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-rw-r--r--core/math/aabb.h2
-rw-r--r--core/math/basis.h2
-rw-r--r--core/math/color.h2
-rw-r--r--core/math/face3.h2
-rw-r--r--core/math/plane.h2
-rw-r--r--core/math/quaternion.h2
-rw-r--r--core/math/rect2.h4
-rw-r--r--core/math/transform_2d.h2
-rw-r--r--core/math/transform_3d.h2
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/math/vector3i.h2
-rw-r--r--core/typedefs.h11
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/GeometryInstance3D.xml9
-rw-r--r--doc/classes/Light3D.xml15
-rw-r--r--doc/classes/RenderingDevice.xml2
-rw-r--r--doc/classes/RenderingServer.xml4
-rw-r--r--doc/classes/Tree.xml7
-rw-r--r--doc/classes/TreeItem.xml8
-rw-r--r--doc/classes/VoxelGI.xml4
-rw-r--r--editor/editor_asset_installer.cpp64
-rw-r--r--editor/editor_asset_installer.h3
-rw-r--r--editor/import/resource_importer_scene.cpp7
-rw-r--r--editor/import/resource_importer_scene.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp75
-rw-r--r--editor/plugins/theme_editor_plugin.h2
-rw-r--r--editor/project_export.cpp59
-rw-r--r--editor/project_export.h3
-rw-r--r--platform/osx/display_server_osx.mm6
-rw-r--r--scene/3d/light_3d.cpp4
-rw-r--r--scene/3d/light_3d.h2
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/3d/visual_instance_3d.cpp8
-rw-r--r--scene/3d/visual_instance_3d.h2
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/gui/tree.cpp62
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/main/canvas_item.cpp4
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/light_data_inc.glsl4
-rw-r--r--servers/rendering/rendering_device.cpp2
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
45 files changed, 205 insertions, 218 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 2eaaafa27d..3d19410ddf 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -41,7 +41,7 @@
*/
class Variant;
-class AABB {
+class _NO_DISCARD_ AABB {
public:
Vector3 position;
Vector3 size;
diff --git a/core/math/basis.h b/core/math/basis.h
index 709f2cb3cf..802da82089 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -34,7 +34,7 @@
#include "core/math/quaternion.h"
#include "core/math/vector3.h"
-class Basis {
+class _NO_DISCARD_ Basis {
private:
void _set_diagonal(const Vector3 &p_diag);
diff --git a/core/math/color.h b/core/math/color.h
index 6c09f7941c..72a4a5f8be 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -34,7 +34,7 @@
#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
-struct Color {
+struct _NO_DISCARD_ Color {
union {
struct {
float r;
diff --git a/core/math/face3.h b/core/math/face3.h
index 5a34858ccb..3dbbca09e0 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -36,7 +36,7 @@
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
-class Face3 {
+class _NO_DISCARD_ Face3 {
public:
enum Side {
SIDE_OVER,
diff --git a/core/math/plane.h b/core/math/plane.h
index bac946502b..8cb6f62b3b 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -35,7 +35,7 @@
class Variant;
-class Plane {
+class _NO_DISCARD_ Plane {
public:
Vector3 normal;
real_t d = 0;
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index cf3762e090..2575d7d229 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -36,7 +36,7 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-class Quaternion {
+class _NO_DISCARD_ Quaternion {
public:
union {
struct {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index f34550bef1..4ea24e8f88 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -35,7 +35,7 @@
struct Transform2D;
-struct Rect2 {
+struct _NO_DISCARD_ Rect2 {
Point2 position;
Size2 size;
@@ -363,7 +363,7 @@ struct Rect2 {
}
};
-struct Rect2i {
+struct _NO_DISCARD_ Rect2i {
Point2i position;
Size2i size;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 752a885eba..6c2d51bd9b 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -33,7 +33,7 @@
#include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring
-struct Transform2D {
+struct _NO_DISCARD_ Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
// M = (elements[0][0] elements[1][0])
// (elements[0][1] elements[1][1])
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index c0ef2ecfc1..c16c278e74 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -35,7 +35,7 @@
#include "core/math/basis.h"
#include "core/math/plane.h"
-class Transform3D {
+class _NO_DISCARD_ Transform3D {
public:
Basis basis;
Vector3 origin;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index a340036ac7..af40b9e68d 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -36,7 +36,7 @@
struct Vector2i;
-struct Vector2 {
+struct _NO_DISCARD_ Vector2 {
static const int AXIS_COUNT = 2;
enum Axis {
@@ -284,7 +284,7 @@ typedef Vector2 Point2;
/* INTEGER STUFF */
-struct Vector2i {
+struct _NO_DISCARD_ Vector2i {
enum Axis {
AXIS_X,
AXIS_Y,
diff --git a/core/math/vector3.h b/core/math/vector3.h
index d7a72b05a8..b62edef40f 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -37,7 +37,7 @@
#include "core/string/ustring.h"
class Basis;
-struct Vector3 {
+struct _NO_DISCARD_ Vector3 {
static const int AXIS_COUNT = 3;
enum Axis {
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 1416c98057..1564ee9173 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -35,7 +35,7 @@
#include "core/string/ustring.h"
#include "core/typedefs.h"
-struct Vector3i {
+struct _NO_DISCARD_ Vector3i {
enum Axis {
AXIS_X,
AXIS_Y,
diff --git a/core/typedefs.h b/core/typedefs.h
index e6034eb375..5929b5123b 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -71,6 +71,17 @@
#endif
#endif
+// No discard allows the compiler to flag warnings if we don't use the return value of functions / classes
+#ifndef _NO_DISCARD_
+#define _NO_DISCARD_ [[nodiscard]]
+#endif
+
+// In some cases _NO_DISCARD_ will get false positives,
+// we can prevent the warning in specific cases by preceding the call with a cast.
+#ifndef _ALLOW_DISCARD_
+#define _ALLOW_DISCARD_ (void)
+#endif
+
// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index dab9d7b054..b31162f10f 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -172,7 +172,7 @@
The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance.
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
- If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
+ If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
[b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings.
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index cecd1e518f..c03a2b8b7c 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -41,7 +41,8 @@
The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes.
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
- The global illumination mode to use for the whole geometry. Use a mode that matches the purpose
+ The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic).
+ [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
</member>
@@ -93,13 +94,13 @@
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
- Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture.
+ Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
</constant>
- <constant name="GI_MODE_BAKED" value="1" enum="GIMode">
+ <constant name="GI_MODE_STATIC" value="1" enum="GIMode">
Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
</constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
- Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED].
+ Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED].
</constant>
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
The standard texel density for lightmapping with [LightmapGI].
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 009ad1f609..b8d46755c7 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -34,8 +34,9 @@
<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
</member>
- <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
- The light's bake mode. See [enum BakeMode].
+ <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2">
+ The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode].
+ [b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode].
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
@@ -146,12 +147,14 @@
Represents the size of the [enum Param] enum.
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
- Light is ignored when baking.
- [b]Note:[/b] Hiding a light does [i]not[/i] affect baking.
+ Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
+ [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled).
</constant>
- <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode">
+ <constant name="BAKE_STATIC" value="1" enum="BakeMode">
+ Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
</constant>
- <constant name="BAKE_STATIC" value="2" enum="BakeMode">
+ <constant name="BAKE_DYNAMIC" value="2" enum="BakeMode">
+ Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC].
</constant>
</constants>
</class>
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 909a8337cc..d6510993d8 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -305,7 +305,7 @@
<description>
</description>
</method>
- <method name="free">
+ <method name="free_rid">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9e78372013..ff370bd953 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -3757,9 +3757,9 @@
</constant>
<constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_DYNAMIC" value="1" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_STATIC" value="1" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_STATIC" value="2" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_DYNAMIC" value="2" enum="LightBakeMode">
</constant>
<constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode">
Use a dual paraboloid shadow map for omni lights.
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 5130851948..106bcf9d37 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -357,6 +357,13 @@
Emitted when a cell is selected.
</description>
</signal>
+ <signal name="check_propagated_to_item">
+ <argument index="0" name="item" type="TreeItem" />
+ <argument index="1" name="column" type="int" />
+ <description>
+ Emitted when [method TreeItem.propagate_check] is called. Connect to this signal to process the items that are affected when [method TreeItem.propagate_check] is invoked. The order that the items affected will be processed is as follows: the item that invoked the method, children of that item, and finally parents of that item.
+ </description>
+ </signal>
<signal name="column_title_pressed">
<argument index="0" name="column" type="int" />
<description>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 7da98788bb..0090fb555f 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -385,6 +385,14 @@
[b]Note:[/b] You can't move to the root or move the root.
</description>
</method>
+ <method name="propagate_check">
+ <return type="void" />
+ <argument index="0" name="column" type="int" />
+ <argument index="1" name="emit_signal" type="bool" default="true" />
+ <description>
+ Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is set to false, then [signal Tree.check_propagated_to_item] will not be emitted.
+ </description>
+ </method>
<method name="remove_child">
<return type="void" />
<argument index="0" name="child" type="Object" />
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 2c3605aa1c..ac6f026a37 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -7,7 +7,7 @@
[VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked.
[b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]).
[b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it.
- [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
</description>
<tutorials>
<link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
@@ -19,7 +19,7 @@
<argument index="0" name="from_node" type="Node" default="null" />
<argument index="1" name="create_visual_debug" type="bool" default="false" />
<description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
+ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
[b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking.
</description>
</method>
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index b89b20b8cd..76c0811166 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -36,45 +36,6 @@
#include "editor_node.h"
#include "progress_dialog.h"
-void EditorAssetInstaller::_update_subitems(TreeItem *p_item, bool p_check, bool p_first) {
- if (p_check) {
- if (p_item->get_custom_color(0) == Color()) {
- p_item->set_checked(0, true);
- }
- } else {
- p_item->set_checked(0, false);
- }
-
- if (p_item->get_first_child()) {
- _update_subitems(p_item->get_first_child(), p_check);
- }
-
- if (!p_first && p_item->get_next()) {
- _update_subitems(p_item->get_next(), p_check);
- }
-}
-
-void EditorAssetInstaller::_uncheck_parent(TreeItem *p_item) {
- if (!p_item) {
- return;
- }
-
- bool any_checked = false;
- TreeItem *item = p_item->get_first_child();
- while (item) {
- if (item->is_checked(0)) {
- any_checked = true;
- break;
- }
- item = item->get_next();
- }
-
- if (!any_checked) {
- p_item->set_checked(0, false);
- _uncheck_parent(p_item->get_parent());
- }
-}
-
void EditorAssetInstaller::_item_edited() {
if (updating) {
return;
@@ -85,22 +46,17 @@ void EditorAssetInstaller::_item_edited() {
return;
}
- String path = item->get_metadata(0);
-
updating = true;
- if (path.is_empty() || item == tree->get_root()) { //a dir or root
- _update_subitems(item, item->is_checked(0), true);
- }
+ item->propagate_check(0);
+ updating = false;
+}
- if (item->is_checked(0)) {
- while (item) {
- item->set_checked(0, true);
- item = item->get_parent();
- }
- } else {
- _uncheck_parent(item->get_parent());
+void EditorAssetInstaller::_check_propagated_to_item(Object *p_obj, int column) {
+ TreeItem *affected_item = Object::cast_to<TreeItem>(p_obj);
+ if (affected_item && affected_item->get_custom_color(0) != Color()) {
+ affected_item->set_checked(0, false);
+ affected_item->propagate_check(0, false);
}
- updating = false;
}
void EditorAssetInstaller::open(const String &p_path, int p_depth) {
@@ -259,6 +215,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ti->set_custom_color(0, tree->get_theme_color(SNAME("error_color"), SNAME("Editor")));
ti->set_tooltip(0, vformat(TTR("%s (already exists)"), res_path));
ti->set_checked(0, false);
+ ti->propagate_check(0);
} else {
ti->set_tooltip(0, res_path);
}
@@ -304,7 +261,7 @@ void EditorAssetInstaller::ok_pressed() {
String name = String::utf8(fname);
- if (status_map.has(name) && status_map[name]->is_checked(0)) {
+ if (status_map.has(name) && (status_map[name]->is_checked(0) || status_map[name]->is_indeterminate(0))) {
String path = status_map[name]->get_metadata(0);
if (path.is_empty()) { // a dir
@@ -392,6 +349,7 @@ EditorAssetInstaller::EditorAssetInstaller() {
tree = memnew(Tree);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &EditorAssetInstaller::_item_edited));
+ tree->connect("check_propagated_to_item", callable_mp(this, &EditorAssetInstaller::_check_propagated_to_item));
vb->add_child(tree);
error = memnew(AcceptDialog);
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index 2f59250933..f5993f73e7 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -43,9 +43,8 @@ class EditorAssetInstaller : public ConfirmationDialog {
AcceptDialog *error;
Map<String, TreeItem *> status_map;
bool updating;
- void _update_subitems(TreeItem *p_item, bool p_check, bool p_first = false);
- void _uncheck_parent(TreeItem *p_item);
void _item_edited();
+ void _check_propagated_to_item(Object *p_obj, int column);
virtual void ok_pressed() override;
protected:
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index b6624a8cfa..af9a2f9ebe 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1476,7 +1476,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI),Static Lightmaps,Dynamic (VoxelGI only)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
@@ -1660,7 +1660,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
} break;
case LIGHT_BAKE_STATIC:
case LIGHT_BAKE_STATIC_LIGHTMAPS: {
- mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_STATIC);
} break;
}
@@ -1776,7 +1776,8 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
if (bone_idx == -1) {
continue;
}
- skel->get_bone_pose(bone_idx);
+ // Note that this is using get_bone_pose to update the bone pose cache.
+ _ALLOW_DISCARD_ skel->get_bone_pose(bone_idx);
loc = skel->get_bone_pose_position(bone_idx);
rot = skel->get_bone_pose_rotation(bone_idx);
scale = skel->get_bone_pose_scale(bone_idx);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 066e8b603b..13b55b5754 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -159,9 +159,9 @@ class ResourceImporterScene : public ResourceImporter {
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_DYNAMIC,
LIGHT_BAKE_STATIC,
- LIGHT_BAKE_STATIC_LIGHTMAPS
+ LIGHT_BAKE_STATIC_LIGHTMAPS,
+ LIGHT_BAKE_DYNAMIC,
};
enum MeshPhysicsMode {
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 91c17399c2..f95b2b40b5 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -81,8 +81,6 @@ void ThemeItemImportTree::_update_items_tree() {
bool is_matching_filter = (filter_text.is_empty() || type_name.findn(filter_text) > -1);
bool has_filtered_items = false;
- bool any_checked = false;
- bool any_checked_with_data = false;
for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) {
Theme::DataType dt = (Theme::DataType)i;
@@ -178,9 +176,6 @@ void ThemeItemImportTree::_update_items_tree() {
break; // Can't happen, but silences warning.
}
- bool data_type_any_checked = false;
- bool data_type_any_checked_with_data = false;
-
filtered_names.sort_custom<StringName::AlphCompare>();
for (const StringName &F : filtered_names) {
TreeItem *item_node = import_items_tree->create_item(data_type_node);
@@ -194,20 +189,11 @@ void ThemeItemImportTree::_update_items_tree() {
item_node->set_editable(IMPORT_ITEM_DATA, true);
_restore_selected_item(item_node);
- if (item_node->is_checked(IMPORT_ITEM)) {
- data_type_any_checked = true;
- any_checked = true;
- }
- if (item_node->is_checked(IMPORT_ITEM_DATA)) {
- data_type_any_checked_with_data = true;
- any_checked_with_data = true;
- }
+ item_node->propagate_check(IMPORT_ITEM, false);
+ item_node->propagate_check(IMPORT_ITEM_DATA, false);
item_list->push_back(item_node);
}
-
- data_type_node->set_checked(IMPORT_ITEM, data_type_any_checked);
- data_type_node->set_checked(IMPORT_ITEM_DATA, data_type_any_checked && data_type_any_checked_with_data);
}
// Remove the item if it doesn't match the filter in any way.
@@ -221,9 +207,6 @@ void ThemeItemImportTree::_update_items_tree() {
if (!filter_text.is_empty() && has_filtered_items) {
type_node->set_collapsed(false);
}
-
- type_node->set_checked(IMPORT_ITEM, any_checked);
- type_node->set_checked(IMPORT_ITEM_DATA, any_checked && any_checked_with_data);
}
if (color_amount > 0) {
@@ -471,23 +454,26 @@ void ThemeItemImportTree::_tree_item_edited() {
if (is_checked) {
if (edited_column == IMPORT_ITEM_DATA) {
edited_item->set_checked(IMPORT_ITEM, true);
+ edited_item->propagate_check(IMPORT_ITEM);
}
-
- _select_all_subitems(edited_item, (edited_column == IMPORT_ITEM_DATA));
} else {
if (edited_column == IMPORT_ITEM) {
edited_item->set_checked(IMPORT_ITEM_DATA, false);
+ edited_item->propagate_check(IMPORT_ITEM_DATA);
}
-
- _deselect_all_subitems(edited_item, (edited_column == IMPORT_ITEM));
}
-
- _update_parent_items(edited_item);
- _store_selected_item(edited_item);
-
+ edited_item->propagate_check(edited_column);
updating_tree = false;
}
+void ThemeItemImportTree::_check_propagated_to_tree_item(Object *p_obj, int p_column) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_obj);
+ // Skip "category" tree items by checking for children.
+ if (item && !item->get_first_child()) {
+ _store_selected_item(item);
+ }
+}
+
void ThemeItemImportTree::_select_all_subitems(TreeItem *p_root_item, bool p_select_with_data) {
TreeItem *child_item = p_root_item->get_first_child();
while (child_item) {
@@ -516,32 +502,6 @@ void ThemeItemImportTree::_deselect_all_subitems(TreeItem *p_root_item, bool p_d
}
}
-void ThemeItemImportTree::_update_parent_items(TreeItem *p_root_item) {
- TreeItem *parent_item = p_root_item->get_parent();
- if (!parent_item) {
- return;
- }
-
- bool any_checked = false;
- bool any_checked_with_data = false;
-
- TreeItem *child_item = parent_item->get_first_child();
- while (child_item) {
- if (child_item->is_checked(IMPORT_ITEM)) {
- any_checked = true;
- }
- if (child_item->is_checked(IMPORT_ITEM_DATA)) {
- any_checked_with_data = true;
- }
-
- child_item = child_item->get_next();
- }
-
- parent_item->set_checked(IMPORT_ITEM, any_checked);
- parent_item->set_checked(IMPORT_ITEM_DATA, any_checked && any_checked_with_data);
- _update_parent_items(parent_item);
-}
-
void ThemeItemImportTree::_select_all_items_pressed() {
if (updating_tree) {
return;
@@ -629,7 +589,7 @@ void ThemeItemImportTree::_select_all_data_type_pressed(int p_data_type) {
}
child_item->set_checked(IMPORT_ITEM, true);
- _update_parent_items(child_item);
+ child_item->propagate_check(IMPORT_ITEM, false);
_store_selected_item(child_item);
}
@@ -685,7 +645,8 @@ void ThemeItemImportTree::_select_full_data_type_pressed(int p_data_type) {
child_item->set_checked(IMPORT_ITEM, true);
child_item->set_checked(IMPORT_ITEM_DATA, true);
- _update_parent_items(child_item);
+ child_item->propagate_check(IMPORT_ITEM, false);
+ child_item->propagate_check(IMPORT_ITEM_DATA, false);
_store_selected_item(child_item);
}
@@ -741,7 +702,8 @@ void ThemeItemImportTree::_deselect_all_data_type_pressed(int p_data_type) {
child_item->set_checked(IMPORT_ITEM, false);
child_item->set_checked(IMPORT_ITEM_DATA, false);
- _update_parent_items(child_item);
+ child_item->propagate_check(IMPORT_ITEM, false);
+ child_item->propagate_check(IMPORT_ITEM_DATA, false);
_store_selected_item(child_item);
}
@@ -937,6 +899,7 @@ ThemeItemImportTree::ThemeItemImportTree() {
import_items_tree->set_h_size_flags(Control::SIZE_EXPAND_FILL);
import_main_hb->add_child(import_items_tree);
import_items_tree->connect("item_edited", callable_mp(this, &ThemeItemImportTree::_tree_item_edited));
+ import_items_tree->connect("check_propagated_to_item", callable_mp(this, &ThemeItemImportTree::_check_propagated_to_tree_item));
import_items_tree->set_columns(3);
import_items_tree->set_column_titles_visible(true);
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 4c6b16a68c..c00ce3ae65 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -149,9 +149,9 @@ class ThemeItemImportTree : public VBoxContainer {
void _update_total_selected(Theme::DataType p_data_type);
void _tree_item_edited();
+ void _check_propagated_to_tree_item(Object *p_obj, int p_column);
void _select_all_subitems(TreeItem *p_root_item, bool p_select_with_data);
void _deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely);
- void _update_parent_items(TreeItem *p_root_item);
void _select_all_items_pressed();
void _select_full_items_pressed();
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 9bd8c1e227..f39a494df8 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -752,12 +752,10 @@ bool ProjectExportDialog::_fill_tree(EditorFileSystemDirectory *p_dir, TreeItem
p_item->set_metadata(0, p_dir->get_path());
bool used = false;
- bool checked = true;
for (int i = 0; i < p_dir->get_subdir_count(); i++) {
TreeItem *subdir = include_files->create_item(p_item);
if (_fill_tree(p_dir->get_subdir(i), subdir, current, p_only_scenes)) {
used = true;
- checked = checked && subdir->is_checked(0);
} else {
memdelete(subdir);
}
@@ -782,12 +780,10 @@ bool ProjectExportDialog::_fill_tree(EditorFileSystemDirectory *p_dir, TreeItem
file->set_editable(0, true);
file->set_checked(0, current->has_export_file(path));
file->set_metadata(0, path);
- checked = checked && file->is_checked(0);
+ file->propagate_check(0);
used = true;
}
-
- p_item->set_checked(0, checked);
return used;
}
@@ -806,54 +802,24 @@ void ProjectExportDialog::_tree_changed() {
return;
}
- String path = item->get_metadata(0);
- bool added = item->is_checked(0);
+ item->propagate_check(0);
+}
- if (path.ends_with("/")) {
- _check_dir_recursive(item, added);
- } else {
+void ProjectExportDialog::_check_propagated_to_item(Object *p_obj, int column) {
+ Ref<EditorExportPreset> current = get_current_preset();
+ if (current.is_null()) {
+ return;
+ }
+ TreeItem *item = Object::cast_to<TreeItem>(p_obj);
+ String path = item->get_metadata(0);
+ if (item && !path.ends_with("/")) {
+ bool added = item->is_checked(0);
if (added) {
current->add_export_file(path);
} else {
current->remove_export_file(path);
}
}
- _refresh_parent_checks(item); // Makes parent folder checked if all files/folders are checked.
-}
-
-void ProjectExportDialog::_check_dir_recursive(TreeItem *p_dir, bool p_checked) {
- for (TreeItem *child = p_dir->get_first_child(); child; child = child->get_next()) {
- String path = child->get_metadata(0);
-
- child->set_checked(0, p_checked);
- if (path.ends_with("/")) {
- _check_dir_recursive(child, p_checked);
- } else {
- if (p_checked) {
- get_current_preset()->add_export_file(path);
- } else {
- get_current_preset()->remove_export_file(path);
- }
- }
- }
-}
-
-void ProjectExportDialog::_refresh_parent_checks(TreeItem *p_item) {
- TreeItem *parent = p_item->get_parent();
- if (!parent) {
- return;
- }
-
- bool checked = true;
- for (TreeItem *child = parent->get_first_child(); child; child = child->get_next()) {
- checked = checked && child->is_checked(0);
- if (!checked) {
- break;
- }
- }
- parent->set_checked(0, checked);
-
- _refresh_parent_checks(parent);
}
void ProjectExportDialog::_export_pck_zip() {
@@ -1126,6 +1092,7 @@ ProjectExportDialog::ProjectExportDialog() {
include_files = memnew(Tree);
include_margin->add_child(include_files);
include_files->connect("item_edited", callable_mp(this, &ProjectExportDialog::_tree_changed));
+ include_files->connect("check_propagated_to_item", callable_mp(this, &ProjectExportDialog::_check_propagated_to_item));
include_filters = memnew(LineEdit);
resources_vb->add_margin_child(
diff --git a/editor/project_export.h b/editor/project_export.h
index af7ec083c4..3d90a0d3ff 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -124,8 +124,7 @@ private:
void _fill_resource_tree();
bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> &current, bool p_only_scenes);
void _tree_changed();
- void _check_dir_recursive(TreeItem *p_dir, bool p_checked);
- void _refresh_parent_checks(TreeItem *p_item);
+ void _check_propagated_to_item(Object *p_obj, int column);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index e3b4333ec8..60f1eac4b1 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -316,7 +316,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
CGWarpMouseCursorPosition(lMouseWarpPos);
} else {
- _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
+ _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
Input::get_singleton()->set_mouse_position(wd.mouse_pos);
}
@@ -1391,7 +1391,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
double deltaX, deltaY;
- _get_mouse_pos(wd, [event locationInWindow]);
+ _ALLOW_DISCARD_ _get_mouse_pos(wd, [event locationInWindow]);
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
@@ -2463,7 +2463,7 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p
[wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)];
_update_window(wd);
- _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
+ _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
}
void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) {
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 0a0507207a..d88bb815bc 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -247,7 +247,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static"), "set_bake_mode", "get_bake_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)"), "set_bake_mode", "get_bake_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
@@ -284,8 +284,8 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(BAKE_DISABLED);
- BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(BAKE_STATIC);
+ BIND_ENUM_CONSTANT(BAKE_DYNAMIC);
}
Light3D::Light3D(RenderingServer::LightType p_type) {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 93dc8155bb..d5d2aee43d 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -63,8 +63,8 @@ public:
enum BakeMode {
BAKE_DISABLED,
+ BAKE_STATIC,
BAKE_DYNAMIC,
- BAKE_STATIC
};
private:
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 715c421632..825742da35 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -217,7 +217,7 @@ LightmapGIData::~LightmapGIData() {
void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
bool all_have_uv2_and_normal = true;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 0db2fe9fc6..005bb5a737 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -247,7 +247,7 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
}
#ifndef DISABLE_DEPRECATED
if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
- set_gi_mode(GI_MODE_BAKED);
+ set_gi_mode(GI_MODE_STATIC);
return true;
}
@@ -358,7 +358,7 @@ void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
} break;
- case GI_MODE_BAKED: {
+ case GI_MODE_STATIC: {
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
@@ -462,7 +462,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI only)"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, String::utf8("1×,2×,4×,8×")), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("Visibility Range", "visibility_range_");
@@ -479,7 +479,7 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
- BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_STATIC);
BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index dd0eb25001..be964e5080 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -89,7 +89,7 @@ public:
enum GIMode {
GI_MODE_DISABLED,
- GI_MODE_BAKED,
+ GI_MODE_STATIC,
GI_MODE_DYNAMIC
};
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 35ac1792e9..bfe3c80a4f 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -282,7 +282,7 @@ Vector3 VoxelGI::get_extents() const {
void VoxelGI::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_STATIC && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e46de43f1e..e75d147134 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -198,6 +198,65 @@ bool TreeItem::is_indeterminate(int p_column) const {
return cells[p_column].indeterminate;
}
+void TreeItem::propagate_check(int p_column, bool p_emit_signal) {
+ bool ch = cells[p_column].checked;
+
+ if (p_emit_signal) {
+ tree->emit_signal("check_propagated_to_item", this, p_column);
+ }
+ _propagate_check_through_children(p_column, ch, p_emit_signal);
+ _propagate_check_through_parents(p_column, p_emit_signal);
+}
+
+void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal) {
+ TreeItem *current = get_first_child();
+ while (current) {
+ current->set_checked(p_column, p_checked);
+ if (p_emit_signal) {
+ current->tree->emit_signal("check_propagated_to_item", current, p_column);
+ }
+ current->_propagate_check_through_children(p_column, p_checked, p_emit_signal);
+ current = current->get_next();
+ }
+}
+
+void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal) {
+ TreeItem *current = get_parent();
+ if (!current) {
+ return;
+ }
+
+ bool all_unchecked_and_not_indeterminate = true;
+ bool any_unchecked_or_indeterminate = false;
+
+ TreeItem *child_item = current->get_first_child();
+ while (child_item) {
+ if (!child_item->is_checked(p_column)) {
+ any_unchecked_or_indeterminate = true;
+ if (child_item->is_indeterminate(p_column)) {
+ all_unchecked_and_not_indeterminate = false;
+ break;
+ }
+ } else {
+ all_unchecked_and_not_indeterminate = false;
+ }
+ child_item = child_item->get_next();
+ }
+
+ if (all_unchecked_and_not_indeterminate) {
+ current->set_checked(p_column, false);
+ } else if (any_unchecked_or_indeterminate) {
+ current->set_indeterminate(p_column, true);
+ } else {
+ current->set_checked(p_column, true);
+ }
+
+ if (p_emit_signal) {
+ current->tree->emit_signal("check_propagated_to_item", current, p_column);
+ }
+ current->_propagate_check_through_parents(p_column, p_emit_signal);
+}
+
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text = p_text;
@@ -1141,6 +1200,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked);
ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate);
+ ClassDB::bind_method(D_METHOD("propagate_check", "column", "emit_signal"), &TreeItem::propagate_check, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text);
ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text);
@@ -4847,6 +4908,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
+ ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
//ADD_SIGNAL( MethodInfo("item_double_clicked" ) );
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index c60c87564e..33170cad35 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -212,6 +212,14 @@ public:
bool is_checked(int p_column) const;
bool is_indeterminate(int p_column) const;
+ void propagate_check(int p_column, bool p_emit_signal = true);
+
+private:
+ // Check helpers.
+ void _propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal);
+ void _propagate_check_through_parents(int p_column, bool p_emit_signal);
+
+public:
void set_text(int p_column, String p_text);
String get_text(int p_column) const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 59d933fa1d..a0916c6291 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1017,8 +1017,8 @@ void CanvasItem::set_notify_transform(bool p_enable) {
notify_transform = p_enable;
if (notify_transform && is_inside_tree()) {
- //this ensures that invalid globals get resolved, so notifications can be received
- get_global_transform();
+ // This ensures that invalid globals get resolved, so notifications can be received.
+ _ALLOW_DISCARD_ get_global_transform();
}
}
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index b9469803a0..28afef8638 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const {
if (i == 0) {
aabb = surfaces[i].aabb;
} else {
- aabb.merge(surfaces[i].aabb);
+ aabb = aabb.merge(surfaces[i].aabb);
}
}
return aabb;
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 33f5a178e0..126f40584a 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -514,7 +514,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
ambient_color_sky_mix = env->ambient_sky_contribution;
const float ambient_energy = env->ambient_light_energy;
ambient_color = env->ambient_light;
- ambient_color.to_linear();
+ ambient_color = ambient_color.to_linear();
ambient_color.r *= ambient_energy;
ambient_color.g *= ambient_energy;
ambient_color.b *= ambient_energy;
@@ -533,7 +533,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba
} else {
const float bg_energy = env->bg_energy;
Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color);
- panorama_color.to_linear();
+ panorama_color = panorama_color.to_linear();
panorama_color.r *= bg_energy;
panorama_color.g *= bg_energy;
panorama_color.b *= bg_energy;
diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
index fdc7729338..52787bb204 100644
--- a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
@@ -1,6 +1,6 @@
#define LIGHT_BAKE_DISABLED 0
-#define LIGHT_BAKE_DYNAMIC 1
-#define LIGHT_BAKE_STATIC 2
+#define LIGHT_BAKE_STATIC 1
+#define LIGHT_BAKE_DYNAMIC 2
struct LightData { //this structure needs to be as packed as possible
highp vec3 position;
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 46fb3c8537..6fc5d0b3e8 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -451,7 +451,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL));
- ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingDevice::free);
ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp);
ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 863aae6e4c..21cc1017ae 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1927,8 +1927,8 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
- BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
+ BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 945fd052c6..b067db3d27 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -447,8 +447,8 @@ public:
enum LightBakeMode {
LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_DYNAMIC,
LIGHT_BAKE_STATIC,
+ LIGHT_BAKE_DYNAMIC,
};
virtual void light_set_bake_mode(RID p_light, LightBakeMode p_bake_mode) = 0;