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-rw-r--r--doc/classes/ProjectSettings.xml5
-rw-r--r--main/main.cpp9
-rw-r--r--misc/dist/shell/_godot.zsh-completion1
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish1
5 files changed, 4 insertions, 13 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a249786388..69f49c7276 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -481,8 +481,9 @@
<member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2(10, 10)">
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
- <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
- If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 platform. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
+ <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], allows HiDPI display on Windows, macOS, Android, iOS and HTML5. If [code]false[/code], the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]multiple resolutions[/url] instead of disabling this setting.
+ [b]Note:[/b] This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
</member>
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
diff --git a/main/main.cpp b/main/main.cpp
index 9767d4f5fb..9393e8d99d 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -164,7 +164,6 @@ static bool init_windowed = false;
static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
static Vector2 init_custom_pos;
-static bool force_lowdpi = false;
// Debug
@@ -340,7 +339,6 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position.\n");
- OS::get_singleton()->print(" --low-dpi Force low-DPI mode (macOS and Windows only).\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --tablet-driver Pen tablet input driver.\n");
OS::get_singleton()->print("\n");
@@ -870,9 +868,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
goto error;
}
- } else if (I->get() == "--low-dpi") { // force low DPI (macOS only)
-
- force_lowdpi = true;
} else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering).
audio_driver = "Dummy";
@@ -1365,9 +1360,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
- if (!force_lowdpi) {
- OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
- }
+ OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
// FIXME: Restore support.
#if 0
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index ba386b55cc..9d42f4fe05 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -49,7 +49,6 @@ _arguments \
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
'--resolution[request window resolution]:resolution in WxH format' \
'--position[request window position]:position in X,Y format' \
- '--low-dpi[force low-DPI mode (macOS and Windows only)]' \
'--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 218fbd81b1..eeee538aba 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -52,7 +52,6 @@ _complete_godot_options() {
--always-on-top
--resolution
--position
---low-dpi
--headless
--debug
--breakpoints
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 2a6b18ed8f..79df2de7f0 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -59,7 +59,6 @@ complete -c godot -s w -l windowed -d "Request windowed mode"
complete -c godot -s t -l always-on-top -d "Request an always-on-top window"
complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
-complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)"
complete -c godot -l headless -d "Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script"
# Debug options: