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-rw-r--r--core/class_db.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp14
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h42
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp15
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp6
-rw-r--r--editor/script_create_dialog.cpp9
-rw-r--r--editor/spatial_editor_gizmos.cpp12
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp4
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/animation/animation_tree_player.h2
-rw-r--r--scene/resources/material.cpp35
-rw-r--r--scene/resources/material.h12
-rw-r--r--servers/visual/rasterizer.h1
-rw-r--r--servers/visual/shader_types.cpp3
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_scene.cpp2
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h7
19 files changed, 137 insertions, 45 deletions
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 1cb287a143..872e466e72 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -535,7 +535,13 @@ void ClassDB::get_method_list(StringName p_class, List<MethodInfo> *p_methods, b
minfo.return_val = method->get_return_info();
minfo.flags = method->get_hint_flags();
- minfo.default_arguments = method->get_default_arguments();
+
+ int defval_count = method->get_default_argument_count();
+ minfo.default_arguments.resize(defval_count);
+
+ for (int i = 0; i < defval_count; i++) {
+ minfo.default_arguments[i] = method->get_default_argument(defval_count - i - 1);
+ }
p_methods->push_back(minfo);
}
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 07b0bac70d..cbb05befb6 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1100,15 +1100,15 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
state.current_line_width = p_material->line_width;
}
- if (state.current_depth_test != (!p_material->shader->spatial.ontop)) {
- if (p_material->shader->spatial.ontop) {
+ if (state.current_depth_test != (!p_material->shader->spatial.no_depth_test)) {
+ if (p_material->shader->spatial.no_depth_test) {
glDisable(GL_DEPTH_TEST);
} else {
glEnable(GL_DEPTH_TEST);
}
- state.current_depth_test = !p_material->shader->spatial.ontop;
+ state.current_depth_test = !p_material->shader->spatial.no_depth_test;
}
if (state.current_depth_draw != p_material->shader->spatial.depth_draw_mode) {
@@ -2195,7 +2195,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::Geometry *p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner, RasterizerStorageGLES3::Material *p_material, bool p_shadow) {
bool has_base_alpha = (p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.uses_screen_texture;
- bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || p_material->shader->spatial.ontop;
+ bool has_blend_alpha = p_material->shader->spatial.blend_mode != RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX;
bool has_alpha = has_base_alpha || has_blend_alpha;
bool shadow = false;
@@ -2267,7 +2267,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
}
e->sort_key |= uint64_t(e->material->index) << RenderList::SORT_KEY_MATERIAL_INDEX_SHIFT;
- e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_DEPTH_LAYER_SHIFT;
+ e->sort_key |= uint64_t(e->instance->depth_layer) << RenderList::SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT;
if (!has_blend_alpha && has_alpha && p_material->shader->spatial.depth_draw_mode == RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) {
@@ -2283,6 +2283,8 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
if (e->instance->gi_probe_instances.size()) {
e->sort_key |= SORT_KEY_GI_PROBES_FLAG;
}
+
+ e->sort_key |= uint64_t(p_material->render_priority + 128) << RenderList::SORT_KEY_PRIORITY_SHIFT;
}
/*
@@ -4282,7 +4284,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
glEnable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
- render_list.sort_by_reverse_depth(true);
+ render_list.sort_by_reverse_depth_and_priority(true);
if (state.directional_light_count == 0) {
directional_light = NULL;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 659408b455..d9c96b15b7 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -531,7 +531,7 @@ public:
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture);
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance, bool p_roughness);
- virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_radius2, float p_intensity2, float p_intensity, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
+ virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, const Color &p_color, bool p_blur);
virtual void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
@@ -645,17 +645,25 @@ public:
MAX_LIGHTS = 4096,
MAX_REFLECTIONS = 1024,
- SORT_KEY_DEPTH_LAYER_SHIFT = 60,
+ SORT_KEY_PRIORITY_SHIFT = 56,
+ SORT_KEY_PRIORITY_MASK = 0xFF,
+ //depth layer for opaque (56-52)
+ SORT_KEY_OPAQUE_DEPTH_LAYER_SHIFT = 52,
+ SORT_KEY_OPAQUE_DEPTH_LAYER_MASK = 0xF,
//64 bits unsupported in MSVC
-#define SORT_KEY_UNSHADED_FLAG (uint64_t(1) << 59)
-#define SORT_KEY_NO_DIRECTIONAL_FLAG (uint64_t(1) << 58)
-#define SORT_KEY_GI_PROBES_FLAG (uint64_t(1) << 57)
-#define SORT_KEY_VERTEX_LIT_FLAG (uint64_t(1) << 56)
- SORT_KEY_SHADING_SHIFT = 56,
+#define SORT_KEY_UNSHADED_FLAG (uint64_t(1) << 51)
+#define SORT_KEY_NO_DIRECTIONAL_FLAG (uint64_t(1) << 50)
+#define SORT_KEY_GI_PROBES_FLAG (uint64_t(1) << 49)
+#define SORT_KEY_VERTEX_LIT_FLAG (uint64_t(1) << 48)
+ SORT_KEY_SHADING_SHIFT = 48,
SORT_KEY_SHADING_MASK = 15,
- SORT_KEY_MATERIAL_INDEX_SHIFT = 40,
- SORT_KEY_GEOMETRY_INDEX_SHIFT = 20,
- SORT_KEY_GEOMETRY_TYPE_SHIFT = 15,
+ //48-32 material index
+ SORT_KEY_MATERIAL_INDEX_SHIFT = 32,
+ //32-12 geometry index
+ SORT_KEY_GEOMETRY_INDEX_SHIFT = 12,
+ //bits 12-8 geometry type
+ SORT_KEY_GEOMETRY_TYPE_SHIFT = 8,
+ //bits 0-7 for flags
SORT_KEY_CULL_DISABLED_FLAG = 4,
SORT_KEY_SKELETON_FLAG = 2,
SORT_KEY_MIRROR_FLAG = 1
@@ -721,16 +729,22 @@ public:
}
}
- struct SortByReverseDepth {
+ struct SortByReverseDepthAndPriority {
_FORCE_INLINE_ bool operator()(const Element *A, const Element *B) const {
- return A->instance->depth > B->instance->depth;
+ uint32_t layer_A = uint32_t(A->sort_key >> SORT_KEY_PRIORITY_SHIFT);
+ uint32_t layer_B = uint32_t(B->sort_key >> SORT_KEY_PRIORITY_SHIFT);
+ if (layer_A == layer_B) {
+ return A->instance->depth > B->instance->depth;
+ } else {
+ return layer_A < layer_B;
+ }
}
};
- void sort_by_reverse_depth(bool p_alpha) { //used for alpha
+ void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
- SortArray<Element *, SortByReverseDepth> sorter;
+ SortArray<Element *, SortByReverseDepthAndPriority> sorter;
if (p_alpha) {
sorter.sort(&elements[max_elements - alpha_element_count], alpha_element_count);
} else {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a66a3d020b..91ba3aa702 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1599,7 +1599,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->spatial.uses_alpha_scissor = false;
p_shader->spatial.uses_discard = false;
p_shader->spatial.unshaded = false;
- p_shader->spatial.ontop = false;
+ p_shader->spatial.no_depth_test = false;
p_shader->spatial.uses_sss = false;
p_shader->spatial.uses_vertex_lighting = false;
p_shader->spatial.uses_screen_texture = false;
@@ -1621,7 +1621,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
shaders.actions_scene.render_mode_values["cull_disabled"] = Pair<int *, int>(&p_shader->spatial.cull_mode, Shader::Spatial::CULL_MODE_DISABLED);
shaders.actions_scene.render_mode_flags["unshaded"] = &p_shader->spatial.unshaded;
- shaders.actions_scene.render_mode_flags["ontop"] = &p_shader->spatial.ontop;
+ shaders.actions_scene.render_mode_flags["depth_test_disable"] = &p_shader->spatial.no_depth_test;
shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting;
@@ -1948,6 +1948,17 @@ void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, Rast
}
}
+void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int priority) {
+
+ ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN);
+ ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX);
+
+ Material *material = material_owner.get(p_material);
+ ERR_FAIL_COND(!material);
+
+ material->render_priority = priority;
+}
+
_FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
switch (type) {
case ShaderLanguage::TYPE_BOOL: {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index c74b127b23..f75b77aabe 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -444,7 +444,7 @@ public:
bool uses_alpha;
bool uses_alpha_scissor;
bool unshaded;
- bool ontop;
+ bool no_depth_test;
bool uses_vertex;
bool uses_discard;
bool uses_sss;
@@ -502,6 +502,7 @@ public:
SelfList<Material> dirty_list;
Vector<RID> textures;
float line_width;
+ int render_priority;
RID next_pass;
@@ -523,6 +524,7 @@ public:
ubo_id = 0;
ubo_size = 0;
last_pass = 0;
+ render_priority = 0;
}
};
@@ -550,6 +552,8 @@ public:
virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
+ virtual void material_set_render_priority(RID p_material, int priority);
+
void _update_material(Material *material);
void update_dirty_materials();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index bc5c700959..d2e60ef9ce 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3505,7 +3505,7 @@ void SpatialEditor::_init_indicators() {
gizmo_hl = Ref<SpatialMaterial>(memnew(SpatialMaterial));
gizmo_hl->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- gizmo_hl->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ gizmo_hl->set_on_top_of_alpha();
gizmo_hl->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
gizmo_hl->set_albedo(Color(1, 1, 1, gizmo_alph + 0.2f));
gizmo_hl->set_cull_mode(SpatialMaterial::CULL_DISABLED);
@@ -3518,7 +3518,7 @@ void SpatialEditor::_init_indicators() {
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ mat->set_on_top_of_alpha();
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
Color col;
col[i] = 1.0;
@@ -3613,7 +3613,7 @@ void SpatialEditor::_init_indicators() {
Ref<SpatialMaterial> plane_mat = memnew(SpatialMaterial);
plane_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- plane_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ plane_mat->set_on_top_of_alpha();
plane_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
plane_mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
Color col;
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index d0e2e0c240..089c054b59 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -352,9 +352,16 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
/* Does file already exist */
DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (f->file_exists(p) && !(f->current_is_dir())) {
+ if (f->dir_exists(p)) {
+ is_new_script_created = false;
+ is_path_valid = false;
+ _msg_path_valid(false, TTR("Directory of the same name exists"));
+ } else if (f->file_exists(p)) {
is_new_script_created = false;
is_path_valid = true;
+ _msg_path_valid(true, TTR("File exists, will be reused"));
+ } else {
+ path_error_label->set_text("");
}
memdelete(f);
_update_dialog();
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index c127b9a2f1..9c7ea506aa 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -580,7 +580,7 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, c
}
if (p_on_top && is_selected()) {
- line_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ line_material->set_on_top_of_alpha();
}
line_material->set_albedo(color);
@@ -624,7 +624,7 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_na
icon->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
if (p_on_top && is_selected()) {
- icon->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ icon->set_on_top_of_alpha();
}
SpatialEditorGizmos::singleton->material_cache[name] = icon;
@@ -3411,7 +3411,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
handle_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
handle_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- handle_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ handle_material->set_on_top_of_alpha();
handle_material->set_albedo(Color(0.8, 0.8, 0.8));
handle_material_billboard = handle_material->duplicate();
handle_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
@@ -3426,11 +3426,11 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
handle2_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
handle2_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle2_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- handle2_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ handle2_material->set_on_top_of_alpha();
handle2_material_billboard = handle2_material->duplicate();
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
handle2_material_billboard->set_billboard_mode(SpatialMaterial::BILLBOARD_ENABLED);
- handle2_material_billboard->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ handle2_material_billboard->set_on_top_of_alpha();
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.2));
EDITOR_DEF("editors/3d_gizmos/gizmo_colors/stream_player_3d", Color(0.4, 0.8, 1));
@@ -3490,7 +3490,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
skeleton_material = create_line_material(Color(0.6, 1.0, 0.3));
skeleton_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
skeleton_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- skeleton_material->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ skeleton_material->set_on_top_of_alpha();
skeleton_material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED);
//position 3D Shared mesh
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 6f0a13e07f..f6a76ad2a1 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1159,14 +1159,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
- outer_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ outer_mat->set_on_top_of_alpha();
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_line_width(3.0);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
- selection_floor_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
selection_floor_mat->set_line_width(3.0);
//selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e2330eb0d4..5be7949e93 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1002,7 +1002,7 @@ void AnimationTreePlayer::animation_node_set_master_animation(const StringName &
_update_sources();
}
-void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) {
+void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_track_path) {
GET_NODE(NODE_ANIMATION, AnimationNode);
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 71d7277118..609430340b 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -347,7 +347,7 @@ public:
void animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation);
String animation_node_get_master_animation(const StringName &p_node) const;
- void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable);
+ void animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter);
void animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const;
bool animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 315351d039..63b7fe4a86 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -48,6 +48,19 @@ Ref<Material> Material::get_next_pass() const {
return next_pass;
}
+void Material::set_render_priority(int p_priority) {
+
+ ERR_FAIL_COND(p_priority < RENDER_PRIORITY_MIN);
+ ERR_FAIL_COND(p_priority > RENDER_PRIORITY_MAX);
+ render_priority = p_priority;
+ VS::get_singleton()->material_set_render_priority(material, p_priority);
+}
+
+int Material::get_render_priority() const {
+
+ return render_priority;
+}
+
RID Material::get_rid() const {
return material;
@@ -58,12 +71,20 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
+
+ BIND_CONSTANT(RENDER_PRIORITY_MAX);
+ BIND_CONSTANT(RENDER_PRIORITY_MIN);
}
Material::Material() {
material = VisualServer::get_singleton()->material_create();
+ render_priority = 0;
}
Material::~Material() {
@@ -347,8 +368,8 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_UNSHADED]) {
code += ",unshaded";
}
- if (flags[FLAG_ONTOP]) {
- code += ",ontop";
+ if (flags[FLAG_DISABLE_DEPTH_TEST]) {
+ code += ",depth_test_disable";
}
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
@@ -1459,6 +1480,12 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent,
return materials_for_2d[version]->get_rid();
}
+void SpatialMaterial::set_on_top_of_alpha() {
+ set_feature(FEATURE_TRANSPARENT, true);
+ set_render_priority(RENDER_PRIORITY_MAX);
+ set_flag(FLAG_DISABLE_DEPTH_TEST, true);
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1606,7 +1633,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_transparent"), "set_feature", "get_feature", FEATURE_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_unshaded"), "set_flag", "get_flag", FLAG_UNSHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_vertex_lighting"), "set_flag", "get_flag", FLAG_USE_VERTEX_LIGHTING);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_on_top"), "set_flag", "get_flag", FLAG_ONTOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_no_depth_test"), "set_flag", "get_flag", FLAG_DISABLE_DEPTH_TEST);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_GROUP("Vertex Color", "vertex_color");
@@ -1768,7 +1795,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_UNSHADED);
BIND_ENUM_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
- BIND_ENUM_CONSTANT(FLAG_ONTOP);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 6a0eead708..4977e5dd70 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -48,15 +48,23 @@ class Material : public Resource {
RID material;
Ref<Material> next_pass;
+ int render_priority;
protected:
_FORCE_INLINE_ RID _get_material() const { return material; }
static void _bind_methods();
public:
+ enum {
+ RENDER_PRIORITY_MAX = VS::MATERIAL_RENDER_PRIORITY_MAX,
+ RENDER_PRIORITY_MIN = VS::MATERIAL_RENDER_PRIORITY_MIN,
+ };
void set_next_pass(const Ref<Material> &p_pass);
Ref<Material> get_next_pass() const;
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
virtual RID get_rid() const;
Material();
virtual ~Material();
@@ -156,7 +164,7 @@ public:
enum Flags {
FLAG_UNSHADED,
FLAG_USE_VERTEX_LIGHTING,
- FLAG_ONTOP,
+ FLAG_DISABLE_DEPTH_TEST,
FLAG_ALBEDO_FROM_VERTEX_COLOR,
FLAG_SRGB_VERTEX_COLOR,
FLAG_USE_POINT_SIZE,
@@ -511,6 +519,8 @@ public:
void set_alpha_scissor_threshold(float p_treshold);
float get_alpha_scissor_threshold() const;
+ void set_on_top_of_alpha();
+
void set_metallic_texture_channel(TextureChannel p_channel);
TextureChannel get_metallic_texture_channel() const;
void set_roughness_texture_channel(TextureChannel p_channel);
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 9e4acac25d..187a0b180b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -213,6 +213,7 @@ public:
virtual RID material_create() = 0;
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
virtual RID material_get_shader(RID p_shader_material) const = 0;
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index d8d1b1c1b1..ef0d063f83 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -128,12 +128,13 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_never");
shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_draw_alpha_prepass");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("depth_test_disable");
+
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_front");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_back");
shader_modes[VS::SHADER_SPATIAL].modes.insert("cull_disabled");
shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("ontop");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 774b692a22..3953bc5f48 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -690,6 +690,7 @@ public:
BIND3(material_set_param, RID, const StringName &, const Variant &)
BIND2RC(Variant, material_get_param, RID, const StringName &)
+ BIND2(material_set_render_priority, RID, int)
BIND2(material_set_line_width, RID, float)
BIND2(material_set_next_pass, RID, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index cd68c14de8..2a6cba453c 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1434,7 +1434,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
}
ins->depth = near_plane.distance_to(ins->transform.origin);
- ins->depth_layer = CLAMP(int(ins->depth * 8 / z_far), 0, 7);
+ ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
if (!keep) {
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 7143178b04..f24049be92 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -128,6 +128,7 @@ public:
FUNC3(material_set_param, RID, const StringName &, const Variant &)
FUNC2RC(Variant, material_get_param, RID, const StringName &)
+ FUNC2(material_set_render_priority, RID, int)
FUNC2(material_set_line_width, RID, float)
FUNC2(material_set_next_pass, RID, RID)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index acf5675aa5..45eaeeea25 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -166,6 +166,11 @@ public:
/* COMMON MATERIAL API */
+ enum {
+ MATERIAL_RENDER_PRIORITY_MIN = -128,
+ MATERIAL_RENDER_PRIORITY_MAX = 127,
+
+ };
virtual RID material_create() = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
@@ -174,6 +179,8 @@ public:
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0;
virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
+ virtual void material_set_render_priority(RID p_material, int priority) = 0;
+
virtual void material_set_line_width(RID p_material, float p_width) = 0;
virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;