diff options
-rw-r--r-- | doc/classes/VisualShader.xml | 6 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 21 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 10 |
4 files changed, 44 insertions, 20 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 6f65f32ed5..cdb9de4f86 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -146,11 +146,13 @@ </method> </methods> <members> + <member name="engine_version" type="Dictionary" setter="set_engine_version" getter="get_engine_version" default="{}"> + The Godot version this [VisualShader] was designed for, in the form of a [Dictionary] with [code]major[/code] and [code]minor[/code] keys with integer values. Example: [code]{"major": 4, "minor": 0}[/code] + This is used by the editor to convert visual shaders from older Godot versions. + </member> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2(0, 0)"> The offset vector of the whole graph. </member> - <member name="version" type="String" setter="set_version" getter="get_version" default=""""> - </member> </members> <constants> <constant name="TYPE_VERTEX" value="0" enum="Type"> diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index add75d47fd..4dc4f71006 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -35,7 +35,6 @@ #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "core/os/keyboard.h" -#include "core/version.h" #include "editor/editor_log.h" #include "editor/editor_properties.h" #include "editor/editor_scale.h" @@ -995,9 +994,23 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview)); } #ifndef DISABLE_DEPRECATED - String version = VERSION_BRANCH; - if (visual_shader->get_version() != version) { - visual_shader->update_version(version); + Dictionary engine_version = Engine::get_singleton()->get_version_info(); + static Array components; + if (components.is_empty()) { + components.push_back("major"); + components.push_back("minor"); + } + const Dictionary vs_version = visual_shader->get_engine_version(); + if (!vs_version.has_all(components)) { + visual_shader->update_engine_version(engine_version); + } else { + for (int i = 0; i < components.size(); i++) { + if (vs_version[components[i]] != engine_version[components[i]]) { + visual_shader->update_engine_version(engine_version); + print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"])); + break; + } + } } #endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 7292728251..9f7a0365d7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -451,16 +451,21 @@ VisualShader::Type VisualShader::get_shader_type() const { return current_type; } -void VisualShader::set_version(const String &p_version) { - version = p_version; +void VisualShader::set_engine_version(const Dictionary &p_engine_version) { + ERR_FAIL_COND(!p_engine_version.has("major")); + ERR_FAIL_COND(!p_engine_version.has("minor")); + engine_version["major"] = p_engine_version["major"]; + engine_version["minor"] = p_engine_version["minor"]; } -String VisualShader::get_version() const { - return version; +Dictionary VisualShader::get_engine_version() const { + return engine_version; } -void VisualShader::update_version(const String &p_new_version) { - if (version == "") { +#ifndef DISABLE_DEPRECATED + +void VisualShader::update_engine_version(const Dictionary &p_new_version) { + if (engine_version.is_empty()) { // before 4.0 for (int i = 0; i < TYPE_MAX; i++) { for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) { Ref<VisualShaderNodeExpression> expression = Object::cast_to<VisualShaderNodeExpression>(E->get().node.ptr()); @@ -491,9 +496,11 @@ void VisualShader::update_version(const String &p_new_version) { } } } - set_version(p_new_version); + set_engine_version(p_new_version); } +#endif /* DISABLE_DEPRECATED */ + void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, const Vector2 &p_position, int p_id) { ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_id < 2); @@ -2007,8 +2014,8 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node_connections", "type"), &VisualShader::_get_node_connections); - ClassDB::bind_method(D_METHOD("set_version", "version"), &VisualShader::set_version); - ClassDB::bind_method(D_METHOD("get_version"), &VisualShader::get_version); + ClassDB::bind_method(D_METHOD("set_engine_version", "version"), &VisualShader::set_engine_version); + ClassDB::bind_method(D_METHOD("get_engine_version"), &VisualShader::get_engine_version); ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); @@ -2016,7 +2023,7 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_version", "get_version"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_engine_version", "get_engine_version"); ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 880c401b29..abf55185ab 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -44,7 +44,7 @@ class VisualShader : public Shader { friend class VisualShaderNodeVersionChecker; - String version = ""; + Dictionary engine_version; public: enum Type { @@ -137,10 +137,12 @@ public: // internal methods Type get_shader_type() const; public: - void set_version(const String &p_version); - String get_version() const; + void set_engine_version(const Dictionary &p_version); + Dictionary get_engine_version() const; - void update_version(const String &p_new_version); +#ifndef DISABLE_DEPRECATED + void update_engine_version(const Dictionary &p_new_version); +#endif /* DISABLE_DEPRECATED */ enum { NODE_ID_INVALID = -1, |