diff options
-rw-r--r-- | core/variant/variant_call.cpp | 2 | ||||
-rw-r--r-- | doc/classes/RenderingDevice.xml | 6 | ||||
-rw-r--r-- | doc/classes/Transform2D.xml | 2 | ||||
-rw-r--r-- | servers/rendering/rendering_device.cpp | 6 |
4 files changed, 8 insertions, 8 deletions
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index f8538f71d3..8bcc726af3 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1709,7 +1709,7 @@ static void _register_variant_builtin_methods() { bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray()); bind_method(Transform2D, is_equal_approx, sarray("xform"), varray()); bind_method(Transform2D, set_rotation, sarray("rotation"), varray()); - bind_method(Transform2D, looking_at, sarray("target"), varray(Transform2D())); + bind_method(Transform2D, looking_at, sarray("target"), varray(Vector2())); /* Basis */ diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index c017bcaa1a..1098af0eea 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -142,7 +142,7 @@ <argument index="5" name="clear_color_values" type="PackedColorArray" default="PackedColorArray()" /> <argument index="6" name="clear_depth" type="float" default="1.0" /> <argument index="7" name="clear_stencil" type="int" default="0" /> - <argument index="8" name="region" type="Rect2" default="Rect2i(0, 0, 0, 0)" /> + <argument index="8" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" /> <argument index="9" name="storage_textures" type="Array" default="[]" /> <description> </description> @@ -165,7 +165,7 @@ <argument index="6" name="clear_color_values" type="PackedColorArray" default="PackedColorArray()" /> <argument index="7" name="clear_depth" type="float" default="1.0" /> <argument index="8" name="clear_stencil" type="int" default="0" /> - <argument index="9" name="region" type="Rect2" default="Rect2i(0, 0, 0, 0)" /> + <argument index="9" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" /> <argument index="10" name="storage_textures" type="RID[]" default="[]" /> <description> </description> @@ -217,7 +217,7 @@ <method name="draw_list_enable_scissor"> <return type="void" /> <argument index="0" name="draw_list" type="int" /> - <argument index="1" name="rect" type="Rect2" default="Rect2i(0, 0, 0, 0)" /> + <argument index="1" name="rect" type="Rect2" default="Rect2(0, 0, 0, 0)" /> <description> </description> </method> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index b9d3951b0a..948585aecb 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -107,7 +107,7 @@ </method> <method name="looking_at" qualifiers="const"> <return type="Transform2D" /> - <argument index="0" name="target" type="Vector2" default="Transform2D(1, 0, 0, 1, 0, 0)" /> + <argument index="0" name="target" type="Vector2" default="Vector2(0, 0)" /> <description> Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. Operations take place in global space. diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp index b298ad193b..1dfe2803b4 100644 --- a/servers/rendering/rendering_device.cpp +++ b/servers/rendering/rendering_device.cpp @@ -420,8 +420,8 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color())); - ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>())); - ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>())); + ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>())); + ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>())); ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline); ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set); @@ -431,7 +431,7 @@ void RenderingDevice::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i())); + ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2())); ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor); ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass); |