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-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp14
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp7
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp6
-rw-r--r--scene/2d/collision_object_2d.cpp25
-rw-r--r--scene/2d/collision_object_2d.h5
-rw-r--r--scene/2d/collision_polygon_2d.cpp15
-rw-r--r--scene/2d/collision_polygon_2d.h4
-rw-r--r--scene/2d/collision_shape_2d.cpp16
-rw-r--r--scene/2d/collision_shape_2d.h4
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/skeleton.cpp2
-rw-r--r--scene/main/viewport.cpp39
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/tile_set.cpp29
-rw-r--r--scene/resources/tile_set.h5
-rw-r--r--servers/physics_2d/collision_object_2d_sw.cpp1
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h10
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp7
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h3
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp12
-rw-r--r--servers/physics_2d_server.h2
26 files changed, 197 insertions, 23 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index ad41f48ddd..a4fade6ab2 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -89,7 +89,7 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for new stop_on_slode argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 986010f832..b94304b9a8 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -89,7 +89,7 @@
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
- [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method.
+ [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index e6ec6fb4fd..047eaaf0ac 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -317,9 +317,17 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
-
- glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
+ if (storage->config.support_32_bits_indices) { //should check for
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices);
+ glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0);
+ } else {
+ uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count);
+ for (int i = 0; i < p_index_count; i++) {
+ index16[i] = uint16_t(p_indices[i]);
+ }
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16);
+ glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0);
+ }
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index af698f3988..0622a353df 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -4658,6 +4658,13 @@ void RasterizerStorageGLES2::initialize() {
#else
config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
#endif
+
+#ifdef GLES_OVER_GL
+ config.support_32_bits_indices = true;
+#else
+ config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
+#endif
+
frame.count = 0;
frame.delta = 0;
frame.current_rt = NULL;
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 6f3ea25cc9..ae14aaa9c0 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -78,6 +78,8 @@ public:
bool force_vertex_shading;
bool use_rgba_2d_shadows;
+
+ bool support_32_bits_indices;
} config;
struct Resources {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index d1d063ad5b..d53b27eb88 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2680,8 +2680,10 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
// Drop -O3 for this function as it triggers a GCC bug up until at least GCC 8.2.1.
// This refers to GH issue #19633.
// The bug has been reported to the GCC project.
+#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC push_options
-#pragma GCC optimize ("-O2")
+#pragma GCC optimize("-O2")
+#endif
void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows) {
LightInstance *li = directional_lights[p_index];
@@ -2799,7 +2801,9 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
glBindBufferBase(GL_UNIFORM_BUFFER, 3, state.directional_ubo);
}
+#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC pop_options
+#endif
void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas) {
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 554b8dbc3d..d54070df8d 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -163,7 +163,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool
ShapeData &sd = shapes[p_owner];
sd.one_way_collision = p_enable;
for (int i = 0; i < sd.shapes.size(); i++) {
- Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, p_enable);
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
}
}
@@ -174,6 +174,27 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne
return shapes[p_owner].one_way_collision;
}
+void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) {
+
+ if (area)
+ return; //not for areas
+
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.one_way_collision_margin = p_margin;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
+ }
+}
+
+float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
+
+ ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
+
+ return shapes[p_owner].one_way_collision_margin;
+}
+
void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
@@ -390,6 +411,8 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index d796c171bf..8aa3330f37 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -54,10 +54,12 @@ class CollisionObject2D : public Node2D {
Vector<Shape> shapes;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 0;
owner = NULL;
}
};
@@ -98,6 +100,9 @@ public:
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
+ void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin);
+ float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
+
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
int shape_owner_get_shape_count(uint32_t p_owner) const;
Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index ac99a598d4..5edd49b3a3 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -122,6 +122,7 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionPolygon2D::_notification(int p_what) {
@@ -311,6 +312,16 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionPolygon2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
@@ -322,11 +333,14 @@ void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin);
ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
BIND_ENUM_CONSTANT(BUILD_SOLIDS);
BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
@@ -341,4 +355,5 @@ CollisionPolygon2D::CollisionPolygon2D() {
owner_id = 0;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 1e9bcf4646..b88679f15b 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -54,6 +54,7 @@ protected:
CollisionObject2D *parent;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
Vector<Vector<Vector2> > _decompose_in_convex();
@@ -84,6 +85,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
CollisionPolygon2D();
};
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 1b648372c0..c756f49bbd 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -52,6 +52,7 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
return;
parent->shape_owner_set_disabled(owner_id, disabled);
parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
}
void CollisionShape2D::_notification(int p_what) {
@@ -219,6 +220,17 @@ bool CollisionShape2D::is_one_way_collision_enabled() const {
return one_way_collision;
}
+void CollisionShape2D::set_one_way_collision_margin(float p_margin) {
+ one_way_collision_margin = p_margin;
+ if (parent) {
+ parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+float CollisionShape2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
+
void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
@@ -227,11 +239,14 @@ void CollisionShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin");
}
CollisionShape2D::CollisionShape2D() {
@@ -242,4 +257,5 @@ CollisionShape2D::CollisionShape2D() {
parent = NULL;
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 8d74da0944..e913b4a866 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -46,6 +46,7 @@ class CollisionShape2D : public Node2D {
void _shape_changed();
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
void _update_in_shape_owner(bool p_xform_only = false);
@@ -65,6 +66,9 @@ public:
void set_one_way_collision(bool p_enable);
bool is_one_way_collision_enabled() const;
+ void set_one_way_collision_margin(float p_margin);
+ float get_one_way_collision_margin() const;
+
virtual String get_configuration_warning() const;
CollisionShape2D();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d61296b13f..44730062c4 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -481,7 +481,7 @@ void TileMap::update_dirty_quadrants() {
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
shape_idx++;
}
}
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 0db2250a3a..8caf4e8e39 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -320,7 +320,7 @@ void Skeleton::_notification(int p_what) {
}
b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
+ vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0633d194f7..8df007dcc7 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1533,6 +1533,35 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
//_unblock();
}
+void Viewport::_gui_call_notification(Control *p_control, int p_what) {
+
+ CanvasItem *ci = p_control;
+ while (ci) {
+
+ Control *control = Object::cast_to<Control>(ci);
+ if (control) {
+
+ if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+ control->notification(p_what);
+ }
+
+ if (!control->is_inside_tree())
+ break;
+
+ if (!control->is_inside_tree() || control->is_set_as_toplevel())
+ break;
+ if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
+ break;
+ }
+
+ if (ci->is_set_as_toplevel())
+ break;
+
+ ci = ci->get_parent_item();
+ }
+
+ //_unblock();
+}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_prepare_subwindows();
@@ -1975,13 +2004,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (over != gui.mouse_over) {
- if (gui.mouse_over)
- gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ if (gui.mouse_over) {
+ _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
+ }
_gui_cancel_tooltip();
- if (over)
- over->notification(Control::NOTIFICATION_MOUSE_ENTER);
+ if (over) {
+ _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
+ }
}
gui.mouse_over = over;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0565fd3d18..cdb9d4afb5 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -305,6 +305,8 @@ private:
bool disable_input;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
+ void _gui_call_notification(Control *p_control, int p_what);
+
void _gui_prepare_subwindows();
void _gui_sort_subwindows();
void _gui_sort_roots();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 383f3f5d4e..3156e12c50 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1815,7 +1815,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
bool ok = false;
- Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
+ Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
if (ok) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 9cb4972a73..38a5f9714e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -154,6 +154,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
+ else if (what == "shape_one_way_margin")
+ tile_set_shape_one_way_margin(id, 0, p_value);
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
@@ -266,6 +268,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
+ else if (what == "shape_one_way_margin")
+ r_ret = tile_get_shape_one_way_margin(id, 0);
else if (what == "shapes")
r_ret = _tile_get_shapes(id);
else if (what == "occluder")
@@ -324,6 +328,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"));
}
@@ -715,6 +720,22 @@ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
return false;
}
+void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) {
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (tile_map[p_id].shapes_data.size() <= p_shape_id)
+ tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin;
+ emit_changed();
+}
+
+float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ if (tile_map[p_id].shapes_data.size() > p_shape_id)
+ return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
+
+ return 0;
+}
+
void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -884,6 +905,11 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
s.one_way_collision = default_one_way;
+ if (d.has("one_way_margin") && d["one_way_margin"].is_num())
+ s.one_way_collision_margin = d["one_way_margin"];
+ else
+ s.one_way_collision = 1.0;
+
if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
s.autotile_coord = d["autotile_coord"];
else
@@ -911,6 +937,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
shape_data["shape"] = data[i].shape;
shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
+ shape_data["one_way_margin"] = data[i].one_way_collision_margin;
shape_data["autotile_coord"] = data[i].autotile_coord;
arr.push_back(shape_data);
}
@@ -1034,6 +1061,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_one_way_margin", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_one_way_margin", "id", "shape_id"), &TileSet::tile_get_shape_one_way_margin);
ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index df162c9210..4800371d3c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -48,9 +48,11 @@ public:
Transform2D shape_transform;
Vector2 autotile_coord;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
};
@@ -194,6 +196,9 @@ public:
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+ void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
+ float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
+
void tile_clear_shapes(int p_id);
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
int tile_get_shape_count(int p_id) const;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 4fbc0769ba..4ec92497e7 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -40,6 +40,7 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra
s.bpid = 0; //needs update
s.disabled = false;
s.one_way_collision = false;
+ s.one_way_collision_margin = 0;
shapes.push_back(s);
p_shape->add_owner(this);
_update_shapes();
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 6946217dbd..d5e815ff45 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -62,9 +62,11 @@ private:
Variant metadata;
bool disabled;
bool one_way_collision;
+ float one_way_collision_margin;
Shape() {
disabled = false;
one_way_collision = false;
+ one_way_collision_margin = 0;
}
};
@@ -150,15 +152,21 @@ public:
return shapes[p_idx].disabled;
}
- _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) {
+ _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) {
CRASH_BAD_INDEX(p_idx, shapes.size());
shapes.write[p_idx].one_way_collision = p_one_way_collision;
+ shapes.write[p_idx].one_way_collision_margin = p_margin;
}
_FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const {
CRASH_BAD_INDEX(p_idx, shapes.size());
return shapes[p_idx].one_way_collision;
}
+ _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const {
+ CRASH_BAD_INDEX(p_idx, shapes.size());
+ return shapes[p_idx].one_way_collision_margin;
+ }
+
void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index daea013d35..4d1c56b843 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -209,12 +209,14 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
return;
cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
+ cbk->passed++;
} else {
cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
+ cbk->passed++;
}
}
@@ -233,6 +235,7 @@ bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_
CollCbkData cbk;
cbk.max = p_result_max;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = r_results;
bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk);
@@ -740,14 +743,14 @@ void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
-void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable) {
+void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
- body->set_shape_as_one_way_collision(p_shape_idx, p_enable);
+ body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin);
}
void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index da402ee16e..4beec41442 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -80,6 +80,7 @@ public:
real_t valid_depth;
int max;
int amount;
+ int passed;
int invalid_by_dir;
Vector2 *ptr;
};
@@ -188,7 +189,7 @@ public:
virtual void body_clear_shapes(RID p_body);
virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
- virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable);
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin);
virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
virtual uint32_t body_get_object_instance_id(RID p_body) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 467d301ad5..5b9a102a1b 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -194,7 +194,7 @@ public:
FUNC2RC(RID, body_get_shape, RID, int);
FUNC3(body_set_shape_disabled, RID, int, bool);
- FUNC3(body_set_shape_as_one_way_collision, RID, int, bool);
+ FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float);
FUNC2(body_remove_shape, RID, int);
FUNC1(body_clear_shapes, RID);
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 3d8005cd4d..77af0957e1 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -328,6 +328,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &
Physics2DServerSW::CollCbkData cbk;
cbk.max = p_result_max;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = r_results;
CollisionSolver2DSW::CallbackResult cbkres = NULL;
@@ -573,6 +574,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
int shape_idx = intersection_query_subindex_results[i];
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = sr;
cbk.invalid_by_dir = 0;
@@ -720,6 +722,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Physics2DServerSW::CollCbkData cbk;
cbk.max = max_results;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = sr;
cbk.invalid_by_dir = 0;
excluded_shape_pair_count = 0; //last step is the one valid
@@ -759,7 +762,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
- cbk.valid_depth = p_margin; //only valid depth is the collision margin
+ float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx);
+ print_line("margin: " + rtos(owc_margin));
+ cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work
cbk.invalid_by_dir = 0;
if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) {
@@ -780,12 +785,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.invalid_by_dir = 0;
}
- int current_collisions = cbk.amount;
+ int current_passed = cbk.passed; //save how many points passed collision
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) {
- did_collide = cbk.amount > current_collisions;
+ did_collide = cbk.passed > current_passed; //more passed, so collision actually existed
}
if (!did_collide && cbk.invalid_by_dir > 0) {
@@ -933,6 +938,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
Physics2DServerSW::CollCbkData cbk;
cbk.max = 1;
cbk.amount = 0;
+ cbk.passed = 0;
cbk.ptr = cd;
cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 86375b8e9e..df7fe46f76 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -398,7 +398,7 @@ public:
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0;
virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
- virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled) = 0;
+ virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0;
virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
virtual void body_clear_shapes(RID p_body) = 0;