diff options
-rw-r--r-- | demos/2d/polygon_path_finder_demo/.fscache | 4 | ||||
-rw-r--r-- | demos/2d/polygon_path_finder_demo/engine.cfg | 5 | ||||
-rw-r--r-- | demos/2d/polygon_path_finder_demo/icon.png | bin | 0 -> 3639 bytes | |||
-rw-r--r-- | demos/2d/polygon_path_finder_demo/icon.png.flags | 1 | ||||
-rw-r--r-- | demos/2d/polygon_path_finder_demo/new_scene_poly_with_holes.scn | bin | 0 -> 2609 bytes | |||
-rw-r--r-- | demos/2d/polygon_path_finder_demo/polygonpathfinder.gd | 80 | ||||
-rw-r--r-- | modules/gdscript/gd_compiler.h | 122 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 3 | ||||
-rw-r--r-- | platform/x11/export/export.cpp | 2 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 11 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 7 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 18 | ||||
-rw-r--r-- | tools/editor/editor_settings.cpp | 1 | ||||
-rw-r--r-- | tools/editor/plugins/script_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | tools/editor/plugins/shader_editor_plugin.cpp | 1 | ||||
-rw-r--r-- | tools/editor/plugins/tile_map_editor_plugin.cpp | 79 | ||||
-rw-r--r-- | tools/editor/plugins/tile_map_editor_plugin.h | 6 | ||||
-rw-r--r-- | tools/export/blender25/godot_export_manager.py | 65 |
18 files changed, 268 insertions, 149 deletions
diff --git a/demos/2d/polygon_path_finder_demo/.fscache b/demos/2d/polygon_path_finder_demo/.fscache new file mode 100644 index 0000000000..f699ca5849 --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/.fscache @@ -0,0 +1,4 @@ +::res://::1421147952 +icon.png::ImageTexture::1420046079:: +new_scene_poly_with_holes.scn::PackedScene::1421147952:: +polygonpathfinder.gd::GDScript::1421146502:: diff --git a/demos/2d/polygon_path_finder_demo/engine.cfg b/demos/2d/polygon_path_finder_demo/engine.cfg new file mode 100644 index 0000000000..41c4adf701 --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/engine.cfg @@ -0,0 +1,5 @@ +[application] + +name="polygon_path_finder_demo" +main_scene="res://new_scene_poly_with_holes.scn" +icon="icon.png" diff --git a/demos/2d/polygon_path_finder_demo/icon.png b/demos/2d/polygon_path_finder_demo/icon.png Binary files differnew file mode 100644 index 0000000000..0c422e37b0 --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/icon.png diff --git a/demos/2d/polygon_path_finder_demo/icon.png.flags b/demos/2d/polygon_path_finder_demo/icon.png.flags new file mode 100644 index 0000000000..dbef2209e8 --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/icon.png.flags @@ -0,0 +1 @@ +gen_mipmaps=true diff --git a/demos/2d/polygon_path_finder_demo/new_scene_poly_with_holes.scn b/demos/2d/polygon_path_finder_demo/new_scene_poly_with_holes.scn Binary files differnew file mode 100644 index 0000000000..07838be41e --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/new_scene_poly_with_holes.scn diff --git a/demos/2d/polygon_path_finder_demo/polygonpathfinder.gd b/demos/2d/polygon_path_finder_demo/polygonpathfinder.gd new file mode 100644 index 0000000000..a0e71dd127 --- /dev/null +++ b/demos/2d/polygon_path_finder_demo/polygonpathfinder.gd @@ -0,0 +1,80 @@ + +extends Spatial + +func _ready(): + var pf = PolygonPathFinder.new() + + var points = Vector2Array() + var connections = IntArray() + + # poly 1 + points.push_back(Vector2(0, 0)) #0 + points.push_back(Vector2(10, 0)) #1 + points.push_back(Vector2(10, 10)) #2 + points.push_back(Vector2(0, 10)) #3 + + connections.push_back(0) # connect vertex 0 ... + connections.push_back(1) # ... to 1 + drawLine(points[0], points[1], get_node("/root/Spatial/Polys")) + connections.push_back(1) # connect vertex 1 ... + connections.push_back(2) # ... to 2 + drawLine(points[1], points[2], get_node("/root/Spatial/Polys")) + connections.push_back(2) # etc. + connections.push_back(3) + drawLine(points[2], points[3], get_node("/root/Spatial/Polys")) + connections.push_back(3) # connect vertex 3 ... + connections.push_back(0) # back to vertex 0, to close the polygon + drawLine(points[3], points[0], get_node("/root/Spatial/Polys")) + + # poly 2, as obstacle inside poly 1 + points.push_back(Vector2(2, 0.5)) #4 + points.push_back(Vector2(4, 0.5)) #5 + points.push_back(Vector2(4, 9.5)) #6 + points.push_back(Vector2(2, 9.5)) #7 + + connections.push_back(4) + connections.push_back(5) + drawLine(points[4], points[5], get_node("/root/Spatial/Polys")) + connections.push_back(5) + connections.push_back(6) + drawLine(points[5], points[6], get_node("/root/Spatial/Polys")) + connections.push_back(6) + connections.push_back(7) + drawLine(points[6], points[7], get_node("/root/Spatial/Polys")) + connections.push_back(7) + connections.push_back(4) + drawLine(points[7], points[4], get_node("/root/Spatial/Polys")) + + + print("points: ",points) + print("connections: ",connections) + + pf.setup(points, connections) + + var path = pf.find_path(Vector2(1, 5), Vector2(8, 5)) + + var lastStep = null + print("path: ",path) + for step in path: + print("step: ",step) + if (lastStep != null): + var currPathSegment = Vector2Array() + drawLine(lastStep, step, get_node("/root/Spatial/Path")) + lastStep = step + + + +func drawLine(pointA, pointB, immediateGeo): + var drawPosY = 0.1 + var im = immediateGeo + + im.begin(Mesh.PRIMITIVE_POINTS, null) + im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y)) + im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y)) + im.end() + im.begin(Mesh.PRIMITIVE_LINE_STRIP, null) + im.add_vertex(Vector3(pointA.x, drawPosY, pointA.y)) + im.add_vertex(Vector3(pointB.x, drawPosY, pointB.y)) + im.end() + + diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h index b83d0ded4b..0c34c23b25 100644 --- a/modules/gdscript/gd_compiler.h +++ b/modules/gdscript/gd_compiler.h @@ -37,77 +37,65 @@ class GDCompiler { const GDParser *parser; struct CodeGen { - - GDScript *script; const GDParser::ClassNode *class_node; const GDParser::FunctionNode *function_node; - - - bool debug_stack; - - - List< Map<StringName,int> > stack_id_stack; - Map<StringName,int> stack_identifiers; - - List<GDFunction::StackDebug> stack_debug; - List< Map<StringName,int> > block_identifier_stack; - Map<StringName,int> block_identifiers; - - - void add_stack_identifier(const StringName& p_id,int p_stackpos) { - - stack_identifiers[p_id]=p_stackpos; - if (debug_stack) { - - block_identifiers[p_id]=p_stackpos; - GDFunction::StackDebug sd; - sd.added=true; - sd.line=current_line; - sd.identifier=p_id; - sd.pos=p_stackpos; - stack_debug.push_back(sd); - } - } - - void push_stack_identifiers() { - - stack_id_stack.push_back( stack_identifiers ); - if (debug_stack) { - - block_identifier_stack.push_back(block_identifiers); - block_identifiers.clear(); - } - } - - void pop_stack_identifiers() { - - stack_identifiers = stack_id_stack.back()->get(); - stack_id_stack.pop_back(); - - if (debug_stack) { - for (Map<StringName,int>::Element *E=block_identifiers.front();E;E=E->next()) { - - GDFunction::StackDebug sd; - sd.added=false; - sd.identifier=E->key(); - sd.line=current_line; - sd.pos=E->get(); - stack_debug.push_back(sd); - } - block_identifiers=block_identifier_stack.back()->get(); - block_identifier_stack.pop_back(); - } - - } - - - // int get_identifier_pos(const StringName& p_dentifier) const; + bool debug_stack; + + List< Map<StringName,int> > stack_id_stack; + Map<StringName,int> stack_identifiers; + + List<GDFunction::StackDebug> stack_debug; + List< Map<StringName,int> > block_identifier_stack; + Map<StringName,int> block_identifiers; + + void add_stack_identifier(const StringName& p_id,int p_stackpos) { + stack_identifiers[p_id]=p_stackpos; + if (debug_stack) { + block_identifiers[p_id]=p_stackpos; + GDFunction::StackDebug sd; + sd.added=true; + sd.line=current_line; + sd.identifier=p_id; + sd.pos=p_stackpos; + stack_debug.push_back(sd); + } + } + + void push_stack_identifiers() { + stack_id_stack.push_back( stack_identifiers ); + if (debug_stack) { + + block_identifier_stack.push_back(block_identifiers); + block_identifiers.clear(); + } + } + + void pop_stack_identifiers() { + stack_identifiers = stack_id_stack.back()->get(); + stack_id_stack.pop_back(); + + if (debug_stack) { + for (Map<StringName,int>::Element *E=block_identifiers.front();E;E=E->next()) { + + GDFunction::StackDebug sd; + sd.added=false; + sd.identifier=E->key(); + sd.line=current_line; + sd.pos=E->get(); + stack_debug.push_back(sd); + } + block_identifiers=block_identifier_stack.back()->get(); + block_identifier_stack.pop_back(); + } + } + + + //int get_identifier_pos(const StringName& p_dentifier) const; HashMap<Variant,int,VariantHasher> constant_map; Map<StringName,int> name_map; int get_name_map_pos(const StringName& p_identifier) { - int ret; if (!name_map.has(p_identifier)) { ret=name_map.size(); @@ -118,11 +106,7 @@ class GDCompiler { return ret; } - - int get_constant_pos(const Variant& p_constant) { - - if (constant_map.has(p_constant)) return constant_map[p_constant]; int pos = constant_map.size(); @@ -134,7 +118,7 @@ class GDCompiler { void alloc_stack(int p_level) { if (p_level >= stack_max) stack_max=p_level+1; } void alloc_call(int p_params) { if (p_params >= call_max) call_max=p_params; } - int current_line; + int current_line; int stack_max; int call_max; }; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 45d13da828..ce79133664 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -56,6 +56,9 @@ #include "shlobj.h" static const WORD MAX_CONSOLE_LINES = 1500; +extern "C" { + _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; +} //#define STDOUT_FILE diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index b17b92bccf..bed57fbe9f 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -11,7 +11,7 @@ void register_x11_exporter() { { Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) ); - exporter->set_binary_extension("bin"); + exporter->set_binary_extension(""); exporter->set_release_binary32("linux_x11_32_release"); exporter->set_debug_binary32("linux_x11_32_debug"); exporter->set_release_binary64("linux_x11_64_release"); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index a7ff1431bd..fbcfdb69bb 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -156,7 +156,6 @@ void FileDialog::_action_pressed() { if (mode==MODE_SAVE_FILE) { - String ext = f.extension(); bool valid=false; if (filter->get_selected()==filter->get_item_count()-1) { @@ -184,7 +183,8 @@ void FileDialog::_action_pressed() { if (idx>=0 && idx<filters.size()) { String flt=filters[idx].get_slice(";",0); - for (int j=0;j<flt.get_slice_count(",");j++) { + int filterSliceCount=flt.get_slice_count(","); + for (int j=0;j<filterSliceCount;j++) { String str = (flt.get_slice(",",j).strip_edges()); if (f.match(str)) { @@ -192,6 +192,13 @@ void FileDialog::_action_pressed() { break; } } + + if (!valid && filterSliceCount>0) { + String str = (flt.get_slice(",",0).strip_edges()); + f+=str.substr(1, str.length()-1); + file->set_text(f.get_file()); + valid=true; + } } else { valid=true; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8f28a3116e..998e0b2044 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -496,17 +496,18 @@ void register_scene_types() { /* REGISTER RESOURCES */ + ObjectTypeDB::register_virtual_type<Shader>(); + ObjectTypeDB::register_virtual_type<ShaderGraph>(); + ObjectTypeDB::register_type<CanvasItemShader>(); + #ifndef _3D_DISABLED ObjectTypeDB::register_type<Mesh>(); ObjectTypeDB::register_virtual_type<Material>(); ObjectTypeDB::register_type<FixedMaterial>(); ObjectTypeDB::register_type<ShaderMaterial>(); ObjectTypeDB::register_type<RoomBounds>(); - ObjectTypeDB::register_virtual_type<Shader>(); - ObjectTypeDB::register_virtual_type<ShaderGraph>(); ObjectTypeDB::register_type<MaterialShaderGraph>(); ObjectTypeDB::register_type<MaterialShader>(); - ObjectTypeDB::register_type<CanvasItemShader>(); ObjectTypeDB::add_compatibility_type("Shader","MaterialShader"); ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial"); ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial"); diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 6c27ffc6d9..7c2fa4d6f4 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -541,19 +541,12 @@ void Curve2D::_bake() const { Vector2 pos=points[0].pos; - int point=0; - float ofs=0; List<Vector2> pointlist; for(int i=0;i<points.size()-1;i++) { - float slen=points[i].pos.distance_to(points[i+1].pos); - float divs = slen / bake_interval; - if (divs>1) - divs=1; - - float step = divs*0.1; // 10 substeps ought to be enough? + float step = 0.1; // at least 10 substeps ought to be enough? float p = 0; while(p<1.0) { @@ -1014,19 +1007,12 @@ void Curve3D::_bake() const { Vector3 pos=points[0].pos; - int point=0; - float ofs=0; List<Plane> pointlist; pointlist.push_back(Plane(pos,points[0].tilt)); for(int i=0;i<points.size()-1;i++) { - float slen=points[i].pos.distance_to(points[i+1].pos); - float divs = slen / bake_interval; - if (divs>1) - divs=1; - - float step = divs*0.1; // 10 substeps ought to be enough? + float step = 0.1; // at least 10 substeps ought to be enough? float p = 0; while(p<1.0) { diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index bc800d7e9e..59e06d1e69 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -404,6 +404,7 @@ void EditorSettings::_load_defaults() { set("text_editor/symbol_color",Color::html("badfff")); set("text_editor/selection_color",Color::html("7b5dbe")); set("text_editor/brace_mismatch_color",Color(1,0.2,0.2)); + set("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)); set("text_editor/idle_parse_delay",2); set("text_editor/create_signal_callbacks",true); diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 55957887dc..d90597ddfb 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -188,7 +188,7 @@ void ScriptTextEditor::apply_code() { if (script.is_null()) return; - print_line("applying code"); +// print_line("applying code"); script->set_source_code(get_text_edit()->get_text()); script->update_exports(); } @@ -210,6 +210,7 @@ void ScriptTextEditor::_load_theme_settings() { get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1))); get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1))); get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2))); + get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15))); Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); @@ -1033,9 +1034,12 @@ void ScriptEditor::_menu_option(int p_option) { editor->emit_signal("request_help", text); } break; case WINDOW_CLOSE: { - - erase_tab_confirm->set_text("Close Tab?:\n\""+current->get_name()+"\""); - erase_tab_confirm->popup_centered(Point2(250,80)); + if (current->get_text_edit()->get_version()!=current->get_text_edit()->get_saved_version()) { + erase_tab_confirm->set_text("Close and save changes?\n\""+current->get_name()+"\""); + erase_tab_confirm->popup_centered(Point2(250,80)); + } else { + _close_current_tab(); + } } break; case WINDOW_MOVE_LEFT: { diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 0349964310..81b5cd8f78 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -81,6 +81,7 @@ void ShaderTextEditor::_load_theme_settings() { get_text_edit()->add_color_override("font_selected_color",EDITOR_DEF("text_editor/text_selected_color",Color(1,1,1))); get_text_edit()->add_color_override("selection_color",EDITOR_DEF("text_editor/selection_color",Color(0.2,0.2,1))); get_text_edit()->add_color_override("brace_mismatch_color",EDITOR_DEF("text_editor/brace_mismatch_color",Color(1,0.2,0.2))); + get_text_edit()->add_color_override("current_line_color",EDITOR_DEF("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15))); Color keyword_color= EDITOR_DEF("text_editor/keyword_color",Color(0.5,0.0,0.2)); diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index a7e6a0d1f9..ce5ea58124 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -73,6 +73,18 @@ int TileMapEditor::get_selected_tile() const { return item->get_metadata(0); } +void TileMapEditor::set_selected_tile(int p_tile) { + TreeItem *item = palette->get_root()->get_children(); + while (item) { + if ((int)item->get_metadata(0) == p_tile) { + item->select(0); + palette->ensure_cursor_is_visible(); + break; + } + item = item->get_next(); + } +} + void TileMapEditor::_set_cell(const Point2i& p_pos,int p_value,bool p_flip_h, bool p_flip_v,bool p_with_undo) { ERR_FAIL_COND(!node); @@ -224,28 +236,25 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { canvas_item_editor->update(); return true; + } else if (mb.mod.control) { + tool=TOOL_PICKING; + set_selected_tile(node->get_cell(over_tile.x, over_tile.y)); + canvas_item_editor->update(); + return true; } else { int id = get_selected_tile(); if (id!=TileMap::INVALID_CELL) { tool=TOOL_PAINTING; Point2i local =node->world_to_map((xform_inv.xform(Point2(mb.x,mb.y)))); paint_undo.clear(); - CellOp op; - op.idx = node->get_cell(local.x,local.y); - if (op.idx>=0) { - if (node->is_cell_x_flipped(local.x,local.y)) - op.xf=true; - if (node->is_cell_y_flipped(local.x,local.y)) - op.yf=true; - } - paint_undo[local]=op; + paint_undo[local]=_get_op_from_cell(local); node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); return true; } } } else { - if (tool==TOOL_PAINTING || tool == TOOL_SELECTING) { + if (tool==TOOL_PAINTING || tool == TOOL_SELECTING || tool == TOOL_PICKING) { if (tool==TOOL_PAINTING) { @@ -279,15 +288,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { tool=TOOL_ERASING; Point2i local =node->world_to_map(xform_inv.xform(Point2(mb.x,mb.y))); paint_undo.clear(); - CellOp op; - op.idx = node->get_cell(local.x,local.y); - if (op.idx>=0) { - if (node->is_cell_x_flipped(local.x,local.y)) - op.xf=true; - if (node->is_cell_y_flipped(local.x,local.y)) - op.yf=true; - } - paint_undo[local]=op; + paint_undo[local]=_get_op_from_cell(local); //node->set_cell(local.x,local.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); //return true; _set_cell(local,TileMap::INVALID_CELL); @@ -337,15 +338,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { if (!paint_undo.has(over_tile)) { - CellOp op; - op.idx = node->get_cell(over_tile.x,over_tile.y); - if (op.idx>=0) { - if (node->is_cell_x_flipped(over_tile.x,over_tile.y)) - op.xf=true; - if (node->is_cell_y_flipped(over_tile.x,over_tile.y)) - op.yf=true; - } - paint_undo[over_tile]=op; + paint_undo[over_tile]=_get_op_from_cell(over_tile); } node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); @@ -374,25 +367,22 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { return true; } + if (tool==TOOL_ERASING) { Point2i local =over_tile; if (!paint_undo.has(over_tile)) { - - CellOp op; - op.idx = node->get_cell(over_tile.x,over_tile.y); - if (op.idx>=0) { - if (node->is_cell_x_flipped(over_tile.x,over_tile.y)) - op.xf=true; - if (node->is_cell_y_flipped(over_tile.x,over_tile.y)) - op.yf=true; - } - paint_undo[over_tile]=op; + paint_undo[over_tile]=_get_op_from_cell(over_tile); } //node->set_cell(over_tile.x,over_tile.y,id,mirror_x->is_pressed(),mirror_y->is_pressed()); _set_cell(local,TileMap::INVALID_CELL); return true; } + if (tool==TOOL_PICKING) { + set_selected_tile(node->get_cell(over_tile.x, over_tile.y)); + canvas_item_editor->update(); + return true; + } } break; case InputEvent::KEY: { @@ -710,6 +700,19 @@ void TileMapEditor::_bind_methods() { } +TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i& p_pos) +{ + CellOp op; + op.idx = node->get_cell(p_pos.x,p_pos.y); + if (op.idx>=0) { + if (node->is_cell_x_flipped(p_pos.x,p_pos.y)) + op.xf=true; + if (node->is_cell_y_flipped(p_pos.x,p_pos.y)) + op.yf=true; + } + return op; +} + TileMapEditor::TileMapEditor(EditorNode *p_editor) { node=NULL; diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h index ef869591bd..f3c590e228 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.h +++ b/tools/editor/plugins/tile_map_editor_plugin.h @@ -51,7 +51,8 @@ class TileMapEditor : public VBoxContainer { TOOL_PAINTING, TOOL_SELECTING, TOOL_ERASING, - TOOL_DUPLICATING + TOOL_DUPLICATING, + TOOL_PICKING }; Tool tool; @@ -81,11 +82,13 @@ class TileMapEditor : public VBoxContainer { bool xf; bool yf; CellOp() { idx=-1; xf=false; yf=false; } + CellOp(const CellOp& p_other) : idx(p_other.idx), xf(p_other.xf), yf(p_other.yf) {} }; Map<Point2i,CellOp> paint_undo; int get_selected_tile() const; + void set_selected_tile(int p_tile); void _update_palette(); void _canvas_draw(); @@ -102,6 +105,7 @@ protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); + CellOp _get_op_from_cell(const Point2i& p_pos); public: HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; } diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py index a5df60e47d..31db2c9e94 100644 --- a/tools/export/blender25/godot_export_manager.py +++ b/tools/export/blender25/godot_export_manager.py @@ -101,6 +101,7 @@ class godot_export_manager(bpy.types.Panel): row = layout.row()
col = row.column()
+ col.prop(group,"use_include_particle_duplicates")
col.prop(group,"use_mesh_modifiers")
col.prop(group,"use_tangent_arrays")
col.prop(group,"use_triangles")
@@ -134,6 +135,8 @@ class add_objects_to_group(bpy.types.Operator): bl_label = "Add Objects to Group"
bl_description = "Adds the selected Objects to the active group below."
+ undo = BoolProperty(default=True)
+
def execute(self,context):
scene = context.scene
@@ -150,7 +153,8 @@ class add_objects_to_group(bpy.types.Operator): self.report({'INFO'}, objects_str + " added to group." )
- bpy.ops.ed.undo_push(message="Objects added to group")
+ if self.undo:
+ bpy.ops.ed.undo_push(message="Objects added to group")
else:
self.report({'WARNING'}, "Create a group first." )
return{'FINISHED'}
@@ -228,11 +232,11 @@ class export_all_groups(bpy.types.Operator): def execute(self,context):
scene = context.scene
- for i in range(len(scene.godot_export_groups)):
- if scene.godot_export_groups[i].active:
- bpy.ops.scene.godot_export_group(idx=i)
+
+ for i in range(0,len(scene.godot_export_groups)):
+ bpy.ops.scene.godot_export_group(idx=i,export_all=True)
+
self.report({'INFO'}, "All Groups exported." )
- bpy.ops.ed.undo_push(message="Export all Groups")
return{'FINISHED'}
@@ -242,6 +246,8 @@ class export_group(bpy.types.Operator): bl_description = "Exports the active group to destination folder as Collada file."
idx = IntProperty(default=0)
+ export_all = BoolProperty(default=False)
+
def copy_object_recursive(self,ob,parent,single_user = True):
new_ob = bpy.data.objects[ob.name].copy()
@@ -280,9 +286,20 @@ class export_group(bpy.types.Operator): self.delete_object(group)
def execute(self,context):
+
scene = context.scene
group = context.scene.godot_export_groups
+ if not group[self.idx].active and self.export_all:
+ return{'FINISHED'}
+
+ for i,object in enumerate(group[self.idx].nodes):
+ if object.name in bpy.data.objects:
+ pass
+ else:
+ group[self.idx].nodes.remove(i)
+ bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.")
+
path = group[self.idx].export_path
if (path.find("//")==0 or path.find("\\\\")==0):
#if relative, convert to absolute
@@ -307,25 +324,42 @@ class export_group(bpy.types.Operator): object.select = False
context.scene.objects.active = None
- for i,object in enumerate(group[self.idx].nodes):
-
- if object.name in bpy.data.objects:
- if bpy.data.objects[object.name].type == "EMPTY":
- self.convert_group_to_node(bpy.data.objects[object.name])
- else:
+ ### make particle duplicates, parent and select them
+ nodes_to_be_added = []
+ if group[self.idx].use_include_particle_duplicates:
+ for i,object in enumerate(group[self.idx].nodes):
+ if bpy.data.objects[object.name].type != "EMPTY":
+ context.scene.objects.active = bpy.data.objects[object.name]
bpy.data.objects[object.name].select = True
+ bpy.ops.object.duplicates_make_real()
+ for object in context.selected_objects:
+ nodes_to_be_added.append(object)
+ bpy.ops.object.parent_set(type="OBJECT", keep_transform=False)
- else: # if object is not in the scene anymore it will be removed from the group
- group[self.idx].nodes.remove(i)
+ for object in context.selected_objects:
+ object.select = False
+ bpy.data.objects[object.name].select = False
+ context.scene.objects.active = None
+ for object in nodes_to_be_added:
+ object.select = True
+
+ ### select all other nodes from the group
+ for i,object in enumerate(group[self.idx].nodes):
+ if bpy.data.objects[object.name].type == "EMPTY":
+ self.convert_group_to_node(bpy.data.objects[object.name])
+ else:
+ bpy.data.objects[object.name].select = True
+
bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale)
bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_exclude_ctrl_bones=group[self.idx].use_exclude_ctrl_bones, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata)
-
self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." )
msg = "Export Group "+group[self.idx].name
+
bpy.ops.ed.undo_push(message="")
bpy.ops.ed.undo()
bpy.ops.ed.undo_push(message=msg)
+
else:
self.report({'INFO'}, "Define Export Name and Export Path." )
return{'FINISHED'}
@@ -397,6 +431,7 @@ class godot_export_groups(bpy.types.PropertyGroup): anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0)
use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'})
+ use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True)
def register():
bpy.utils.register_class(godot_export_manager)
@@ -426,7 +461,7 @@ def unregister(): bpy.utils.unregister_class(export_group)
bpy.utils.unregister_class(add_objects_to_group)
bpy.utils.unregister_class(del_objects_from_group)
- bpy.utils.unlregister_class(select_group_objects)
+ bpy.utils.unregister_class(select_group_objects)
bpy.utils.unregister_class(UI_List_Godot)
@persistent
|