diff options
26 files changed, 197 insertions, 23 deletions
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index ad41f48ddd..a4fade6ab2 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -89,7 +89,7 @@ </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody[/code] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method. + [code]linear_velocity[/code] is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for new stop_on_slode argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 986010f832..b94304b9a8 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -89,7 +89,7 @@ </argument> <description> Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes. - [code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — this is done by the method. + [code]linear_velocity[/code] is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by [code]delta[/code] — the physics engine handles applying the velocity. [code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games. [i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index e6ec6fb4fd..047eaaf0ac 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -317,9 +317,17 @@ void RasterizerCanvasGLES2::_draw_polygon(const int *p_indices, int p_index_coun } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer); - glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); - - glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0); + if (storage->config.support_32_bits_indices) { //should check for + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(int) * p_index_count, p_indices); + glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_INT, 0); + } else { + uint16_t *index16 = (uint16_t *)alloca(sizeof(uint16_t) * p_index_count); + for (int i = 0; i < p_index_count; i++) { + index16[i] = uint16_t(p_indices[i]); + } + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(uint16_t) * p_index_count, index16); + glDrawElements(GL_TRIANGLES, p_index_count, GL_UNSIGNED_SHORT, 0); + } glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index af698f3988..0622a353df 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4658,6 +4658,13 @@ void RasterizerStorageGLES2::initialize() { #else config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg")); #endif + +#ifdef GLES_OVER_GL + config.support_32_bits_indices = true; +#else + config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint"); +#endif + frame.count = 0; frame.delta = 0; frame.current_rt = NULL; diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h index 6f3ea25cc9..ae14aaa9c0 100644 --- a/drivers/gles2/rasterizer_storage_gles2.h +++ b/drivers/gles2/rasterizer_storage_gles2.h @@ -78,6 +78,8 @@ public: bool force_vertex_shading; bool use_rgba_2d_shadows; + + bool support_32_bits_indices; } config; struct Resources { diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index d1d063ad5b..d53b27eb88 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2680,8 +2680,10 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr // Drop -O3 for this function as it triggers a GCC bug up until at least GCC 8.2.1. // This refers to GH issue #19633. // The bug has been reported to the GCC project. +#if defined(__GNUC__) && !defined(__clang__) #pragma GCC push_options -#pragma GCC optimize ("-O2") +#pragma GCC optimize("-O2") +#endif void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform &p_camera_inverse_transform, bool p_use_shadows) { LightInstance *li = directional_lights[p_index]; @@ -2799,7 +2801,9 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform glBindBufferBase(GL_UNIFORM_BUFFER, 3, state.directional_ubo); } +#if defined(__GNUC__) && !defined(__clang__) #pragma GCC pop_options +#endif void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, const CameraMatrix &p_camera_projection, RID p_shadow_atlas) { diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 554b8dbc3d..d54070df8d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -163,7 +163,7 @@ void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool ShapeData &sd = shapes[p_owner]; sd.one_way_collision = p_enable; for (int i = 0; i < sd.shapes.size(); i++) { - Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, p_enable); + Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin); } } @@ -174,6 +174,27 @@ bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owne return shapes[p_owner].one_way_collision; } +void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin) { + + if (area) + return; //not for areas + + ERR_FAIL_COND(!shapes.has(p_owner)); + + ShapeData &sd = shapes[p_owner]; + sd.one_way_collision_margin = p_margin; + for (int i = 0; i < sd.shapes.size(); i++) { + Physics2DServer::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin); + } +} + +float CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const { + + ERR_FAIL_COND_V(!shapes.has(p_owner), 0); + + return shapes[p_owner].one_way_collision_margin; +} + void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) { for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { @@ -390,6 +411,8 @@ void CollisionObject2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled); ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision); ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled); + ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin); ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape); ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count); ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape); diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index d796c171bf..8aa3330f37 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -54,10 +54,12 @@ class CollisionObject2D : public Node2D { Vector<Shape> shapes; bool disabled; bool one_way_collision; + float one_way_collision_margin; ShapeData() { disabled = false; one_way_collision = false; + one_way_collision_margin = 0; owner = NULL; } }; @@ -98,6 +100,9 @@ public: void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; + void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin); + float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; + void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); int shape_owner_get_shape_count(uint32_t p_owner) const; Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index ac99a598d4..5edd49b3a3 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -122,6 +122,7 @@ void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) { return; parent->shape_owner_set_disabled(owner_id, disabled); parent->shape_owner_set_one_way_collision(owner_id, one_way_collision); + parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } void CollisionPolygon2D::_notification(int p_what) { @@ -311,6 +312,16 @@ bool CollisionPolygon2D::is_one_way_collision_enabled() const { return one_way_collision; } +void CollisionPolygon2D::set_one_way_collision_margin(float p_margin) { + one_way_collision_margin = p_margin; + if (parent) { + parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); + } +} + +float CollisionPolygon2D::get_one_way_collision_margin() const { + return one_way_collision_margin; +} void CollisionPolygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon); @@ -322,11 +333,14 @@ void CollisionPolygon2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled); ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision); ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled); + ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin"); BIND_ENUM_CONSTANT(BUILD_SOLIDS); BIND_ENUM_CONSTANT(BUILD_SEGMENTS); @@ -341,4 +355,5 @@ CollisionPolygon2D::CollisionPolygon2D() { owner_id = 0; disabled = false; one_way_collision = false; + one_way_collision_margin = 1.0; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 1e9bcf4646..b88679f15b 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -54,6 +54,7 @@ protected: CollisionObject2D *parent; bool disabled; bool one_way_collision; + float one_way_collision_margin; Vector<Vector<Vector2> > _decompose_in_convex(); @@ -84,6 +85,9 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; + void set_one_way_collision_margin(float p_margin); + float get_one_way_collision_margin() const; + CollisionPolygon2D(); }; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 1b648372c0..c756f49bbd 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -52,6 +52,7 @@ void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) { return; parent->shape_owner_set_disabled(owner_id, disabled); parent->shape_owner_set_one_way_collision(owner_id, one_way_collision); + parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); } void CollisionShape2D::_notification(int p_what) { @@ -219,6 +220,17 @@ bool CollisionShape2D::is_one_way_collision_enabled() const { return one_way_collision; } +void CollisionShape2D::set_one_way_collision_margin(float p_margin) { + one_way_collision_margin = p_margin; + if (parent) { + parent->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); + } +} + +float CollisionShape2D::get_one_way_collision_margin() const { + return one_way_collision_margin; +} + void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape); @@ -227,11 +239,14 @@ void CollisionShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled); ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision); ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled); + ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin); ClassDB::bind_method(D_METHOD("_shape_changed"), &CollisionShape2D::_shape_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1"), "set_one_way_collision_margin", "get_one_way_collision_margin"); } CollisionShape2D::CollisionShape2D() { @@ -242,4 +257,5 @@ CollisionShape2D::CollisionShape2D() { parent = NULL; disabled = false; one_way_collision = false; + one_way_collision_margin = 1.0; } diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 8d74da0944..e913b4a866 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -46,6 +46,7 @@ class CollisionShape2D : public Node2D { void _shape_changed(); bool disabled; bool one_way_collision; + float one_way_collision_margin; void _update_in_shape_owner(bool p_xform_only = false); @@ -65,6 +66,9 @@ public: void set_one_way_collision(bool p_enable); bool is_one_way_collision_enabled() const; + void set_one_way_collision_margin(float p_margin); + float get_one_way_collision_margin() const; + virtual String get_configuration_warning() const; CollisionShape2D(); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index d61296b13f..44730062c4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -481,7 +481,7 @@ void TileMap::update_dirty_quadrants() { } ps->body_add_shape(q.body, shape->get_rid(), xform); ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); - ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision); + ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin); shape_idx++; } } diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 0db2250a3a..8caf4e8e39 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -320,7 +320,7 @@ void Skeleton::_notification(int p_what) { } b.transform_final = b.pose_global * b.rest_global_inverse; - vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse)); + vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse)); for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0633d194f7..8df007dcc7 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1533,6 +1533,35 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu //_unblock(); } +void Viewport::_gui_call_notification(Control *p_control, int p_what) { + + CanvasItem *ci = p_control; + while (ci) { + + Control *control = Object::cast_to<Control>(ci); + if (control) { + + if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) { + control->notification(p_what); + } + + if (!control->is_inside_tree()) + break; + + if (!control->is_inside_tree() || control->is_set_as_toplevel()) + break; + if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) + break; + } + + if (ci->is_set_as_toplevel()) + break; + + ci = ci->get_parent_item(); + } + + //_unblock(); +} Control *Viewport::_gui_find_control(const Point2 &p_global) { _gui_prepare_subwindows(); @@ -1975,13 +2004,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (over != gui.mouse_over) { - if (gui.mouse_over) - gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT); + if (gui.mouse_over) { + _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); + } _gui_cancel_tooltip(); - if (over) - over->notification(Control::NOTIFICATION_MOUSE_ENTER); + if (over) { + _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER); + } } gui.mouse_over = over; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 0565fd3d18..cdb9d4afb5 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -305,6 +305,8 @@ private: bool disable_input; void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input); + void _gui_call_notification(Control *p_control, int p_what); + void _gui_prepare_subwindows(); void _gui_sort_subwindows(); void _gui_sort_roots(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 383f3f5d4e..3156e12c50 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1815,7 +1815,7 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const { bool ok = false; - Variant res = _interpolate(vt->values, p_time, vt->update_mode == UPDATE_CONTINUOUS ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); + Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok); if (ok) { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 9cb4972a73..38a5f9714e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -154,6 +154,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_shape_transform(id, 0, p_value); else if (what == "shape_one_way") tile_set_shape_one_way(id, 0, p_value); + else if (what == "shape_one_way_margin") + tile_set_shape_one_way_margin(id, 0, p_value); else if (what == "shapes") _tile_set_shapes(id, p_value); else if (what == "occluder") @@ -266,6 +268,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_shape_transform(id, 0); else if (what == "shape_one_way") r_ret = tile_get_shape_one_way(id, 0); + else if (what == "shape_one_way_margin") + r_ret = tile_get_shape_one_way_margin(id, 0); else if (what == "shapes") r_ret = _tile_get_shapes(id); else if (what == "occluder") @@ -324,6 +328,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::REAL, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); } @@ -715,6 +720,22 @@ bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const { return false; } +void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) { + ERR_FAIL_COND(!tile_map.has(p_id)); + if (tile_map[p_id].shapes_data.size() <= p_shape_id) + tile_map[p_id].shapes_data.resize(p_shape_id + 1); + tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin; + emit_changed(); +} + +float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + if (tile_map[p_id].shapes_data.size() > p_shape_id) + return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin; + + return 0; +} + void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -884,6 +905,11 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { else s.one_way_collision = default_one_way; + if (d.has("one_way_margin") && d["one_way_margin"].is_num()) + s.one_way_collision_margin = d["one_way_margin"]; + else + s.one_way_collision = 1.0; + if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) s.autotile_coord = d["autotile_coord"]; else @@ -911,6 +937,7 @@ Array TileSet::_tile_get_shapes(int p_id) const { shape_data["shape"] = data[i].shape; shape_data["shape_transform"] = data[i].shape_transform; shape_data["one_way"] = data[i].one_way_collision; + shape_data["one_way_margin"] = data[i].one_way_collision_margin; shape_data["autotile_coord"] = data[i].autotile_coord; arr.push_back(shape_data); } @@ -1034,6 +1061,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way); + ClassDB::bind_method(D_METHOD("tile_set_shape_one_way_margin", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way_margin); + ClassDB::bind_method(D_METHOD("tile_get_shape_one_way_margin", "id", "shape_id"), &TileSet::tile_get_shape_one_way_margin); ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index df162c9210..4800371d3c 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -48,9 +48,11 @@ public: Transform2D shape_transform; Vector2 autotile_coord; bool one_way_collision; + float one_way_collision_margin; ShapeData() { one_way_collision = false; + one_way_collision_margin = 1.0; } }; @@ -194,6 +196,9 @@ public: void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way); bool tile_get_shape_one_way(int p_id, int p_shape_id) const; + void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin); + float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const; + void tile_clear_shapes(int p_id); void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2()); int tile_get_shape_count(int p_id) const; diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 4fbc0769ba..4ec92497e7 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -40,6 +40,7 @@ void CollisionObject2DSW::add_shape(Shape2DSW *p_shape, const Transform2D &p_tra s.bpid = 0; //needs update s.disabled = false; s.one_way_collision = false; + s.one_way_collision_margin = 0; shapes.push_back(s); p_shape->add_owner(this); _update_shapes(); diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 6946217dbd..d5e815ff45 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -62,9 +62,11 @@ private: Variant metadata; bool disabled; bool one_way_collision; + float one_way_collision_margin; Shape() { disabled = false; one_way_collision = false; + one_way_collision_margin = 0; } }; @@ -150,15 +152,21 @@ public: return shapes[p_idx].disabled; } - _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision) { + _FORCE_INLINE_ void set_shape_as_one_way_collision(int p_idx, bool p_one_way_collision, float p_margin) { CRASH_BAD_INDEX(p_idx, shapes.size()); shapes.write[p_idx].one_way_collision = p_one_way_collision; + shapes.write[p_idx].one_way_collision_margin = p_margin; } _FORCE_INLINE_ bool is_shape_set_as_one_way_collision(int p_idx) const { CRASH_BAD_INDEX(p_idx, shapes.size()); return shapes[p_idx].one_way_collision; } + _FORCE_INLINE_ float get_shape_one_way_collision_margin(int p_idx) const { + CRASH_BAD_INDEX(p_idx, shapes.size()); + return shapes[p_idx].one_way_collision_margin; + } + void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index daea013d35..4d1c56b843 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -209,12 +209,14 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 & return; cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; + cbk->passed++; } else { cbk->ptr[cbk->amount * 2 + 0] = p_point_A; cbk->ptr[cbk->amount * 2 + 1] = p_point_B; cbk->amount++; + cbk->passed++; } } @@ -233,6 +235,7 @@ bool Physics2DServerSW::shape_collide(RID p_shape_A, const Transform2D &p_xform_ CollCbkData cbk; cbk.max = p_result_max; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = r_results; bool res = CollisionSolver2DSW::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk); @@ -740,14 +743,14 @@ void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, boo body->set_shape_as_disabled(p_shape_idx, p_disabled); } -void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable) { +void Physics2DServerSW::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); - body->set_shape_as_one_way_collision(p_shape_idx, p_enable); + body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin); } void Physics2DServerSW::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index da402ee16e..4beec41442 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -80,6 +80,7 @@ public: real_t valid_depth; int max; int amount; + int passed; int invalid_by_dir; Vector2 *ptr; }; @@ -188,7 +189,7 @@ public: virtual void body_clear_shapes(RID p_body); virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled); - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable); + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, float p_margin); virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID); virtual uint32_t body_get_object_instance_id(RID p_body) const; diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 467d301ad5..5b9a102a1b 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -194,7 +194,7 @@ public: FUNC2RC(RID, body_get_shape, RID, int); FUNC3(body_set_shape_disabled, RID, int, bool); - FUNC3(body_set_shape_as_one_way_collision, RID, int, bool); + FUNC4(body_set_shape_as_one_way_collision, RID, int, bool, float); FUNC2(body_remove_shape, RID, int); FUNC1(body_clear_shapes, RID); diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 3d8005cd4d..77af0957e1 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -328,6 +328,7 @@ bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D & Physics2DServerSW::CollCbkData cbk; cbk.max = p_result_max; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = r_results; CollisionSolver2DSW::CallbackResult cbkres = NULL; @@ -573,6 +574,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t int shape_idx = intersection_query_subindex_results[i]; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = sr; cbk.invalid_by_dir = 0; @@ -720,6 +722,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Physics2DServerSW::CollCbkData cbk; cbk.max = max_results; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = sr; cbk.invalid_by_dir = 0; excluded_shape_pair_count = 0; //last step is the one valid @@ -759,7 +762,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); - cbk.valid_depth = p_margin; //only valid depth is the collision margin + float owc_margin = col_obj->get_shape_one_way_collision_margin(shape_idx); + print_line("margin: " + rtos(owc_margin)); + cbk.valid_depth = MAX(owc_margin, p_margin); //user specified, but never less than actual margin or it wont work cbk.invalid_by_dir = 0; if (col_obj->get_type() == CollisionObject2DSW::TYPE_BODY) { @@ -780,12 +785,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co cbk.invalid_by_dir = 0; } - int current_collisions = cbk.amount; + int current_passed = cbk.passed; //save how many points passed collision bool did_collide = false; Shape2DSW *against_shape = col_obj->get_shape(shape_idx); if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) { - did_collide = cbk.amount > current_collisions; + did_collide = cbk.passed > current_passed; //more passed, so collision actually existed } if (!did_collide && cbk.invalid_by_dir > 0) { @@ -933,6 +938,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co Physics2DServerSW::CollCbkData cbk; cbk.max = 1; cbk.amount = 0; + cbk.passed = 0; cbk.ptr = cd; cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized(); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 86375b8e9e..df7fe46f76 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -398,7 +398,7 @@ public: virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const = 0; virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0; - virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled) = 0; + virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, float p_margin = 0) = 0; virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0; virtual void body_clear_shapes(RID p_body) = 0; |