7 +422,7 @@ void Viewport::_notification(int p_what) { } if (camera_3d_set.size() && !camera_3d) { - //there are cameras but no current camera, pick first in tree and make it current + // There are cameras but no current camera, pick first in tree and make it current. Camera3D *first = nullptr; for (Set<Camera3D *>::Element *E = camera_3d_set.front(); E; E = E->next()) { if (first == nullptr || first->is_greater_than(E->get())) { @@ -522,8 +521,9 @@ void Viewport::_process_picking() { PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); if (physics_has_last_mousepos) { - // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. - // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame + // If no mouse event exists, create a motion one. This is necessary because objects or camera may have moved. + // While this extra event is sent, it is checked if both camera and last object and last ID did not move. + // If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame. bool has_mouse_event = false; for (const Ref<InputEvent> &m : physics_picking_events) { if (m.is_valid()) { @@ -597,7 +597,7 @@ void Viewport::_process_picking() { Ref<InputEventKey> k = ev; if (k.is_valid()) { - //only for mask + // Only for mask. physics_last_mouse_state.alt = k->is_alt_pressed(); physics_last_mouse_state.shift = k->is_shift_pressed(); physics_last_mouse_state.control = k->is_ctrl_pressed(); @@ -618,7 +618,7 @@ void Viewport::_process_picking() { } if (ss2d) { - //send to 2D + // Send to 2D. uint64_t frame = get_tree()->get_frame(); @@ -627,11 +627,11 @@ void Viewport::_process_picking() { Transform2D canvas_transform; ObjectID canvas_layer_id; if (E->get()) { - // A descendant CanvasLayer + // A descendant CanvasLayer. canvas_transform = E->get()->get_transform(); canvas_layer_id = E->get()->get_instance_id(); } else { - // This Viewport's builtin canvas + // This Viewport's builtin canvas. canvas_transform = get_canvas_transform(); canvas_layer_id = ObjectID(); } @@ -651,7 +651,7 @@ void Viewport::_process_picking() { co->_mouse_enter(); } else { F->get() = frame; - // It was already hovered, so don't send the event if it's faked + // It was already hovered, so don't send the event if it's faked. if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { send_event = false; } @@ -700,11 +700,11 @@ void Viewport::_process_picking() { } if (captured) { - //none + // None. } else if (pos == last_pos) { if (last_id.is_valid()) { if (ObjectDB::get_instance(last_id) && last_object) { - //good, exists + // Good, exists. _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; @@ -822,25 +822,27 @@ Rect2 Viewport::get_visible_rect() const { return r; } -void Viewport::_update_listener_2d() { - AudioServer::get_singleton()->notify_listener_changed(); +void Viewport::_update_audio_listener_2d() { + if (AudioServer::get_singleton()) { + AudioServer::get_singleton()->notify_listener_changed(); + } } void Viewport::set_as_audio_listener_2d(bool p_enable) { - if (p_enable == audio_listener_2d) { + if (p_enable == is_audio_listener_2d_enabled) { return; } - audio_listener_2d = p_enable; - _update_listener_2d(); + is_audio_listener_2d_enabled = p_enable; + _update_audio_listener_2d(); } bool Viewport::is_audio_listener_2d() const { - return audio_listener_2d; + return is_audio_listener_2d_enabled; } -Listener2D *Viewport::get_listener_2d() const { - return listener_2d; +AudioListener2D *Viewport::get_audio_listener_2d() const { + return audio_listener_2d; } void Viewport::enable_canvas_transform_override(bool p_enable) { @@ -907,18 +909,18 @@ void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { camera_2d = p_camera_2d; } -void Viewport::_listener_2d_set(Listener2D *p_listener) { - if (listener_2d == p_listener) { +void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) { + if (audio_listener_2d == p_listener) { return; - } else if (listener_2d) { - listener_2d->clear_current(); + } else if (audio_listener_2d) { + audio_listener_2d->clear_current(); } - listener_2d = p_listener; + audio_listener_2d = p_listener; } -void Viewport::_listener_2d_remove(Listener2D *p_listener) { - if (listener_2d == p_listener) { - listener_2d = nullptr; +void Viewport::_audio_listener_2d_remove(AudioListener2D *p_listener) { + if (audio_listener_2d == p_listener) { + audio_listener_2d = nullptr; } } @@ -960,7 +962,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { world_2d = Ref<World2D>(memnew(World2D)); } - _update_listener_2d(); + _update_audio_listener_2d(); if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); @@ -1121,7 +1123,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont while (p_control) { tooltip = p_control->get_tooltip(pos); - //Temporary solution for PopupMenus + // Temporary solution for PopupMenus. PopupMenu *menu = Object::cast_to<PopupMenu>(this); if (menu) { tooltip = menu->get_tooltip(pos); @@ -1235,11 +1237,9 @@ void Viewport::_gui_show_tooltip() { } void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { - //_block(); - Ref<InputEvent> ev = p_input; - //mouse wheel events can't be stopped + // Mouse wheel events can't be stopped. Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && @@ -1275,11 +1275,9 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu break; } - ev = ev->xformed_by(ci->get_transform()); //transform event upwards + ev = ev->xformed_by(ci->get_transform()); // Transform event upwards. ci = ci->get_parent_item(); } - - //_unblock(); } void Viewport::_gui_call_notification(Control *p_control, int p_what) { @@ -1309,12 +1307,10 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) { ci = ci->get_parent_item(); } - - //_unblock(); } Control *Viewport::gui_find_control(const Point2 &p_global) { - //aca va subwindows + // Handle subwindows. _gui_sort_roots(); for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) { @@ -1346,8 +1342,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } if (!p_node->is_visible()) { - //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); - return nullptr; //canvas item hidden, discard + return nullptr; // Canvas item hidden, discard. } Transform2D matrix = p_xform * p_node->get_transform(); @@ -1391,32 +1386,31 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { - { //attempt grab, try parent controls too - CanvasItem *ci = p_at_control; - while (ci) { - Control *control = Object::cast_to<Control>(ci); - if (control) { - if (control->can_drop_data(p_at_pos, gui.drag_data)) { - if (!p_just_check) { - control->drop_data(p_at_pos, gui.drag_data); - } - - return true; + // Attempt grab, try parent controls too. + CanvasItem *ci = p_at_control; + while (ci) { + Control *control = Object::cast_to<Control>(ci); + if (control) { + if (control->can_drop_data(p_at_pos, gui.drag_data)) { + if (!p_just_check) { + control->drop_data(p_at_pos, gui.drag_data); } - if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { - break; - } + return true; } - p_at_pos = ci->get_transform().xform(p_at_pos); - - if (ci->is_set_as_top_level()) { + if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { break; } + } + + p_at_pos = ci->get_transform().xform(p_at_pos); - ci = ci->get_parent_item(); + if (ci->is_set_as_top_level()) { + break; } + + ci = ci->get_parent_item(); } return false; @@ -1436,16 +1430,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (mb->is_pressed()) { Size2 pos = mpos; if (gui.mouse_focus_mask) { - //do not steal mouse focus and stuff while a focus mask exists - gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask + // Do not steal mouse focus and stuff while a focus mask exists. + gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask. } else { - //Matrix32 parent_xform; - - /* - if (data.parent_canvas_item) - parent_xform=data.parent_canvas_item->get_global_transform(); - */ - gui.mouse_focus = gui_find_control(pos); gui.last_mouse_focus = gui.mouse_focus; @@ -1462,7 +1449,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - mb = mb->xformed_by(Transform2D()); // make a copy of the event + mb = mb->xformed_by(Transform2D()); // Make a copy of the event. mb->set_global_position(pos); @@ -1479,7 +1466,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1511,7 +1498,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { - //alternate drop use (when using force_drag(), as proposed by #5342 + // Alternate drop use (when using force_drag(), as proposed by #5342). if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); } @@ -1525,7 +1512,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_preview_id = ObjectID(); } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - //change mouse accordingly + // Change mouse accordingly. } _gui_cancel_tooltip(); @@ -1545,26 +1532,28 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.dragging = false; gui.drag_mouse_over = nullptr; _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); - //change mouse accordingly + // Change mouse accordingly. } - gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask + gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask. if (!gui.mouse_focus) { - //release event is only sent if a mouse focus (previously pressed button) exists + // Release event is only sent if a mouse focus (previously pressed button) exists. return; } Size2 pos = mpos; - mb = mb->xformed_by(Transform2D()); //make a copy + mb = mb->xformed_by(Transform2D()); // Make a copy. mb->set_global_position(pos); pos = gui.focus_inv_xform.xform(pos); mb->set_position(pos); Control *mouse_focus = gui.mouse_focus; - //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise + // Disable mouse focus if needed before calling input, + // this makes popups on mouse press event work better, + // as the release will never be received otherwise. if (gui.mouse_focus_mask == 0) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; @@ -1574,11 +1563,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(mouse_focus, mb); } - /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) { - _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); - gui.drag_data=Variant(); //always clear - }*/ - // In case the mouse was released after for example dragging a scrollbar, // check whether the current control is different from the stored one. If // it is different, rather than wait for it to be updated the next time the @@ -1617,12 +1601,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; - // D&D + // Drag & drop. if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { - { //attempt grab, try parent controls too + { // Attempt grab, try parent controls too. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1695,14 +1679,14 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Vector2 speed = localizer.basis_xform(mm->get_speed()); Vector2 rel = localizer.basis_xform(mm->get_relative()); - mm = mm->xformed_by(Transform2D()); //make a copy + mm = mm->xformed_by(Transform2D()); // Make a copy. mm->set_global_position(mpos); mm->set_speed(speed); mm->set_relative(rel); if (mm->get_button_mask() == 0) { - //nothing pressed + // Nothing pressed. bool can_tooltip = true; @@ -1726,7 +1710,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { is_tooltip_shown = true; } } else { - is_tooltip_shown = true; //well, nothing to compare against, likely using custom control, so if it changes there is nothing we can do + is_tooltip_shown = true; // Nothing to compare against, likely using custom control, so if it changes there is nothing we can do. } } } else { @@ -1783,7 +1767,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (gui.drag_data.get_type() != Variant::NIL) { - //handle dragandrop + // Handle drag & drop. Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { @@ -1793,9 +1777,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_mouse_over = over; gui.drag_mouse_over_pos = Vector2(); - //find the window this is above of - - //see if there is an embedder + // Find the window this is above of. + // See if there is an embedder. Viewport *embedder = nullptr; Vector2 viewport_pos; @@ -1803,7 +1786,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { embedder = this; viewport_pos = mpos; } else { - //not an embedder, but may be a subwindow of an embedder + // Not an embedder, but may be a subwindow of an embedder. Window *w = Object::cast_to<Window>(this); if (w) { if (w->is_embedded()) { @@ -1811,7 +1794,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse(); - viewport_pos = ai.xform(mpos) + w->get_position(); //to parent coords + viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords. } } } @@ -1819,7 +1802,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Viewport *viewport_under = nullptr; if (embedder) { - //use embedder logic + // Use embedder logic. for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { Window *sw = embedder->gui.sub_windows[i].window; @@ -1837,11 +1820,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (!viewport_under) { - //not in a subwindow, likely in embedder + // Not in a subwindow, likely in embedder. viewport_under = embedder; } } else { - //use displayserver logic + // Use DisplayServer logic. Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); @@ -1849,7 +1832,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (window_id != DisplayServer::INVALID_WINDOW_ID) { ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); - if (object_under != ObjectID()) { //fetch window + if (object_under != ObjectID()) { // Fetch window. Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under)); if (w) { viewport_under = w; @@ -1862,7 +1845,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (viewport_under) { Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); viewport_pos = ai.xform(viewport_pos); - //find control under at pos + // Find control under at position. gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); @@ -1894,7 +1877,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { - touch_event = touch_event->xformed_by(Transform2D()); //make a copy + touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { @@ -1908,7 +1891,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } else if (touch_event->get_index() == 0 && gui.last_mouse_focus) { if (gui.last_mouse_focus->can_process()) { - touch_event = touch_event->xformed_by(Transform2D()); //make a copy + touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. touch_event->set_position(gui.focus_inv_xform.xform(pos)); _gui_call_input(gui.last_mouse_focus, touch_event); @@ -1929,7 +1912,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = gui_find_control(pos); if (over) { if (over->can_process()) { - gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy + gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy. if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { @@ -1956,7 +1939,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Vector2 speed = localizer.basis_xform(drag_event->get_speed()); Vector2 rel = localizer.basis_xform(drag_event->get_relative()); - drag_event = drag_event->xformed_by(Transform2D()); //make a copy + drag_event = drag_event->xformed_by(Transform2D()); // Make a copy. drag_event->set_speed(speed); drag_event->set_relative(rel); @@ -1987,12 +1970,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm + Control *from = gui.key_focus ? gui.key_focus : nullptr; - //keyboard focus - //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) { + // Keyboard focus. Ref<InputEventKey> k = p_event; - //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. + // Need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be. bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed()); if (from && p_event->is_pressed()) { @@ -2063,7 +2045,7 @@ void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { } p_control->set_as_top_level(true); p_control->set_position(gui.last_mouse_pos); - p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport + p_base->get_root_parent_control()->add_child(p_control); // Add as child of viewport. p_control->raise(); gui.drag_preview_id = p_control->get_instance_id(); @@ -2165,8 +2147,8 @@ bool Viewport::_gui_control_has_focus(const Control *p_control) { } void Viewport::_gui_control_grab_focus(Control *p_control) { - //no need for change if (gui.key_focus && gui.key_focus == p_control) { + // No need for change. return; } get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus_for_window", (Node *)get_base_window()); @@ -2248,7 +2230,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus to_erase.pop_front(); } - // Per-shape + // Per-shape. List<Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *> shapes_to_erase; for (Map<Pair<ObjectID, int>, uint64_t, PairSort<ObjectID, int>>::Element *E = physics_2d_shape_mouseover.front(); E; E = E->next()) { @@ -2287,7 +2269,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) { void Viewport::_post_gui_grab_click_focus() { Control *focus_grabber = gui.mouse_click_grabber; if (!focus_grabber) { - // Redundant grab requests were made + // Redundant grab requests were made. return; } gui.mouse_click_grabber = nullptr; @@ -2305,7 +2287,7 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instantiate(); - //send unclick + // Send unclick. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); @@ -2323,7 +2305,7 @@ void Viewport::_post_gui_grab_click_focus() { Ref<InputEventMouseButton> mb; mb.instantiate(); - //send click + // Send click. mb->set_position(click); mb->set_button_index(MouseButton(i + 1)); @@ -2360,7 +2342,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw r.size.y += title_height; if (r.has_point(p_point)) { - return SUB_WINDOW_RESIZE_DISABLED; //it's inside, so no resize + return SUB_WINDOW_RESIZE_DISABLED; // It's inside, so no resize. } int dist_x = p_point.x < r.position.x ? (p_point.x - r.position.x) : (p_point.x > (r.position.x + r.size.x) ? (p_point.x - (r.position.x + r.size.x)) : 0); @@ -2419,12 +2401,12 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { - //close window + // Close window. gui.subwindow_focused->_event_callback(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST); } } gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED; - if (gui.subwindow_focused != nullptr) { //may have been erased + if (gui.subwindow_focused != nullptr) { // May have been erased. _sub_window_update(gui.subwindow_focused); } } @@ -2531,27 +2513,27 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { gui.subwindow_focused->_rect_changed_callback(r); } - if (gui.subwindow_focused) { //may have been erased + if (gui.subwindow_focused) { // May have been erased. _sub_window_update(gui.subwindow_focused); } } - return true; //handled + return true; // Handled. } Ref<InputEventMouseButton> mb = p_event; - //if the event is a mouse button, we need to check whether another window was clicked + // If the event is a mouse button, we need to check whether another window was clicked. if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; - //clicked inside window? + // Clicked inside window? Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size()); if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) { - //check top bar + // Check top bar. int title_height = sw.window->get_theme_constant(SNAME("title_height")); Rect2i title_bar = r; title_bar.position.y -= title_height; @@ -2569,13 +2551,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { close_rect.size = close_icon->get_size(); if (gui.subwindow_focused != sw.window) { - //refocus + // Refocus. _sub_window_grab_focus(sw.window); } if (close_rect.has_point(mb->get_position())) { gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE; - gui.subwindow_drag_close_inside = true; //starts inside + gui.subwindow_drag_close_inside = true; // Starts inside. gui.subwindow_drag_close_rect = close_rect; } else { gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE; @@ -2596,9 +2578,9 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { } } if (!click_on_window && r.has_point(mb->get_position())) { - //clicked, see if it needs to fetch focus + // Clicked, see if it needs to fetch focus. if (gui.subwindow_focused != sw.window) { - //refocus + // Refocus. _sub_window_grab_focus(sw.window); } @@ -2611,7 +2593,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { } if (!click_on_window && gui.subwindow_focused) { - //no window found and clicked, remove focus + // No window found and clicked, remove focus. _sub_window_grab_focus(nullptr); } } @@ -2635,13 +2617,13 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]); - return true; //reserved for showing the resize cursor + return true; // Reserved for showing the resize cursor. } } } if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { - return true; // dragging, don't pass the event + return true; // Dragging, don't pass the event. } if (!gui.subwindow_focused) { @@ -2718,10 +2700,10 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local ev = p_event; } - // Unhandled Input + // Unhandled Input. get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); - // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc + // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc. if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) { get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this); } @@ -2732,7 +2714,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local Object::cast_to<InputEventMouseMotion>(*ev) || Object::cast_to<InputEventScreenDrag>(*ev) || Object::cast_to<InputEventScreenTouch>(*ev) || - Object::cast_to<InputEventKey>(*ev) //to remember state + Object::cast_to<InputEventKey>(*ev) // To remember state. )) { physics_picking_events.push_back(ev); @@ -2778,10 +2760,6 @@ Variant Viewport::gui_get_drag_data() const { } TypedArray<String> Viewport::get_configuration_warnings() const { - /*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) { - return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); - }*/ - TypedArray<String> warnings = Node::get_configuration_warnings(); if (size.x == 0 || size.y == 0) { @@ -3069,72 +3047,74 @@ Viewport::SDFScale Viewport::get_sdf_scale() const { } #ifndef _3D_DISABLED -Listener3D *Viewport::get_listener_3d() const { - return listener_3d; +AudioListener3D *Viewport::get_audio_listener_3d() const { + return audio_listener_3d; } void Viewport::set_as_audio_listener_3d(bool p_enable) { - if (p_enable == audio_listener_3d) { + if (p_enable == is_audio_listener_3d_enabled) { return; } - audio_listener_3d = p_enable; - _update_listener_3d(); + is_audio_listener_3d_enabled = p_enable; + _update_audio_listener_3d(); } bool Viewport::is_audio_listener_3d() const { - return audio_listener_3d; + return is_audio_listener_3d_enabled; } -void Viewport::_update_listener_3d() { - AudioServer::get_singleton()->notify_listener_changed(); +void Viewport::_update_audio_listener_3d() { + if (AudioServer::get_singleton()) { + AudioServer::get_singleton()->notify_listener_changed(); + } } void Viewport::_listener_transform_3d_changed_notify() { } -void Viewport::_listener_3d_set(Listener3D *p_listener) { - if (listener_3d == p_listener) { +void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) { + if (audio_listener_3d == p_listener) { return; } - listener_3d = p_listener; + audio_listener_3d = p_listener; - _update_listener_3d(); + _update_audio_listener_3d(); _listener_transform_3d_changed_notify(); } -bool Viewport::_listener_3d_add(Listener3D *p_listener) { - listener_3d_set.insert(p_listener); - return listener_3d_set.size() == 1; +bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) { + audio_listener_3d_set.insert(p_listener); + return audio_listener_3d_set.size() == 1; } -void Viewport::_listener_3d_remove(Listener3D *p_listener) { - listener_3d_set.erase(p_listener); - if (listener_3d == p_listener) { - listener_3d = nullptr; +void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) { + audio_listener_3d_set.erase(p_listener); + if (audio_listener_3d == p_listener) { + audio_listener_3d = nullptr; } } -void Viewport::_listener_3d_make_next_current(Listener3D *p_exclude) { - if (listener_3d_set.size() > 0) { - for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) { +void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) { + if (audio_listener_3d_set.size() > 0) { + for (Set<AudioListener3D *>::Element *E = audio_listener_3d_set.front(); E; E = E->next()) { if (p_exclude == E->get()) { continue; } if (!E->get()->is_inside_tree()) { continue; } - if (listener_3d != nullptr) { + if (audio_listener_3d != nullptr) { return; } E->get()->make_current(); } } else { - // Attempt to reset listener to the camera position + // Attempt to reset listener to the camera position. if (camera_3d != nullptr) { - _update_listener_3d(); + _update_audio_listener_3d(); _camera_3d_transform_changed_notify(); } } @@ -3145,11 +3125,11 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam Transform3D camera_transform = p_camera->get_global_transform(); ObjectID id = p_object->get_instance_id(); - //avoid sending the fake event unnecessarily if nothing really changed in the context + // Avoid sending the fake event unnecessarily if nothing really changed in the context. if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { Ref<InputEventMouseMotion> mm = p_input_event; if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) { - return; //discarded + return; // Discarded. } } p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape); @@ -3188,7 +3168,7 @@ void Viewport::_camera_3d_set(Camera3D *p_camera) { camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT); } - _update_listener_3d(); + _update_audio_listener_3d(); _camera_3d_transform_changed_notify(); } @@ -3350,7 +3330,7 @@ void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } - _update_listener_3d(); + _update_audio_listener_3d(); } void Viewport::_own_world_3d_changed() { @@ -3371,7 +3351,7 @@ void Viewport::_own_world_3d_changed() { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } - _update_listener_3d(); + _update_audio_listener_3d(); } void Viewport::set_use_own_world_3d(bool p_world_3d) { @@ -3405,7 +3385,7 @@ void Viewport::set_use_own_world_3d(bool p_world_3d) { RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario()); } - _update_listener_3d(); + _update_audio_listener_3d(); } bool Viewport::is_using_own_world_3d() const { @@ -3618,7 +3598,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled"); ADD_GROUP("Rendering", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")), "set_msaa", "get_msaa"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling"); @@ -3670,7 +3650,6 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(MSAA_2X); BIND_ENUM_CONSTANT(MSAA_4X); BIND_ENUM_CONSTANT(MSAA_8X); - BIND_ENUM_CONSTANT(MSAA_16X); BIND_ENUM_CONSTANT(MSAA_MAX); BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED); @@ -3745,10 +3724,8 @@ Viewport::Viewport() { viewport_textures.insert(default_texture.ptr()); default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); - //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); - canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport) + canvas_layers.insert(nullptr); // This eases picking code (interpreted as the canvas of the Viewport). - //clear=true; set_shadow_atlas_size(shadow_atlas_size); for (int i = 0; i < 4; i++) { @@ -3776,11 +3753,11 @@ Viewport::Viewport() { set_scale_3d((Scale3D)scale); #endif // _3D_DISABLED - set_sdf_oversize(sdf_oversize); //set to server + set_sdf_oversize(sdf_oversize); // Set to server. } Viewport::~Viewport() { - //erase itself from viewport textures + // Erase itself from viewport textures. for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) { E->get()->vp = nullptr; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 06efd27073..3732f9cfd1 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -37,11 +37,11 @@ #ifndef _3D_DISABLED class Camera3D; class CollisionObject3D; -class Listener3D; +class AudioListener3D; class World3D; #endif // _3D_DISABLED -class Listener2D; +class AudioListener2D; class Camera2D; class CanvasItem; class CanvasLayer; @@ -113,7 +113,7 @@ public: MSAA_2X, MSAA_4X, MSAA_8X, - MSAA_16X, + // 16x MSAA is not supported due to its high cost and driver bugs. MSAA_MAX }; @@ -202,7 +202,7 @@ private: Viewport *parent = nullptr; - Listener2D *listener_2d = nullptr; + AudioListener2D *audio_listener_2d = nullptr; Camera2D *camera_2d = nullptr; Set<CanvasLayer *> canvas_layers; @@ -210,8 +210,8 @@ private: RID current_canvas; RID subwindow_canvas; - bool audio_listener_2d = false; - RID internal_listener_2d; + bool is_audio_listener_2d_enabled = false; + RID internal_audio_listener_2d; bool override_canvas_transform = false; @@ -274,7 +274,7 @@ private: StringName unhandled_input_group; StringName unhandled_key_input_group; - void _update_listener_2d(); + void _update_audio_listener_2d(); bool disable_3d = false; @@ -418,9 +418,9 @@ private: bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); - friend class Listener2D; - void _listener_2d_set(Listener2D *p_listener); - void _listener_2d_remove(Listener2D *p_listener); + friend class AudioListener2D; + void _audio_listener_2d_set(AudioListener2D *p_listener); + void _audio_listener_2d_remove(AudioListener2D *p_listener); friend class Camera2D; void _camera_2d_set(Camera2D *p_camera_2d); @@ -463,7 +463,7 @@ protected: public: uint64_t get_processed_events_count() const { return event_count; } - Listener2D *get_listener_2d() const; + AudioListener2D *get_audio_listener_2d() const; Camera2D *get_camera_2d() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; @@ -593,20 +593,20 @@ public: #ifndef _3D_DISABLED bool use_xr = false; Scale3D scale_3d = SCALE_3D_DISABLED; - friend class Listener3D; - Listener3D *listener_3d = nullptr; - Set<Listener3D *> listener_3d_set; - bool audio_listener_3d = false; - RID internal_listener_3d; - Listener3D *get_listener_3d() const; + friend class AudioListener3D; + AudioListener3D *audio_listener_3d = nullptr; + Set<AudioListener3D *> audio_listener_3d_set; + bool is_audio_listener_3d_enabled = false; + RID internal_audio_listener_3d; + AudioListener3D *get_audio_listener_3d() const; void set_as_audio_listener_3d(bool p_enable); bool is_audio_listener_3d() const; - void _update_listener_3d(); + void _update_audio_listener_3d(); void _listener_transform_3d_changed_notify(); - void _listener_3d_set(Listener3D *p_listener); - bool _listener_3d_add(Listener3D *p_listener); //true if first - void _listener_3d_remove(Listener3D *p_listener); - void _listener_3d_make_next_current(Listener3D *p_exclude); + void _audio_listener_3d_set(AudioListener3D *p_listener); + bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first + void _audio_listener_3d_remove(AudioListener3D *p_listener); + void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude); void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 015a4d5dba..1e89b17044 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -36,6 +36,7 @@ #include "core/os/os.h" #include "scene/2d/animated_sprite_2d.h" #include "scene/2d/area_2d.h" +#include "scene/2d/audio_listener_2d.h" #include "scene/2d/audio_stream_player_2d.h" #include "scene/2d/back_buffer_copy.h" #include "scene/2d/camera_2d.h" @@ -49,7 +50,6 @@ #include "scene/2d/light_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/line_2d.h" -#include "scene/2d/listener_2d.h" #include "scene/2d/mesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/navigation_agent_2d.h" @@ -197,14 +197,15 @@ #include "scene/resources/visual_shader_sdf_nodes.h" #include "scene/resources/world_2d.h" #include "scene/resources/world_3d.h" -#include "scene/resources/world_margin_shape_2d.h" -#include "scene/resources/world_margin_shape_3d.h" +#include "scene/resources/world_boundary_shape_2d.h" +#include "scene/resources/world_boundary_shape_3d.h" #include "scene/scene_string_names.h" #include "scene/main/shader_globals_override.h" #ifndef _3D_DISABLED #include "scene/3d/area_3d.h" +#include "scene/3d/audio_listener_3d.h" #include "scene/3d/audio_stream_player_3d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" @@ -217,7 +218,6 @@ #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" -#include "scene/3d/listener_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/navigation_agent_3d.h" @@ -235,7 +235,7 @@ #include "scene/3d/remote_transform_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/3d/skeleton_ik_3d.h" -#include "scene/3d/soft_body_3d.h" +#include "scene/3d/soft_dynamic_body_3d.h" #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" @@ -445,7 +445,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D); GDREGISTER_CLASS(Camera3D); GDREGISTER_CLASS(ClippedCamera3D); - GDREGISTER_CLASS(Listener3D); + GDREGISTER_CLASS(AudioListener3D); GDREGISTER_CLASS(XRCamera3D); GDREGISTER_CLASS(XRController3D); GDREGISTER_CLASS(XRAnchor3D); @@ -490,13 +490,13 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D); GDREGISTER_CLASS(StaticBody3D); GDREGISTER_CLASS(AnimatableBody3D); - GDREGISTER_CLASS(RigidBody3D); + GDREGISTER_CLASS(RigidDynamicBody3D); GDREGISTER_CLASS(KinematicCollision3D); GDREGISTER_CLASS(CharacterBody3D); GDREGISTER_CLASS(SpringArm3D); GDREGISTER_CLASS(PhysicalBone3D); - GDREGISTER_CLASS(SoftBody3D); + GDREGISTER_CLASS(SoftDynamicBody3D); GDREGISTER_CLASS(SkeletonIK3D); GDREGISTER_CLASS(BoneAttachment3D); @@ -650,7 +650,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(PhysicsBody2D); GDREGISTER_CLASS(StaticBody2D); GDREGISTER_CLASS(AnimatableBody2D); - GDREGISTER_CLASS(RigidBody2D); + GDREGISTER_CLASS(RigidDynamicBody2D); GDREGISTER_CLASS(CharacterBody2D); GDREGISTER_CLASS(KinematicCollision2D); GDREGISTER_CLASS(Area2D); @@ -672,7 +672,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_CLASS(Camera2D); - GDREGISTER_CLASS(Listener2D); + GDREGISTER_CLASS(AudioListener2D); GDREGISTER_VIRTUAL_CLASS(Joint2D); GDREGISTER_CLASS(PinJoint2D); GDREGISTER_CLASS(GrooveJoint2D); @@ -750,7 +750,7 @@ void register_scene_types() { GDREGISTER_CLASS(CapsuleShape3D); GDREGISTER_CLASS(CylinderShape3D); GDREGISTER_CLASS(HeightMapShape3D); - GDREGISTER_CLASS(WorldMarginShape3D); + GDREGISTER_CLASS(WorldBoundaryShape3D); GDREGISTER_CLASS(ConvexPolygonShape3D); GDREGISTER_CLASS(ConcavePolygonShape3D); @@ -831,7 +831,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init GDREGISTER_VIRTUAL_CLASS(Shape2D); - GDREGISTER_CLASS(WorldMarginShape2D); + GDREGISTER_CLASS(WorldBoundaryShape2D); GDREGISTER_CLASS(SegmentShape2D); GDREGISTER_CLASS(SeparationRayShape2D); GDREGISTER_CLASS(CircleShape2D); @@ -919,8 +919,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D"); ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D"); ClassDB::add_compatibility_class("Light", "Light3D"); - ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D"); - ClassDB::add_compatibility_class("Listener", "Listener3D"); + ClassDB::add_compatibility_class("LineShape2D", "WorldBoundaryShape2D"); + ClassDB::add_compatibility_class("Listener", "AudioListener3D"); ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D"); ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D"); ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D"); @@ -950,20 +950,21 @@ void register_scene_types() { ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D"); ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); - ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); + ClassDB::add_compatibility_class("PlaneShape", "WorldBoundaryShape3D"); ClassDB::add_compatibility_class("ProceduralSky", "Sky"); ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D"); ClassDB::add_compatibility_class("RayCast", "RayCast3D"); ClassDB::add_compatibility_class("RayShape", "SeparationRayShape3D"); ClassDB::add_compatibility_class("RayShape2D", "SeparationRayShape2D"); ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); - ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); + ClassDB::add_compatibility_class("RigidBody", "RigidDynamicBody3D"); + ClassDB::add_compatibility_class("RigidBody2D", "RigidDynamicBody2D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); - ClassDB::add_compatibility_class("SoftBody", "SoftBody3D"); + ClassDB::add_compatibility_class("SoftBody", "SoftDynamicBody3D"); ClassDB::add_compatibility_class("Spatial", "Node3D"); ClassDB::add_compatibility_class("SpatialGizmo", "Node3DGizmo"); ClassDB::add_compatibility_class("SpatialMaterial", "StandardMaterial3D"); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 4845c556c6..fa3824e6eb 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -502,8 +502,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment", "HScrollBar", empty_icon); theme->set_icon("increment_highlight", "HScrollBar", empty_icon); + theme->set_icon("increment_pressed", "HScrollBar", empty_icon); theme->set_icon("decrement", "HScrollBar", empty_icon); theme->set_icon("decrement_highlight", "HScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "HScrollBar", empty_icon); // VScrollBar @@ -515,8 +517,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment", "VScrollBar", empty_icon); theme->set_icon("increment_highlight", "VScrollBar", empty_icon); + theme->set_icon("increment_pressed", "VScrollBar", empty_icon); theme->set_icon("decrement", "VScrollBar", empty_icon); theme->set_icon("decrement_highlight", "VScrollBar", empty_icon); + theme->set_icon("decrement_pressed", "VScrollBar", empty_icon); // HSlider diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 05d1a7bf94..fe7124de9e 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -335,9 +335,6 @@ int ImmediateMesh::surface_get_array_len(int p_idx) const { int ImmediateMesh::surface_get_array_index_len(int p_idx) const { return 0; } -bool ImmediateMesh::surface_is_softbody_friendly(int p_idx) const { - return false; -} Array ImmediateMesh::surface_get_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array()); return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h index 7010d40719..6673ee6f3d 100644 --- a/scene/resources/immediate_mesh.h +++ b/scene/resources/immediate_mesh.h @@ -94,7 +94,6 @@ public: virtual int get_surface_count() const override; virtual int surface_get_array_len(int p_idx) const override; virtual int surface_get_array_index_len(int p_idx) const override; - virtual bool surface_is_softbody_friendly(int p_idx) const override; virtual Array surface_get_arrays(int p_surface) const override; virtual Array surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ad589a605e..67db8c1a10 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -38,7 +38,7 @@ #include <stdlib.h> -Mesh::ConvexDecompositionFunc Mesh::convex_composition_function = nullptr; +Mesh::ConvexDecompositionFunc Mesh::convex_decomposition_function = nullptr; Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) { @@ -156,75 +156,19 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) { } } -bool Mesh::surface_is_softbody_friendly(int p_idx) const { - const uint32_t surface_format = surface_get_format(p_idx); - return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE); -} - Vector<Face3> Mesh::get_faces() const { Ref<TriangleMesh> tm = generate_triangle_mesh(); if (tm.is_valid()) { return tm->get_faces(); } return Vector<Face3>(); - /* - for (int i=0;i<surfaces.size();i++) { - if (RenderingServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != RenderingServer::PRIMITIVE_TRIANGLES ) - continue; - - Vector<int> indices; - Vector<Vector3> vertices; - - vertices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_VERTEX); - - int len=RenderingServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); - bool has_indices; - - if (len>0) { - indices=RenderingServer::get_singleton()->mesh_surface_get_array(mesh, i,RenderingServer::ARRAY_INDEX); - has_indices=true; - - } else { - len=vertices.size(); - has_indices=false; - } - - if (len<=0) - continue; - - const int* indicesr = indices.ptr(); - const int *indicesptr = indicesr.ptr(); - - const Vector3* verticesr = vertices.ptr(); - const Vector3 *verticesptr = verticesr.ptr(); - - int old_faces=faces.size(); - int new_faces=old_faces+(len/3); - - faces.resize(new_faces); - - Face3* facesw = faces.ptrw(); - Face3 *facesptr=facesw.ptr(); - - - for (int i=0;i<len/3;i++) { - Face3 face; - - for (int j=0;j<3;j++) { - int idx=i*3+j; - face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx]; - } - - facesptr[i+old_faces]=face; - } - - } -*/ } Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const { if (p_simplify) { - Vector<Ref<Shape3D>> decomposed = convex_decompose(1); + ConvexDecompositionSettings settings; + settings.max_convex_hulls = 1; + Vector<Ref<Shape3D>> decomposed = convex_decompose(settings); if (decomposed.size() == 1) { return decomposed[0]; } else { @@ -543,6 +487,7 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); + BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); @@ -564,36 +509,37 @@ void Mesh::clear_cache() const { debug_lines.clear(); } -Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const { - ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>()); +Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const { + ERR_FAIL_COND_V(!convex_decomposition_function, Vector<Ref<Shape3D>>()); - const Vector<Face3> faces = get_faces(); - - Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls); + Ref<TriangleMesh> tm = generate_triangle_mesh(); + ERR_FAIL_COND_V(!tm.is_valid(), Vector<Ref<Shape3D>>()); - Vector<Ref<Shape3D>> ret; + const Vector<TriangleMesh::Triangle> &triangles = tm->get_triangles(); + int triangle_count = triangles.size(); - for (int i = 0; i < decomposed.size(); i++) { - Set<Vector3> points; - for (int j = 0; j < decomposed[i].size(); j++) { - points.insert(decomposed[i][j].vertex[0]); - points.insert(decomposed[i][j].vertex[1]); - points.insert(decomposed[i][j].vertex[2]); - } - - Vector<Vector3> convex_points; - convex_points.resize(points.size()); - { - Vector3 *w = convex_points.ptrw(); - int idx = 0; - for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) { - w[idx++] = E->get(); + Vector<uint32_t> indices; + { + indices.resize(triangle_count * 3); + uint32_t *w = indices.ptrw(); + for (int i = 0; i < triangle_count; i++) { + for (int j = 0; j < 3; j++) { + w[i * 3 + j] = triangles[i].indices[j]; } } + } + + const Vector<Vector3> &vertices = tm->get_vertices(); + int vertex_count = vertices.size(); + Vector<Vector<Vector3>> decomposed = convex_decomposition_function((real_t *)vertices.ptr(), vertex_count, indices.ptr(), triangle_count, p_settings, nullptr); + + Vector<Ref<Shape3D>> ret; + + for (int i = 0; i < decomposed.size(); i++) { Ref<ConvexPolygonShape3D> shape; shape.instantiate(); - shape->set_points(convex_points); + shape->set_points(decomposed[i]); ret.push_back(shape); } diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 27b0eb098b..8d5571d67c 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -105,6 +105,7 @@ public: ARRAY_FORMAT_BLEND_SHAPE_MASK = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK, ARRAY_FORMAT_CUSTOM_BASE = RS::ARRAY_FORMAT_CUSTOM_BASE, + ARRAY_FORMAT_CUSTOM_BITS = RS::ARRAY_FORMAT_CUSTOM_BITS, ARRAY_FORMAT_CUSTOM0_SHIFT = RS::ARRAY_FORMAT_CUSTOM0_SHIFT, ARRAY_FORMAT_CUSTOM1_SHIFT = RS::ARRAY_FORMAT_CUSTOM1_SHIFT, ARRAY_FORMAT_CUSTOM2_SHIFT = RS::ARRAY_FORMAT_CUSTOM2_SHIFT, @@ -131,7 +132,6 @@ public: virtual int get_surface_count() const = 0; virtual int surface_get_array_len(int p_idx) const = 0; virtual int surface_get_array_index_len(int p_idx) const = 0; - virtual bool surface_is_softbody_friendly(int p_idx) const; virtual Array surface_get_arrays(int p_surface) const = 0; virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0; virtual Dictionary surface_get_lods(int p_surface) const = 0; @@ -159,11 +159,42 @@ public: Size2i get_lightmap_size_hint() const; void clear_cache() const; - typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls); + struct ConvexDecompositionSettings { + enum Mode : int { + CONVEX_DECOMPOSITION_MODE_VOXEL = 0, + CONVEX_DECOMPOSITION_MODE_TETRAHEDRON + }; + + /// Maximum concavity. [Range: 0.0 -> 1.0] + real_t max_concavity = 1.0; + /// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0] + real_t symmetry_planes_clipping_bias = 0.05; + /// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0] + real_t revolution_axes_clipping_bias = 0.05; + real_t min_volume_per_convex_hull = 0.0001; + /// Maximum number of voxels generated during the voxelization stage. + uint32_t resolution = 10'000; + uint32_t max_num_vertices_per_convex_hull = 32; + /// Controls the granularity of the search for the "best" clipping plane. + /// [Range: 1 -> 16] + uint32_t plane_downsampling = 4; + /// Controls the precision of the convex-hull generation process during the + /// clipping plane selection stage. + /// [Range: 1 -> 16] + uint32_t convexhull_downsampling = 4; + /// enable/disable normalizing the mesh before applying the convex decomposition. + bool normalize_mesh = false; + Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL; + bool convexhull_approximation = true; + /// This is the maximum number of convex hulls to produce from the merge operation. + uint32_t max_convex_hulls = 1; + bool project_hull_vertices = true; + }; + typedef Vector<Vector<Vector3>> (*ConvexDecompositionFunc)(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const ConvexDecompositionSettings &p_settings, Vector<Vector<uint32_t>> *r_convex_indices); - static ConvexDecompositionFunc convex_composition_function; + static ConvexDecompositionFunc convex_decomposition_function; - Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const; + Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const; virtual int get_builtin_bind_pose_count() const; virtual Transform3D get_builtin_bind_pose(int p_index) const; diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 33c9ca6d1e..cfb7c3e037 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -43,6 +43,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { set_item_name(idx, p_value); } else if (what == "mesh") { set_item_mesh(idx, p_value); + } else if (what == "mesh_transform") { + set_item_mesh_transform(idx, p_value); } else if (what == "shape") { Vector<ShapeData> shapes; ShapeData sd; @@ -77,6 +79,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_item_name(idx); } else if (what == "mesh") { r_ret = get_item_mesh(idx); + } else if (what == "mesh_transform") { + r_ret = get_item_mesh_transform(idx); } else if (what == "shapes") { r_ret = _get_item_shapes(idx); } else if (what == "navmesh") { @@ -127,6 +131,14 @@ void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { notify_property_list_changed(); } +void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].mesh_transform = p_transform; + notify_change_to_owners(); + emit_changed(); + notify_property_list_changed(); +} + void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); item_map[p_item].shapes = p_shapes; @@ -170,6 +182,11 @@ Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { return item_map[p_item].mesh; } +Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].mesh_transform; +} + Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].shapes; @@ -271,12 +288,14 @@ void MeshLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); + ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform); ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh); ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform); ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); + ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform); ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh); ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform); ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 1e8a6bf3ff..c25df757e9 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -52,6 +52,7 @@ public: Vector<ShapeData> shapes; Ref<Texture2D> preview; Transform3D navmesh_transform; + Transform3D mesh_transform; Ref<NavigationMesh> navmesh; }; @@ -72,12 +73,14 @@ public: void create_item(int p_item); void set_item_name(int p_item, const String &p_name); void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh); + void set_item_mesh_transform(int p_item, const Transform3D &p_transform); void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh); void set_item_navmesh_transform(int p_item, const Transform3D &p_transform); void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes); void set_item_preview(int p_item, const Ref<Texture2D> &p_preview); String get_item_name(int p_item) const; Ref<Mesh> get_item_mesh(int p_item) const; + Transform3D get_item_mesh_transform(int p_item) const; Ref<NavigationMesh> get_item_navmesh(int p_item) const; Transform3D get_item_navmesh_transform(int p_item) const; Vector<ShapeData> get_item_shapes(int p_item) const; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 875aa30824..d5e370568d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -409,7 +409,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); @@ -426,7 +426,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); @@ -443,7 +443,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = Math::make_half_float(c.r); w[idx * 2 + 1] = Math::make_half_float(c.g); } @@ -458,7 +458,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = Math::make_half_float(c.r); w[idx * 4 + 1] = Math::make_half_float(c.g); w[idx * 4 + 2] = Math::make_half_float(c.b); @@ -475,7 +475,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx] = c.r; } @@ -489,7 +489,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 2 + 0] = c.r; w[idx * 2 + 1] = c.g; } @@ -504,7 +504,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 3 + 0] = c.r; w[idx * 3 + 1] = c.g; w[idx * 3 + 2] = c.b; @@ -520,7 +520,7 @@ Array SurfaceTool::commit_to_arrays() { for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - const Color &c = v.custom[idx]; + const Color &c = v.custom[fmt]; w[idx * 4 + 0] = c.r; w[idx * 4 + 1] = c.g; w[idx * 4 + 2] = c.b; @@ -679,6 +679,9 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, Local _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; +static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) { ret.clear(); @@ -733,8 +736,6 @@ void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } - static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; - static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); @@ -832,6 +833,12 @@ void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { clear(); primitive = Mesh::PRIMITIVE_TRIANGLES; _create_list_from_arrays(p_arrays, &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { @@ -841,6 +848,12 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { primitive = p_existing->surface_get_primitive_type(p_surface); _create_list(p_existing, p_surface, &vertex_array, &index_array, format); material = p_existing->surface_get_material(p_surface); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { @@ -863,6 +876,12 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur Array mesh = arr[shape_idx]; ERR_FAIL_COND(mesh.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format); + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + } + } } void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) { @@ -878,6 +897,16 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; + + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (format & custom_mask[j]) { + CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK); + if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) { + WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format)); + } + last_custom_format[j] = new_format; + } + } int vfrom = vertex_array.size(); for (uint32_t vi = 0; vi < nvertices.size(); vi++) { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 063a13efc0..3dc32632cc 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -131,25 +131,6 @@ void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "")); } -void ImageTexture::_reload_hook(const RID &p_hook) { - String path = get_path(); - if (!path.is_resource_file()) { - return; - } - - Ref<Image> img; - img.instantiate(); - Error err = ImageLoader::load_image(path, img); - - ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); - - RID new_texture = RenderingServer::get_singleton()->texture_2d_create(img); - RenderingServer::get_singleton()->texture_replace(texture, new_texture); - - notify_property_list_changed(); - emit_changed(); -} - void ImageTexture::create_from_image(const Ref<Image> &p_image) { ERR_FAIL_COND_MSG(p_image.is_null() || p_image->is_empty(), "Invalid image"); w = p_image->get_width(); @@ -192,10 +173,6 @@ void ImageTexture::update(const Ref<Image> &p_image) { image_stored = true; } -void ImageTexture::_resource_path_changed() { - String path = get_path(); -} - Ref<Image> ImageTexture::get_image() const { if (image_stored) { return RenderingServer::get_singleton()->texture_2d_get(texture); @@ -303,7 +280,6 @@ void ImageTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update); ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override); - ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook); } ImageTexture::ImageTexture() {} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index f6b991c335..93f4e2de5a 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -98,8 +98,6 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - void _reload_hook(const RID &p_hook); - virtual void _resource_path_changed() override; static void _bind_methods(); public: diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index e288e18f33..918fc3fe9c 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -982,10 +982,10 @@ void TileSet::clear_tile_proxies() { Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { - points.append(Vector2(0.0, 0.0)); - points.append(Vector2(1.0, 0.0)); - points.append(Vector2(1.0, 1.0)); - points.append(Vector2(0.0, 1.0)); + points.append(Vector2(-0.5, -0.5)); + points.append(Vector2(0.5, -0.5)); + points.append(Vector2(0.5, 0.5)); + points.append(Vector2(-0.5, 0.5)); } else { float overlap = 0.0; switch (tile_shape) { @@ -1002,31 +1002,24 @@ Vector<Vector2> TileSet::get_tile_shape_polygon() { break; } - points.append(Vector2(0.5, 0.0)); - points.append(Vector2(0.0, overlap)); - points.append(Vector2(0.0, 1.0 - overlap)); - points.append(Vector2(0.5, 1.0)); - points.append(Vector2(1.0, 1.0 - overlap)); - points.append(Vector2(1.0, overlap)); - points.append(Vector2(0.5, 0.0)); + points.append(Vector2(0.0, -0.5)); + points.append(Vector2(-0.5, overlap - 0.5)); + points.append(Vector2(-0.5, 0.5 - overlap)); + points.append(Vector2(0.0, 0.5)); + points.append(Vector2(0.5, 0.5 - overlap)); + points.append(Vector2(0.5, overlap - 0.5)); if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { for (int i = 0; i < points.size(); i++) { points.write[i] = Vector2(points[i].y, points[i].x); } } } - for (int i = 0; i < points.size(); i++) { - points.write[i] = points[i] * tile_size - tile_size / 2; - } return points; } -void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) { +void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) { if (tile_meshes_dirty) { Vector<Vector2> uvs = get_tile_shape_polygon(); - for (int i = 0; i < uvs.size(); i++) { - uvs.write[i] = (uvs[i] + tile_size / 2) / tile_size; - } Vector<Color> colors; colors.resize(uvs.size()); @@ -1056,13 +1049,10 @@ void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p tile_meshes_dirty = false; } - Transform2D xform; - xform.scale(p_region.size); - xform.set_origin(p_region.get_position()); if (p_filled) { - p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, xform, p_color); + p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color); } else { - p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), xform, p_color); + p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color); } } diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 3baf022dc0..ba7207241a 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -385,7 +385,7 @@ public: // Helpers Vector<Vector2> get_tile_shape_polygon(); - void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); + void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); Vector<Point2> get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit); void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data); diff --git a/scene/resources/world_margin_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp index 3b43681528..39af92793f 100644 --- a/scene/resources/world_margin_shape_2d.cpp +++ b/scene/resources/world_boundary_shape_2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_2d.cpp */ +/* world_boundary_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "world_margin_shape_2d.h" +#include "world_boundary_shape_2d.h" #include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { +bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; @@ -48,7 +48,7 @@ bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, doubl return false; } -void WorldMarginShape2D::_update_shape() { +void WorldBoundaryShape2D::_update_shape() { Array arr; arr.push_back(normal); arr.push_back(distance); @@ -56,25 +56,25 @@ void WorldMarginShape2D::_update_shape() { emit_changed(); } -void WorldMarginShape2D::set_normal(const Vector2 &p_normal) { +void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) { normal = p_normal; _update_shape(); } -void WorldMarginShape2D::set_distance(real_t p_distance) { +void WorldBoundaryShape2D::set_distance(real_t p_distance) { distance = p_distance; _update_shape(); } -Vector2 WorldMarginShape2D::get_normal() const { +Vector2 WorldBoundaryShape2D::get_normal() const { return normal; } -real_t WorldMarginShape2D::get_distance() const { +real_t WorldBoundaryShape2D::get_distance() const { return distance; } -void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { +void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -83,7 +83,7 @@ void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) { RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3); } -Rect2 WorldMarginShape2D::get_rect() const { +Rect2 WorldBoundaryShape2D::get_rect() const { Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; @@ -96,22 +96,22 @@ Rect2 WorldMarginShape2D::get_rect() const { return rect; } -real_t WorldMarginShape2D::get_enclosing_radius() const { +real_t WorldBoundaryShape2D::get_enclosing_radius() const { return distance; } -void WorldMarginShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal); - ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal); +void WorldBoundaryShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal); + ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance); - ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } -WorldMarginShape2D::WorldMarginShape2D() : - Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) { +WorldBoundaryShape2D::WorldBoundaryShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) { _update_shape(); } diff --git a/scene/resources/world_margin_shape_2d.h b/scene/resources/world_boundary_shape_2d.h index 3c1d593ffe..4cc60f5985 100644 --- a/scene/resources/world_margin_shape_2d.h +++ b/scene/resources/world_boundary_shape_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_2d.h */ +/* world_boundary_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,15 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WORLD_MARGIN_SHAPE_2D_H -#define WORLD_MARGIN_SHAPE_2D_H +#ifndef WORLD_BOUNDARY_SHAPE_2D_H +#define WORLD_BOUNDARY_SHAPE_2D_H #include "scene/resources/shape_2d.h" -class WorldMarginShape2D : public Shape2D { - GDCLASS(WorldMarginShape2D, Shape2D); +class WorldBoundaryShape2D : public Shape2D { + GDCLASS(WorldBoundaryShape2D, Shape2D); - // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense. + // WorldBoundaryShape2D is often used for one-way platforms, where the normal pointing up makes sense. Vector2 normal = Vector2(0, -1); real_t distance = 0.0; @@ -58,7 +58,7 @@ public: virtual Rect2 get_rect() const override; virtual real_t get_enclosing_radius() const override; - WorldMarginShape2D(); + WorldBoundaryShape2D(); }; -#endif // WORLD_MARGIN_SHAPE_2D_H +#endif // WORLD_BOUNDARY_SHAPE_2D_H diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp index 28d50e1921..8cde537164 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_boundary_shape_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_3d.cpp */ +/* world_boundary_shape_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,11 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "world_margin_shape_3d.h" +#include "world_boundary_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { +Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); Vector<Vector3> points; @@ -60,29 +60,29 @@ Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { return points; } -void WorldMarginShape3D::_update_shape() { +void WorldBoundaryShape3D::_update_shape() { PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), plane); Shape3D::_update_shape(); } -void WorldMarginShape3D::set_plane(Plane p_plane) { +void WorldBoundaryShape3D::set_plane(const Plane &p_plane) { plane = p_plane; _update_shape(); notify_change_to_owners(); } -Plane WorldMarginShape3D::get_plane() const { +const Plane &WorldBoundaryShape3D::get_plane() const { return plane; } -void WorldMarginShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldMarginShape3D::set_plane); - ClassDB::bind_method(D_METHOD("get_plane"), &WorldMarginShape3D::get_plane); +void WorldBoundaryShape3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_plane", "plane"), &WorldBoundaryShape3D::set_plane); + ClassDB::bind_method(D_METHOD("get_plane"), &WorldBoundaryShape3D::get_plane); ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } -WorldMarginShape3D::WorldMarginShape3D() : - Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_PLANE)) { +WorldBoundaryShape3D::WorldBoundaryShape3D() : + Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY)) { set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_boundary_shape_3d.h index 00417c4408..853f555ebc 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_boundary_shape_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* world_margin_shape_3d.h */ +/* world_boundary_shape_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WORLD_MARGIN_SHAPE_3D_H -#define WORLD_MARGIN_SHAPE_3D_H +#ifndef WORLD_BOUNDARY_SHAPE_3D_H +#define WORLD_BOUNDARY_SHAPE_3D_H #include "scene/resources/shape_3d.h" -class WorldMarginShape3D : public Shape3D { - GDCLASS(WorldMarginShape3D, Shape3D); +class WorldBoundaryShape3D : public Shape3D { + GDCLASS(WorldBoundaryShape3D, Shape3D); Plane plane; protected: @@ -42,8 +42,8 @@ protected: virtual void _update_shape() override; public: - void set_plane(Plane p_plane); - Plane get_plane() const; + void set_plane(const Plane &p_plane); + const Plane &get_plane() const; virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override { @@ -51,6 +51,6 @@ public: return 0; } - WorldMarginShape3D(); + WorldBoundaryShape3D(); }; -#endif // WORLD_MARGIN_SHAPE_H +#endif // WORLD_BOUNDARY_SHAPE_H diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 5d89d295c2..b283749ffa 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -91,9 +91,6 @@ SceneStringNames::SceneStringNames() { update = StaticCString::create("update"); updated = StaticCString::create("updated"); - _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry"); - _can_gizmo_scale = StaticCString::create("_can_gizmo_scale"); - _physics_process = StaticCString::create("_physics_process"); _process = StaticCString::create("_process"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 01f427ecd1..2923351eab 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -111,9 +111,6 @@ public: StringName _body_inout; StringName _area_inout; - StringName _get_gizmo_geometry; - StringName _can_gizmo_scale; - StringName _physics_process; StringName _process; StringName _enter_world; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 758ce766c3..ac1569c15d 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -196,6 +196,7 @@ int AudioDriverManager::get_driver_count() { void AudioDriverManager::initialize(int p_driver) { GLOBAL_DEF_RST("audio/driver/enable_input", false); GLOBAL_DEF_RST("audio/driver/mix_rate", DEFAULT_MIX_RATE); + GLOBAL_DEF_RST("audio/driver/mix_rate.web", 0); // Safer default output_latency for web (use browser default). GLOBAL_DEF_RST("audio/driver/output_latency", DEFAULT_OUTPUT_LATENCY); GLOBAL_DEF_RST("audio/driver/output_latency.web", 50); // Safer default output_latency for web. diff --git a/servers/display_server.cpp b/servers/display_server.cpp index 3d44484033..cdf892094d 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -605,4 +605,5 @@ DisplayServer::DisplayServer() { } DisplayServer::~DisplayServer() { + singleton = nullptr; } diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 663a47f273..c85b1575e3 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -299,17 +299,6 @@ Area2DSW::Area2DSW() : monitor_query_list(this), moved_list(this) { _set_static(true); //areas are not active by default - space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; - gravity = 9.80665; - gravity_vector = Vector2(0, -1); - gravity_is_point = false; - gravity_distance_scale = 0; - point_attenuation = 1; - - angular_damp = 1.0; - linear_damp = 0.1; - priority = 0; - monitorable = false; } Area2DSW::~Area2DSW() { diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index d9147d6f1d..0b7c791ed5 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -40,16 +40,16 @@ class Body2DSW; class Constraint2DSW; class Area2DSW : public CollisionObject2DSW { - PhysicsServer2D::AreaSpaceOverrideMode space_override_mode; - real_t gravity; - Vector2 gravity_vector; - bool gravity_is_point; - real_t gravity_distance_scale; - real_t point_attenuation; - real_t linear_damp; - real_t angular_damp; - int priority; - bool monitorable; + PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; + real_t gravity = 9.80665; + Vector2 gravity_vector = Vector2(0, -1); + bool gravity_is_point = false; + real_t gravity_distance_scale = 0.0; + real_t point_attenuation = 1.0; + real_t linear_damp = 0.1; + real_t angular_damp = 1.0; + int priority = 0; + bool monitorable = false; ObjectID monitor_callback_id; StringName monitor_callback_method; @@ -63,8 +63,8 @@ class Area2DSW : public CollisionObject2DSW { struct BodyKey { RID rid; ObjectID instance_id; - uint32_t body_shape; - uint32_t area_shape; + uint32_t body_shape = 0; + uint32_t area_shape = 0; _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const { if (rid == p_key.rid) { @@ -84,10 +84,9 @@ class Area2DSW : public CollisionObject2DSW { }; struct BodyState { - int state; + int state = 0; _FORCE_INLINE_ void inc() { state++; } _FORCE_INLINE_ void dec() { state--; } - _FORCE_INLINE_ BodyState() { state = 0; } }; Map<BodyKey, BodyState> monitored_bodies; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 95e89786cd..822ff76fae 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -96,8 +96,8 @@ class Body2DSW : public CollisionObject2DSW { List<Pair<Constraint2DSW *, int>> constraint_list; struct AreaCMP { - Area2DSW *area; - int refCount; + Area2DSW *area = nullptr; + int refCount = 0; _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); } _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); } _FORCE_INLINE_ AreaCMP() {} @@ -112,10 +112,10 @@ class Body2DSW : public CollisionObject2DSW { struct Contact { Vector2 local_pos; Vector2 local_normal; - real_t depth; - int local_shape; + real_t depth = 0.0; + int local_shape = 0; Vector2 collider_pos; - int collider_shape; + int collider_shape = 0; ObjectID collider_instance_id; RID collider; Vector2 collider_velocity_at_pos; diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index 849a7e2430..db4f3eba69 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -59,17 +59,17 @@ class BodyPair2DSW : public Constraint2DSW { Vector2 position; Vector2 normal; Vector2 local_A, local_B; - real_t acc_normal_impulse; // accumulated normal impulse (Pn) - real_t acc_tangent_impulse; // accumulated tangent impulse (Pt) - real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb) - real_t mass_normal, mass_tangent; - real_t bias; + real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn) + real_t acc_tangent_impulse = 0.0; // accumulated tangent impulse (Pt) + real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb) + real_t mass_normal, mass_tangent = 0.0; + real_t bias = 0.0; - real_t depth; - bool active; + real_t depth = 0.0; + bool active = false; Vector2 rA, rB; - bool reused; - real_t bounce; + bool reused = false; + real_t bounce = 0.0; }; Vector2 offset_B; //use local A coordinates to avoid numerical issues on collision detection diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp index 5f53f4a012..0df7086c5a 100644 --- a/servers/physics_2d/broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/broad_phase_2d_bvh.cpp @@ -110,7 +110,4 @@ BroadPhase2DSW *BroadPhase2DBVH::_create() { BroadPhase2DBVH::BroadPhase2DBVH() { bvh.set_pair_callback(_pair_callback, this); bvh.set_unpair_callback(_unpair_callback, this); - pair_callback = nullptr; - pair_userdata = nullptr; - unpair_userdata = nullptr; } diff --git a/servers/physics_2d/broad_phase_2d_bvh.h b/servers/physics_2d/broad_phase_2d_bvh.h index 6c11d2561b..ea02a98417 100644 --- a/servers/physics_2d/broad_phase_2d_bvh.h +++ b/servers/physics_2d/broad_phase_2d_bvh.h @@ -42,10 +42,10 @@ class BroadPhase2DBVH : public BroadPhase2DSW { static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int); static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *); - PairCallback pair_callback; - void *pair_userdata; - UnpairCallback unpair_callback; - void *unpair_userdata; + PairCallback pair_callback = nullptr; + void *pair_userdata = nullptr; + UnpairCallback unpair_callback = nullptr; + void *unpair_userdata = nullptr; public: // 0 is an invalid ID diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 5d1ef83165..c92f01d120 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -244,10 +244,5 @@ void CollisionObject2DSW::_shape_changed() { CollisionObject2DSW::CollisionObject2DSW(Type p_type) : pending_shape_update_list(this) { - _static = true; type = p_type; - space = nullptr; - collision_mask = 1; - collision_layer = 1; - pickable = true; } diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 55ffa9b1b8..69487631a6 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -50,32 +50,27 @@ private: RID self; ObjectID instance_id; ObjectID canvas_instance_id; - bool pickable; + bool pickable = true; struct Shape { Transform2D xform; Transform2D xform_inv; - BroadPhase2DSW::ID bpid; + BroadPhase2DSW::ID bpid = 0; Rect2 aabb_cache; //for rayqueries - Shape2DSW *shape; + Shape2DSW *shape = nullptr; Variant metadata; - bool disabled; - bool one_way_collision; - real_t one_way_collision_margin; - Shape() { - disabled = false; - one_way_collision = false; - one_way_collision_margin = 0; - } + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 0.0; }; Vector<Shape> shapes; - Space2DSW *space; + Space2DSW *space = nullptr; Transform2D transform; Transform2D inv_transform; - uint32_t collision_mask; - uint32_t collision_layer; - bool _static; + uint32_t collision_mask = 1; + uint32_t collision_layer = 1; + bool _static = true; SelfList<CollisionObject2DSW> pending_shape_update_list; diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index b1aee01bde..2e67cc6520 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -34,11 +34,11 @@ struct _CollectorCallback2D { CollisionSolver2DSW::CallbackResult callback; - void *userdata; - bool swap; - bool collided; + void *userdata = nullptr; + bool swap = false; + bool collided = false; Vector2 normal; - Vector2 *sep_axis; + Vector2 *sep_axis = nullptr; _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) { /* @@ -75,9 +75,9 @@ _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points } struct _generate_contacts_Pair { - bool a; - int idx; - real_t d; + bool a = false; + int idx = 0; + real_t d = 0.0; _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; } }; @@ -146,10 +146,10 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po } }; - int pointcount_B; - int pointcount_A; - const Vector2 *points_A; - const Vector2 *points_B; + int pointcount_B = 0; + int pointcount_A = 0; + const Vector2 *points_A = nullptr; + const Vector2 *points_B = nullptr; if (p_point_count_A > p_point_count_B) { //swap @@ -177,18 +177,20 @@ static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_po template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false> class SeparatorAxisTest2D { - const ShapeA *shape_A; - const ShapeB *shape_B; - const Transform2D *transform_A; - const Transform2D *transform_B; - real_t best_depth; + const ShapeA *shape_A = nullptr; + const ShapeB *shape_B = nullptr; + const Transform2D *transform_A = nullptr; + const Transform2D *transform_B = nullptr; + real_t best_depth = 1e15; Vector2 best_axis; - int best_axis_count; - int best_axis_index; +#ifdef DEBUG_ENABLED + int best_axis_count = 0; + int best_axis_index = -1; +#endif Vector2 motion_A; Vector2 motion_B; - real_t margin_A; - real_t margin_B; + real_t margin_A = 0.0; + real_t margin_B = 0.0; _CollectorCallback2D *callback; public: @@ -364,19 +366,13 @@ public: _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) { margin_A = p_margin_A; margin_B = p_margin_B; - best_depth = 1e15; shape_A = p_shape_A; shape_B = p_shape_B; transform_A = &p_transform_a; transform_B = &p_transform_b; motion_A = p_motion_A; motion_B = p_motion_B; - callback = p_collector; -#ifdef DEBUG_ENABLED - best_axis_count = 0; - best_axis_index = -1; -#endif } }; @@ -1114,13 +1110,13 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); - ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); + ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false); ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); - ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN, false); + ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false); ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index ae50615953..527bb1b0b2 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -34,14 +34,14 @@ #define collision_solver sat_2d_calculate_penetration //#define collision_solver gjk_epa_calculate_penetration -bool CollisionSolver2DSW::solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { - const WorldMarginShape2DSW *world_margin = static_cast<const WorldMarginShape2DSW *>(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_MARGIN) { +bool CollisionSolver2DSW::solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { + const WorldBoundaryShape2DSW *world_boundary = static_cast<const WorldBoundaryShape2DSW *>(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { return false; } - Vector2 n = p_transform_A.basis_xform(world_margin->get_normal()).normalized(); - Vector2 p = p_transform_A.xform(world_margin->get_normal() * world_margin->get_d()); + Vector2 n = p_transform_A.basis_xform(world_boundary->get_normal()).normalized(); + Vector2 p = p_transform_A.xform(world_boundary->get_normal() * world_boundary->get_d()); real_t d = n.dot(p); Vector2 supports[2]; @@ -133,20 +133,20 @@ bool CollisionSolver2DSW::solve_separation_ray(const Shape2DSW *p_shape_A, const } struct _ConcaveCollisionInfo2D { - const Transform2D *transform_A; - const Shape2DSW *shape_A; - const Transform2D *transform_B; + const Transform2D *transform_A = nullptr; + const Shape2DSW *shape_A = nullptr; + const Transform2D *transform_B = nullptr; Vector2 motion_A; Vector2 motion_B; - real_t margin_A; - real_t margin_B; + real_t margin_A = 0.0; + real_t margin_B = 0.0; CollisionSolver2DSW::CallbackResult result_callback; - void *userdata; - bool swap_result; - bool collided; - int aabb_tests; - int collisions; - Vector2 *sep_axis; + void *userdata = nullptr; + bool swap_result = false; + bool collided = false; + int aabb_tests = 0; + int collisions = 0; + Vector2 *sep_axis = nullptr; }; bool CollisionSolver2DSW::concave_callback(void *p_userdata, Shape2DSW *p_convex) { @@ -225,15 +225,15 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p swap = true; } - if (type_A == PhysicsServer2D::SHAPE_WORLD_MARGIN) { - if (type_B == PhysicsServer2D::SHAPE_WORLD_MARGIN) { + if (type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { + if (type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) { return false; } if (swap) { - return solve_static_world_margin(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); + return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); } else { - return solve_static_world_margin(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); + return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } } else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) { diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 62fccc4ff3..b87247b89a 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -38,7 +38,7 @@ public: typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata); private: - static bool solve_static_world_margin(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_static_world_boundary(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool concave_callback(void *p_userdata, Shape2DSW *p_convex); static bool solve_concave(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); static bool solve_separation_ray(const Shape2DSW *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0); diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index 5e8dfbe570..df300d666d 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -36,8 +36,8 @@ class Constraint2DSW { Body2DSW **_body_ptr; int _body_count; - uint64_t island_step; - bool disabled_collisions_between_bodies; + uint64_t island_step = 0; + bool disabled_collisions_between_bodies = true; RID self; @@ -45,8 +45,6 @@ protected: Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) { _body_ptr = p_body_ptr; _body_count = p_body_count; - island_step = 0; - disabled_collisions_between_bodies = true; } public: diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index fa8499a81d..b46397b8e6 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -64,7 +64,7 @@ void Joint2DSW::copy_settings_from(Joint2DSW *p_joint) { } static inline real_t k_scalar(Body2DSW *a, Body2DSW *b, const Vector2 &rA, const Vector2 &rB, const Vector2 &n) { - real_t value = 0; + real_t value = 0.0; { value += a->get_inv_mass(); @@ -213,8 +213,6 @@ PinJoint2DSW::PinJoint2DSW(const Vector2 &p_pos, Body2DSW *p_body_a, Body2DSW *p anchor_A = p_body_a->get_inv_transform().xform(p_pos); anchor_B = p_body_b ? p_body_b->get_inv_transform().xform(p_pos) : p_pos; - softness = 0; - p_body_a->add_constraint(this, 0); if (p_body_b) { p_body_b->add_constraint(this, 1); @@ -482,8 +480,6 @@ DampedSpringJoint2DSW::DampedSpringJoint2DSW(const Vector2 &p_anchor_a, const Ve anchor_B = B->get_inv_transform().xform(p_anchor_b); rest_length = p_anchor_a.distance_to(p_anchor_b); - stiffness = 20; - damping = 1.5; A->add_constraint(this, 0); B->add_constraint(this, 1); diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index ccc5c585a0..e2a7c0c91e 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -35,9 +35,9 @@ #include "constraint_2d_sw.h" class Joint2DSW : public Constraint2DSW { - real_t max_force; - real_t bias; - real_t max_bias; + real_t bias = 0; + real_t max_bias = 3.40282e+38; + real_t max_force = 3.40282e+38; protected: bool dynamic_A = false; @@ -61,10 +61,7 @@ public: virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_MAX; } Joint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) : - Constraint2DSW(p_body_ptr, p_body_count) { - bias = 0; - max_force = max_bias = 3.40282e+38; - }; + Constraint2DSW(p_body_ptr, p_body_count) {} virtual ~Joint2DSW() { for (int i = 0; i < get_body_count(); i++) { @@ -83,7 +80,7 @@ class PinJoint2DSW : public Joint2DSW { Body2DSW *B; }; - Body2DSW *_arr[2]; + Body2DSW *_arr[2] = { nullptr, nullptr }; }; Transform2D M; @@ -92,7 +89,7 @@ class PinJoint2DSW : public Joint2DSW { Vector2 anchor_B; Vector2 bias; Vector2 P; - real_t softness; + real_t softness = 0.0; public: virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; } @@ -114,7 +111,7 @@ class GrooveJoint2DSW : public Joint2DSW { Body2DSW *B; }; - Body2DSW *_arr[2]; + Body2DSW *_arr[2] = { nullptr, nullptr }; }; Vector2 A_groove_1; @@ -123,13 +120,13 @@ class GrooveJoint2DSW : public Joint2DSW { Vector2 B_anchor; Vector2 jn_acc; Vector2 gbias; - real_t jn_max; - real_t clamp; + real_t jn_max = 0.0; + real_t clamp = 0.0; Vector2 xf_normal; Vector2 rA, rB; Vector2 k1, k2; - bool correct; + bool correct = false; public: virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; } @@ -148,22 +145,22 @@ class DampedSpringJoint2DSW : public Joint2DSW { Body2DSW *B; }; - Body2DSW *_arr[2]; + Body2DSW *_arr[2] = { nullptr, nullptr }; }; Vector2 anchor_A; Vector2 anchor_B; - real_t rest_length; - real_t damping; - real_t stiffness; + real_t rest_length = 0.0; + real_t damping = 1.5; + real_t stiffness = 20.0; Vector2 rA, rB; Vector2 n; Vector2 j; - real_t n_mass; - real_t target_vrn; - real_t v_coef; + real_t n_mass = 0.0; + real_t target_vrn = 0.0; + real_t v_coef = 0.0; public: virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; } diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp index d0a42ca95b..e052258a92 100644 --- a/servers/physics_2d/physics_server_2d_sw.cpp +++ b/servers/physics_2d/physics_server_2d_sw.cpp @@ -43,8 +43,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { Shape2DSW *shape = nullptr; switch (p_shape) { - case SHAPE_WORLD_MARGIN: { - shape = memnew(WorldMarginShape2DSW); + case SHAPE_WORLD_BOUNDARY: { + shape = memnew(WorldBoundaryShape2DSW); } break; case SHAPE_SEPARATION_RAY: { shape = memnew(SeparationRayShape2DSW); @@ -79,8 +79,8 @@ RID PhysicsServer2DSW::_shape_create(ShapeType p_shape) { return id; } -RID PhysicsServer2DSW::world_margin_shape_create() { - return _shape_create(SHAPE_WORLD_MARGIN); +RID PhysicsServer2DSW::world_boundary_shape_create() { + return _shape_create(SHAPE_WORLD_BOUNDARY); } RID PhysicsServer2DSW::separation_ray_shape_create() { @@ -1357,10 +1357,5 @@ PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) { singletonsw = this; BroadPhase2DSW::create_func = BroadPhase2DBVH::_create; - active = true; - island_count = 0; - active_objects = 0; - collision_pairs = 0; using_threads = p_using_threads; - flushing_queries = false; }; diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h index 6a2d9e37e0..1db4dd8343 100644 --- a/servers/physics_2d/physics_server_2d_sw.h +++ b/servers/physics_2d/physics_server_2d_sw.h @@ -43,19 +43,19 @@ class PhysicsServer2DSW : public PhysicsServer2D { friend class PhysicsDirectSpaceState2DSW; friend class PhysicsDirectBodyState2DSW; - bool active; - int iterations; - bool doing_sync; + bool active = true; + int iterations = 0; + bool doing_sync = false; - int island_count; - int active_objects; - int collision_pairs; + int island_count = 0; + int active_objects = 0; + int collision_pairs = 0; - bool using_threads; + bool using_threads = false; - bool flushing_queries; + bool flushing_queries = false; - Step2DSW *stepper; + Step2DSW *stepper = nullptr; Set<const Space2DSW *> active_spaces; mutable RID_PtrOwner<Shape2DSW, true> shape_owner; @@ -76,15 +76,15 @@ class PhysicsServer2DSW : public PhysicsServer2D { public: struct CollCbkData { Vector2 valid_dir; - real_t valid_depth; - int max; - int amount; - int passed; - int invalid_by_dir; - Vector2 *ptr; + real_t valid_depth = 0.0; + int max = 0; + int amount = 0; + int passed = 0; + int invalid_by_dir = 0; + Vector2 *ptr = nullptr; }; - virtual RID world_margin_shape_create() override; + virtual RID world_boundary_shape_create() override; virtual RID separation_ray_shape_create() override; virtual RID segment_shape_create() override; virtual RID circle_shape_create() override; diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp index 930b19c2cb..33070bf42d 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp +++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp @@ -119,7 +119,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool command_queue(p_create_thread) { physics_2d_server = p_contained; create_thread = p_create_thread; - step_pending = 0; pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); @@ -130,7 +129,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool } main_thread = Thread::get_caller_id(); - first_frame = true; } PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() { diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h index e65c4f5f3a..f8733863aa 100644 --- a/servers/physics_2d/physics_server_2d_wrap_mt.h +++ b/servers/physics_2d/physics_server_2d_wrap_mt.h @@ -56,19 +56,19 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D { SafeFlag exit; Thread thread; SafeFlag step_thread_up; - bool create_thread; + bool create_thread = false; Semaphore step_sem; - int step_pending; + int step_pending = 0; void thread_step(real_t p_delta); void thread_flush(); void thread_exit(); - bool first_frame; + bool first_frame = true; Mutex alloc_mutex; - int pool_max_size; + int pool_max_size = 0; public: #define ServerName PhysicsServer2D @@ -79,7 +79,7 @@ public: #include "servers/server_wrap_mt_common.h" //FUNC1RID(shape,ShapeType); todo fix - FUNCRID(world_margin_shape) + FUNCRID(world_boundary_shape) FUNCRID(separation_ray_shape) FUNCRID(segment_shape) FUNCRID(circle_shape) diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 064c4afe52..b5953bfdaf 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -75,11 +75,6 @@ const Map<ShapeOwner2DSW *, int> &Shape2DSW::get_owners() const { return owners; } -Shape2DSW::Shape2DSW() { - custom_bias = 0; - configured = false; -} - Shape2DSW::~Shape2DSW() { ERR_FAIL_COND(owners.size()); } @@ -88,15 +83,15 @@ Shape2DSW::~Shape2DSW() { /*********************************************************/ /*********************************************************/ -void WorldMarginShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { +void WorldBoundaryShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const { r_amount = 0; } -bool WorldMarginShape2DSW::contains_point(const Vector2 &p_point) const { +bool WorldBoundaryShape2DSW::contains_point(const Vector2 &p_point) const { return normal.dot(p_point) < d; } -bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { +bool WorldBoundaryShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const { Vector2 segment = p_begin - p_end; real_t den = normal.dot(segment); @@ -118,11 +113,11 @@ bool WorldMarginShape2DSW::intersect_segment(const Vector2 &p_begin, const Vecto return true; } -real_t WorldMarginShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { +real_t WorldBoundaryShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; } -void WorldMarginShape2DSW::set_data(const Variant &p_data) { +void WorldBoundaryShape2DSW::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::ARRAY); Array arr = p_data; ERR_FAIL_COND(arr.size() != 2); @@ -131,7 +126,7 @@ void WorldMarginShape2DSW::set_data(const Variant &p_data) { configure(Rect2(Vector2(-1e4, -1e4), Vector2(1e4 * 2, 1e4 * 2))); } -Variant WorldMarginShape2DSW::get_data() const { +Variant WorldBoundaryShape2DSW::get_data() const { Array arr; arr.resize(2); arr[0] = normal; @@ -652,11 +647,6 @@ Variant ConvexPolygonShape2DSW::get_data() const { return dvr; } -ConvexPolygonShape2DSW::ConvexPolygonShape2DSW() { - points = nullptr; - point_count = 0; -} - ConvexPolygonShape2DSW::~ConvexPolygonShape2DSW() { if (points) { memdelete_arr(points); diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 1185d343ee..c118826284 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -47,8 +47,8 @@ public: class Shape2DSW { RID self; Rect2 aabb; - bool configured; - real_t custom_bias; + bool configured = false; + real_t custom_bias = 0.0; Map<ShapeOwner2DSW *, int> owners; @@ -121,8 +121,7 @@ public: } } } - - Shape2DSW(); + Shape2DSW() {} virtual ~Shape2DSW(); }; @@ -142,15 +141,15 @@ public: r_max = MAX(maxa, maxb); \ } -class WorldMarginShape2DSW : public Shape2DSW { +class WorldBoundaryShape2DSW : public Shape2DSW { Vector2 normal; - real_t d; + real_t d = 0.0; public: _FORCE_INLINE_ Vector2 get_normal() const { return normal; } _FORCE_INLINE_ real_t get_d() const { return d; } - virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_MARGIN; } + virtual PhysicsServer2D::ShapeType get_type() const override { return PhysicsServer2D::SHAPE_WORLD_BOUNDARY; } virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const override { project_range(p_normal, p_transform, r_min, r_max); } virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const override; @@ -180,8 +179,8 @@ public: }; class SeparationRayShape2DSW : public Shape2DSW { - real_t length; - bool slide_on_slope; + real_t length = 0.0; + bool slide_on_slope = false; public: _FORCE_INLINE_ real_t get_length() const { return length; } @@ -366,8 +365,8 @@ public: }; class CapsuleShape2DSW : public Shape2DSW { - real_t radius; - real_t height; + real_t radius = 0.0; + real_t height = 0.0; public: _FORCE_INLINE_ const real_t &get_radius() const { return radius; } @@ -412,8 +411,8 @@ class ConvexPolygonShape2DSW : public Shape2DSW { Vector2 normal; //normal to next segment }; - Point *points; - int point_count; + Point *points = nullptr; + int point_count = 0; public: _FORCE_INLINE_ int get_point_count() const { return point_count; } @@ -458,7 +457,7 @@ public: DEFAULT_PROJECT_RANGE_CAST - ConvexPolygonShape2DSW(); + ConvexPolygonShape2DSW() {} ~ConvexPolygonShape2DSW(); }; @@ -474,7 +473,7 @@ public: class ConcavePolygonShape2DSW : public ConcaveShape2DSW { struct Segment { - int points[2]; + int points[2] = {}; }; Vector<Segment> segments; @@ -482,11 +481,11 @@ class ConcavePolygonShape2DSW : public ConcaveShape2DSW { struct BVH { Rect2 aabb; - int left, right; + int left = 0, right = 0; }; Vector<BVH> bvh; - int bvh_depth; + int bvh_depth = 0; struct BVH_CompareX { _FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const { diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 7dbd1243cc..b9b26eb21d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -383,18 +383,18 @@ bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D & } struct _RestCallbackData2D { - const CollisionObject2DSW *object; - const CollisionObject2DSW *best_object; - int local_shape; - int best_local_shape; - int shape; - int best_shape; + const CollisionObject2DSW *object = nullptr; + const CollisionObject2DSW *best_object = nullptr; + int local_shape = 0; + int best_local_shape = 0; + int shape = 0; + int best_shape = 0; Vector2 best_contact; Vector2 best_normal; - real_t best_len; + real_t best_len = 0.0; Vector2 valid_dir; - real_t valid_depth; - real_t min_allowed_depth; + real_t valid_depth = 0.0; + real_t min_allowed_depth = 0.0; }; static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { @@ -492,10 +492,6 @@ bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_sh return true; } -PhysicsDirectSpaceState2DSW::PhysicsDirectSpaceState2DSW() { - space = nullptr; -} - //////////////////////////////////////////////////////////////////////////////////////////////////////////// int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb) { @@ -1190,19 +1186,6 @@ PhysicsDirectSpaceState2DSW *Space2DSW::get_direct_state() { } Space2DSW::Space2DSW() { - collision_pairs = 0; - active_objects = 0; - island_count = 0; - - contact_debug_count = 0; - - locked = false; - contact_recycle_radius = 1.0; - contact_max_separation = 1.5; - contact_max_allowed_penetration = 0.3; - test_motion_min_contact_depth = 0.005; - - constraint_bias = 0.2; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0); body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg2rad(8.0)); body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5); @@ -1211,14 +1194,9 @@ Space2DSW::Space2DSW() { broadphase = BroadPhase2DSW::create_func(); broadphase->set_pair_callback(_broadphase_pair, this); broadphase->set_unpair_callback(_broadphase_unpair, this); - area = nullptr; direct_access = memnew(PhysicsDirectSpaceState2DSW); direct_access->space = this; - - for (int i = 0; i < ELAPSED_TIME_MAX; i++) { - elapsed_time[i] = 0; - } } Space2DSW::~Space2DSW() { diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index ad82a14af5..30c6b4cf55 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -47,7 +47,7 @@ class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D { int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID()); public: - Space2DSW *space; + Space2DSW *space = nullptr; virtual int intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; virtual int intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_point = false) override; @@ -57,7 +57,7 @@ public: virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = UINT32_MAX, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override; - PhysicsDirectSpaceState2DSW(); + PhysicsDirectSpaceState2DSW() {} }; class Space2DSW { @@ -74,14 +74,14 @@ public: private: struct ExcludedShapeSW { - Shape2DSW *local_shape; - const CollisionObject2DSW *against_object; - int against_shape_index; + Shape2DSW *local_shape = nullptr; + const CollisionObject2DSW *against_object = nullptr; + int against_shape_index = 0; }; - uint64_t elapsed_time[ELAPSED_TIME_MAX]; + uint64_t elapsed_time[ELAPSED_TIME_MAX] = {}; - PhysicsDirectSpaceState2DSW *direct_access; + PhysicsDirectSpaceState2DSW *direct_access = nullptr; RID self; BroadPhase2DSW *broadphase; @@ -96,13 +96,13 @@ private: Set<CollisionObject2DSW *> objects; - Area2DSW *area; + Area2DSW *area = nullptr; - real_t contact_recycle_radius; - real_t contact_max_separation; - real_t contact_max_allowed_penetration; - real_t constraint_bias; - real_t test_motion_min_contact_depth; + real_t contact_recycle_radius = 1.0; + real_t contact_max_separation = 1.5; + real_t contact_max_allowed_penetration = 0.3; + real_t constraint_bias = 0.2; + real_t test_motion_min_contact_depth = 0.005; enum { INTERSECTION_QUERY_MAX = 2048 @@ -111,22 +111,22 @@ private: CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX]; int intersection_query_subindex_results[INTERSECTION_QUERY_MAX]; - real_t body_linear_velocity_sleep_threshold; - real_t body_angular_velocity_sleep_threshold; - real_t body_time_to_sleep; + real_t body_linear_velocity_sleep_threshold = 0.0; + real_t body_angular_velocity_sleep_threshold = 0.0; + real_t body_time_to_sleep = 0.0; - bool locked; + bool locked = false; real_t last_step = 0.001; - int island_count; - int active_objects; - int collision_pairs; + int island_count = 0; + int active_objects = 0; + int collision_pairs = 0; int _cull_aabb_for_body(Body2DSW *p_body, const Rect2 &p_aabb); Vector<Vector2> contact_debug; - int contact_debug_count; + int contact_debug_count = 0; friend class PhysicsDirectSpaceState2DSW; diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index 0306ec5050..a03e30f850 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -296,8 +296,6 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) { } Step2DSW::Step2DSW() { - _step = 1; - body_islands.reserve(BODY_ISLAND_COUNT_RESERVE); constraint_islands.reserve(ISLAND_COUNT_RESERVE); all_constraints.reserve(CONSTRAINT_COUNT_RESERVE); diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index c51fd73a79..de8e76cc99 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -37,7 +37,7 @@ #include "core/templates/thread_work_pool.h" class Step2DSW { - uint64_t _step; + uint64_t _step = 1; int iterations = 0; real_t delta = 0.0; diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp index c9e8bcb8ca..630ab7e229 100644 --- a/servers/physics_3d/area_3d_sw.cpp +++ b/servers/physics_3d/area_3d_sw.cpp @@ -329,17 +329,7 @@ Area3DSW::Area3DSW() : monitor_query_list(this), moved_list(this) { _set_static(true); //areas are never active - space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; - gravity = 9.80665; - gravity_vector = Vector3(0, -1, 0); - gravity_is_point = false; - gravity_distance_scale = 0; - point_attenuation = 1; - angular_damp = 0.1; - linear_damp = 0.1; - priority = 0; set_ray_pickable(false); - monitorable = false; } Area3DSW::~Area3DSW() { diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h index d5f1e60119..af5c23949c 100644 --- a/servers/physics_3d/area_3d_sw.h +++ b/servers/physics_3d/area_3d_sw.h @@ -41,20 +41,20 @@ class SoftBody3DSW; class Constraint3DSW; class Area3DSW : public CollisionObject3DSW { - PhysicsServer3D::AreaSpaceOverrideMode space_override_mode; - real_t gravity; - Vector3 gravity_vector; - bool gravity_is_point; - real_t gravity_distance_scale; - real_t point_attenuation; - real_t linear_damp; - real_t angular_damp; + PhysicsServer3D::AreaSpaceOverrideMode space_override_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; + real_t gravity = 9.80665; + Vector3 gravity_vector = Vector3(0, -1, 0); + bool gravity_is_point = false; + real_t gravity_distance_scale = 0.0; + real_t point_attenuation = 1.0; + real_t linear_damp = 0.1; + real_t angular_damp = 0.1; real_t wind_force_magnitude = 0.0; real_t wind_attenuation_factor = 0.0; Vector3 wind_source; Vector3 wind_direction; - int priority; - bool monitorable; + int priority = 0; + bool monitorable = false; ObjectID monitor_callback_id; StringName monitor_callback_method; @@ -68,8 +68,8 @@ class Area3DSW : public CollisionObject3DSW { struct BodyKey { RID rid; ObjectID instance_id; - uint32_t body_shape; - uint32_t area_shape; + uint32_t body_shape = 0; + uint32_t area_shape = 0; _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const { if (rid == p_key.rid) { @@ -90,10 +90,9 @@ class Area3DSW : public CollisionObject3DSW { }; struct BodyState { - int state; + int state = 0; _FORCE_INLINE_ void inc() { state++; } _FORCE_INLINE_ void dec() { state--; } - _FORCE_INLINE_ BodyState() { state = 0; } }; Map<BodyKey, BodyState> monitored_soft_bodies; @@ -232,8 +231,8 @@ void Area3DSW::remove_area_from_query(Area3DSW *p_area, uint32_t p_area_shape, u } struct AreaCMP { - Area3DSW *area; - int refCount; + Area3DSW *area = nullptr; + int refCount = 0; _FORCE_INLINE_ bool operator==(const AreaCMP &p_cmp) const { return area->get_self() == p_cmp.area->get_self(); } _FORCE_INLINE_ bool operator<(const AreaCMP &p_cmp) const { return area->get_priority() < p_cmp.area->get_priority(); } _FORCE_INLINE_ AreaCMP() {} diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index 8b74c7e5b9..fc47040389 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -108,10 +108,10 @@ class Body3DSW : public CollisionObject3DSW { struct Contact { Vector3 local_pos; Vector3 local_normal; - real_t depth; - int local_shape; + real_t depth = 0.0; + int local_shape = 0; Vector3 collider_pos; - int collider_shape; + int collider_shape = 0; ObjectID collider_instance_id; RID collider; Vector3 collider_velocity_at_pos; diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h index 19d6a46880..01afb07e13 100644 --- a/servers/physics_3d/body_pair_3d_sw.h +++ b/servers/physics_3d/body_pair_3d_sw.h @@ -41,18 +41,18 @@ protected: struct Contact { Vector3 position; Vector3 normal; - int index_A, index_B; + int index_A = 0, index_B = 0; Vector3 local_A, local_B; - real_t acc_normal_impulse; // accumulated normal impulse (Pn) + real_t acc_normal_impulse = 0.0; // accumulated normal impulse (Pn) Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt) - real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb) - real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com - real_t mass_normal; - real_t bias; - real_t bounce; - - real_t depth; - bool active; + real_t acc_bias_impulse = 0.0; // accumulated normal impulse for position bias (Pnb) + real_t acc_bias_impulse_center_of_mass = 0.0; // accumulated normal impulse for position bias applied to com + real_t mass_normal = 0.0; + real_t bias = 0.0; + real_t bounce = 0.0; + + real_t depth = 0.0; + bool active = false; Vector3 rA, rB; // Offset in world orientation with respect to center of mass }; diff --git a/servers/physics_3d/broad_phase_3d_bvh.cpp b/servers/physics_3d/broad_phase_3d_bvh.cpp index f9f64f786d..d89e0e1f6d 100644 --- a/servers/physics_3d/broad_phase_3d_bvh.cpp +++ b/servers/physics_3d/broad_phase_3d_bvh.cpp @@ -114,7 +114,4 @@ BroadPhase3DSW *BroadPhase3DBVH::_create() { BroadPhase3DBVH::BroadPhase3DBVH() { bvh.set_pair_callback(_pair_callback, this); bvh.set_unpair_callback(_unpair_callback, this); - pair_callback = nullptr; - pair_userdata = nullptr; - unpair_userdata = nullptr; } diff --git a/servers/physics_3d/broad_phase_3d_bvh.h b/servers/physics_3d/broad_phase_3d_bvh.h index 30b8b7f2aa..03131c9db2 100644 --- a/servers/physics_3d/broad_phase_3d_bvh.h +++ b/servers/physics_3d/broad_phase_3d_bvh.h @@ -40,10 +40,10 @@ class BroadPhase3DBVH : public BroadPhase3DSW { static void *_pair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int); static void _unpair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int, void *); - PairCallback pair_callback; - void *pair_userdata; - UnpairCallback unpair_callback; - void *unpair_userdata; + PairCallback pair_callback = nullptr; + void *pair_userdata = nullptr; + UnpairCallback unpair_callback = nullptr; + void *unpair_userdata = nullptr; public: // 0 is an invalid ID diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp index 24c7d7b85c..098f627d11 100644 --- a/servers/physics_3d/collision_object_3d_sw.cpp +++ b/servers/physics_3d/collision_object_3d_sw.cpp @@ -236,11 +236,5 @@ void CollisionObject3DSW::_shape_changed() { CollisionObject3DSW::CollisionObject3DSW(Type p_type) : pending_shape_update_list(this) { - _static = true; type = p_type; - space = nullptr; - - collision_layer = 1; - collision_mask = 1; - ray_pickable = true; } diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h index 6ffab54645..3aa48946b7 100644 --- a/servers/physics_3d/collision_object_3d_sw.h +++ b/servers/physics_3d/collision_object_3d_sw.h @@ -56,26 +56,24 @@ private: Type type; RID self; ObjectID instance_id; - uint32_t collision_layer; - uint32_t collision_mask; + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; struct Shape { Transform3D xform; Transform3D xform_inv; BroadPhase3DSW::ID bpid; AABB aabb_cache; //for rayqueries - real_t area_cache; - Shape3DSW *shape; - bool disabled; - - Shape() { disabled = false; } + real_t area_cache = 0.0; + Shape3DSW *shape = nullptr; + bool disabled = false; }; Vector<Shape> shapes; - Space3DSW *space; + Space3DSW *space = nullptr; Transform3D transform; Transform3D inv_transform; - bool _static; + bool _static = true; SelfList<CollisionObject3DSW> pending_shape_update_list; @@ -102,7 +100,7 @@ protected: virtual void _shapes_changed() = 0; void _set_space(Space3DSW *p_space); - bool ray_pickable; + bool ray_pickable = true; CollisionObject3DSW(Type p_type); diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp index de81348b4e..76738bb746 100644 --- a/servers/physics_3d/collision_solver_3d_sat.cpp +++ b/servers/physics_3d/collision_solver_3d_sat.cpp @@ -66,11 +66,11 @@ struct _CollectorCallback { CollisionSolver3DSW::CallbackResult callback; - void *userdata; - bool swap; - bool collided; + void *userdata = nullptr; + bool swap = false; + bool collided = false; Vector3 normal; - Vector3 *prev_axis; + Vector3 *prev_axis = nullptr; _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) { if (swap) { @@ -606,15 +606,15 @@ static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_po template <class ShapeA, class ShapeB, bool withMargin = false> class SeparatorAxisTest { - const ShapeA *shape_A; - const ShapeB *shape_B; - const Transform3D *transform_A; - const Transform3D *transform_B; - real_t best_depth; + const ShapeA *shape_A = nullptr; + const ShapeB *shape_B = nullptr; + const Transform3D *transform_A = nullptr; + const Transform3D *transform_B = nullptr; + real_t best_depth = 1e15; Vector3 best_axis; - _CollectorCallback *callback; - real_t margin_A; - real_t margin_B; + _CollectorCallback *callback = nullptr; + real_t margin_A = 0.0; + real_t margin_B = 0.0; Vector3 separator_axis; public: @@ -749,7 +749,6 @@ public: } _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform3D &p_transform_A, const ShapeB *p_shape_B, const Transform3D &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) { - best_depth = 1e15; shape_A = p_shape_A; shape_B = p_shape_B; transform_A = &p_transform_A; @@ -2272,13 +2271,13 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform bool sat_calculate_penetration(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) { PhysicsServer3D::ShapeType type_A = p_shape_A->get_type(); - ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_PLANE, false); + ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false); ERR_FAIL_COND_V(type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_A->is_concave(), false); PhysicsServer3D::ShapeType type_B = p_shape_B->get_type(); - ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_PLANE, false); + ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY, false); ERR_FAIL_COND_V(type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY, false); ERR_FAIL_COND_V(p_shape_B->is_concave(), false); diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp index 4a4a8164d3..dcc363638e 100644 --- a/servers/physics_3d/collision_solver_3d_sw.cpp +++ b/servers/physics_3d/collision_solver_3d_sw.cpp @@ -37,12 +37,12 @@ #define collision_solver sat_calculate_penetration //#define collision_solver gjk_epa_calculate_penetration -bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { - const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) { +bool CollisionSolver3DSW::solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) { + const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { return false; } - Plane p = p_transform_A.xform(plane->get_plane()); + Plane p = p_transform_A.xform(world_boundary->get_plane()); static const int max_supports = 16; Vector3 supports[max_supports]; @@ -365,8 +365,8 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo swap = true; } - if (type_A == PhysicsServer3D::SHAPE_PLANE) { - if (type_B == PhysicsServer3D::SHAPE_PLANE) { + if (type_A == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { + if (type_B == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { return false; } if (type_B == PhysicsServer3D::SHAPE_SEPARATION_RAY) { @@ -377,9 +377,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo } if (swap) { - return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); + return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true); } else { - return solve_static_plane(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); + return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false); } } else if (type_A == PhysicsServer3D::SHAPE_SEPARATION_RAY) { @@ -443,12 +443,12 @@ bool CollisionSolver3DSW::concave_distance_callback(void *p_userdata, Shape3DSW return false; } -bool CollisionSolver3DSW::solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) { - const PlaneShape3DSW *plane = static_cast<const PlaneShape3DSW *>(p_shape_A); - if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) { +bool CollisionSolver3DSW::solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B) { + const WorldBoundaryShape3DSW *world_boundary = static_cast<const WorldBoundaryShape3DSW *>(p_shape_A); + if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { return false; } - Plane p = p_transform_A.xform(plane->get_plane()); + Plane p = p_transform_A.xform(world_boundary->get_plane()); static const int max_supports = 16; Vector3 supports[max_supports]; @@ -500,9 +500,9 @@ bool CollisionSolver3DSW::solve_distance(const Shape3DSW *p_shape_A, const Trans return false; } - if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_PLANE) { + if (p_shape_B->get_type() == PhysicsServer3D::SHAPE_WORLD_BOUNDARY) { Vector3 a, b; - bool col = solve_distance_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b); + bool col = solve_distance_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, a, b); r_point_A = b; r_point_B = a; return !col; diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h index c13614ab3e..0a9ea7c0eb 100644 --- a/servers/physics_3d/collision_solver_3d_sw.h +++ b/servers/physics_3d/collision_solver_3d_sw.h @@ -42,12 +42,12 @@ private: static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); static bool soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex); static bool concave_callback(void *p_userdata, Shape3DSW *p_convex); - static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); + static bool solve_static_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_separation_ray(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0); static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); static bool solve_concave(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); static bool concave_distance_callback(void *p_userdata, Shape3DSW *p_convex); - static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); + static bool solve_distance_world_boundary(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); public: static bool solve_static(const Shape3DSW *p_shape_A, const Transform3D &p_transform_A, const Shape3DSW *p_shape_B, const Transform3D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0); diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index f2f712193a..a1dbdd0a70 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -37,7 +37,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the @@ -96,7 +96,7 @@ struct sResults { Vector3 witnesses[2]; Vector3 normal; - real_t distance; + real_t distance = 0.0; }; // Shorthands diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp index 7315e9c709..bb9cc1bf67 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp @@ -92,20 +92,8 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans m_rbAFrame = rbAFrame; m_rbBFrame = rbBFrame; - m_swingSpan1 = Math_TAU / 8.0; - m_swingSpan2 = Math_TAU / 8.0; - m_twistSpan = Math_TAU; - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - - m_angularOnly = false; - m_solveTwistLimit = false; - m_solveSwingLimit = false; - A->add_constraint(this, 0); B->add_constraint(this, 1); - - m_appliedImpulse = 0; } bool ConeTwistJoint3DSW::setup(real_t p_timestep) { diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h index 608847352c..bf7e593820 100644 --- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h +++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h @@ -67,39 +67,39 @@ public: Body3DSW *B; }; - Body3DSW *_arr[2]; + Body3DSW *_arr[2] = { nullptr, nullptr }; }; - JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints + JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints - real_t m_appliedImpulse; + real_t m_appliedImpulse = 0.0; Transform3D m_rbAFrame; Transform3D m_rbBFrame; - real_t m_limitSoftness; - real_t m_biasFactor; - real_t m_relaxationFactor; + real_t m_limitSoftness = 0.0; + real_t m_biasFactor = 0.3; + real_t m_relaxationFactor = 1.0; - real_t m_swingSpan1; - real_t m_swingSpan2; - real_t m_twistSpan; + real_t m_swingSpan1 = Math_TAU / 8.0; + real_t m_swingSpan2 = 0.0; + real_t m_twistSpan = 0.0; Vector3 m_swingAxis; Vector3 m_twistAxis; - real_t m_kSwing; - real_t m_kTwist; + real_t m_kSwing = 0.0; + real_t m_kTwist = 0.0; - real_t m_twistLimitSign; - real_t m_swingCorrection; - real_t m_twistCorrection; + real_t m_twistLimitSign = 0.0; + real_t m_swingCorrection = 0.0; + real_t m_twistCorrection = 0.0; - real_t m_accSwingLimitImpulse; - real_t m_accTwistLimitImpulse; + real_t m_accSwingLimitImpulse = 0.0; + real_t m_accTwistLimitImpulse = 0.0; - bool m_angularOnly; - bool m_solveTwistLimit; - bool m_solveSwingLimit; + bool m_angularOnly = false; + bool m_solveTwistLimit = false; + bool m_solveSwingLimit = false; public: virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; } diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index d2b64ce6e3..56aba24b42 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index c2a0443aff..6492e40393 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -65,43 +65,28 @@ class G6DOFRotationalLimitMotor3DSW { public: //! limit_parameters //!@{ - real_t m_loLimit; //!< joint limit - real_t m_hiLimit; //!< joint limit - real_t m_targetVelocity; //!< target motor velocity - real_t m_maxMotorForce; //!< max force on motor - real_t m_maxLimitForce; //!< max force on limit - real_t m_damping; //!< Damping. - real_t m_limitSoftness; //! Relaxation factor - real_t m_ERP; //!< Error tolerance factor when joint is at limit - real_t m_bounce; //!< restitution factor - bool m_enableMotor; - bool m_enableLimit; + real_t m_loLimit = -1e30; //!< joint limit + real_t m_hiLimit = 1e30; //!< joint limit + real_t m_targetVelocity = 0.0; //!< target motor velocity + real_t m_maxMotorForce = 0.1; //!< max force on motor + real_t m_maxLimitForce = 300.0; //!< max force on limit + real_t m_damping = 1.0; //!< Damping. + real_t m_limitSoftness = 0.5; //! Relaxation factor + real_t m_ERP = 0.5; //!< Error tolerance factor when joint is at limit + real_t m_bounce = 0.0; //!< restitution factor + bool m_enableMotor = false; + bool m_enableLimit = false; //!@} //! temp_variables //!@{ - real_t m_currentLimitError; //!< How much is violated this limit - int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit - real_t m_accumulatedImpulse; + real_t m_currentLimitError = 0.0; //!< How much is violated this limit + int m_currentLimit = 0; //!< 0=free, 1=at lo limit, 2=at hi limit + real_t m_accumulatedImpulse = 0.0; //!@} - G6DOFRotationalLimitMotor3DSW() { - m_accumulatedImpulse = 0.f; - m_targetVelocity = 0; - m_maxMotorForce = 0.1f; - m_maxLimitForce = 300.0f; - m_loLimit = -1e30; - m_hiLimit = 1e30; - m_ERP = 0.5f; - m_bounce = 0.0f; - m_damping = 1.0f; - m_limitSoftness = 0.5f; - m_currentLimit = 0; - m_currentLimitError = 0; - m_enableMotor = false; - m_enableLimit = false; - } + G6DOFRotationalLimitMotor3DSW() {} //! Is limited bool isLimited() { @@ -125,30 +110,16 @@ public: class G6DOFTranslationalLimitMotor3DSW { public: - Vector3 m_lowerLimit; //!< the constraint lower limits - Vector3 m_upperLimit; //!< the constraint upper limits - Vector3 m_accumulatedImpulse; + Vector3 m_lowerLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint lower limits + Vector3 m_upperLimit = Vector3(0.0, 0.0, 0.0); //!< the constraint upper limits + Vector3 m_accumulatedImpulse = Vector3(0.0, 0.0, 0.0); //! Linear_Limit_parameters //!@{ - Vector3 m_limitSoftness; //!< Softness for linear limit - Vector3 m_damping; //!< Damping for linear limit - Vector3 m_restitution; //! Bounce parameter for linear limit + Vector3 m_limitSoftness = Vector3(0.7, 0.7, 0.7); //!< Softness for linear limit + Vector3 m_damping = Vector3(1.0, 1.0, 1.0); //!< Damping for linear limit + Vector3 m_restitution = Vector3(0.5, 0.5, 0.5); //! Bounce parameter for linear limit //!@} - bool enable_limit[3]; - - G6DOFTranslationalLimitMotor3DSW() { - m_lowerLimit = Vector3(0.f, 0.f, 0.f); - m_upperLimit = Vector3(0.f, 0.f, 0.f); - m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f); - - m_limitSoftness = Vector3(1, 1, 1) * 0.7f; - m_damping = Vector3(1, 1, 1) * real_t(1.0f); - m_restitution = Vector3(1, 1, 1) * real_t(0.5f); - - enable_limit[0] = true; - enable_limit[1] = true; - enable_limit[2] = true; - } + bool enable_limit[3] = { true, true, true }; //! Test limit /*! @@ -180,7 +151,7 @@ protected: Body3DSW *B; }; - Body3DSW *_arr[2]; + Body3DSW *_arr[2] = { nullptr, nullptr }; }; //! relative_frames @@ -208,7 +179,7 @@ protected: protected: //! temporal variables //!@{ - real_t m_timeStep; + real_t m_timeStep = 0.0; Transform3D m_calculatedTransformA; Transform3D m_calculatedTransformB; Vector3 m_calculatedAxisAngleDiff; @@ -216,7 +187,7 @@ protected: Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes - bool m_useLinearReferenceFrameA; + bool m_useLinearReferenceFrameA = false; //!@} diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index e2bf2845fe..a45fcf7eb5 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -79,21 +79,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D & m_rbBFrame.basis[1][2] *= real_t(-1.); m_rbBFrame.basis[2][2] *= real_t(-1.); - //start with free - m_lowerLimit = Math_PI; - m_upperLimit = -Math_PI; - - m_useLimit = false; - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; - - tau = 0.3; - - m_angularOnly = false; - m_enableAngularMotor = false; - A->add_constraint(this, 0); B->add_constraint(this, 1); } @@ -135,21 +120,6 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo rbAxisB1.y, rbAxisB2.y, -axisInB.y, rbAxisB1.z, rbAxisB2.z, -axisInB.z); - //start with free - m_lowerLimit = Math_PI; - m_upperLimit = -Math_PI; - - m_useLimit = false; - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; - - tau = 0.3; - - m_angularOnly = false; - m_enableAngularMotor = false; - A->add_constraint(this, 0); B->add_constraint(this, 1); } diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index 572c35266f..a4ceff9ffe 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -60,7 +60,7 @@ class HingeJoint3DSW : public Joint3DSW { Body3DSW *B; }; - Body3DSW *_arr[2]; + Body3DSW *_arr[2] = {}; }; JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints @@ -69,31 +69,31 @@ class HingeJoint3DSW : public Joint3DSW { Transform3D m_rbAFrame; // constraint axii. Assumes z is hinge axis. Transform3D m_rbBFrame; - real_t m_motorTargetVelocity; - real_t m_maxMotorImpulse; + real_t m_motorTargetVelocity = 0.0; + real_t m_maxMotorImpulse = 0.0; - real_t m_limitSoftness; - real_t m_biasFactor; - real_t m_relaxationFactor; + real_t m_limitSoftness = 0.9; + real_t m_biasFactor = 0.3; + real_t m_relaxationFactor = 1.0; - real_t m_lowerLimit; - real_t m_upperLimit; + real_t m_lowerLimit = Math_PI; + real_t m_upperLimit = -Math_PI; - real_t m_kHinge; + real_t m_kHinge = 0.0; - real_t m_limitSign; - real_t m_correction; + real_t m_limitSign = 0.0; + real_t m_correction = 0.0; - real_t m_accLimitImpulse; + real_t m_accLimitImpulse = 0.0; - real_t tau; + real_t tau = 0.3; - bool m_useLimit; - bool m_angularOnly; - bool m_enableAngularMotor; - bool m_solveLimit; + bool m_useLimit = false; + bool m_angularOnly = false; + bool m_enableAngularMotor = false; + bool m_solveLimit = false; - real_t m_appliedImpulse; + real_t m_appliedImpulse = 0.0; public: virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; } diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h index 30c80db23f..7294ff78e3 100644 --- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h +++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h @@ -37,7 +37,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -163,7 +163,7 @@ public: Vector3 m_0MinvJt; Vector3 m_1MinvJt; //Optimization: can be stored in the w/last component of one of the vectors - real_t m_Adiag; + real_t m_Adiag = 1.0; }; #endif // JACOBIAN_ENTRY_SW_H diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index 7a713c1161..f41151ec0e 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -171,11 +171,6 @@ PinJoint3DSW::PinJoint3DSW(Body3DSW *p_body_a, const Vector3 &p_pos_a, Body3DSW m_pivotInA = p_pos_a; m_pivotInB = p_pos_b; - m_tau = 0.3; - m_damping = 1; - m_impulseClamp = 0; - m_appliedImpulse = 0; - A->add_constraint(this, 0); B->add_constraint(this, 1); } diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h index 09deefc5c4..79af48f2a5 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.h +++ b/servers/physics_3d/joints/pin_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -60,15 +60,15 @@ class PinJoint3DSW : public Joint3DSW { Body3DSW *B; }; - Body3DSW *_arr[2]; + Body3DSW *_arr[2] = {}; }; - real_t m_tau; //bias - real_t m_damping; - real_t m_impulseClamp; - real_t m_appliedImpulse; + real_t m_tau = 0.3; //bias + real_t m_damping = 1.0; + real_t m_impulseClamp = 0.0; + real_t m_appliedImpulse = 0.0; - JacobianEntry3DSW m_jac[3]; //3 orthogonal linear constraints + JacobianEntry3DSW m_jac[3] = {}; //3 orthogonal linear constraints Vector3 m_pivotInA; Vector3 m_pivotInB; diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 9f01196c30..e10ed436d5 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -72,41 +72,6 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) { return (y < 0.0f) ? -angle : angle; } -void SliderJoint3DSW::initParams() { - m_lowerLinLimit = real_t(1.0); - m_upperLinLimit = real_t(-1.0); - m_lowerAngLimit = real_t(0.); - m_upperAngLimit = real_t(0.); - m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingDirLin = real_t(0.); - m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingDirAng = real_t(0.); - m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING; - m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING; - m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING; - m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; - m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; - m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING; - - m_poweredLinMotor = false; - m_targetLinMotorVelocity = real_t(0.); - m_maxLinMotorForce = real_t(0.); - m_accumulatedLinMotorImpulse = real_t(0.0); - - m_poweredAngMotor = false; - m_targetAngMotorVelocity = real_t(0.); - m_maxAngMotorForce = real_t(0.); - m_accumulatedAngMotorImpulse = real_t(0.0); -} // SliderJointSW::initParams() - //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- @@ -120,8 +85,6 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform3D A->add_constraint(this, 0); B->add_constraint(this, 1); - - initParams(); } // SliderJointSW::SliderJointSW() //----------------------------------------------------------------------------- diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index f09476f570..d32ad9469e 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -73,53 +73,53 @@ protected: Body3DSW *B; }; - Body3DSW *_arr[2]; + Body3DSW *_arr[2] = { nullptr, nullptr }; }; Transform3D m_frameInA; Transform3D m_frameInB; // linear limits - real_t m_lowerLinLimit; - real_t m_upperLinLimit; + real_t m_lowerLinLimit = 1.0; + real_t m_upperLinLimit = -1.0; // angular limits - real_t m_lowerAngLimit; - real_t m_upperAngLimit; + real_t m_lowerAngLimit = 0.0; + real_t m_upperAngLimit = 0.0; // softness, restitution and damping for different cases // DirLin - moving inside linear limits // LimLin - hitting linear limit // DirAng - moving inside angular limits // LimAng - hitting angular limit // OrthoLin, OrthoAng - against constraint axis - real_t m_softnessDirLin; - real_t m_restitutionDirLin; - real_t m_dampingDirLin; - real_t m_softnessDirAng; - real_t m_restitutionDirAng; - real_t m_dampingDirAng; - real_t m_softnessLimLin; - real_t m_restitutionLimLin; - real_t m_dampingLimLin; - real_t m_softnessLimAng; - real_t m_restitutionLimAng; - real_t m_dampingLimAng; - real_t m_softnessOrthoLin; - real_t m_restitutionOrthoLin; - real_t m_dampingOrthoLin; - real_t m_softnessOrthoAng; - real_t m_restitutionOrthoAng; - real_t m_dampingOrthoAng; + real_t m_softnessDirLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionDirLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingDirLin = 0.0; + real_t m_softnessDirAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionDirAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingDirAng = 0.0; + real_t m_softnessLimLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionLimLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingLimLin = SLIDER_CONSTRAINT_DEF_DAMPING; + real_t m_softnessLimAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionLimAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingLimAng = SLIDER_CONSTRAINT_DEF_DAMPING; + real_t m_softnessOrthoLin = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionOrthoLin = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingOrthoLin = SLIDER_CONSTRAINT_DEF_DAMPING; + real_t m_softnessOrthoAng = SLIDER_CONSTRAINT_DEF_SOFTNESS; + real_t m_restitutionOrthoAng = SLIDER_CONSTRAINT_DEF_RESTITUTION; + real_t m_dampingOrthoAng = SLIDER_CONSTRAINT_DEF_DAMPING; // for interlal use - bool m_solveLinLim; - bool m_solveAngLim; + bool m_solveLinLim = false; + bool m_solveAngLim = false; - JacobianEntry3DSW m_jacLin[3]; - real_t m_jacLinDiagABInv[3]; + JacobianEntry3DSW m_jacLin[3] = {}; + real_t m_jacLinDiagABInv[3] = {}; - JacobianEntry3DSW m_jacAng[3]; + JacobianEntry3DSW m_jacAng[3] = {}; - real_t m_timeStep; + real_t m_timeStep = 0.0; Transform3D m_calculatedTransformA; Transform3D m_calculatedTransformB; @@ -132,23 +132,20 @@ protected: Vector3 m_relPosA; Vector3 m_relPosB; - real_t m_linPos; + real_t m_linPos = 0.0; - real_t m_angDepth; - real_t m_kAngle; + real_t m_angDepth = 0.0; + real_t m_kAngle = 0.0; - bool m_poweredLinMotor; - real_t m_targetLinMotorVelocity; - real_t m_maxLinMotorForce; - real_t m_accumulatedLinMotorImpulse; + bool m_poweredLinMotor = false; + real_t m_targetLinMotorVelocity = 0.0; + real_t m_maxLinMotorForce = 0.0; + real_t m_accumulatedLinMotorImpulse = 0.0; - bool m_poweredAngMotor; - real_t m_targetAngMotorVelocity; - real_t m_maxAngMotorForce; - real_t m_accumulatedAngMotorImpulse; - - //------------------------ - void initParams(); + bool m_poweredAngMotor = false; + real_t m_targetAngMotorVelocity = 0.0; + real_t m_maxAngMotorForce = 0.0; + real_t m_accumulatedAngMotorImpulse = 0.0; public: // constructors diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp index 8de54c5c48..8bfadeb356 100644 --- a/servers/physics_3d/physics_server_3d_sw.cpp +++ b/servers/physics_3d/physics_server_3d_sw.cpp @@ -43,8 +43,8 @@ #define FLUSH_QUERY_CHECK(m_object) \ ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."); -RID PhysicsServer3DSW::plane_shape_create() { - Shape3DSW *shape = memnew(PlaneShape3DSW); +RID PhysicsServer3DSW::world_boundary_shape_create() { + Shape3DSW *shape = memnew(WorldBoundaryShape3DSW); RID rid = shape_owner.make_rid(shape); shape->set_self(rid); return rid; @@ -1744,11 +1744,5 @@ PhysicsServer3DSW::PhysicsServer3DSW(bool p_using_threads) { singletonsw = this; BroadPhase3DSW::create_func = BroadPhase3DBVH::_create; - island_count = 0; - active_objects = 0; - collision_pairs = 0; using_threads = p_using_threads; - active = true; - flushing_queries = false; - doing_sync = false; }; diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h index 071ad0a694..c34f8bff7a 100644 --- a/servers/physics_3d/physics_server_3d_sw.h +++ b/servers/physics_3d/physics_server_3d_sw.h @@ -42,18 +42,18 @@ class PhysicsServer3DSW : public PhysicsServer3D { GDCLASS(PhysicsServer3DSW, PhysicsServer3D); friend class PhysicsDirectSpaceState3DSW; - bool active; - int iterations; + bool active = true; + int iterations = 0; - int island_count; - int active_objects; - int collision_pairs; + int island_count = 0; + int active_objects = 0; + int collision_pairs = 0; - bool using_threads; - bool doing_sync; - bool flushing_queries; + bool using_threads = false; + bool doing_sync = false; + bool flushing_queries = false; - Step3DSW *stepper; + Step3DSW *stepper = nullptr; Set<const Space3DSW *> active_spaces; mutable RID_PtrOwner<Shape3DSW, true> shape_owner; @@ -79,7 +79,7 @@ public: static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata); - virtual RID plane_shape_create() override; + virtual RID world_boundary_shape_create() override; virtual RID separation_ray_shape_create() override; virtual RID sphere_shape_create() override; virtual RID box_shape_create() override; diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.cpp b/servers/physics_3d/physics_server_3d_wrap_mt.cpp index 0a89c1a9c9..c424100bba 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.cpp +++ b/servers/physics_3d/physics_server_3d_wrap_mt.cpp @@ -119,8 +119,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool command_queue(p_create_thread) { physics_3d_server = p_contained; create_thread = p_create_thread; - step_pending = 0; - step_thread_up = false; pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc"); @@ -131,7 +129,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool } main_thread = Thread::get_caller_id(); - first_frame = true; } PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() { diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h index 58986969d4..a5683b99c3 100644 --- a/servers/physics_3d/physics_server_3d_wrap_mt.h +++ b/servers/physics_3d/physics_server_3d_wrap_mt.h @@ -58,7 +58,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D { bool create_thread = false; Semaphore step_sem; - int step_pending; + int step_pending = 0; void thread_step(real_t p_delta); void thread_flush(); @@ -78,7 +78,7 @@ public: #include "servers/server_wrap_mt_common.h" //FUNC1RID(shape,ShapeType); todo fix - FUNCRID(plane_shape) + FUNCRID(world_boundary_shape) FUNCRID(separation_ray_shape) FUNCRID(sphere_shape) FUNCRID(box_shape) diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index 945d0120be..1533d6e592 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -39,7 +39,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -101,30 +101,25 @@ const Map<ShapeOwner3DSW *, int> &Shape3DSW::get_owners() const { return owners; } -Shape3DSW::Shape3DSW() { - custom_bias = 0; - configured = false; -} - Shape3DSW::~Shape3DSW() { ERR_FAIL_COND(owners.size()); } -Plane PlaneShape3DSW::get_plane() const { +Plane WorldBoundaryShape3DSW::get_plane() const { return plane; } -void PlaneShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { +void WorldBoundaryShape3DSW::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { // gibberish, a plane is infinity r_min = -1e7; r_max = 1e7; } -Vector3 PlaneShape3DSW::get_support(const Vector3 &p_normal) const { +Vector3 WorldBoundaryShape3DSW::get_support(const Vector3 &p_normal) const { return p_normal * 1e15; } -bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { +bool WorldBoundaryShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { bool inters = plane.intersects_segment(p_begin, p_end, &r_result); if (inters) { r_normal = plane.normal; @@ -132,11 +127,11 @@ bool PlaneShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_ return inters; } -bool PlaneShape3DSW::intersect_point(const Vector3 &p_point) const { +bool WorldBoundaryShape3DSW::intersect_point(const Vector3 &p_point) const { return plane.distance_to(p_point) < 0; } -Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const { +Vector3 WorldBoundaryShape3DSW::get_closest_point_to(const Vector3 &p_point) const { if (plane.is_point_over(p_point)) { return plane.project(p_point); } else { @@ -144,24 +139,24 @@ Vector3 PlaneShape3DSW::get_closest_point_to(const Vector3 &p_point) const { } } -Vector3 PlaneShape3DSW::get_moment_of_inertia(real_t p_mass) const { - return Vector3(); //wtf +Vector3 WorldBoundaryShape3DSW::get_moment_of_inertia(real_t p_mass) const { + return Vector3(); // not applicable. } -void PlaneShape3DSW::_setup(const Plane &p_plane) { +void WorldBoundaryShape3DSW::_setup(const Plane &p_plane) { plane = p_plane; configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2))); } -void PlaneShape3DSW::set_data(const Variant &p_data) { +void WorldBoundaryShape3DSW::set_data(const Variant &p_data) { _setup(p_data); } -Variant PlaneShape3DSW::get_data() const { +Variant WorldBoundaryShape3DSW::get_data() const { return plane; } -PlaneShape3DSW::PlaneShape3DSW() { +WorldBoundaryShape3DSW::WorldBoundaryShape3DSW() { } // @@ -244,10 +239,7 @@ Variant SeparationRayShape3DSW::get_data() const { return d; } -SeparationRayShape3DSW::SeparationRayShape3DSW() { - length = 1; - slide_on_slope = false; -} +SeparationRayShape3DSW::SeparationRayShape3DSW() {} /********** SPHERE *************/ @@ -311,9 +303,7 @@ Variant SphereShape3DSW::get_data() const { return radius; } -SphereShape3DSW::SphereShape3DSW() { - radius = 0; -} +SphereShape3DSW::SphereShape3DSW() {} /********** BOX *************/ @@ -502,8 +492,7 @@ Variant BoxShape3DSW::get_data() const { return half_extents; } -BoxShape3DSW::BoxShape3DSW() { -} +BoxShape3DSW::BoxShape3DSW() {} /********** CAPSULE *************/ @@ -668,9 +657,7 @@ Variant CapsuleShape3DSW::get_data() const { return d; } -CapsuleShape3DSW::CapsuleShape3DSW() { - height = radius = 0; -} +CapsuleShape3DSW::CapsuleShape3DSW() {} /********** CYLINDER *************/ @@ -848,9 +835,7 @@ Variant CylinderShape3DSW::get_data() const { return d; } -CylinderShape3DSW::CylinderShape3DSW() { - height = radius = 0; -} +CylinderShape3DSW::CylinderShape3DSW() {} /********** CONVEX POLYGON *************/ diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h index 73eddc469c..061d66a085 100644 --- a/servers/physics_3d/shape_3d_sw.h +++ b/servers/physics_3d/shape_3d_sw.h @@ -48,8 +48,8 @@ public: class Shape3DSW { RID self; AABB aabb; - bool configured; - real_t custom_bias; + bool configured = false; + real_t custom_bias = 0.0; Map<ShapeOwner3DSW *, int> owners; @@ -95,7 +95,7 @@ public: bool is_owner(ShapeOwner3DSW *p_owner) const; const Map<ShapeOwner3DSW *, int> &get_owners() const; - Shape3DSW(); + Shape3DSW() {} virtual ~Shape3DSW(); }; @@ -112,7 +112,7 @@ public: ConcaveShape3DSW() {} }; -class PlaneShape3DSW : public Shape3DSW { +class WorldBoundaryShape3DSW : public Shape3DSW { Plane plane; void _setup(const Plane &p_plane); @@ -121,7 +121,7 @@ public: Plane get_plane() const; virtual real_t get_area() const override { return INFINITY; } - virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_PLANE; } + virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; } virtual void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const override; virtual Vector3 get_support(const Vector3 &p_normal) const override; virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const override { r_amount = 0; } @@ -134,12 +134,12 @@ public: virtual void set_data(const Variant &p_data) override; virtual Variant get_data() const override; - PlaneShape3DSW(); + WorldBoundaryShape3DSW(); }; class SeparationRayShape3DSW : public Shape3DSW { - real_t length; - bool slide_on_slope; + real_t length = 1.0; + bool slide_on_slope = false; void _setup(real_t p_length, bool p_slide_on_slope); @@ -166,7 +166,7 @@ public: }; class SphereShape3DSW : public Shape3DSW { - real_t radius; + real_t radius = 0.0; void _setup(real_t p_radius); @@ -218,8 +218,8 @@ public: }; class CapsuleShape3DSW : public Shape3DSW { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; void _setup(real_t p_height, real_t p_radius); @@ -247,8 +247,8 @@ public: }; class CylinderShape3DSW : public Shape3DSW { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; void _setup(real_t p_height, real_t p_radius); @@ -308,7 +308,7 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW { struct Face { Vector3 normal; - int indices[3]; + int indices[3] = {}; }; Vector<Face> faces; @@ -316,10 +316,10 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW { struct BVH { AABB aabb; - int left; - int right; + int left = 0; + int right = 0; - int face_index; + int face_index = 0; }; Vector<BVH> bvh; @@ -469,7 +469,7 @@ struct FaceShape3DSW : public Shape3DSW { }; struct MotionShape3DSW : public Shape3DSW { - Shape3DSW *shape; + Shape3DSW *shape = nullptr; Vector3 motion; virtual PhysicsServer3D::ShapeType get_type() const override { return PhysicsServer3D::SHAPE_CONVEX_POLYGON; } diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index d7e13867bf..5f6e202c73 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -38,7 +38,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp index 3b08184e00..bf72e90932 100644 --- a/servers/physics_3d/space_3d_sw.cpp +++ b/servers/physics_3d/space_3d_sw.cpp @@ -1142,18 +1142,6 @@ PhysicsDirectSpaceState3DSW *Space3DSW::get_direct_state() { } Space3DSW::Space3DSW() { - collision_pairs = 0; - active_objects = 0; - island_count = 0; - contact_debug_count = 0; - - locked = false; - contact_recycle_radius = 0.01; - contact_max_separation = 0.05; - contact_max_allowed_penetration = 0.01; - test_motion_min_contact_depth = 0.00001; - - constraint_bias = 0.01; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg2rad(8.0)); body_time_to_sleep = GLOBAL_DEF("physics/3d/time_before_sleep", 0.5); @@ -1163,14 +1151,9 @@ Space3DSW::Space3DSW() { broadphase = BroadPhase3DSW::create_func(); broadphase->set_pair_callback(_broadphase_pair, this); broadphase->set_unpair_callback(_broadphase_unpair, this); - area = nullptr; direct_access = memnew(PhysicsDirectSpaceState3DSW); direct_access->space = this; - - for (int i = 0; i < ELAPSED_TIME_MAX; i++) { - elapsed_time[i] = 0; - } } Space3DSW::~Space3DSW() { diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h index 98c335cb80..aa4557d136 100644 --- a/servers/physics_3d/space_3d_sw.h +++ b/servers/physics_3d/space_3d_sw.h @@ -72,7 +72,7 @@ public: }; private: - uint64_t elapsed_time[ELAPSED_TIME_MAX]; + uint64_t elapsed_time[ELAPSED_TIME_MAX] = {}; PhysicsDirectSpaceState3DSW *direct_access; RID self; @@ -90,13 +90,13 @@ private: Set<CollisionObject3DSW *> objects; - Area3DSW *area; + Area3DSW *area = nullptr; - real_t contact_recycle_radius; - real_t contact_max_separation; - real_t contact_max_allowed_penetration; - real_t constraint_bias; - real_t test_motion_min_contact_depth; + real_t contact_recycle_radius = 0.01; + real_t contact_max_separation = 0.05; + real_t contact_max_allowed_penetration = 0.01; + real_t constraint_bias = 0.01; + real_t test_motion_min_contact_depth = 0.00001; enum { INTERSECTION_QUERY_MAX = 2048 @@ -110,18 +110,18 @@ private: real_t body_time_to_sleep; real_t body_angular_velocity_damp_ratio; - bool locked; + bool locked = false; real_t last_step = 0.001; - int island_count; - int active_objects; - int collision_pairs; + int island_count = 0; + int active_objects = 0; + int collision_pairs = 0; RID static_global_body; Vector<Vector3> contact_debug; - int contact_debug_count; + int contact_debug_count = 0; friend class PhysicsDirectSpaceState3DSW; diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp index d0604b0aa0..7c18944b4d 100644 --- a/servers/physics_3d/step_3d_sw.cpp +++ b/servers/physics_3d/step_3d_sw.cpp @@ -407,8 +407,6 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) { } Step3DSW::Step3DSW() { - _step = 1; - body_islands.reserve(BODY_ISLAND_COUNT_RESERVE); constraint_islands.reserve(ISLAND_COUNT_RESERVE); all_constraints.reserve(CONSTRAINT_COUNT_RESERVE); diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h index 9c60004b24..f2f879104a 100644 --- a/servers/physics_3d/step_3d_sw.h +++ b/servers/physics_3d/step_3d_sw.h @@ -37,7 +37,7 @@ #include "core/templates/thread_work_pool.h" class Step3DSW { - uint64_t _step; + uint64_t _step = 1; int iterations = 0; real_t delta = 0.0; diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 2656ef1d6d..8d5367e735 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -508,7 +508,7 @@ bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, c } void PhysicsServer2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("world_margin_shape_create"), &PhysicsServer2D::world_margin_shape_create); + ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer2D::world_boundary_shape_create); ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer2D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("segment_shape_create"), &PhysicsServer2D::segment_shape_create); ClassDB::bind_method(D_METHOD("circle_shape_create"), &PhysicsServer2D::circle_shape_create); @@ -672,7 +672,7 @@ void PhysicsServer2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH); - BIND_ENUM_CONSTANT(SHAPE_WORLD_MARGIN); + BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SEGMENT); BIND_ENUM_CONSTANT(SHAPE_CIRCLE); diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h index 1145bb8b91..30d3c47051 100644 --- a/servers/physics_server_2d.h +++ b/servers/physics_server_2d.h @@ -218,7 +218,7 @@ public: static PhysicsServer2D *get_singleton(); enum ShapeType { - SHAPE_WORLD_MARGIN, ///< plane:"plane" + SHAPE_WORLD_BOUNDARY, ///< plane:"plane" SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SEGMENT, ///< float:"length" SHAPE_CIRCLE, ///< float:"radius" @@ -229,7 +229,7 @@ public: SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error }; - virtual RID world_margin_shape_create() = 0; + virtual RID world_boundary_shape_create() = 0; virtual RID separation_ray_shape_create() = 0; virtual RID segment_shape_create() = 0; virtual RID circle_shape_create() = 0; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 0c487b83ea..0ff29394e5 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -454,8 +454,8 @@ bool PhysicsServer3D::_body_test_motion(RID p_body, const Transform3D &p_from, c RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { - case SHAPE_PLANE: - return plane_shape_create(); + case SHAPE_WORLD_BOUNDARY: + return world_boundary_shape_create(); case SHAPE_SEPARATION_RAY: return separation_ray_shape_create(); case SHAPE_SPHERE: @@ -482,7 +482,7 @@ RID PhysicsServer3D::shape_create(ShapeType p_shape) { void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED - ClassDB::bind_method(D_METHOD("plane_shape_create"), &PhysicsServer3D::plane_shape_create); + ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create); ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); @@ -745,7 +745,7 @@ void PhysicsServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); - BIND_ENUM_CONSTANT(SHAPE_PLANE); + BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index 5677604682..590b0929b1 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -219,7 +219,7 @@ public: static PhysicsServer3D *get_singleton(); enum ShapeType { - SHAPE_PLANE, ///< plane:"plane" + SHAPE_WORLD_BOUNDARY, ///< plane:"plane" SHAPE_SEPARATION_RAY, ///< float:"length" SHAPE_SPHERE, ///< float:"radius" SHAPE_BOX, ///< vec3:"extents" @@ -234,7 +234,7 @@ public: RID shape_create(ShapeType p_shape); - virtual RID plane_shape_create() = 0; + virtual RID world_boundary_shape_create() = 0; virtual RID separation_ray_shape_create() = 0; virtual RID sphere_shape_create() = 0; virtual RID box_shape_create() = 0; diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index f58d124140..35bb7722e7 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -197,7 +197,7 @@ public: TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } - bool free(RID p_rid) override { return true; } + bool free(RID p_rid) override { return false; } void update() override {} void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} @@ -664,8 +664,9 @@ public: DummyTexture *texture = texture_owner.getornull(p_rid); texture_owner.free(p_rid); memdelete(texture); + return true; } - return true; + return false; } virtual void update_memory_info() override {} diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 1b730567d9..fa3741c077 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -223,7 +223,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c RD::TEXTURE_SAMPLES_2, RD::TEXTURE_SAMPLES_4, RD::TEXTURE_SAMPLES_8, - RD::TEXTURE_SAMPLES_16 }; texture_samples = ts[p_msaa]; @@ -1163,7 +1162,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers); } RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment); - static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 }; + static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 }; //first of all, make a new render pass //fill up ubo @@ -2552,7 +2551,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index a24860996c..1947680a7a 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -66,6 +66,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { unshaded = false; uses_vertex = false; + uses_position = false; uses_sss = false; uses_transmittance = false; uses_screen_texture = false; @@ -126,6 +127,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection; actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection; actions.write_flag_pointers["VERTEX"] = &uses_vertex; + actions.write_flag_pointers["POSITION"] = &uses_position; actions.uniforms = &uniforms; @@ -601,10 +603,10 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.usage_defines["UV2"] = "#define UV2_USED\n"; actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 8d75f30a20..09ef425e2e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -137,6 +137,7 @@ public: bool unshaded; bool uses_vertex; + bool uses_position; bool uses_sss; bool uses_transmittance; bool uses_screen_texture; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 276a44bc27..a5cc2db48f 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -159,7 +159,6 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b RD::TEXTURE_SAMPLES_2, RD::TEXTURE_SAMPLES_4, RD::TEXTURE_SAMPLES_8, - RD::TEXTURE_SAMPLES_16 }; texture_samples = ts[p_msaa]; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 14b3b6d9aa..cd314d8c56 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -593,10 +593,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p actions.usage_defines["UV2"] = "#define UV2_USED\n"; actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n"; actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n"; - actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n"; - actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n"; - actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n"; - actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n"; + actions.usage_defines["CUSTOM2"] = "#define CUSTOM2_USED\n"; + actions.usage_defines["CUSTOM3"] = "#define CUSTOM3_USED\n"; actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions.usage_defines["COLOR"] = "#define COLOR_USED\n"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 647c348d9f..3c66fadbe9 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1086,7 +1086,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co } } - RID material = ci->material; + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; if (material.is_null() && ci->canvas_group != nullptr) { material = default_canvas_group_material; @@ -1354,8 +1354,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } } - if (ci->material.is_valid()) { - MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RendererStorageRD::SHADER_TYPE_2D); + RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material; + + if (material.is_valid()) { + MaterialData *md = (MaterialData *)storage->material_get_data(material, RendererStorageRD::SHADER_TYPE_2D); if (md && md->shader_data->valid) { if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) { if (!material_screen_texture_found) { @@ -1375,7 +1377,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) { // uniform set may be gone because a dependency was erased. In this case, it will happen // if a texture is deleted, so just re-create it. - storage->material_force_update_textures(ci->material, RendererStorageRD::SHADER_TYPE_2D); + storage->material_force_update_textures(material, RendererStorageRD::SHADER_TYPE_2D); } } } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index edbe1031b7..8cb56fbc83 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -903,6 +903,7 @@ void main() { if (scene_data.use_reflection_cubemap) { vec3 ref_vec = reflect(-view, normal); + float horizon = min(1.0 + dot(ref_vec, normal), 1.0); ref_vec = scene_data.radiance_inverse_xform * ref_vec; #ifdef USE_RADIANCE_CUBEMAP_ARRAY @@ -915,7 +916,6 @@ void main() { specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb; #endif //USE_RADIANCE_CUBEMAP_ARRAY - float horizon = min(1.0 + dot(ref_vec, normal), 1.0); specular_light *= horizon * horizon; specular_light *= scene_data.ambient_light_color_energy.a; } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 518b0a6c7f..c3c4139450 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -868,6 +868,7 @@ void main() { if (scene_data.use_reflection_cubemap) { vec3 ref_vec = reflect(-view, normal); + float horizon = min(1.0 + dot(ref_vec, normal), 1.0); ref_vec = scene_data.radiance_inverse_xform * ref_vec; #ifdef USE_RADIANCE_CUBEMAP_ARRAY @@ -880,7 +881,6 @@ void main() { specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb; #endif //USE_RADIANCE_CUBEMAP_ARRAY - float horizon = min(1.0 + dot(ref_vec, normal), 1.0); specular_light *= horizon * horizon; specular_light *= scene_data.ambient_light_color_energy.a; } diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index db0011aa60..1b10e4dcbe 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -500,7 +500,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { - uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - ai))) & ARRAY_FORMAT_CUSTOM_MASK; + uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; switch (type) { case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: @@ -541,14 +541,14 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); Vector<float> array = p_arrays[ai]; - int32_t s = ARRAY_CUSTOM_R_FLOAT - ai + 1; + int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER); const float *src = array.ptr(); for (int i = 0; i < p_vertex_array_len; i++) { - memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s); + memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s); } } break; default: { @@ -938,6 +938,13 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa } } + for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) { + // include custom array format type. + if (format & (1 << (ARRAY_CUSTOM0 + i))) { + format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format; + } + } + uint32_t offsets[RS::ARRAY_MAX]; uint32_t vertex_element_size; @@ -1191,7 +1198,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t case RS::ARRAY_CUSTOM1: case RS::ARRAY_CUSTOM2: case RS::ARRAY_CUSTOM3: { - uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (RS::ARRAY_CUSTOM0 - i))) & ARRAY_FORMAT_CUSTOM_MASK; + uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; switch (type) { case ARRAY_CUSTOM_RGBA8_UNORM: case ARRAY_CUSTOM_RGBA8_SNORM: @@ -1219,6 +1226,8 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; Vector<float> arr; + arr.resize(s * p_vertex_len); + float *w = arr.ptrw(); for (int j = 0; j < p_vertex_len; j++) { @@ -2216,7 +2225,6 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); - BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X); BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX); BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index b79aaefab4..1b04a6e5e2 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -836,7 +836,6 @@ public: VIEWPORT_MSAA_2X, VIEWPORT_MSAA_4X, VIEWPORT_MSAA_8X, - VIEWPORT_MSAA_16X, VIEWPORT_MSAA_MAX, }; diff --git a/tests/test_array.h b/tests/test_array.h index 52da256860..3bd476fd27 100644 --- a/tests/test_array.h +++ b/tests/test_array.h @@ -39,6 +39,7 @@ #include "core/variant/container_type_validate.h" #include "core/variant/variant.h" #include "tests/test_macros.h" +#include "tests/test_tools.h" namespace TestArray { @@ -170,6 +171,56 @@ TEST_CASE("[Array] push_front(), pop_front(), pop_back()") { CHECK(arr.size() == 2); } +TEST_CASE("[Array] pop_at()") { + ErrorDetector ed; + + Array arr; + arr.push_back(2); + arr.push_back(4); + arr.push_back(6); + arr.push_back(8); + arr.push_back(10); + + REQUIRE(int(arr.pop_at(2)) == 6); + REQUIRE(arr.size() == 4); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + CHECK(int(arr[2]) == 8); + CHECK(int(arr[3]) == 10); + + REQUIRE(int(arr.pop_at(2)) == 8); + REQUIRE(arr.size() == 3); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + CHECK(int(arr[2]) == 10); + + // Negative index. + REQUIRE(int(arr.pop_at(-1)) == 10); + REQUIRE(arr.size() == 2); + CHECK(int(arr[0]) == 2); + CHECK(int(arr[1]) == 4); + + // Invalid pop. + ed.clear(); + ERR_PRINT_OFF; + const Variant ret = arr.pop_at(-15); + ERR_PRINT_ON; + REQUIRE(ret.is_null()); + CHECK(ed.has_error); + + REQUIRE(int(arr.pop_at(0)) == 2); + REQUIRE(arr.size() == 1); + CHECK(int(arr[0]) == 4); + + REQUIRE(int(arr.pop_at(0)) == 4); + REQUIRE(arr.is_empty()); + + // Pop from empty array. + ed.clear(); + REQUIRE(arr.pop_at(24).is_null()); + CHECK_FALSE(ed.has_error); +} + TEST_CASE("[Array] max() and min()") { Array arr; arr.push_back(3); diff --git a/tests/test_code_edit.h b/tests/test_code_edit.h new file mode 100644 index 0000000000..9579d8ebef --- /dev/null +++ b/tests/test_code_edit.h @@ -0,0 +1,813 @@ +/*************************************************************************/ +/* test_code_edit.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_CODE_EDIT_H +#define TEST_CODE_EDIT_H + +#include "core/input/input_map.h" +#include "core/object/message_queue.h" +#include "core/os/keyboard.h" +#include "core/string/string_builder.h" +#include "scene/gui/code_edit.h" +#include "scene/resources/default_theme/default_theme.h" + +#include "tests/test_macros.h" + +namespace TestCodeEdit { + +TEST_CASE("[SceneTree][CodeEdit] line gutters") { + CodeEdit *code_edit = memnew(CodeEdit); + SceneTree::get_singleton()->get_root()->add_child(code_edit); + + SUBCASE("[CodeEdit] breakpoints") { + SIGNAL_WATCH(code_edit, "breakpoint_toggled"); + + SUBCASE("[CodeEdit] draw breakpoints gutter") { + code_edit->set_draw_breakpoints_gutter(false); + CHECK_FALSE(code_edit->is_drawing_breakpoints_gutter()); + + code_edit->set_draw_breakpoints_gutter(true); + CHECK(code_edit->is_drawing_breakpoints_gutter()); + } + + SUBCASE("[CodeEdit] set line as breakpoint") { + /* Out of bounds. */ + ERR_PRINT_OFF; + + code_edit->set_line_as_breakpoint(-1, true); + CHECK_FALSE(code_edit->is_line_breakpointed(-1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + code_edit->set_line_as_breakpoint(1, true); + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + ERR_PRINT_ON; + + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + CHECK(code_edit->get_breakpointed_lines()[0] == Variant(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->set_line_as_breakpoint(0, false); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] clear breakpointed lines") { + code_edit->clear_breakpointed_lines(); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->clear_breakpointed_lines(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and set text") { + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* breakpoint on lines that still exist are kept. */ + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + /* breakpoint on lines that are removed should also be removed. */ + code_edit->clear_breakpointed_lines(); + SIGNAL_DISCARD("breakpoint_toggled") + + ((Array)args[0])[0] = 1; + code_edit->set_text("test\nline"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + ERR_PRINT_ON; + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and clear") { + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* breakpoint on lines that still exist are removed. */ + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* breakpoint on lines that are removed should also be removed. */ + code_edit->clear_breakpointed_lines(); + SIGNAL_DISCARD("breakpoint_toggled") + + ((Array)args[0])[0] = 1; + code_edit->set_text("test\nline"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + ERR_PRINT_ON; + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and new lines no text") { + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + /* No text moves breakpoint. */ + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Normal. */ + ((Array)args[0])[0] = 0; + Array arg2; + arg2.push_back(1); + args.push_back(arg2); + + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Non-Breaking. */ + ((Array)args[0])[0] = 1; + ((Array)args[1])[0] = 2; + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + CHECK(code_edit->is_line_breakpointed(2)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Above. */ + ((Array)args[0])[0] = 2; + ((Array)args[1])[0] = 3; + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_breakpointed(2)); + CHECK(code_edit->is_line_breakpointed(3)); + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and new lines with text") { + Array arg1; + arg1.push_back(0); + Array args; + args.push_back(arg1); + + /* Having text does not move breakpoint. */ + code_edit->insert_text_at_caret("text"); + code_edit->set_line_as_breakpoint(0, true); + CHECK(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Normal. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_breakpointed(0)); + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + /* Non-Breaking. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK(code_edit->is_line_breakpointed(0)); + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + /* Above does move. */ + ((Array)args[0])[0] = 0; + Array arg2; + arg2.push_back(1); + args.push_back(arg2); + + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and backspace") { + Array arg1; + arg1.push_back(1); + Array args; + args.push_back(arg1); + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->set_caret_line(2); + + /* backspace onto line does not remove breakpoint */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + /* backspace on breakpointed line removes it */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + ERR_PRINT_ON; + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and delete") { + Array arg1; + arg1.push_back(1); + Array args; + args.push_back(arg1); + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + code_edit->set_caret_line(1); + + /* Delete onto breakpointed lines does not remove it. */ + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + + /* Delete moving breakpointed line up removes it. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 1); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + ERR_PRINT_ON; + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and delete selection") { + Array arg1; + arg1.push_back(1); + Array args; + args.push_back(arg1); + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + } + + SUBCASE("[CodeEdit] breakpoints and undo") { + Array arg1; + arg1.push_back(1); + Array args; + args.push_back(arg1); + + code_edit->set_text("\n\n"); + code_edit->set_line_as_breakpoint(1, true); + CHECK(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK("breakpoint_toggled", args); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_breakpointed(0)); + SIGNAL_CHECK("breakpoint_toggled", args); + + /* Undo does not restore breakpoint. */ + code_edit->undo(); + CHECK_FALSE(code_edit->is_line_breakpointed(1)); + SIGNAL_CHECK_FALSE("breakpoint_toggled"); + } + + SIGNAL_UNWATCH(code_edit, "breakpoint_toggled"); + } + + SUBCASE("[CodeEdit] bookmarks") { + SUBCASE("[CodeEdit] draw bookmarks gutter") { + code_edit->set_draw_bookmarks_gutter(false); + CHECK_FALSE(code_edit->is_drawing_bookmarks_gutter()); + + code_edit->set_draw_bookmarks_gutter(true); + CHECK(code_edit->is_drawing_bookmarks_gutter()); + } + + SUBCASE("[CodeEdit] set line as bookmarks") { + /* Out of bounds. */ + ERR_PRINT_OFF; + + code_edit->set_line_as_bookmarked(-1, true); + CHECK_FALSE(code_edit->is_line_bookmarked(-1)); + + code_edit->set_line_as_bookmarked(1, true); + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + + ERR_PRINT_ON; + + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->get_bookmarked_lines()[0] == Variant(0)); + CHECK(code_edit->is_line_bookmarked(0)); + + code_edit->set_line_as_bookmarked(0, false); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + } + + SUBCASE("[CodeEdit] clear bookmarked lines") { + code_edit->clear_bookmarked_lines(); + + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->is_line_bookmarked(0)); + + code_edit->clear_bookmarked_lines(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + } + + SUBCASE("[CodeEdit] bookmarks and set text") { + code_edit->set_text("test\nline"); + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->is_line_bookmarked(0)); + + /* bookmarks on lines that still exist are kept. */ + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK(code_edit->is_line_bookmarked(0)); + + /* bookmarks on lines that are removed should also be removed. */ + code_edit->clear_bookmarked_lines(); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] bookmarks and clear") { + code_edit->set_text("test\nline"); + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->is_line_bookmarked(0)); + + /* bookmarks on lines that still exist are removed. */ + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + + /* bookmarks on lines that are removed should also be removed. */ + code_edit->clear_bookmarked_lines(); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] bookmarks and new lines no text") { + /* No text moves bookmarks. */ + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->is_line_bookmarked(0)); + + /* Normal. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + CHECK(code_edit->is_line_bookmarked(1)); + + /* Non-Breaking. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + CHECK(code_edit->is_line_bookmarked(2)); + + /* Above. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_bookmarked(2)); + CHECK(code_edit->is_line_bookmarked(3)); + } + + SUBCASE("[CodeEdit] bookmarks and new lines with text") { + /* Having text does not move bookmark. */ + code_edit->insert_text_at_caret("text"); + code_edit->set_line_as_bookmarked(0, true); + CHECK(code_edit->is_line_bookmarked(0)); + + /* Normal. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_bookmarked(0)); + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + + /* Non-Breaking. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK(code_edit->is_line_bookmarked(0)); + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + + /* Above does move. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + CHECK(code_edit->is_line_bookmarked(1)); + } + + SUBCASE("[CodeEdit] bookmarks and backspace") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + + code_edit->set_caret_line(2); + + /* backspace onto line does not remove bookmark */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK(code_edit->is_line_bookmarked(1)); + + /* backspace on bookmarked line removes it */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] bookmarks and delete") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + code_edit->set_caret_line(1); + + /* Delete onto bookmarked lines does not remove it. */ + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_bookmarked(1)); + + /* Delete moving bookmarked line up removes it. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 1); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] bookmarks and delete selection") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + } + + SUBCASE("[CodeEdit] bookmarks and undo") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_bookmarked(1, true); + CHECK(code_edit->is_line_bookmarked(1)); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_bookmarked(0)); + + /* Undo does not restore bookmark. */ + code_edit->undo(); + CHECK_FALSE(code_edit->is_line_bookmarked(1)); + } + } + + SUBCASE("[CodeEdit] executing lines") { + SUBCASE("[CodeEdit] draw executing lines gutter") { + code_edit->set_draw_executing_lines_gutter(false); + CHECK_FALSE(code_edit->is_drawing_executing_lines_gutter()); + + code_edit->set_draw_executing_lines_gutter(true); + CHECK(code_edit->is_drawing_executing_lines_gutter()); + } + + SUBCASE("[CodeEdit] set line as executing lines") { + /* Out of bounds. */ + ERR_PRINT_OFF; + + code_edit->set_line_as_executing(-1, true); + CHECK_FALSE(code_edit->is_line_executing(-1)); + + code_edit->set_line_as_executing(1, true); + CHECK_FALSE(code_edit->is_line_executing(1)); + + ERR_PRINT_ON; + + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->get_executing_lines()[0] == Variant(0)); + CHECK(code_edit->is_line_executing(0)); + + code_edit->set_line_as_executing(0, false); + CHECK_FALSE(code_edit->is_line_executing(0)); + } + + SUBCASE("[CodeEdit] clear executing lines lines") { + code_edit->clear_executing_lines(); + + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->is_line_executing(0)); + + code_edit->clear_executing_lines(); + CHECK_FALSE(code_edit->is_line_executing(0)); + } + + SUBCASE("[CodeEdit] executing lines and set text") { + code_edit->set_text("test\nline"); + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->is_line_executing(0)); + + /* executing on lines that still exist are kept. */ + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK(code_edit->is_line_executing(0)); + + /* executing on lines that are removed should also be removed. */ + code_edit->clear_executing_lines(); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + + code_edit->set_text(""); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_executing(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_executing(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] executing lines and clear") { + code_edit->set_text("test\nline"); + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->is_line_executing(0)); + + /* executing on lines that still exist are removed. */ + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_executing(0)); + + /* executing on lines that are removed should also be removed. */ + code_edit->clear_executing_lines(); + + code_edit->set_text("test\nline"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + + code_edit->clear(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_executing(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_executing(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] executing lines and new lines no text") { + /* No text moves executing lines. */ + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->is_line_executing(0)); + + /* Normal. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK_FALSE(code_edit->is_line_executing(0)); + CHECK(code_edit->is_line_executing(1)); + + /* Non-Breaking. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK_FALSE(code_edit->is_line_executing(1)); + CHECK(code_edit->is_line_executing(2)); + + /* Above. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_executing(2)); + CHECK(code_edit->is_line_executing(3)); + } + + SUBCASE("[CodeEdit] executing lines and new lines with text") { + /* Having text does not move executing lines. */ + code_edit->insert_text_at_caret("text"); + code_edit->set_line_as_executing(0, true); + CHECK(code_edit->is_line_executing(0)); + + /* Normal. */ + SEND_GUI_ACTION(code_edit, "ui_text_newline"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_executing(0)); + CHECK_FALSE(code_edit->is_line_executing(1)); + + /* Non-Breaking. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_blank"); + CHECK(code_edit->get_line_count() == 3); + CHECK(code_edit->is_line_executing(0)); + CHECK_FALSE(code_edit->is_line_executing(1)); + + /* Above does move. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_newline_above"); + CHECK(code_edit->get_line_count() == 4); + CHECK_FALSE(code_edit->is_line_executing(0)); + CHECK(code_edit->is_line_executing(1)); + } + + SUBCASE("[CodeEdit] executing lines and backspace") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + + code_edit->set_caret_line(2); + + /* backspace onto line does not remove executing lines. */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK(code_edit->is_line_executing(1)); + + /* backspace on executing line removes it */ + SEND_GUI_ACTION(code_edit, "ui_text_backspace"); + CHECK_FALSE(code_edit->is_line_executing(0)); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_executing(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] executing lines and delete") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + code_edit->set_caret_line(1); + + /* Delete onto executing lines does not remove it. */ + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 2); + CHECK(code_edit->is_line_executing(1)); + + /* Delete moving executing line up removes it. */ + code_edit->set_caret_line(0); + SEND_GUI_ACTION(code_edit, "ui_text_delete"); + CHECK(code_edit->get_line_count() == 1); + ERR_PRINT_OFF; + CHECK_FALSE(code_edit->is_line_executing(1)); + ERR_PRINT_ON; + } + + SUBCASE("[CodeEdit] executing lines and delete selection") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_executing(0)); + } + + SUBCASE("[CodeEdit] executing lines and undo") { + code_edit->set_text("\n\n"); + code_edit->set_line_as_executing(1, true); + CHECK(code_edit->is_line_executing(1)); + + code_edit->select(0, 0, 2, 0); + code_edit->delete_selection(); + MessageQueue::get_singleton()->flush(); + CHECK_FALSE(code_edit->is_line_executing(0)); + + /* Undo does not restore executing lines. */ + code_edit->undo(); + CHECK_FALSE(code_edit->is_line_executing(1)); + } + } + + SUBCASE("[CodeEdit] line numbers") { + SUBCASE("[CodeEdit] draw line numbers gutter and padding") { + code_edit->set_draw_line_numbers(false); + CHECK_FALSE(code_edit->is_draw_line_numbers_enabled()); + + code_edit->set_draw_line_numbers(true); + CHECK(code_edit->is_draw_line_numbers_enabled()); + + code_edit->set_line_numbers_zero_padded(false); + CHECK_FALSE(code_edit->is_line_numbers_zero_padded()); + + code_edit->set_line_numbers_zero_padded(true); + CHECK(code_edit->is_line_numbers_zero_padded()); + + code_edit->set_line_numbers_zero_padded(false); + CHECK_FALSE(code_edit->is_line_numbers_zero_padded()); + + code_edit->set_draw_line_numbers(false); + CHECK_FALSE(code_edit->is_draw_line_numbers_enabled()); + + code_edit->set_line_numbers_zero_padded(true); + CHECK(code_edit->is_line_numbers_zero_padded()); + } + } + + SUBCASE("[CodeEdit] line folding") { + SUBCASE("[CodeEdit] draw line folding gutter") { + code_edit->set_draw_fold_gutter(false); + CHECK_FALSE(code_edit->is_drawing_fold_gutter()); + + code_edit->set_draw_fold_gutter(true); + CHECK(code_edit->is_drawing_fold_gutter()); + } + } + + memdelete(code_edit); +} + +} // namespace TestCodeEdit + +#endif // TEST_CODE_EDIT_H diff --git a/tests/test_macros.h b/tests/test_macros.h index a1f1932db4..bf1001fa67 100644 --- a/tests/test_macros.h +++ b/tests/test_macros.h @@ -31,6 +31,8 @@ #ifndef TEST_MACROS_H #define TEST_MACROS_H +#include "core/object/callable_method_pointer.h" +#include "core/object/class_db.h" #include "core/templates/map.h" #include "core/variant/variant.h" @@ -129,4 +131,186 @@ int register_test_command(String p_command, TestFunc p_function); register_test_command(m_command, m_function); \ DOCTEST_GLOBAL_NO_WARNINGS_END() +// Utility macro to send an action event to a given object +// Requires Message Queue and InputMap to be setup. + +#define SEND_GUI_ACTION(m_object, m_action) \ + { \ + const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \ + const List<Ref<InputEvent>>::Element *first_event = events->front(); \ + Ref<InputEventKey> event = first_event->get(); \ + event->set_pressed(true); \ + m_object->gui_input(event); \ + MessageQueue::get_singleton()->flush(); \ + } + +// Utility class / macros for testing signals +// +// Use SIGNAL_WATCH(*object, "signal_name") to start watching +// Makes sure to call SIGNAL_UNWATCH(*object, "signal_name") to stop watching in cleanup, this is not done automatically. +// +// The SignalWatcher will capture all signals and their args sent between checks. +// +// Use SIGNAL_CHECK("signal_name"), Vector<Vector<Variant>>), to check the arguments of all fired signals. +// The outer vector is each fired signal, the inner vector the list of arguments for that signal. Order does matter. +// +// Use SIGNAL_CHECK_FALSE("signal_name") to check if a signal was not fired. +// +// Use SIGNAL_DISCARD("signal_name") to discard records all of the given signal, use only in placed you don't need to check. +// +// All signals are automaticaly discared between test/sub test cases. + +class SignalWatcher : public Object { +private: + inline static SignalWatcher *singleton; + + /* Equal to: Map<String, Vector<Vector<Variant>>> */ + Map<String, Array> _signals; + void _add_signal_entry(const Array &p_args, const String &p_name) { + if (!_signals.has(p_name)) { + _signals[p_name] = Array(); + } + _signals[p_name].push_back(p_args); + } + + void _signal_callback_zero(const String &p_name) { + Array args; + _add_signal_entry(args, p_name); + } + + void _signal_callback_one(Variant p_arg1, const String &p_name) { + Array args; + args.push_back(p_arg1); + _add_signal_entry(args, p_name); + } + + void _signal_callback_two(Variant p_arg1, Variant p_arg2, const String &p_name) { + Array args; + args.push_back(p_arg1); + args.push_back(p_arg2); + _add_signal_entry(args, p_name); + } + + void _signal_callback_three(Variant p_arg1, Variant p_arg2, Variant p_arg3, const String &p_name) { + Array args; + args.push_back(p_arg1); + args.push_back(p_arg2); + args.push_back(p_arg3); + _add_signal_entry(args, p_name); + } + +public: + static SignalWatcher *get_singleton() { return singleton; } + + void watch_signal(Object *p_object, const String &p_signal) { + Vector<Variant> args; + args.push_back(p_signal); + MethodInfo method_info; + ClassDB::get_signal(p_object->get_class(), p_signal, &method_info); + switch (method_info.arguments.size()) { + case 0: { + p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero), args); + } break; + case 1: { + p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one), args); + } break; + case 2: { + p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two), args); + } break; + case 3: { + p_object->connect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three), args); + } break; + default: { + MESSAGE("Signal ", p_signal, " arg count not supported."); + } break; + } + } + + void unwatch_signal(Object *p_object, const String &p_signal) { + MethodInfo method_info; + ClassDB::get_signal(p_object->get_class(), p_signal, &method_info); + switch (method_info.arguments.size()) { + case 0: { + p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_zero)); + } break; + case 1: { + p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_one)); + } break; + case 2: { + p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_two)); + } break; + case 3: { + p_object->disconnect(p_signal, callable_mp(this, &SignalWatcher::_signal_callback_three)); + } break; + default: { + MESSAGE("Signal ", p_signal, " arg count not supported."); + } break; + } + } + + bool check(const String &p_name, const Array &p_args) { + if (!_signals.has(p_name)) { + MESSAGE("Signal ", p_name, " not emitted"); + return false; + } + + if (p_args.size() != _signals[p_name].size()) { + MESSAGE("Signal has " << _signals[p_name] << " expected " << p_args); + discard_signal(p_name); + return false; + } + + bool match = true; + for (int i = 0; i < p_args.size(); i++) { + if (((Array)p_args[i]).size() != ((Array)_signals[p_name][i]).size()) { + MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]); + match = false; + continue; + } + + for (int j = 0; j < ((Array)p_args[i]).size(); j++) { + if (((Array)p_args[i])[j] != ((Array)_signals[p_name][i])[j]) { + MESSAGE("Signal has " << _signals[p_name][i] << " expected " << p_args[i]); + match = false; + break; + } + } + } + + discard_signal(p_name); + return match; + } + + bool check_false(const String &p_name) { + bool has = _signals.has(p_name); + discard_signal(p_name); + return !has; + } + + void discard_signal(const String &p_name) { + if (_signals.has(p_name)) { + _signals.erase(p_name); + } + } + + void _clear_signals() { + _signals.clear(); + } + + SignalWatcher() { + singleton = this; + } + + ~SignalWatcher() { + singleton = nullptr; + } +}; + +#define SIGNAL_WATCH(m_object, m_signal) SignalWatcher::get_singleton()->watch_signal(m_object, m_signal); +#define SIGNAL_UNWATCH(m_object, m_signal) SignalWatcher::get_singleton()->unwatch_signal(m_object, m_signal); + +#define SIGNAL_CHECK(m_signal, m_args) CHECK(SignalWatcher::get_singleton()->check(m_signal, m_args)); +#define SIGNAL_CHECK_FALSE(m_signal) CHECK(SignalWatcher::get_singleton()->check_false(m_signal)); +#define SIGNAL_DISCARD(m_signal) SignalWatcher::get_singleton()->discard_signal(m_signal); + #endif // TEST_MACROS_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index d0466d1e2d..e4aa4c38ff 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -37,6 +37,7 @@ #include "test_astar.h" #include "test_basis.h" #include "test_class_db.h" +#include "test_code_edit.h" #include "test_color.h" #include "test_command_queue.h" #include "test_config_file.h" @@ -146,3 +147,153 @@ int test_main(int argc, char *argv[]) { return test_context.run(); } + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include "servers/navigation_server_2d.h" +#include "servers/navigation_server_3d.h" +#include "servers/rendering/rendering_server_default.h" + +struct GodotTestCaseListener : public doctest::IReporter { + GodotTestCaseListener(const doctest::ContextOptions &p_in) {} + + SignalWatcher *signal_watcher = nullptr; + + PhysicsServer3D *physics_3d_server = nullptr; + PhysicsServer2D *physics_2d_server = nullptr; + NavigationServer3D *navigation_3d_server = nullptr; + NavigationServer2D *navigation_2d_server = nullptr; + + void test_case_start(const doctest::TestCaseData &p_in) override { + SignalWatcher::get_singleton()->_clear_signals(); + + String name = String(p_in.m_name); + + if (name.find("[SceneTree]") != -1) { + GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60); + memnew(MessageQueue); + + GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false); + memnew(TextServerManager); + Error err = OK; + TextServerManager::initialize(0, err); + + OS::get_singleton()->set_has_server_feature_callback(nullptr); + for (int i = 0; i < DisplayServer::get_create_function_count(); i++) { + if (String("headless") == DisplayServer::get_create_function_name(i)) { + DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, Vector2i(0, 0), err); + break; + } + } + memnew(RenderingServerDefault()); + RenderingServerDefault::get_singleton()->init(); + RenderingServerDefault::get_singleton()->set_render_loop_enabled(false); + + physics_3d_server = PhysicsServer3DManager::new_default_server(); + physics_3d_server->init(); + + physics_2d_server = PhysicsServer2DManager::new_default_server(); + physics_2d_server->init(); + + navigation_3d_server = NavigationServer3DManager::new_default_server(); + navigation_2d_server = memnew(NavigationServer2D); + + memnew(InputMap); + InputMap::get_singleton()->load_default(); + + make_default_theme(false, Ref<Font>()); + + memnew(SceneTree); + SceneTree::get_singleton()->initialize(); + return; + } + } + + void test_case_end(const doctest::CurrentTestCaseStats &) override { + if (SceneTree::get_singleton()) { + SceneTree::get_singleton()->finalize(); + } + + if (MessageQueue::get_singleton()) { + MessageQueue::get_singleton()->flush(); + } + + if (SceneTree::get_singleton()) { + memdelete(SceneTree::get_singleton()); + } + + clear_default_theme(); + + if (TextServerManager::get_singleton()) { + memdelete(TextServerManager::get_singleton()); + } + + if (navigation_3d_server) { + memdelete(navigation_3d_server); + navigation_3d_server = nullptr; + } + + if (navigation_2d_server) { + memdelete(navigation_2d_server); + navigation_2d_server = nullptr; + } + + if (physics_3d_server) { + physics_3d_server->finish(); + memdelete(physics_3d_server); + physics_3d_server = nullptr; + } + + if (physics_2d_server) { + physics_2d_server->finish(); + memdelete(physics_2d_server); + physics_2d_server = nullptr; + } + + if (RenderingServer::get_singleton()) { + RenderingServer::get_singleton()->sync(); + RenderingServer::get_singleton()->global_variables_clear(); + RenderingServer::get_singleton()->finish(); + memdelete(RenderingServer::get_singleton()); + } + + if (DisplayServer::get_singleton()) { + memdelete(DisplayServer::get_singleton()); + } + + if (InputMap::get_singleton()) { + memdelete(InputMap::get_singleton()); + } + + if (MessageQueue::get_singleton()) { + MessageQueue::get_singleton()->flush(); + memdelete(MessageQueue::get_singleton()); + } + } + + void test_run_start() override { + signal_watcher = memnew(SignalWatcher); + } + + void test_run_end(const doctest::TestRunStats &) override { + memdelete(signal_watcher); + } + + void test_case_reenter(const doctest::TestCaseData &) override { + SignalWatcher::get_singleton()->_clear_signals(); + } + + void subcase_start(const doctest::SubcaseSignature &) override { + SignalWatcher::get_singleton()->_clear_signals(); + } + + void report_query(const doctest::QueryData &) override {} + void test_case_exception(const doctest::TestCaseException &) override {} + void subcase_end() override {} + + void log_assert(const doctest::AssertData &in) override {} + void log_message(const doctest::MessageData &) override {} + void test_case_skipped(const doctest::TestCaseData &) override {} +}; + +REGISTER_LISTENER("GodotTestCaseListener", 1, GodotTestCaseListener); diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp index 61b8951afa..f63b866c3e 100644 --- a/tests/test_physics_2d.cpp +++ b/tests/test_physics_2d.cpp @@ -248,20 +248,20 @@ protected: return body; } - void _add_plane(const Vector2 &p_normal, real_t p_d) { + void _add_world_boundary(const Vector2 &p_normal, real_t p_d) { PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); Array arr; arr.push_back(p_normal); arr.push_back(p_d); - RID plane = ps->world_margin_shape_create(); - ps->shape_set_data(plane, arr); + RID world_boundary = ps->world_boundary_shape_create(); + ps->shape_set_data(world_boundary, arr); RID plane_body = ps->body_create(); ps->body_set_mode(plane_body, PhysicsServer2D::BODY_MODE_STATIC); ps->body_set_space(plane_body, space); - ps->body_add_shape(plane_body, plane); + ps->body_add_shape(plane_body, world_boundary); } void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) { @@ -381,9 +381,9 @@ public: } _add_concave(parr); - //_add_plane(Vector2(0.0,-1).normalized(),-300); - //_add_plane(Vector2(1,0).normalized(),50); - //_add_plane(Vector2(-1,0).normalized(),-600); + //_add_world_boundary(Vector2(0.0,-1).normalized(),-300); + //_add_world_boundary(Vector2(1,0).normalized(),50); + //_add_world_boundary(Vector2(-1,0).normalized(),-600); } virtual bool process(double p_time) override { diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp index ed49b60c71..3d1dad6545 100644 --- a/tests/test_physics_3d.cpp +++ b/tests/test_physics_3d.cpp @@ -100,18 +100,17 @@ protected: return body; } - RID create_static_plane(const Plane &p_plane) { + RID create_world_boundary(const Plane &p_plane) { PhysicsServer3D *ps = PhysicsServer3D::get_singleton(); - RID world_margin_shape = ps->shape_create(PhysicsServer3D::SHAPE_PLANE); - ps->shape_set_data(world_margin_shape, p_plane); + RID world_boundary_shape = ps->shape_create(PhysicsServer3D::SHAPE_WORLD_BOUNDARY); + ps->shape_set_data(world_boundary_shape, p_plane); RID b = ps->body_create(); ps->body_set_mode(b, PhysicsServer3D::BODY_MODE_STATIC); ps->body_set_space(b, space); - //todo set space - ps->body_add_shape(b, world_margin_shape); + ps->body_add_shape(b, world_boundary_shape); return b; } @@ -391,12 +390,12 @@ public: create_body(type, PhysicsServer3D::BODY_MODE_DYNAMIC, t); } - create_static_plane(Plane(Vector3(0, 1, 0), -1)); + create_world_boundary(Plane(Vector3(0, 1, 0), -1)); } void test_activate() { create_body(PhysicsServer3D::SHAPE_BOX, PhysicsServer3D::BODY_MODE_DYNAMIC, Transform3D(Basis(), Vector3(0, 2, 0)), true); - create_static_plane(Plane(Vector3(0, 1, 0), -1)); + create_world_boundary(Plane(Vector3(0, 1, 0), -1)); } virtual bool process(double p_time) override { diff --git a/tests/test_string.h b/tests/test_string.h index 82b23d8a00..c1b7220fdb 100644 --- a/tests/test_string.h +++ b/tests/test_string.h @@ -355,13 +355,23 @@ TEST_CASE("[String] Number to string") { CHECK(String::num(-0.0) == "-0"); // Includes sign even for zero. CHECK(String::num(3.141593) == "3.141593"); CHECK(String::num(3.141593, 3) == "3.142"); - CHECK(String::num_real(3.141593) == "3.141593"); CHECK(String::num_scientific(30000000) == "3e+07"); CHECK(String::num_int64(3141593) == "3141593"); CHECK(String::num_int64(0xA141593, 16) == "a141593"); CHECK(String::num_int64(0xA141593, 16, true) == "A141593"); CHECK(String::num(42.100023, 4) == "42.1"); // No trailing zeros. + // String::num_real tests. + CHECK(String::num_real(3.141593) == "3.141593"); + CHECK(String::num_real(3.141) == "3.141"); // No trailing zeros. +#ifdef REAL_T_IS_DOUBLE + CHECK_MESSAGE(String::num_real(Math_PI) == "3.14159265358979", "Prints the appropriate amount of digits for real_t = double."); + CHECK_MESSAGE(String::num_real(3.1415f) == "3.14149999618530", "Prints more digits of 32-bit float when real_t = double (ones that would be reliable for double)."); +#else + CHECK_MESSAGE(String::num_real(Math_PI) == "3.141593", "Prints the appropriate amount of digits for real_t = float."); + CHECK_MESSAGE(String::num_real(3.1415f) == "3.1415", "Prints only reliable digits of 32-bit float when real_t = float."); +#endif // REAL_T_IS_DOUBLE + // Checks doubles with many decimal places. CHECK(String::num(0.0000012345432123454321, -1) == "0.00000123454321"); // -1 uses 14 as sane default. CHECK(String::num(0.0000012345432123454321) == "0.00000123454321"); // -1 is the default value. @@ -1142,14 +1152,14 @@ TEST_CASE("[String] dedent") { } TEST_CASE("[String] Path functions") { - static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; - static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; - static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; - static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; - static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; - static const bool abs[4] = { true, true, false, false }; - - for (int i = 0; i < 4; i++) { + static const char *path[7] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc", "C:\\test.", "res://test", "/.test" }; + static const char *base_dir[7] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot", "C:\\", "res://", "/" }; + static const char *base_name[7] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test", "C:\\test", "res://test", "/" }; + static const char *ext[7] = { "tscn", "xscn", "scn", "doc", "", "", "test" }; + static const char *file[7] = { "test.tscn", "test.xscn", "test.scn", "test.doc", "test.", "test", ".test" }; + static const bool abs[7] = { true, true, false, false, true, true, true }; + + for (int i = 0; i < 7; i++) { CHECK(String(path[i]).get_base_dir() == base_dir[i]); CHECK(String(path[i]).get_basename() == base_name[i]); CHECK(String(path[i]).get_extension() == ext[i]); diff --git a/tests/test_tools.h b/tests/test_tools.h new file mode 100644 index 0000000000..3ea953cb07 --- /dev/null +++ b/tests/test_tools.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* test_tools.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_TOOLS_H +#define TEST_TOOLS_H + +#include "core/error/error_macros.h" + +struct ErrorDetector { + ErrorDetector() { + eh.errfunc = _detect_error; + eh.userdata = this; + + add_error_handler(&eh); + } + + ~ErrorDetector() { + remove_error_handler(&eh); + } + + void clear() { + has_error = false; + } + + static void _detect_error(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) { + ErrorDetector *self = (ErrorDetector *)p_self; + self->has_error = true; + } + + ErrorHandlerList eh; + bool has_error = false; +}; + +#endif // TEST_TOOLS_H diff --git a/tests/test_validate_testing.h b/tests/test_validate_testing.h index f301047509..40b255e18a 100644 --- a/tests/test_validate_testing.h +++ b/tests/test_validate_testing.h @@ -34,6 +34,7 @@ #include "core/os/os.h" #include "tests/test_macros.h" +#include "tests/test_tools.h" TEST_SUITE("Validate tests") { TEST_CASE("Always pass") { @@ -182,6 +183,17 @@ TEST_SUITE("Validate tests") { // doctest string concatenation. CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color); } + TEST_CASE("Detect error messages") { + ErrorDetector ed; + + REQUIRE_FALSE(ed.has_error); + + ERR_PRINT_OFF; + ERR_PRINT("Still waiting for Godot!"); + ERR_PRINT_ON; + + REQUIRE(ed.has_error); + } } #endif // TEST_VALIDATE_TESTING_H diff --git a/thirdparty/embree/include/embree3/rtcore_config.h b/thirdparty/embree/include/embree3/rtcore_config.h index 3a9819c9f1..62b7b6f4dc 100644 --- a/thirdparty/embree/include/embree3/rtcore_config.h +++ b/thirdparty/embree/include/embree3/rtcore_config.h @@ -6,9 +6,9 @@ #define RTC_VERSION_MAJOR 3 #define RTC_VERSION_MINOR 13 -#define RTC_VERSION_PATCH 0 -#define RTC_VERSION 31300 -#define RTC_VERSION_STRING "3.13.0" +#define RTC_VERSION_PATCH 1 +#define RTC_VERSION 31301 +#define RTC_VERSION_STRING "3.13.1" #define RTC_MAX_INSTANCE_LEVEL_COUNT 1 diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp new file mode 100644 index 0000000000..6e9a5a538e --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid.cpp @@ -0,0 +1,917 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh_intersector_hybrid.h" +#include "bvh_traverser1.h" +#include "node_intersector1.h" +#include "node_intersector_packet.h" + +#include "../geometry/intersector_iterators.h" +#include "../geometry/triangle_intersector.h" +#include "../geometry/trianglev_intersector.h" +#include "../geometry/trianglev_mb_intersector.h" +#include "../geometry/trianglei_intersector.h" +#include "../geometry/quadv_intersector.h" +#include "../geometry/quadi_intersector.h" +#include "../geometry/curveNv_intersector.h" +#include "../geometry/curveNi_intersector.h" +#include "../geometry/curveNi_mb_intersector.h" +#include "../geometry/linei_intersector.h" +#include "../geometry/subdivpatch1_intersector.h" +#include "../geometry/object_intersector.h" +#include "../geometry/instance_intersector.h" +#include "../geometry/subgrid_intersector.h" +#include "../geometry/subgrid_mb_intersector.h" +#include "../geometry/curve_intersector_virtual.h" + +#define SWITCH_DURING_DOWN_TRAVERSAL 1 +#define FORCE_SINGLE_MODE 0 + +#define ENABLE_FAST_COHERENT_CODEPATHS 1 + +namespace embree +{ + namespace isa + { + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect1(Accel::Intersectors* This, + const BVH* bvh, + NodeRef root, + size_t k, + Precalculations& pre, + RayHitK<K>& ray, + const TravRayK<K, robust>& tray, + IntersectContext* context) + { + /* stack state */ + StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes + StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer + StackItemT<NodeRef>* stackEnd = stack + stackSizeSingle; + stack[0].ptr = root; + stack[0].dist = neg_inf; + + /* load the ray into SIMD registers */ + TravRay<N,robust> tray1; + tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]); + + /* pop loop */ + while (true) pop: + { + /* pop next node */ + if (unlikely(stackPtr == stack)) break; + stackPtr--; + NodeRef cur = NodeRef(stackPtr->ptr); + + /* if popped node is too far, pop next one */ + if (unlikely(*(float*)&stackPtr->dist > ray.tfar[k])) + continue; + + /* downtraversal loop */ + while (true) + { + /* intersect node */ + size_t mask; vfloat<N> tNear; + STAT3(normal.trav_nodes, 1, 1, 1); + bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask); + if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; } + + /* if no child is hit, pop next node */ + if (unlikely(mask == 0)) + goto pop; + + /* select next child and push other children */ + BVHNNodeTraverser1Hit<N, types>::traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd); + } + + /* this is a leaf node */ + assert(cur != BVH::emptyNode); + STAT3(normal.trav_leaves, 1, 1, 1); + size_t num; Primitive* prim = (Primitive*)cur.leaf(num); + + size_t lazy_node = 0; + PrimitiveIntersectorK::intersect(This, pre, ray, k, context, prim, num, tray1, lazy_node); + + tray1.tfar = ray.tfar[k]; + + if (unlikely(lazy_node)) { + stackPtr->ptr = lazy_node; + stackPtr->dist = neg_inf; + stackPtr++; + } + } + } + + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersect(vint<K>* __restrict__ valid_i, + Accel::Intersectors* __restrict__ This, + RayHitK<K>& __restrict__ ray, + IntersectContext* __restrict__ context) + { + BVH* __restrict__ bvh = (BVH*)This->ptr; + + /* we may traverse an empty BVH in case all geometry was invalid */ + if (bvh->root == BVH::emptyNode) + return; + +#if ENABLE_FAST_COHERENT_CODEPATHS == 1 + assert(context); + if (unlikely(types == BVH_AN1 && context->user && context->isCoherent())) + { + intersectCoherent(valid_i, This, ray, context); + return; + } +#endif + + /* filter out invalid rays */ + vbool<K> valid = *valid_i == -1; +#if defined(EMBREE_IGNORE_INVALID_RAYS) + valid &= ray.valid(); +#endif + + /* return if there are no valid rays */ + size_t valid_bits = movemask(valid); + +#if defined(__AVX__) + STAT3(normal.trav_hit_boxes[popcnt(movemask(valid))], 1, 1, 1); +#endif + + if (unlikely(valid_bits == 0)) return; + + /* verify correct input */ + assert(all(valid, ray.valid())); + assert(all(valid, ray.tnear() >= 0.0f)); + assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f))); + Precalculations pre(valid, ray); + + /* load ray */ + TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0); + const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f); + const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f); + + if (single) + { + tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf)); + tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf)); + + for (; valid_bits!=0; ) { + const size_t i = bscf(valid_bits); + intersect1(This, bvh, bvh->root, i, pre, ray, tray, context); + } + return; + } + + /* determine switch threshold based on flags */ + const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent; + + vint<K> octant = ray.octant(); + octant = select(valid, octant, vint<K>(0xffffffff)); + + /* test whether we have ray with opposing direction signs in the packet */ + bool split = false; + { + size_t bits = valid_bits; + vbool<K> vsplit( false ); + do + { + const size_t valid_index = bsf(bits); + vbool<K> octant_valid = octant[valid_index] == octant; + bits &= ~(size_t)movemask(octant_valid); + vsplit |= vint<K>(octant[valid_index]) == (octant^vint<K>(0x7)); + } while (bits); + if (any(vsplit)) split = true; + } + + do + { + const size_t valid_index = bsf(valid_bits); + const vint<K> diff_octant = vint<K>(octant[valid_index])^octant; + const vint<K> count_diff_octant = \ + ((diff_octant >> 2) & 1) + + ((diff_octant >> 1) & 1) + + ((diff_octant >> 0) & 1); + + vbool<K> octant_valid = (count_diff_octant <= 1) & (octant != vint<K>(0xffffffff)); + if (!single || !split) octant_valid = valid; // deactivate octant sorting in pure chunk mode, otherwise instance traversal performance goes down + + + octant = select(octant_valid,vint<K>(0xffffffff),octant); + valid_bits &= ~(size_t)movemask(octant_valid); + + tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf)); + tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf)); + + /* allocate stack and push root node */ + vfloat<K> stack_near[stackSizeChunk]; + NodeRef stack_node[stackSizeChunk]; + stack_node[0] = BVH::invalidNode; + stack_near[0] = inf; + stack_node[1] = bvh->root; + stack_near[1] = tray.tnear; + NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk; + NodeRef* __restrict__ sptr_node = stack_node + 2; + vfloat<K>* __restrict__ sptr_near = stack_near + 2; + + while (1) pop: + { + /* pop next node from stack */ + assert(sptr_node > stack_node); + sptr_node--; + sptr_near--; + NodeRef cur = *sptr_node; + if (unlikely(cur == BVH::invalidNode)) { + assert(sptr_node == stack_node); + break; + } + + /* cull node if behind closest hit point */ + vfloat<K> curDist = *sptr_near; + const vbool<K> active = curDist < tray.tfar; + if (unlikely(none(active))) + continue; + + /* switch to single ray traversal */ +#if (!defined(__WIN32__) || defined(__X86_64__)) && defined(__SSE4_2__) +#if FORCE_SINGLE_MODE == 0 + if (single) +#endif + { + size_t bits = movemask(active); +#if FORCE_SINGLE_MODE == 0 + if (unlikely(popcnt(bits) <= switchThreshold)) +#endif + { + for (; bits!=0; ) { + const size_t i = bscf(bits); + intersect1(This, bvh, cur, i, pre, ray, tray, context); + } + tray.tfar = min(tray.tfar, ray.tfar); + continue; + } + } +#endif + while (likely(!cur.isLeaf())) + { + /* process nodes */ + const vbool<K> valid_node = tray.tfar > curDist; + STAT3(normal.trav_nodes, 1, popcnt(valid_node), K); + const NodeRef nodeRef = cur; + const BaseNode* __restrict__ const node = nodeRef.baseNode(); + + /* set cur to invalid */ + cur = BVH::emptyNode; + curDist = pos_inf; + + size_t num_child_hits = 0; + + for (unsigned i = 0; i < N; i++) + { + const NodeRef child = node->children[i]; + if (unlikely(child == BVH::emptyNode)) break; + vfloat<K> lnearP; + vbool<K> lhit = valid_node; + BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit); + + /* if we hit the child we choose to continue with that child if it + is closer than the current next child, or we push it onto the stack */ + if (likely(any(lhit))) + { + assert(sptr_node < stackEnd); + assert(child != BVH::emptyNode); + const vfloat<K> childDist = select(lhit, lnearP, inf); + /* push cur node onto stack and continue with hit child */ + if (any(childDist < curDist)) + { + if (likely(cur != BVH::emptyNode)) { + num_child_hits++; + *sptr_node = cur; sptr_node++; + *sptr_near = curDist; sptr_near++; + } + curDist = childDist; + cur = child; + } + + /* push hit child onto stack */ + else { + num_child_hits++; + *sptr_node = child; sptr_node++; + *sptr_near = childDist; sptr_near++; + } + } + } + +#if defined(__AVX__) + //STAT3(normal.trav_hit_boxes[num_child_hits], 1, 1, 1); +#endif + + if (unlikely(cur == BVH::emptyNode)) + goto pop; + + /* improved distance sorting for 3 or more hits */ + if (unlikely(num_child_hits >= 2)) + { + if (any(sptr_near[-2] < sptr_near[-1])) + { + std::swap(sptr_near[-2],sptr_near[-1]); + std::swap(sptr_node[-2],sptr_node[-1]); + } + if (unlikely(num_child_hits >= 3)) + { + if (any(sptr_near[-3] < sptr_near[-1])) + { + std::swap(sptr_near[-3],sptr_near[-1]); + std::swap(sptr_node[-3],sptr_node[-1]); + } + if (any(sptr_near[-3] < sptr_near[-2])) + { + std::swap(sptr_near[-3],sptr_near[-2]); + std::swap(sptr_node[-3],sptr_node[-2]); + } + } + } + +#if SWITCH_DURING_DOWN_TRAVERSAL == 1 + if (single) + { + // seems to be the best place for testing utilization + if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold)) + { + *sptr_node++ = cur; + *sptr_near++ = curDist; + goto pop; + } + } +#endif + } + + /* return if stack is empty */ + if (unlikely(cur == BVH::invalidNode)) { + assert(sptr_node == stack_node); + break; + } + + /* intersect leaf */ + assert(cur != BVH::emptyNode); + const vbool<K> valid_leaf = tray.tfar > curDist; + STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K); + if (unlikely(none(valid_leaf))) continue; + size_t items; const Primitive* prim = (Primitive*)cur.leaf(items); + + size_t lazy_node = 0; + PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node); + tray.tfar = select(valid_leaf, ray.tfar, tray.tfar); + + if (unlikely(lazy_node)) { + *sptr_node = lazy_node; sptr_node++; + *sptr_near = neg_inf; sptr_near++; + } + } + } while(valid_bits); + } + + + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::intersectCoherent(vint<K>* __restrict__ valid_i, + Accel::Intersectors* __restrict__ This, + RayHitK<K>& __restrict__ ray, + IntersectContext* context) + { + BVH* __restrict__ bvh = (BVH*)This->ptr; + + /* filter out invalid rays */ + vbool<K> valid = *valid_i == -1; +#if defined(EMBREE_IGNORE_INVALID_RAYS) + valid &= ray.valid(); +#endif + + /* return if there are no valid rays */ + size_t valid_bits = movemask(valid); + if (unlikely(valid_bits == 0)) return; + + /* verify correct input */ + assert(all(valid, ray.valid())); + assert(all(valid, ray.tnear() >= 0.0f)); + assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f))); + Precalculations pre(valid, ray); + + /* load ray */ + TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0); + const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f); + const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f); + + vint<K> octant = ray.octant(); + octant = select(valid, octant, vint<K>(0xffffffff)); + + do + { + const size_t valid_index = bsf(valid_bits); + const vbool<K> octant_valid = octant[valid_index] == octant; + valid_bits &= ~(size_t)movemask(octant_valid); + + tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf)); + tray.tfar = select(octant_valid, org_ray_tfar , vfloat<K>(neg_inf)); + + Frustum<robust> frustum; + frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N); + + StackItemT<NodeRef> stack[stackSizeSingle]; // stack of nodes + StackItemT<NodeRef>* stackPtr = stack + 1; // current stack pointer + stack[0].ptr = bvh->root; + stack[0].dist = neg_inf; + + while (1) pop: + { + /* pop next node from stack */ + if (unlikely(stackPtr == stack)) break; + + stackPtr--; + NodeRef cur = NodeRef(stackPtr->ptr); + + /* cull node if behind closest hit point */ + vfloat<K> curDist = *(float*)&stackPtr->dist; + const vbool<K> active = curDist < tray.tfar; + if (unlikely(none(active))) continue; + + while (likely(!cur.isLeaf())) + { + /* process nodes */ + //STAT3(normal.trav_nodes, 1, popcnt(valid_node), K); + const NodeRef nodeRef = cur; + const AABBNode* __restrict__ const node = nodeRef.getAABBNode(); + + vfloat<N> fmin; + size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin); + + if (unlikely(!m_frustum_node)) goto pop; + cur = BVH::emptyNode; + curDist = pos_inf; + +#if defined(__AVX__) + //STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1); +#endif + size_t num_child_hits = 0; + do { + const size_t i = bscf(m_frustum_node); + vfloat<K> lnearP; + vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored + STAT3(normal.trav_nodes, 1, 1, 1); + BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit); + + if (likely(any(lhit))) + { + const vfloat<K> childDist = fmin[i]; + const NodeRef child = node->child(i); + BVHN<N>::prefetch(child); + if (any(childDist < curDist)) + { + if (likely(cur != BVH::emptyNode)) { + num_child_hits++; + stackPtr->ptr = cur; + *(float*)&stackPtr->dist = toScalar(curDist); + stackPtr++; + } + curDist = childDist; + cur = child; + } + /* push hit child onto stack */ + else { + num_child_hits++; + stackPtr->ptr = child; + *(float*)&stackPtr->dist = toScalar(childDist); + stackPtr++; + } + } + } while(m_frustum_node); + + if (unlikely(cur == BVH::emptyNode)) goto pop; + + /* improved distance sorting for 3 or more hits */ + if (unlikely(num_child_hits >= 2)) + { + if (stackPtr[-2].dist < stackPtr[-1].dist) + std::swap(stackPtr[-2],stackPtr[-1]); + if (unlikely(num_child_hits >= 3)) + { + if (stackPtr[-3].dist < stackPtr[-1].dist) + std::swap(stackPtr[-3],stackPtr[-1]); + if (stackPtr[-3].dist < stackPtr[-2].dist) + std::swap(stackPtr[-3],stackPtr[-2]); + } + } + } + + /* intersect leaf */ + assert(cur != BVH::invalidNode); + assert(cur != BVH::emptyNode); + const vbool<K> valid_leaf = tray.tfar > curDist; + STAT3(normal.trav_leaves, 1, popcnt(valid_leaf), K); + if (unlikely(none(valid_leaf))) continue; + size_t items; const Primitive* prim = (Primitive*)cur.leaf(items); + + size_t lazy_node = 0; + PrimitiveIntersectorK::intersect(valid_leaf, This, pre, ray, context, prim, items, tray, lazy_node); + + /* reduce max distance interval on successful intersection */ + if (likely(any((ray.tfar < tray.tfar) & valid_leaf))) + { + tray.tfar = select(valid_leaf, ray.tfar, tray.tfar); + frustum.template updateMaxDist<K>(tray.tfar); + } + + if (unlikely(lazy_node)) { + stackPtr->ptr = lazy_node; + stackPtr->dist = neg_inf; + stackPtr++; + } + } + + } while(valid_bits); + } + + // =================================================================================================================================================================== + // =================================================================================================================================================================== + // =================================================================================================================================================================== + + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + bool BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded1(Accel::Intersectors* This, + const BVH* bvh, + NodeRef root, + size_t k, + Precalculations& pre, + RayK<K>& ray, + const TravRayK<K, robust>& tray, + IntersectContext* context) + { + /* stack state */ + NodeRef stack[stackSizeSingle]; // stack of nodes that still need to get traversed + NodeRef* stackPtr = stack+1; // current stack pointer + NodeRef* stackEnd = stack+stackSizeSingle; + stack[0] = root; + + /* load the ray into SIMD registers */ + TravRay<N,robust> tray1; + tray1.template init<K>(k, tray.org, tray.dir, tray.rdir, tray.nearXYZ, tray.tnear[k], tray.tfar[k]); + + /* pop loop */ + while (true) pop: + { + /* pop next node */ + if (unlikely(stackPtr == stack)) break; + stackPtr--; + NodeRef cur = (NodeRef)*stackPtr; + + /* downtraversal loop */ + while (true) + { + /* intersect node */ + size_t mask; vfloat<N> tNear; + STAT3(shadow.trav_nodes, 1, 1, 1); + bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray1, ray.time()[k], tNear, mask); + if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; } + + /* if no child is hit, pop next node */ + if (unlikely(mask == 0)) + goto pop; + + /* select next child and push other children */ + BVHNNodeTraverser1Hit<N, types>::traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd); + } + + /* this is a leaf node */ + assert(cur != BVH::emptyNode); + STAT3(shadow.trav_leaves, 1, 1, 1); + size_t num; Primitive* prim = (Primitive*)cur.leaf(num); + + size_t lazy_node = 0; + if (PrimitiveIntersectorK::occluded(This, pre, ray, k, context, prim, num, tray1, lazy_node)) { + ray.tfar[k] = neg_inf; + return true; + } + + if (unlikely(lazy_node)) { + *stackPtr = lazy_node; + stackPtr++; + } + } + return false; + } + + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occluded(vint<K>* __restrict__ valid_i, + Accel::Intersectors* __restrict__ This, + RayK<K>& __restrict__ ray, + IntersectContext* context) + { + BVH* __restrict__ bvh = (BVH*)This->ptr; + + /* we may traverse an empty BVH in case all geometry was invalid */ + if (bvh->root == BVH::emptyNode) + return; + +#if ENABLE_FAST_COHERENT_CODEPATHS == 1 + assert(context); + if (unlikely(types == BVH_AN1 && context->user && context->isCoherent())) + { + occludedCoherent(valid_i, This, ray, context); + return; + } +#endif + + /* filter out already occluded and invalid rays */ + vbool<K> valid = (*valid_i == -1) & (ray.tfar >= 0.0f); +#if defined(EMBREE_IGNORE_INVALID_RAYS) + valid &= ray.valid(); +#endif + + /* return if there are no valid rays */ + const size_t valid_bits = movemask(valid); + if (unlikely(valid_bits == 0)) return; + + /* verify correct input */ + assert(all(valid, ray.valid())); + assert(all(valid, ray.tnear() >= 0.0f)); + assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f))); + Precalculations pre(valid, ray); + + /* load ray */ + TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0); + const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f); + const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f); + + tray.tnear = select(valid, org_ray_tnear, vfloat<K>(pos_inf)); + tray.tfar = select(valid, org_ray_tfar , vfloat<K>(neg_inf)); + + vbool<K> terminated = !valid; + const vfloat<K> inf = vfloat<K>(pos_inf); + + /* determine switch threshold based on flags */ + const size_t switchThreshold = (context->user && context->isCoherent()) ? 2 : switchThresholdIncoherent; + + /* allocate stack and push root node */ + vfloat<K> stack_near[stackSizeChunk]; + NodeRef stack_node[stackSizeChunk]; + stack_node[0] = BVH::invalidNode; + stack_near[0] = inf; + stack_node[1] = bvh->root; + stack_near[1] = tray.tnear; + NodeRef* stackEnd MAYBE_UNUSED = stack_node+stackSizeChunk; + NodeRef* __restrict__ sptr_node = stack_node + 2; + vfloat<K>* __restrict__ sptr_near = stack_near + 2; + + while (1) pop: + { + /* pop next node from stack */ + assert(sptr_node > stack_node); + sptr_node--; + sptr_near--; + NodeRef cur = *sptr_node; + if (unlikely(cur == BVH::invalidNode)) { + assert(sptr_node == stack_node); + break; + } + + /* cull node if behind closest hit point */ + vfloat<K> curDist = *sptr_near; + const vbool<K> active = curDist < tray.tfar; + if (unlikely(none(active))) + continue; + + /* switch to single ray traversal */ +#if (!defined(__WIN32__) || defined(__X86_64__)) && defined(__SSE4_2__) +#if FORCE_SINGLE_MODE == 0 + if (single) +#endif + { + size_t bits = movemask(active); +#if FORCE_SINGLE_MODE == 0 + if (unlikely(popcnt(bits) <= switchThreshold)) +#endif + { + for (; bits!=0; ) { + const size_t i = bscf(bits); + if (occluded1(This, bvh, cur, i, pre, ray, tray, context)) + set(terminated, i); + } + if (all(terminated)) break; + tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); + continue; + } + } +#endif + + while (likely(!cur.isLeaf())) + { + /* process nodes */ + const vbool<K> valid_node = tray.tfar > curDist; + STAT3(shadow.trav_nodes, 1, popcnt(valid_node), K); + const NodeRef nodeRef = cur; + const BaseNode* __restrict__ const node = nodeRef.baseNode(); + + /* set cur to invalid */ + cur = BVH::emptyNode; + curDist = pos_inf; + + for (unsigned i = 0; i < N; i++) + { + const NodeRef child = node->children[i]; + if (unlikely(child == BVH::emptyNode)) break; + vfloat<K> lnearP; + vbool<K> lhit = valid_node; + BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit); + + /* if we hit the child we push the previously hit node onto the stack, and continue with the currently hit child */ + if (likely(any(lhit))) + { + assert(sptr_node < stackEnd); + assert(child != BVH::emptyNode); + const vfloat<K> childDist = select(lhit, lnearP, inf); + + /* push 'cur' node onto stack and continue with hit child */ + if (likely(cur != BVH::emptyNode)) { + *sptr_node = cur; sptr_node++; + *sptr_near = curDist; sptr_near++; + } + curDist = childDist; + cur = child; + } + } + if (unlikely(cur == BVH::emptyNode)) + goto pop; + +#if SWITCH_DURING_DOWN_TRAVERSAL == 1 + if (single) + { + // seems to be the best place for testing utilization + if (unlikely(popcnt(tray.tfar > curDist) <= switchThreshold)) + { + *sptr_node++ = cur; + *sptr_near++ = curDist; + goto pop; + } + } +#endif + } + + /* return if stack is empty */ + if (unlikely(cur == BVH::invalidNode)) { + assert(sptr_node == stack_node); + break; + } + + + /* intersect leaf */ + assert(cur != BVH::emptyNode); + const vbool<K> valid_leaf = tray.tfar > curDist; + STAT3(shadow.trav_leaves, 1, popcnt(valid_leaf), K); + if (unlikely(none(valid_leaf))) continue; + size_t items; const Primitive* prim = (Primitive*) cur.leaf(items); + + size_t lazy_node = 0; + terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node); + if (all(terminated)) break; + tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays + + if (unlikely(lazy_node)) { + *sptr_node = lazy_node; sptr_node++; + *sptr_near = neg_inf; sptr_near++; + } + } + + vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf); + } + + + template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single> + void BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, single>::occludedCoherent(vint<K>* __restrict__ valid_i, + Accel::Intersectors* __restrict__ This, + RayK<K>& __restrict__ ray, + IntersectContext* context) + { + BVH* __restrict__ bvh = (BVH*)This->ptr; + + /* filter out invalid rays */ + vbool<K> valid = *valid_i == -1; +#if defined(EMBREE_IGNORE_INVALID_RAYS) + valid &= ray.valid(); +#endif + + /* return if there are no valid rays */ + size_t valid_bits = movemask(valid); + if (unlikely(valid_bits == 0)) return; + + /* verify correct input */ + assert(all(valid, ray.valid())); + assert(all(valid, ray.tnear() >= 0.0f)); + assert(!(types & BVH_MB) || all(valid, (ray.time() >= 0.0f) & (ray.time() <= 1.0f))); + Precalculations pre(valid,ray); + + /* load ray */ + TravRayK<K, robust> tray(ray.org, ray.dir, single ? N : 0); + const vfloat<K> org_ray_tnear = max(ray.tnear(), 0.0f); + const vfloat<K> org_ray_tfar = max(ray.tfar , 0.0f); + + vbool<K> terminated = !valid; + + vint<K> octant = ray.octant(); + octant = select(valid, octant, vint<K>(0xffffffff)); + + do + { + const size_t valid_index = bsf(valid_bits); + vbool<K> octant_valid = octant[valid_index] == octant; + valid_bits &= ~(size_t)movemask(octant_valid); + + tray.tnear = select(octant_valid, org_ray_tnear, vfloat<K>(pos_inf)); + tray.tfar = select(octant_valid, org_ray_tfar, vfloat<K>(neg_inf)); + + Frustum<robust> frustum; + frustum.template init<K>(octant_valid, tray.org, tray.rdir, tray.tnear, tray.tfar, N); + + StackItemMaskT<NodeRef> stack[stackSizeSingle]; // stack of nodes + StackItemMaskT<NodeRef>* stackPtr = stack + 1; // current stack pointer + stack[0].ptr = bvh->root; + stack[0].mask = movemask(octant_valid); + + while (1) pop: + { + /* pop next node from stack */ + if (unlikely(stackPtr == stack)) break; + + stackPtr--; + NodeRef cur = NodeRef(stackPtr->ptr); + + /* cull node of active rays have already been terminated */ + size_t m_active = (size_t)stackPtr->mask & (~(size_t)movemask(terminated)); + + if (unlikely(m_active == 0)) continue; + + while (likely(!cur.isLeaf())) + { + /* process nodes */ + //STAT3(normal.trav_nodes, 1, popcnt(valid_node), K); + const NodeRef nodeRef = cur; + const AABBNode* __restrict__ const node = nodeRef.getAABBNode(); + + vfloat<N> fmin; + size_t m_frustum_node = intersectNodeFrustum<N>(node, frustum, fmin); + + if (unlikely(!m_frustum_node)) goto pop; + cur = BVH::emptyNode; + m_active = 0; + +#if defined(__AVX__) + //STAT3(normal.trav_hit_boxes[popcnt(m_frustum_node)], 1, 1, 1); +#endif + size_t num_child_hits = 0; + do { + const size_t i = bscf(m_frustum_node); + vfloat<K> lnearP; + vbool<K> lhit = false; // motion blur is not supported, so the initial value will be ignored + STAT3(normal.trav_nodes, 1, 1, 1); + BVHNNodeIntersectorK<N, K, types, robust>::intersect(nodeRef, i, tray, ray.time(), lnearP, lhit); + + if (likely(any(lhit))) + { + const NodeRef child = node->child(i); + assert(child != BVH::emptyNode); + BVHN<N>::prefetch(child); + if (likely(cur != BVH::emptyNode)) { + num_child_hits++; + stackPtr->ptr = cur; + stackPtr->mask = m_active; + stackPtr++; + } + cur = child; + m_active = movemask(lhit); + } + } while(m_frustum_node); + + if (unlikely(cur == BVH::emptyNode)) goto pop; + } + + /* intersect leaf */ + assert(cur != BVH::invalidNode); + assert(cur != BVH::emptyNode); +#if defined(__AVX__) + STAT3(normal.trav_leaves, 1, popcnt(m_active), K); +#endif + if (unlikely(!m_active)) continue; + size_t items; const Primitive* prim = (Primitive*)cur.leaf(items); + + size_t lazy_node = 0; + terminated |= PrimitiveIntersectorK::occluded(!terminated, This, pre, ray, context, prim, items, tray, lazy_node); + octant_valid &= !terminated; + if (unlikely(none(octant_valid))) break; + tray.tfar = select(terminated, vfloat<K>(neg_inf), tray.tfar); // ignore node intersections for terminated rays + + if (unlikely(lazy_node)) { + stackPtr->ptr = lazy_node; + stackPtr->mask = movemask(octant_valid); + stackPtr++; + } + } + } while(valid_bits); + + vfloat<K>::store(valid & terminated, &ray.tfar, neg_inf); + } + } +} diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp new file mode 100644 index 0000000000..2137da6a25 --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_intersector_hybrid4_bvh4.cpp @@ -0,0 +1,59 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh_intersector_hybrid.cpp" + +namespace embree +{ + namespace isa + { + //////////////////////////////////////////////////////////////////////////////// + /// BVH4Intersector4 Definitions + //////////////////////////////////////////////////////////////////////////////// + + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4Intersector4HybridMoellerNoFilter, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMIntersectorKMoeller <4 COMMA 4 COMMA false> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKMoeller <4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvIntersectorKPluecker<4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiIntersectorKPluecker<4 COMMA 4 COMMA true> > >)); + + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKMoeller <4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4vMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMvMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >)); + IF_ENABLED_TRIS(DEFINE_INTERSECTOR4(BVH4Triangle4iMBIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA TriangleMiMBIntersectorKPluecker<4 COMMA 4 COMMA true> > >)); + + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA true > > >)); + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridMoellerNoFilter,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKMoeller <4 COMMA 4 COMMA false> > >)); + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKMoeller <4 COMMA 4 COMMA true > > >)); + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4vIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMvIntersectorKPluecker<4 COMMA 4 COMMA true > > >)); + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiIntersectorKPluecker<4 COMMA 4 COMMA true > > >)); + + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKMoeller <4 COMMA 4 COMMA true > > >)); + IF_ENABLED_QUADS(DEFINE_INTERSECTOR4(BVH4Quad4iMBIntersector4HybridPluecker,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersectorK_1<4 COMMA QuadMiMBIntersectorKPluecker<4 COMMA 4 COMMA true > > >)); + + IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA false COMMA VirtualCurveIntersectorK<4> >)); + IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersector4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA false COMMA VirtualCurveIntersectorK<4> >)); + + IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4Hybrid, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1_UN1 COMMA true COMMA VirtualCurveIntersectorK<4> >)); + IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR4(BVH4OBBVirtualCurveIntersectorRobust4HybridMB,BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D_UN2 COMMA true COMMA VirtualCurveIntersectorK<4> >)); + + //IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>)); + IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1Intersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector4>)); + IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>)); + //IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR4(BVH4SubdivPatch1MBIntersector4, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA SubdivPatch1MBIntersector4>)); + + IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4> >)); + IF_ENABLED_USER(DEFINE_INTERSECTOR4(BVH4VirtualMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA ObjectIntersector4MB> >)); + + IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorK<4>> >)); + IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR4(BVH4InstanceMBIntersector4Chunk, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersectorK_1<4 COMMA InstanceIntersectorKMB<4>> >)); + + IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >)); + //IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridMoeller, BVHNIntersectorKChunk<4 COMMA 4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersectorKMoeller <4 COMMA 4 COMMA true> >)); + + IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridMBIntersector4HybridMoeller, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN2_AN4D COMMA true COMMA SubGridMBIntersectorKPluecker <4 COMMA 4 COMMA true> >)); + IF_ENABLED_GRIDS(DEFINE_INTERSECTOR4(BVH4GridIntersector4HybridPluecker, BVHNIntersectorKHybrid<4 COMMA 4 COMMA BVH_AN1 COMMA true COMMA SubGridIntersectorKPluecker <4 COMMA 4 COMMA true> >)); + + } +} + diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp new file mode 100644 index 0000000000..4a74d8468d --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream.cpp @@ -0,0 +1,528 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh_intersector_stream.h" + +#include "../geometry/intersector_iterators.h" +#include "../geometry/triangle_intersector.h" +#include "../geometry/trianglev_intersector.h" +#include "../geometry/trianglev_mb_intersector.h" +#include "../geometry/trianglei_intersector.h" +#include "../geometry/quadv_intersector.h" +#include "../geometry/quadi_intersector.h" +#include "../geometry/linei_intersector.h" +#include "../geometry/subdivpatch1_intersector.h" +#include "../geometry/object_intersector.h" +#include "../geometry/instance_intersector.h" + +#include "../common/scene.h" +#include <bitset> + +namespace embree +{ + namespace isa + { + __aligned(64) static const int shiftTable[32] = { + (int)1 << 0, (int)1 << 1, (int)1 << 2, (int)1 << 3, (int)1 << 4, (int)1 << 5, (int)1 << 6, (int)1 << 7, + (int)1 << 8, (int)1 << 9, (int)1 << 10, (int)1 << 11, (int)1 << 12, (int)1 << 13, (int)1 << 14, (int)1 << 15, + (int)1 << 16, (int)1 << 17, (int)1 << 18, (int)1 << 19, (int)1 << 20, (int)1 << 21, (int)1 << 22, (int)1 << 23, + (int)1 << 24, (int)1 << 25, (int)1 << 26, (int)1 << 27, (int)1 << 28, (int)1 << 29, (int)1 << 30, (int)1 << 31 + }; + + template<int N, int types, bool robust, typename PrimitiveIntersector> + __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::intersect(Accel::Intersectors* __restrict__ This, + RayHitN** inputPackets, + size_t numOctantRays, + IntersectContext* context) + { + /* we may traverse an empty BVH in case all geometry was invalid */ + BVH* __restrict__ bvh = (BVH*) This->ptr; + if (bvh->root == BVH::emptyNode) + return; + + // Only the coherent code path is implemented + assert(context->isCoherent()); + intersectCoherent(This, (RayHitK<VSIZEL>**)inputPackets, numOctantRays, context); + } + + template<int N, int types, bool robust, typename PrimitiveIntersector> + template<int K> + __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::intersectCoherent(Accel::Intersectors* __restrict__ This, + RayHitK<K>** inputPackets, + size_t numOctantRays, + IntersectContext* context) + { + assert(context->isCoherent()); + + BVH* __restrict__ bvh = (BVH*) This->ptr; + __aligned(64) StackItemMaskCoherent stack[stackSizeSingle]; // stack of nodes + assert(numOctantRays <= MAX_INTERNAL_STREAM_SIZE); + + __aligned(64) TravRayKStream<K, robust> packets[MAX_INTERNAL_STREAM_SIZE/K]; + __aligned(64) Frustum<robust> frustum; + + bool commonOctant = true; + const size_t m_active = initPacketsAndFrustum((RayK<K>**)inputPackets, numOctantRays, packets, frustum, commonOctant); + if (unlikely(m_active == 0)) return; + + /* case of non-common origin */ + if (unlikely(!commonOctant)) + { + const size_t numPackets = (numOctantRays+K-1)/K; + for (size_t i = 0; i < numPackets; i++) + This->intersect(inputPackets[i]->tnear() <= inputPackets[i]->tfar, *inputPackets[i], context); + return; + } + + stack[0].mask = m_active; + stack[0].parent = 0; + stack[0].child = bvh->root; + + /////////////////////////////////////////////////////////////////////////////////// + /////////////////////////////////////////////////////////////////////////////////// + /////////////////////////////////////////////////////////////////////////////////// + + StackItemMaskCoherent* stackPtr = stack + 1; + + while (1) pop: + { + if (unlikely(stackPtr == stack)) break; + + STAT3(normal.trav_stack_pop,1,1,1); + stackPtr--; + /*! pop next node */ + NodeRef cur = NodeRef(stackPtr->child); + size_t m_trav_active = stackPtr->mask; + assert(m_trav_active); + NodeRef parent = stackPtr->parent; + + while (1) + { + if (unlikely(cur.isLeaf())) break; + const AABBNode* __restrict__ const node = cur.getAABBNode(); + parent = cur; + + __aligned(64) size_t maskK[N]; + for (size_t i = 0; i < N; i++) + maskK[i] = m_trav_active; + vfloat<N> dist; + const size_t m_node_hit = traverseCoherentStream(m_trav_active, packets, node, frustum, maskK, dist); + if (unlikely(m_node_hit == 0)) goto pop; + + BVHNNodeTraverserStreamHitCoherent<N, types>::traverseClosestHit(cur, m_trav_active, vbool<N>((int)m_node_hit), dist, (size_t*)maskK, stackPtr); + assert(m_trav_active); + } + + /* non-root and leaf => full culling test for all rays */ + if (unlikely(parent != 0 && cur.isLeaf())) + { + const AABBNode* __restrict__ const node = parent.getAABBNode(); + size_t boxID = 0xff; + for (size_t i = 0; i < N; i++) + if (node->child(i) == cur) { boxID = i; break; } + assert(boxID < N); + assert(cur == node->child(boxID)); + m_trav_active = intersectAABBNodePacket(m_trav_active, packets, node, boxID, frustum.nf); + } + + /*! this is a leaf node */ + assert(cur != BVH::emptyNode); + STAT3(normal.trav_leaves, 1, 1, 1); + size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num); + + size_t bits = m_trav_active; + + /*! intersect stream of rays with all primitives */ + size_t lazy_node = 0; +#if defined(__SSE4_2__) + STAT_USER(1,(popcnt(bits)+K-1)/K*4); +#endif + while(bits) + { + size_t i = bsf(bits) / K; + const size_t m_isec = ((((size_t)1 << K)-1) << (i*K)); + assert(m_isec & bits); + bits &= ~m_isec; + + TravRayKStream<K, robust>& p = packets[i]; + vbool<K> m_valid = p.tnear <= p.tfar; + PrimitiveIntersectorK<K>::intersectK(m_valid, This, *inputPackets[i], context, prim, num, lazy_node); + p.tfar = min(p.tfar, inputPackets[i]->tfar); + }; + + } // traversal + intersection + } + + template<int N, int types, bool robust, typename PrimitiveIntersector> + __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occluded(Accel::Intersectors* __restrict__ This, + RayN** inputPackets, + size_t numOctantRays, + IntersectContext* context) + { + /* we may traverse an empty BVH in case all geometry was invalid */ + BVH* __restrict__ bvh = (BVH*) This->ptr; + if (bvh->root == BVH::emptyNode) + return; + + if (unlikely(context->isCoherent())) + occludedCoherent(This, (RayK<VSIZEL>**)inputPackets, numOctantRays, context); + else + occludedIncoherent(This, (RayK<VSIZEX>**)inputPackets, numOctantRays, context); + } + + template<int N, int types, bool robust, typename PrimitiveIntersector> + template<int K> + __noinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occludedCoherent(Accel::Intersectors* __restrict__ This, + RayK<K>** inputPackets, + size_t numOctantRays, + IntersectContext* context) + { + assert(context->isCoherent()); + + BVH* __restrict__ bvh = (BVH*)This->ptr; + __aligned(64) StackItemMaskCoherent stack[stackSizeSingle]; // stack of nodes + assert(numOctantRays <= MAX_INTERNAL_STREAM_SIZE); + + /* inactive rays should have been filtered out before */ + __aligned(64) TravRayKStream<K, robust> packets[MAX_INTERNAL_STREAM_SIZE/K]; + __aligned(64) Frustum<robust> frustum; + + bool commonOctant = true; + size_t m_active = initPacketsAndFrustum(inputPackets, numOctantRays, packets, frustum, commonOctant); + + /* valid rays */ + if (unlikely(m_active == 0)) return; + + /* case of non-common origin */ + if (unlikely(!commonOctant)) + { + const size_t numPackets = (numOctantRays+K-1)/K; + for (size_t i = 0; i < numPackets; i++) + This->occluded(inputPackets[i]->tnear() <= inputPackets[i]->tfar, *inputPackets[i], context); + return; + } + + stack[0].mask = m_active; + stack[0].parent = 0; + stack[0].child = bvh->root; + + /////////////////////////////////////////////////////////////////////////////////// + /////////////////////////////////////////////////////////////////////////////////// + /////////////////////////////////////////////////////////////////////////////////// + + StackItemMaskCoherent* stackPtr = stack + 1; + + while (1) pop: + { + if (unlikely(stackPtr == stack)) break; + + STAT3(normal.trav_stack_pop,1,1,1); + stackPtr--; + /*! pop next node */ + NodeRef cur = NodeRef(stackPtr->child); + size_t m_trav_active = stackPtr->mask & m_active; + if (unlikely(!m_trav_active)) continue; + assert(m_trav_active); + NodeRef parent = stackPtr->parent; + + while (1) + { + if (unlikely(cur.isLeaf())) break; + const AABBNode* __restrict__ const node = cur.getAABBNode(); + parent = cur; + + __aligned(64) size_t maskK[N]; + for (size_t i = 0; i < N; i++) + maskK[i] = m_trav_active; + + vfloat<N> dist; + const size_t m_node_hit = traverseCoherentStream(m_trav_active, packets, node, frustum, maskK, dist); + if (unlikely(m_node_hit == 0)) goto pop; + + BVHNNodeTraverserStreamHitCoherent<N, types>::traverseAnyHit(cur, m_trav_active, vbool<N>((int)m_node_hit), (size_t*)maskK, stackPtr); + assert(m_trav_active); + } + + /* non-root and leaf => full culling test for all rays */ + if (unlikely(parent != 0 && cur.isLeaf())) + { + const AABBNode* __restrict__ const node = parent.getAABBNode(); + size_t boxID = 0xff; + for (size_t i = 0; i < N; i++) + if (node->child(i) == cur) { boxID = i; break; } + assert(boxID < N); + assert(cur == node->child(boxID)); + m_trav_active = intersectAABBNodePacket(m_trav_active, packets, node, boxID, frustum.nf); + } + + /*! this is a leaf node */ + assert(cur != BVH::emptyNode); + STAT3(normal.trav_leaves, 1, 1, 1); + size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num); + + size_t bits = m_trav_active & m_active; + /*! intersect stream of rays with all primitives */ + size_t lazy_node = 0; +#if defined(__SSE4_2__) + STAT_USER(1,(popcnt(bits)+K-1)/K*4); +#endif + while (bits) + { + size_t i = bsf(bits) / K; + const size_t m_isec = ((((size_t)1 << K)-1) << (i*K)); + assert(m_isec & bits); + bits &= ~m_isec; + TravRayKStream<K, robust>& p = packets[i]; + vbool<K> m_valid = p.tnear <= p.tfar; + vbool<K> m_hit = PrimitiveIntersectorK<K>::occludedK(m_valid, This, *inputPackets[i], context, prim, num, lazy_node); + inputPackets[i]->tfar = select(m_hit & m_valid, vfloat<K>(neg_inf), inputPackets[i]->tfar); + m_active &= ~((size_t)movemask(m_hit) << (i*K)); + } + + } // traversal + intersection + } + + + template<int N, int types, bool robust, typename PrimitiveIntersector> + template<int K> + __forceinline void BVHNIntersectorStream<N, types, robust, PrimitiveIntersector>::occludedIncoherent(Accel::Intersectors* __restrict__ This, + RayK<K>** inputPackets, + size_t numOctantRays, + IntersectContext* context) + { + assert(!context->isCoherent()); + assert(types & BVH_FLAG_ALIGNED_NODE); + + __aligned(64) TravRayKStream<K,robust> packet[MAX_INTERNAL_STREAM_SIZE/K]; + + assert(numOctantRays <= 32); + const size_t numPackets = (numOctantRays+K-1)/K; + size_t m_active = 0; + for (size_t i = 0; i < numPackets; i++) + { + const vfloat<K> tnear = inputPackets[i]->tnear(); + const vfloat<K> tfar = inputPackets[i]->tfar; + vbool<K> m_valid = (tnear <= tfar) & (tnear >= 0.0f); + m_active |= (size_t)movemask(m_valid) << (K*i); + const Vec3vf<K>& org = inputPackets[i]->org; + const Vec3vf<K>& dir = inputPackets[i]->dir; + vfloat<K> packet_min_dist = max(tnear, 0.0f); + vfloat<K> packet_max_dist = select(m_valid, tfar, neg_inf); + new (&packet[i]) TravRayKStream<K,robust>(org, dir, packet_min_dist, packet_max_dist); + } + + BVH* __restrict__ bvh = (BVH*)This->ptr; + + StackItemMaskT<NodeRef> stack[stackSizeSingle]; // stack of nodes + StackItemMaskT<NodeRef>* stackPtr = stack + 1; // current stack pointer + stack[0].ptr = bvh->root; + stack[0].mask = m_active; + + size_t terminated = ~m_active; + + /* near/far offsets based on first ray */ + const NearFarPrecalculations nf(Vec3fa(packet[0].rdir.x[0], packet[0].rdir.y[0], packet[0].rdir.z[0]), N); + + while (1) pop: + { + if (unlikely(stackPtr == stack)) break; + STAT3(shadow.trav_stack_pop,1,1,1); + stackPtr--; + NodeRef cur = NodeRef(stackPtr->ptr); + size_t cur_mask = stackPtr->mask & (~terminated); + if (unlikely(cur_mask == 0)) continue; + + while (true) + { + /*! stop if we found a leaf node */ + if (unlikely(cur.isLeaf())) break; + const AABBNode* __restrict__ const node = cur.getAABBNode(); + + const vint<N> vmask = traverseIncoherentStream(cur_mask, packet, node, nf, shiftTable); + + size_t mask = movemask(vmask != vint<N>(zero)); + if (unlikely(mask == 0)) goto pop; + + __aligned(64) unsigned int child_mask[N]; + vint<N>::storeu(child_mask, vmask); // this explicit store here causes much better code generation + + /*! one child is hit, continue with that child */ + size_t r = bscf(mask); + assert(r < N); + cur = node->child(r); + BVHN<N>::prefetch(cur,types); + cur_mask = child_mask[r]; + + /* simple in order sequence */ + assert(cur != BVH::emptyNode); + if (likely(mask == 0)) continue; + stackPtr->ptr = cur; + stackPtr->mask = cur_mask; + stackPtr++; + + for (; ;) + { + r = bscf(mask); + assert(r < N); + + cur = node->child(r); + BVHN<N>::prefetch(cur,types); + cur_mask = child_mask[r]; + assert(cur != BVH::emptyNode); + if (likely(mask == 0)) break; + stackPtr->ptr = cur; + stackPtr->mask = cur_mask; + stackPtr++; + } + } + + /*! this is a leaf node */ + assert(cur != BVH::emptyNode); + STAT3(shadow.trav_leaves,1,1,1); + size_t num; PrimitiveK<K>* prim = (PrimitiveK<K>*)cur.leaf(num); + + size_t bits = cur_mask; + size_t lazy_node = 0; + + for (; bits != 0;) + { + const size_t rayID = bscf(bits); + + RayK<K> &ray = *inputPackets[rayID / K]; + const size_t k = rayID % K; + if (PrimitiveIntersectorK<K>::occluded(This, ray, k, context, prim, num, lazy_node)) + { + ray.tfar[k] = neg_inf; + terminated |= (size_t)1 << rayID; + } + + /* lazy node */ + if (unlikely(lazy_node)) + { + stackPtr->ptr = lazy_node; + stackPtr->mask = cur_mask; + stackPtr++; + } + } + + if (unlikely(terminated == (size_t)-1)) break; + } + } + + //////////////////////////////////////////////////////////////////////////////// + /// ArrayIntersectorKStream Definitions + //////////////////////////////////////////////////////////////////////////////// + + template<bool filter> + struct Triangle4IntersectorStreamMoeller { + template<int K> using Type = ArrayIntersectorKStream<K,TriangleMIntersectorKMoeller<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Triangle4vIntersectorStreamPluecker { + template<int K> using Type = ArrayIntersectorKStream<K,TriangleMvIntersectorKPluecker<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Triangle4iIntersectorStreamMoeller { + template<int K> using Type = ArrayIntersectorKStream<K,TriangleMiIntersectorKMoeller<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Triangle4iIntersectorStreamPluecker { + template<int K> using Type = ArrayIntersectorKStream<K,TriangleMiIntersectorKPluecker<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Quad4vIntersectorStreamMoeller { + template<int K> using Type = ArrayIntersectorKStream<K,QuadMvIntersectorKMoeller<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Quad4iIntersectorStreamMoeller { + template<int K> using Type = ArrayIntersectorKStream<K,QuadMiIntersectorKMoeller<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Quad4vIntersectorStreamPluecker { + template<int K> using Type = ArrayIntersectorKStream<K,QuadMvIntersectorKPluecker<4 COMMA K COMMA true>>; + }; + + template<bool filter> + struct Quad4iIntersectorStreamPluecker { + template<int K> using Type = ArrayIntersectorKStream<K,QuadMiIntersectorKPluecker<4 COMMA K COMMA true>>; + }; + + struct ObjectIntersectorStream { + template<int K> using Type = ArrayIntersectorKStream<K,ObjectIntersectorK<K COMMA false>>; + }; + + struct InstanceIntersectorStream { + template<int K> using Type = ArrayIntersectorKStream<K,InstanceIntersectorK<K>>; + }; + + // ===================================================================================================== + // ===================================================================================================== + // ===================================================================================================== + + template<int N> + void BVHNIntersectorStreamPacketFallback<N>::intersect(Accel::Intersectors* __restrict__ This, + RayHitN** inputRays, + size_t numTotalRays, + IntersectContext* context) + { + if (unlikely(context->isCoherent())) + intersectK(This, (RayHitK<VSIZEL>**)inputRays, numTotalRays, context); + else + intersectK(This, (RayHitK<VSIZEX>**)inputRays, numTotalRays, context); + } + + template<int N> + void BVHNIntersectorStreamPacketFallback<N>::occluded(Accel::Intersectors* __restrict__ This, + RayN** inputRays, + size_t numTotalRays, + IntersectContext* context) + { + if (unlikely(context->isCoherent())) + occludedK(This, (RayK<VSIZEL>**)inputRays, numTotalRays, context); + else + occludedK(This, (RayK<VSIZEX>**)inputRays, numTotalRays, context); + } + + template<int N> + template<int K> + __noinline void BVHNIntersectorStreamPacketFallback<N>::intersectK(Accel::Intersectors* __restrict__ This, + RayHitK<K>** inputRays, + size_t numTotalRays, + IntersectContext* context) + { + /* fallback to packets */ + for (size_t i = 0; i < numTotalRays; i += K) + { + const vint<K> vi = vint<K>(int(i)) + vint<K>(step); + vbool<K> valid = vi < vint<K>(int(numTotalRays)); + RayHitK<K>& ray = *(inputRays[i / K]); + valid &= ray.tnear() <= ray.tfar; + This->intersect(valid, ray, context); + } + } + + template<int N> + template<int K> + __noinline void BVHNIntersectorStreamPacketFallback<N>::occludedK(Accel::Intersectors* __restrict__ This, + RayK<K>** inputRays, + size_t numTotalRays, + IntersectContext* context) + { + /* fallback to packets */ + for (size_t i = 0; i < numTotalRays; i += K) + { + const vint<K> vi = vint<K>(int(i)) + vint<K>(step); + vbool<K> valid = vi < vint<K>(int(numTotalRays)); + RayK<K>& ray = *(inputRays[i / K]); + valid &= ray.tnear() <= ray.tfar; + This->occluded(valid, ray, context); + } + } + } +} diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp new file mode 100644 index 0000000000..c3e5f137b8 --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_bvh4.cpp @@ -0,0 +1,36 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh_intersector_stream.cpp" + +namespace embree +{ + namespace isa + { + + //////////////////////////////////////////////////////////////////////////////// + /// General BVHIntersectorStreamPacketFallback Intersector + //////////////////////////////////////////////////////////////////////////////// + + DEFINE_INTERSECTORN(BVH4IntersectorStreamPacketFallback,BVHNIntersectorStreamPacketFallback<4>); + + //////////////////////////////////////////////////////////////////////////////// + /// BVH4IntersectorStream Definitions + //////////////////////////////////////////////////////////////////////////////// + + IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4iIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4iIntersectorStreamMoeller<true>>)); + IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4vIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Triangle4vIntersectorStreamPluecker<true>>)); + IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4iIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Triangle4iIntersectorStreamPluecker<true>>)); + IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4IntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4IntersectorStreamMoeller<true>>)); + IF_ENABLED_TRIS(DEFINE_INTERSECTORN(BVH4Triangle4IntersectorStreamMoellerNoFilter, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Triangle4IntersectorStreamMoeller<false>>)); + + IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4vIntersectorStreamMoeller<true>>)); + IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamMoellerNoFilter,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4vIntersectorStreamMoeller<false>>)); + IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4iIntersectorStreamMoeller, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA Quad4iIntersectorStreamMoeller<true>>)); + IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4vIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Quad4vIntersectorStreamPluecker<true>>)); + IF_ENABLED_QUADS(DEFINE_INTERSECTORN(BVH4Quad4iIntersectorStreamPluecker, BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA true COMMA Quad4iIntersectorStreamPluecker<true>>)); + + IF_ENABLED_USER(DEFINE_INTERSECTORN(BVH4VirtualIntersectorStream,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA ObjectIntersectorStream>)); + IF_ENABLED_INSTANCE(DEFINE_INTERSECTORN(BVH4InstanceIntersectorStream,BVHNIntersectorStream<4 COMMA BVH_AN1 COMMA false COMMA InstanceIntersectorStream>)); + } +} diff --git a/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp new file mode 100644 index 0000000000..b858eb163f --- /dev/null +++ b/thirdparty/embree/kernels/bvh/bvh_intersector_stream_filters.cpp @@ -0,0 +1,657 @@ +// Copyright 2009-2021 Intel Corporation +// SPDX-License-Identifier: Apache-2.0 + +#include "bvh_intersector_stream_filters.h" +#include "bvh_intersector_stream.h" + +namespace embree +{ + namespace isa + { + template<int K, bool intersect> + __noinline void RayStreamFilter::filterAOS(Scene* scene, void* _rayN, size_t N, size_t stride, IntersectContext* context) + { + RayStreamAOS rayN(_rayN); + + /* use fast path for coherent ray mode */ + if (unlikely(context->isCoherent())) + { + __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE) + { + const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE); + + /* convert from AOS to SOA */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const vint<K> offset = vij * int(stride); + const size_t packetIndex = j / K; + + RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + + rays[packetIndex] = ray; + rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN + } + + /* trace stream */ + scene->intersectors.intersectN(rayPtrs, size, context); + + /* convert from SOA to AOS */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const vint<K> offset = vij * int(stride); + const size_t packetIndex = j / K; + rayN.setHitByOffset(valid, offset, rays[packetIndex]); + } + } + } + else if (unlikely(!intersect)) + { + /* octant sorting for occlusion rays */ + __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE]; + __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + unsigned int raysInOctant[8]; + for (unsigned int i = 0; i < 8; i++) + raysInOctant[i] = 0; + size_t inputRayID = 0; + + for (;;) + { + int curOctant = -1; + + /* sort rays into octants */ + for (; inputRayID < N;) + { + const Ray& ray = rayN.getRayByOffset(inputRayID * stride); + + /* skip invalid rays */ + if (unlikely(ray.tnear() > ray.tfar || ray.tfar < 0.0f)) { inputRayID++; continue; } // ignore invalid or already occluded rays +#if defined(EMBREE_IGNORE_INVALID_RAYS) + if (unlikely(!ray.valid())) { inputRayID++; continue; } +#endif + + const unsigned int octantID = movemask(vfloat4(Vec3fa(ray.dir)) < 0.0f) & 0x7; + + assert(octantID < 8); + octants[octantID][raysInOctant[octantID]++] = (unsigned int)inputRayID; + inputRayID++; + if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE)) + { + curOctant = octantID; + break; + } + } + + /* need to flush rays in octant? */ + if (unlikely(curOctant == -1)) + { + for (unsigned int i = 0; i < 8; i++) + if (raysInOctant[i]) { curOctant = i; break; } + } + + /* all rays traced? */ + if (unlikely(curOctant == -1)) + break; + + unsigned int* const rayIDs = &octants[curOctant][0]; + const unsigned int numOctantRays = raysInOctant[curOctant]; + assert(numOctantRays); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayIDs[j] * int(stride); + RayK<K>& ray = rays[j/K]; + rayPtrs[j/K] = &ray; + ray = rayN.getRayByOffset<K>(valid, offset); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + } + + scene->intersectors.occludedN(rayPtrs, numOctantRays, context); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayIDs[j] * int(stride); + rayN.setHitByOffset<K>(valid, offset, rays[j/K]); + } + + raysInOctant[curOctant] = 0; + } + } + else + { + /* fallback to packets */ + for (size_t i = 0; i < N; i += K) + { + const vint<K> vi = vint<K>(int(i)) + vint<K>(step); + vbool<K> valid = vi < vint<K>(int(N)); + const vint<K> offset = vi * int(stride); + + RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset); + valid &= ray.tnear() <= ray.tfar; + + scene->intersectors.intersect(valid, ray, context); + + rayN.setHitByOffset<K>(valid, offset, ray); + } + } + } + + template<int K, bool intersect> + __noinline void RayStreamFilter::filterAOP(Scene* scene, void** _rayN, size_t N, IntersectContext* context) + { + RayStreamAOP rayN(_rayN); + + /* use fast path for coherent ray mode */ + if (unlikely(context->isCoherent())) + { + __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE) + { + const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE); + + /* convert from AOP to SOA */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const size_t packetIndex = j / K; + + RayTypeK<K, intersect> ray = rayN.getRayByIndex<K>(valid, vij); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + + rays[packetIndex] = ray; + rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN + } + + /* trace stream */ + scene->intersectors.intersectN(rayPtrs, size, context); + + /* convert from SOA to AOP */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const size_t packetIndex = j / K; + + rayN.setHitByIndex<K>(valid, vij, rays[packetIndex]); + } + } + } + else if (unlikely(!intersect)) + { + /* octant sorting for occlusion rays */ + __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE]; + __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + unsigned int raysInOctant[8]; + for (unsigned int i = 0; i < 8; i++) + raysInOctant[i] = 0; + size_t inputRayID = 0; + + for (;;) + { + int curOctant = -1; + + /* sort rays into octants */ + for (; inputRayID < N;) + { + const Ray& ray = rayN.getRayByIndex(inputRayID); + + /* skip invalid rays */ + if (unlikely(ray.tnear() > ray.tfar || ray.tfar < 0.0f)) { inputRayID++; continue; } // ignore invalid or already occluded rays +#if defined(EMBREE_IGNORE_INVALID_RAYS) + if (unlikely(!ray.valid())) { inputRayID++; continue; } +#endif + + const unsigned int octantID = movemask(lt_mask(ray.dir,Vec3fa(0.0f))); + + assert(octantID < 8); + octants[octantID][raysInOctant[octantID]++] = (unsigned int)inputRayID; + inputRayID++; + if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE)) + { + curOctant = octantID; + break; + } + } + + /* need to flush rays in octant? */ + if (unlikely(curOctant == -1)) + { + for (unsigned int i = 0; i < 8; i++) + if (raysInOctant[i]) { curOctant = i; break; } + } + + /* all rays traced? */ + if (unlikely(curOctant == -1)) + break; + + unsigned int* const rayIDs = &octants[curOctant][0]; + const unsigned int numOctantRays = raysInOctant[curOctant]; + assert(numOctantRays); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> index = *(vint<K>*)&rayIDs[j]; + RayK<K>& ray = rays[j/K]; + rayPtrs[j/K] = &ray; + ray = rayN.getRayByIndex<K>(valid, index); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + } + + scene->intersectors.occludedN(rayPtrs, numOctantRays, context); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> index = *(vint<K>*)&rayIDs[j]; + rayN.setHitByIndex<K>(valid, index, rays[j/K]); + } + + raysInOctant[curOctant] = 0; + } + } + else + { + /* fallback to packets */ + for (size_t i = 0; i < N; i += K) + { + const vint<K> vi = vint<K>(int(i)) + vint<K>(step); + vbool<K> valid = vi < vint<K>(int(N)); + + RayTypeK<K, intersect> ray = rayN.getRayByIndex<K>(valid, vi); + valid &= ray.tnear() <= ray.tfar; + + scene->intersectors.intersect(valid, ray, context); + + rayN.setHitByIndex<K>(valid, vi, ray); + } + } + } + + template<int K, bool intersect> + __noinline void RayStreamFilter::filterSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context) + { + const size_t rayDataAlignment = (size_t)rayData % (K*sizeof(float)); + const size_t offsetAlignment = (size_t)stride % (K*sizeof(float)); + + /* fast path for packets with the correct width and data alignment */ + if (likely(N == K && + !rayDataAlignment && + !offsetAlignment)) + { + if (unlikely(context->isCoherent())) + { + __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + size_t packetIndex = 0; + for (size_t i = 0; i < numPackets; i++) + { + const size_t offset = i * stride; + RayTypeK<K, intersect>& ray = *(RayTypeK<K, intersect>*)(rayData + offset); + rayPtrs[packetIndex++] = &ray; + + /* trace as stream */ + if (unlikely(packetIndex == MAX_INTERNAL_STREAM_SIZE / K)) + { + const size_t size = packetIndex*K; + scene->intersectors.intersectN(rayPtrs, size, context); + packetIndex = 0; + } + } + + /* flush remaining packets */ + if (unlikely(packetIndex > 0)) + { + const size_t size = packetIndex*K; + scene->intersectors.intersectN(rayPtrs, size, context); + } + } + else if (unlikely(!intersect)) + { + /* octant sorting for occlusion rays */ + RayStreamSOA rayN(rayData, K); + + __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE]; + __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + unsigned int raysInOctant[8]; + for (unsigned int i = 0; i < 8; i++) + raysInOctant[i] = 0; + size_t inputRayID = 0; + + for (;;) + { + int curOctant = -1; + + /* sort rays into octants */ + for (; inputRayID < N*numPackets;) + { + const size_t offset = (inputRayID / K) * stride + (inputRayID % K) * sizeof(float); + + /* skip invalid rays */ + if (unlikely(!rayN.isValidByOffset(offset))) { inputRayID++; continue; } // ignore invalid or already occluded rays + #if defined(EMBREE_IGNORE_INVALID_RAYS) + __aligned(64) Ray ray = rayN.getRayByOffset(offset); + if (unlikely(!ray.valid())) { inputRayID++; continue; } + #endif + + const unsigned int octantID = (unsigned int)rayN.getOctantByOffset(offset); + + assert(octantID < 8); + octants[octantID][raysInOctant[octantID]++] = (unsigned int)offset; + inputRayID++; + if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE)) + { + curOctant = octantID; + break; + } + } + + /* need to flush rays in octant? */ + if (unlikely(curOctant == -1)) + { + for (unsigned int i = 0; i < 8; i++) + if (raysInOctant[i]) { curOctant = i; break; } + } + + /* all rays traced? */ + if (unlikely(curOctant == -1)) + break; + + unsigned int* const rayOffsets = &octants[curOctant][0]; + const unsigned int numOctantRays = raysInOctant[curOctant]; + assert(numOctantRays); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayOffsets[j]; + RayK<K>& ray = rays[j/K]; + rayPtrs[j/K] = &ray; + ray = rayN.getRayByOffset<K>(valid, offset); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + } + + scene->intersectors.occludedN(rayPtrs, numOctantRays, context); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayOffsets[j]; + rayN.setHitByOffset(valid, offset, rays[j/K]); + } + raysInOctant[curOctant] = 0; + } + } + else + { + /* fallback to packets */ + for (size_t i = 0; i < numPackets; i++) + { + const size_t offset = i * stride; + RayTypeK<K, intersect>& ray = *(RayTypeK<K, intersect>*)(rayData + offset); + const vbool<K> valid = ray.tnear() <= ray.tfar; + + scene->intersectors.intersect(valid, ray, context); + } + } + } + else + { + /* fallback to packets for arbitrary packet size and alignment */ + for (size_t i = 0; i < numPackets; i++) + { + const size_t offsetN = i * stride; + RayStreamSOA rayN(rayData + offsetN, N); + + for (size_t j = 0; j < N; j += K) + { + const size_t offset = j * sizeof(float); + vbool<K> valid = (vint<K>(int(j)) + vint<K>(step)) < vint<K>(int(N)); + RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset); + valid &= ray.tnear() <= ray.tfar; + + scene->intersectors.intersect(valid, ray, context); + + rayN.setHitByOffset(valid, offset, ray); + } + } + } + } + + template<int K, bool intersect> + __noinline void RayStreamFilter::filterSOP(Scene* scene, const void* _rayN, size_t N, IntersectContext* context) + { + RayStreamSOP& rayN = *(RayStreamSOP*)_rayN; + + /* use fast path for coherent ray mode */ + if (unlikely(context->isCoherent())) + { + __aligned(64) RayTypeK<K, intersect> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayTypeK<K, intersect>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + for (size_t i = 0; i < N; i += MAX_INTERNAL_STREAM_SIZE) + { + const size_t size = min(N - i, MAX_INTERNAL_STREAM_SIZE); + + /* convert from SOP to SOA */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const size_t offset = (i+j) * sizeof(float); + const size_t packetIndex = j / K; + + RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + + rays[packetIndex] = ray; + rayPtrs[packetIndex] = &rays[packetIndex]; // rayPtrs might get reordered for occludedN + } + + /* trace stream */ + scene->intersectors.intersectN(rayPtrs, size, context); + + /* convert from SOA to SOP */ + for (size_t j = 0; j < size; j += K) + { + const vint<K> vij = vint<K>(int(i+j)) + vint<K>(step); + const vbool<K> valid = vij < vint<K>(int(N)); + const size_t offset = (i+j) * sizeof(float); + const size_t packetIndex = j / K; + + rayN.setHitByOffset(valid, offset, rays[packetIndex]); + } + } + } + else if (unlikely(!intersect)) + { + /* octant sorting for occlusion rays */ + __aligned(64) unsigned int octants[8][MAX_INTERNAL_STREAM_SIZE]; + __aligned(64) RayK<K> rays[MAX_INTERNAL_STREAM_SIZE / K]; + __aligned(64) RayK<K>* rayPtrs[MAX_INTERNAL_STREAM_SIZE / K]; + + unsigned int raysInOctant[8]; + for (unsigned int i = 0; i < 8; i++) + raysInOctant[i] = 0; + size_t inputRayID = 0; + + for (;;) + { + int curOctant = -1; + + /* sort rays into octants */ + for (; inputRayID < N;) + { + const size_t offset = inputRayID * sizeof(float); + /* skip invalid rays */ + if (unlikely(!rayN.isValidByOffset(offset))) { inputRayID++; continue; } // ignore invalid or already occluded rays +#if defined(EMBREE_IGNORE_INVALID_RAYS) + __aligned(64) Ray ray = rayN.getRayByOffset(offset); + if (unlikely(!ray.valid())) { inputRayID++; continue; } +#endif + + const unsigned int octantID = (unsigned int)rayN.getOctantByOffset(offset); + + assert(octantID < 8); + octants[octantID][raysInOctant[octantID]++] = (unsigned int)offset; + inputRayID++; + if (unlikely(raysInOctant[octantID] == MAX_INTERNAL_STREAM_SIZE)) + { + curOctant = octantID; + break; + } + } + + /* need to flush rays in octant? */ + if (unlikely(curOctant == -1)) + { + for (unsigned int i = 0; i < 8; i++) + if (raysInOctant[i]) { curOctant = i; break; } + } + + /* all rays traced? */ + if (unlikely(curOctant == -1)) + break; + + unsigned int* const rayOffsets = &octants[curOctant][0]; + const unsigned int numOctantRays = raysInOctant[curOctant]; + assert(numOctantRays); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayOffsets[j]; + RayK<K>& ray = rays[j/K]; + rayPtrs[j/K] = &ray; + ray = rayN.getRayByOffset<K>(valid, offset); + ray.tnear() = select(valid, ray.tnear(), zero); + ray.tfar = select(valid, ray.tfar, neg_inf); + } + + scene->intersectors.occludedN(rayPtrs, numOctantRays, context); + + for (unsigned int j = 0; j < numOctantRays; j += K) + { + const vint<K> vi = vint<K>(int(j)) + vint<K>(step); + const vbool<K> valid = vi < vint<K>(int(numOctantRays)); + const vint<K> offset = *(vint<K>*)&rayOffsets[j]; + rayN.setHitByOffset(valid, offset, rays[j/K]); + } + + raysInOctant[curOctant] = 0; + } + } + else + { + /* fallback to packets */ + for (size_t i = 0; i < N; i += K) + { + const vint<K> vi = vint<K>(int(i)) + vint<K>(step); + vbool<K> valid = vi < vint<K>(int(N)); + const size_t offset = i * sizeof(float); + + RayTypeK<K, intersect> ray = rayN.getRayByOffset<K>(valid, offset); + valid &= ray.tnear() <= ray.tfar; + + scene->intersectors.intersect(valid, ray, context); + + rayN.setHitByOffset(valid, offset, ray); + } + } + } + + + void RayStreamFilter::intersectAOS(Scene* scene, RTCRayHit* _rayN, size_t N, size_t stride, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterAOS<VSIZEL, true>(scene, _rayN, N, stride, context); + else + filterAOS<VSIZEX, true>(scene, _rayN, N, stride, context); + } + + void RayStreamFilter::occludedAOS(Scene* scene, RTCRay* _rayN, size_t N, size_t stride, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterAOS<VSIZEL, false>(scene, _rayN, N, stride, context); + else + filterAOS<VSIZEX, false>(scene, _rayN, N, stride, context); + } + + void RayStreamFilter::intersectAOP(Scene* scene, RTCRayHit** _rayN, size_t N, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterAOP<VSIZEL, true>(scene, (void**)_rayN, N, context); + else + filterAOP<VSIZEX, true>(scene, (void**)_rayN, N, context); + } + + void RayStreamFilter::occludedAOP(Scene* scene, RTCRay** _rayN, size_t N, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterAOP<VSIZEL, false>(scene, (void**)_rayN, N, context); + else + filterAOP<VSIZEX, false>(scene, (void**)_rayN, N, context); + } + + void RayStreamFilter::intersectSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterSOA<VSIZEL, true>(scene, rayData, N, numPackets, stride, context); + else + filterSOA<VSIZEX, true>(scene, rayData, N, numPackets, stride, context); + } + + void RayStreamFilter::occludedSOA(Scene* scene, char* rayData, size_t N, size_t numPackets, size_t stride, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterSOA<VSIZEL, false>(scene, rayData, N, numPackets, stride, context); + else + filterSOA<VSIZEX, false>(scene, rayData, N, numPackets, stride, context); + } + + void RayStreamFilter::intersectSOP(Scene* scene, const RTCRayHitNp* _rayN, size_t N, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterSOP<VSIZEL, true>(scene, _rayN, N, context); + else + filterSOP<VSIZEX, true>(scene, _rayN, N, context); + } + + void RayStreamFilter::occludedSOP(Scene* scene, const RTCRayNp* _rayN, size_t N, IntersectContext* context) { + if (unlikely(context->isCoherent())) + filterSOP<VSIZEL, false>(scene, _rayN, N, context); + else + filterSOP<VSIZEX, false>(scene, _rayN, N, context); + } + + + RayStreamFilterFuncs rayStreamFilterFuncs() { + return RayStreamFilterFuncs(RayStreamFilter::intersectAOS, RayStreamFilter::intersectAOP, RayStreamFilter::intersectSOA, RayStreamFilter::intersectSOP, + RayStreamFilter::occludedAOS, RayStreamFilter::occludedAOP, RayStreamFilter::occludedSOA, RayStreamFilter::occludedSOP); + } + }; +}; diff --git a/thirdparty/embree/kernels/config.h b/thirdparty/embree/kernels/config.h index 80a8ab2a56..2bf7e93587 100644 --- a/thirdparty/embree/kernels/config.h +++ b/thirdparty/embree/kernels/config.h @@ -16,7 +16,7 @@ /* #undef EMBREE_GEOMETRY_INSTANCE */ /* #undef EMBREE_GEOMETRY_GRID */ /* #undef EMBREE_GEOMETRY_POINT */ -/* #undef EMBREE_RAY_PACKETS */ +#define EMBREE_RAY_PACKETS /* #undef EMBREE_COMPACT_POLYS */ #define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0 diff --git a/thirdparty/embree/kernels/hash.h b/thirdparty/embree/kernels/hash.h index 10f315cee7..470e15f03e 100644 --- a/thirdparty/embree/kernels/hash.h +++ b/thirdparty/embree/kernels/hash.h @@ -2,4 +2,4 @@ // Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 -#define RTC_HASH "7c53133eb21424f7f0ae1e25bf357e358feaf6ab" +#define RTC_HASH "12b99393438a4cc9e478e33459eed78bec6233fd" |