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-rw-r--r--core/input/input_event.cpp9
-rw-r--r--doc/classes/DirectionalLight3D.xml4
-rw-r--r--doc/classes/EditorProperty.xml4
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/NavigationMesh.xml2
-rw-r--r--doc/classes/TextParagraph.xml2
-rw-r--r--doc/classes/XRInterfaceExtension.xml5
-rw-r--r--editor/editor_inspector.cpp35
-rw-r--r--editor/editor_inspector.h6
-rw-r--r--editor/editor_themes.cpp7
-rw-r--r--editor/editor_toaster.cpp10
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp10
-rw-r--r--misc/dist/html/editor.html42
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp126
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h3
-rw-r--r--scene/gui/rich_text_label.cpp2
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/resources/navigation_mesh.h2
-rw-r--r--scene/resources/text_paragraph.cpp4
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl56
-rw-r--r--servers/rendering/renderer_scene_cull.cpp2
-rw-r--r--servers/xr/xr_interface_extension.cpp2
25 files changed, 199 insertions, 154 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 1d2b5f19ee..c6448b1e44 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -452,8 +452,13 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
return false;
}
- return keycode == key->keycode &&
- (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ if (keycode == 0) {
+ return physical_keycode == key->physical_keycode &&
+ (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ } else {
+ return keycode == key->keycode &&
+ (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ }
}
void InputEventKey::_bind_methods() {
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index 7c006ad3a6..f2a6e5b6f8 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -11,7 +11,7 @@
</tutorials>
<members>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
- If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits.
+ If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. This is ignored when [member directional_shadow_mode] is [code]SHADOW_ORTHOGONAL[/code].
</member>
<member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8">
Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear.
@@ -29,7 +29,7 @@
The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
<member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param" default="0.2">
- The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
+ The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 6af6507606..5f342e6dc2 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -73,8 +73,8 @@
<member name="deletable" type="bool" setter="set_deletable" getter="is_deletable" default="false">
Used by the inspector, set to [code]true[/code] when the property can be deleted by the user.
</member>
- <member name="draw_red" type="bool" setter="set_draw_red" getter="is_draw_red" default="false">
- Used by the inspector, set to [code]true[/code] when the property must draw with error color. This is used for editable children's properties.
+ <member name="draw_warning" type="bool" setter="set_draw_warning" getter="is_draw_warning" default="false">
+ Used by the inspector, set to [code]true[/code] when the property is drawn with the editor theme's warning color. This is used for editable children's properties.
</member>
<member name="keying" type="bool" setter="set_keying" getter="is_keying" default="false">
Used by the inspector, set to [code]true[/code] when the property can add keys for animation.
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 52359b0ede..dbda22d618 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -32,7 +32,7 @@
If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
</member>
<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
- The light's angular size in degrees. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
+ The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
</member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
The light's bake mode. See [enum BakeMode].
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index e476949360..b100a20963 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -84,7 +84,7 @@
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
The maximum slope that is considered walkable, in degrees.
</member>
- <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="1.0">
The distance to erode/shrink the walkable area of the heightfield away from obstructions.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell/size].
</member>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index e06dfee698..5bd6b0572c 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -199,7 +199,7 @@
Returns width (for horizontal layout) or height (for vertical) of the line of text.
</description>
</method>
- <method name="get_non_wraped_size" qualifiers="const">
+ <method name="get_non_wrapped_size" qualifiers="const">
<return type="Vector2" />
<description>
Returns the size of the bounding box of the paragraph, without line breaks.
diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml
index 3b5d8e2f10..d2bb6aa59a 100644
--- a/doc/classes/XRInterfaceExtension.xml
+++ b/doc/classes/XRInterfaceExtension.xml
@@ -81,11 +81,6 @@
<description>
</description>
</method>
- <method name="_get_tracking_status" qualifiers="virtual const">
- <return type="int" />
- <description>
- </description>
- </method>
<method name="_get_transform_for_view" qualifiers="virtual">
<return type="Transform3D" />
<argument index="0" name="view" type="int" />
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 4d0f27c5d4..9f049a0e58 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -245,13 +245,15 @@ void EditorProperty::_notification(int p_what) {
}
Color color;
- if (draw_red) {
- color = get_theme_color(is_read_only() ? SNAME("readonly_error_color") : SNAME("error_color"));
+ if (draw_warning) {
+ color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
} else {
color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
}
if (label.find(".") != -1) {
- color.a = 0.5; //this should be un-hacked honestly, as it's used for editor overrides
+ // FIXME: Move this to the project settings editor, as this is only used
+ // for project settings feature tag overrides.
+ color.a = 0.5;
}
int ofs = get_theme_constant(SNAME("font_offset"));
@@ -625,8 +627,8 @@ bool EditorProperty::is_checked() const {
return checked;
}
-void EditorProperty::set_draw_red(bool p_draw_red) {
- draw_red = p_draw_red;
+void EditorProperty::set_draw_warning(bool p_draw_warning) {
+ draw_warning = p_draw_warning;
update();
}
@@ -650,8 +652,8 @@ bool EditorProperty::is_keying() const {
return keying;
}
-bool EditorProperty::is_draw_red() const {
- return draw_red;
+bool EditorProperty::is_draw_warning() const {
+ return draw_warning;
}
void EditorProperty::_focusable_focused(int p_index) {
@@ -969,8 +971,8 @@ void EditorProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_checked", "checked"), &EditorProperty::set_checked);
ClassDB::bind_method(D_METHOD("is_checked"), &EditorProperty::is_checked);
- ClassDB::bind_method(D_METHOD("set_draw_red", "draw_red"), &EditorProperty::set_draw_red);
- ClassDB::bind_method(D_METHOD("is_draw_red"), &EditorProperty::is_draw_red);
+ ClassDB::bind_method(D_METHOD("set_draw_warning", "draw_warning"), &EditorProperty::set_draw_warning);
+ ClassDB::bind_method(D_METHOD("is_draw_warning"), &EditorProperty::is_draw_warning);
ClassDB::bind_method(D_METHOD("set_keying", "keying"), &EditorProperty::set_keying);
ClassDB::bind_method(D_METHOD("is_keying"), &EditorProperty::is_keying);
@@ -993,7 +995,7 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "read_only"), "set_read_only", "is_read_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checkable"), "set_checkable", "is_checkable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_red"), "set_draw_red", "is_draw_red");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_warning"), "set_draw_warning", "is_draw_warning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable");
ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
@@ -1018,7 +1020,7 @@ EditorProperty::EditorProperty() {
read_only = false;
checkable = false;
checked = false;
- draw_red = false;
+ draw_warning = false;
keying = false;
deletable = false;
keying_hover = false;
@@ -2393,14 +2395,15 @@ void EditorInspector::update_tree() {
valid_plugins.push_back(inspector_plugins[i]);
}
- // Decide if properties should be drawn in red.
- bool draw_red = false;
+ // Decide if properties should be drawn with the warning color (yellow).
+ bool draw_warning = false;
if (is_inside_tree()) {
Node *nod = Object::cast_to<Node>(object);
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (nod && es != nod && nod->get_owner() != es) {
- // Draw in red edited nodes that are not in the currently edited scene.
- draw_red = true;
+ // Draw in warning color edited nodes that are not in the currently edited scene,
+ // as changes may be lost in the future.
+ draw_warning = true;
}
}
@@ -2855,7 +2858,7 @@ void EditorInspector::update_tree() {
editor_property_map[prop].push_back(ep);
}
}
- ep->set_draw_red(draw_red);
+ ep->set_draw_warning(draw_warning);
ep->set_use_folding(use_folding);
ep->set_checkable(checkable);
ep->set_checked(checked);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index b71efe8f19..06af8566ff 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -74,7 +74,7 @@ private:
bool read_only;
bool checkable;
bool checked;
- bool draw_red;
+ bool draw_warning;
bool keying;
bool deletable;
@@ -150,8 +150,8 @@ public:
void set_checked(bool p_checked);
bool is_checked() const;
- void set_draw_red(bool p_draw_red);
- bool is_draw_red() const;
+ void set_draw_warning(bool p_draw_warning);
+ bool is_draw_warning() const;
void set_keying(bool p_keying);
bool is_keying() const;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 2d4db48f2a..134f2ce202 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -431,7 +431,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Color error_color = Color(1, 0.47, 0.42);
Color property_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.5);
Color readonly_color = property_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
- Color readonly_error_color = error_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
+ Color readonly_warning_color = error_color.lerp(dark_theme ? Color(0, 0, 0) : Color(1, 1, 1), 0.5);
if (!dark_theme) {
// Darken some colors to be readable on a light background
@@ -445,7 +445,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("error_color", "Editor", error_color);
theme->set_color("property_color", "Editor", property_color);
theme->set_color("readonly_color", "Editor", readonly_color);
- theme->set_color("readonly_error_color", "EditorProperty", readonly_error_color);
if (!dark_theme) {
theme->set_color("vulkan_color", "Editor", Color::hex(0xad1128ff));
@@ -819,10 +818,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("bg_selected", "EditorProperty", style_property_bg);
theme->set_stylebox("bg", "EditorProperty", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
theme->set_constant("vseparation", "EditorProperty", (extra_spacing + default_margin_size) * EDSCALE);
- theme->set_color("error_color", "EditorProperty", error_color);
+ theme->set_color("warning_color", "EditorProperty", warning_color);
theme->set_color("property_color", "EditorProperty", property_color);
theme->set_color("readonly_color", "EditorProperty", readonly_color);
- theme->set_color("readonly_error_color", "EditorProperty", readonly_error_color);
+ theme->set_color("readonly_warning_color", "EditorProperty", readonly_warning_color);
Color inspector_section_color = font_color.lerp(Color(0.5, 0.5, 0.5), 0.35);
theme->set_color("font_color", "EditorInspectorSection", inspector_section_color);
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index 0d45a7f1d8..9de0ea40fe 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -35,7 +35,7 @@
#include "editor_toaster.h"
-EditorToaster *EditorToaster::singleton;
+EditorToaster *EditorToaster::singleton = nullptr;
void EditorToaster::_notification(int p_what) {
switch (p_what) {
@@ -90,8 +90,10 @@ void EditorToaster::_notification(int p_what) {
// Hide element if it is not visible anymore.
if (modulate.a <= 0) {
- element.key->hide();
- needs_update = true;
+ if (element.key->is_visible()) {
+ element.key->hide();
+ needs_update = true;
+ }
}
}
@@ -141,7 +143,7 @@ void EditorToaster::_notification(int p_what) {
}
void EditorToaster::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, bool p_editor_notify, ErrorHandlerType p_type) {
- if (!EditorToaster::get_singleton()) {
+ if (!EditorToaster::get_singleton() || !EditorToaster::get_singleton()->is_inside_tree()) {
return;
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 32a8bbf406..0096152cfe 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2228,18 +2228,28 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
cursor.x_rot -= Math_PI / 12.0;
+ view_type = VIEW_TYPE_USER;
+ _update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
cursor.x_rot += Math_PI / 12.0;
+ view_type = VIEW_TYPE_USER;
+ _update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
cursor.y_rot -= Math_PI / 12.0;
+ view_type = VIEW_TYPE_USER;
+ _update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
cursor.y_rot += Math_PI / 12.0;
+ view_type = VIEW_TYPE_USER;
+ _update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
cursor.y_rot += Math_PI;
+ view_type = VIEW_TYPE_USER;
+ _update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
_menu_option(VIEW_CENTER_TO_ORIGIN);
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 2cae215951..69e267f665 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -14,7 +14,7 @@
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="msapplication-starturl" content="/latest" />
<meta property="og:site_name" content="Godot Engine Web Editor" />
- <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
@@ -269,11 +269,6 @@
<div id="tabs">
<div id="tab-loader">
<div style="color: #e0e0e0;" id="persistence">
- <label for="videoMode" style="display: none;">Select video driver:</label><br />
- <select id="videoMode" style="display: none;">
- <option value="GLES2" selected="selected">WebGL</option>
- <option value="GLES3">WebGL 2</option>
- </select>
<br />
<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
<br />
@@ -283,6 +278,14 @@
<br />
<br />
<br />
+ <label for="videoMode" style="margin-right: 1rem">Video driver:</label>
+ <select id="videoMode">
+ <option value="" selected="selected">Auto</option>
+ <option value="GLES2">WebGL</option>
+ <option value="GLES3">WebGL 2</option>
+ </select>
+ <br />
+ <br />
<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
<br />
<a href="demo.zip">(Try this for example)</a>
@@ -348,7 +351,7 @@
var game = null;
var setStatusMode;
var setStatusNotice;
- var video_driver = "GLES2";
+ var video_driver = "";
function clearPersistence() {
function deleteDB(path) {
@@ -479,6 +482,15 @@
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
+ function replaceCanvas(from) {
+ const out = document.createElement("canvas");
+ out.id = from.id;
+ out.tabIndex = from.tabIndex;
+ from.parentNode.replaceChild(out, from);
+ lastScale = 0;
+ return out;
+ }
+
setStatusMode = function setStatusMode(mode) {
if (statusMode === mode || !initializing)
return;
@@ -534,6 +546,7 @@
'canvas': gameCanvas,
'canvasResizePolicy': 1,
'onExit': function () {
+ gameCanvas = replaceCanvas(gameCanvas);
setGameTabEnabled(false);
showTab('editor');
game = null;
@@ -548,7 +561,7 @@
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
- if (is_project_manager) {
+ if (video_driver) {
args.push('--video-driver', video_driver);
}
if (is_game) {
@@ -561,7 +574,7 @@
showTab('game');
game.init().then(function() {
requestAnimationFrame(function() {
- game.start({'args': args}).then(function() {
+ game.start({'args': args, 'canvas': gameCanvas}).then(function() {
gameCanvas.focus();
});
});
@@ -576,7 +589,7 @@
showTab('loader');
setLoaderEnabled(true);
};
- editor.start({'args': args, 'persistentDrops': is_project_manager});
+ editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
});
}, 0);
OnEditorExit = null;
@@ -603,6 +616,7 @@
'canvas': editorCanvas,
'canvasResizePolicy': 0,
'onExit': function() {
+ editorCanvas = replaceCanvas(editorCanvas);
if (OnEditorExit) {
OnEditorExit();
}
@@ -634,10 +648,14 @@
} catch(e) {
// File exists
}
- //selectVideoMode();
+ selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
+ const args = ['--project-manager'];
+ if (video_driver) {
+ args.push('--video-driver', video_driver);
+ }
+ editor.start({'args': args, 'persistentDrops': true}).then(function() {
setStatusMode('hidden');
initializing = false;
});
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index ba4ef3be8d..37e969db4d 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -611,6 +611,61 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int
}
}
+LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) {
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(dest_light_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(source_light_tex);
+ uniforms.push_back(u);
+ }
+ }
+
+ RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate"));
+ ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
+ RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
+
+ RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1);
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
+ push_constant.region_ofs[0] = 0;
+ push_constant.region_ofs[1] = 0;
+ Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
+
+ for (int i = 0; i < atlas_slices; i++) {
+ push_constant.atlas_slice = i;
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
+ //no barrier, let them run all together
+ }
+ rd->compute_list_end();
+ rd->free(compute_shader_dilate);
+
+#ifdef DEBUG_TEXTURES
+ for (int i = 0; i < atlas_slices; i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instantiate();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://5_dilated_" + itos(i) + ".png");
+ }
+#endif
+ return BAKE_OK;
+}
+
LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata) {
if (p_step_function) {
p_step_function(0.0, TTR("Begin Bake"), p_bake_userdata, true);
@@ -943,11 +998,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary);
- // Dilate
- RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate"));
- ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
- RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
-
// Light probes
RID compute_shader_light_probes = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("light_probes"));
ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
@@ -959,7 +1009,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
rd->free(compute_shader_unocclude); \
rd->free(compute_shader_primary); \
rd->free(compute_shader_secondary); \
- rd->free(compute_shader_dilate); \
rd->free(compute_shader_light_probes);
PushConstant push_constant;
@@ -1270,7 +1319,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
push_constant.environment_xform[3] = 0.0f;
}
- /* LIGHPROBES */
+ /* LIGHTPROBES */
RID light_probe_buffer;
@@ -1377,6 +1426,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
#endif
+ {
+ SWAP(light_accum_tex, light_accum_tex2);
+ BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
+ if (unlikely(error != BAKE_OK)) {
+ return error;
+ }
+ }
+
/* DENOISE */
if (p_use_denoiser) {
@@ -1409,58 +1466,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
}
}
- }
-#ifdef DEBUG_TEXTURES
-
- for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
- Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
- Ref<Image> img;
- img.instantiate();
- img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false);
- }
-#endif
-
- /* DILATE LIGHTMAP */
- {
- SWAP(light_accum_tex, light_accum_tex2);
-
- Vector<RD::Uniform> uniforms;
{
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 0;
- u.ids.push_back(light_accum_tex);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- u.ids.push_back(light_accum_tex2);
- uniforms.push_back(u);
+ SWAP(light_accum_tex, light_accum_tex2);
+ BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
+ if (unlikely(error != BAKE_OK)) {
+ return error;
}
}
-
- RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1);
-
- RD::ComputeListID compute_list = rd->compute_list_begin();
- rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline);
- rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
- rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
- push_constant.region_ofs[0] = 0;
- push_constant.region_ofs[1] = 0;
- group_size = Vector3i((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
-
- for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
- push_constant.atlas_slice = i;
- rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
- //no barrier, let them run all together
- }
- rd->compute_list_end();
}
#ifdef DEBUG_TEXTURES
@@ -1470,8 +1483,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img;
img.instantiate();
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://5_dilated_" + itos(i) + ".png");
+ img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false);
}
#endif
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index a6a3740051..e1657b2069 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -36,6 +36,7 @@
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
+class RDShaderFile;
class LightmapperRD : public Lightmapper {
GDCLASS(LightmapperRD, Lightmapper)
@@ -231,6 +232,8 @@ class LightmapperRD : public Lightmapper {
void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
+ BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
+
public:
virtual void add_mesh(const MeshData &p_mesh) override;
virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 4588966d88..93d1eb5ba4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -486,7 +486,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
remaining_characters -= cell_ch;
table->columns.write[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x));
- table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wraped_size().x));
+ table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wrapped_size().x));
}
idx++;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index f03eebd543..55c18980f9 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -4039,7 +4039,7 @@ int TextEdit::get_visible_line_count() const {
}
int TextEdit::get_total_visible_line_count() const {
- /* Returns the total number of (lines + wraped - hidden). */
+ /* Returns the total number of (lines + wrapped - hidden). */
if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
return text.size();
}
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index 1cdf7a07ed..009239838f 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -85,7 +85,7 @@ protected:
float cell_size = 0.3f;
float cell_height = 0.2f;
float agent_height = 2.0f;
- float agent_radius = 0.6f;
+ float agent_radius = 1.0f;
float agent_max_climb = 0.9f;
float agent_max_slope = 45.0f;
float region_min_size = 8.0f;
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index b2e18e2451..fae1de94d3 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -84,7 +84,7 @@ void TextParagraph::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
- ClassDB::bind_method(D_METHOD("get_non_wraped_size"), &TextParagraph::get_non_wraped_size);
+ ClassDB::bind_method(D_METHOD("get_non_wrapped_size"), &TextParagraph::get_non_wrapped_size);
ClassDB::bind_method(D_METHOD("get_size"), &TextParagraph::get_size);
ClassDB::bind_method(D_METHOD("get_rid"), &TextParagraph::get_rid);
@@ -417,7 +417,7 @@ float TextParagraph::get_width() const {
return width;
}
-Size2 TextParagraph::get_non_wraped_size() const {
+Size2 TextParagraph::get_non_wrapped_size() const {
const_cast<TextParagraph *>(this)->_shape_lines();
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom);
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 69c50559df..701c9a17cd 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -120,7 +120,7 @@ public:
void set_max_lines_visible(int p_lines);
int get_max_lines_visible() const;
- Size2 get_non_wraped_size() const;
+ Size2 get_non_wrapped_size() const;
Size2 get_size() const;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6b84ab908d..0deb822e86 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -328,6 +328,8 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
push_constant.uv_offset = 0;
}
+ bool should_request_redraw = false;
+
for (uint32_t i = p_from_element; i < p_to_element; i++) {
const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
const RenderElementInfo &element_info = p_params->element_info[i];
@@ -365,6 +367,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
continue;
}
+ //request a redraw if one of the shaders uses TIME
+ if (shader->uses_time) {
+ should_request_redraw = true;
+ }
+
//find cull variant
SceneShaderForwardClustered::ShaderData::CullVariant cull_variant;
@@ -500,6 +507,11 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
+
+ // Make the actual redraw request
+ if (should_request_redraw) {
+ RenderingServerDefault::redraw_request();
+ }
}
void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 329deeb1ae..d128578d0b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3026,7 +3026,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = storage->light_directional_get_blend_splits(base);
+ light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
CameraMatrix matrix = li->shadow_transform[j].camera;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 5261868155..987960069b 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -1270,21 +1270,21 @@ void main() {
float shadow = 1.0;
- //version with soft shadows, more expensive
if (directional_lights.data[i].shadow_enabled) {
- if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
- float depth_z = -vertex.z;
-
- vec3 shadow_color = vec3(0.0);
- vec3 light_dir = directional_lights.data[i].direction;
+ float depth_z = -vertex.z;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp)))) * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
+#define BIAS_FUNC(m_var, m_idx) \
+ m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
+ vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
+ normal_bias -= light_dir * dot(light_dir, normal_bias); \
m_var.xyz += normal_bias;
- uint blend_index = 0;
+ //version with soft shadows, more expensive
+ if (sc_use_directional_soft_shadows && directional_lights.data[i].softshadow_angle > 0) {
+ uint blend_count = 0;
+ const uint blend_max = directional_lights.data[i].blend_splits ? 2 : 1;
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1299,10 +1299,10 @@ void main() {
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.y) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 1)
@@ -1316,7 +1316,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1324,10 +1324,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2 && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ if (blend_count < blend_max && depth_z < directional_lights.data[i].shadow_split_offsets.z) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 2)
@@ -1341,7 +1341,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1349,10 +1349,10 @@ void main() {
shadow = mix(shadow, s, blend);
}
- blend_index++;
+ blend_count++;
}
- if (blend_index < 2) {
+ if (blend_count < blend_max) {
vec4 v = vec4(vertex, 1.0);
BIAS_FUNC(v, 3)
@@ -1366,7 +1366,7 @@ void main() {
vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
float s = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
- if (blend_index == 0) {
+ if (blend_count == 0) {
shadow = s;
} else {
//blend
@@ -1375,21 +1375,9 @@ void main() {
}
}
-#undef BIAS_FUNC
} else { //no soft shadows
- float depth_z = -vertex.z;
-
vec4 pssm_coord;
- vec3 light_dir = directional_lights.data[i].direction;
- vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
-
-#define BIAS_FUNC(m_var, m_idx) \
- m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
- vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
- normal_bias -= light_dir * dot(light_dir, normal_bias); \
- m_var.xyz += normal_bias;
-
if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
vec4 v = vec4(vertex, 1.0);
@@ -1448,11 +1436,11 @@ void main() {
float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
shadow = mix(shadow, shadow2, pssm_blend);
}
+ }
- shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
#undef BIAS_FUNC
- }
} // shadows
if (i < 4) {
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index bae98f8884..a7886bb6b1 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2076,7 +2076,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
// This trick here is what stabilizes the shadow (make potential jaggies to not move)
// at the cost of some wasted resolution. Still, the quality increase is very well worth it.
- const real_t unit = radius * 2.0 / texture_size;
+ const real_t unit = (radius + soft_shadow_expand) * 2.0 / texture_size;
x_max_cam = Math::snapped(x_vec.dot(center) + radius + soft_shadow_expand, unit);
x_min_cam = Math::snapped(x_vec.dot(center) - radius - soft_shadow_expand, unit);
y_max_cam = Math::snapped(y_vec.dot(center) + radius + soft_shadow_expand, unit);
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 341ba32245..80576ac607 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -41,8 +41,6 @@ void XRInterfaceExtension::_bind_methods() {
GDVIRTUAL_BIND(_initialize);
GDVIRTUAL_BIND(_uninitialize);
- GDVIRTUAL_BIND(_get_tracking_status);
-
GDVIRTUAL_BIND(_supports_play_area_mode, "mode");
GDVIRTUAL_BIND(_get_play_area_mode);
GDVIRTUAL_BIND(_set_play_area_mode, "mode");