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-rw-r--r--core/core_bind.cpp1
-rw-r--r--core/io/image.cpp2
-rw-r--r--core/math/color.h4
-rw-r--r--core/variant/variant_call.cpp4
-rw-r--r--doc/classes/Camera3D.xml2
-rw-r--r--doc/classes/Color.xml26
-rw-r--r--doc/classes/Signal.xml2
-rw-r--r--editor/animation_track_editor.cpp63
-rw-r--r--editor/animation_track_editor.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp18
-rw-r--r--modules/hdr/image_loader_hdr.cpp2
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp4
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation_library.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp14
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp16
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp6
-rw-r--r--tests/core/math/test_color.h8
25 files changed, 149 insertions, 77 deletions
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 53c58084ac..892b74c26a 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1072,7 +1072,6 @@ Error File::open_compressed(const String &p_path, ModeFlags p_mode_flags, Compre
}
Error File::open(const String &p_path, ModeFlags p_mode_flags) {
- close();
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
if (f.is_valid()) {
diff --git a/core/io/image.cpp b/core/io/image.cpp
index fad9942017..4aed5a913a 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -3276,7 +3276,7 @@ Ref<Image> Image::rgbe_to_srgb() {
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
- new_image->set_pixel(col, row, get_pixel(col, row).to_srgb());
+ new_image->set_pixel(col, row, get_pixel(col, row).linear_to_srgb());
}
}
diff --git a/core/math/color.h b/core/math/color.h
index b90a0f33a2..91e0bf5532 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -169,14 +169,14 @@ struct _NO_DISCARD_ Color {
return res;
}
- _FORCE_INLINE_ Color to_linear() const {
+ _FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
a);
}
- _FORCE_INLINE_ Color to_srgb() const {
+ _FORCE_INLINE_ Color linear_to_srgb() const {
return Color(
r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index c11925fa8c..f1daf1de13 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1656,8 +1656,8 @@ static void _register_variant_builtin_methods() {
bind_method(Color, darkened, sarray("amount"), varray());
bind_method(Color, blend, sarray("over"), varray());
bind_method(Color, get_luminance, sarray(), varray());
- bind_method(Color, to_linear, sarray(), varray());
- bind_method(Color, to_srgb, sarray(), varray());
+ bind_method(Color, srgb_to_linear, sarray(), varray());
+ bind_method(Color, linear_to_srgb, sarray(), varray());
bind_method(Color, is_equal_approx, sarray("to"), varray());
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index f7a0d41626..5008cd826e 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -192,7 +192,7 @@
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
- The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
+ The camera's size measured as 1/2 the width or height. Only applicable in orthogonal and frustum modes. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
</member>
<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
The vertical (Y) offset of the camera viewport.
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 5b48804d9d..7b8a57ed22 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -183,7 +183,7 @@
<description>
Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
- [b]Note:[/b] [method get_luminance] relies on the colour being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method to_linear] to convert it to the linear color space first.
+ [b]Note:[/b] [method get_luminance] relies on the colour being in the linear color space to return an accurate relative luminance value. If the color is in the sRGB color space, use [method srgb_to_linear] to convert it to the linear color space first.
</description>
</method>
<method name="get_named_color" qualifiers="static">
@@ -321,6 +321,18 @@
[/codeblocks]
</description>
</method>
+ <method name="linear_to_srgb" qualifiers="const">
+ <return type="Color" />
+ <description>
+ Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This assumes the original color is in the linear color space. See also [method srgb_to_linear] which performs the opposite operation.
+ </description>
+ </method>
+ <method name="srgb_to_linear" qualifiers="const">
+ <return type="Color" />
+ <description>
+ Returns the color converted to the linear color space. This assumes the original color is in the sRGB color space. See also [method linear_to_srgb] which performs the opposite operation.
+ </description>
+ </method>
<method name="to_abgr32" qualifiers="const">
<return type="int" />
<description>
@@ -405,12 +417,6 @@
[/codeblocks]
</description>
</method>
- <method name="to_linear" qualifiers="const">
- <return type="Color" />
- <description>
- Returns the color converted to the linear color space. This assumes the original color is in the sRGB color space. See also [method to_srgb] which performs the opposite operation.
- </description>
- </method>
<method name="to_rgba32" qualifiers="const">
<return type="int" />
<description>
@@ -443,12 +449,6 @@
[/codeblocks]
</description>
</method>
- <method name="to_srgb" qualifiers="const">
- <return type="Color" />
- <description>
- Returns the color converted to the [url=https://en.wikipedia.org/wiki/SRGB]sRGB[/url] color space. This assumes the original color is in the linear color space. See also [method to_linear] which performs the opposite operation.
- </description>
- </method>
</methods>
<members>
<member name="a" type="float" setter="" getter="" default="1.0">
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index c5855e30a4..049e7f8777 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -6,6 +6,8 @@
<description>
</description>
<tutorials>
+ <link title="Using Signals">$DOCS_URL/getting_started/step_by_step/signals.html</link>
+ <link title="GDScript Basics">$DOCS_URL/tutorials/scripting/gdscript/gdscript_basics.html#signals</link>
</tutorials>
<constructors>
<constructor name="Signal">
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 53631c1e3b..685dde4d98 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -2252,6 +2252,8 @@ void AnimationTrackEdit::_notification(int p_what) {
break;
case NOTIFICATION_MOUSE_EXIT:
hovered = false;
+ // When the mouse cursor exits the track, we're no longer hovering any keyframe.
+ hovering_key_idx = -1;
update();
[[fallthrough]];
case NOTIFICATION_DRAG_END: {
@@ -2365,7 +2367,13 @@ void AnimationTrackEdit::draw_key(int p_index, float p_pixels_sec, int p_x, bool
}
}
- draw_texture(icon_to_draw, ofs);
+ // Use a different color for the currently hovered key.
+ // The color multiplier is chosen to work with both dark and light editor themes,
+ // and on both unselected and selected key icons.
+ draw_texture(
+ icon_to_draw,
+ ofs,
+ p_index == hovering_key_idx ? get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")) : Color(1, 1, 1));
}
// Helper.
@@ -2952,6 +2960,59 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ const int previous_hovering_key_idx = hovering_key_idx;
+
+ // Hovering compressed keyframes for editing is not possible.
+ if (!animation->track_is_compressed(track)) {
+ const float scale = timeline->get_zoom_scale();
+ const int limit = timeline->get_name_limit();
+ const int limit_end = get_size().width - timeline->get_buttons_width();
+ // Left Border including space occupied by keyframes on t=0.
+ const int limit_start_hitbox = limit - type_icon->get_width();
+ const Point2 pos = mm->get_position();
+
+ if (pos.x >= limit_start_hitbox && pos.x <= limit_end) {
+ // Use the same logic as key selection to ensure that hovering accurately represents
+ // which key will be selected when clicking.
+ int key_idx = -1;
+ float key_distance = 1e20;
+
+ hovering_key_idx = -1;
+
+ // Hovering should happen in the opposite order of drawing for more accurate overlap hovering.
+ for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
+ Rect2 rect = get_key_rect(i, scale);
+ float offset = animation->track_get_key_time(track, i) - timeline->get_value();
+ offset = offset * scale + limit;
+ rect.position.x += offset;
+
+ if (rect.has_point(pos)) {
+ if (is_key_selectable_by_distance()) {
+ const float distance = ABS(offset - pos.x);
+ if (key_idx == -1 || distance < key_distance) {
+ key_idx = i;
+ key_distance = distance;
+ hovering_key_idx = i;
+ }
+ } else {
+ // First one does it.
+ hovering_key_idx = i;
+ break;
+ }
+ }
+ }
+
+ print_line(hovering_key_idx);
+
+ if (hovering_key_idx != previous_hovering_key_idx) {
+ // Required to draw keyframe hover feedback on the correct keyframe.
+ update();
+ }
+ }
+ }
+ }
+
if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index a8a5d11c12..0f6d12b4d4 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -173,6 +173,7 @@ class AnimationTrackEdit : public Control {
bool hovered = false;
bool clicking_on_name = false;
+ int hovering_key_idx = -1;
void _zoom_changed();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index a90e151adb..8d0db697e2 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2298,7 +2298,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
add_node_menu->reset_size();
- add_node_menu->set_position(get_screen_transform().xform(b->get_position()));
+ add_node_menu->set_position(viewport->get_screen_transform().xform(b->get_position()));
add_node_menu->popup();
node_create_position = transform.affine_inverse().xform(b->get_position());
return true;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 73222330db..784733aba2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3272,7 +3272,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Dictionary mr;
{
Array arr;
- const Color c = material->get_albedo().to_linear();
+ const Color c = material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
@@ -3473,7 +3473,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- const Color c = material->get_emission().to_srgb();
+ const Color c = material->get_emission().linear_to_srgb();
Array arr;
arr.push_back(c.r);
arr.push_back(c.g);
@@ -3555,7 +3555,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (sgm.has("diffuseFactor")) {
const Array &arr = sgm["diffuseFactor"];
ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
spec_gloss->diffuse_factor = c;
material->set_albedo(spec_gloss->diffuse_factor);
}
@@ -3586,7 +3586,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (mr.has("baseColorFactor")) {
const Array &arr = mr["baseColorFactor"];
ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2], arr[3]).linear_to_srgb();
material->set_albedo(c);
}
@@ -3653,7 +3653,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (d.has("emissiveFactor")) {
const Array &arr = d["emissiveFactor"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true);
material->set_emission(c);
@@ -3737,11 +3737,11 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
}
for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) {
for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) {
- const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).to_linear();
+ const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).srgb_to_linear();
Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b);
specular *= r_spec_gloss->specular_factor;
Color diffuse = Color(1.0f, 1.0f, 1.0f);
- diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).to_linear();
+ diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).srgb_to_linear();
float metallic = 0.0f;
Color base_color;
spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic);
@@ -3758,7 +3758,7 @@ void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Re
mr.g = 1.0f - mr.g;
rm_img->set_pixel(x, y, mr);
if (r_spec_gloss->diffuse_img.is_valid()) {
- r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.to_srgb());
+ r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.linear_to_srgb());
}
}
}
@@ -4626,7 +4626,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
if (d.has("color")) {
const Array &arr = d["color"];
ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).to_srgb();
+ const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
light->color = c;
}
if (d.has("intensity")) {
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 4588caf0a5..eca689e87a 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -132,7 +132,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, Ref<FileAccess> f, bool p_f
ptr[2] * exp / 255.0);
if (p_force_linear) {
- c = c.to_linear();
+ c = c.srgb_to_linear();
}
*(uint32_t *)ptr = c.to_rgbe9995();
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 1ff2600839..864df765ee 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -230,7 +230,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, Ref<FileAccess> f, bool
}
if (p_force_linear) {
- color = color.to_linear();
+ color = color.srgb_to_linear();
}
*row_w++ = Math::make_half_float(color.r);
@@ -261,7 +261,7 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, Ref<FileAccess> f, bool
}
if (p_force_linear) {
- color = color.to_linear();
+ color = color.srgb_to_linear();
}
*row_w++ = color.r;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 4eace17cc0..1f0c9acef5 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -509,7 +509,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far");
@@ -557,7 +557,7 @@ void Camera3D::set_fov(real_t p_fov) {
}
void Camera3D::set_size(real_t p_size) {
- ERR_FAIL_COND(p_size < 0.1 || p_size > 16384);
+ ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
size = p_size;
_update_camera_mode();
}
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 3461caf638..8b457b683d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -884,7 +884,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Light3D *light = lights_found[i].light;
Transform3D xf = lights_found[i].xform;
- Color linear_color = light->get_color().to_linear();
+ Color linear_color = light->get_color().srgb_to_linear();
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c00298ff2f..ec13399f82 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4257,7 +4257,7 @@ void RichTextLabel::select_all() {
while (it) {
if (it->type != ITEM_FRAME) {
- if (from_item == nullptr) {
+ if (!from_item) {
from_item = it;
} else {
to_item = it;
@@ -4265,13 +4265,22 @@ void RichTextLabel::select_all() {
}
it = _get_next_item(it, true);
}
+ if (!from_item || !to_item) {
+ return;
+ }
ItemFrame *from_frame = nullptr;
int from_line = 0;
_find_frame(from_item, &from_frame, &from_line);
+ if (!from_frame) {
+ return;
+ }
ItemFrame *to_frame = nullptr;
int to_line = 0;
_find_frame(to_item, &to_frame, &to_line);
+ if (!to_frame) {
+ return;
+ }
selection.from_line = from_line;
selection.from_frame = from_frame;
selection.from_char = 0;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 0ddf164c79..e045a379d2 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3828,7 +3828,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
index f7b8c6a648..229d9ab218 100644
--- a/scene/resources/animation_library.cpp
+++ b/scene/resources/animation_library.cpp
@@ -55,7 +55,7 @@ void AnimationLibrary::remove_animation(const StringName &p_name) {
void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
ERR_FAIL_COND(!animations.has(p_name));
- ERR_FAIL_COND_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), "Invalid animation name: " + String(p_name) + ".");
+ ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation name: " + String(p_new_name) + ".");
ERR_FAIL_COND(animations.has(p_new_name));
animations.insert(p_new_name, animations[p_name]);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 365bef896f..b541e6ca88 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -783,7 +783,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
@@ -793,7 +793,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
} else {
float energy = environment_get_ambient_light_energy(p_render_data->environment);
Color color = environment_get_ambient_light_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
@@ -829,7 +829,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
@@ -844,7 +844,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
} else {
scene_state.ubo.use_ambient_light = true;
Color clear_color = p_default_bg_color;
- clear_color = clear_color.to_linear();
+ clear_color = clear_color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
@@ -1391,7 +1391,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
} break;
case RS::ENV_BG_COLOR: {
@@ -1401,7 +1401,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.b *= bg_energy;
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
} break;
case RS::ENV_BG_SKY: {
@@ -1520,7 +1520,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Vector<Color> c;
{
- Color cc = clear_color.to_linear();
+ Color cc = clear_color.srgb_to_linear();
if (using_separate_specular) {
cc.a = 0; //subsurf scatter must be 0
}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 7272b2f8d0..6988e3c1dd 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -596,7 +596,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
/*
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
*/
} break;
@@ -608,7 +608,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
/*
if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
- RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
*/
} break;
@@ -723,10 +723,10 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
{
// regular forward for now
Vector<Color> c;
- c.push_back(clear_color.to_linear()); // our render buffer
+ c.push_back(clear_color.srgb_to_linear()); // our render buffer
if (render_buffer) {
if (render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- c.push_back(clear_color.to_linear()); // our resolve buffer
+ c.push_back(clear_color.srgb_to_linear()); // our resolve buffer
}
if (using_subpass_post_process) {
c.push_back(Color()); // our 2D buffer we're copying into
@@ -1616,7 +1616,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
@@ -1626,7 +1626,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
} else {
float energy = environment_get_ambient_light_energy(p_render_data->environment);
Color color = environment_get_ambient_light_color(p_render_data->environment);
- color = color.to_linear();
+ color = color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
@@ -1657,7 +1657,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
@@ -1672,7 +1672,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
} else {
scene_state.ubo.use_ambient_light = true;
Color clear_color = p_default_bg_color;
- clear_color = clear_color.to_linear();
+ clear_color = clear_color.srgb_to_linear();
scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 75202d5abb..c735fda5f8 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -921,7 +921,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {
push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
- Color c = storage->get_default_clear_color().to_linear();
+ Color c = storage->get_default_clear_color().srgb_to_linear();
push_constant.sky_color[0] = c.r;
push_constant.sky_color[1] = c.g;
push_constant.sky_color[2] = c.b;
@@ -1469,7 +1469,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].direction[1] = dir.y;
lights[idx].direction[2] = dir.z;
Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
@@ -1514,7 +1514,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
@@ -1953,7 +1953,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
Color color = storage->light_get_color(li->light);
- color = color.to_linear();
+ color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
@@ -2396,7 +2396,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
- Color color = storage->light_get_color(light).to_linear();
+ Color color = storage->light_get_color(light).srgb_to_linear();
l.color[0] = color.r;
l.color[1] = color.g;
l.color[2] = color.b;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index ac7ac692ce..b342e8f043 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -517,7 +517,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
ambient_color_sky_mix = env->ambient_sky_contribution;
const float ambient_energy = env->ambient_light_energy;
ambient_color = env->ambient_light;
- ambient_color = ambient_color.to_linear();
+ ambient_color = ambient_color.srgb_to_linear();
ambient_color.r *= ambient_energy;
ambient_color.g *= ambient_energy;
ambient_color.b *= ambient_energy;
@@ -536,7 +536,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
} else {
const float bg_energy = env->bg_energy;
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
- panorama_color = panorama_color.to_linear();
+ panorama_color = panorama_color.srgb_to_linear();
panorama_color.r *= bg_energy;
panorama_color.g *= bg_energy;
panorama_color.b *= bg_energy;
@@ -3245,7 +3245,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe);
reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe);
- Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear();
+ Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe);
reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
@@ -3312,7 +3312,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
- Color linear_col = storage->light_get_color(base).to_linear();
+ Color linear_col = storage->light_get_color(base).srgb_to_linear();
light_data.color[0] = linear_col.r;
light_data.color[1] = linear_col.g;
light_data.color[2] = linear_col.b;
@@ -3491,7 +3491,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
Transform3D light_transform = li->transform;
float sign = storage->light_is_negative(base) ? -1 : 1;
- Color linear_col = storage->light_get_color(base).to_linear();
+ Color linear_col = storage->light_get_color(base).srgb_to_linear();
light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
@@ -4641,7 +4641,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.fog_frustum_end = fog_end;
- Color ambient_color = env->ambient_light.to_linear();
+ Color ambient_color = env->ambient_light.srgb_to_linear();
params.ambient_color[0] = ambient_color.r;
params.ambient_color[1] = ambient_color.g;
params.ambient_color[2] = ambient_color.b;
@@ -4653,13 +4653,13 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
params.directional_light_count = p_directional_light_count;
- Color emission = env->volumetric_fog_emission.to_linear();
+ Color emission = env->volumetric_fog_emission.srgb_to_linear();
params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy;
params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy;
params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy;
params.base_density = env->volumetric_fog_density;
- Color base_scattering = env->volumetric_fog_scattering.to_linear();
+ Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear();
params.base_scattering[0] = base_scattering.r;
params.base_scattering[1] = base_scattering.g;
params.base_scattering[2] = base_scattering.b;
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 061aa8b4aa..44298711cd 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -1194,7 +1194,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
float sign = storage->light_is_negative(base) ? -1 : 1;
sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
- Color linear_col = storage->light_get_color(base).to_linear();
+ Color linear_col = storage->light_get_color(base).srgb_to_linear();
sky_light_data.color[0] = linear_col.r;
sky_light_data.color[1] = linear_col.g;
sky_light_data.color[2] = linear_col.b;
@@ -1286,7 +1286,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_scene_state.ubo.fog_enabled = p_env->fog_enabled;
sky_scene_state.ubo.fog_density = p_env->fog_density;
sky_scene_state.ubo.fog_aerial_perspective = p_env->fog_aerial_perspective;
- Color fog_color = p_env->fog_light_color.to_linear();
+ Color fog_color = p_env->fog_light_color.srgb_to_linear();
float fog_energy = p_env->fog_light_energy;
sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 9e3d124bbb..2a2c5f350a 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -422,7 +422,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
if (i < s) {
Color color = a[i];
if (p_linear_color) {
- color = color.to_linear();
+ color = color.srgb_to_linear();
}
gui[j] = color.r;
gui[j + 1] = color.g;
@@ -459,7 +459,7 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
Color v = value;
if (p_linear_color) {
- v = v.to_linear();
+ v = v.srgb_to_linear();
}
gui[0] = v.r;
@@ -1498,7 +1498,7 @@ void MaterialStorage::_global_variable_store_in_buffer(int32_t p_index, RS::Glob
bv.w = v.a;
GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
- v = v.to_linear();
+ v = v.srgb_to_linear();
bv_linear.x = v.r;
bv_linear.y = v.g;
bv_linear.z = v.b;
diff --git a/tests/core/math/test_color.h b/tests/core/math/test_color.h
index 6f40f8ecc0..51c3bc8bdc 100644
--- a/tests/core/math/test_color.h
+++ b/tests/core/math/test_color.h
@@ -146,8 +146,8 @@ TEST_CASE("[Color] Conversion methods") {
TEST_CASE("[Color] Linear <-> sRGB conversion") {
const Color color = Color(0.35, 0.5, 0.6, 0.7);
- const Color color_linear = color.to_linear();
- const Color color_srgb = color.to_srgb();
+ const Color color_linear = color.srgb_to_linear();
+ const Color color_srgb = color.linear_to_srgb();
CHECK_MESSAGE(
color_linear.is_equal_approx(Color(0.100481, 0.214041, 0.318547, 0.7)),
"The color converted to linear color space should match the expected value.");
@@ -155,10 +155,10 @@ TEST_CASE("[Color] Linear <-> sRGB conversion") {
color_srgb.is_equal_approx(Color(0.62621, 0.735357, 0.797738, 0.7)),
"The color converted to sRGB color space should match the expected value.");
CHECK_MESSAGE(
- color_linear.to_srgb().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
+ color_linear.linear_to_srgb().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
"The linear color converted back to sRGB color space should match the expected value.");
CHECK_MESSAGE(
- color_srgb.to_linear().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
+ color_srgb.srgb_to_linear().is_equal_approx(Color(0.35, 0.5, 0.6, 0.7)),
"The sRGB color converted back to linear color space should match the expected value.");
}