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-rw-r--r--core/reference.h6
-rw-r--r--drivers/gles3/shaders/scene.glsl10
-rw-r--r--editor/import/resource_importer_obj.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/property_editor.cpp10
-rw-r--r--modules/gdnative/gdnative.cpp3
-rw-r--r--modules/gdnative/godot/gdnative.h1
-rw-r--r--modules/nativescript/nativescript.cpp10
-rw-r--r--platform/osx/os_osx.h3
-rw-r--r--platform/osx/os_osx.mm114
-rw-r--r--scene/3d/gi_probe.cpp6
-rw-r--r--scene/3d/gi_probe.h4
-rw-r--r--servers/SCsub2
-rw-r--r--servers/visual/visual_server_scene.cpp8
14 files changed, 113 insertions, 70 deletions
diff --git a/core/reference.h b/core/reference.h
index 4e2d6c36c0..90f2791f4b 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -330,7 +330,7 @@ struct PtrToArg<Ref<T> > {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- return Ref<T>(reinterpret_cast<const T *>(p_ptr));
+ return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr)));
}
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
@@ -355,7 +355,7 @@ struct PtrToArg<RefPtr> {
_FORCE_INLINE_ static RefPtr convert(const void *p_ptr) {
- return Ref<Reference>(reinterpret_cast<const Reference *>(p_ptr)).get_ref_ptr();
+ return Ref<Reference>(const_cast<Reference *>(reinterpret_cast<const Reference *>(p_ptr))).get_ref_ptr();
}
_FORCE_INLINE_ static void encode(RefPtr p_val, const void *p_ptr) {
@@ -370,7 +370,7 @@ struct PtrToArg<const RefPtr &> {
_FORCE_INLINE_ static RefPtr convert(const void *p_ptr) {
- return Ref<Reference>(reinterpret_cast<const Reference *>(p_ptr)).get_ref_ptr();
+ return Ref<Reference>(const_cast<Reference *>(reinterpret_cast<const Reference *>(p_ptr))).get_ref_ptr();
}
};
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index acece2e639..340a1f24d2 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -810,6 +810,9 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
vec2 screen_rel = to_screen - from_screen;
+ if (length(screen_rel)<0.00001)
+ return 1.0; //too small, don't do anything
+
/*float pixel_size; //approximate pixel size
if (screen_rel.x > screen_rel.y) {
@@ -825,15 +828,16 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
vec2 pixel_incr = normalize(screen_rel)*screen_pixel_size;
- float steps = length(screen_rel) / length(pixel_incr);
+ float steps = length(screen_rel) / length(pixel_incr);
+ steps = min(2000.0,steps); //put a limit to avoid freezing in some strange situation
//steps=10.0;
vec4 incr = (dest - source)/steps;
float ratio=0.0;
float ratio_incr = 1.0/steps;
- do {
+ while(steps>0.0) {
source += incr*2.0;
bias+=incr*2.0;
@@ -851,7 +855,7 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
ratio+=ratio_incr;
steps-=1.0;
- } while (steps>0.0);
+ }
return 1.0;
}
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 25548f7899..8f86e64cf2 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -323,8 +323,8 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
- } else if (l.begins_with("g ") || l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
-
+ } else if (/*l.begins_with("g ") ||*/ l.begins_with("usemtl ") || (l.begins_with("o ") || f->eof_reached())) { //commit group to mesh
+ //groups are too annoying
if (surf_tool->get_vertex_array().size()) {
//another group going on, commit it
if (normals.size() == 0) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index fef7f07abb..77c540b746 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2229,7 +2229,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
ADD_SIGNAL(MethodInfo("editor_script_changed", PropertyInfo(Variant::OBJECT, "script:Script")));
- ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::STRING, "script:String")));
+ ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script:Script")));
}
ScriptEditor::ScriptEditor(EditorNode *p_editor) {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 71afa8ac79..febaa0e040 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -1957,11 +1957,6 @@ CustomPropertyEditor::CustomPropertyEditor() {
add_child(error);
//error->get_cancel()->hide();
- type_button = memnew(MenuButton);
- add_child(type_button);
- type_button->hide();
- type_button->get_popup()->connect("id_pressed", this, "_type_create_selected");
-
scene_tree = memnew(SceneTreeDialog);
add_child(scene_tree);
scene_tree->connect("selected", this, "_node_path_selected");
@@ -1979,6 +1974,11 @@ CustomPropertyEditor::CustomPropertyEditor() {
//easing_draw->emit_signal(SceneStringNames::get_singleton()->input_event,InputEvent());
easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
+ type_button = memnew(MenuButton);
+ add_child(type_button);
+ type_button->hide();
+ type_button->get_popup()->connect("id_pressed", this, "_type_create_selected");
+
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", this, "_menu_option");
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index e810c33f1c..158f7fd94d 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -185,6 +185,8 @@ void GDNative::_bind_methods() {
}
void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
+ ERR_EXPLAIN("Tried to change library of GDNative when it is already set");
+ ERR_FAIL_COND(library.is_valid());
library = p_library;
}
@@ -229,6 +231,7 @@ bool GDNative::initialize() {
options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ options.gd_native_library = (godot_object *)(get_library().ptr());
library_init_fpointer(&options);
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h
index 510bf36cd4..b0343272ef 100644
--- a/modules/gdnative/godot/gdnative.h
+++ b/modules/gdnative/godot/gdnative.h
@@ -265,6 +265,7 @@ typedef struct {
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
+ godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
} godot_gdnative_init_options;
typedef struct {
diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp
index c4cbfcce51..e7445e6da9 100644
--- a/modules/nativescript/nativescript.cpp
+++ b/modules/nativescript/nativescript.cpp
@@ -288,9 +288,13 @@ ScriptLanguage *NativeScript::get_language() const {
bool NativeScript::has_script_signal(const StringName &p_signal) const {
NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return false;
- return script_data->signals_.has(p_signal);
+
+ while (script_data) {
+ if (script_data->signals_.has(p_signal))
+ return true;
+ script_data = script_data->base_data;
+ }
+ return false;
}
void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index fc80088846..cb9dd1dd8e 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -101,9 +101,6 @@ public:
bool maximized;
bool zoomed;
- Vector<Rect2> screens;
- Vector<int> screen_dpi;
-
Size2 window_size;
Rect2 restore_rect;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index fce38b6a8b..4a01532d89 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -162,6 +162,36 @@ static bool mouse_down_control = false;
}
#endif // MAC_OS_X_VERSION_MAX_ALLOWED
+- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
+ if (!OS_OSX::singleton)
+ return;
+
+ NSWindow *window = (NSWindow *)[notification object];
+ CGFloat newBackingScaleFactor = [window backingScaleFactor];
+ CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
+
+ if (newBackingScaleFactor != oldBackingScaleFactor) {
+ //Set new display scale and window size
+ OS_OSX::singleton->display_scale = newBackingScaleFactor;
+
+ const NSRect contentRect = [OS_OSX::singleton->window_view frame];
+ const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
+
+ OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
+ OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
+
+ //Update context
+ if (OS_OSX::singleton->main_loop) {
+ [OS_OSX::singleton->context update];
+
+ //Force window resize ???
+ NSRect frame = [OS_OSX::singleton->window_object frame];
+ [OS_OSX::singleton->window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, 1, 1) display:YES];
+ [OS_OSX::singleton->window_object setFrame:frame display:YES];
+ }
+ }
+}
+
- (void)windowDidResize:(NSNotification *)notification {
[OS_OSX::singleton->context update];
@@ -946,33 +976,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
_ensure_data_dir();
- NSArray *screenArray = [NSScreen screens];
- printf("nscreen count %i\n", (int)[screenArray count]);
- for (int i = 0; i < [screenArray count]; i++) {
-
- float displayScale = 1.0;
-
- if (display_scale > 1.0 && [[screenArray objectAtIndex:i] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:i] backingScaleFactor];
- }
-
- // Note: Use frame to get the whole screen size
- NSRect nsrect = [[screenArray objectAtIndex:i] frame];
- Rect2 rect = Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height);
- rect.position *= displayScale;
- rect.size *= displayScale;
- screens.push_back(rect);
-
- NSDictionary *description = [[screenArray objectAtIndex:i] deviceDescription];
- NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
- CGSize displayPhysicalSize = CGDisplayScreenSize(
- [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
-
- //printf("width: %i pwidth %i rect width %i\n",int(displayPixelSize.width*displayScale),int(displayPhysicalSize.width*displayScale),int(nsrect.size.width));
- int dpi = (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
-
- screen_dpi.push_back(dpi);
- };
restore_rect = Rect2(get_window_position(), get_window_size());
}
@@ -993,8 +996,6 @@ void OS_OSX::finalize() {
physics_2d_server->finish();
memdelete(physics_2d_server);
-
- screens.clear();
}
void OS_OSX::set_main_loop(MainLoop *p_main_loop) {
@@ -1244,8 +1245,8 @@ void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) con
}
int OS_OSX::get_screen_count() const {
-
- return screens.size();
+ NSArray *screenArray = [NSScreen screens];
+ return [screenArray count];
};
int OS_OSX::get_current_screen() const {
@@ -1267,22 +1268,57 @@ void OS_OSX::set_current_screen(int p_screen) {
};
Point2 OS_OSX::get_screen_position(int p_screen) const {
+ NSArray *screenArray = [NSScreen screens];
+ if (p_screen < [screenArray count]) {
+ float displayScale = 1.0;
- ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2());
- return screens[p_screen].position;
-};
+ if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
+ displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
+ }
+
+ NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
+ return Point2(nsrect.origin.x, nsrect.origin.y) * displayScale;
+ }
+
+ return Point2();
+}
int OS_OSX::get_screen_dpi(int p_screen) const {
+ NSArray *screenArray = [NSScreen screens];
+ if (p_screen < [screenArray count]) {
+ float displayScale = 1.0;
+
+ if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
+ displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
+ }
+
+ NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
+ NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
+ CGSize displayPhysicalSize = CGDisplayScreenSize(
+ [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
- ERR_FAIL_INDEX_V(p_screen, screens.size(), 72);
- return screen_dpi[p_screen];
+ return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
+ }
+
+ return 72;
}
Size2 OS_OSX::get_screen_size(int p_screen) const {
+ NSArray *screenArray = [NSScreen screens];
+ if (p_screen < [screenArray count]) {
+ float displayScale = 1.0;
- ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2());
- return screens[p_screen].size;
-};
+ if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
+ displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
+ }
+
+ // Note: Use frame to get the whole screen size
+ NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
+ return Size2(nsrect.size.width, nsrect.size.height) * displayScale;
+ }
+
+ return Size2();
+}
void OS_OSX::_update_window() {
bool borderless_full = false;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 0c31282a6c..7aaf4a6e3d 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -999,7 +999,7 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
return mc;
}
-void GIProbe::_plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
+void GIProbe::_plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
@@ -1093,7 +1093,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
MeshInstance *mi = p_at_node->cast_to<MeshInstance>();
if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT)) {
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
Rect3 aabb = mesh->get_aabb();
@@ -1120,7 +1120,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
for (int i = 0; i < meshes.size(); i += 2) {
Transform mxf = meshes[i];
- Ref<ArrayMesh> mesh = meshes[i + 1];
+ Ref<Mesh> mesh = meshes[i + 1];
if (!mesh.is_valid())
continue;
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 3f5a50a560..8346437ebd 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -148,7 +148,7 @@ private:
struct PlotMesh {
Ref<Material> override_material;
Vector<Ref<Material> > instance_materials;
- Ref<ArrayMesh> mesh;
+ Ref<Mesh> mesh;
Transform local_xform;
};
@@ -177,7 +177,7 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
- void _plot_mesh(const Transform &p_xform, Ref<ArrayMesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
+ void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
diff --git a/servers/SCsub b/servers/SCsub
index eefa6278c4..df2daf7223 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -11,8 +11,6 @@ SConscript('physics/SCsub')
SConscript('physics_2d/SCsub')
SConscript('visual/SCsub')
SConscript('audio/SCsub')
-SConscript('spatial_sound/SCsub')
-SConscript('spatial_sound_2d/SCsub')
lib = env.Library("servers", env.servers_sources)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 97583dc849..c383be549b 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -2716,8 +2716,8 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
success_count++;
}
}
- print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
- print_line("valid cells: " + itos(success_count));
+ //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ //print_line("valid cells: " + itos(success_count));
} break;
case VS::LIGHT_OMNI:
@@ -2822,7 +2822,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0);
}
}
- print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
@@ -2921,7 +2921,7 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
if (stage >= probe_data->dynamic.mipmaps_3d.size())
continue; //no mipmap for this one
- print_line("generating mipmap stage: " + itos(stage));
+ //print_line("generating mipmap stage: " + itos(stage));
int level_cell_count = probe_data->dynamic.level_cell_lists[i].size();
const uint32_t *level_cells = probe_data->dynamic.level_cell_lists[i].ptr();