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| -rw-r--r-- | doc/classes/Skeleton.xml | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b1e71ee924..8b17928f90 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -4,7 +4,7 @@  		Skeleton for characters and animated objects.  	</brief_description>  	<description> -		Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. +		Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.  		The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.  		Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.  	</description>  |