diff options
| -rw-r--r-- | doc/classes/SkeletonProfile.xml | 11 | 
1 files changed, 7 insertions, 4 deletions
diff --git a/doc/classes/SkeletonProfile.xml b/doc/classes/SkeletonProfile.xml index 57bdd52d9e..6fb311bcee 100644 --- a/doc/classes/SkeletonProfile.xml +++ b/doc/classes/SkeletonProfile.xml @@ -5,6 +5,7 @@  	</brief_description>  	<description>  		This resource is used in [EditorScenePostImport]. Some parameters are referring to bones in [Skeleton3D], [Skin], [Animation], and some other nodes are rewritten based on the parameters of [SkeletonProfile]. +		[b]Note:[/b] These parameters need to be set only when creating a custom profile. In [SkeletonProfileHumanoid], they are defined internally as read-only values.  	</description>  	<tutorials>  		<link title="Retargeting 3D Skeletons">$DOCS_URL/tutorials/assets_pipeline/retargeting_3d_skeletons.html</link> @@ -160,16 +161,18 @@  	</methods>  	<members>  		<member name="bone_size" type="int" setter="set_bone_size" getter="get_bone_size" default="0"> +			The amount of bones in retargeting section's [BoneMap] editor. For example, [SkeletonProfileHumanoid] has 56 bones. +			The size of elements in [BoneMap] updates when changing this property in it's assigned [SkeletonProfile].  		</member>  		<member name="group_size" type="int" setter="set_group_size" getter="get_group_size" default="0"> +			The amount of groups of bones in retargeting section's [BoneMap] editor. For example, [SkeletonProfileHumanoid] has 4 groups. +			This property exists to separate the bone list into several sections in the editor.  		</member>  		<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&"""> -			A name of bone that will be used as the root bone in [AnimationTree]. -			[b]Note:[/b] In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model. +			A bone name that will be used as the root bone in [AnimationTree]. This should be the bone of the parent of hips that exists at the world origin.  		</member>  		<member name="scale_base_bone" type="StringName" setter="set_scale_base_bone" getter="get_scale_base_bone" default="&"""> -			A name of bone which height will be used as the coefficient for normalization. -			[b]Note:[/b] In most cases, it is hips in the humanoid model. +			A bone name which will use model's height as the coefficient for normalization. For example, [SkeletonProfileHumanoid] defines it as [code]Hips[/code].  		</member>  	</members>  	<signals>  |