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-rw-r--r--doc/base/classes.xml16
-rw-r--r--editor/editor_plugin.cpp20
-rw-r--r--editor/editor_plugin.h2
3 files changed, 38 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 6ff3e0fa29..7a81eddd92 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -13313,6 +13313,22 @@
<description>
</description>
</method>
+ <method name="open_scene_from_path">
+ <argument index="0" name="scene_filepath" type="String">
+ </argument>
+ </return>
+ <description>
+ Opens scene in editor. Do not use during plugin initialization. If you need, then use it together with [method Object.call_deferred].
+ </description>
+ </method>
+ <method name="reload_scene_from_path">
+ <argument index="0" name="scene_filepath" type="String">
+ </argument>
+ </return>
+ <description>
+ Reloads already loaded editor scene.
+ </description>
+ </method>
<method name="forward_canvas_gui_input" qualifiers="virtual">
<return type="bool">
</return>
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index e4b055a9e2..606fd8ee5e 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -80,6 +80,24 @@ void EditorPlugin::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
+void EditorPlugin::open_scene_from_path(const String &scene_path) {
+
+ if (EditorNode::get_singleton()->is_changing_scene()) {
+ return;
+ }
+
+ EditorNode::get_singleton()->open_request(scene_path);
+}
+
+void EditorPlugin::reload_scene_from_path(const String &scene_path) {
+
+ if (EditorNode::get_singleton()->is_changing_scene()) {
+ return;
+ }
+
+ EditorNode::get_singleton()->reload_scene(scene_path);
+}
+
void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
switch (p_location) {
@@ -376,6 +394,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_editor_settings:EditorSettings"), &EditorPlugin::get_editor_settings);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("edit_resource"), &EditorPlugin::edit_resource);
+ ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorPlugin::open_scene_from_path);
+ ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorPlugin::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("add_import_plugin"), &EditorPlugin::add_import_plugin);
ClassDB::bind_method(D_METHOD("remove_import_plugin"), &EditorPlugin::remove_import_plugin);
ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 57a22a8b2f..3653851d5a 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -103,6 +103,8 @@ public:
void remove_control_from_bottom_panel(Control *p_control);
Control *get_editor_viewport();
void edit_resource(const Ref<Resource> &p_resource);
+ void open_scene_from_path(const String &scene_path);
+ void reload_scene_from_path(const String &scene_path);
void add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud = Variant());
void add_tool_submenu_item(const String &p_name, Object *p_submenu);