diff options
-rw-r--r-- | core/bind/core_bind.cpp | 2 | ||||
-rw-r--r-- | doc/classes/OS.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | main/main.cpp | 2 |
4 files changed, 5 insertions, 4 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 0eacffeb88..4586dc6d14 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1393,7 +1393,7 @@ void _OS::_bind_methods() { ADD_PROPERTY_DEFAULT("current_screen", 0); ADD_PROPERTY_DEFAULT("exit_code", 0); ADD_PROPERTY_DEFAULT("vsync_enabled", true); - ADD_PROPERTY_DEFAULT("vsync_via_compositor", false); + ADD_PROPERTY_DEFAULT("vsync_via_compositor", true); ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false); ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900); ADD_PROPERTY_DEFAULT("keep_screen_on", true); diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 71d0c1a6fe..3550ef6b5f 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -937,8 +937,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true"> If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + [b]Note:[/b] This property is only implemented on Windows. </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 126f11a4ed..1bc43dc964 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -437,7 +437,7 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> - <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="true"> If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> diff --git a/main/main.cpp b/main/main.cpp index c29a5a0aa6..4371da7826 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1028,7 +1028,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph // window compositor ("--enable-vsync-via-compositor" or // "--disable-vsync-via-compositor") was present then it overrides the // project setting. - video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", false); + video_mode.vsync_via_compositor = GLOBAL_DEF("display/window/vsync/vsync_via_compositor", true); } OS::get_singleton()->_vsync_via_compositor = video_mode.vsync_via_compositor; |