summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h2
-rw-r--r--servers/rendering_server.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 30409814d2..64f4929c60 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1636,7 +1636,7 @@
</member>
<member name="rendering/global_illumination/sdfgi/probe_ray_count" type="int" setter="" getter="" default="1">
</member>
- <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="1">
+ <member name="rendering/global_illumination/voxel_gi/quality" type="int" setter="" getter="" default="0">
</member>
<member name="rendering/lightmapping/bake_performance/max_rays_per_pass" type="int" setter="" getter="" default="32">
</member>
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 9f6fc8a9b7..8cad2305f3 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -392,7 +392,7 @@ public:
return voxel_gi->texture;
};
- RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_HIGH;
+ RS::VoxelGIQuality voxel_gi_quality = RS::VOXEL_GI_QUALITY_LOW;
/* SDFGI */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index cdf7fa530e..519c31fed9 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2861,7 +2861,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
- GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 1);
+ GLOBAL_DEF("rendering/global_illumination/voxel_gi/quality", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/voxel_gi/quality", PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"));
GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);