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-rw-r--r--platform/android/os_android.cpp29
-rw-r--r--platform/android/os_android.h2
2 files changed, 29 insertions, 2 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 4e6dfb2db2..c464caff94 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -708,8 +708,33 @@ void OS_Android::set_need_reload_hooks(bool p_needs_them) {
String OS_Android::get_data_dir() const {
- if (get_data_dir_func)
- return get_data_dir_func();
+ if (data_dir_cache!=String())
+ return data_dir_cache;
+
+ if (get_data_dir_func) {
+ String data_dir=get_data_dir_func();
+
+ //store current dir
+ char real_current_dir_name[2048];
+ getcwd(real_current_dir_name,2048);
+
+ //go to data dir
+ chdir(data_dir.utf8().get_data());
+
+ //get actual data dir, so we resolve potential symlink (Android 6.0+ seems to use symlink)
+ char data_current_dir_name[2048];
+ getcwd(data_current_dir_name,2048);
+
+ //cache by parsing utf8
+ data_dir_cache.parse_utf8(data_current_dir_name);
+
+ //restore original dir so we don't mess things up
+ chdir(real_current_dir_name);
+
+ return data_dir_cache
+ }
+
+
return ".";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 843b3c4788..e82e08ea49 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -123,6 +123,8 @@ private:
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
+ mutable String data_dir_cache;
+
#if 0
AudioDriverAndroid audio_driver_android;
#else