diff options
38 files changed, 234 insertions, 101 deletions
@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. -![Screenshot of a 3D scene in Godot Engine](http://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg) +![Screenshot of a 3D scene in Godot Engine](https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed.jpg) ### Getting the engine diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index a8366e3405..fa93d9668c 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.1"> <brief_description> - Anchor point in AR Space + Anchor point in AR Space. </brief_description> <description> The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 1ab5184684..3418ef7a26 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1"> <brief_description> - Plays 3D sound in 3D space + Plays 3D sound in 3D space. </brief_description> <description> Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index d37f0422bc..fb2cf64d98 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CheckBox" inherits="Button" category="Core" version="3.1"> <brief_description> - Binary choice user interface widget + Binary choice user interface widget. </brief_description> <description> A checkbox allows the user to make a binary choice (choosing only one of two possible options), for example Answer 'yes' or 'no'. diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 9910de494e..95fa1175c3 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 3D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 6d62a0ba62..3136f132bf 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 717f7e4efc..eb86dc8af8 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ColorPickerButton" inherits="Button" category="Core" version="3.1"> <brief_description> - Button that pops out a [ColorPicker] + Button that pops out a [ColorPicker]. </brief_description> <description> Encapsulates a [ColorPicker] making it accesible by pressing a button, pressing the button will toggle the [ColorPicker] visibility diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index feb3262be0..d6b2f191a4 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.1"> <brief_description> - A twist joint between two 3D bodies + A twist joint between two 3D bodies. </brief_description> <description> The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 722bb5d258..95e8622cf4 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -158,7 +158,7 @@ </argument> <description> Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control. - The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to recieve drop data. + The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data. </description> </method> <method name="get_begin" qualifiers="const"> @@ -208,7 +208,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to recieve drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. + Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. [codeblock] extends Control diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index f49f4231ef..2aec6d7f4e 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -4,7 +4,7 @@ The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. </brief_description> <description> - The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited. + The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. </description> <tutorials> </tutorials> @@ -18,7 +18,7 @@ The lower, the longer an impulse from one side takes to travel to the other side. </member> <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] rotation across the x-axis is enabled. + If [code]true[/code] rotation across the x-axis is limited. </member> <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x"> When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -42,7 +42,7 @@ The amount of rotational damping across the y-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] rotation across the y-axis is enabled. + If [code]true[/code] rotation across the y-axis is limited. </member> <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y"> When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -66,7 +66,7 @@ The amount of rotational damping across the z-axis. The lower, the more dampening occurs. </member> <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] rotation across the z-axis is enabled. + If [code]true[/code] rotation across the z-axis is limited. </member> <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z"> When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. @@ -117,7 +117,7 @@ The amount of damping that happens at the x-motion. </member> <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code] the linear motion across the x-axis is enabled. + If [code]true[/code] the linear motion across the x-axis is limited. </member> <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x"> The minimum difference between the pivot points' x-axis. @@ -135,7 +135,7 @@ The amount of damping that happens at the y-motion. </member> <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code] the linear motion across the y-axis is enabled. + If [code]true[/code] the linear motion across the y-axis is limited. </member> <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y"> The minimum difference between the pivot points' y-axis. @@ -153,7 +153,7 @@ The amount of damping that happens at the z-motion. </member> <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code] the linear motion across the z-axis is enabled. + If [code]true[/code] the linear motion across the z-axis is limited. </member> <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z"> The minimum difference between the pivot points' z-axis. diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 7f70a8b7b4..346ab9d357 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GridContainer" inherits="Container" category="Core" version="3.1"> <brief_description> - Grid container used to arrange elements in a grid like layout + Grid container used to arrange elements in a grid like layout. </brief_description> <description> Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index 9ee06b9d4f..d47df796a2 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1"> <brief_description> + Camera which moves toward another node. </brief_description> <description> + InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. + If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera. </description> <tutorials> </tutorials> @@ -15,15 +18,19 @@ <argument index="0" name="target" type="Object"> </argument> <description> + Set the node to move toward. </description> </method> </methods> <members> <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled"> + If [code]true[/code], and a target is set, the camera will move automatically. </member> <member name="speed" type="float" setter="set_speed" getter="get_speed"> + How quickly the camera moves. </member> <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path"> + The target's [NodePath]. </member> </members> <constants> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index f419802958..a09edfad89 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="LinkButton" inherits="BaseButton" category="Core" version="3.1"> <brief_description> - Simple button used to represent a link to some resource + Simple button used to represent a link to some resource. </brief_description> <description> This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page). diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 97d09a66c4..9129f64340 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -746,7 +746,7 @@ The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> - The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. + The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. </member> <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode"> Pause mode. How the node will behave if the [SceneTree] is paused. diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index cf89e6a2df..8d810bc9c4 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,7 +5,14 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - TODO: explain ownership, and that node does not need to own itself + Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. + Example of saving a node: + [codeblock] + var scene = PackedScene.new() + var result = scene.pack(child) + if result == OK: + ResourceSaver.save("res://path/name.scn", scene) // or user://... + [/codeblock] </description> <tutorials> </tutorials> diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml index de29ac2154..7c0875cc0c 100644 --- a/doc/classes/Position3D.xml +++ b/doc/classes/Position3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Position3D" inherits="Spatial" category="Core" version="3.1"> <brief_description> - Generic 3D Position hint for editing + Generic 3D Position hint for editing. </brief_description> <description> Generic 3D Position hint for editing. It's just like a plain [Spatial] but displays as a cross in the 3D-Editor at all times. diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index 6f9f5ea2c5..f2c6f5f287 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -31,16 +31,16 @@ The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car. </member> <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation"> - The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slighly higher then the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 + The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 </member> <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force"> - The maximum force the spring can resist. This value should be higher then a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. + The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. </member> <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness"> - This value defines the stiffness of the suspension. Use a value lower then 50 for an offroad car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. + This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. </member> <member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel"> - This is the distance the suspension can travel. As Godots measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car . + This is the distance the suspension can travel. As Godot measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car . </member> <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering"> If true this wheel will be turned when the car steers. @@ -49,14 +49,14 @@ If true this wheel transfers engine force to the ground to propel the vehicle forward. </member> <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip"> - This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower then the front wheels, or use a lower value to simulate tire wear. + This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear. It's best to set this to 1.0 when starting out. </member> <member name="wheel_radius" type="float" setter="set_radius" getter="get_radius"> The radius of the wheel in meters. </member> <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length"> - This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest lenght to move the wheel down to the position it should be in when the car is in rest. + This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest. </member> <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence"> This value effects the roll of your vehicle. If set to 0.0 for all wheels your vehicle will be prone to rolling over while a value of 1.0 will resist body roll. diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp index 36acfb10d1..aae6c0d308 100644 --- a/drivers/wasapi/audio_driver_wasapi.cpp +++ b/drivers/wasapi/audio_driver_wasapi.cpp @@ -151,7 +151,6 @@ Error AudioDriverWASAPI::init_device(bool reinit) { // Since we're using WASAPI Shared Mode we can't control any of these, we just tag along wasapi_channels = pwfex->nChannels; - mix_rate = pwfex->nSamplesPerSec; format_tag = pwfex->wFormatTag; bits_per_sample = pwfex->wBitsPerSample; @@ -187,7 +186,14 @@ Error AudioDriverWASAPI::init_device(bool reinit) { } } - hr = audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, 0, 0, pwfex, NULL); + DWORD streamflags = AUDCLNT_STREAMFLAGS_EVENTCALLBACK; + if (mix_rate != pwfex->nSamplesPerSec) { + streamflags |= AUDCLNT_STREAMFLAGS_RATEADJUST; + pwfex->nSamplesPerSec = mix_rate; + pwfex->nAvgBytesPerSec = pwfex->nSamplesPerSec * pwfex->nChannels * (pwfex->wBitsPerSample / 8); + } + + hr = audio_client->Initialize(AUDCLNT_SHAREMODE_SHARED, streamflags, 0, 0, pwfex, NULL); ERR_FAIL_COND_V(hr != S_OK, ERR_CANT_OPEN); event = CreateEvent(NULL, FALSE, FALSE, NULL); @@ -223,10 +229,11 @@ Error AudioDriverWASAPI::finish_device() { if (audio_client) { if (active) { audio_client->Stop(); - audio_client->Release(); - audio_client = NULL; active = false; } + + audio_client->Release(); + audio_client = NULL; } if (render_client) { @@ -244,6 +251,8 @@ Error AudioDriverWASAPI::finish_device() { Error AudioDriverWASAPI::init() { + mix_rate = GLOBAL_DEF("audio/mix_rate", DEFAULT_MIX_RATE); + Error err = init_device(); if (err != OK) { ERR_PRINT("WASAPI: init_device error"); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index e10f4d05e8..23c8ea2ec7 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -139,19 +139,22 @@ void FileAccessWindows::close() { //atomic replace for existing file rename_error = !ReplaceFileW(save_path.c_str(), (save_path + ".tmp").c_str(), NULL, 2 | 4, NULL, NULL); } - if (rename_error && close_fail_notify) { - close_fail_notify(save_path); - } if (rename_error) { attempts--; OS::get_singleton()->delay_usec(1000000); //wait 100msec and try again } } - save_path = ""; if (rename_error) { + if (close_fail_notify) { + close_fail_notify(save_path); + } + ERR_EXPLAIN("Safe save failed. This may be a permissions problem, but also may happen because you are running a paranoid antivirus. If this is the case, please switch to Windows Defender or disable the 'safe save' option in editor settings. This makes it work, but increases the risk of file corruption in a crash."); } + + save_path = ""; + ERR_FAIL_COND(rename_error); } } diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 67323fa753..0184bff050 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -210,6 +210,7 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap, Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const CanvasItem *p_canvas_item, unsigned int p_forced_modes) { bool snapped[2] = { false, false }; + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); // Smart snap using the canvas position Vector2 output = p_target; @@ -219,7 +220,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const rotation = p_canvas_item->get_global_transform_with_canvas().get_rotation(); // Parent sides and center - if ((snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) { + if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) { Point2 begin; Point2 end; bool can_snap = false; @@ -241,7 +242,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self anchors - if ((snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) { + if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) { if (const Control *c = Object::cast_to<Control>(p_canvas_item)) { Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP)))); Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM)))); @@ -251,7 +252,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self sides - if ((snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) { + if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) { Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position()); Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size()); _snap_if_closer_point(p_target, begin, output, snapped, rotation); @@ -259,18 +260,18 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } // Self center - if ((snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) { + if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) { Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0); _snap_if_closer_point(p_target, center, output, snapped, rotation); } } // Other nodes sides - if ((snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { + if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) { _snap_other_nodes(p_target, output, snapped, get_tree()->get_edited_scene_root(), p_canvas_item); } - if (((snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) { + if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) { // Guides if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) { Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_"); @@ -287,7 +288,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } } - if (((snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) { + if (((is_snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) { // Grid Point2 offset = grid_offset; if (snap_relative) { @@ -313,7 +314,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const } float CanvasItemEditor::snap_angle(float p_target, float p_start) const { - return (snap_rotation && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target; + return (((snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target; } void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) { @@ -1234,26 +1235,26 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) { switch (drag_type) { case DRAG_ANCHOR_TOP_LEFT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); break; case DRAG_ANCHOR_TOP_RIGHT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false); break; case DRAG_ANCHOR_BOTTOM_RIGHT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); break; case DRAG_ANCHOR_BOTTOM_LEFT: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false); break; case DRAG_ANCHOR_ALL: - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); - if (!use_single_axis || (use_single_axis && !use_y)) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); - if (!use_single_axis || (use_single_axis && use_y)) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true); + if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true); + if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true); break; default: break; @@ -1974,10 +1975,11 @@ void CanvasItemEditor::_draw_rulers() { Color font_color = get_color("font_color", "Editor"); font_color.a = 0.8; Ref<Font> font = get_font("rulers", "EditorFonts"); + bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL); // The rule transform Transform2D ruler_transform = Transform2D(); - if (show_grid || (snap_active && snap_grid)) { + if (show_grid || (is_snap_active && snap_grid)) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (snap_relative && selection.size() > 0) { ruler_transform.translate(_get_encompassing_rect_from_list(selection).position); diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index cb5f7ba76c..7ea2b27744 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -344,6 +344,10 @@ void MeshInstanceEditor::_create_outline_mesh() { err_dialog->set_text(TTR("Mesh has not surface to create outlines from!")); err_dialog->popup_centered_minsize(); return; + } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) { + err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES!")); + err_dialog->popup_centered_minsize(); + return; } Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value()); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index d8d0a6f013..71a3c90795 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -458,8 +458,6 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) { List<StringName> anim_names; - anim_names.sort_custom<StringName::AlphCompare>(); - frames->get_animation_list(&anim_names); anim_names.sort_custom<StringName::AlphCompare>(); diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 86abdf6ef2..26ebe01af7 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -59,7 +59,7 @@ Password for remote filesystem. Audio driver ('PulseAudio', 'ALSA'). .TP \fB\-\-video\-driver\fR <driver> -Video driver ('GLES3'). +Video driver ('GLES3', 'GLES2'). .SS "Display options:" .TP \fB\-f\fR, \fB\-\-fullscreen\fR diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 5d8d391bd9..9cbf83689b 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -337,10 +337,10 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) { int src_face_count = faces.size(); if (0 < src_face_count) { - btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh); - // It counts the faces and assert the array contains the correct number of vertices. ERR_FAIL_COND(src_face_count % 3); + + btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh); src_face_count /= 3; PoolVector<Vector3>::Read r = p_faces.read(); const Vector3 *facesr = r.ptr(); diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 747328bc41..de47ec55cc 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -220,10 +220,10 @@ const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object); // instance binding API typedef struct { - void *(*alloc_instance_binding_data)(void *, godot_object *); - void (*free_instance_binding_data)(void *, void *); + GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, godot_object *); + GDCALLINGCONV void (*free_instance_binding_data)(void *, void *); void *data; - void (*free_func)(void *); + GDCALLINGCONV void (*free_func)(void *); } godot_instance_binding_functions; int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 5806ee3f3f..ff31035036 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -881,6 +881,9 @@ NativeScriptInstance::~NativeScriptInstance() { NativeScriptLanguage *NativeScriptLanguage::singleton; void NativeScriptLanguage::_unload_stuff(bool p_reload) { + + Map<String, Ref<GDNative> > erase_and_unload; + for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) { String lib_path = L->key(); @@ -916,18 +919,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { gdn = E->get(); } - if (gdn.is_valid() && gdn->get_library().is_valid()) { - Ref<GDNativeLibrary> lib = gdn->get_library(); - void *terminate_fn; - Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true); - - if (err == OK) { - void (*terminate)(void *) = (void (*)(void *))terminate_fn; - - terminate((void *)&lib_path); - } - } - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { // free property stuff first @@ -952,6 +943,27 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { if (C->get().destroy_func.free_func) C->get().destroy_func.free_func(C->get().destroy_func.method_data); } + + erase_and_unload.insert(lib_path, gdn); + } + + for (Map<String, Ref<GDNative> >::Element *E = erase_and_unload.front(); E; E = E->next()) { + String lib_path = E->key(); + Ref<GDNative> gdn = E->get(); + + library_classes.erase(lib_path); + + if (gdn.is_valid() && gdn->get_library().is_valid()) { + Ref<GDNativeLibrary> lib = gdn->get_library(); + void *terminate_fn; + Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true); + + if (err == OK) { + void (*terminate)(void *) = (void (*)(void *))terminate_fn; + + terminate((void *)&lib_path); + } + } } } @@ -1363,6 +1375,7 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); #endif NSL->_unload_stuff(true); + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { Ref<GDNative> gdn = L->get(); @@ -1376,7 +1389,6 @@ void NativeReloadNode::_notification(int p_what) { } gdn->terminate(); - NSL->library_classes.erase(L->key()); } unloaded = true; diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index 89b3e94c35..2e7e5404c4 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -49,20 +49,20 @@ namespace Godot public Vector3 x { - get => GetAxis(0); - set => SetAxis(0, value); + get { return GetAxis(0); } + set { SetAxis(0, value); } } public Vector3 y { - get => GetAxis(1); - set => SetAxis(1, value); + get { return GetAxis(1); } + set { SetAxis(1, value); } } public Vector3 z { - get => GetAxis(2); - set => SetAxis(2, value); + get { return GetAxis(2); } + set { SetAxis(2, value); } } private Vector3 _x; diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs index 8b9c264d0d..adbcc855ef 100644 --- a/modules/mono/glue/cs_files/Mathf.cs +++ b/modules/mono/glue/cs_files/Mathf.cs @@ -257,5 +257,17 @@ namespace Godot { return (real_t)Math.Tanh(s); } + + public static int Wrap(int val, int min, int max) + { + int rng = max - min; + return min + ((((val - min) % rng) + rng) % rng); + } + + public static real_t Wrap(real_t val, real_t min, real_t max) + { + real_t rng = max - min; + return min + (val - min) - (rng * Floor((val - min) / rng)); + } } } diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 58c6d73ab2..9e6307c0bf 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -261,14 +261,12 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { /* look for further theora headers */ while (theora_p && (theora_p < 3) && (ret = ogg_stream_packetout(&to, &op))) { if (ret < 0) { - fprintf(stderr, "Error parsing Theora stream headers; " - "corrupt stream?\n"); + fprintf(stderr, "Error parsing Theora stream headers; corrupt stream?\n"); clear(); return; } if (!th_decode_headerin(&ti, &tc, &ts, &op)) { - fprintf(stderr, "Error parsing Theora stream headers; " - "corrupt stream?\n"); + fprintf(stderr, "Error parsing Theora stream headers; corrupt stream?\n"); clear(); return; } @@ -312,9 +310,15 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { td = th_decode_alloc(&ti, ts); px_fmt = ti.pixel_fmt; switch (ti.pixel_fmt) { - case TH_PF_420: printf(" 4:2:0 video\n"); break; - case TH_PF_422: printf(" 4:2:2 video\n"); break; - case TH_PF_444: printf(" 4:4:4 video\n"); break; + case TH_PF_420: + //printf(" 4:2:0 video\n"); + break; + case TH_PF_422: + //printf(" 4:2:2 video\n"); + break; + case TH_PF_444: + //printf(" 4:4:4 video\n"); + break; case TH_PF_RSVD: default: printf(" video\n (UNKNOWN Chroma sampling!)\n"); @@ -519,7 +523,7 @@ void VideoStreamPlaybackTheora::update(float p_delta) { #else if (file && /*!videobuf_ready && */ no_theora && theora_eos) { #endif - printf("video done, stopping\n"); + //printf("video done, stopping\n"); stop(); return; }; diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub index 0ebafa022d..b09c232b3c 100644 --- a/modules/webm/libvpx/SCsub +++ b/modules/webm/libvpx/SCsub @@ -340,7 +340,7 @@ if webm_simd_optimizations == False: env_libvpx.add_source_files(env.modules_sources, libvpx_sources) if webm_cpu_x86: - is_clang_or_gcc = ('gcc' in env["CC"]) or ('clang' in env["CC"]) + is_clang_or_gcc = ('gcc' in env["CC"]) or ('clang' in env["CC"]) or ("OSXCROSS_ROOT" in os.environ) env_libvpx_mmx = env_libvpx.Clone() if cpu_bits == '32' and is_clang_or_gcc: diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub index 6b5f30dc41..b96bec16b4 100644 --- a/platform/iphone/SCsub +++ b/platform/iphone/SCsub @@ -1,4 +1,5 @@ #!/usr/bin/env python +import os Import('env') @@ -21,6 +22,10 @@ ios_lib = env_ios.add_library('iphone', iphone_lib) def combine_libs(target=None, source=None, env=None): lib_path = target[0].srcnode().abspath - env.Execute('$IPHONEPATH/usr/bin/libtool -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source])) + if ("OSXCROSS_IOS" in os.environ): + libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool' + else: + libtool = "$IPHONEPATH/usr/bin/libtool" + env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source])) combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs) diff --git a/platform/iphone/power_iphone.cpp b/platform/iphone/power_iphone.cpp index 95a9aa9705..7f9dadc363 100644 --- a/platform/iphone/power_iphone.cpp +++ b/platform/iphone/power_iphone.cpp @@ -30,7 +30,7 @@ #include "power_iphone.h" -bool OS::PowerState::UpdatePowerInfo() { +bool PowerIphone::UpdatePowerInfo() { return false; } diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 851f4ecb49..be1866987a 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -12,7 +12,7 @@ def get_name(): def can_build(): - return 'EMSCRIPTEN_ROOT' in os.environ or 'EMSCRIPTEN' in os.environ + return 'EM_CONFIG' in os.environ or os.path.exists(os.path.expanduser('~/.emscripten')) def get_opts(): @@ -67,10 +67,20 @@ def configure(env): ## Compiler configuration env['ENV'] = os.environ - if 'EMSCRIPTEN_ROOT' in os.environ: - env.PrependENVPath('PATH', os.environ['EMSCRIPTEN_ROOT']) - elif 'EMSCRIPTEN' in os.environ: - env.PrependENVPath('PATH', os.environ['EMSCRIPTEN']) + + em_config_file = os.getenv('EM_CONFIG') or os.path.expanduser('~/.emscripten') + if not os.path.exists(em_config_file): + raise RuntimeError("Emscripten configuration file '%s' does not exist" % em_config_file) + with open(em_config_file) as f: + em_config = {} + try: + # Emscripten configuration file is a Python file with simple assignments. + exec(f.read(), em_config) + except StandardError as e: + raise RuntimeError("Emscripten configuration file '%s' is invalid:\n%s" % (em_config_file, e)) + if 'EMSCRIPTEN_ROOT' not in em_config: + raise RuntimeError("'EMSCRIPTEN_ROOT' missing in Emscripten configuration file '%s'" % em_config_file) + env.PrependENVPath('PATH', em_config['EMSCRIPTEN_ROOT']) env['CC'] = 'emcc' env['CXX'] = 'em++' diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp index 118a77835e..8d90e01ae1 100644 --- a/platform/javascript/http_client_javascript.cpp +++ b/platform/javascript/http_client_javascript.cpp @@ -88,7 +88,7 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve ERR_FAIL_COND_V(port < 0, ERR_UNCONFIGURED); ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER); - String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + "/" + p_url; + String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url; godot_xhr_reset(xhr_id); godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(), username.empty() ? NULL : username.utf8().get_data(), diff --git a/platform/osx/detect.py b/platform/osx/detect.py index e51a8082f7..1e9631fae0 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -93,6 +93,7 @@ def configure(env): env['AR'] = basecmd + "ar" env['RANLIB'] = basecmd + "ranlib" env['AS'] = basecmd + "as" + env.Append(CCFLAGS=['-D__MACPORTS__']) #hack to fix libvpx MM256_BROADCASTSI128_SI256 define if (env["CXX"] == "clang++"): env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py index 3ee195e4f9..0e7b125dc5 100644 --- a/platform/uwp/detect.py +++ b/platform/uwp/detect.py @@ -43,6 +43,8 @@ def get_flags(): def configure(env): + env.msvc = True + if (env["bits"] != "default"): print("Error: bits argument is disabled for MSVC") print(""" diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index b602839b99..c126dd8f6b 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -265,12 +265,18 @@ void TileMap::_update_dirty_quadrants() { SceneTree *st = SceneTree::get_singleton(); Color debug_collision_color; + Color debug_navigation_color; bool debug_shapes = st && st->is_debugging_collisions_hint(); if (debug_shapes) { debug_collision_color = st->get_debug_collisions_color(); } + bool debug_navigation = st && st->is_debugging_navigation_hint(); + if (debug_navigation) { + debug_navigation_color = st->get_debug_navigation_color(); + } + while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); @@ -497,6 +503,55 @@ void TileMap::_update_dirty_quadrants() { np.id = pid; np.xform = xform; q.navpoly_ids[E->key()] = np; + + if (debug_navigation) { + RID debug_navigation_item = vs->canvas_item_create(); + vs->canvas_item_set_parent(debug_navigation_item, canvas_item); + vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false); + vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug + + if (debug_navigation_item.is_valid()) { + PoolVector<Vector2> navigation_polygon_vertices = navpoly->get_vertices(); + int vsize = navigation_polygon_vertices.size(); + + if (vsize > 2) { + Vector<Color> colors; + Vector<Vector2> vertices; + vertices.resize(vsize); + colors.resize(vsize); + { + PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read(); + for (int i = 0; i < vsize; i++) { + vertices[i] = vr[i]; + colors[i] = debug_navigation_color; + } + } + + Vector<int> indices; + + for (int i = 0; i < navpoly->get_polygon_count(); i++) { + Vector<int> polygon = navpoly->get_polygon(i); + + for (int j = 2; j < polygon.size(); j++) { + + int kofs[3] = { 0, j - 1, j }; + for (int k = 0; k < 3; k++) { + + int idx = polygon[kofs[k]]; + ERR_FAIL_INDEX(idx, vsize); + indices.push_back(idx); + } + } + } + Transform2D navxform; + navxform.set_origin(offset.floor()); + _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s); + + vs->canvas_item_set_transform(debug_navigation_item, navxform); + vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors); + } + } + } } } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 949ba12a4c..b832ea1239 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -315,6 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { } } + ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>()); + { PoolVector<int>::Write ir; PoolVector<int> indices = arrays[ARRAY_INDEX]; |