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-rw-r--r--scene/gui/text_edit.cpp33
1 files changed, 22 insertions, 11 deletions
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 69d076c41b..e35d858635 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2843,19 +2843,30 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// No need to indent if we are going upwards.
if (auto_indent && !(k->get_command() && k->get_shift())) {
- // Indent once again if previous line will end with ':' or '{' and the line is not a comment
+ // Indent once again if previous line will end with ':','{','[','(' and the line is not a comment
// (i.e. colon/brace precedes current cursor position).
- if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) {
- if (indent_using_spaces) {
- ins += space_indent;
- } else {
- ins += "\t";
- }
+ if (cursor.column > 0) {
+ char prev_char = text[cursor.line][cursor.column - 1];
+ switch (prev_char) {
+ case ':':
+ case '{':
+ case '[':
+ case '(': {
+ if (!is_line_comment(cursor.line)) {
+ if (indent_using_spaces) {
+ ins += space_indent;
+ } else {
+ ins += "\t";
+ }
- // No need to move the brace below if we are not taking the text with us.
- if (text[cursor.line][cursor.column] == '}' && !k->get_command()) {
- brace_indent = true;
- ins += "\n" + ins.substr(1, ins.length() - 2);
+ // No need to move the brace below if we are not taking the text with us.
+ char closing_char = _get_right_pair_symbol(prev_char);
+ if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) {
+ brace_indent = true;
+ ins += "\n" + ins.substr(1, ins.length() - 2);
+ }
+ }
+ } break;
}
}
}