diff options
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 3 | ||||
-rw-r--r-- | modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 4 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 18 | ||||
-rw-r--r-- | modules/opensimplex/noise_texture.h | 4 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.cpp | 6 | ||||
-rw-r--r-- | modules/opensimplex/open_simplex_noise.h | 2 |
6 files changed, 31 insertions, 6 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 38c5138482..a12412a9cd 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -31,6 +31,9 @@ <member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise"> The [OpenSimplexNoise] instance used to generate the noise. </member> + <member name="noise_offset" type="Vector2" setter="set_noise_offset" getter="get_noise_offset" default="Vector2( 0, 0 )"> + An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if [member seamless] is enabled. + </member> <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index ad82f87213..2fdbd61ee7 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -31,8 +31,10 @@ </argument> <argument index="1" name="height" type="int"> </argument> + <argument index="2" name="noise_offset" type="Vector2" default="Vector2( 0, 0 )"> + </argument> <description> - Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. If [code]noise_offset[/code] is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise. </description> </method> <method name="get_noise_1d" qualifiers="const"> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 7272d32fac..9e0155da94 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -52,6 +52,9 @@ void NoiseTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise); ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise); + ClassDB::bind_method(D_METHOD("set_noise_offset", "noise_offset"), &NoiseTexture::set_noise_offset); + ClassDB::bind_method(D_METHOD("get_noise_offset"), &NoiseTexture::get_noise_offset); + ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless); ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless); @@ -71,6 +74,7 @@ void NoiseTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normal_map"), "set_as_normal_map", "is_normal_map"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bump_strength", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_bump_strength", "get_bump_strength"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "OpenSimplexNoise"), "set_noise", "get_noise"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "noise_offset"), "set_noise_offset", "get_noise_offset"); } void NoiseTexture::_validate_property(PropertyInfo &property) const { @@ -130,7 +134,7 @@ Ref<Image> NoiseTexture::_generate_texture() { if (seamless) { image = ref_noise->get_seamless_image(size.x); } else { - image = ref_noise->get_image(size.x, size.y); + image = ref_noise->get_image(size.x, size.y, noise_offset); } if (as_normal_map) { @@ -198,6 +202,14 @@ void NoiseTexture::set_height(int p_height) { _queue_update(); } +void NoiseTexture::set_noise_offset(Vector2 p_noise_offset) { + if (noise_offset == p_noise_offset) { + return; + } + noise_offset = p_noise_offset; + _queue_update(); +} + void NoiseTexture::set_seamless(bool p_seamless) { if (p_seamless == seamless) { return; @@ -245,6 +257,10 @@ int NoiseTexture::get_height() const { return size.y; } +Vector2 NoiseTexture::get_noise_offset() const { + return noise_offset; +} + RID NoiseTexture::get_rid() const { if (!texture.is_valid()) { texture = RS::get_singleton()->texture_2d_placeholder_create(); diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6983ae18fe..20a53bb58b 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -56,6 +56,7 @@ private: Ref<OpenSimplexNoise> noise; Vector2i size = Vector2i(512, 512); + Vector2 noise_offset; bool seamless = false; bool as_normal_map = false; float bump_strength = 8.0; @@ -79,6 +80,9 @@ public: void set_width(int p_width); void set_height(int p_height); + void set_noise_offset(Vector2 p_noise_offset); + Vector2 get_noise_offset() const; + void set_seamless(bool p_seamless); bool get_seamless(); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index 3773946112..f0a8867284 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -96,7 +96,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { emit_changed(); } -Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { +Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height, const Vector2 &p_noise_offset) const { Vector<uint8_t> data; data.resize(p_width * p_height); @@ -104,7 +104,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { for (int i = 0; i < p_height; i++) { for (int j = 0; j < p_width; j++) { - float v = get_noise_2d(j, i); + float v = get_noise_2d(float(j) + p_noise_offset.x, float(i) + p_noise_offset.y); v = v * 0.5 + 0.5; // Normalize [0..1] wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255)); } @@ -161,7 +161,7 @@ void OpenSimplexNoise::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity); ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity); - ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &OpenSimplexNoise::get_image); + ClassDB::bind_method(D_METHOD("get_image", "width", "height", "noise_offset"), &OpenSimplexNoise::get_image, DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image); ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &OpenSimplexNoise::get_noise_1d); diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index 847c157409..bb50c523d2 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -75,7 +75,7 @@ public: void set_lacunarity(float p_lacunarity); float get_lacunarity() const { return lacunarity; } - Ref<Image> get_image(int p_width, int p_height) const; + Ref<Image> get_image(int p_width, int p_height, const Vector2 &p_noise_offset = Vector2()) const; Ref<Image> get_seamless_image(int p_size) const; float get_noise_1d(float x) const; |