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-rw-r--r--demos/2d/isometric_light/faceColor.pngbin45476 -> 47941 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/burano.jpgbin0 -> 246589 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/burano.pngbin0 -> 974437 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/filmgrain.pngbin0 -> 290595 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/filmgrain.png.flags1
-rw-r--r--demos/2d/screen_space_shaders/art/forest.pngbin0 -> 1199433 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/mountains.pngbin0 -> 927435 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/platformer.pngbin0 -> 44102 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/vignette.pngbin0 -> 4075 bytes
-rw-r--r--demos/2d/screen_space_shaders/art/white.pngbin0 -> 174 bytes
-rw-r--r--demos/2d/screen_space_shaders/engine.cfg4
-rw-r--r--demos/2d/screen_space_shaders/screen_shaders.gd32
-rw-r--r--demos/2d/screen_space_shaders/screen_shaders.scnbin0 -> 5762 bytes
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp8
-rw-r--r--servers/visual/shader_language.cpp35
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--tools/editor/plugins/baked_light_baker.cpp2
17 files changed, 76 insertions, 8 deletions
diff --git a/demos/2d/isometric_light/faceColor.png b/demos/2d/isometric_light/faceColor.png
index b7e3839a78..c6daf73cb7 100644
--- a/demos/2d/isometric_light/faceColor.png
+++ b/demos/2d/isometric_light/faceColor.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/burano.jpg b/demos/2d/screen_space_shaders/art/burano.jpg
new file mode 100644
index 0000000000..cdab993ec1
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/burano.jpg
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/burano.png b/demos/2d/screen_space_shaders/art/burano.png
new file mode 100644
index 0000000000..6eec09d585
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/burano.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png b/demos/2d/screen_space_shaders/art/filmgrain.png
new file mode 100644
index 0000000000..b8ea89902c
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/filmgrain.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/filmgrain.png.flags b/demos/2d/screen_space_shaders/art/filmgrain.png.flags
new file mode 100644
index 0000000000..d5476d5499
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/filmgrain.png.flags
@@ -0,0 +1 @@
+repeat=true
diff --git a/demos/2d/screen_space_shaders/art/forest.png b/demos/2d/screen_space_shaders/art/forest.png
new file mode 100644
index 0000000000..f5a2fb9bfb
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/forest.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/mountains.png b/demos/2d/screen_space_shaders/art/mountains.png
new file mode 100644
index 0000000000..b8435bb1a8
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/mountains.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/platformer.png b/demos/2d/screen_space_shaders/art/platformer.png
new file mode 100644
index 0000000000..21c1cb4c4b
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/platformer.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/vignette.png b/demos/2d/screen_space_shaders/art/vignette.png
new file mode 100644
index 0000000000..8afeb7f9e1
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/vignette.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/art/white.png b/demos/2d/screen_space_shaders/art/white.png
new file mode 100644
index 0000000000..573faa33f2
--- /dev/null
+++ b/demos/2d/screen_space_shaders/art/white.png
Binary files differ
diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg
new file mode 100644
index 0000000000..2a41110886
--- /dev/null
+++ b/demos/2d/screen_space_shaders/engine.cfg
@@ -0,0 +1,4 @@
+[application]
+
+name="Screen-Space Shaders"
+main_scene="res://screen_shaders.scn"
diff --git a/demos/2d/screen_space_shaders/screen_shaders.gd b/demos/2d/screen_space_shaders/screen_shaders.gd
new file mode 100644
index 0000000000..4e8a548539
--- /dev/null
+++ b/demos/2d/screen_space_shaders/screen_shaders.gd
@@ -0,0 +1,32 @@
+
+extends Control
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+
+func _ready():
+ # Initialization here
+ for c in get_node("pictures").get_children():
+ get_node("picture").add_item("PIC: "+c.get_name())
+ for c in get_node("effects").get_children():
+ get_node("effect").add_item("FX: "+c.get_name())
+ pass
+
+
+
+
+func _on_picture_item_selected( ID ):
+ for c in range(get_node("pictures").get_child_count()):
+ if (ID==c):
+ get_node("pictures").get_child(c).show()
+ else:
+ get_node("pictures").get_child(c).hide()
+
+
+func _on_effect_item_selected( ID ):
+ for c in range(get_node("effects").get_child_count()):
+ if (ID==c):
+ get_node("effects").get_child(c).show()
+ else:
+ get_node("effects").get_child(c).hide()
diff --git a/demos/2d/screen_space_shaders/screen_shaders.scn b/demos/2d/screen_space_shaders/screen_shaders.scn
new file mode 100644
index 0000000000..aa359616de
--- /dev/null
+++ b/demos/2d/screen_space_shaders/screen_shaders.scn
Binary files differ
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index be40043573..8d378ceec1 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -61,6 +61,7 @@ static String _typestr(SL::DataType p_type) {
case SL::TYPE_VEC2: return "vec2";
case SL::TYPE_VEC3: return "vec3";
case SL::TYPE_VEC4: return "vec4";
+ case SL::TYPE_MAT2: return "mat2";
case SL::TYPE_MAT3: return "mat3";
case SL::TYPE_MAT4: return "mat4";
case SL::TYPE_TEXTURE: return "sampler2D";
@@ -284,6 +285,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break;
case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break;
case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break;
+ case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break;
case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break;
case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break;
default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
@@ -476,6 +478,11 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a
m="[2]";
else if (mnode->name=="w")
m="[3]";
+ } else if (mnode->basetype==SL::TYPE_MAT2) {
+ if (mnode->name=="x")
+ m="[0]";
+ else if (mnode->name=="y")
+ m="[1]";
} else if (mnode->basetype==SL::TYPE_MAT3) {
if (mnode->name=="x")
@@ -657,6 +664,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
replace_table["vec2" ]= "vec2";
replace_table["vec3" ]= "vec3";
replace_table["vec4" ]= "vec4";
+ replace_table["mat2" ]= "mat2";
replace_table["mat3" ]= "mat3";
replace_table["mat4" ]= "mat4";
replace_table["texture" ]= "sampler2D";
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e53fe8f82d..af65a7a639 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -56,6 +56,7 @@ const char * ShaderLanguage::token_names[TK_MAX]={
"TYPE_VEC2",
"TYPE_VEC3",
"TYPE_VEC4",
+ "TYPE_MAT2",
"TYPE_MAT3",
"TYPE_MAT4",
"TYPE_TEXTURE",
@@ -403,9 +404,9 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
{TK_TYPE_TEXTURE,"texture"},
{TK_TYPE_CUBEMAP,"cubemap"},
{TK_TYPE_COLOR,"color"},
- /*
+
{TK_TYPE_MAT2,"mat2"},
- {TK_TYPE_MAT3,"mat3"},
+ /*{TK_TYPE_MAT3,"mat3"},
{TK_TYPE_MAT4,"mat3"},*/
{TK_TYPE_MAT3,"mat3"},
{TK_TYPE_MAT4,"mat4"},
@@ -511,6 +512,7 @@ bool ShaderLanguage::is_token_datatype(TokenType p_type) {
(p_type==TK_TYPE_VEC3) ||
(p_type==TK_TYPE_VEC4) ||
(p_type==TK_TYPE_COLOR) ||
+ (p_type==TK_TYPE_MAT2) ||
(p_type==TK_TYPE_MAT3) ||
(p_type==TK_TYPE_MAT4) ||
(p_type==TK_TYPE_CUBEMAP) ||
@@ -529,6 +531,7 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
case TK_TYPE_VEC3: return TYPE_VEC3;
case TK_TYPE_VEC4: return TYPE_VEC4;
case TK_TYPE_COLOR: return TYPE_VEC4;
+ case TK_TYPE_MAT2: return TYPE_MAT2;
case TK_TYPE_MAT3: return TYPE_MAT3;
case TK_TYPE_MAT4: return TYPE_MAT4;
case TK_TYPE_TEXTURE: return TYPE_TEXTURE;
@@ -550,6 +553,7 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
case TYPE_VEC2: return "vec2";
case TYPE_VEC3: return "vec3";
case TYPE_VEC4: return "vec4";
+ case TYPE_MAT2: return "mat2";
case TYPE_MAT3: return "mat3";
case TYPE_MAT4: return "mat4";
case TYPE_TEXTURE: return "texture";
@@ -570,6 +574,7 @@ bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
(p_type==TK_TYPE_VEC3) ||
(p_type==TK_TYPE_VEC4) ||
(p_type==TK_TYPE_COLOR) ||
+ (p_type==TK_TYPE_MAT2) ||
(p_type==TK_TYPE_MAT3) ||
(p_type==TK_TYPE_MAT4) ||
(p_type==TK_TYPE_TEXTURE) ||
@@ -782,6 +787,7 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={
{"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}},
{"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
+ {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}},
{"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}},
{"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}},
//intrinsics - trigonometry
@@ -918,6 +924,7 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
{OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
{OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
{OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
+ {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
{OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
{OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
{OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
@@ -933,6 +940,8 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
{OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}},
{OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}},
{OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}},
+ {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}},
+ {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}},
{OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}},
{OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}},
{OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}},
@@ -947,6 +956,7 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
{OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}},
{OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}},
{OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}},
+ {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}},
{OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}},
{OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}},
{OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}},
@@ -976,15 +986,15 @@ const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_VEC2}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC2}},
+ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}},
+ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}},
+ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_VEC3}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC3}},
+ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}},
- {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_VEC4}},
+ {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}},
{OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}},
{OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}},
@@ -1566,6 +1576,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
case TYPE_VEC2: name="vec2"; break;
case TYPE_VEC3: name="vec3"; break;
case TYPE_VEC4: name="vec4"; break;
+ case TYPE_MAT2: name="mat2"; break;
case TYPE_MAT3: name="mat3"; break;
case TYPE_MAT4: name="mat4"; break;
default: ERR_FAIL_V(ERR_BUG);
@@ -1860,6 +1871,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex
}
} break;
+ case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break;
case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break;
case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break;
default: {}
@@ -2246,6 +2258,7 @@ Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_blo
case TYPE_VEC2: con->value=Vector2(); break;
case TYPE_VEC3: con->value=Vector3(); break;
case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break;
+ case TYPE_MAT2: con->value=Matrix32(); break;
case TYPE_MAT3: con->value=Matrix3(); break;
case TYPE_MAT4: con->value=Transform(); break;
case TYPE_TEXTURE:
@@ -2628,12 +2641,20 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword
int idx=0;
+ p_keywords->push_back("uniform");
+ p_keywords->push_back("texture");
+ p_keywords->push_back("cubemap");
+ p_keywords->push_back("color");
+ p_keywords->push_back("if");
+ p_keywords->push_back("else");
+
while(intrinsic_func_defs[idx].name) {
p_keywords->push_back(intrinsic_func_defs[idx].name);
idx++;
}
+
switch(p_type) {
case SHADER_MATERIAL_VERTEX: {
idx=0;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index f79c219d85..7777c8bcf3 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -56,6 +56,7 @@ public:
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
+ TK_TYPE_MAT2,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_TEXTURE,
@@ -118,6 +119,7 @@ public:
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
+ TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
TYPE_TEXTURE,
diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp
index 42a185b7c2..184f80a1b7 100644
--- a/tools/editor/plugins/baked_light_baker.cpp
+++ b/tools/editor/plugins/baked_light_baker.cpp
@@ -1233,7 +1233,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c
if (dist<r) {
//avoid accumulaiton of light on corners
//plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
- skip-true;
+ skip=true;
} else {