summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/config/project_settings.cpp7
-rw-r--r--core/core_bind.cpp4
-rw-r--r--core/core_bind.h2
-rw-r--r--core/core_constants.cpp20
-rw-r--r--core/core_constants.h2
-rw-r--r--core/extension/extension_api_dump.cpp10
-rw-r--r--core/math/audio_frame.h2
-rw-r--r--core/object/class_db.cpp12
-rw-r--r--core/object/class_db.h6
-rw-r--r--core/variant/variant_call.cpp8
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml3
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml3
-rw-r--r--doc/classes/ProjectSettings.xml11
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h1
-rw-r--r--editor/import/resource_importer_texture.cpp53
-rw-r--r--editor/import/resource_importer_texture.h5
-rwxr-xr-x[-rw-r--r--]misc/scripts/codespell.sh0
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/mono/class_db_api_json.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.cpp12
-rw-r--r--modules/mono/editor/bindings_generator.h4
-rw-r--r--modules/mono/utils/string_utils.cpp2
-rw-r--r--scene/2d/audio_stream_player_2d.cpp24
-rw-r--r--scene/2d/audio_stream_player_2d.h6
-rw-r--r--scene/3d/audio_stream_player_3d.cpp22
-rw-r--r--scene/3d/audio_stream_player_3d.h6
-rw-r--r--scene/3d/light_3d.cpp2
-rw-r--r--scene/resources/scene_replication_config.cpp12
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h1
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp5
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h1
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl8
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl3
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl1
-rw-r--r--tests/core/object/test_class_db.h6
43 files changed, 210 insertions, 82 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 12d936d456..28fbc78501 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1200,6 +1200,10 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+ GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);
+ custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
+ GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
+ custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
PackedStringArray extensions = PackedStringArray();
extensions.push_back("gd");
@@ -1246,6 +1250,9 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray());
+
+ GLOBAL_DEF("rendering/textures/vram_compression/minimum_size", 512);
+ custom_prop_info["rendering/textures/vram_compression/minimum_size"] = PropertyInfo(Variant::INT, "rendering/textures/vram_compression/minimum_size", PROPERTY_HINT_RANGE, "16,16384,1");
}
ProjectSettings::~ProjectSettings() {
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 194c7fdefd..8fafc459e3 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -2076,9 +2076,9 @@ bool ClassDB::has_integer_constant(const StringName &p_class, const StringName &
return success;
}
-int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name) const {
+int64_t ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name) const {
bool found;
- int c = ::ClassDB::get_integer_constant(p_class, p_name, &found);
+ int64_t c = ::ClassDB::get_integer_constant(p_class, p_name, &found);
ERR_FAIL_COND_V(!found, 0);
return c;
}
diff --git a/core/core_bind.h b/core/core_bind.h
index e4d15d5c9d..c2098b1b59 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -604,7 +604,7 @@ public:
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
- int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
+ int64_t get_integer_constant(const StringName &p_class, const StringName &p_name) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index eb5a8226d7..4e0845e625 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -42,19 +42,19 @@ struct _CoreConstant {
bool ignore_value_in_docs = false;
#endif
const char *name = nullptr;
- int value = 0;
+ int64_t value = 0;
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
- _CoreConstant(const StringName &p_enum_name, const char *p_name, int p_value, bool p_ignore_value_in_docs = false) :
+ _CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false) :
enum_name(p_enum_name),
ignore_value_in_docs(p_ignore_value_in_docs),
name(p_name),
value(p_value) {
}
#else
- _CoreConstant(const char *p_name, int p_value) :
+ _CoreConstant(const char *p_name, int64_t p_value) :
name(p_name),
value(p_value) {
}
@@ -73,13 +73,13 @@ static Vector<_CoreConstant> _global_constants;
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
- _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member));
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member));
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
- _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int)m_enum::m_member));
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int64_t)m_enum::m_member));
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
- _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member, true));
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true));
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), m_custom_name, m_constant));
@@ -103,13 +103,13 @@ static Vector<_CoreConstant> _global_constants;
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
- _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
- _global_constants.push_back(_CoreConstant(#m_name, (int)m_enum::m_member));
+ _global_constants.push_back(_CoreConstant(#m_name, (int64_t)m_enum::m_member));
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
- _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(m_custom_name, m_constant));
@@ -772,6 +772,6 @@ const char *CoreConstants::get_global_constant_name(int p_idx) {
return _global_constants[p_idx].name;
}
-int CoreConstants::get_global_constant_value(int p_idx) {
+int64_t CoreConstants::get_global_constant_value(int p_idx) {
return _global_constants[p_idx].value;
}
diff --git a/core/core_constants.h b/core/core_constants.h
index 9302c23959..d5b3b156b2 100644
--- a/core/core_constants.h
+++ b/core/core_constants.h
@@ -39,7 +39,7 @@ public:
static StringName get_global_constant_enum(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
- static int get_global_constant_value(int p_idx);
+ static int64_t get_global_constant_value(int p_idx);
};
#endif // GLOBAL_CONSTANTS_H
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 9e8addf8aa..edd48cf9cd 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -334,14 +334,14 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{
// Global enums and constants.
Array constants;
- HashMap<String, List<Pair<String, int>>> enum_list;
+ HashMap<String, List<Pair<String, int64_t>>> enum_list;
for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
- int value = CoreConstants::get_global_constant_value(i);
+ int64_t value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
if (!enum_name.is_empty()) {
- enum_list[enum_name].push_back(Pair<String, int>(name, value));
+ enum_list[enum_name].push_back(Pair<String, int64_t>(name, value));
} else {
Dictionary d;
d["name"] = name;
@@ -353,11 +353,11 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
api_dump["global_constants"] = constants;
Array enums;
- for (const KeyValue<String, List<Pair<String, int>>> &E : enum_list) {
+ for (const KeyValue<String, List<Pair<String, int64_t>>> &E : enum_list) {
Dictionary d1;
d1["name"] = E.key;
Array values;
- for (const Pair<String, int> &F : E.value) {
+ for (const Pair<String, int64_t> &F : E.value) {
Dictionary d2;
d2["name"] = F.first;
d2["value"] = F.second;
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index 8b244e9fe4..b3d63c0094 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -52,7 +52,7 @@ static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear2db(AUDIO_PEAK_OFFSET)
struct AudioFrame {
//left and right samples
- float l, r;
+ float l = 0.f, r = 0.f;
_ALWAYS_INLINE_ const float &operator[](int idx) const { return idx == 0 ? l : r; }
_ALWAYS_INLINE_ float &operator[](int idx) { return idx == 0 ? l : r; }
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index f61bd24efd..533cb6e789 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -228,7 +228,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
List<StringName> snames;
- for (const KeyValue<StringName, int> &F : t->constant_map) {
+ for (const KeyValue<StringName, int64_t> &F : t->constant_map) {
snames.push_back(F.key);
}
@@ -536,7 +536,7 @@ MethodBind *ClassDB::get_method(const StringName &p_class, const StringName &p_n
return nullptr;
}
-void ClassDB::bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int p_constant) {
+void ClassDB::bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int64_t p_constant) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
@@ -583,7 +583,7 @@ void ClassDB::get_integer_constant_list(const StringName &p_class, List<String>
}
#else
- for (const KeyValue<StringName, int> &E : type->constant_map) {
+ for (const KeyValue<StringName, int64_t> &E : type->constant_map) {
p_constants->push_back(E.key);
}
@@ -596,13 +596,13 @@ void ClassDB::get_integer_constant_list(const StringName &p_class, List<String>
}
}
-int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success) {
+int64_t ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success) {
OBJTYPE_RLOCK;
ClassInfo *type = classes.getptr(p_class);
while (type) {
- int *constant = type->constant_map.getptr(p_name);
+ int64_t *constant = type->constant_map.getptr(p_name);
if (constant) {
if (p_success) {
*p_success = true;
@@ -1066,7 +1066,7 @@ bool ClassDB::get_property(Object *p_object, const StringName &p_property, Varia
return true;
}
- const int *c = check->constant_map.getptr(p_property); //constants count
+ const int64_t *c = check->constant_map.getptr(p_property); //constants count
if (c) {
r_value = *c;
return true;
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 2448a86e33..f2f73dc674 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -103,7 +103,7 @@ public:
ObjectNativeExtension *native_extension = nullptr;
HashMap<StringName, MethodBind *> method_map;
- HashMap<StringName, int> constant_map;
+ HashMap<StringName, int64_t> constant_map;
HashMap<StringName, List<StringName>> enum_map;
HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
@@ -325,9 +325,9 @@ public:
static void add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual = true, const Vector<String> &p_arg_names = Vector<String>(), bool p_object_core = false);
static void get_virtual_methods(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance = false);
- static void bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int p_constant);
+ static void bind_integer_constant(const StringName &p_class, const StringName &p_enum, const StringName &p_name, int64_t p_constant);
static void get_integer_constant_list(const StringName &p_class, List<String> *p_constants, bool p_no_inheritance = false);
- static int get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success = nullptr);
+ static int64_t get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success = nullptr);
static bool has_integer_constant(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false);
static StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index b335f2fcf4..6e8dc64811 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -919,7 +919,7 @@ struct _VariantCall {
}
struct ConstantData {
- HashMap<StringName, int> value;
+ HashMap<StringName, int64_t> value;
#ifdef DEBUG_ENABLED
List<StringName> value_ordered;
#endif
@@ -931,7 +931,7 @@ struct _VariantCall {
static ConstantData *constant_data;
- static void add_constant(int p_type, StringName p_constant_name, int p_constant_value) {
+ static void add_constant(int p_type, StringName p_constant_name, int64_t p_constant_value) {
constant_data[p_type].value[p_constant_name] = p_constant_value;
#ifdef DEBUG_ENABLED
constant_data[p_type].value_ordered.push_back(p_constant_name);
@@ -1245,7 +1245,7 @@ void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_c
for (const List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) {
p_constants->push_back(E->get());
#else
- for (const KeyValue<StringName, int> &E : cd.value) {
+ for (const KeyValue<StringName, int64_t> &E : cd.value) {
p_constants->push_back(E.key);
#endif
}
@@ -1281,7 +1281,7 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, 0);
_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
- HashMap<StringName, int>::Iterator E = cd.value.find(p_value);
+ HashMap<StringName, int64_t>::Iterator E = cd.value.find(p_value);
if (!E) {
HashMap<StringName, Variant>::Iterator F = cd.variant_value.find(p_value);
if (F) {
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 7d0470f396..76666b1f27 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -64,6 +64,9 @@
<member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
</member>
+ <member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
+ Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/general/2d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
+ </member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 8356596f54..a49b1e2291 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -86,6 +86,9 @@
<member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
</member>
+ <member name="panning_strength" type="float" setter="set_panning_strength" getter="get_panning_strength" default="1.0">
+ Scales the panning strength for this node by multiplying the base [member ProjectSettings.audio/general/3d_panning_strength] with this factor. Higher values will pan audio from left to right more dramatically than lower values.
+ </member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ad95572bf1..2c28a297cf 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -307,6 +307,12 @@
<member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50">
Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices.
</member>
+ <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="1.0">
+ The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength].
+ </member>
+ <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="1.0">
+ The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength].
+ </member>
<member name="audio/video/video_delay_compensation_ms" type="int" setter="" getter="" default="0">
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
</member>
@@ -1927,6 +1933,11 @@
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
[b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]).
</member>
+ <member name="rendering/textures/vram_compression/minimum_size" type="int" setter="" getter="" default="512">
+ When a texture is detected as used in 3D in the editor, only enable VRAM compression if its size is greater than or equal to [code]minimum_size * minimum_size[/code] pixels. This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art.
+ For non-square textures, the pixel count is used. For example, with [member rendering/textures/vram_compression/minimum_size] set to [code]512[/code], a 512×512 texture will use VRAM compression, while 256×256 textures, 256×512 and 1024×64 textures will keep their existing compression mode (Lossless by default).
+ [b]Note:[/b] This project setting only affects textures that are detected to be used in 3D at a given time. Textures that were already imported will not be affected by changes to this setting. To force 3D detection to occur again, select a texture in the FileSystem dock, change its Detect 3D import option in the Import dock to [b]VRAM Compressed[/b] or [b]Basis Universal[/b] then click [b]Reimport[/b].
+ </member>
<member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64">
</member>
<member name="rendering/vulkan/rendering/back_end" type="int" setter="" getter="" default="0">
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 94ae8ecc8a..33c7b9bf32 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1923,11 +1923,11 @@ void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *
render_data.cam_transform = p_camera_data->main_transform;
render_data.inv_cam_transform = render_data.cam_transform.affine_inverse();
render_data.cam_projection = p_camera_data->main_projection;
- render_data.view_projection[0] = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
render_data.view_projection[v] = p_camera_data->view_projection[v];
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 308ef36fa1..4757a3f161 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -100,6 +100,7 @@ struct RenderDataGLES3 {
// For stereo rendering
uint32_t view_count = 1;
+ Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
float z_near = 0.0;
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index deb3047864..a055dca8ad 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -65,6 +65,15 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<CompressedTexture2D
}
singleton->make_flags[path].flags |= MAKE_3D_FLAG;
+
+ // For small textures, don't use VRAM compression as it decreases quality too much compared to the memory saved.
+ // The minimum size for VRAM compression is defined on each axis.
+ // It is then squared to handle non-square input texture sizes in a more human-readable manner.
+ const float minimum_size = float(GLOBAL_GET("rendering/textures/vram_compression/minimum_size"));
+ if (p_tex->get_width() * p_tex->get_height() >= int(Math::pow(minimum_size, 2.0f) - CMP_EPSILON)) {
+ // Texture is larger than `minimum_size × minimum_size` pixels (if square).
+ singleton->make_flags[path].flags |= MAKE_VRAM_COMPRESS_FLAG;
+ }
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<CompressedTexture2D> &p_tex) {
@@ -103,7 +112,33 @@ void ResourceImporterTexture::update_imports() {
bool changed = false;
- if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
+ if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
+ if (E.value.flags & MAKE_VRAM_COMPRESS_FLAG) {
+ // Texture is large enough to benefit from VRAM compression.
+ const int compress_to = cf->get_value("params", "detect_3d/compress_to");
+ String compress_string;
+ if (compress_to == 1) {
+ cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
+ compress_string = "VRAM Compressed (S3TC/ETC/BPTC)";
+ } else if (compress_to == 2) {
+ cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
+ compress_string = "Basis Universal";
+ }
+ print_line(vformat(TTR("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s."), String(E.key), compress_string));
+ } else {
+ print_line(vformat(TTR("%s: Small texture detected as used in 3D. Enabling mipmap generation but not VRAM compression."), String(E.key)));
+ }
+
+ cf->set_value("params", "mipmaps/generate", true);
+ cf->set_value("params", "detect_3d/compress_to", 0);
+
+ changed = true;
+ }
+
+ if (E.value.flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0 && int(cf->get_value("params", "compress/mode")) != COMPRESS_LOSSLESS) {
+ // Normal map compression is not available for textures with Lossless compression.
+ // This is ignored in the importer, but printing a message about normal map compression
+ // being enabled in this case is misleading.
print_line(vformat(TTR("%s: Texture detected as used as a normal map in 3D. Enabling red-green texture compression to reduce memory usage (blue channel is discarded)."), String(E.key)));
cf->set_value("params", "compress/normal_map", 1);
changed = true;
@@ -116,22 +151,6 @@ void ResourceImporterTexture::update_imports() {
changed = true;
}
- if (E.value.flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
- const int compress_to = cf->get_value("params", "detect_3d/compress_to");
- String compress_string;
- cf->set_value("params", "detect_3d/compress_to", 0);
- if (compress_to == 1) {
- cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
- compress_string = "VRAM Compressed (S3TC/ETC/BPTC)";
- } else if (compress_to == 2) {
- cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
- compress_string = "Basis Universal";
- }
- print_line(vformat(TTR("%s: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to %s."), String(E.key), compress_string));
- cf->set_value("params", "mipmaps/generate", true);
- changed = true;
- }
-
if (changed) {
cf->save(src_path);
to_reimport.push_back(E.key);
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 7def2d4f77..e65c15ae78 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -54,8 +54,9 @@ public:
protected:
enum {
MAKE_3D_FLAG = 1,
- MAKE_ROUGHNESS_FLAG = 2,
- MAKE_NORMAL_FLAG = 4
+ MAKE_VRAM_COMPRESS_FLAG = 2,
+ MAKE_ROUGHNESS_FLAG = 4,
+ MAKE_NORMAL_FLAG = 8,
};
Mutex mutex;
diff --git a/misc/scripts/codespell.sh b/misc/scripts/codespell.sh
index f99c5d22b2..f99c5d22b2 100644..100755
--- a/misc/scripts/codespell.sh
+++ b/misc/scripts/codespell.sh
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 64258ee8d3..617db883f8 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -62,7 +62,7 @@ GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
bool ok;
- int v = ClassDB::get_integer_constant(name, p_name, &ok);
+ int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
if (ok) {
r_ret = v;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index a070d319f3..42b02ce3b9 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -2900,7 +2900,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
return;
}
bool valid = false;
- int int_constant = ClassDB::get_integer_constant(native, name, &valid);
+ int64_t int_constant = ClassDB::get_integer_constant(native, name, &valid);
if (valid) {
p_identifier->is_constant = true;
p_identifier->reduced_value = int_constant;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index b2cce9d8ee..25454030b1 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -312,7 +312,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
// Class C++ integer constant.
if (nc) {
bool success = false;
- int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
+ int64_t constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
if (success) {
return codegen.add_constant(constant);
}
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 3afde1e8d3..c4547b4323 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -124,7 +124,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) {
List<StringName> snames;
- for (const KeyValue<StringName, int> &F : t->constant_map) {
+ for (const KeyValue<StringName, int64_t> &F : t->constant_map) {
snames.push_back(F.key);
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 960d2fe27c..9d3d481068 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -954,7 +954,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
}
}
- p_output.append(MEMBER_BEGIN "public const int ");
+ p_output.append(MEMBER_BEGIN "public const long ");
p_output.append(iconstant.proxy_name);
p_output.append(" = ");
p_output.append(itos(iconstant.value));
@@ -992,6 +992,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append("\n" INDENT1 "public enum ");
p_output.append(enum_proxy_name);
+ p_output.append(" : long");
p_output.append("\n" INDENT1 OPEN_BLOCK);
const ConstantInterface &last = ienum.constants.back()->get();
@@ -1417,7 +1418,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
}
}
- output.append(MEMBER_BEGIN "public const int ");
+ output.append(MEMBER_BEGIN "public const long ");
output.append(iconstant.proxy_name);
output.append(" = ");
output.append(itos(iconstant.value));
@@ -1435,6 +1436,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(MEMBER_BEGIN "public enum ");
output.append(ienum.cname.operator String());
+ output.append(" : long");
output.append(MEMBER_BEGIN OPEN_BLOCK);
const ConstantInterface &last = ienum.constants.back()->get();
@@ -3088,7 +3090,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
const List<StringName> &enum_constants = E.value;
for (const StringName &constant_cname : enum_constants) {
String constant_name = constant_cname.operator String();
- int *value = class_info->constant_map.getptr(constant_cname);
+ int64_t *value = class_info->constant_map.getptr(constant_cname);
ERR_FAIL_NULL_V(value, false);
constants.erase(constant_name);
@@ -3123,7 +3125,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
}
for (const String &constant_name : constants) {
- int *value = class_info->constant_map.getptr(StringName(constant_name));
+ int64_t *value = class_info->constant_map.getptr(StringName(constant_name));
ERR_FAIL_NULL_V(value, false);
ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), *value);
@@ -3666,7 +3668,7 @@ void BindingsGenerator::_populate_global_constants() {
}
}
- int constant_value = CoreConstants::get_global_constant_value(i);
+ int64_t constant_value = CoreConstants::get_global_constant_value(i);
StringName enum_name = CoreConstants::get_global_constant_enum(i);
ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), constant_value);
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index f0ba2b18e4..70c4f12146 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -45,12 +45,12 @@ class BindingsGenerator {
struct ConstantInterface {
String name;
String proxy_name;
- int value = 0;
+ int64_t value = 0;
const DocData::ConstantDoc *const_doc;
ConstantInterface() {}
- ConstantInterface(const String &p_name, const String &p_proxy_name, int p_value) {
+ ConstantInterface(const String &p_name, const String &p_proxy_name, int64_t p_value) {
name = p_name;
proxy_name = p_proxy_name;
value = p_value;
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index e6975611d2..64b68b70af 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -145,7 +145,7 @@ bool is_csharp_keyword(const String &p_name) {
p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
- p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
+ p_name == "foreach" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index e7f1740f0b..eaab58c4ae 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -30,6 +30,7 @@
#include "audio_stream_player_2d.h"
+#include "core/config/project_settings.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/main/window.h"
@@ -186,7 +187,14 @@ void AudioStreamPlayer2D::_update_panning() {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume!
- float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
+ float pan = relative_to_listener.x / screen_size.x;
+ // Don't let the panning effect extend (too far) beyond the screen.
+ pan = CLAMP(pan, -1, 1);
+
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ pan *= panning_strength * cached_global_panning_strength * 0.5f;
+
+ pan = CLAMP(pan + 0.5, 0.0, 1.0);
float l = 1.0 - pan;
float r = pan;
@@ -391,6 +399,15 @@ int AudioStreamPlayer2D::get_max_polyphony() const {
return max_polyphony;
}
+void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer2D::get_panning_strength() const {
+ return panning_strength;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
@@ -432,6 +449,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -443,6 +463,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
@@ -451,6 +472,7 @@ void AudioStreamPlayer2D::_bind_methods() {
AudioStreamPlayer2D::AudioStreamPlayer2D() {
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/2d_panning_strength");
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 73b09e432f..a22782fe44 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -81,6 +81,9 @@ private:
float max_distance = 2000.0;
float attenuation = 1.0;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 1.0f;
+
protected:
void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
@@ -123,6 +126,9 @@ public:
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 7c1fb3779f..824ea0407e 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -30,6 +30,7 @@
#include "audio_stream_player_3d.h"
+#include "core/config/project_settings.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
@@ -462,9 +463,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
}
- //TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
- // speakers not facing the source) - this could be made distance dependent.
- _calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector);
+ // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
+ float tightness = cached_global_panning_strength * 2.0f;
+ tightness *= panning_strength;
+ _calc_output_vol(local_pos.normalized(), tightness, output_volume_vector);
for (unsigned int k = 0; k < 4; k++) {
output_volume_vector.write[k] = multiplier * output_volume_vector[k];
@@ -792,6 +794,15 @@ int AudioStreamPlayer3D::get_max_polyphony() const {
return max_polyphony;
}
+void AudioStreamPlayer3D::set_panning_strength(float p_panning_strength) {
+ ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
+ panning_strength = p_panning_strength;
+}
+
+float AudioStreamPlayer3D::get_panning_strength() const {
+ return panning_strength;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
@@ -857,6 +868,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
+ ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer3D::set_panning_strength);
+ ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer3D::get_panning_strength);
+
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -870,6 +884,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater,suffix:m"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
@@ -898,6 +913,7 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
velocity_tracker.instantiate();
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
set_disable_scale(true);
+ cached_global_panning_strength = ProjectSettings::get_singleton()->get("audio/general/3d_panning_strength");
}
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index bc47a8de93..85ece6d8d5 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -116,6 +116,9 @@ private:
float _get_attenuation_db(float p_distance) const;
+ float panning_strength = 1.0f;
+ float cached_global_panning_strength = 1.0f;
+
protected:
void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
@@ -182,6 +185,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
+ void set_panning_strength(float p_panning_strength);
+ float get_panning_strength() const;
+
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer3D();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index d80c10d63a..28614d7cae 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -281,7 +281,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,radians"), "set_param", "get_param", PARAM_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_SPECULAR);
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
diff --git a/scene/resources/scene_replication_config.cpp b/scene/resources/scene_replication_config.cpp
index 4aea04bf87..6789f9f7d5 100644
--- a/scene/resources/scene_replication_config.cpp
+++ b/scene/resources/scene_replication_config.cpp
@@ -52,11 +52,19 @@ bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_val
ReplicationProperty &prop = properties[idx];
if (what == "sync") {
prop.sync = p_value;
- sync_props.push_back(prop.name);
+ if (prop.sync) {
+ sync_props.push_back(prop.name);
+ } else {
+ sync_props.erase(prop.name);
+ }
return true;
} else if (what == "spawn") {
prop.spawn = p_value;
- spawn_props.push_back(prop.name);
+ if (prop.spawn) {
+ spawn_props.push_back(prop.name);
+ } else {
+ spawn_props.erase(prop.name);
+ }
return true;
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 2d3998bd90..d390614e53 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -692,6 +692,11 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
projection = correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+
+ scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
+ scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
+ scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
+ scene_state.ubo.eye_offset[v][3] = 0.0;
}
scene_state.ubo.taa_jitter[0] = p_render_data->taa_jitter.x;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 6ad42bf0ec..97f39164a4 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -237,6 +237,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
float viewport_size[2];
float screen_pixel_size[2];
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index b2e0af06cd..eae5685dd1 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1542,6 +1542,11 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
projection = correction * p_render_data->view_projection[v];
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
+
+ scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
+ scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
+ scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
+ scene_state.ubo.eye_offset[v][3] = 0.0;
}
scene_state.ubo.z_far = p_render_data->z_far;
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index fc6f32ecb0..1b2df0ab9f 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -260,6 +260,7 @@ protected:
float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
float viewport_size[2];
float screen_pixel_size[2];
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ef959bc3c6..a50a05d905 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -5115,12 +5115,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
// Our first camera is used by default
render_data.cam_transform = p_camera_data->main_transform;
render_data.cam_projection = p_camera_data->main_projection;
- render_data.view_projection[0] = p_camera_data->main_projection;
render_data.cam_orthogonal = p_camera_data->is_orthogonal;
render_data.taa_jitter = p_camera_data->taa_jitter;
render_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
+ render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
render_data.view_projection[v] = p_camera_data->view_projection[v];
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 1b1df6469e..a90c165d83 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -58,6 +58,7 @@ struct RenderDataRD {
// For stereo rendering
uint32_t view_count = 1;
+ Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
Transform3D prev_cam_transform;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 92c4fc3d67..b992e948c3 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -634,7 +634,11 @@ void fragment_shader(in SceneData scene_data) {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
+#ifdef USE_MULTIVIEW
+ vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+#else
vec3 view = -normalize(vertex_interp);
+#endif
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0, 0.0, 0.0, 1.0);
@@ -1191,7 +1195,7 @@ void fragment_shader(in SceneData scene_data) {
if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_VOXEL_GI)) { // process voxel_gi_instances
uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
- vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
+ vec3 ref_vec = normalize(reflect(-view, normal));
//find arbitrary tangent and bitangent, then build a matrix
vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
vec3 tangent = normalize(cross(v0, normal));
@@ -1309,7 +1313,7 @@ void fragment_shader(in SceneData scene_data) {
#else
vec3 bent_normal = normal;
#endif
- reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+ reflection_process(reflection_index, view, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index b700e21543..32ea83397a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -180,6 +180,7 @@ struct SceneData {
// only used for multiview
mat4 projection_matrix_view[MAX_VIEWS];
mat4 inv_projection_matrix_view[MAX_VIEWS];
+ vec4 eye_offset[MAX_VIEWS];
vec2 viewport_size;
vec2 screen_pixel_size;
@@ -250,7 +251,7 @@ struct SceneData {
bool pancake_shadows;
vec2 taa_jitter;
- uvec2 pad;
+ uvec2 pad2;
};
layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 5a308bbd02..c92b29b14a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -869,7 +869,7 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 v
diffuse_light, specular_light);
}
-void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
+void reflection_process(uint ref_index, vec3 view, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
vec3 box_extents = reflections.data[ref_index].box_extents;
vec3 local_pos = (reflections.data[ref_index].local_matrix * vec4(vertex, 1.0)).xyz;
@@ -877,7 +877,7 @@ void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughnes
return;
}
- vec3 ref_vec = normalize(reflect(vertex, normal));
+ vec3 ref_vec = normalize(reflect(-view, normal));
vec3 inner_pos = abs(local_pos / box_extents);
float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index e15ebbfc91..cd94908c31 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -586,7 +586,11 @@ void main() {
//lay out everything, whatever is unused is optimized away anyway
vec3 vertex = vertex_interp;
+#ifdef USE_MULTIVIEW
+ vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz);
+#else
vec3 view = -normalize(vertex_interp);
+#endif
vec3 albedo = vec3(1.0);
vec3 backlight = vec3(0.0);
vec4 transmittance_color = vec4(0.0);
@@ -1051,7 +1055,7 @@ void main() {
#else
vec3 bent_normal = normal;
#endif
- reflection_process(reflection_index, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+ reflection_process(reflection_index, view, vertex, bent_normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
}
if (reflection_accum.a > 0.0) {
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
index dd14a15837..7413d8730a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -134,6 +134,7 @@ struct SceneData {
// only used for multiview
highp mat4 projection_matrix_view[MAX_VIEWS];
highp mat4 inv_projection_matrix_view[MAX_VIEWS];
+ highp vec4 eye_offset[MAX_VIEWS];
highp vec2 viewport_size;
highp vec2 screen_pixel_size;
diff --git a/tests/core/object/test_class_db.h b/tests/core/object/test_class_db.h
index 8aaca69d13..7ea9e16ff1 100644
--- a/tests/core/object/test_class_db.h
+++ b/tests/core/object/test_class_db.h
@@ -46,7 +46,7 @@ struct TypeReference {
struct ConstantData {
String name;
- int value = 0;
+ int64_t value = 0;
};
struct EnumData {
@@ -743,7 +743,7 @@ void add_exposed_classes(Context &r_context) {
TEST_FAIL_COND(String(constant_name).find("::") != -1,
"Enum constant contains '::', check bindings to remove the scope: '",
String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
- int *value = class_info->constant_map.getptr(constant_name);
+ int64_t *value = class_info->constant_map.getptr(constant_name);
TEST_FAIL_COND(!value, "Missing enum constant value: '",
String(class_name), ".", String(enum_.name), ".", String(constant_name), "'.");
constants.erase(constant_name);
@@ -765,7 +765,7 @@ void add_exposed_classes(Context &r_context) {
TEST_FAIL_COND(constant_name.find("::") != -1,
"Constant contains '::', check bindings to remove the scope: '",
String(class_name), ".", constant_name, "'.");
- int *value = class_info->constant_map.getptr(StringName(E));
+ int64_t *value = class_info->constant_map.getptr(StringName(E));
TEST_FAIL_COND(!value, "Missing constant value: '", String(class_name), ".", String(constant_name), "'.");
ConstantData constant;