diff options
-rw-r--r-- | editor/editor_node.cpp | 27 | ||||
-rw-r--r-- | editor/editor_node.h | 3 |
2 files changed, 30 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index b366ebd911..4eccadd36c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2047,6 +2047,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { project_settings->popup_project_settings(); } break; + case RUN_PROJECT_DATA_FOLDER: { + + OS::get_singleton()->shell_open(OS::get_singleton()->get_user_data_dir()); + } break; case FILE_QUIT: case RUN_PROJECT_MANAGER: { @@ -2179,6 +2183,14 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { settings_config_dialog->popup_edit_settings(); } break; + case SETTINGS_EDITOR_DATA_FOLDER: { + + OS::get_singleton()->shell_open(EditorSettings::get_singleton()->get_data_dir()); + } break; + case SETTINGS_EDITOR_CONFIG_FOLDER: { + + OS::get_singleton()->shell_open(EditorSettings::get_singleton()->get_settings_dir()); + } break; case SETTINGS_MANAGE_EXPORT_TEMPLATES: { export_template_manager->popup_manager(); @@ -5078,6 +5090,9 @@ EditorNode::EditorNode() { tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES); p->add_separator(); + p->add_item(TTR("Open Project Data Folder"), RUN_PROJECT_DATA_FOLDER); + p->add_separator(); + #ifdef OSX_ENABLED p->add_item(TTR("Quit to Project List"), RUN_PROJECT_MANAGER, KEY_MASK_SHIFT + KEY_MASK_ALT + KEY_Q); #else @@ -5125,6 +5140,7 @@ EditorNode::EditorNode() { p->add_item(TTR("Editor Settings"), SETTINGS_PREFERENCES); p->add_separator(); + editor_layouts = memnew(PopupMenu); editor_layouts->set_name("Layouts"); p->add_child(editor_layouts); @@ -5136,6 +5152,17 @@ EditorNode::EditorNode() { p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KEY_MASK_SHIFT | KEY_F11), SETTINGS_TOGGLE_FULLSCREEN); #endif p->add_separator(); + + if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) { + // Configuration and data folders are located in the same place (Windows/macOS) + p->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER); + } else { + // Separate configuration and data folders (Linux) + p->add_item(TTR("Open Editor Data Folder"), SETTINGS_EDITOR_DATA_FOLDER); + p->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER); + } + p->add_separator(); + p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES); // Help Menu diff --git a/editor/editor_node.h b/editor/editor_node.h index 38e68b2e09..b7224c9393 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -154,6 +154,7 @@ private: RUN_PLAY_CUSTOM_SCENE, RUN_SCENE_SETTINGS, RUN_SETTINGS, + RUN_PROJECT_DATA_FOLDER, RUN_PROJECT_MANAGER, RUN_FILE_SERVER, RUN_LIVE_DEBUG, @@ -168,6 +169,8 @@ private: SETTINGS_LAYOUT_SAVE, SETTINGS_LAYOUT_DELETE, SETTINGS_LAYOUT_DEFAULT, + SETTINGS_EDITOR_DATA_FOLDER, + SETTINGS_EDITOR_CONFIG_FOLDER, SETTINGS_MANAGE_EXPORT_TEMPLATES, SETTINGS_PICK_MAIN_SCENE, SETTINGS_TOGGLE_FULLSCREEN, |