diff options
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 64 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 2 |
2 files changed, 41 insertions, 25 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 2cc3a74270..e7b5cb5a51 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -159,30 +159,7 @@ void RayCast2D::_notification(int p_what) { if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } - Transform2D xf; - xf.rotate(target_position.angle()); - xf.translate(Vector2(target_position.length(), 0)); - - // Draw an arrow indicating where the RayCast is pointing to - Color draw_col = get_tree()->get_debug_collisions_color(); - if (!enabled) { - float g = draw_col.get_v(); - draw_col.r = g; - draw_col.g = g; - draw_col.b = g; - } - draw_line(Vector2(), target_position, draw_col, 2); - Vector<Vector2> pts; - float tsize = 8.0; - pts.push_back(xf.xform(Vector2(tsize, 0))); - pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize))); - pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize))); - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(draw_col); - } - - draw_primitive(pts, cols, Vector<Vector2>()); + _draw_debug_shape(); } break; @@ -212,7 +189,7 @@ void RayCast2D::_update_raycast_state() { } PhysicsDirectSpaceState2D::RayResult rr; - + bool prev_collision_state = collided; if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { collided = true; against = rr.collider_id; @@ -224,6 +201,43 @@ void RayCast2D::_update_raycast_state() { against = ObjectID(); against_shape = 0; } + + if (prev_collision_state != collided) { + update(); + } +} + +void RayCast2D::_draw_debug_shape() { + float tsize = 6.0; + bool draw_arrow = target_position.length() >= tsize; + Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); + if (!enabled) { + float g = draw_col.get_v(); + draw_col.r = g; + draw_col.g = g; + draw_col.b = g; + } + + draw_line(Vector2(), target_position - Vector2(0, tsize * draw_arrow), draw_col, 1.4); + + // Draw an arrow indicating where the RayCast is pointing to + if (draw_arrow) { + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(target_position.length() - tsize, 0)); + + Vector<Vector2> pts; + pts.push_back(xf.xform(Vector2(tsize, 0))); + pts.push_back(xf.xform(Vector2(0, 0.5 * tsize))); + pts.push_back(xf.xform(Vector2(0, -0.5 * tsize))); + + Vector<Color> cols; + for (int i = 0; i < 3; i++) { + cols.push_back(draw_col); + } + + draw_primitive(pts, cols, Vector<Vector2>()); + } } void RayCast2D::force_raycast_update() { diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index dab3302e25..984c6bda49 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -51,6 +51,8 @@ class RayCast2D : public Node2D { bool collide_with_areas = false; bool collide_with_bodies = true; + void _draw_debug_shape(); + protected: void _notification(int p_what); void _update_raycast_state(); |