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-rw-r--r--scene/2d/light_2d.cpp10
-rw-r--r--scene/2d/light_2d.h4
2 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 949c952b39..4abb7e5436 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -96,7 +96,7 @@ float Light2D::get_height() const {
return height;
}
-void Light2D::set_scale( float p_scale) {
+void Light2D::set_texture_scale( float p_scale) {
_scale=p_scale;
VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
@@ -105,7 +105,7 @@ void Light2D::set_scale( float p_scale) {
}
-float Light2D::get_scale() const {
+float Light2D::get_texture_scale() const {
return _scale;
}
@@ -260,8 +260,8 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
- ObjectTypeDB::bind_method(_MD("set_scale","scale"),&Light2D::set_scale);
- ObjectTypeDB::bind_method(_MD("get_scale"),&Light2D::get_scale);
+ ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale);
+ ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale);
ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
@@ -298,7 +298,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_scale"),_SCS("get_scale"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 95196af5e0..6cfb055fa9 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -51,8 +51,8 @@ public:
void set_height( float p_height);
float get_height() const;
- void set_scale( float p_scale);
- float get_scale() const;
+ void set_texture_scale( float p_scale);
+ float get_texture_scale() const;
void set_z_range_min( int p_min_z);
int get_z_range_min() const;