diff options
-rw-r--r-- | core/config/project_settings.cpp | 1 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 9 | ||||
-rw-r--r-- | editor/plugins/audio_stream_editor_plugin.cpp | 279 | ||||
-rw-r--r-- | editor/plugins/audio_stream_editor_plugin.h | 93 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/register_editor_types.cpp | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_analyzer.cpp | 10 | ||||
-rw-r--r-- | modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd | 7 | ||||
-rw-r--r-- | modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out | 2 | ||||
-rw-r--r-- | modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 316 | ||||
-rw-r--r-- | platform/ios/display_server_ios.mm | 32 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 |
13 files changed, 575 insertions, 182 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index d0de39a79d..310df46085 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1277,7 +1277,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); - GLOBAL_DEF("debug/disable_touch", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 72f9a0e32f..b80d6b2216 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -344,9 +344,6 @@ <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27"> Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing. </member> - <member name="debug/disable_touch" type="bool" setter="" getter="" default="false"> - Disable touch input. Only has effect on iOS. - </member> <member name="debug/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false"> If [code]true[/code], logs all output to files. </member> @@ -585,7 +582,7 @@ [b]Note:[/b] This setting has no effect on the home indicator if [code]hide_home_indicator[/code] is [code]true[/code]. </member> <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false"> - If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/size/transparent] and [member rendering/transparent_background]. + If [code]true[/code], allows per-pixel transparency for the window background. This affects performance, so leave it on [code]false[/code] unless you need it. See also [member display/window/size/transparent] and [member rendering/viewport/transparent_background]. </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Forces the main window to be always on top. @@ -610,7 +607,7 @@ [b]Note:[/b] This setting is ignored on iOS. </member> <member name="display/window/size/transparent" type="bool" setter="" getter="" default="false"> - If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/transparent_background]. + If [code]true[/code], enables a window manager hint that the main window background [i]can[/i] be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling [member rendering/viewport/transparent_background]. [b]Note:[/b] To use a transparent splash screen, set [member application/boot_splash/bg_color] to [code]Color(0, 0, 0, 0)[/code]. [b]Note:[/b] This setting has no effect if [member display/window/per_pixel_transparency/allowed] is set to [code]false[/code]. </member> @@ -2256,7 +2253,7 @@ <member name="rendering/textures/webp_compression/lossless_compression_factor" type="float" setter="" getter="" default="25"> The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100. </member> - <member name="rendering/transparent_background" type="bool" setter="" getter="" default="false"> + <member name="rendering/viewport/transparent_background" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables [member Viewport.transparent_bg] on the root viewport. This allows per-pixel transparency to be effective after also enabling [member display/window/size/transparent] and [member display/window/per_pixel_transparency/allowed]. </member> <member name="rendering/vrs/mode" type="int" setter="" getter="" default="0"> diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp new file mode 100644 index 0000000000..719ae09f47 --- /dev/null +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -0,0 +1,279 @@ +/*************************************************************************/ +/* audio_stream_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "audio_stream_editor_plugin.h" + +#include "core/core_string_names.h" +#include "editor/audio_stream_preview.h" +#include "editor/editor_scale.h" +#include "editor/editor_settings.h" + +// AudioStreamEditor + +void AudioStreamEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_READY: { + AudioStreamPreviewGenerator::get_singleton()->connect(SNAME("preview_updated"), callable_mp(this, &AudioStreamEditor::_preview_changed)); + } break; + case NOTIFICATION_THEME_CHANGED: + case NOTIFICATION_ENTER_TREE: { + Ref<Font> font = get_theme_font(SNAME("status_source"), SNAME("EditorFonts")); + + _current_label->add_theme_font_override(SNAME("font"), font); + _duration_label->add_theme_font_override(SNAME("font"), font); + + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons"))); + _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor"))); + + set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor"))); + + _indicator->queue_redraw(); + _preview->queue_redraw(); + } break; + case NOTIFICATION_PROCESS: { + _current = _player->get_playback_position(); + _indicator->queue_redraw(); + } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (!is_visible_in_tree()) { + _stop(); + } + } break; + default: { + } break; + } +} + +void AudioStreamEditor::_draw_preview() { + Rect2 rect = _preview->get_rect(); + Size2 size = get_size(); + + Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); + float preview_len = preview->get_length(); + + Vector<Vector2> lines; + lines.resize(size.width * 2); + + for (int i = 0; i < size.width; i++) { + float ofs = i * preview_len / size.width; + float ofs_n = (i + 1) * preview_len / size.width; + float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5; + float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5; + + int idx = i; + lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y); + lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y); + } + + RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, { get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")) }); +} + +void AudioStreamEditor::_preview_changed(ObjectID p_which) { + if (stream.is_valid() && stream->get_instance_id() == p_which) { + _preview->queue_redraw(); + } +} + +void AudioStreamEditor::_stream_changed() { + if (!is_visible()) { + return; + } + queue_redraw(); +} + +void AudioStreamEditor::_play() { + if (_player->is_playing()) { + _pausing = true; + _player->stop(); + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + set_process(false); + } else { + _pausing = false; + _player->play(_current); + _play_button->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons"))); + set_process(true); + } +} + +void AudioStreamEditor::_stop() { + _player->stop(); + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + _current = 0; + _indicator->queue_redraw(); + set_process(false); +} + +void AudioStreamEditor::_on_finished() { + _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons"))); + if (!_pausing) { + _current = 0; + _indicator->queue_redraw(); + } else { + _pausing = false; + } + set_process(false); +} + +void AudioStreamEditor::_draw_indicator() { + if (stream.is_null()) { + return; + } + + Rect2 rect = _preview->get_rect(); + float len = stream->get_length(); + float ofs_x = _current / len * rect.size.width; + const Color col = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + Ref<Texture2D> icon = get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons")); + _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), col, Math::round(2 * EDSCALE)); + _indicator->draw_texture( + icon, + Point2(ofs_x - icon->get_width() * 0.5, 0), + col); + + _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /"); +} + +void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) { + const Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + _seek_to(mb->get_position().x); + } + _dragging = mb->is_pressed(); + } + + const Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + if (_dragging) { + _seek_to(mm->get_position().x); + } + } +} + +void AudioStreamEditor::_seek_to(real_t p_x) { + _current = p_x / _preview->get_rect().size.x * stream->get_length(); + _current = CLAMP(_current, 0, stream->get_length()); + _player->seek(_current); + _indicator->queue_redraw(); +} + +void AudioStreamEditor::set_stream(const Ref<AudioStream> &p_stream) { + if (stream.is_valid()) { + stream->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &AudioStreamEditor::_stream_changed)); + } + + stream = p_stream; + if (stream.is_null()) { + hide(); + return; + } + stream->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &AudioStreamEditor::_stream_changed)); + + _player->set_stream(stream); + _current = 0; + + String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s"; + _duration_label->set_text(text); + + queue_redraw(); +} + +AudioStreamEditor::AudioStreamEditor() { + set_custom_minimum_size(Size2(1, 100) * EDSCALE); + + _player = memnew(AudioStreamPlayer); + _player->connect(SNAME("finished"), callable_mp(this, &AudioStreamEditor::_on_finished)); + add_child(_player); + + VBoxContainer *vbox = memnew(VBoxContainer); + vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + add_child(vbox); + + _preview = memnew(ColorRect); + _preview->set_v_size_flags(SIZE_EXPAND_FILL); + _preview->connect(SNAME("draw"), callable_mp(this, &AudioStreamEditor::_draw_preview)); + vbox->add_child(_preview); + + _indicator = memnew(Control); + _indicator->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); + _indicator->connect(SNAME("draw"), callable_mp(this, &AudioStreamEditor::_draw_indicator)); + _indicator->connect(SNAME("gui_input"), callable_mp(this, &AudioStreamEditor::_on_input_indicator)); + _preview->add_child(_indicator); + + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->add_theme_constant_override("separation", 0); + vbox->add_child(hbox); + + _play_button = memnew(Button); + hbox->add_child(_play_button); + _play_button->set_flat(true); + _play_button->set_focus_mode(Control::FOCUS_NONE); + _play_button->connect(SNAME("pressed"), callable_mp(this, &AudioStreamEditor::_play)); + _play_button->set_shortcut(ED_SHORTCUT("audio_stream_editor/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE)); + + _stop_button = memnew(Button); + hbox->add_child(_stop_button); + _stop_button->set_flat(true); + _stop_button->set_focus_mode(Control::FOCUS_NONE); + _stop_button->connect(SNAME("pressed"), callable_mp(this, &AudioStreamEditor::_stop)); + + _current_label = memnew(Label); + _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); + _current_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + _current_label->set_modulate(Color(1, 1, 1, 0.5)); + hbox->add_child(_current_label); + + _duration_label = memnew(Label); + hbox->add_child(_duration_label); +} + +// EditorInspectorPluginAudioStream + +bool EditorInspectorPluginAudioStream::can_handle(Object *p_object) { + return Object::cast_to<AudioStream>(p_object) != nullptr; +} + +void EditorInspectorPluginAudioStream::parse_begin(Object *p_object) { + AudioStream *stream = Object::cast_to<AudioStream>(p_object); + + editor = memnew(AudioStreamEditor); + editor->set_stream(Ref<AudioStream>(stream)); + + add_custom_control(editor); +} + +// AudioStreamEditorPlugin + +AudioStreamEditorPlugin::AudioStreamEditorPlugin() { + Ref<EditorInspectorPluginAudioStream> plugin; + plugin.instantiate(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h new file mode 100644 index 0000000000..13e52929ee --- /dev/null +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* audio_stream_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H +#define AUDIO_STREAM_EDITOR_PLUGIN_H + +#include "editor/editor_inspector.h" +#include "editor/editor_plugin.h" +#include "scene/audio/audio_stream_player.h" +#include "scene/gui/button.h" +#include "scene/gui/color_rect.h" +#include "scene/gui/label.h" + +class AudioStreamEditor : public ColorRect { + GDCLASS(AudioStreamEditor, ColorRect); + + Ref<AudioStream> stream; + + AudioStreamPlayer *_player = nullptr; + ColorRect *_preview = nullptr; + Control *_indicator = nullptr; + Label *_current_label = nullptr; + Label *_duration_label = nullptr; + + Button *_play_button = nullptr; + Button *_stop_button = nullptr; + + float _current = 0; + bool _dragging = false; + bool _pausing = false; + +protected: + void _notification(int p_what); + void _preview_changed(ObjectID p_which); + void _play(); + void _stop(); + void _on_finished(); + void _draw_preview(); + void _draw_indicator(); + void _on_input_indicator(Ref<InputEvent> p_event); + void _seek_to(real_t p_x); + void _stream_changed(); + +public: + void set_stream(const Ref<AudioStream> &p_stream); + + AudioStreamEditor(); +}; + +class EditorInspectorPluginAudioStream : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginAudioStream, EditorInspectorPlugin); + AudioStreamEditor *editor = nullptr; + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class AudioStreamEditorPlugin : public EditorPlugin { + GDCLASS(AudioStreamEditorPlugin, EditorPlugin); + +public: + AudioStreamEditorPlugin(); +}; + +#endif // AUDIO_STREAM_EDITOR_PLUGIN_H diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 363ad273a8..4976c8c750 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2606,7 +2606,7 @@ void Node3DEditorViewport::_project_settings_changed() { const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa"); viewport->set_use_taa(use_taa); - const bool transparent_background = GLOBAL_GET("rendering/transparent_background"); + const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background"); viewport->set_transparent_background(transparent_background); const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding"); diff --git a/editor/register_editor_types.cpp b/editor/register_editor_types.cpp index 247d5e1717..8ac0aa6fe3 100644 --- a/editor/register_editor_types.cpp +++ b/editor/register_editor_types.cpp @@ -48,6 +48,7 @@ #include "editor/import/editor_import_plugin.h" #include "editor/import/resource_importer_scene.h" #include "editor/plugins/animation_tree_editor_plugin.h" +#include "editor/plugins/audio_stream_editor_plugin.h" #include "editor/plugins/audio_stream_randomizer_editor_plugin.h" #include "editor/plugins/bit_map_editor_plugin.h" #include "editor/plugins/bone_map_editor_plugin.h" @@ -155,6 +156,7 @@ void register_editor_types() { // This list is alphabetized, and plugins that depend on Node2D are in their own section below. EditorPlugins::add_by_type<AnimationTreeEditorPlugin>(); + EditorPlugins::add_by_type<AudioStreamEditorPlugin>(); EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>(); EditorPlugins::add_by_type<BitMapEditorPlugin>(); EditorPlugins::add_by_type<BoneMapEditorPlugin>(); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 7d14bcf3c4..3bbe71fb90 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3148,6 +3148,16 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod case GDScriptParser::ClassNode::Member::FUNCTION: p_identifier->set_datatype(make_callable_type(member.function->info)); break; + case GDScriptParser::ClassNode::Member::CLASS: + if (p_base != nullptr && p_base->is_constant) { + Error err = OK; + GDScript *scr = GDScriptCache::get_full_script(base.script_path, err).ptr(); + ERR_FAIL_COND_MSG(err != OK, "Error while getting subscript full script."); + scr = scr->find_class(p_identifier->get_datatype().class_type->fqcn); + p_identifier->reduced_value = scr; + p_identifier->is_constant = true; + } + break; default: break; // Type already set. } diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd new file mode 100644 index 0000000000..ed5fb18b73 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.gd @@ -0,0 +1,7 @@ +const External = preload("inner_class_constant_assignment_external.notest.gd") +const ExternalInnerClass = External.InnerClass + +func test(): + var inst_external: ExternalInnerClass = ExternalInnerClass.new() + inst_external.x = 4.0 + print(inst_external.x) diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out new file mode 100644 index 0000000000..15666c46ad --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment.out @@ -0,0 +1,2 @@ +GDTEST_OK +4 diff --git a/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd new file mode 100644 index 0000000000..788c99d469 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/inner_class_constant_assignment_external.notest.gd @@ -0,0 +1,2 @@ +class InnerClass: + var x: = 3.0 diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f4db576b0c..d858f76b28 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3384,177 +3384,179 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { if (!material->get_name().is_empty()) { d["name"] = _gen_unique_name(p_state, material->get_name()); } + Ref<BaseMaterial3D> base_material = material; - if (base_material.is_valid()) { - Dictionary mr; - { - Array arr; - const Color c = base_material->get_albedo().srgb_to_linear(); - arr.push_back(c.r); - arr.push_back(c.g); - arr.push_back(c.b); - arr.push_back(c.a); - mr["baseColorFactor"] = arr; + if (base_material.is_null()) { + materials.push_back(d); + continue; + } + + Dictionary mr; + { + Array arr; + const Color c = base_material->get_albedo().srgb_to_linear(); + arr.push_back(c.r); + arr.push_back(c.g); + arr.push_back(c.b); + arr.push_back(c.a); + mr["baseColorFactor"] = arr; + } + { + Dictionary bct; + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + GLTFTextureIndex gltf_texture_index = -1; + + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + albedo_texture->set_name(material->get_name() + "_albedo"); + gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } - { - Dictionary bct; - if (base_material.is_valid()) { - Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - GLTFTextureIndex gltf_texture_index = -1; - - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - albedo_texture->set_name(material->get_name() + "_albedo"); - gltf_texture_index = _set_texture(p_state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (gltf_texture_index != -1) { - bct["index"] = gltf_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - bct["extensions"] = extensions; - p_state->use_khr_texture_transform = true; - } - mr["baseColorTexture"] = bct; - } + if (gltf_texture_index != -1) { + bct["index"] = gltf_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + bct["extensions"] = extensions; + p_state->use_khr_texture_transform = true; + } + mr["baseColorTexture"] = bct; + } + } + + mr["metallicFactor"] = base_material->get_metallic(); + mr["roughnessFactor"] = base_material->get_roughness(); + bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); + bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); + bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); + if (has_ao || has_roughness || has_metalness) { + Dictionary mrt; + Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); + BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel(); + Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); + BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel(); + Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); + BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel(); + Ref<ImageTexture> orm_texture; + orm_texture.instantiate(); + Ref<Image> orm_image; + orm_image.instantiate(); + int32_t height = 0; + int32_t width = 0; + Ref<Image> ao_image; + if (has_ao) { + height = ao_texture->get_height(); + width = ao_texture->get_width(); + ao_image = ao_texture->get_image(); + Ref<ImageTexture> img_tex = ao_image; + if (img_tex.is_valid()) { + ao_image = img_tex->get_image(); + } + if (ao_image->is_compressed()) { + ao_image->decompress(); + } + } + Ref<Image> roughness_image; + if (has_roughness) { + height = roughness_texture->get_height(); + width = roughness_texture->get_width(); + roughness_image = roughness_texture->get_image(); + Ref<ImageTexture> img_tex = roughness_image; + if (img_tex.is_valid()) { + roughness_image = img_tex->get_image(); + } + if (roughness_image->is_compressed()) { + roughness_image->decompress(); } } - if (base_material.is_valid()) { - mr["metallicFactor"] = base_material->get_metallic(); - mr["roughnessFactor"] = base_material->get_roughness(); - bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); - bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); - if (has_ao || has_roughness || has_metalness) { - Dictionary mrt; - Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); - BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel(); - Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); - BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel(); - Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); - BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel(); - Ref<ImageTexture> orm_texture; - orm_texture.instantiate(); - Ref<Image> orm_image; - orm_image.instantiate(); - int32_t height = 0; - int32_t width = 0; - Ref<Image> ao_image; + Ref<Image> metallness_image; + if (has_metalness) { + height = metallic_texture->get_height(); + width = metallic_texture->get_width(); + metallness_image = metallic_texture->get_image(); + Ref<ImageTexture> img_tex = metallness_image; + if (img_tex.is_valid()) { + metallness_image = img_tex->get_image(); + } + if (metallness_image->is_compressed()) { + metallness_image->decompress(); + } + } + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + height = albedo_texture->get_height(); + width = albedo_texture->get_width(); + } + orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); + if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { + ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { + roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { + metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + for (int32_t h = 0; h < height; h++) { + for (int32_t w = 0; w < width; w++) { + Color c = Color(1.0f, 1.0f, 1.0f); if (has_ao) { - height = ao_texture->get_height(); - width = ao_texture->get_width(); - ao_image = ao_texture->get_image(); - Ref<ImageTexture> img_tex = ao_image; - if (img_tex.is_valid()) { - ao_image = img_tex->get_image(); - } - if (ao_image->is_compressed()) { - ao_image->decompress(); + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { + c.r = ao_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { + c.r = ao_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { + c.r = ao_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { + c.r = ao_image->get_pixel(w, h).a; } } - Ref<Image> roughness_image; if (has_roughness) { - height = roughness_texture->get_height(); - width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_image(); - Ref<ImageTexture> img_tex = roughness_image; - if (img_tex.is_valid()) { - roughness_image = img_tex->get_image(); - } - if (roughness_image->is_compressed()) { - roughness_image->decompress(); + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).a; } } - Ref<Image> metallness_image; if (has_metalness) { - height = metallic_texture->get_height(); - width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_image(); - Ref<ImageTexture> img_tex = metallness_image; - if (img_tex.is_valid()) { - metallness_image = img_tex->get_image(); - } - if (metallness_image->is_compressed()) { - metallness_image->decompress(); - } - } - Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - height = albedo_texture->get_height(); - width = albedo_texture->get_width(); - } - orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); - if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { - ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { - roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { - metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - for (int32_t h = 0; h < height; h++) { - for (int32_t w = 0; w < width; w++) { - Color c = Color(1.0f, 1.0f, 1.0f); - if (has_ao) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { - c.r = ao_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { - c.r = ao_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { - c.r = ao_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { - c.r = ao_image->get_pixel(w, h).a; - } - } - if (has_roughness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).a; - } - } - if (has_metalness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).a; - } - } - orm_image->set_pixel(w, h, c); - } - } - orm_image->generate_mipmaps(); - orm_texture->set_image(orm_image); - GLTFTextureIndex orm_texture_index = -1; - if (has_ao || has_roughness || has_metalness) { - orm_texture->set_name(material->get_name() + "_orm"); - orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (has_ao) { - Dictionary occt; - occt["index"] = orm_texture_index; - d["occlusionTexture"] = occt; - } - if (has_roughness || has_metalness) { - mrt["index"] = orm_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - mrt["extensions"] = extensions; - p_state->use_khr_texture_transform = true; + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).a; } - mr["metallicRoughnessTexture"] = mrt; } + orm_image->set_pixel(w, h, c); } } - d["pbrMetallicRoughness"] = mr; + orm_image->generate_mipmaps(); + orm_texture->set_image(orm_image); + GLTFTextureIndex orm_texture_index = -1; + if (has_ao || has_roughness || has_metalness) { + orm_texture->set_name(material->get_name() + "_orm"); + orm_texture_index = _set_texture(p_state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + } + if (has_ao) { + Dictionary occt; + occt["index"] = orm_texture_index; + d["occlusionTexture"] = occt; + } + if (has_roughness || has_metalness) { + mrt["index"] = orm_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + mrt["extensions"] = extensions; + p_state->use_khr_texture_transform = true; + } + mr["metallicRoughnessTexture"] = mrt; + } } + + d["pbrMetallicRoughness"] = mr; if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { Dictionary nt; Ref<ImageTexture> tex; @@ -3607,6 +3609,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { arr.push_back(c.b); d["emissiveFactor"] = arr; } + if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { Dictionary et; Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); @@ -3621,16 +3624,19 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> p_state) { d["emissiveTexture"] = et; } } + const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED; if (ds) { d["doubleSided"] = ds; } + if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) { d["alphaMode"] = "MASK"; d["alphaCutoff"] = base_material->get_alpha_scissor_threshold(); } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) { d["alphaMode"] = "BLEND"; } + materials.push_back(d); } if (!materials.size()) { diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm index 23b70fbc28..3f4a406116 100644 --- a/platform/ios/display_server_ios.mm +++ b/platform/ios/display_server_ios.mm @@ -227,27 +227,23 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian // MARK: Touches void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) { - if (!GLOBAL_GET("debug/disable_touch")) { - Ref<InputEventScreenTouch> ev; - ev.instantiate(); - - ev->set_index(p_idx); - ev->set_pressed(p_pressed); - ev->set_position(Vector2(p_x, p_y)); - ev->set_double_tap(p_double_click); - perform_event(ev); - } + Ref<InputEventScreenTouch> ev; + ev.instantiate(); + + ev->set_index(p_idx); + ev->set_pressed(p_pressed); + ev->set_position(Vector2(p_x, p_y)); + ev->set_double_tap(p_double_click); + perform_event(ev); } void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) { - if (!GLOBAL_GET("debug/disable_touch")) { - Ref<InputEventScreenDrag> ev; - ev.instantiate(); - ev->set_index(p_idx); - ev->set_position(Vector2(p_x, p_y)); - ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); - perform_event(ev); - } + Ref<InputEventScreenDrag> ev; + ev.instantiate(); + ev->set_index(p_idx); + ev->set_position(Vector2(p_x, p_y)); + ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y)); + perform_event(ev); } void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) { diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index e17947c27b..e61cca0a0f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1422,7 +1422,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa_3d", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)"))); root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d)); - const bool transparent_background = GLOBAL_DEF("rendering/transparent_background", false); + const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false); root->set_transparent_background(transparent_background); const int ssaa_mode = GLOBAL_DEF_BASIC("rendering/anti_aliasing/quality/screen_space_aa", 0); |