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-rw-r--r--core/image.cpp2
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/display_server.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/core/image.cpp b/core/image.cpp
index d691c4f442..a18391830c 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2945,7 +2945,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("detect_used_channels", "source"), &Image::detect_used_channels, DEFVAL(COMPRESS_SOURCE_GENERIC));
ClassDB::bind_method(D_METHOD("compress", "mode", "source", "lossy_quality"), &Image::compress, DEFVAL(COMPRESS_SOURCE_GENERIC), DEFVAL(0.7));
- ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality"), &Image::compress, DEFVAL(0.7));
+ ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality"), &Image::compress_from_channels, DEFVAL(0.7));
ClassDB::bind_method(D_METHOD("decompress"), &Image::decompress);
ClassDB::bind_method(D_METHOD("is_compressed"), &Image::is_compressed);
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 3a8f7ebb60..406f130b71 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1285,7 +1285,7 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive);
ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive);
- ClassDB::bind_method(D_METHOD("can_draw"), &Window::is_transient);
+ ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw);
ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus);
ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus);
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index c47e80c807..f9fcda3ac0 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1478,7 +1478,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
- ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
+ ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
ClassDB::bind_method(D_METHOD("connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::connect_nodes);
ClassDB::bind_method(D_METHOD("disconnect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::disconnect_nodes);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 9798c57707..d3e81d5d68 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -434,7 +434,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("native_video_unpause"), &DisplayServer::native_video_unpause);
ClassDB::bind_method(D_METHOD("dialog_show", "title", "description", "buttons", "callback"), &DisplayServer::dialog_show);
- ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_show);
+ ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_input_text);
ClassDB::bind_method(D_METHOD("get_latin_keyboard_variant"), &DisplayServer::get_latin_keyboard_variant);