diff options
81 files changed, 13027 insertions, 1368 deletions
@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. - + ### Getting the engine diff --git a/core/class_db.cpp b/core/class_db.cpp index f7b446707d..0c844657a4 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -312,6 +312,19 @@ void ClassDB::get_inheriters_from_class(const StringName &p_class, List<StringNa } } +void ClassDB::get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes) { + + OBJTYPE_RLOCK; + + const StringName *k = NULL; + + while ((k = classes.next(k))) { + + if (*k != p_class && get_parent_class(*k) == p_class) + p_classes->push_back(*k); + } +} + StringName ClassDB::get_parent_class_nocheck(const StringName &p_class) { OBJTYPE_RLOCK; diff --git a/core/class_db.h b/core/class_db.h index f18a7113d7..efa1a46866 100644 --- a/core/class_db.h +++ b/core/class_db.h @@ -214,6 +214,7 @@ public: static void get_class_list(List<StringName> *p_classes); static void get_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes); + static void get_direct_inheriters_from_class(const StringName &p_class, List<StringName> *p_classes); static StringName get_parent_class_nocheck(const StringName &p_class); static StringName get_parent_class(const StringName &p_class); static bool class_exists(const StringName &p_class); diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 6c3b84d49a..e1388ad2ac 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -55,6 +55,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { pt->weight_scale = p_weight_scale; pt->prev_point = NULL; pt->last_pass = 0; + pt->enabled = true; points[p_id] = pt; } else { points[p_id]->pos = p_pos; @@ -242,6 +243,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { pass++; + if (!end_point->enabled) + return false; + SelfList<Point>::List open_list; bool found_route = false; @@ -249,6 +253,10 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { for (Set<Point *>::Element *E = begin_point->neighbours.front(); E; E = E->next()) { Point *n = E->get(); + + if (!n->enabled) + continue; + n->prev_point = begin_point; n->distance = _compute_cost(begin_point->id, n->id) * n->weight_scale; n->last_pass = pass; @@ -290,6 +298,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { Point *e = E->get(); + if (!e->enabled) + continue; + real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance; if (e->last_pass == pass) { @@ -438,6 +449,14 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) { return path; } +void AStar::set_point_disabled(int p_id, bool p_disabled) { + points[p_id]->enabled = !p_disabled; +} + +bool AStar::is_point_disabled(int p_id) const { + return !points[p_id]->enabled; +} + void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id); @@ -450,6 +469,9 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point); ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points); + ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled); + ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections); ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true)); diff --git a/core/math/a_star.h b/core/math/a_star.h index d094bc4863..c63e1aa4dc 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -54,6 +54,7 @@ class AStar : public Reference { Vector3 pos; real_t weight_scale; uint64_t last_pass; + bool enabled; Set<Point *> neighbours; @@ -114,6 +115,9 @@ public: PoolVector<int> get_point_connections(int p_id); Array get_points(); + void set_point_disabled(int p_id, bool p_disabled = true); + bool is_point_disabled(int p_id) const; + void connect_points(int p_id, int p_with_id, bool bidirectional = true); void disconnect_points(int p_id, int p_with_id); bool are_points_connected(int p_id, int p_with_id) const; diff --git a/core/math/vector2.h b/core/math/vector2.h index a20326f667..ae2d1ec660 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -65,6 +65,7 @@ struct Vector2 { real_t distance_squared_to(const Vector2 &p_vector2) const; real_t angle_to(const Vector2 &p_vector2) const; real_t angle_to_point(const Vector2 &p_vector2) const; + _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const; real_t dot(const Vector2 &p_other) const; real_t cross(const Vector2 &p_other) const; @@ -236,6 +237,12 @@ Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { return rotated(theta * p_t); } +Vector2 Vector2::direction_to(const Vector2 &p_b) const { + Vector2 ret(p_b.x - x, p_b.y - y); + ret.normalize(); + return ret; +} + Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { Vector2 res = p_a; diff --git a/core/math/vector3.h b/core/math/vector3.h index b11838d16e..e9074c5bd4 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -112,6 +112,7 @@ struct Vector3 { _FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const; _FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; + _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_b) const; _FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; @@ -244,6 +245,12 @@ real_t Vector3::angle_to(const Vector3 &p_b) const { return Math::atan2(cross(p_b).length(), dot(p_b)); } +Vector3 Vector3::direction_to(const Vector3 &p_b) const { + Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z); + ret.normalize(); + return ret; +} + /* Operators */ Vector3 &Vector3::operator+=(const Vector3 &p_v) { diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 39d9f45bd7..4be1364278 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -571,10 +571,16 @@ void FileAccess::store_buffer(const uint8_t *p_src, int p_length) { store_8(p_src[i]); } -Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) { +Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_error) { - FileAccess *f = FileAccess::open(p_path, READ); - ERR_FAIL_COND_V(!f, Vector<uint8_t>()); + FileAccess *f = FileAccess::open(p_path, READ, r_error); + if (!f) { + if (r_error) { // if error requested, do not throw error + return Vector<uint8_t>(); + } else { + ERR_FAIL_COND_V(!f, Vector<uint8_t>()); + } + } Vector<uint8_t> data; data.resize(f->get_len()); f->get_buffer(data.ptrw(), data.size()); @@ -582,6 +588,26 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path) { return data; } +String FileAccess::get_file_as_string(const String &p_path, Error *r_error) { + + Error err; + Vector<uint8_t> array = get_file_as_array(p_path, &err); + if (r_error) { + *r_error = err; + } + if (err != OK) { + if (r_error) { + return String(); + } else { + ERR_FAIL_COND_V(err != OK, String()); + } + } + + String ret; + ret.parse_utf8((const char *)array.ptr(), array.size()); + return ret; +} + String FileAccess::get_md5(const String &p_file) { FileAccess *f = FileAccess::open(p_file, READ); diff --git a/core/os/file_access.h b/core/os/file_access.h index c65b75369c..9df2a5cade 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -164,7 +164,8 @@ public: static String get_sha256(const String &p_file); static String get_multiple_md5(const Vector<String> &p_file); - static Vector<uint8_t> get_file_as_array(const String &p_path); + static Vector<uint8_t> get_file_as_array(const String &p_path, Error *r_error = NULL); + static String get_file_as_string(const String &p_path, Error *r_error = NULL); template <class T> static void make_default(AccessType p_access) { diff --git a/core/ustring.cpp b/core/ustring.cpp index ff8fcaaaaf..d60bd16921 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -3748,6 +3748,24 @@ bool String::is_valid_html_color() const { return Color::html_is_valid(*this); } +bool String::is_valid_filename() const { + + String stripped = strip_edges(); + if (*this != stripped) { + return false; + } + + if (stripped == String()) { + return false; + } + + if (find(":") != -1 || find("/") != -1 || find("\\") != -1 || find("?") != -1 || find("*") != -1 || find("\"") != -1 || find("|") != -1 || find("%") != -1 || find("<") != -1 || find(">") != -1) { + return false; + } else { + return true; + } +} + bool String::is_valid_ip_address() const { if (find(":") >= 0) { diff --git a/core/ustring.h b/core/ustring.h index 9288c1526e..85103057df 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -335,6 +335,7 @@ public: bool is_valid_hex_number(bool p_with_prefix) const; bool is_valid_html_color() const; bool is_valid_ip_address() const; + bool is_valid_filename() const; /** * The constructors must not depend on other overloads @@ -406,11 +407,18 @@ _FORCE_INLINE_ bool is_str_less(const L *l_ptr, const R *r_ptr) { //tool translate #ifdef TOOLS_ENABLED +//gets parsed String TTR(const String &); +//use for c strings +#define TTRC(m_value) m_value +//use to avoid parsing (for use later with C strings) +#define TTRGET(m_value) TTR(m_value) #else #define TTR(m_val) (String()) +#define TTRCDEF(m_value) (m_value) +#define TTRC(m_value) (m_value) #endif diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 9ef7b7e7e6..143b07418e 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -294,6 +294,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(String, is_valid_hex_number); VCALL_LOCALMEM0R(String, is_valid_html_color); VCALL_LOCALMEM0R(String, is_valid_ip_address); + VCALL_LOCALMEM0R(String, is_valid_filename); VCALL_LOCALMEM0R(String, to_int); VCALL_LOCALMEM0R(String, to_float); VCALL_LOCALMEM0R(String, hex_to_int); @@ -341,6 +342,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, project); VCALL_LOCALMEM1R(Vector2, angle_to); VCALL_LOCALMEM1R(Vector2, angle_to_point); + VCALL_LOCALMEM1R(Vector2, direction_to); VCALL_LOCALMEM2R(Vector2, linear_interpolate); VCALL_LOCALMEM2R(Vector2, slerp); VCALL_LOCALMEM4R(Vector2, cubic_interpolate); @@ -397,6 +399,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, project); VCALL_LOCALMEM1R(Vector3, angle_to); + VCALL_LOCALMEM1R(Vector3, direction_to); VCALL_LOCALMEM1R(Vector3, slide); VCALL_LOCALMEM1R(Vector3, bounce); VCALL_LOCALMEM1R(Vector3, reflect); @@ -1540,6 +1543,7 @@ void register_variant_methods() { ADDFUNC1R(STRING, BOOL, String, is_valid_hex_number, BOOL, "with_prefix", varray(false)); ADDFUNC0R(STRING, BOOL, String, is_valid_html_color, varray()); ADDFUNC0R(STRING, BOOL, String, is_valid_ip_address, varray()); + ADDFUNC0R(STRING, BOOL, String, is_valid_filename, varray()); ADDFUNC0R(STRING, INT, String, to_int, varray()); ADDFUNC0R(STRING, REAL, String, to_float, varray()); ADDFUNC0R(STRING, INT, String, hex_to_int, varray()); @@ -1556,6 +1560,7 @@ void register_variant_methods() { ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray()); ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray()); + ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray()); @@ -1604,6 +1609,7 @@ void register_variant_methods() { ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray()); + ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray()); diff --git a/core/vmap.h b/core/vmap.h index f46ed70a0f..fde9723d71 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -65,7 +65,7 @@ private: const Pair *a = _cowdata.ptr(); int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif diff --git a/core/vset.h b/core/vset.h index 678ec507ba..5f087a5a03 100644 --- a/core/vset.h +++ b/core/vset.h @@ -50,7 +50,7 @@ class VSet { const T *a = &_data[0]; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 5a62c69a67..3e478467ff 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -226,6 +226,15 @@ Returns whether a point associated with the given id exists. </description> </method> + <method name="is_point_disabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns whether a point is disabled or not for pathfinding. By default, all points are enabled. + </description> + </method> <method name="remove_point"> <return type="void"> </return> @@ -235,6 +244,17 @@ Removes the point associated with the given id from the points pool. </description> </method> + <method name="set_point_disabled"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="disabled" type="bool" default="true"> + </argument> + <description> + Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle. + </description> + </method> <method name="set_point_position"> <return type="void"> </return> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e01e3d3a20..bf32d4041a 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -146,6 +146,7 @@ </argument> <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. + [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. </description> </method> <method name="can_process" qualifiers="const"> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 07c9f2a74b..0e4ede50c0 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -1,9 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.2"> <brief_description> - A class for generation pseudo-random numbers. + A class for generating pseudo-random numbers. </brief_description> <description> + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. </description> <tutorials> </tutorials> @@ -14,7 +15,7 @@ <return type="float"> </return> <description> - Generates pseudo-random float between '0.0' and '1.0'. + Generates pseudo-random float between '0.0' and '1.0', inclusive. </description> </method> <method name="randf_range"> @@ -25,7 +26,7 @@ <argument index="1" name="to" type="float"> </argument> <description> - Generates pseudo-random float between [code]from[/code] and [code]to[/code]. + Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive. </description> </method> <method name="randfn"> @@ -43,7 +44,7 @@ <return type="int"> </return> <description> - Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295'. + Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive. </description> </method> <method name="randi_range"> @@ -68,6 +69,7 @@ <members> <member name="seed" type="int" setter="set_seed" getter="get_seed"> The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. + [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally. </member> </members> <constants> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index fb23ef0654..30889c385f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -77,6 +77,7 @@ <return type="int"> </return> <description> + Returns the current frame, i.e. number of frames since the application started. </description> </method> <method name="get_network_connected_peers" qualifiers="const"> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index f1fd0173fe..2f4d3fe3dc 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -112,6 +112,15 @@ Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. </description> </method> + <method name="direction_to"> + <return type="Vector2"> + </return> + <argument index="0" name="b" type="Vector2"> + </argument> + <description> + Returns the normalized vector pointing from this vector to [code]b[/code]. + </description> + </method> <method name="distance_squared_to"> <return type="float"> </return> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 7b0d1c5a97..f1363f4fad 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -81,6 +81,15 @@ Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. </description> </method> + <method name="direction_to"> + <return type="Vector3"> + </return> + <argument index="0" name="b" type="Vector3"> + </argument> + <description> + Returns the normalized vector pointing from this vector to [code]b[/code]. + </description> + </method> <method name="distance_squared_to"> <return type="float"> </return> diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index babb393dcb..c4c5e0d709 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -197,12 +197,14 @@ void FileAccessWindows::seek(size_t p_position) { last_error = OK; if (fseek(f, p_position, SEEK_SET)) check_errors(); + prev_op = 0; } void FileAccessWindows::seek_end(int64_t p_position) { ERR_FAIL_COND(!f); if (fseek(f, p_position, SEEK_END)) check_errors(); + prev_op = 0; } size_t FileAccessWindows::get_position() const { @@ -234,6 +236,12 @@ bool FileAccessWindows::eof_reached() const { uint8_t FileAccessWindows::get_8() const { ERR_FAIL_COND_V(!f, 0); + if (flags == READ_WRITE || flags == WRITE_READ) { + if (prev_op == WRITE) { + fflush(f); + } + prev_op = READ; + } uint8_t b; if (fread(&b, 1, 1, f) == 0) { check_errors(); @@ -246,6 +254,12 @@ uint8_t FileAccessWindows::get_8() const { int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const { ERR_FAIL_COND_V(!f, -1); + if (flags == READ_WRITE || flags == WRITE_READ) { + if (prev_op == WRITE) { + fflush(f); + } + prev_op = READ; + } int read = fread(p_dst, 1, p_length, f); check_errors(); return read; @@ -260,16 +274,34 @@ void FileAccessWindows::flush() { ERR_FAIL_COND(!f); fflush(f); + if (prev_op == WRITE) + prev_op = 0; } void FileAccessWindows::store_8(uint8_t p_dest) { ERR_FAIL_COND(!f); + if (flags == READ_WRITE || flags == WRITE_READ) { + if (prev_op == READ) { + if (last_error != ERR_FILE_EOF) { + fseek(f, 0, SEEK_CUR); + } + } + prev_op = WRITE; + } fwrite(&p_dest, 1, 1, f); } void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) { ERR_FAIL_COND(!f); + if (flags == READ_WRITE || flags == WRITE_READ) { + if (prev_op == READ) { + if (last_error != ERR_FILE_EOF) { + fseek(f, 0, SEEK_CUR); + } + } + prev_op = WRITE; + } ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length); } @@ -310,6 +342,7 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) { FileAccessWindows::FileAccessWindows() : f(NULL), flags(0), + prev_op(0), last_error(OK) { } FileAccessWindows::~FileAccessWindows() { diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index c105eb5265..35b1f0b2d8 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -47,6 +47,7 @@ class FileAccessWindows : public FileAccess { FILE *f; int flags; void check_errors() const; + mutable int prev_op; mutable Error last_error; String path; String path_src; diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 0b06839ecf..134384c167 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -30,6 +30,7 @@ #include "code_editor.h" +#include "core/os/input.h" #include "core/os/keyboard.h" #include "core/string_builder.h" #include "editor/editor_scale.h" @@ -432,7 +433,11 @@ void FindReplaceBar::_search_text_changed(const String &p_text) { void FindReplaceBar::_search_text_entered(const String &p_text) { - search_next(); + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + search_prev(); + } else { + search_next(); + } } void FindReplaceBar::_replace_text_entered(const String &p_text) { diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 364c5126d7..26bd651c2b 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -238,6 +238,26 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p p_types[p_type] = item; } +bool CreateDialog::_is_class_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void CreateDialog::_update_search() { search_options->clear(); @@ -264,6 +284,10 @@ void CreateDialog::_update_search() { for (List<StringName>::Element *I = type_list.front(); I; I = I->next()) { String type = I->get(); + + if (_is_class_disabled_by_feature_profile(type)) { + continue; + } bool cpp_type = ClassDB::class_exists(type); if (base_type == "Node" && type.begins_with("Editor")) diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 2636e2ddef..d859f7cbe4 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -86,6 +86,8 @@ class CreateDialog : public ConfirmationDialog { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + bool _is_class_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp new file mode 100644 index 0000000000..714df44e25 --- /dev/null +++ b/editor/editor_feature_profile.cpp @@ -0,0 +1,889 @@ +#include "editor_feature_profile.h" +#include "core/io/json.h" +#include "core/os/dir_access.h" +#include "editor/editor_settings.h" +#include "editor_node.h" +#include "editor_scale.h" + +const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = { + TTRC("3D Editor"), + TTRC("Script Editor"), + TTRC("Asset Library"), + TTRC("Scene Tree Editing"), + TTRC("Import Dock"), + TTRC("Node Dock"), + TTRC("Filesystem Dock") +}; + +const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = { + "3d", + "script", + "asset_lib", + "scene_tree", + "import_dock", + "node_dock", + "filesystem_dock" +}; + +void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_classes.insert(p_class); + } else { + disabled_classes.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_disabled(const StringName &p_class) const { + return disabled_classes.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_editor(const StringName &p_class, bool p_disabled) { + if (p_disabled) { + disabled_editors.insert(p_class); + } else { + disabled_editors.erase(p_class); + } +} + +bool EditorFeatureProfile::is_class_editor_disabled(const StringName &p_class) const { + return disabled_editors.has(p_class); +} + +void EditorFeatureProfile::set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled) { + + if (p_disabled) { + if (!disabled_properties.has(p_class)) { + disabled_properties[p_class] = Set<StringName>(); + } + + disabled_properties[p_class].insert(p_property); + } else { + ERR_FAIL_COND(!disabled_properties.has(p_class)); + disabled_properties[p_class].erase(p_property); + if (disabled_properties[p_class].empty()) { + disabled_properties.erase(p_class); + } + } +} +bool EditorFeatureProfile::is_class_property_disabled(const StringName &p_class, const StringName &p_property) const { + + if (!disabled_properties.has(p_class)) { + return false; + } + + if (!disabled_properties[p_class].has(p_property)) { + return false; + } + + return true; +} + +bool EditorFeatureProfile::has_class_properties_disabled(const StringName &p_class) const { + return disabled_properties.has(p_class); +} + +void EditorFeatureProfile::set_disable_feature(Feature p_feature, bool p_disable) { + + ERR_FAIL_INDEX(p_feature, FEATURE_MAX); + features_disabled[p_feature] = p_disable; +} +bool EditorFeatureProfile::is_feature_disabled(Feature p_feature) const { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); + return features_disabled[p_feature]; +} + +String EditorFeatureProfile::get_feature_name(Feature p_feature) { + ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, String()); + return feature_names[p_feature]; +} + +Error EditorFeatureProfile::save_to_file(const String &p_path) { + + Dictionary json; + json["type"] = "feature_profile"; + Array dis_classes; + for (Set<StringName>::Element *E = disabled_classes.front(); E; E = E->next()) { + dis_classes.push_back(String(E->get())); + } + dis_classes.sort(); + json["disabled_classes"] = dis_classes; + + Array dis_editors; + for (Set<StringName>::Element *E = disabled_editors.front(); E; E = E->next()) { + dis_editors.push_back(String(E->get())); + } + dis_editors.sort(); + json["disabled_editors"] = dis_editors; + + Array dis_props; + + for (Map<StringName, Set<StringName> >::Element *E = disabled_properties.front(); E; E = E->next()) { + for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) { + dis_props.push_back(String(E->key()) + ":" + String(F->get())); + } + } + + json["disabled_properties"] = dis_props; + + Array dis_features; + for (int i = 0; i < FEATURE_MAX; i++) { + if (features_disabled[i]) { + dis_features.push_back(feature_identifiers[i]); + } + } + + json["disabled_features"] = dis_features; + + FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE); + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + String text = JSON::print(json, "\t"); + f->store_string(text); + f->close(); + return OK; +} + +Error EditorFeatureProfile::load_from_file(const String &p_path) { + + Error err; + String text = FileAccess::get_file_as_string(p_path, &err); + if (err != OK) { + return err; + } + + String err_str; + int err_line; + Variant v; + err = JSON::parse(text, v, err_str, err_line); + if (err != OK) { + ERR_PRINTS("Error parsing '" + p_path + "' on line " + itos(err_line) + ": " + err_str); + return ERR_PARSE_ERROR; + } + + Dictionary json = v; + + if (!json.has("type") || String(json["type"]) != "feature_profile") { + ERR_PRINTS("Error parsing '" + p_path + "', it's not a feature profile."); + return ERR_PARSE_ERROR; + } + + disabled_classes.clear(); + + if (json.has("disabled_classes")) { + Array disabled_classes_arr = json["disabled_classes"]; + for (int i = 0; i < disabled_classes_arr.size(); i++) { + disabled_classes.insert(disabled_classes_arr[i]); + } + } + + disabled_editors.clear(); + + if (json.has("disabled_editors")) { + Array disabled_editors_arr = json["disabled_editors"]; + for (int i = 0; i < disabled_editors_arr.size(); i++) { + disabled_editors.insert(disabled_editors_arr[i]); + } + } + + disabled_properties.clear(); + + if (json.has("disabled_properties")) { + Array disabled_properties_arr = json["disabled_properties"]; + for (int i = 0; i < disabled_properties_arr.size(); i++) { + String s = disabled_properties_arr[i]; + set_disable_class_property(s.get_slice(":", 0), s.get_slice(":", 1), true); + } + } + + if (json.has("disabled_features")) { + + Array disabled_features_arr = json["disabled_features"]; + for (int i = 0; i < FEATURE_MAX; i++) { + bool found = false; + String f = feature_identifiers[i]; + for (int j = 0; j < disabled_features_arr.size(); j++) { + String fd = disabled_features_arr[j]; + if (fd == f) { + found = true; + break; + } + } + + features_disabled[i] = found; + } + } + + return OK; +} + +void EditorFeatureProfile::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_disable_class", "class_name", "disable"), &EditorFeatureProfile::set_disable_class); + ClassDB::bind_method(D_METHOD("is_class_disabled", "class_name"), &EditorFeatureProfile::is_class_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_editor", "class_name", "disable"), &EditorFeatureProfile::set_disable_class_editor); + ClassDB::bind_method(D_METHOD("is_class_editor_disabled", "class_name"), &EditorFeatureProfile::is_class_editor_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_class_property", "class_name", "property"), &EditorFeatureProfile::set_disable_class_property); + ClassDB::bind_method(D_METHOD("is_class_property_disabled", "class_name"), &EditorFeatureProfile::is_class_property_disabled); + + ClassDB::bind_method(D_METHOD("set_disable_feature", "feature", "disable"), &EditorFeatureProfile::set_disable_feature); + ClassDB::bind_method(D_METHOD("is_feature_disabled", "feature"), &EditorFeatureProfile::is_feature_disabled); + + ClassDB::bind_method(D_METHOD("get_feature_name", "feature"), &EditorFeatureProfile::_get_feature_name); + + ClassDB::bind_method(D_METHOD("save_to_file", "path"), &EditorFeatureProfile::save_to_file); + ClassDB::bind_method(D_METHOD("load_from_file", "path"), &EditorFeatureProfile::load_from_file); + + BIND_ENUM_CONSTANT(FEATURE_3D); + BIND_ENUM_CONSTANT(FEATURE_SCRIPT); + BIND_ENUM_CONSTANT(FEATURE_ASSET_LIB); + BIND_ENUM_CONSTANT(FEATURE_SCENE_TREE); + BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK); + BIND_ENUM_CONSTANT(FEATURE_NODE_DOCK); + BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK); + BIND_ENUM_CONSTANT(FEATURE_MAX); +} + +EditorFeatureProfile::EditorFeatureProfile() { + + for (int i = 0; i < FEATURE_MAX; i++) { + features_disabled[i] = false; + } +} + +////////////////////////// + +void EditorFeatureProfileManager::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + + current_profile = EDITOR_GET("_default_feature_profile"); + if (current_profile != String()) { + current.instance(); + Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile")); + if (err != OK) { + ERR_PRINTS("Error loading default feature profile: " + current_profile); + current_profile = String(); + current.unref(); + } + } + _update_profile_list(current_profile); + } +} + +String EditorFeatureProfileManager::_get_selected_profile() { + int idx = profile_list->get_selected(); + if (idx < 0) { + return String(); + } + + return profile_list->get_item_metadata(idx); +} + +void EditorFeatureProfileManager::_update_profile_list(const String &p_select_profile) { + + String selected_profile; + if (p_select_profile == String()) { //default, keep + if (profile_list->get_selected() >= 0) { + selected_profile = profile_list->get_item_metadata(profile_list->get_selected()); + if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) { + selected_profile = String(); //does not exist + } + } + } else { + selected_profile = p_select_profile; + } + + Vector<String> profiles; + DirAccessRef d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!d); + d->list_dir_begin(); + while (true) { + String f = d->get_next(); + if (f == String()) { + break; + } + + if (!d->current_is_dir()) { + int last_pos = f.find_last(".profile"); + if (last_pos != -1) { + profiles.push_back(f.substr(0, last_pos)); + } + } + } + + profiles.sort(); + + profile_list->clear(); + + for (int i = 0; i < profiles.size(); i++) { + String name = profiles[i]; + + if (i == 0 && selected_profile == String()) { + selected_profile = name; + } + + if (name == current_profile) { + name += " (current)"; + } + profile_list->add_item(name); + int index = profile_list->get_item_count() - 1; + profile_list->set_item_metadata(index, profiles[i]); + if (profiles[i] == selected_profile) { + profile_list->select(index); + } + } + + profile_actions[PROFILE_CLEAR]->set_disabled(current_profile == String()); + profile_actions[PROFILE_ERASE]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_EXPORT]->set_disabled(selected_profile == String()); + profile_actions[PROFILE_SET]->set_disabled(selected_profile == String()); + + current_profile_name->set_text(current_profile); + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_profile_action(int p_action) { + + switch (p_action) { + case PROFILE_CLEAR: { + EditorSettings::get_singleton()->set("_default_feature_profile", ""); + EditorSettings::get_singleton()->save(); + current_profile = ""; + current.unref(); + _update_profile_list(); + } break; + case PROFILE_SET: { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + if (selected == current_profile) { + return; //nothing to do here + } + EditorSettings::get_singleton()->set("_default_feature_profile", selected); + EditorSettings::get_singleton()->save(); + current_profile = selected; + current = edited; + + _update_profile_list(); + + } break; + case PROFILE_IMPORT: { + + import_profiles->popup_centered_ratio(); + } break; + case PROFILE_EXPORT: { + + export_profile->popup_centered_ratio(); + export_profile->set_current_file(_get_selected_profile() + ".profile"); + } break; + case PROFILE_NEW: { + + new_profile_dialog->popup_centered_minsize(); + new_profile_name->clear(); + new_profile_name->grab_focus(); + } break; + case PROFILE_ERASE: { + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + + erase_profile_dialog->set_text(vformat(TTR("Erase profile '%s'? (no undo)"), selected)); + erase_profile_dialog->popup_centered_minsize(); + } break; + } +} + +void EditorFeatureProfileManager::_erase_selected_profile() { + + String selected = _get_selected_profile(); + ERR_FAIL_COND(selected == String()); + DirAccessRef da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir()); + ERR_FAIL_COND(!da); + da->remove(selected + ".profile"); + if (selected == current_profile) { + _profile_action(PROFILE_CLEAR); + } else { + _update_profile_list(); + } +} + +void EditorFeatureProfileManager::_create_new_profile() { + String name = new_profile_name->get_text().strip_edges(); + if (!name.is_valid_filename() || name.find(".") != -1) { + EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'")); + return; + } + String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile"); + if (FileAccess::exists(file)) { + EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists.")); + return; + } + + Ref<EditorFeatureProfile> new_profile; + new_profile.instance(); + new_profile->save_to_file(file); + + _update_profile_list(name); +} + +void EditorFeatureProfileManager::_profile_selected(int p_what) { + + _update_selected_profile(); +} + +void EditorFeatureProfileManager::_fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected) { + + TreeItem *class_item = class_list->create_item(p_parent); + class_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + class_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_class, "Node")); + String text = p_class; + + bool disabled = edited->is_class_disabled(p_class); + bool disabled_editor = edited->is_class_editor_disabled(p_class); + bool disabled_properties = edited->has_class_properties_disabled(p_class); + if (disabled) { + class_item->set_custom_color(0, get_color("disabled_font_color", "Editor")); + } else if (disabled_editor && disabled_properties) { + text += " " + TTR("(Editor Disabled, Properties Disabled)"); + } else if (disabled_properties) { + text += " " + TTR("(Properties Disabled)"); + } else if (disabled_editor) { + text += " " + TTR("(Editor Disabled)"); + } + class_item->set_text(0, text); + class_item->set_editable(0, true); + class_item->set_selectable(0, true); + class_item->set_metadata(0, p_class); + + if (p_class == p_selected) { + class_item->select(0); + } + if (disabled) { + //class disabled, do nothing else (do not show further) + return; + } + + class_item->set_checked(0, true); // if its not disabled, its checked + + List<StringName> child_classes; + ClassDB::get_direct_inheriters_from_class(p_class, &child_classes); + child_classes.sort_custom<StringName::AlphCompare>(); + + for (List<StringName>::Element *E = child_classes.front(); E; E = E->next()) { + String name = E->get(); + if (name.begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) { + continue; + } + _fill_classes_from(class_item, name, p_selected); + } +} + +void EditorFeatureProfileManager::_class_list_item_selected() { + + if (updating_features) + return; + + property_list->clear(); + + TreeItem *item = class_list->get_selected(); + if (!item) { + return; + } + + Variant md = item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + if (edited->is_class_disabled(class_name)) { + return; + } + + updating_features = true; + TreeItem *root = property_list->create_item(); + TreeItem *options = property_list->create_item(root); + options->set_text(0, TTR("Class Options:")); + + { + TreeItem *option = property_list->create_item(options); + option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + option->set_editable(0, true); + option->set_selectable(0, true); + option->set_checked(0, !edited->is_class_editor_disabled(class_name)); + option->set_text(0, TTR("Enable Contextual Editor")); + option->set_metadata(0, CLASS_OPTION_DISABLE_EDITOR); + } + + TreeItem *properties = property_list->create_item(root); + properties->set_text(0, TTR("Enabled Properties:")); + + List<PropertyInfo> props; + + ClassDB::get_property_list(class_name, &props, true); + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + + String name = E->get().name; + if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) + continue; + TreeItem *property = property_list->create_item(properties); + property->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + property->set_editable(0, true); + property->set_selectable(0, true); + property->set_checked(0, !edited->is_class_property_disabled(class_name, name)); + property->set_text(0, name.capitalize()); + property->set_metadata(0, name); + String icon_type = Variant::get_type_name(E->get().type); + property->set_icon(0, EditorNode::get_singleton()->get_class_icon(icon_type)); + } + + updating_features = false; +} + +void EditorFeatureProfileManager::_class_list_item_edited() { + + if (updating_features) + return; + + TreeItem *item = class_list->get_edited(); + if (!item) { + return; + } + + bool checked = item->is_checked(0); + + Variant md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String class_selected = md; + edited->set_disable_class(class_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + edited->set_disable_feature(EditorFeatureProfile::Feature(feature_selected), !checked); + _save_and_update(); + } +} + +void EditorFeatureProfileManager::_property_item_edited() { + if (updating_features) + return; + + TreeItem *class_item = class_list->get_selected(); + if (!class_item) { + return; + } + + Variant md = class_item->get_metadata(0); + if (md.get_type() != Variant::STRING) { + return; + } + + String class_name = md; + + TreeItem *item = property_list->get_edited(); + if (!item) { + return; + } + bool checked = item->is_checked(0); + + md = item->get_metadata(0); + if (md.get_type() == Variant::STRING) { + String property_selected = md; + edited->set_disable_class_property(class_name, property_selected, !checked); + _save_and_update(); + _update_selected_profile(); + } else if (md.get_type() == Variant::INT) { + int feature_selected = md; + switch (feature_selected) { + case CLASS_OPTION_DISABLE_EDITOR: { + edited->set_disable_class_editor(class_name, !checked); + _save_and_update(); + _update_selected_profile(); + } break; + } + } +} + +void EditorFeatureProfileManager::_update_selected_profile() { + + String class_selected; + int feature_selected = -1; + + if (class_list->get_selected()) { + Variant md = class_list->get_selected()->get_metadata(0); + if (md.get_type() == Variant::STRING) { + class_selected = md; + } else if (md.get_type() == Variant::INT) { + feature_selected = md; + } + } + + class_list->clear(); + + String profile = _get_selected_profile(); + if (profile == String()) { //nothing selected, nothing edited + property_list->clear(); + edited.unref(); + return; + } + + if (profile == current_profile) { + edited = current; //reuse current profile (which is what editor uses) + ERR_FAIL_COND(current.is_null()); //nothing selected, current should never be null + } else { + //reload edited, if different from current + edited.instance(); + Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile")); + ERR_FAIL_COND(err != OK); + } + + updating_features = true; + + TreeItem *root = class_list->create_item(); + + TreeItem *features = class_list->create_item(root); + features->set_text(0, TTR("Enabled Features:")); + for (int i = 0; i < EditorFeatureProfile::FEATURE_MAX; i++) { + + TreeItem *feature = class_list->create_item(features); + feature->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); + feature->set_text(0, TTRGET(EditorFeatureProfile::get_feature_name(EditorFeatureProfile::Feature(i)))); + feature->set_selectable(0, true); + feature->set_editable(0, true); + feature->set_metadata(0, i); + if (!edited->is_feature_disabled(EditorFeatureProfile::Feature(i))) { + feature->set_checked(0, true); + } + + if (i == feature_selected) { + feature->select(0); + } + } + + TreeItem *classes = class_list->create_item(root); + classes->set_text(0, TTR("Enabled Classes:")); + + _fill_classes_from(classes, "Node", class_selected); + _fill_classes_from(classes, "Resource", class_selected); + + updating_features = false; + + _class_list_item_selected(); +} + +void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths) { + + //test it first + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + String basefile = p_paths[i].get_file(); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("File '%s' format is invalid, import aborted."), basefile)); + return; + } + + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + + if (FileAccess::exists(dst_file)) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remote it first before importing, import aborted."), basefile.get_basename())); + return; + } + } + + //do it second + for (int i = 0; i < p_paths.size(); i++) { + Ref<EditorFeatureProfile> profile; + profile.instance(); + Error err = profile->load_from_file(p_paths[i]); + ERR_CONTINUE(err != OK); + String basefile = p_paths[i].get_file(); + String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile); + profile->save_to_file(dst_file); + } + + _update_profile_list(); +} + +void EditorFeatureProfileManager::_export_profile(const String &p_path) { + + ERR_FAIL_COND(edited.is_null()); + Error err = edited->save_to_file(p_path); + if (err != OK) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving profile to path: '%s'."), p_path)); + } +} + +void EditorFeatureProfileManager::_save_and_update() { + + String edited_path = _get_selected_profile(); + ERR_FAIL_COND(edited_path == String()); + ERR_FAIL_COND(edited.is_null()); + + edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile")); + + if (edited == current) { + update_timer->start(); + } +} + +void EditorFeatureProfileManager::_emit_current_profile_changed() { + + emit_signal("current_feature_profile_changed"); +} + +void EditorFeatureProfileManager::notify_changed() { + _emit_current_profile_changed(); +} + +Ref<EditorFeatureProfile> EditorFeatureProfileManager::get_current_profile() { + return current; +} + +EditorFeatureProfileManager *EditorFeatureProfileManager::singleton = NULL; + +void EditorFeatureProfileManager::_bind_methods() { + + ClassDB::bind_method("_update_selected_profile", &EditorFeatureProfileManager::_update_selected_profile); + ClassDB::bind_method("_profile_action", &EditorFeatureProfileManager::_profile_action); + ClassDB::bind_method("_create_new_profile", &EditorFeatureProfileManager::_create_new_profile); + ClassDB::bind_method("_profile_selected", &EditorFeatureProfileManager::_profile_selected); + ClassDB::bind_method("_erase_selected_profile", &EditorFeatureProfileManager::_erase_selected_profile); + ClassDB::bind_method("_import_profiles", &EditorFeatureProfileManager::_import_profiles); + ClassDB::bind_method("_export_profile", &EditorFeatureProfileManager::_export_profile); + ClassDB::bind_method("_class_list_item_selected", &EditorFeatureProfileManager::_class_list_item_selected); + ClassDB::bind_method("_class_list_item_edited", &EditorFeatureProfileManager::_class_list_item_edited); + ClassDB::bind_method("_property_item_edited", &EditorFeatureProfileManager::_property_item_edited); + ClassDB::bind_method("_emit_current_profile_changed", &EditorFeatureProfileManager::_emit_current_profile_changed); + + ADD_SIGNAL(MethodInfo("current_feature_profile_changed")); +} + +EditorFeatureProfileManager::EditorFeatureProfileManager() { + + VBoxContainer *main_vbc = memnew(VBoxContainer); + add_child(main_vbc); + + HBoxContainer *name_hbc = memnew(HBoxContainer); + current_profile_name = memnew(LineEdit); + name_hbc->add_child(current_profile_name); + current_profile_name->set_editable(false); + current_profile_name->set_h_size_flags(SIZE_EXPAND_FILL); + profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Unset"))); + name_hbc->add_child(profile_actions[PROFILE_CLEAR]); + profile_actions[PROFILE_CLEAR]->set_disabled(true); + profile_actions[PROFILE_CLEAR]->connect("pressed", this, "_profile_action", varray(PROFILE_CLEAR)); + + main_vbc->add_margin_child(TTR("Current Profile"), name_hbc); + + HBoxContainer *profiles_hbc = memnew(HBoxContainer); + profile_list = memnew(OptionButton); + profile_list->set_h_size_flags(SIZE_EXPAND_FILL); + profiles_hbc->add_child(profile_list); + profile_list->connect("item_selected", this, "_profile_selected"); + + profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current"))); + profiles_hbc->add_child(profile_actions[PROFILE_SET]); + profile_actions[PROFILE_SET]->set_disabled(true); + profile_actions[PROFILE_SET]->connect("pressed", this, "_profile_action", varray(PROFILE_SET)); + + profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove"))); + profiles_hbc->add_child(profile_actions[PROFILE_ERASE]); + profile_actions[PROFILE_ERASE]->set_disabled(true); + profile_actions[PROFILE_ERASE]->connect("pressed", this, "_profile_action", varray(PROFILE_ERASE)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_NEW] = memnew(Button(TTR("New"))); + profiles_hbc->add_child(profile_actions[PROFILE_NEW]); + profile_actions[PROFILE_NEW]->connect("pressed", this, "_profile_action", varray(PROFILE_NEW)); + + profiles_hbc->add_child(memnew(VSeparator)); + + profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import"))); + profiles_hbc->add_child(profile_actions[PROFILE_IMPORT]); + profile_actions[PROFILE_IMPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_IMPORT)); + + profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export"))); + profiles_hbc->add_child(profile_actions[PROFILE_EXPORT]); + profile_actions[PROFILE_EXPORT]->set_disabled(true); + profile_actions[PROFILE_EXPORT]->connect("pressed", this, "_profile_action", varray(PROFILE_EXPORT)); + + main_vbc->add_margin_child(TTR("Available Profiles"), profiles_hbc); + + h_split = memnew(HSplitContainer); + h_split->set_v_size_flags(SIZE_EXPAND_FILL); + main_vbc->add_child(h_split); + + VBoxContainer *class_list_vbc = memnew(VBoxContainer); + h_split->add_child(class_list_vbc); + class_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + class_list = memnew(Tree); + class_list_vbc->add_margin_child(TTR("Enabled Classes"), class_list, true); + class_list->set_hide_root(true); + class_list->set_hide_folding(true); + class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + class_list->connect("cell_selected", this, "_class_list_item_selected"); + class_list->connect("item_edited", this, "_class_list_item_edited", varray(), CONNECT_DEFERRED); + + VBoxContainer *property_list_vbc = memnew(VBoxContainer); + h_split->add_child(property_list_vbc); + property_list_vbc->set_h_size_flags(SIZE_EXPAND_FILL); + + property_list = memnew(Tree); + property_list_vbc->add_margin_child(TTR("Class Options"), property_list, true); + property_list->set_hide_root(true); + property_list->set_hide_folding(true); + property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); + property_list->connect("item_edited", this, "_property_item_edited", varray(), CONNECT_DEFERRED); + + new_profile_dialog = memnew(ConfirmationDialog); + new_profile_dialog->set_title(TTR("New profile name:")); + new_profile_name = memnew(LineEdit); + new_profile_dialog->add_child(new_profile_name); + new_profile_name->set_custom_minimum_size(Size2(300 * EDSCALE, 1)); + add_child(new_profile_dialog); + new_profile_dialog->connect("confirmed", this, "_create_new_profile"); + new_profile_dialog->register_text_enter(new_profile_name); + new_profile_dialog->get_ok()->set_text(TTR("Create")); + + erase_profile_dialog = memnew(ConfirmationDialog); + add_child(erase_profile_dialog); + erase_profile_dialog->set_title(TTR("Erase Profile")); + erase_profile_dialog->connect("confirmed", this, "_erase_selected_profile"); + + import_profiles = memnew(EditorFileDialog); + add_child(import_profiles); + import_profiles->set_mode(EditorFileDialog::MODE_OPEN_FILES); + import_profiles->add_filter("*.profile; Godot Feature Profile"); + import_profiles->connect("files_selected", this, "_import_profiles"); + import_profiles->set_title(TTR("Import Profile(s)")); + import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + export_profile = memnew(EditorFileDialog); + add_child(export_profile); + export_profile->set_mode(EditorFileDialog::MODE_SAVE_FILE); + export_profile->add_filter("*.profile; Godot Feature Profile"); + export_profile->connect("file_selected", this, "_export_profile"); + export_profile->set_title(TTR("Export Profile")); + export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + + set_title(TTR("Manage Editor Feature Profiles")); + EDITOR_DEF("_default_feature_profile", ""); + + update_timer = memnew(Timer); + update_timer->set_wait_time(1); //wait a second before updating editor + add_child(update_timer); + update_timer->connect("timeout", this, "_emit_current_profile_changed"); + update_timer->set_one_shot(true); + + updating_features = false; + + singleton = this; +} diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h new file mode 100644 index 0000000000..b7c2ebc1b2 --- /dev/null +++ b/editor/editor_feature_profile.h @@ -0,0 +1,142 @@ +#ifndef EDITOR_FEATURE_PROFILE_H +#define EDITOR_FEATURE_PROFILE_H + +#include "core/os/file_access.h" +#include "core/reference.h" +#include "editor/editor_file_dialog.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/option_button.h" +#include "scene/gui/separator.h" +#include "scene/gui/split_container.h" +#include "scene/gui/tree.h" + +class EditorFeatureProfile : public Reference { + GDCLASS(EditorFeatureProfile, Reference); + +public: + enum Feature { + FEATURE_3D, + FEATURE_SCRIPT, + FEATURE_ASSET_LIB, + FEATURE_SCENE_TREE, + FEATURE_IMPORT_DOCK, + FEATURE_NODE_DOCK, + FEATURE_FILESYSTEM_DOCK, + FEATURE_MAX + }; + +private: + Set<StringName> disabled_classes; + Set<StringName> disabled_editors; + Map<StringName, Set<StringName> > disabled_properties; + + bool features_disabled[FEATURE_MAX]; + static const char *feature_names[FEATURE_MAX]; + static const char *feature_identifiers[FEATURE_MAX]; + + String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); } + +protected: + static void _bind_methods(); + +public: + void set_disable_class(const StringName &p_class, bool p_disabled); + bool is_class_disabled(const StringName &p_class) const; + + void set_disable_class_editor(const StringName &p_class, bool p_disabled); + bool is_class_editor_disabled(const StringName &p_class) const; + + void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled); + bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const; + bool has_class_properties_disabled(const StringName &p_class) const; + + void set_disable_feature(Feature p_feature, bool p_disable); + bool is_feature_disabled(Feature p_feature) const; + + Error save_to_file(const String &p_path); + Error load_from_file(const String &p_path); + + static String get_feature_name(Feature p_feature); + + EditorFeatureProfile(); +}; + +VARIANT_ENUM_CAST(EditorFeatureProfile::Feature) + +class EditorFeatureProfileManager : public AcceptDialog { + + GDCLASS(EditorFeatureProfileManager, AcceptDialog); + + enum Action { + PROFILE_CLEAR, + PROFILE_SET, + PROFILE_IMPORT, + PROFILE_EXPORT, + PROFILE_NEW, + PROFILE_ERASE, + PROFILE_MAX + }; + + enum ClassOptions { + CLASS_OPTION_DISABLE_EDITOR + }; + + ConfirmationDialog *erase_profile_dialog; + ConfirmationDialog *new_profile_dialog; + LineEdit *new_profile_name; + + LineEdit *current_profile_name; + OptionButton *profile_list; + Button *profile_actions[PROFILE_MAX]; + + HSplitContainer *h_split; + + Tree *class_list; + Tree *property_list; + + EditorFileDialog *import_profiles; + EditorFileDialog *export_profile; + + void _profile_action(int p_action); + void _profile_selected(int p_what); + + String current_profile; + void _update_profile_list(const String &p_select_profile = String()); + void _update_selected_profile(); + void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected); + + Ref<EditorFeatureProfile> current; + Ref<EditorFeatureProfile> edited; + + void _erase_selected_profile(); + void _create_new_profile(); + String _get_selected_profile(); + + void _import_profiles(const Vector<String> &p_paths); + void _export_profile(const String &p_path); + + bool updating_features; + + void _class_list_item_selected(); + void _class_list_item_edited(); + void _property_item_edited(); + void _save_and_update(); + + Timer *update_timer; + void _emit_current_profile_changed(); + + static EditorFeatureProfileManager *singleton; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + Ref<EditorFeatureProfile> get_current_profile(); + void notify_changed(); + + static EditorFeatureProfileManager *get_singleton() { return singleton; } + EditorFeatureProfileManager(); +}; + +#endif // EDITOR_FEATURE_PROFILE_H diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 60fa5ff16f..c705f9af2b 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1370,6 +1370,30 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit ped->added_editors.clear(); } +bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = object->get_class(); + + while (class_name != StringName()) { + + if (profile->is_class_property_disabled(class_name, p_property)) { + return true; + } + if (profile->is_class_disabled(class_name)) { + //won't see properties of a disabled class + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorInspector::update_tree() { //to update properly if all is refreshed @@ -1513,7 +1537,7 @@ void EditorInspector::update_tree() { continue; - } else if (!(p.usage & PROPERTY_USAGE_EDITOR)) + } else if (!(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name)) continue; if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && VS::get_singleton()->is_low_end()) @@ -2132,6 +2156,10 @@ void EditorInspector::_node_removed(Node *p_node) { void EditorInspector::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + } + if (p_what == NOTIFICATION_ENTER_TREE) { if (sub_inspector) { @@ -2238,6 +2266,11 @@ String EditorInspector::get_object_class() const { return object_class; } +void EditorInspector::_feature_profile_changed() { + + update_tree(); +} + void EditorInspector::_bind_methods() { ClassDB::bind_method("_property_changed", &EditorInspector::_property_changed, DEFVAL(""), DEFVAL(false)); @@ -2254,6 +2287,7 @@ void EditorInspector::_bind_methods() { ClassDB::bind_method("_resource_selected", &EditorInspector::_resource_selected); ClassDB::bind_method("_object_id_selected", &EditorInspector::_object_id_selected); ClassDB::bind_method("_vscroll_changed", &EditorInspector::_vscroll_changed); + ClassDB::bind_method("_feature_profile_changed", &EditorInspector::_feature_profile_changed); ClassDB::bind_method("refresh", &EditorInspector::refresh); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 3d22cdb9a3..494e8b5833 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -323,6 +323,10 @@ class EditorInspector : public ScrollContainer { void _vscroll_changed(double); + void _feature_profile_changed(); + + bool _is_property_disabled_by_feature_profile(const StringName &p_property); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 91e104667e..c19b497ad5 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -306,7 +306,14 @@ void EditorNode::_notification(int p_what) { VisualServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true); VisualServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true); - _editor_select(EDITOR_3D); + feature_profile_manager->notify_changed(); + + if (!main_editor_buttons[EDITOR_3D]->is_visible()) { //may be hidden due to feature profile + _editor_select(EDITOR_2D); + } else { + _editor_select(EDITOR_3D); + } + _update_debug_options(); /* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */ @@ -558,11 +565,14 @@ void EditorNode::_editor_select_next() { int editor = _get_current_main_editor(); - if (editor == editor_table.size() - 1) { - editor = 0; - } else { - editor++; - } + do { + if (editor == editor_table.size() - 1) { + editor = 0; + } else { + editor++; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -570,11 +580,14 @@ void EditorNode::_editor_select_prev() { int editor = _get_current_main_editor(); - if (editor == 0) { - editor = editor_table.size() - 1; - } else { - editor--; - } + do { + if (editor == 0) { + editor = editor_table.size() - 1; + } else { + editor--; + } + } while (main_editor_buttons[editor]->is_visible()); + _editor_select(editor); } @@ -1440,17 +1453,48 @@ void EditorNode::_dialog_action(String p_file) { bool EditorNode::item_has_editor(Object *p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return false; + } + return editor_data.get_subeditors(p_object).size() > 0; } void EditorNode::edit_item_resource(RES p_resource) { edit_item(p_resource.ptr()); } + +bool EditorNode::_is_class_editor_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + if (profile->is_class_editor_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void EditorNode::edit_item(Object *p_object) { Vector<EditorPlugin *> sub_plugins; if (p_object) { + if (_is_class_editor_disabled_by_feature_profile(p_object->get_class())) { + return; + } sub_plugins = editor_data.get_subeditors(p_object); } @@ -1640,6 +1684,12 @@ void EditorNode::_edit_current() { EditorPlugin *main_plugin = editor_data.get_editor(current_obj); + for (int i = 0; i < editor_table.size(); i++) { + if (editor_table[i] == main_plugin && !main_editor_buttons[i]->is_visible()) { + main_plugin = NULL; //if button is not visible, then no plugin active + } + } + if (main_plugin) { // special case if use of external editor is true @@ -1677,7 +1727,11 @@ void EditorNode::_edit_current() { } } - Vector<EditorPlugin *> sub_plugins = editor_data.get_subeditors(current_obj); + Vector<EditorPlugin *> sub_plugins; + + if (!_is_class_editor_disabled_by_feature_profile(current_obj->get_class())) { + sub_plugins = editor_data.get_subeditors(current_obj); + } if (!sub_plugins.empty()) { _display_top_editors(false); @@ -1685,7 +1739,6 @@ void EditorNode::_edit_current() { _set_top_editors(sub_plugins); _set_editing_top_editors(current_obj); _display_top_editors(true); - } else if (!editor_plugins_over->get_plugins_list().empty()) { hide_top_editors(); @@ -2359,6 +2412,11 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { export_template_manager->popup_manager(); } break; + case SETTINGS_MANAGE_FEATURE_PROFILES: { + + feature_profile_manager->popup_centered_ratio(); + + } break; case SETTINGS_TOGGLE_FULLSCREEN: { OS::get_singleton()->set_window_fullscreen(!OS::get_singleton()->is_window_fullscreen()); @@ -2541,10 +2599,13 @@ void EditorNode::_editor_select(int p_which) { if (selecting || changing_scene) return; - selecting = true; - ERR_FAIL_INDEX(p_which, editor_table.size()); + if (!main_editor_buttons[p_which]->is_visible()) //button hidden, no editor + return; + + selecting = true; + for (int i = 0; i < main_editor_buttons.size(); i++) { main_editor_buttons[i]->set_pressed(i == p_which); } @@ -3284,6 +3345,7 @@ void EditorNode::register_editor_types() { ClassDB::register_class<EditorProperty>(); ClassDB::register_class<AnimationTrackEditPlugin>(); ClassDB::register_class<ScriptCreateDialog>(); + ClassDB::register_class<EditorFeatureProfile>(); // FIXME: Is this stuff obsolete, or should it be ported to new APIs? ClassDB::register_class<EditorScenePostImport>(); @@ -3821,7 +3883,13 @@ void EditorNode::_update_dock_slots_visibility() { } else { for (int i = 0; i < DOCK_SLOT_MAX; i++) { - if (dock_slot[i]->get_tab_count()) + int tabs_visible = 0; + for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) { + if (!dock_slot[i]->get_tab_hidden(j)) { + tabs_visible++; + } + } + if (tabs_visible) dock_slot[i]->show(); else dock_slot[i]->hide(); @@ -4806,6 +4874,39 @@ void EditorNode::_resource_loaded(RES p_resource, const String &p_path) { singleton->editor_folding.load_resource_folding(p_resource, p_path); } +void EditorNode::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile(); + TabContainer *import_tabs = cast_to<TabContainer>(import_dock->get_parent()); + TabContainer *node_tabs = cast_to<TabContainer>(node_dock->get_parent()); + TabContainer *fs_tabs = cast_to<TabContainer>(filesystem_dock->get_parent()); + if (profile.is_valid()) { + + import_tabs->set_tab_hidden(import_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_IMPORT_DOCK)); + node_tabs->set_tab_hidden(node_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_NODE_DOCK)); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), profile->is_feature_disabled(EditorFeatureProfile::FEATURE_FILESYSTEM_DOCK)); + + main_editor_buttons[EDITOR_3D]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)); + main_editor_buttons[EDITOR_SCRIPT]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT)); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(!profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)); + if (profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB) || profile->is_feature_disabled(EditorFeatureProfile::FEATURE_ASSET_LIB)) { + _editor_select(EDITOR_2D); + } + } else { + + import_tabs->set_tab_hidden(import_dock->get_index(), false); + node_tabs->set_tab_hidden(node_dock->get_index(), false); + fs_tabs->set_tab_hidden(filesystem_dock->get_index(), false); + import_dock->set_visible(true); + node_dock->set_visible(true); + filesystem_dock->set_visible(true); + main_editor_buttons[EDITOR_3D]->set_visible(true); + main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true); + } + + _update_dock_slots_visibility(); +} + void EditorNode::_bind_methods() { ClassDB::bind_method("_menu_option", &EditorNode::_menu_option); @@ -4884,6 +4985,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_video_driver_selected"), &EditorNode::_video_driver_selected); ClassDB::bind_method(D_METHOD("_resources_changed"), &EditorNode::_resources_changed); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &EditorNode::_feature_profile_changed); ADD_SIGNAL(MethodInfo("play_pressed")); ADD_SIGNAL(MethodInfo("pause_pressed")); @@ -5397,8 +5499,11 @@ EditorNode::EditorNode() { export_template_manager = memnew(ExportTemplateManager); gui_base->add_child(export_template_manager); + feature_profile_manager = memnew(EditorFeatureProfileManager); + gui_base->add_child(feature_profile_manager); about = memnew(EditorAbout); gui_base->add_child(about); + feature_profile_manager->connect("current_feature_profile_changed", this, "_feature_profile_changed"); warning = memnew(AcceptDialog); gui_base->add_child(warning); @@ -5554,6 +5659,10 @@ EditorNode::EditorNode() { } p->add_separator(); + p->add_item(TTR("Manage Editor Features"), SETTINGS_MANAGE_FEATURE_PROFILES); + + p->add_separator(); + p->add_item(TTR("Manage Export Templates"), SETTINGS_MANAGE_EXPORT_TEMPLATES); // Help Menu diff --git a/editor/editor_node.h b/editor/editor_node.h index 267c70c773..5ed0bd4ac3 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -38,6 +38,7 @@ #include "editor/editor_about.h" #include "editor/editor_data.h" #include "editor/editor_export.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_folding.h" #include "editor/editor_inspector.h" #include "editor/editor_log.h" @@ -84,7 +85,6 @@ #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/gui/viewport_container.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -175,6 +175,7 @@ private: SETTINGS_EDITOR_DATA_FOLDER, SETTINGS_EDITOR_CONFIG_FOLDER, SETTINGS_MANAGE_EXPORT_TEMPLATES, + SETTINGS_MANAGE_FEATURE_PROFILES, SETTINGS_PICK_MAIN_SCENE, SETTINGS_TOGGLE_FULLSCREEN, SETTINGS_HELP, @@ -294,6 +295,7 @@ private: ProjectSettingsEditor *project_settings; EditorFileDialog *file; ExportTemplateManager *export_template_manager; + EditorFeatureProfileManager *feature_profile_manager; EditorFileDialog *file_templates; EditorFileDialog *file_export; EditorFileDialog *file_export_lib; @@ -610,6 +612,9 @@ private: void _resources_changed(const PoolVector<String> &p_resources); + void _feature_profile_changed(); + bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index b9ed63c1b6..f54c51940f 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -832,6 +832,13 @@ void EditorSettings::create() { } else { dir->change_dir(".."); } + + if (dir->change_dir("feature_profiles") != OK) { + dir->make_dir("feature_profiles"); + } else { + dir->change_dir(".."); + } + _create_script_templates(dir->get_current_dir().plus_file("script_templates")); if (dir->change_dir("projects") != OK) { @@ -1157,6 +1164,11 @@ String EditorSettings::get_cache_dir() const { return cache_dir; } +String EditorSettings::get_feature_profiles_dir() const { + + return get_settings_dir().plus_file("feature_profiles"); +} + // Metadata void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) { diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 1b44c15c54..43a8cbf739 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -169,6 +169,7 @@ public: String get_text_editor_themes_dir() const; String get_script_templates_dir() const; String get_cache_dir() const; + String get_feature_profiles_dir() const; void set_project_metadata(const String &p_section, const String &p_key, Variant p_data); Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const; diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 335e3fcd29..0869f6ce77 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -204,7 +204,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = } // generate thumb files with the given thumb size - bool force_filter = !(p_thumb_size == 64 && p_thumb_size == 32); // we don't need filter with original resolution + bool force_filter = p_thumb_size != 64 && p_thumb_size != 32; // we don't need filter with original resolution if (p_thumb_size >= 64) { float scale = (float)p_thumb_size / 64.0 * EDSCALE; for (int i = 0; i < editor_bg_thumbs_count; i++) { diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index b637148f2d..5a1383be6d 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -86,6 +86,13 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory // Create all items for the files in the subdirectory if (display_mode == DISPLAY_MODE_TREE_ONLY) { for (int i = 0; i < p_dir->get_file_count(); i++) { + + String file_type = p_dir->get_file_type(i); + + if (_is_file_type_disabled_by_feature_profile(file_type)) { + //if type is disabled, file wont be displayed. + continue; + } String file_name = p_dir->get_file(i); if (searched_string.length() > 0) { @@ -276,6 +283,7 @@ void FileSystemDock::_notification(int p_what) { if (initialized) return; initialized = true; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed"); EditorResourcePreview::get_singleton()->connect("preview_invalidated", this, "_preview_invalidated"); @@ -520,6 +528,26 @@ void FileSystemDock::_set_file_display(bool p_active) { _update_file_list(true); } +bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + + while (class_name != StringName()) { + + if (profile->is_class_disabled(class_name)) { + return true; + } + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) { if (matches->size() > p_max_items) @@ -541,6 +569,11 @@ void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> * fi.import_broken = !p_path->get_file_import_is_valid(i); fi.import_status = 0; + if (_is_file_type_disabled_by_feature_profile(fi.type)) { + //this type is disabled, will not appear here + continue; + } + matches->push_back(fi); if (matches->size() > p_max_items) return; @@ -2092,6 +2125,10 @@ void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos) { } } +void FileSystemDock::_tree_empty_selected() { + tree->deselect_all(); +} + void FileSystemDock::_file_list_rmb_select(int p_item, const Vector2 &p_pos) { // Right click is pressed in the file list Vector<String> paths; @@ -2259,6 +2296,11 @@ void FileSystemDock::_update_import_dock() { import_dock_needs_update = false; } +void FileSystemDock::_feature_profile_changed() { + + _update_display_mode(true); +} + void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_list_gui_input"), &FileSystemDock::_file_list_gui_input); @@ -2270,9 +2312,10 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_toggle_split_mode"), &FileSystemDock::_toggle_split_mode); ClassDB::bind_method(D_METHOD("_tree_rmb_option", "option"), &FileSystemDock::_tree_rmb_option); - ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); - ClassDB::bind_method(D_METHOD("_tree_rmb_select"), &FileSystemDock::_tree_rmb_select); + ClassDB::bind_method(D_METHOD("_tree_empty_selected"), &FileSystemDock::_tree_empty_selected); + + ClassDB::bind_method(D_METHOD("_file_list_rmb_option", "option"), &FileSystemDock::_file_list_rmb_option); ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select); ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed); @@ -2308,6 +2351,8 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_file_multi_selected"), &FileSystemDock::_file_multi_selected); ClassDB::bind_method(D_METHOD("_update_import_dock"), &FileSystemDock::_update_import_dock); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed); + ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"))); ADD_SIGNAL(MethodInfo("open")); @@ -2405,6 +2450,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { tree->connect("item_activated", this, "_tree_activate_file"); tree->connect("multi_selected", this, "_tree_multi_selected"); tree->connect("item_rmb_selected", this, "_tree_rmb_select"); + tree->connect("nothing_selected", this, "_tree_empty_selected"); tree->connect("gui_input", this, "_tree_gui_input"); file_list_vb = memnew(VBoxContainer); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index cd052f9700..8b27938c8a 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -237,6 +237,7 @@ private: void _tree_rmb_select(const Vector2 &p_pos); void _file_list_rmb_select(int p_item, const Vector2 &p_pos); void _file_list_rmb_pressed(const Vector2 &p_pos); + void _tree_empty_selected(); struct FileInfo { String name; @@ -268,6 +269,10 @@ private: Vector<String> _tree_get_selected(bool remove_self_inclusion = true); + bool _is_file_type_disabled_by_feature_profile(const StringName &p_class); + + void _feature_profile_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 3854d27567..fbc72b1396 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -31,7 +31,10 @@ #include "sprite_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "scene/2d/collision_polygon_2d.h" +#include "scene/2d/light_occluder_2d.h" #include "scene/2d/mesh_instance_2d.h" +#include "scene/2d/polygon_2d.h" #include "scene/gui/box_container.h" #include "thirdparty/misc/clipper.hpp" @@ -116,8 +119,42 @@ void SpriteEditor::_menu_option(int p_option) { return; } + selected_menu_item = (Menu)p_option; + switch (p_option) { - case MENU_OPTION_CREATE_MESH_2D: { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); + debug_uv_dialog->set_title("Mesh2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); + debug_uv_dialog->set_title("Polygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); + debug_uv_dialog->set_title("CollisionPolygon2D Preview"); + + _update_mesh_data(); + debug_uv_dialog->popup_centered(); + debug_uv->update(); + + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + + debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); + debug_uv_dialog->set_title("LightOccluder2D Preview"); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -169,47 +206,107 @@ void SpriteEditor::_update_mesh_data() { computed_indices.clear(); Size2 img_size = Vector2(image->get_width(), image->get_height()); - for (int j = 0; j < lines.size(); j++) { - lines.write[j] = expand(lines[j], rect, epsilon); + for (int i = 0; i < lines.size(); i++) { + lines.write[i] = expand(lines[i], rect, epsilon); + } + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) { + + for (int j = 0; j < lines.size(); j++) { + int index_ofs = computed_vertices.size(); + + for (int i = 0; i < lines[j].size(); i++) { + Vector2 vtx = lines[j][i]; + computed_uv.push_back(vtx / img_size); - int index_ofs = computed_vertices.size(); + vtx -= rect.position; //offset by rect position - for (int i = 0; i < lines[j].size(); i++) { - Vector2 vtx = lines[j][i]; - computed_uv.push_back(vtx / img_size); + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; - vtx -= rect.position; //offset by rect position + if (node->is_centered()) + vtx -= rect.size / 2.0; - //flip if flipped - if (node->is_flipped_h()) - vtx.x = rect.size.x - vtx.x - 1.0; - if (node->is_flipped_v()) - vtx.y = rect.size.y - vtx.y - 1.0; + computed_vertices.push_back(vtx); + } + + Vector<int> poly = Geometry::triangulate_polygon(lines[j]); - if (node->is_centered()) - vtx -= rect.size / 2.0; + for (int i = 0; i < poly.size(); i += 3) { + for (int k = 0; k < 3; k++) { + int idx = i + k; + int idxn = i + (k + 1) % 3; + uv_lines.push_back(lines[j][poly[idx]]); + uv_lines.push_back(lines[j][poly[idxn]]); - computed_vertices.push_back(vtx); + computed_indices.push_back(poly[idx] + index_ofs); + } + } } + } - Vector<int> poly = Geometry::triangulate_polygon(lines[j]); + outline_lines.clear(); + computed_outline_lines.clear(); - for (int i = 0; i < poly.size(); i += 3) { - for (int k = 0; k < 3; k++) { - int idx = i + k; - int idxn = i + (k + 1) % 3; - uv_lines.push_back(lines[j][poly[idx]]); - uv_lines.push_back(lines[j][poly[idxn]]); + if (selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) { + outline_lines.resize(lines.size()); + computed_outline_lines.resize(lines.size()); + for (int pi = 0; pi < lines.size(); pi++) { + + Vector<Vector2> ol; + Vector<Vector2> col; + + ol.resize(lines[pi].size()); + col.resize(lines[pi].size()); + + for (int i = 0; i < lines[pi].size(); i++) { + Vector2 vtx = lines[pi][i]; + + ol.write[i] = vtx; + + vtx -= rect.position; //offset by rect position + + //flip if flipped + if (node->is_flipped_h()) + vtx.x = rect.size.x - vtx.x - 1.0; + if (node->is_flipped_v()) + vtx.y = rect.size.y - vtx.y - 1.0; + + if (node->is_centered()) + vtx -= rect.size / 2.0; - computed_indices.push_back(poly[idx] + index_ofs); + col.write[i] = vtx; } + + outline_lines.write[pi] = ol; + computed_outline_lines.write[pi] = col; } } debug_uv->update(); } -void SpriteEditor::_create_mesh_node() { +void SpriteEditor::_create_node() { + switch (selected_menu_item) { + case MENU_OPTION_CONVERT_TO_MESH_2D: { + _convert_to_mesh_2d_node(); + } break; + case MENU_OPTION_CONVERT_TO_POLYGON_2D: { + _convert_to_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_COLLISION_POLY_2D: { + _create_collision_polygon_2d_node(); + } break; + case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { + _create_light_occluder_2d_node(); + } break; + } +} + +void SpriteEditor::_convert_to_mesh_2d_node() { if (computed_vertices.size() < 3) { err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh.")); @@ -233,6 +330,117 @@ void SpriteEditor::_create_mesh_node() { EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance); } +void SpriteEditor::_convert_to_polygon_2d_node() { + Polygon2D *polygon_2d_instance = memnew(Polygon2D); + + int total_point_count = 0; + for (int i = 0; i < computed_outline_lines.size(); i++) + total_point_count += computed_outline_lines[i].size(); + + PoolVector2Array polygon; + polygon.resize(total_point_count); + PoolVector2Array::Write polygon_write = polygon.write(); + + PoolVector2Array uvs; + uvs.resize(total_point_count); + PoolVector2Array::Write uvs_write = uvs.write(); + + int current_point_index = 0; + + Array polys; + polys.resize(computed_outline_lines.size()); + + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + Vector<Vector2> uv_outline = outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create polygon.")); + err_dialog->popup_centered_minsize(); + return; + } + + PoolIntArray pia; + pia.resize(outline.size()); + PoolIntArray::Write pia_write = pia.write(); + + for (int pi = 0; pi < outline.size(); pi++) { + polygon_write[current_point_index] = outline[pi]; + uvs_write[current_point_index] = uv_outline[pi]; + pia_write[pi] = current_point_index; + current_point_index++; + } + + polys[i] = pia; + } + + polygon_2d_instance->set_uv(uvs); + polygon_2d_instance->set_polygon(polygon); + polygon_2d_instance->set_polygons(polys); + + EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, polygon_2d_instance); +} + +void SpriteEditor::_create_collision_polygon_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon.")); + err_dialog->popup_centered_minsize(); + continue; + } + + CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D); + collision_polygon_2d_instance->set_polygon(outline); + + _add_as_sibling_or_child(node, collision_polygon_2d_instance); + } +} + +void SpriteEditor::_create_light_occluder_2d_node() { + for (int i = 0; i < computed_outline_lines.size(); i++) { + + Vector<Vector2> outline = computed_outline_lines[i]; + + if (outline.size() < 3) { + err_dialog->set_text(TTR("Invalid geometry, can't create light occluder.")); + err_dialog->popup_centered_minsize(); + continue; + } + + Ref<OccluderPolygon2D> polygon; + polygon.instance(); + + PoolVector2Array a; + a.resize(outline.size()); + PoolVector2Array::Write aw = a.write(); + for (int io = 0; io < outline.size(); io++) { + aw[io] = outline[io]; + } + polygon->set_polygon(a); + + LightOccluder2D *light_occluder_2d_instance = memnew(LightOccluder2D); + light_occluder_2d_instance->set_occluder_polygon(polygon); + + _add_as_sibling_or_child(node, light_occluder_2d_instance); + } +} + +void SpriteEditor::_add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node) { + // Can't make sibling if own node is scene root + if (p_own_node != this->get_tree()->get_edited_scene_root()) { + p_own_node->get_parent()->add_child(p_new_node, true); + p_new_node->set_transform(p_own_node->get_transform()); + } else { + p_own_node->add_child(p_new_node, true); + } + + p_new_node->set_owner(this->get_tree()->get_edited_scene_root()); +} + #if 0 void SpriteEditor::_create_uv_lines() { @@ -298,16 +506,26 @@ void SpriteEditor::_create_uv_lines() { #endif void SpriteEditor::_debug_uv_draw() { - if (uv_lines.size() == 0) - return; - Ref<Texture> tex = node->get_texture(); ERR_FAIL_COND(!tex.is_valid()); debug_uv->set_clip_contents(true); debug_uv->draw_texture(tex, Point2()); debug_uv->set_custom_minimum_size(tex->get_size()); //debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); - debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7)); + + Color color = Color(1.0, 0.8, 0.7); + + if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D && uv_lines.size() > 0) { + debug_uv->draw_multiline(uv_lines, color); + + } else if ((selected_menu_item == MENU_OPTION_CONVERT_TO_POLYGON_2D || selected_menu_item == MENU_OPTION_CREATE_COLLISION_POLY_2D || selected_menu_item == MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D) && outline_lines.size() > 0) { + for (int i = 0; i < outline_lines.size(); i++) { + Vector<Vector2> outline = outline_lines[i]; + + debug_uv->draw_polyline(outline, color); + debug_uv->draw_line(outline[0], outline[outline.size() - 1], color); + } + } } void SpriteEditor::_bind_methods() { @@ -315,7 +533,7 @@ void SpriteEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option); ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw); ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data); - ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node); + ClassDB::bind_method("_create_node", &SpriteEditor::_create_node); } SpriteEditor::SpriteEditor() { @@ -327,7 +545,10 @@ SpriteEditor::SpriteEditor() { options->set_text(TTR("Sprite")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); - options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); + options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); + options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); + options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); options->get_popup()->connect("id_pressed", this, "_menu_option"); @@ -335,7 +556,7 @@ SpriteEditor::SpriteEditor() { add_child(err_dialog); debug_uv_dialog = memnew(ConfirmationDialog); - debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh")); + debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); debug_uv_dialog->set_title("Mesh 2D Preview"); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); @@ -347,7 +568,7 @@ SpriteEditor::SpriteEditor() { debug_uv = memnew(Control); debug_uv->connect("draw", this, "_debug_uv_draw"); scroll->add_child(debug_uv); - debug_uv_dialog->connect("confirmed", this, "_create_mesh_node"); + debug_uv_dialog->connect("confirmed", this, "_create_node"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 7250e3df59..460f5a5707 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -41,9 +41,14 @@ class SpriteEditor : public Control { GDCLASS(SpriteEditor, Control); enum Menu { - MENU_OPTION_CREATE_MESH_2D, + MENU_OPTION_CONVERT_TO_MESH_2D, + MENU_OPTION_CONVERT_TO_POLYGON_2D, + MENU_OPTION_CREATE_COLLISION_POLY_2D, + MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D }; + Menu selected_menu_item; + Sprite *node; MenuButton *options; @@ -55,7 +60,8 @@ class SpriteEditor : public Control { ConfirmationDialog *debug_uv_dialog; Control *debug_uv; Vector<Vector2> uv_lines; - + Vector<Vector<Vector2> > outline_lines; + Vector<Vector<Vector2> > computed_outline_lines; Vector<Vector2> computed_vertices; Vector<Vector2> computed_uv; Vector<int> computed_indices; @@ -71,7 +77,14 @@ class SpriteEditor : public Control { void _debug_uv_draw(); void _update_mesh_data(); - void _create_mesh_node(); + + void _create_node(); + void _convert_to_mesh_2d_node(); + void _convert_to_polygon_2d_node(); + void _create_collision_polygon_2d_node(); + void _create_light_occluder_2d_node(); + + void _add_as_sibling_or_child(Node2D *p_own_node, Node2D *p_new_node); protected: void _node_removed(Node *p_node); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7e4861cd09..85a56a904d 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -290,12 +290,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { switch (p_tool) { case TOOL_BATCH_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { rename_dialog->popup_centered(); } } break; case TOOL_RENAME: { + if (!profile_allow_editing) { + break; + } Tree *tree = scene_tree->get_scene_tree(); if (tree->is_anything_selected()) { tree->grab_focus(); @@ -304,6 +310,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_NEW: { + if (!profile_allow_editing) { + break; + } String preferred = ""; Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene(); @@ -319,6 +328,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_INSTANCE: { + if (!profile_allow_editing) { + break; + } Node *scene = edited_scene; if (!scene) { @@ -332,10 +344,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPLACE: { + if (!profile_allow_editing) { + break; + } create_dialog->popup_create(false, true); } break; case TOOL_ATTACH_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) break; @@ -377,6 +396,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_CLEAR_SCRIPT: { + if (!profile_allow_script_editing) { + break; + } + Array selection = editor_selection->get_selected_nodes(); if (selection.empty()) @@ -404,6 +427,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_MOVE_UP: case TOOL_MOVE_DOWN: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -464,6 +491,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_DUPLICATE: { + if (!profile_allow_editing) { + break; + } + if (!edited_scene) break; @@ -533,6 +564,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_REPARENT: { + if (!profile_allow_editing) { + break; + } + if (!scene_tree->get_selected()) break; @@ -559,6 +594,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MAKE_ROOT: { + if (!profile_allow_editing) { + break; + } + List<Node *> nodes = editor_selection->get_selected_node_list(); ERR_FAIL_COND(nodes.size() != 1); @@ -616,6 +655,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MULTI_EDIT: { + if (!profile_allow_editing) { + break; + } + Node *root = EditorNode::get_singleton()->get_edited_scene(); if (!root) break; @@ -630,6 +673,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_ERASE: { + if (!profile_allow_editing) { + break; + } + List<Node *> remove_list = editor_selection->get_selected_node_list(); if (remove_list.empty()) @@ -649,10 +696,18 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_MERGE_FROM_SCENE: { + if (!profile_allow_editing) { + break; + } + EditorNode::get_singleton()->merge_from_scene(); } break; case TOOL_NEW_SCENE_FROM: { + if (!profile_allow_editing) { + break; + } + Node *scene = editor_data->get_edited_scene_root(); if (!scene) { @@ -704,6 +759,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_title(TTR("Save New Scene As...")); } break; case TOOL_COPY_NODE_PATH: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -723,6 +779,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); } break; case TOOL_SCENE_EDITABLE_CHILDREN: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -740,6 +801,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_USE_PLACEHOLDER: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -760,6 +826,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_MAKE_LOCAL: { + + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -782,6 +853,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -792,9 +864,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_CLEAR_INHERITANCE: { + if (!profile_allow_editing) { + break; + } + clear_inherit_confirm->popup_centered_minsize(); } break; case TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM: { + if (!profile_allow_editing) { + break; + } + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -807,6 +887,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; case TOOL_SCENE_OPEN_INHERITED: { + List<Node *> selection = editor_selection->get_selected_node_list(); List<Node *>::Element *e = selection.front(); if (e) { @@ -894,6 +975,8 @@ void SceneTreeDock::_notification(int p_what) { break; first_enter = false; + EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", this, "_feature_profile_changed"); + CanvasItemEditorPlugin *canvas_item_plugin = Object::cast_to<CanvasItemEditorPlugin>(editor_data->get_editor("2D")); if (canvas_item_plugin) { canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); @@ -1640,7 +1723,12 @@ void SceneTreeDock::_delete_confirm() { } void SceneTreeDock::_update_script_button() { - if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { + + if (!profile_allow_script_editing) { + + button_create_script->hide(); + button_clear_script->hide(); + } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 0) { button_create_script->hide(); button_clear_script->hide(); } else if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size() == 1) { @@ -2074,11 +2162,14 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { } void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { + if (!EditorNode::get_singleton()->get_edited_scene()) { menu->clear(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + if (profile_allow_editing) { + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); @@ -2098,71 +2189,87 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { Node *selected = selection[0]; - subresources.clear(); - menu_subresources->clear(); - menu_subresources->set_size(Size2(1, 1)); - _add_children_to_popup(selection.front()->get(), 0); - if (menu->get_item_count() > 0) - menu->add_separator(); + if (profile_allow_editing) { + subresources.clear(); + menu_subresources->clear(); + menu_subresources->set_size(Size2(1, 1)); + _add_children_to_popup(selection.front()->get(), 0); + if (menu->get_item_count() > 0) + menu->add_separator(); - menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); - menu->add_separator(); + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + menu->add_separator(); + } existing_script = selected->get_script(); } - if (!existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); - } - if (selection.size() > 1 || existing_script.is_valid()) { - menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); - menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); - } + if (profile_allow_script_editing) { - menu->add_separator(); - if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + if (!existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); + } + if (selection.size() > 1 || existing_script.is_valid()) { + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); + menu->add_icon_shortcut(get_icon("ScriptExtend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/extend_script"), TOOL_ATTACH_SCRIPT); + } } - menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); - if (scene_tree->get_selected() != edited_scene) { + if (profile_allow_editing) { menu->add_separator(); - menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); - menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); - menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); - menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + if (selection.size() == 1) { + menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/rename"), TOOL_RENAME); + } + menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); + + if (scene_tree->get_selected() != edited_scene) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("MoveUp", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); + menu->add_icon_shortcut(get_icon("MoveDown", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); + menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); + menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + } } if (selection.size() == 1) { - menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); - menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); - menu->add_separator(); + if (profile_allow_editing) { + menu->add_icon_shortcut(get_icon("NewRoot", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/make_root"), TOOL_MAKE_ROOT); + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); + menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + menu->add_separator(); + } menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); + bool is_external = (selection[0]->get_filename() != ""); if (is_external) { bool is_inherited = selection[0]->get_scene_inherited_state() != NULL; bool is_top_level = selection[0]->get_owner() == NULL; if (is_inherited && is_top_level) { menu->add_separator(); - menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + if (profile_allow_editing) { + menu->add_item(TTR("Clear Inheritance"), TOOL_SCENE_CLEAR_INHERITANCE); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN_INHERITED); } else if (!is_top_level) { menu->add_separator(); bool editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(selection[0]); bool placeholder = selection[0]->get_scene_instance_load_placeholder(); - menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); - menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); - menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + if (profile_allow_editing) { + menu->add_check_item(TTR("Editable Children"), TOOL_SCENE_EDITABLE_CHILDREN); + menu->add_check_item(TTR("Load As Placeholder"), TOOL_SCENE_USE_PLACEHOLDER); + menu->add_item(TTR("Make Local"), TOOL_SCENE_MAKE_LOCAL); + } menu->add_icon_item(get_icon("Load", "EditorIcons"), TTR("Open in Editor"), TOOL_SCENE_OPEN); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); - menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + if (profile_allow_editing) { + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Editable Children")), editable); + menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); + } } } } - if (selection.size() > 1) { + if (profile_allow_editing && selection.size() > 1) { //this is not a commonly used action, it makes no sense for it to be where it was nor always present. menu->add_separator(); menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME); @@ -2170,8 +2277,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_separator(); menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION); - menu->add_separator(); - menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + if (profile_allow_editing) { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + } menu->set_size(Size2(1, 1)); menu->set_position(p_menu_pos); menu->popup(); @@ -2321,6 +2430,30 @@ void SceneTreeDock::_favorite_root_selected(const String &p_class) { _tool_selected(TOOL_CREATE_FAVORITE, false); } +void SceneTreeDock::_feature_profile_changed() { + + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + + if (profile.is_valid()) { + + profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE); + profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT); + + button_add->set_visible(profile_allow_editing); + button_instance->set_visible(profile_allow_editing); + scene_tree->set_can_rename(profile_allow_editing); + + } else { + button_add->set_visible(true); + button_instance->set_visible(true); + scene_tree->set_can_rename(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + } + + _update_script_button(); +} + void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false)); @@ -2353,6 +2486,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button); ClassDB::bind_method(D_METHOD("_favorite_root_selected"), &SceneTreeDock::_favorite_root_selected); ClassDB::bind_method(D_METHOD("_update_create_root_dialog"), &SceneTreeDock::_update_create_root_dialog); + ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &SceneTreeDock::_feature_profile_changed); ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); @@ -2537,6 +2671,9 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel set_process_input(true); set_process(true); + profile_allow_editing = true; + profile_allow_script_editing = true; + EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true); EDITOR_DEF("_use_favorites_root_selection", false); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 653d0a4eca..e66525d721 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -212,6 +212,11 @@ class SceneTreeDock : public VBoxContainer { void _update_create_root_dialog(); void _favorite_root_selected(const String &p_class); + void _feature_profile_changed(); + + bool profile_allow_editing; + bool profile_allow_script_editing; + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 27524d5417..75f6c53145 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -6,12 +6,13 @@ # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. # Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018. # Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018. +# roger <616steam@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: roger <616steam@gmail.com>\n" "Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" "godot/ca/>\n" "Language: ca\n" @@ -19,7 +20,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -86,9 +87,8 @@ msgid "Delete Selected Key(s)" msgstr "Elimina les Claus seleccionades" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Afegeix un punt" +msgstr "Afegir punt Bezier" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -329,9 +329,8 @@ msgid "Change Animation Step" msgstr "Modifica els FPS de l'Animació" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Reorganitza AutoCàrregues" +msgstr "Reorganitza pistes" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -383,9 +382,8 @@ msgid "Add Transform Track Key" msgstr "Pista de Transformació 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "Afegeix una Pista" +msgstr "Afegir Clau de Pista" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -393,9 +391,8 @@ msgstr "" "No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Pista de Crida de Mètodes" +msgstr "Afegir Clau de Pista de Mètode" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -1379,11 +1376,8 @@ msgid "Storing File:" msgstr "Emmagatzemant Fitxer:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"No s'ha trobat cap plantilla.\n" -"Descarregueu i instal·leu alguna plantilla d'exportació." +msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:" #: editor/editor_export.cpp msgid "Packing" @@ -1412,9 +1406,8 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "No s'ha trobat cap paquet de depuració personalitzat." +msgstr "No s'ha trobat cap plantilla de depuració personalitzada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1535,14 +1528,12 @@ msgid "Move Favorite Down" msgstr "Mou Favorit Avall" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "Planta Anterior" +msgstr "Directori Anterior" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Planta Següent" +msgstr "Directori Següent" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1619,19 +1610,16 @@ msgid "Methods" msgstr "Mètodes" #: editor/editor_help.cpp -#, fuzzy msgid "Methods:" -msgstr "Mètodes" +msgstr "Mètodes:" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "Propietats" +msgstr "Propietats del tema" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties:" -msgstr "Propietats:" +msgstr "Propietats del tema:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" @@ -1658,14 +1646,12 @@ msgid "Constants:" msgstr "Constants:" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description" -msgstr "Descripció" +msgstr "Descripció de la classe" #: editor/editor_help.cpp -#, fuzzy msgid "Class Description:" -msgstr "Descripció:" +msgstr "Descripció de la classe:" #: editor/editor_help.cpp msgid "Online Tutorials:" @@ -1728,34 +1714,28 @@ msgid "Display All" msgstr "Mostra les Normals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Classes Only" -msgstr "Classes" +msgstr "Només Classes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "Mètodes" +msgstr "Només Mètodes" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "Senyals" +msgstr "Només Senyals" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "Constants" +msgstr "Només Constants" #: editor/editor_help_search.cpp -#, fuzzy msgid "Properties Only" -msgstr "Propietats" +msgstr "Només Propietats" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Properties Only" -msgstr "Propietats" +msgstr "Només Propietats del Tema" #: editor/editor_help_search.cpp #, fuzzy @@ -1763,9 +1743,8 @@ msgid "Member Type" msgstr "Membres" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Classe:" +msgstr "Classe" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -1803,7 +1782,7 @@ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "" +msgstr "Els recursos importats no es poden guardar." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2043,7 +2022,7 @@ msgstr "No s'ha pogut carregar el recurs." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "" +msgstr "Es requereix un node arrel per a guardar l'escena." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2797,6 +2776,8 @@ msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta " +"propietat (%s)." #: editor/editor_properties.cpp msgid "" @@ -3126,9 +3107,8 @@ msgstr "" "tipus de fitxers!" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "Favorits:" +msgstr "Preferits" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" @@ -3199,14 +3179,12 @@ msgid "Instance" msgstr "Instància" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to favorites" -msgstr "Favorits:" +msgstr "Afegir a preferits" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from favorites" -msgstr "Treu del Grup" +msgstr "Eliminar dels preferits" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." @@ -3307,14 +3285,12 @@ msgid "Find:" msgstr "Cerca: " #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "Directori : " +msgstr "Directori: " #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "Filtres" +msgstr "Filtres:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -3492,14 +3468,16 @@ msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor." +msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor." #: editor/import_dock.cpp +#, fuzzy msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVERTIMENT: Existeixen actius que utilitzen aquest recurs, es possible que " +"deixin de carregar-se correctament." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3622,9 +3600,8 @@ msgstr "Activar ara?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "Crea Polígon" +msgstr "Crear Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3639,10 +3616,9 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" -"Edita un Polígon existent:\n" -"Clic Esquerra: Mou un Punt.\n" -"Ctrl+Clic Esquerra: Divideix un Segment.\n" -"Clic Dreta: Elimina un Punt." +"Editar punts:\n" +"Clic Esquerra: Moure Punt.\n" +"Clic Dreta: Eliminar Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3650,9 +3626,8 @@ msgid "Erase points." msgstr "Elimina un Punt." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "Edita Polígon" +msgstr "Editar Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" @@ -3772,9 +3747,8 @@ msgid "Triangle already exists" msgstr "El triangle ja existeix" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Afegeix una Variable" +msgstr "Afegir Triangle" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3827,9 +3801,8 @@ msgid "Blend:" msgstr "Mescla:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Canvis de Material" +msgstr "Paràmetre Canviat" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3847,9 +3820,8 @@ msgstr "Afegeix Nodes des d'Arbre" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "Mode de moviment" +msgstr "Node mogut" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3860,7 +3832,7 @@ msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida." #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Nodes Connected" -msgstr "Connectat" +msgstr "Nodes Connectats" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4171,11 +4143,11 @@ msgstr "Final/s" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" -msgstr "" +msgstr "Immediat" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" -msgstr "" +msgstr "Sincronitzar" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" @@ -4484,7 +4456,7 @@ msgstr "Següent" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Últim" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4946,9 +4918,8 @@ msgstr "" "Arrossegar i deixar anar + Maj: Canvia el tipus del node" #: editor/plugins/collision_polygon_editor_plugin.cpp -#, fuzzy msgid "Create Polygon3D" -msgstr "Crea Polígon" +msgstr "Crear Polígon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5697,7 +5668,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radi:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -5832,9 +5803,8 @@ msgid "Error writing TextFile:" msgstr "Error en desar TileSet!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error: could not load file." -msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." +msgstr "Error: No s'ha pogut carregar el fitxer." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5842,14 +5812,12 @@ msgid "Error could not load file." msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "Error en desar el TileSet!" +msgstr "Error en desar el fitxer!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "Error en desar el tema" +msgstr "Error en desar el tema." #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6082,18 +6050,16 @@ msgid "Search Results" msgstr "Cerca Ajuda" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "Línia:" +msgstr "Línia" #: editor/plugins/script_text_editor.cpp msgid "(ignore)" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "Vés a la Funció..." +msgstr "Vés a la Funció" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Standard" @@ -6183,9 +6149,8 @@ msgid "Trim Trailing Whitespace" msgstr "Retalla els espais en blanc al final" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "Converteix la Sagnia en espais" +msgstr "Converteix la Sagnia en Espais" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -6790,9 +6755,8 @@ msgid "Update Preview" msgstr "Previsualització" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Configuració" +msgstr "Configuració:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -6823,14 +6787,12 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Animacions" +msgstr "Animacions:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Animació" +msgstr "Nova Animació" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6841,9 +6803,8 @@ msgid "Loop" msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Fotogrames d'Animació" +msgstr "Fotogrames d'Animació:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7175,9 +7136,8 @@ msgid "Erase bitmask." msgstr "Elimina un Punt." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Crea Nou %s" +msgstr "Crear un Nou Rectangle." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7299,9 +7259,8 @@ msgid "Edit Tile Bitmask" msgstr "Edita Filtres" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "Edita un polígon existent:" +msgstr "Editar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7309,9 +7268,8 @@ msgid "Edit Occlusion Polygon" msgstr "Edita Polígon" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Editar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7338,19 +7296,16 @@ msgid "Remove Tile" msgstr "Elimina la Plantilla" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Elimina el Polígon i el Punt" +msgstr "Eliminar Polígon de Col·lisió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Eliminar Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Crea un Polígon de Navegació" +msgstr "Eliminar Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7367,14 +7322,12 @@ msgid "Create Collision Polygon" msgstr "Crea un Polígon de Navegació" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "Crea un Polígon Oclusor" +msgstr "Crear Polígon d'Oclusió" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "Aquesta operació no pot dur-se a terme sense cap escena." +msgstr "Aquesta propietat no es pot canviar." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8151,9 +8104,8 @@ msgid "Action:" msgstr "Acció:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "Acció:" +msgstr "Acció" #: editor/project_settings_editor.cpp msgid "Deadzone" @@ -8301,18 +8253,16 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced options" -msgstr "Opcions d'Alineament" +msgstr "Opcions Avançades" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "Nom del node:" +msgstr "Nom del node" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" diff --git a/editor/translations/de.po b/editor/translations/de.po index f14b72da05..adae79c0e7 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -43,7 +43,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5957,11 +5957,11 @@ msgstr "Öffne Godot-Referenzdokumentation" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Dokumentation anfragen" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Die Godot-Dokumentation durch Meinungsäußerung verbessern" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/es.po b/editor/translations/es.po index a8b37f2b4f..22907ff2ea 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-24 17:38+0000\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -1434,13 +1434,13 @@ msgstr "" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "No se ha encontrado la plantilla de depuración personalizada." +msgstr "Plantilla debug personalizada no encontrada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada." +msgstr "Plantilla release personalizada no encontrada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -5307,7 +5307,7 @@ msgstr "Tiempo de generación (seg):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "Máscara de emisión" +msgstr "Máscara de Emisión" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5315,7 +5315,7 @@ msgstr "Capturar desde píxel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Colores de emisión" +msgstr "Colores de Emisión" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5960,11 +5960,11 @@ msgstr "Abrir documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Solicitar Documentos" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Ayuda a mejorar la documentación de Godot dando feedback" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 4d794dfdda..da204947b0 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -14,8 +14,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-24 16:57+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -5920,11 +5920,11 @@ msgstr "Abrir la documentación online de Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Solicitar Docum." #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Ayudá a mejorar la documentación de Godot dando feedback" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/extract.py b/editor/translations/extract.py index fd9b1183c4..2075bd5f3c 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -60,7 +60,7 @@ def process_file(f, fname): lc = 1 while (l): - patterns = ['RTR(\"', 'TTR(\"'] + patterns = ['RTR(\"', 'TTR(\"','TTRC(\"'] idx = 0 pos = 0 while (pos >= 0): diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 5e0b28db44..7924d22ba0 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-03 22:06+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5891,11 +5891,11 @@ msgstr "Avaa Godotin online-dokumentaatio" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Pyydä dokumentaatiota" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/fil.po b/editor/translations/fil.po new file mode 100644 index 0000000000..5160c5b3bc --- /dev/null +++ b/editor/translations/fil.po @@ -0,0 +1,9873 @@ +# Filipino translation of the Godot Engine editor +# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# This file is distributed under the same license as the Godot source code. +# Marco Santos <enum.scima@gmail.com>, 2019. +# Amado Wilkins <epicalert68@gmail.com>, 2019. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Amado Wilkins <epicalert68@gmail.com>\n" +"Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" +"godot/fil/>\n" +"Language: fil\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " +"|| n % 10 == 6 || n % 10 == 9);\n" +"X-Generator: Weblate 3.6-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Idagdag Ang Bezier Point" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Ilipat Ang Mga Bezier Points" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "3D Transform Track" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "Tanggalin ang track na ito." + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "Oras (s): " + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "Tuloy-tuloy" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "Pinakamalapit" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "Kopyahin Ang (Mga) Key(s)" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "No Matches" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replaced %d occurrence(s)." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp editor/rename_dialog.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect Signal: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection: " +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: editor/dependency_editor.cpp editor/export_template_manager.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thirdparty License" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of thirdparty free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such thirdparty components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in zip format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio Bus, Drag and Drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no 'res://default_bus_layout.tres' file." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Previous Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Next Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to parent folder" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties:" +msgstr "" + +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations:" +msgstr "" + +#: editor/editor_help.cpp +msgid "enum " +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class Description:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There are currently no tutorials for this class, you can [color=$color][url=" +"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" +"url][/color]." +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions:" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project export failed with error code %d." +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it will not be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it will not be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object so changes to it will not be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Password:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "Select device from the list" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the export menu." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting url: " +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select template file" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '%s' as it has not been found in the file system!" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scene(s)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle split mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid " Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save scenes, re-import and restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove vertical guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove horizontal guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create new horizontal and vertical guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move pivot" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to other nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change default type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease in" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Ease out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image..." +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error: could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid " Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Request Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Help improve the Godot documentation by giving feedback" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Doppler Enable" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode (Q)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Space Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Mode (%s)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Select" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Rotate" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Scale" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create 2D Mesh" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit theme..." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete patch '%s' from list?" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" +msgstr "" + +#: editor/project_export.cpp +msgid "Patches" +msgstr "" + +#: editor/project_export.cpp +msgid "Make Patch" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path does not exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a 'project.godot' or '.zip' file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create folder" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in \"Project Settings\" under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You don't currently have any projects.\n" +"Would you like to explore the official example projects in the Asset Library?" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Already existing" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per Level counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Error" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Custom Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Directory of the same name exists" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, will be reused" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid Path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script valid" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9 and _" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Create new script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Load existing script file" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Inherits" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "" + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Duplicate Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Create Exterior Connector" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Erase Area" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating solution..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Generating C# project..." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to save solution." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Done" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Failed to create C# project." +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Mono" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp +msgid "Create C# solution" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Builds" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "Build Project" +msgstr "" + +#: modules/mono/editor/mono_bottom_panel.cpp +msgid "View log" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "ADB executable not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier segments must be of non-zero length." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "A digit cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "" +"The character '%s' cannot be the first character in a Identifier segment." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The Identifier must have at least one '.' separator." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller id must not be 0 or this controller will not be bound to an " +"actual controller" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor id must not be 0 or this anchor will not be bound to an actual " +"anchor" +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Meshes: " +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Plotting Lights:" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Lighting Meshes: " +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial with " +"\"Billboard Particles\" enabled." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial with \"Billboard " +"Particles\" enabled." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " +"Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures it's " +"children placement behavior.\n" +"If you dont't intend to add a script, then please use a plain 'Control' node " +"instead." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If exp_edit is true min_value must be > 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 67a11b2224..a91f78a912 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -59,7 +59,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:25+0000\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" "Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2539,7 +2539,7 @@ msgstr "Documentation en ligne" #: editor/editor_node.cpp msgid "Q&A" -msgstr "Questions et Réponses" +msgstr "Q & R" #: editor/editor_node.cpp msgid "Issue Tracker" @@ -5349,7 +5349,7 @@ msgstr "Capturer depuis Pixel" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Couleurs d'Émission" +msgstr "Couleurs d'émission" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" @@ -5994,11 +5994,11 @@ msgstr "Ouvrir la documentation Godot en ligne" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Demande de documentation" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/id.po b/editor/translations/id.po index a9346d9af1..a277a3b3e2 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -18,12 +18,13 @@ # Evan Hyacinth <muhammad.ivan669@gmail.com>, 2018, 2019. # Guntur Sarwohadi <gsarwohadi@gmail.com>, 2019. # Alphin Albukhari <alphinalbukhari5@gmail.com>, 2019. +# I Dewa Agung Adhinata <agungnata2003@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-08 15:04+0000\n" -"Last-Translator: Evan Hyacinth <muhammad.ivan669@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: I Dewa Agung Adhinata <agungnata2003@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -31,7 +32,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.5.1-dev\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1388,7 +1389,7 @@ msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"Platform target membutuhkan kompressi tekstur 'ETC' untuk GLES2. Aktifkan " +"Platform target membutuhkan kompressi tekstur 'ETC2' untuk GLES3. Aktifkan " "dukungan di Pengaturan Proyek." #: editor/editor_export.cpp @@ -1528,9 +1529,8 @@ msgid "Previous Folder" msgstr "Tab sebelumnya" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "Buat Folder" +msgstr "Folder Berikutnya" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" @@ -1542,14 +1542,12 @@ msgid "(Un)favorite current folder." msgstr "Tidak dapat membuat folder." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a grid of thumbnails." msgstr "Tampilkan item sebagai grid thumbnail" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "View items as a list." -msgstr "Tampilkan item sebagai daftar" +msgstr "Tampilkan item sebagai daftar." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" @@ -1774,8 +1772,9 @@ msgid "Project export failed with error code %d." msgstr "Ekspor proyek gagal dengan kode kesalahan% d." #: editor/editor_node.cpp +#, fuzzy msgid "Imported resources can't be saved." -msgstr "" +msgstr "Resource yang telah diimpor tidak dapat disimpan." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1787,10 +1786,13 @@ msgid "Error saving resource!" msgstr "Error menyimpan resource!" #: editor/editor_node.cpp +#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" +"Resourse ini tidak dapat disimpan karena bukan di scene yang diedit. Buat " +"unik dahulu." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2330,9 +2332,8 @@ msgid "Tools" msgstr "Alat-alat" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "Buka Project Manager?" +msgstr "Buka Project Data Manager" #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2449,7 +2450,7 @@ msgstr "Mode Layar Penuh" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Editor Data/Folder Pengaturan" #: editor/editor_node.cpp msgid "Open Editor Data Folder" @@ -2458,7 +2459,7 @@ msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp #, fuzzy msgid "Open Editor Settings Folder" -msgstr "Pengaturan Editor" +msgstr "Buka Folder Pengaturan Editor" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" @@ -2542,9 +2543,8 @@ msgstr "Mengubah driver video harus memulai ulang editor." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "Simpan & Keluar" +msgstr "Simpan & Mulai Ulang" #: editor/editor_node.cpp #, fuzzy @@ -2581,9 +2581,8 @@ msgid "Node" msgstr "Node" #: editor/editor_node.cpp -#, fuzzy msgid "Expand Bottom Panel" -msgstr "Perluas semua" +msgstr "Perluas Panel Bawah" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" @@ -2662,9 +2661,8 @@ msgid "Thumbnail..." msgstr "Gambar Kecil..." #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit Plugin" -msgstr "Sunting Bidang" +msgstr "Sunting Plug-in" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -2688,15 +2686,13 @@ msgid "Status:" msgstr "Status:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Edit:" -msgstr "Sunting" +msgstr "Sunting:" #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp #: editor/rename_dialog.cpp -#, fuzzy msgid "Start" -msgstr "Mulai!" +msgstr "Mulai" #: editor/editor_profiler.cpp msgid "Measure:" @@ -2769,13 +2765,12 @@ msgid "Invalid RID" msgstr "Path Tidak Sah." #: editor/editor_properties.cpp -#, fuzzy msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" -"Resource terpilih (%s) tidak sesuai dengan tipe yang diharapkan untuk " -"properti ini (%s)." +"Resource yang terpilih (%s) tidak sesuai dengan tipe apapun yang diharapkan " +"untuk properti ini (%s)." #: editor/editor_properties.cpp msgid "" @@ -2803,9 +2798,8 @@ msgid "Pick a Viewport" msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "New Script" -msgstr "Scene Baru" +msgstr "Skrip Baru" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" @@ -2841,11 +2835,11 @@ msgstr "Sambungkan Ke Node:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy msgid "Open Editor" -msgstr "Buka dalam Penyunting" +msgstr "Buka Editor" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "Node terpilih bukanlah Viewport!" +msgstr "Node yang terpilih bukanlah Viewport!" #: editor/editor_properties_array_dict.cpp msgid "Size: " diff --git a/editor/translations/it.po b/editor/translations/it.po index 45ebfd0b3c..30c4d6a3b9 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -37,8 +37,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"Last-Translator: Marco Melorio <m.melorio@icloud.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -132,7 +132,7 @@ msgstr "Elimina chiavi d'animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Cambia istante della chiave d'animazione" +msgstr "Anim Cambia Tempo Keyframe" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -194,7 +194,7 @@ msgstr "Durata Animazione (in secondi)" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Ciclicità animazione" +msgstr "Ciclicità Animazione" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 903a54b102..c50d35d69b 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -12,12 +12,13 @@ # 송태섭 <xotjq237@gmail.com>, 2018, 2019. # JY <yimjisoo@mailfence.com>, 2018. # Ch. <ccwpc@hanmail.net>, 2018. +# moolow <copyhyeon@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" -"Last-Translator: 송태섭 <xotjq237@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: moolow <copyhyeon@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" "Language: ko\n" @@ -5216,7 +5217,7 @@ msgstr "생성 시간 (초):" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "에미션 마스크" +msgstr "에미션 마스크(Emission Mask)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" @@ -5867,11 +5868,11 @@ msgstr "Godot 온라인 문서 열기" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "문서 요청" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "피드백으로 Godot 문서를 개선하는데 도움을 주세요" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index a2e25fba35..530417f63c 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -32,12 +32,13 @@ # Sebastian Hojka <sibibibi1@gmail.com>, 2019. # Robert <vizz0@onet.pl>, 2019. # Michał Topa <moonchasered@gmail.com>, 2019. +# Przemysław Pierzga <przemyslawpierzga@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2019-04-05 13:04+0000\n" +"Last-Translator: Przemysław Pierzga <przemyslawpierzga@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -2296,7 +2297,7 @@ msgstr "Konwertuj na..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "MeshLibrary..." +msgstr "Biblioteka Meshów..." #: editor/editor_node.cpp msgid "TileSet..." @@ -5916,11 +5917,11 @@ msgstr "Otwórz dokumentację online" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Poproś o dokumentację" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index f546b8928f..0deb9619d0 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -55,12 +55,13 @@ # Dimenicius <vinicius.costa.92@gmail.com>, 2019. # Davi <wokep.ma.wavid@gmail.com>, 2019. # Endrick Gustavo <endrickgb@hotmail.com>, 2019. +# Hans M. Boron <hansmateusboron@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Endrick Gustavo <endrickgb@hotmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: Hans M. Boron <hansmateusboron@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -257,9 +258,8 @@ msgid "Time (s): " msgstr "Tempo (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Habilitar Doppler" +msgstr "Ligar/Desligar trilha" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -365,14 +365,13 @@ msgid "Anim Insert Key" msgstr "Inserir Chave na Anim" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" msgstr "Alterar FPS da Animação" #: editor/animation_track_editor.cpp #, fuzzy msgid "Rearrange Tracks" -msgstr "Reordenar Autoloads" +msgstr "Reordenar Faixas" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -405,9 +404,8 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possível adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "Adicionar Trilha" +msgstr "Adicionar Trilha Bezier" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -423,7 +421,6 @@ msgid "Add Transform Track Key" msgstr "Trilha de transformação 3D" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" msgstr "Adicionar Trilha" @@ -3924,7 +3921,7 @@ msgstr "Editar trilhas filtradas:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable filtering" -msgstr "Filhos editáveis" +msgstr "Habilitar filtragem" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 2eabc658ba..0c8ad8dce9 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-19 15:04+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -5899,11 +5899,11 @@ msgstr "Abrir documentação online do Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Requisitar Docs" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 19896638b8..f950d99eec 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -5,7 +5,7 @@ # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. # B10nicMachine <shumik1337@gmail.com>, 2017. -# Chaosus89 <chaosus89@gmail.com>, 2018. +# Chaosus89 <chaosus89@gmail.com>, 2018, 2019. # DimOkGamer <dimokgamer@gmail.com>, 2016-2017. # Forest Swamp <sample1989@mail.ru>, 2018. # Igor S <scorched@bk.ru>, 2017. @@ -41,12 +41,13 @@ # Nikita <iron-nikita@yandex.ru>, 2019. # LeLuCh B0й <alekx@alumni.nottingham.ac.uk>, 2019. # Арсений Солодков <arsen332211@gmail.com>, 2019. +# Nikita <yakrobat@protonmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Арсений Солодков <arsen332211@gmail.com>\n" +"PO-Revision-Date: 2019-04-07 08:04+0000\n" +"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -210,7 +211,7 @@ msgstr "Функции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Аудио Дорожки:" +msgstr "Аудиодорожки:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" @@ -246,9 +247,8 @@ msgid "Time (s): " msgstr "Время (сек.): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "Доплеровский режим" +msgstr "Переключатель дорожки включен" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -302,11 +302,11 @@ msgstr "Удалить ключ(ключи)" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Изменить Режим Обновления Анимации" +msgstr "Изменить способ обновления анимации" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "Изменить Режим Интерполяции Анимации" +msgstr "Изменить метод интерполяции анимации" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" @@ -414,9 +414,8 @@ msgid "Track path is invalid, so can't add a method key." msgstr "Путь трека некорректен, потому нельзя добавить ключ метода." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "Трек Вызова Метода" +msgstr "Добавить ключ отслеживания метода" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -579,17 +578,16 @@ msgid "Copy" msgstr "Копировать" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "Аудио Дорожки:" +msgstr "Добавить звуковую дорожку" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "Изменить смещение начала в Audio Track клипе" +msgstr "Изменение Начального Сдвига Аудио Дорожки" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "Изменить смещение начала в Audio Track клипе" +msgstr "Изменение Конечного Сдвига Аудио Дорожки" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -2038,9 +2036,8 @@ msgid "Save changes to '%s' before closing?" msgstr "Сохранить изменения в «%s» перед закрытием?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "Не удалось загрузить ресурс." +msgstr "%s измененных ресурсов сохранено." #: editor/editor_node.cpp msgid "A root node is required to save the scene." @@ -3227,7 +3224,7 @@ msgstr "Переместить в..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "Новый скрипт." +msgstr "Новый скрипт..." #: editor/filesystem_dock.cpp msgid "New Resource..." @@ -3674,14 +3671,12 @@ msgid "Move Node Point" msgstr "Передвинуть Точку" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Change BlendSpace1D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3692,20 +3687,17 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "Добавить узел" +msgstr "Добавить точку узла" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "Добавить анимацию" +msgstr "Добавить точку анимации" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" @@ -3755,29 +3747,24 @@ msgid "Triangle already exists" msgstr "Треугольник уже существует" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "Добавить переменную" +msgstr "Добавить треугольник" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Limits" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить границы BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Change BlendSpace2D Labels" -msgstr "Изменить время \"смешивания\"" +msgstr "Изменить метки BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "Удалить точку пути" +msgstr "Удалить точку BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Triangle" -msgstr "Удалить переменную" +msgstr "Удалить треугольник BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." @@ -3788,9 +3775,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "Невозможно смешивать, поскольку отсутствуют треугольники." #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "Переключить автозагрузку глобальных скриптов" +msgstr "Переключить автоматические треугольники" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3810,9 +3796,8 @@ msgid "Blend:" msgstr "Смешивание:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "Изменения материала" +msgstr "Параметр изменён" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3824,9 +3809,8 @@ msgid "Output node can't be added to the blend tree." msgstr "Узел вывода не может быть добавлен в дерево смешивания." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Add Node to BlendTree" -msgstr "Добавить узел(узлы) из дерева" +msgstr "Добавить узел к BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3842,15 +3826,13 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "Подключен" +msgstr "Узлы соединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "Отключен" +msgstr "Узлы разъединены" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3859,19 +3841,16 @@ msgstr "Анимация" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "Удалить узел(узлы)" +msgstr "Удалить узел" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "Переключить этот трек вкл/выкл." +msgstr "Переключить фильтр вкл/выкл" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "Изменен фильтр языков" +msgstr "Изменить фильтр" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3892,9 +3871,8 @@ msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "Имя узла" +msgstr "Узел переименован" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4125,14 +4103,12 @@ msgid "Cross-Animation Blend Times" msgstr "Межанимационный инструмент смешивания" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "Режим перемещения" +msgstr "Переместить узел" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Добавить перевод" +msgstr "Добавить переход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4168,14 +4144,12 @@ msgid "No playback resource set at path: %s." msgstr "В пути нет ресурсов воспроизведения: %s." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Удалено:" +msgstr "Узел удалён" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Transition узел" +msgstr "Переход удалён" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4608,13 +4582,10 @@ msgid "Presets for the anchors and margins values of a Control node." msgstr "Предустановки для якорей и значения отступов контрольного узла." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "" -"Внимание: Положение и размер детей контейнера определяется только их " -"родителями." +msgstr "Якоря и отступы дочерних контейнеров переопределяются их родителями." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5958,11 +5929,11 @@ msgstr "Открыть онлайн документацию Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Запрашиваемые Документы" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Помогите улучшить документацию Godot, предоставив обратную связь" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6726,14 +6697,12 @@ msgid "(empty)" msgstr "(пусто)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" -msgstr "Анимации" +msgstr "Анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "Анимация" +msgstr "Новая анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6744,9 +6713,8 @@ msgid "Loop" msgstr "Зациклить" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" -msgstr "Кадры анимации" +msgstr "Кадры анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 95f9d87aae..0929e66b29 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-12 15:26+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.5.1\n" +"X-Generator: Weblate 3.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5909,11 +5909,11 @@ msgstr "Відкрити онлайнову документацію Godot" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "Запит щодо документації" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "Допоможіть у поліпшенні документації до Godot, надіславши свій відгук" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index c1d2f61af9..e79ca6a36d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -42,12 +42,13 @@ # ws00010203 <ws00010203@hotmail.com>, 2019. # Song DongHui <14729626293@163.com>, 2019. # simano clio <sim2cle@gmail.com>, 2019. +# ByonkoGalilei <byonko@qq.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-03-24 04:06+0000\n" -"Last-Translator: simano clio <sim2cle@gmail.com>\n" +"PO-Revision-Date: 2019-04-08 10:35+0000\n" +"Last-Translator: ByonkoGalilei <byonko@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -122,14 +123,12 @@ msgid "Delete Selected Key(s)" msgstr "删除已选帧" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "添加顶点" +msgstr "添加贝塞尔顶点" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "移动点" +msgstr "移动贝塞尔顶点" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -218,9 +217,8 @@ msgid "Anim Clips:" msgstr "动画剪辑:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "修改数组值" +msgstr "改变轨迹路径" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." @@ -247,9 +245,8 @@ msgid "Time (s): " msgstr "时间(秒): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "启用多普勒效应" +msgstr "启用轨道切换" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -302,19 +299,16 @@ msgid "Delete Key(s)" msgstr "删除帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "重命名动画:" +msgstr "更改动画更新模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "插值模式" +msgstr "更改动画插值模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "修改循环" +msgstr "更改动画循环模式" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -358,14 +352,12 @@ msgid "Anim Insert Key" msgstr "插入关键帧" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "修改FPS" +msgstr "更改动画步长" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "重排序Autoload" +msgstr "重新排列轨道" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -396,9 +388,8 @@ msgid "Not possible to add a new track without a root" msgstr "无法在没有root的情况下添加新轨道" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "添加轨道" +msgstr "添加贝塞尔轨道" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." @@ -409,14 +400,12 @@ msgid "Track is not of type Spatial, can't insert key" msgstr "Track不是Spatial类型,不能作为键值插入" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "3D变换轨道" +msgstr "添加转换轨道键" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "添加轨道" +msgstr "添加轨道键" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -586,17 +575,16 @@ msgid "Copy" msgstr "复制" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "音频剪辑:" +msgstr "添加音频轨道剪辑" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "" +msgstr "更改音频轨道剪辑起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "" +msgstr "更改音频轨道剪辑结束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -1396,13 +1384,13 @@ msgstr "打包中" msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES2的“ETC”纹理压缩。在项目设置中启用“导入Etc”。" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." -msgstr "" +msgstr "目标平台需要GLES3的“ETC2”纹理压缩。在项目设置中启用“导入Etc 2”。" #: editor/editor_export.cpp msgid "" @@ -1411,6 +1399,8 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" +"目标平台需要'ETC'纹理压缩,以便驱动程序回退到GLES2。\n" +"在项目设置中启用“导入Etc”,或禁用“启用驱动程序回退”。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1533,23 +1523,20 @@ msgid "Move Favorite Down" msgstr "向下移动收藏" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Previous Folder" -msgstr "上一个层" +msgstr "上一个文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Next Folder" -msgstr "下一层" +msgstr "下一个文件夹" #: editor/editor_file_dialog.cpp msgid "Go to parent folder" msgstr "转到上层文件夹" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "无法创建目录。" +msgstr "(取消)收藏当前文件夹。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1781,9 +1768,8 @@ msgid "Project export failed with error code %d." msgstr "项目导出失败,错误代码 %d。" #: editor/editor_node.cpp -#, fuzzy msgid "Imported resources can't be saved." -msgstr "已导入的资源" +msgstr "导入的资源无法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1798,7 +1784,7 @@ msgstr "保存资源出错!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "" +msgstr "无法保存此资源,因为它不属于已编辑的场景。首先使它唯一化。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -2010,14 +1996,12 @@ msgid "Save changes to '%s' before closing?" msgstr "在关闭前保存更改到 %s 吗?" #: editor/editor_node.cpp -#, fuzzy msgid "Saved %s modified resource(s)." -msgstr "加载资源失败。" +msgstr "已保存%s修改后的资源。" #: editor/editor_node.cpp -#, fuzzy msgid "A root node is required to save the scene." -msgstr "大图导入仅支持一个输入文件。" +msgstr "保存场景需要根节点。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -3690,9 +3674,8 @@ msgid "Triangle already exists" msgstr "三角形已经存在" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "添加变量" +msgstr "添加三角面" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3723,9 +3706,8 @@ msgid "No triangles exist, so no blending can take place." msgstr "不存在任何三角形,因此不会有任何混效果合产生。" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "切换全局AutoLoad" +msgstr "切换自动三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." @@ -3745,9 +3727,8 @@ msgid "Blend:" msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "材质变更" +msgstr "参数已更改" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -3765,9 +3746,8 @@ msgstr "从树中添加节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "移动模式" +msgstr "节点已移动" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3776,20 +3756,17 @@ msgstr "无法连接,端口可能被占用或者连接无效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "已连接" +msgstr "节点已连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "已断开" +msgstr "节点断开连接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "新建动画" +msgstr "设置动画" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3798,14 +3775,12 @@ msgid "Delete Node" msgstr "删除节点" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "切换当前轨道开关。" +msgstr "打开/关闭过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "修改区域设置筛选模式" +msgstr "更改过滤器" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -3824,9 +3799,8 @@ msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道 #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "节点名称" +msgstr "节点已重命名" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4054,14 +4028,12 @@ msgid "Cross-Animation Blend Times" msgstr "跨动画时间混合" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" -msgstr "移动模式" +msgstr "移动节点" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "添加语言" +msgstr "添加转换" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4097,18 +4069,16 @@ msgid "No playback resource set at path: %s." msgstr "在路径: %s 下没有任何播放资源。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "已移除:" +msgstr "节点已移除" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "过渡节点" +msgstr "转换已移除" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "设置开始节点(自动播放)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4919,7 +4889,7 @@ msgstr "渲染GI Probe" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "" +msgstr "渐变编辑" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -5866,11 +5836,11 @@ msgstr "打开Godot在线文档" #: editor/plugins/script_editor_plugin.cpp msgid "Request Docs" -msgstr "" +msgstr "请求文档" #: editor/plugins/script_editor_plugin.cpp msgid "Help improve the Godot documentation by giving feedback" -msgstr "" +msgstr "通过提供反馈协助改进Godot文档" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." @@ -6068,14 +6038,12 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "从骨骼创建休闲姿势" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Set Rest Pose to Bones" -msgstr "制作放松姿势(从骨骼)" +msgstr "将休闲姿势设置为骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6327,6 +6295,8 @@ msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" +"注意:显示的FPS值是编辑器的帧速率。\n" +"它不能用于表现游戏中的实际性能。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -6337,9 +6307,8 @@ msgid "XForm Dialog" msgstr "XForm对话框" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Nodes To Floor" -msgstr "吸附到地面" +msgstr "将节点吸附至地面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" @@ -6934,18 +6903,16 @@ msgid "Merge from Scene" msgstr "从场景中合并" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "下一层" +msgstr "下一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "" +msgstr "选择下一个形状,子砖块,或砖块。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "上一个层" +msgstr "上一个坐标" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." @@ -6964,9 +6931,8 @@ msgid "Erase bitmask." msgstr "擦除位掩码。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "创建新节点。" +msgstr "新建一个四边形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7106,14 +7072,12 @@ msgid "Clear Tile Bitmask" msgstr "清除位掩码" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "移动多边形" +msgstr "使多边形塌陷" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "移动多边形" +msgstr "使多边形凸起" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7160,17 +7124,14 @@ msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set Input Default Port" -msgstr "将默认设置为 '%s'" +msgstr "设置输入默认端口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Node to Visual Shader" -msgstr "可视着色器" +msgstr "将节点添加到可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Duplicate Nodes" msgstr "复制节点" @@ -7195,14 +7156,12 @@ msgid "VisualShader" msgstr "可视着色器" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "编辑磁贴优先级" +msgstr "编辑可视属性" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Visual Shader Mode Changed" -msgstr "着色器变更" +msgstr "可视着色器模式已更改" #: editor/project_export.cpp msgid "Runnable" @@ -7238,9 +7197,8 @@ msgid "Exporting All" msgstr "全部导出" #: editor/project_export.cpp -#, fuzzy msgid "The given export path doesn't exist:" -msgstr "路径不存在。" +msgstr "指定导出路径不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" @@ -8255,9 +8213,8 @@ msgid "Instantiated scenes can't become root" msgstr "实例化的场景不能成为根节点" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "创建场景根节点" +msgstr "将节点设置为根节点" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8294,9 +8251,8 @@ msgid "Make Local" msgstr "使用本地" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "创建场景根节点" +msgstr "新场景根" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -8723,19 +8679,16 @@ msgid "Set From Tree" msgstr "从场景树设置" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "渐出" +msgstr "清除快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "快捷键" +msgstr "恢复快捷方式" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "编辑锚点" +msgstr "更改快捷方式" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -9321,9 +9274,8 @@ msgid "Change Input Value" msgstr "更改输入值" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "调整 CanvasItem 尺寸" +msgstr "调整注释尺寸" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -10075,9 +10027,8 @@ msgid "Please Confirm..." msgstr "请确认..." #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "转到上层文件夹" +msgstr "转到父文件夹。" #: scene/gui/popup.cpp msgid "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index b04a702467..8fdb7e8db0 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" +"PO-Revision-Date: 2019-03-30 20:04+0000\n" "Last-Translator: cnieFIT <dtotncq@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -3125,7 +3125,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "" +msgstr "無法將資料夾移動到其自身。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3144,19 +3144,19 @@ msgstr "場景缺少了某些資源以至於無法載入" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." -msgstr "" +msgstr "未提供名稱。" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "提供的名稱包含無效字元" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "" +msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "具有此名稱的檔或資料夾已存在。" #: editor/filesystem_dock.cpp #, fuzzy @@ -3165,7 +3165,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "" +msgstr "重命名資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3174,7 +3174,7 @@ msgstr "載入時發生錯誤:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "" +msgstr "複製資料夾:" #: editor/filesystem_dock.cpp #, fuzzy @@ -3183,7 +3183,7 @@ msgstr "開啟場景" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "實例" #: editor/filesystem_dock.cpp #, fuzzy @@ -3201,11 +3201,11 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "查看所有者…" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "重命名…" #: editor/filesystem_dock.cpp #, fuzzy @@ -3214,7 +3214,7 @@ msgstr "複製動畫關鍵畫格" #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "移動到..。" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -3228,7 +3228,7 @@ msgstr "另存資源為..." #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "展開所有" #: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp #, fuzzy @@ -3240,19 +3240,19 @@ msgstr "取代全部" #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "重命名" #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "上一個目錄" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "" +msgstr "下一個目錄" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp #, fuzzy @@ -3268,23 +3268,23 @@ msgstr "搜尋 Class" msgid "" "Scanning Files,\n" "Please Wait..." -msgstr "" +msgstr "正在掃描檔, 請稍候..。" #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "" +msgstr "此位置已存在同名的檔案或資料夾。" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "覆蓋" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "創建腳本" #: editor/find_in_files.cpp #, fuzzy @@ -3309,15 +3309,15 @@ msgstr "過濾器:" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "尋找..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "替換…" #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "取消" #: editor/find_in_files.cpp #, fuzzy @@ -3356,11 +3356,11 @@ msgstr "不能使用的名稱。" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "組" #: editor/groups_editor.cpp msgid "Nodes not in Group" -msgstr "" +msgstr "不在組中的節點" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #, fuzzy @@ -3369,19 +3369,19 @@ msgstr "過濾檔案..." #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "組中的節點" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "添加到組" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "從群組移除" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "管理組" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -3390,48 +3390,48 @@ msgstr "更新場景" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "使用單獨的動畫一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "使用單獨的材 一同導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "使用單獨的物件導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "使用單獨的對象+材質導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "使用單獨的對象+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "使用單獨的材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "使用單獨的對象+材質+動畫導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "作為多個場景導入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "導入為多個場景+材質" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "導入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "正在導入場景…" #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -3443,7 +3443,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "正在運行自定義腳本…" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" @@ -3455,39 +3455,39 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "" +msgstr "運行導入後腳本時出錯:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "" +msgstr "儲存中……" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "設定為“%s”的預設值" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "清除“%s”的預設值" #: editor/import_dock.cpp msgid " Files" -msgstr "" +msgstr " 資料夾" #: editor/import_dock.cpp msgid "Import As:" -msgstr "" +msgstr "導入為:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset..." -msgstr "" +msgstr "預設。。。" #: editor/import_dock.cpp msgid "Reimport" -msgstr "" +msgstr "重新導入" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "保存場景,重新導入並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -3500,7 +3500,7 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "" +msgstr "載入資源失敗。" #: editor/inspector_dock.cpp #, fuzzy @@ -3515,7 +3515,7 @@ msgstr "展開所有屬性" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "另存為..。" #: editor/inspector_dock.cpp msgid "Copy Params" @@ -3536,11 +3536,11 @@ msgstr "複製資源" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "" +msgstr "內置" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "使子資源唯一" #: editor/inspector_dock.cpp msgid "Open in Help" @@ -3548,31 +3548,31 @@ msgstr "在幫助界面中開啟" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "" +msgstr "在記憶體中創建一個新資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "" +msgstr "從磁片加載現有資源並對其進行編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "保存當前編輯的資源。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "轉到歷史記錄中以前編輯的對象。" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "轉到歷史記錄中的下一個編輯對象。" #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "" +msgstr "最近編輯對象的歷史記錄。" #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "" +msgstr "對象内容。" #: editor/inspector_dock.cpp #, fuzzy @@ -3581,19 +3581,19 @@ msgstr "過濾檔案..." #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "更改可能會丟失!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "" +msgstr "多節點集" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "" +msgstr "選擇要編輯訊號和組的節點。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "" +msgstr "編輯挿件" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -3602,23 +3602,23 @@ msgstr "新增" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "" +msgstr "挿件名稱:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "" +msgstr "子資料夾:" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "語言:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" -msgstr "" +msgstr "腳本名稱:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "現在啟動?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3653,11 +3653,11 @@ msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "插入點" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "編輯多邊形 (刪除點)" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -3670,7 +3670,7 @@ msgstr "移除" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "添加動畫" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3688,17 +3688,17 @@ msgstr "移除" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "" +msgstr "更改 BlendSpace1D 限制" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "" +msgstr "更改Blendspace1d標籤" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "" +msgstr "無法使用此類型的節點。只允許根節點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3733,7 +3733,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "設置空間內的混合位置" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3743,12 +3743,12 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "啟用捕捉並顯示網格。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3770,11 +3770,11 @@ msgstr "添加動畫軌" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "" +msgstr "更改Blendspace2d限制" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "" +msgstr "更改Blendspace2d標籤" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3783,15 +3783,15 @@ msgstr "移除" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "" +msgstr "删除Blendspace2d三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "" +msgstr "Blendspace2d不屬於AnimationTree節點。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "不存在三角形, 因此不能進行混合。" #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3800,20 +3800,20 @@ msgstr "切換最愛" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "通過連接點創建三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "删除點和三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "自動生成混合三角形 (而不是手動生成)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #, fuzzy @@ -3828,11 +3828,11 @@ msgstr "過濾檔案..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "" +msgstr "無法將輸出節點添加到混合樹中。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "" +msgstr "將節點添加到BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3843,7 +3843,7 @@ msgstr "節點名稱:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "" +msgstr "無法連接,埠可能正在使用,或者連接可能無效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -3880,7 +3880,7 @@ msgstr "變更鏡頭尺寸" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "" +msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 3450a032c5..8dbbd2e4eb 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -34,7 +34,7 @@ #include "pluginscript_instance.h" #include "pluginscript_script.h" -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED #define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?" #define ASSERT_SCRIPT_VALID() \ { \ diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 4385cf12ad..0676317f6e 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -597,7 +597,7 @@ Error GDScript::reload(bool p_keep_state) { return err; } } -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) { const GDScriptWarning &warning = E->get(); if (ScriptDebugger::get_singleton()) { diff --git a/modules/mono/SCsub b/modules/mono/SCsub index b6ba9b1c23..341d57f3e4 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -5,70 +5,6 @@ Import('env_modules') env_mono = env_modules.Clone() -# TODO move functions to their own modules - -def make_cs_files_header(src, dst, version_dst): - from compat import byte_to_str - - with open(dst, 'w') as header: - header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') - header.write('#ifndef CS_COMPRESSED_H\n') - header.write('#define CS_COMPRESSED_H\n\n') - header.write('#ifdef TOOLS_ENABLED\n\n') - header.write('#include "core/map.h"\n') - header.write('#include "core/ustring.h"\n') - inserted_files = '' - import os - latest_mtime = 0 - cs_file_count = 0 - for root, _, files in os.walk(src): - files = [f for f in files if f.endswith('.cs')] - for file in files: - cs_file_count += 1 - filepath = os.path.join(root, file) - filepath_src_rel = os.path.relpath(filepath, src) - mtime = os.path.getmtime(filepath) - latest_mtime = mtime if mtime > latest_mtime else latest_mtime - with open(filepath, 'rb') as f: - buf = f.read() - decomp_size = len(buf) - import zlib - buf = zlib.compress(buf) - name = str(cs_file_count) - header.write('\n') - header.write('// ' + filepath_src_rel + '\n') - header.write('static const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n') - header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n') - header.write('static const unsigned char _cs_' + name + '_compressed[] = { ') - for i, buf_idx in enumerate(range(len(buf))): - if i > 0: - header.write(', ') - header.write(byte_to_str(buf[buf_idx])) - inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \ - 'CompressedFile(_cs_' + name + '_compressed_size, ' \ - '_cs_' + name + '_uncompressed_size, ' \ - '_cs_' + name + '_compressed));\n' - header.write(' };\n') - header.write('\nstruct CompressedFile\n' '{\n' - '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' - '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' - '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n' - '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n' - '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n' - ) - header.write('\n#endif // TOOLS_ENABLED\n') - header.write('\n#endif // CS_COMPRESSED_H\n') - - glue_version = int(latest_mtime) # The latest modified time will do for now - - with open(version_dst, 'w') as version_header: - version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') - version_header.write('#ifndef CS_GLUE_VERSION_H\n') - version_header.write('#define CS_GLUE_VERSION_H\n\n') - version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') - version_header.write('\n#endif // CS_GLUE_VERSION_H\n') - - env_mono.add_source_files(env.modules_sources, '*.cpp') env_mono.add_source_files(env.modules_sources, 'glue/*.cpp') env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp') @@ -77,7 +13,12 @@ env_mono.add_source_files(env.modules_sources, 'utils/*.cpp') if env['tools']: env_mono.add_source_files(env.modules_sources, 'editor/*.cpp') # NOTE: It is safe to generate this file here, since this is still executed serially - make_cs_files_header('glue/Managed/Files', 'glue/cs_compressed.gen.h', 'glue/cs_glue_version.gen.h') + import build_scripts.make_cs_compressed_header as make_cs_compressed_header + make_cs_compressed_header.generate_header( + 'glue/Managed/Files', + 'glue/cs_compressed.gen.h', + 'glue/cs_glue_version.gen.h' + ) vars = Variables() vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True)) @@ -88,272 +29,29 @@ vars.Update(env_mono) if env_mono['mono_glue']: env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED']) + import os.path + if not os.path.isfile('glue/mono_glue.gen.cpp'): + raise RuntimeError('Missing mono glue sources. Did you forget to generate them?') + if env_mono['tools'] or env_mono['target'] != 'release': env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD']) -# Configure TLS checks +# Configure Thread Local Storage + +import build_scripts.tls_configure as tls_configure -import tls_configure conf = Configure(env_mono) tls_configure.configure(conf) env_mono = conf.Finish() +# Configure Mono -# Build GodotSharpTools solution - - -import os - - -def find_nuget_unix(): - import os - - if 'NUGET_PATH' in os.environ: - hint_path = os.environ['NUGET_PATH'] - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - hint_path = os.path.join(hint_path, 'nuget') - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - import os.path - import sys - - hint_dirs = ['/opt/novell/mono/bin'] - if sys.platform == 'darwin': - hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs - - for hint_dir in hint_dirs: - hint_path = os.path.join(hint_dir, 'nuget') - if os.path.isfile(hint_path): - return hint_path - elif os.path.isfile(hint_path + '.exe'): - return hint_path + '.exe' - - for hint_dir in os.environ['PATH'].split(os.pathsep): - hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, 'nuget') - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): - return hint_path + '.exe' - - return None - - -def find_nuget_windows(): - import os - - if 'NUGET_PATH' in os.environ: - hint_path = os.environ['NUGET_PATH'] - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - hint_path = os.path.join(hint_path, 'nuget.exe') - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - import mono_reg_utils as monoreg - - mono_root = '' - bits = env['bits'] - - if bits == '32': - if os.getenv('MONO32_PREFIX'): - mono_root = os.getenv('MONO32_PREFIX') - else: - mono_root = monoreg.find_mono_root_dir(bits) - else: - if os.getenv('MONO64_PREFIX'): - mono_root = os.getenv('MONO64_PREFIX') - else: - mono_root = monoreg.find_mono_root_dir(bits) - - if mono_root: - mono_bin_dir = os.path.join(mono_root, 'bin') - nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat') - - if os.path.isfile(nuget_mono): - return nuget_mono - - # Standalone NuGet - - for hint_dir in os.environ['PATH'].split(os.pathsep): - hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, 'nuget.exe') - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - - return None - - -def find_msbuild_unix(filename): - import os.path - import sys - - hint_dirs = ['/opt/novell/mono/bin'] - if sys.platform == 'darwin': - hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs - - for hint_dir in hint_dirs: - hint_path = os.path.join(hint_dir, filename) - if os.path.isfile(hint_path): - return hint_path - elif os.path.isfile(hint_path + '.exe'): - return hint_path + '.exe' +import build_scripts.mono_configure as mono_configure - for hint_dir in os.environ['PATH'].split(os.pathsep): - hint_dir = hint_dir.strip('"') - hint_path = os.path.join(hint_dir, filename) - if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): - return hint_path - if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): - return hint_path + '.exe' +mono_configure.configure(env, env_mono) - return None +# Build GodotSharpTools +import build_scripts.godotsharptools_build as godotsharptools_build -def find_msbuild_windows(): - import mono_reg_utils as monoreg - - mono_root = '' - bits = env['bits'] - - if bits == '32': - if os.getenv('MONO32_PREFIX'): - mono_root = os.getenv('MONO32_PREFIX') - else: - mono_root = monoreg.find_mono_root_dir(bits) - else: - if os.getenv('MONO64_PREFIX'): - mono_root = os.getenv('MONO64_PREFIX') - else: - mono_root = monoreg.find_mono_root_dir(bits) - - if not mono_root: - raise RuntimeError('Cannot find mono root directory') - - framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5') - mono_bin_dir = os.path.join(mono_root, 'bin') - msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat') - - if os.path.isfile(msbuild_mono): - # The (Csc/Vbc/Fsc)ToolExe environment variables are required when - # building with Mono's MSBuild. They must point to the batch files - # in Mono's bin directory to make sure they are executed with Mono. - mono_msbuild_env = { - 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'), - 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'), - 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat') - } - return (msbuild_mono, framework_path, mono_msbuild_env) - - msbuild_tools_path = monoreg.find_msbuild_tools_path_reg() - - if msbuild_tools_path: - return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {}) - - return None - - -def mono_build_solution(source, target, env): - import subprocess - from shutil import copyfile - - sln_path = os.path.abspath(str(source[0])) - target_path = os.path.abspath(str(target[0])) - - framework_path = '' - msbuild_env = os.environ.copy() - - # Needed when running from Developer Command Prompt for VS - if 'PLATFORM' in msbuild_env: - del msbuild_env['PLATFORM'] - - # Find MSBuild - if os.name == 'nt': - msbuild_info = find_msbuild_windows() - if msbuild_info is None: - raise RuntimeError('Cannot find MSBuild executable') - msbuild_path = msbuild_info[0] - framework_path = msbuild_info[1] - msbuild_env.update(msbuild_info[2]) - else: - msbuild_path = find_msbuild_unix('msbuild') - if msbuild_path is None: - xbuild_fallback = env['xbuild_fallback'] - - if xbuild_fallback and os.name == 'nt': - print('Option \'xbuild_fallback\' not supported on Windows') - xbuild_fallback = False - - if xbuild_fallback: - print('Cannot find MSBuild executable, trying with xbuild') - print('Warning: xbuild is deprecated') - - msbuild_path = find_msbuild_unix('xbuild') - - if msbuild_path is None: - raise RuntimeError('Cannot find xbuild executable') - else: - raise RuntimeError('Cannot find MSBuild executable') - - print('MSBuild path: ' + msbuild_path) - - # Find NuGet - nuget_path = find_nuget_windows() if os.name == 'nt' else find_nuget_unix() - if nuget_path is None: - raise RuntimeError('Cannot find NuGet executable') - - print('NuGet path: ' + nuget_path) - - # Do NuGet restore - - try: - subprocess.check_call([nuget_path, 'restore', sln_path]) - except subprocess.CalledProcessError: - raise RuntimeError('GodotSharpTools: NuGet restore failed') - - # Build solution - - build_config = 'Release' - - msbuild_args = [ - msbuild_path, - sln_path, - '/p:Configuration=' + build_config, - ] - - if framework_path: - msbuild_args += ['/p:FrameworkPathOverride=' + framework_path] - - try: - subprocess.check_call(msbuild_args, env=msbuild_env) - except subprocess.CalledProcessError: - raise RuntimeError('GodotSharpTools: Build failed') - - # Copy files - - src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config)) - dst_dir = os.path.abspath(os.path.join(target_path, os.pardir)) - asm_file = 'GodotSharpTools.dll' - - if not os.path.isdir(dst_dir): - if os.path.exists(dst_dir): - raise RuntimeError('Target directory is a file') - os.makedirs(dst_dir) - - copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file)) - - # Dependencies - copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll")) - -if env['tools']: - output_dir = Dir('#bin').abspath - editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') - - mono_sln_builder = Builder(action=mono_build_solution) - env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder}) - env_mono.MonoBuildSolution( - os.path.join(editor_tools_dir, 'GodotSharpTools.dll'), - 'editor/GodotSharpTools/GodotSharpTools.sln' - ) +godotsharptools_build.build(env_mono) diff --git a/modules/mono/build_scripts/__init__.py b/modules/mono/build_scripts/__init__.py new file mode 100644 index 0000000000..e69de29bb2 --- /dev/null +++ b/modules/mono/build_scripts/__init__.py diff --git a/modules/mono/build_scripts/godotsharptools_build.py b/modules/mono/build_scripts/godotsharptools_build.py new file mode 100644 index 0000000000..af3a5cb5c6 --- /dev/null +++ b/modules/mono/build_scripts/godotsharptools_build.py @@ -0,0 +1,263 @@ +# Build GodotSharpTools solution + + +import os + +from SCons.Script import Builder, Dir + + +def find_nuget_unix(): + import os + + if 'NUGET_PATH' in os.environ: + hint_path = os.environ['NUGET_PATH'] + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + hint_path = os.path.join(hint_path, 'nuget') + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + + import os.path + import sys + + hint_dirs = ['/opt/novell/mono/bin'] + if sys.platform == 'darwin': + hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs + + for hint_dir in hint_dirs: + hint_path = os.path.join(hint_dir, 'nuget') + if os.path.isfile(hint_path): + return hint_path + elif os.path.isfile(hint_path + '.exe'): + return hint_path + '.exe' + + for hint_dir in os.environ['PATH'].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, 'nuget') + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): + return hint_path + '.exe' + + return None + + +def find_nuget_windows(env): + import os + + if 'NUGET_PATH' in os.environ: + hint_path = os.environ['NUGET_PATH'] + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + hint_path = os.path.join(hint_path, 'nuget.exe') + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + + from . import mono_reg_utils as monoreg + + mono_root = '' + bits = env['bits'] + + if bits == '32': + if os.getenv('MONO32_PREFIX'): + mono_root = os.getenv('MONO32_PREFIX') + else: + mono_root = monoreg.find_mono_root_dir(bits) + else: + if os.getenv('MONO64_PREFIX'): + mono_root = os.getenv('MONO64_PREFIX') + else: + mono_root = monoreg.find_mono_root_dir(bits) + + if mono_root: + mono_bin_dir = os.path.join(mono_root, 'bin') + nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat') + + if os.path.isfile(nuget_mono): + return nuget_mono + + # Standalone NuGet + + for hint_dir in os.environ['PATH'].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, 'nuget.exe') + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + + return None + + +def find_msbuild_unix(filename): + import os.path + import sys + + hint_dirs = ['/opt/novell/mono/bin'] + if sys.platform == 'darwin': + hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs + + for hint_dir in hint_dirs: + hint_path = os.path.join(hint_dir, filename) + if os.path.isfile(hint_path): + return hint_path + elif os.path.isfile(hint_path + '.exe'): + return hint_path + '.exe' + + for hint_dir in os.environ['PATH'].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, filename) + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): + return hint_path + '.exe' + + return None + + +def find_msbuild_windows(env): + from . import mono_reg_utils as monoreg + + mono_root = '' + bits = env['bits'] + + if bits == '32': + if os.getenv('MONO32_PREFIX'): + mono_root = os.getenv('MONO32_PREFIX') + else: + mono_root = monoreg.find_mono_root_dir(bits) + else: + if os.getenv('MONO64_PREFIX'): + mono_root = os.getenv('MONO64_PREFIX') + else: + mono_root = monoreg.find_mono_root_dir(bits) + + if not mono_root: + raise RuntimeError('Cannot find mono root directory') + + framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5') + mono_bin_dir = os.path.join(mono_root, 'bin') + msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat') + + if os.path.isfile(msbuild_mono): + # The (Csc/Vbc/Fsc)ToolExe environment variables are required when + # building with Mono's MSBuild. They must point to the batch files + # in Mono's bin directory to make sure they are executed with Mono. + mono_msbuild_env = { + 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'), + 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'), + 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat') + } + return (msbuild_mono, framework_path, mono_msbuild_env) + + msbuild_tools_path = monoreg.find_msbuild_tools_path_reg() + + if msbuild_tools_path: + return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {}) + + return None + + +def mono_build_solution(source, target, env): + import subprocess + from shutil import copyfile + + sln_path = os.path.abspath(str(source[0])) + target_path = os.path.abspath(str(target[0])) + + framework_path = '' + msbuild_env = os.environ.copy() + + # Needed when running from Developer Command Prompt for VS + if 'PLATFORM' in msbuild_env: + del msbuild_env['PLATFORM'] + + # Find MSBuild + if os.name == 'nt': + msbuild_info = find_msbuild_windows(env) + if msbuild_info is None: + raise RuntimeError('Cannot find MSBuild executable') + msbuild_path = msbuild_info[0] + framework_path = msbuild_info[1] + msbuild_env.update(msbuild_info[2]) + else: + msbuild_path = find_msbuild_unix('msbuild') + if msbuild_path is None: + xbuild_fallback = env['xbuild_fallback'] + + if xbuild_fallback and os.name == 'nt': + print('Option \'xbuild_fallback\' not supported on Windows') + xbuild_fallback = False + + if xbuild_fallback: + print('Cannot find MSBuild executable, trying with xbuild') + print('Warning: xbuild is deprecated') + + msbuild_path = find_msbuild_unix('xbuild') + + if msbuild_path is None: + raise RuntimeError('Cannot find xbuild executable') + else: + raise RuntimeError('Cannot find MSBuild executable') + + print('MSBuild path: ' + msbuild_path) + + # Find NuGet + nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix() + if nuget_path is None: + raise RuntimeError('Cannot find NuGet executable') + + print('NuGet path: ' + nuget_path) + + # Do NuGet restore + + try: + subprocess.check_call([nuget_path, 'restore', sln_path]) + except subprocess.CalledProcessError: + raise RuntimeError('GodotSharpTools: NuGet restore failed') + + # Build solution + + build_config = 'Release' + + msbuild_args = [ + msbuild_path, + sln_path, + '/p:Configuration=' + build_config, + ] + + if framework_path: + msbuild_args += ['/p:FrameworkPathOverride=' + framework_path] + + try: + subprocess.check_call(msbuild_args, env=msbuild_env) + except subprocess.CalledProcessError: + raise RuntimeError('GodotSharpTools: Build failed') + + # Copy files + + src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config)) + dst_dir = os.path.abspath(os.path.join(target_path, os.pardir)) + asm_file = 'GodotSharpTools.dll' + + if not os.path.isdir(dst_dir): + if os.path.exists(dst_dir): + raise RuntimeError('Target directory is a file') + os.makedirs(dst_dir) + + copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file)) + + # Dependencies + copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll")) + +def build(env_mono): + if not env_mono['tools']: + return + + output_dir = Dir('#bin').abspath + editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') + + mono_sln_builder = Builder(action=mono_build_solution) + env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder}) + env_mono.MonoBuildSolution( + os.path.join(editor_tools_dir, 'GodotSharpTools.dll'), + 'editor/GodotSharpTools/GodotSharpTools.sln' + ) diff --git a/modules/mono/build_scripts/make_cs_compressed_header.py b/modules/mono/build_scripts/make_cs_compressed_header.py new file mode 100644 index 0000000000..1f9177cef8 --- /dev/null +++ b/modules/mono/build_scripts/make_cs_compressed_header.py @@ -0,0 +1,61 @@ + +def generate_header(src, dst, version_dst): + from compat import byte_to_str + + with open(dst, 'w') as header: + header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') + header.write('#ifndef CS_COMPRESSED_H\n') + header.write('#define CS_COMPRESSED_H\n\n') + header.write('#ifdef TOOLS_ENABLED\n\n') + header.write('#include "core/map.h"\n') + header.write('#include "core/ustring.h"\n') + inserted_files = '' + import os + latest_mtime = 0 + cs_file_count = 0 + for root, _, files in os.walk(src): + files = [f for f in files if f.endswith('.cs')] + for file in files: + cs_file_count += 1 + filepath = os.path.join(root, file) + filepath_src_rel = os.path.relpath(filepath, src) + mtime = os.path.getmtime(filepath) + latest_mtime = mtime if mtime > latest_mtime else latest_mtime + with open(filepath, 'rb') as f: + buf = f.read() + decomp_size = len(buf) + import zlib + buf = zlib.compress(buf) + name = str(cs_file_count) + header.write('\n') + header.write('// ' + filepath_src_rel + '\n') + header.write('static const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n') + header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n') + header.write('static const unsigned char _cs_' + name + '_compressed[] = { ') + for i, buf_idx in enumerate(range(len(buf))): + if i > 0: + header.write(', ') + header.write(byte_to_str(buf[buf_idx])) + inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \ + 'CompressedFile(_cs_' + name + '_compressed_size, ' \ + '_cs_' + name + '_uncompressed_size, ' \ + '_cs_' + name + '_compressed));\n' + header.write(' };\n') + header.write('\nstruct CompressedFile\n' '{\n' + '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' + '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' + '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n' + '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n' + '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n' + ) + header.write('\n#endif // TOOLS_ENABLED\n') + header.write('\n#endif // CS_COMPRESSED_H\n') + + glue_version = int(latest_mtime) # The latest modified time will do for now + + with open(version_dst, 'w') as version_header: + version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n') + version_header.write('#ifndef CS_GLUE_VERSION_H\n') + version_header.write('#define CS_GLUE_VERSION_H\n\n') + version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') + version_header.write('\n#endif // CS_GLUE_VERSION_H\n') diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py new file mode 100644 index 0000000000..160580e116 --- /dev/null +++ b/modules/mono/build_scripts/mono_configure.py @@ -0,0 +1,414 @@ +import imp +import os +import sys +import subprocess + +from distutils.version import LooseVersion +from SCons.Script import BoolVariable, Dir, Environment, Variables + +if os.name == 'nt': + from . import mono_reg_utils as monoreg + + +def find_file_in_dir(directory, files, prefix='', extension=''): + if not extension.startswith('.'): + extension = '.' + extension + for curfile in files: + if os.path.isfile(os.path.join(directory, prefix + curfile + extension)): + return curfile + return '' + + +def copy_file(src_dir, dst_dir, name): + from shutil import copyfile + + src_path = os.path.join(src_dir, name) + dst_path = os.path.join(dst_dir, name) + + if not os.path.isdir(dst_dir): + os.mkdir(dst_dir) + + copyfile(src_path, dst_path) + + +def configure(env, env_mono): + envvars = Variables() + envvars.Add(BoolVariable('mono_static', 'Statically link mono', False)) + envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False)) + envvars.Update(env) + + bits = env['bits'] + + tools_enabled = env['tools'] + mono_static = env['mono_static'] + copy_mono_root = env['copy_mono_root'] + + mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0'] + + if env['platform'] == 'windows': + mono_root = '' + + if bits == '32': + if os.getenv('MONO32_PREFIX'): + mono_root = os.getenv('MONO32_PREFIX') + elif os.name == 'nt': + mono_root = monoreg.find_mono_root_dir(bits) + else: + if os.getenv('MONO64_PREFIX'): + mono_root = os.getenv('MONO64_PREFIX') + elif os.name == 'nt': + mono_root = monoreg.find_mono_root_dir(bits) + + if not mono_root: + raise RuntimeError('Mono installation directory not found') + + print('Found Mono root directory: ' + mono_root) + + mono_version = mono_root_try_find_mono_version(mono_root) + configure_for_mono_version(env_mono, mono_version) + + mono_lib_path = os.path.join(mono_root, 'lib') + + env.Append(LIBPATH=mono_lib_path) + env_mono.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) + + if mono_static: + lib_suffix = Environment()['LIBSUFFIX'] + + if env.msvc: + mono_static_lib_name = 'libmono-static-sgen' + else: + mono_static_lib_name = 'libmonosgen-2.0' + + if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)): + raise RuntimeError('Could not find static mono library in: ' + mono_lib_path) + + if env.msvc: + env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix) + + env.Append(LINKFLAGS='Mincore' + lib_suffix) + env.Append(LINKFLAGS='msvcrt' + lib_suffix) + env.Append(LINKFLAGS='LIBCMT' + lib_suffix) + env.Append(LINKFLAGS='Psapi' + lib_suffix) + else: + env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)) + + env.Append(LIBS='psapi') + env.Append(LIBS='version') + else: + mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib') + + if not mono_lib_name: + raise RuntimeError('Could not find mono library in: ' + mono_lib_path) + + if env.msvc: + env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX']) + else: + env.Append(LIBS=mono_lib_name) + + mono_bin_path = os.path.join(mono_root, 'bin') + + mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll') + + if not mono_dll_name: + raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path) + + copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') + else: + is_apple = (sys.platform == 'darwin' or "osxcross" in env) + + sharedlib_ext = '.dylib' if is_apple else '.so' + + mono_root = '' + mono_lib_path = '' + + if bits == '32': + if os.getenv('MONO32_PREFIX'): + mono_root = os.getenv('MONO32_PREFIX') + else: + if os.getenv('MONO64_PREFIX'): + mono_root = os.getenv('MONO64_PREFIX') + + if not mono_root and is_apple: + # Try with some known directories under OSX + hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono'] + for hint_dir in hint_dirs: + if os.path.isdir(hint_dir): + mono_root = hint_dir + break + + # We can't use pkg-config to link mono statically, + # but we can still use it to find the mono root directory + if not mono_root and mono_static: + mono_root = pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext) + if not mono_root: + raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually') + + if mono_root: + print('Found Mono root directory: ' + mono_root) + + mono_version = mono_root_try_find_mono_version(mono_root) + configure_for_mono_version(env_mono, mono_version) + + mono_lib_path = os.path.join(mono_root, 'lib') + + env.Append(LIBPATH=mono_lib_path) + env_mono.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) + + mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a') + + if not mono_lib: + raise RuntimeError('Could not find mono library in: ' + mono_lib_path) + + env_mono.Append(CPPFLAGS=['-D_REENTRANT']) + + if mono_static: + mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a') + + if is_apple: + env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file]) + else: + env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive']) + else: + env.Append(LIBS=[mono_lib]) + + if is_apple: + env.Append(LIBS=['iconv', 'pthread']) + else: + env.Append(LIBS=['m', 'rt', 'dl', 'pthread']) + + if not mono_static: + mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext) + + if not mono_so_name: + raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path) + + copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + else: + assert not mono_static + + # TODO: Add option to force using pkg-config + print('Mono root directory not found. Using pkg-config instead') + + mono_version = pkgconfig_try_find_mono_version() + configure_for_mono_version(env_mono, mono_version) + + env.ParseConfig('pkg-config monosgen-2 --libs') + env_mono.ParseConfig('pkg-config monosgen-2 --cflags') + + mono_lib_path = '' + mono_so_name = '' + + tmpenv = Environment() + tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) + tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L') + + for hint_dir in tmpenv['LIBPATH']: + name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext) + if name_found: + mono_lib_path = hint_dir + mono_so_name = name_found + break + + if not mono_so_name: + raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH'])) + + copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) + + env.Append(LINKFLAGS='-rdynamic') + + if not tools_enabled: + if not mono_root: + mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip() + + make_template_dir(env, mono_root) + + if copy_mono_root: + if not mono_root: + mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip() + + if tools_enabled: + copy_mono_root_files(env, mono_root) + else: + print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.") + + +def make_template_dir(env, mono_root): + from shutil import rmtree + + platform = env['platform'] + target = env['target'] + + template_dir_name = '' + + if platform in ['windows', 'osx', 'x11']: + template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target) + else: + assert False + + output_dir = Dir('#bin').abspath + template_dir = os.path.join(output_dir, template_dir_name) + + template_mono_root_dir = os.path.join(template_dir, 'Mono') + + if os.path.isdir(template_mono_root_dir): + rmtree(template_mono_root_dir) # Clean first + + # Copy etc/mono/ + + template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono') + copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform']) + + # Copy the required shared libraries + + copy_mono_shared_libs(mono_root, template_mono_root_dir, env['platform']) + + +def copy_mono_root_files(env, mono_root): + from glob import glob + from shutil import copy + from shutil import rmtree + + if not mono_root: + raise RuntimeError('Mono installation directory not found') + + output_dir = Dir('#bin').abspath + editor_mono_root_dir = os.path.join(output_dir, 'GodotSharp', 'Mono') + + if os.path.isdir(editor_mono_root_dir): + rmtree(editor_mono_root_dir) # Clean first + + # Copy etc/mono/ + + editor_mono_config_dir = os.path.join(editor_mono_root_dir, 'etc', 'mono') + copy_mono_etc_dir(mono_root, editor_mono_config_dir, env['platform']) + + # Copy the required shared libraries + + copy_mono_shared_libs(mono_root, editor_mono_root_dir, env['platform']) + + # Copy framework assemblies + + mono_framework_dir = os.path.join(mono_root, 'lib', 'mono', '4.5') + mono_framework_facades_dir = os.path.join(mono_framework_dir, 'Facades') + + editor_mono_framework_dir = os.path.join(editor_mono_root_dir, 'lib', 'mono', '4.5') + editor_mono_framework_facades_dir = os.path.join(editor_mono_framework_dir, 'Facades') + + if not os.path.isdir(editor_mono_framework_dir): + os.makedirs(editor_mono_framework_dir) + if not os.path.isdir(editor_mono_framework_facades_dir): + os.makedirs(editor_mono_framework_facades_dir) + + for assembly in glob(os.path.join(mono_framework_dir, '*.dll')): + copy(assembly, editor_mono_framework_dir) + for assembly in glob(os.path.join(mono_framework_facades_dir, '*.dll')): + copy(assembly, editor_mono_framework_facades_dir) + + +def copy_mono_etc_dir(mono_root, target_mono_config_dir, platform): + from distutils.dir_util import copy_tree + from glob import glob + from shutil import copy + + if not os.path.isdir(target_mono_config_dir): + os.makedirs(target_mono_config_dir) + + mono_etc_dir = os.path.join(mono_root, 'etc', 'mono') + if not os.path.isdir(mono_etc_dir): + mono_etc_dir = '' + etc_hint_dirs = [] + if platform != 'windows': + etc_hint_dirs += ['/etc/mono', '/usr/local/etc/mono'] + if 'MONO_CFG_DIR' in os.environ: + etc_hint_dirs += [os.path.join(os.environ['MONO_CFG_DIR'], 'mono')] + for etc_hint_dir in etc_hint_dirs: + if os.path.isdir(etc_hint_dir): + mono_etc_dir = etc_hint_dir + break + if not mono_etc_dir: + raise RuntimeError('Mono installation etc directory not found') + + copy_tree(os.path.join(mono_etc_dir, '2.0'), os.path.join(target_mono_config_dir, '2.0')) + copy_tree(os.path.join(mono_etc_dir, '4.0'), os.path.join(target_mono_config_dir, '4.0')) + copy_tree(os.path.join(mono_etc_dir, '4.5'), os.path.join(target_mono_config_dir, '4.5')) + copy_tree(os.path.join(mono_etc_dir, 'mconfig'), os.path.join(target_mono_config_dir, 'mconfig')) + + for file in glob(os.path.join(mono_etc_dir, '*')): + if os.path.isfile(file): + copy(file, target_mono_config_dir) + + +def copy_mono_shared_libs(mono_root, target_mono_root_dir, platform): + from shutil import copy + + if platform == 'windows': + target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin') + + if not os.path.isdir(target_mono_bin_dir): + os.makedirs(target_mono_bin_dir) + + copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll')) + else: + target_mono_lib_dir = os.path.join(target_mono_root_dir, 'lib') + + if not os.path.isdir(target_mono_lib_dir): + os.makedirs(target_mono_lib_dir) + + if platform == 'osx': + copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.dylib')) + elif platform == 'x11': + copy(os.path.join(mono_root, 'lib', 'libmono-btls-shared.so'), os.path.join(target_mono_lib_dir, 'libmono-btls-shared.so')) + copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.so'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.so')) + + +def configure_for_mono_version(env, mono_version): + if mono_version is None: + raise RuntimeError('Mono JIT compiler version not found') + print('Found Mono JIT compiler version: ' + str(mono_version)) + if mono_version >= LooseVersion('5.12.0'): + env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS']) + + +def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext): + tmpenv = Environment() + tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) + tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L') + for hint_dir in tmpenv['LIBPATH']: + name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext) + if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')): + return os.path.join(hint_dir, '..') + return '' + + +def pkgconfig_try_find_mono_version(): + from compat import decode_utf8 + + lines = subprocess.check_output(['pkg-config', 'monosgen-2', '--modversion']).splitlines() + greater_version = None + for line in lines: + try: + version = LooseVersion(decode_utf8(line)) + if greater_version is None or version > greater_version: + greater_version = version + except ValueError: + pass + return greater_version + + +def mono_root_try_find_mono_version(mono_root): + from compat import decode_utf8 + + mono_bin = os.path.join(mono_root, 'bin') + if os.path.isfile(os.path.join(mono_bin, 'mono')): + mono_binary = os.path.join(mono_bin, 'mono') + elif os.path.isfile(os.path.join(mono_bin, 'mono.exe')): + mono_binary = os.path.join(mono_bin, 'mono.exe') + else: + return None + output = subprocess.check_output([mono_binary, '--version']) + first_line = decode_utf8(output.splitlines()[0]) + try: + return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())]) + except (ValueError, IndexError): + return None diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 583708bf07..583708bf07 100644 --- a/modules/mono/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py diff --git a/modules/mono/tls_configure.py b/modules/mono/build_scripts/tls_configure.py index 622280b00b..622280b00b 100644 --- a/modules/mono/tls_configure.py +++ b/modules/mono/build_scripts/tls_configure.py diff --git a/modules/mono/config.py b/modules/mono/config.py index 6b88600c56..3b2e96765e 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -1,25 +1,12 @@ - -import imp -import os -import sys -import subprocess - -from distutils.version import LooseVersion -from SCons.Script import BoolVariable, Dir, Environment, Variables - - -monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py') - - def can_build(env, platform): if platform in ['javascript']: return False # Not yet supported return True -def is_enabled(): - # The module is disabled by default. Use module_mono_enabled=yes to enable it. - return False +def configure(env): + env.use_ptrcall = True + env.add_module_version_string('mono') def get_doc_classes(): @@ -34,407 +21,6 @@ def get_doc_path(): return 'doc_classes' -def find_file_in_dir(directory, files, prefix='', extension=''): - if not extension.startswith('.'): - extension = '.' + extension - for curfile in files: - if os.path.isfile(os.path.join(directory, prefix + curfile + extension)): - return curfile - return '' - - -def copy_file(src_dir, dst_dir, name): - from shutil import copyfile - - src_path = os.path.join(src_dir, name) - dst_path = os.path.join(dst_dir, name) - - if not os.path.isdir(dst_dir): - os.mkdir(dst_dir) - - copyfile(src_path, dst_path) - - -def configure(env): - env.use_ptrcall = True - env.add_module_version_string('mono') - - envvars = Variables() - envvars.Add(BoolVariable('mono_static', 'Statically link mono', False)) - envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False)) - envvars.Update(env) - - bits = env['bits'] - - tools_enabled = env['tools'] - mono_static = env['mono_static'] - copy_mono_root = env['copy_mono_root'] - - mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0'] - - if env['platform'] == 'windows': - mono_root = '' - - if bits == '32': - if os.getenv('MONO32_PREFIX'): - mono_root = os.getenv('MONO32_PREFIX') - elif os.name == 'nt': - mono_root = monoreg.find_mono_root_dir(bits) - else: - if os.getenv('MONO64_PREFIX'): - mono_root = os.getenv('MONO64_PREFIX') - elif os.name == 'nt': - mono_root = monoreg.find_mono_root_dir(bits) - - if not mono_root: - raise RuntimeError('Mono installation directory not found') - - print('Found Mono root directory: ' + mono_root) - - mono_version = mono_root_try_find_mono_version(mono_root) - configure_for_mono_version(env, mono_version) - - mono_lib_path = os.path.join(mono_root, 'lib') - - env.Append(LIBPATH=mono_lib_path) - env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) - - if mono_static: - lib_suffix = Environment()['LIBSUFFIX'] - - if env.msvc: - mono_static_lib_name = 'libmono-static-sgen' - else: - mono_static_lib_name = 'libmonosgen-2.0' - - if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)): - raise RuntimeError('Could not find static mono library in: ' + mono_lib_path) - - if env.msvc: - env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix) - - env.Append(LINKFLAGS='Mincore' + lib_suffix) - env.Append(LINKFLAGS='msvcrt' + lib_suffix) - env.Append(LINKFLAGS='LIBCMT' + lib_suffix) - env.Append(LINKFLAGS='Psapi' + lib_suffix) - else: - env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)) - - env.Append(LIBS='psapi') - env.Append(LIBS='version') - else: - mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib') - - if not mono_lib_name: - raise RuntimeError('Could not find mono library in: ' + mono_lib_path) - - if env.msvc: - env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX']) - else: - env.Append(LIBS=mono_lib_name) - - mono_bin_path = os.path.join(mono_root, 'bin') - - mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll') - - if not mono_dll_name: - raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path) - - copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') - else: - is_apple = (sys.platform == 'darwin' or "osxcross" in env) - - sharedlib_ext = '.dylib' if is_apple else '.so' - - mono_root = '' - mono_lib_path = '' - - if bits == '32': - if os.getenv('MONO32_PREFIX'): - mono_root = os.getenv('MONO32_PREFIX') - else: - if os.getenv('MONO64_PREFIX'): - mono_root = os.getenv('MONO64_PREFIX') - - if not mono_root and is_apple: - # Try with some known directories under OSX - hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono'] - for hint_dir in hint_dirs: - if os.path.isdir(hint_dir): - mono_root = hint_dir - break - - # We can't use pkg-config to link mono statically, - # but we can still use it to find the mono root directory - if not mono_root and mono_static: - mono_root = pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext) - if not mono_root: - raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually') - - if mono_root: - print('Found Mono root directory: ' + mono_root) - - mono_version = mono_root_try_find_mono_version(mono_root) - configure_for_mono_version(env, mono_version) - - mono_lib_path = os.path.join(mono_root, 'lib') - - env.Append(LIBPATH=mono_lib_path) - env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) - - mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a') - - if not mono_lib: - raise RuntimeError('Could not find mono library in: ' + mono_lib_path) - - env.Append(CPPFLAGS=['-D_REENTRANT']) - - if mono_static: - mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a') - - if is_apple: - env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file]) - else: - env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive']) - else: - env.Append(LIBS=[mono_lib]) - - if is_apple: - env.Append(LIBS=['iconv', 'pthread']) - else: - env.Append(LIBS=['m', 'rt', 'dl', 'pthread']) - - if not mono_static: - mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext) - - if not mono_so_name: - raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path) - - copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) - else: - assert not mono_static - - # TODO: Add option to force using pkg-config - print('Mono root directory not found. Using pkg-config instead') - - mono_version = pkgconfig_try_find_mono_version() - configure_for_mono_version(env, mono_version) - - env.ParseConfig('pkg-config monosgen-2 --cflags --libs') - - mono_lib_path = '' - mono_so_name = '' - - tmpenv = Environment() - tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) - tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L') - - for hint_dir in tmpenv['LIBPATH']: - name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext) - if name_found: - mono_lib_path = hint_dir - mono_so_name = name_found - break - - if not mono_so_name: - raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH'])) - - copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext) - - env.Append(LINKFLAGS='-rdynamic') - - if not tools_enabled: - if not mono_root: - mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip() - - make_template_dir(env, mono_root) - - if copy_mono_root: - if not mono_root: - mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip() - - if tools_enabled: - copy_mono_root_files(env, mono_root) - else: - print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.") - - -def make_template_dir(env, mono_root): - from shutil import rmtree - - platform = env['platform'] - target = env['target'] - - template_dir_name = '' - - if platform in ['windows', 'osx', 'x11']: - template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target) - else: - assert False - - output_dir = Dir('#bin').abspath - template_dir = os.path.join(output_dir, template_dir_name) - - template_mono_root_dir = os.path.join(template_dir, 'Mono') - - if os.path.isdir(template_mono_root_dir): - rmtree(template_mono_root_dir) # Clean first - - # Copy etc/mono/ - - template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono') - copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform']) - - # Copy the required shared libraries - - copy_mono_shared_libs(mono_root, template_mono_root_dir, env['platform']) - - -def copy_mono_root_files(env, mono_root): - from glob import glob - from shutil import copy - from shutil import rmtree - - if not mono_root: - raise RuntimeError('Mono installation directory not found') - - output_dir = Dir('#bin').abspath - editor_mono_root_dir = os.path.join(output_dir, 'GodotSharp', 'Mono') - - if os.path.isdir(editor_mono_root_dir): - rmtree(editor_mono_root_dir) # Clean first - - # Copy etc/mono/ - - editor_mono_config_dir = os.path.join(editor_mono_root_dir, 'etc', 'mono') - copy_mono_etc_dir(mono_root, editor_mono_config_dir, env['platform']) - - # Copy the required shared libraries - - copy_mono_shared_libs(mono_root, editor_mono_root_dir, env['platform']) - - # Copy framework assemblies - - mono_framework_dir = os.path.join(mono_root, 'lib', 'mono', '4.5') - mono_framework_facades_dir = os.path.join(mono_framework_dir, 'Facades') - - editor_mono_framework_dir = os.path.join(editor_mono_root_dir, 'lib', 'mono', '4.5') - editor_mono_framework_facades_dir = os.path.join(editor_mono_framework_dir, 'Facades') - - if not os.path.isdir(editor_mono_framework_dir): - os.makedirs(editor_mono_framework_dir) - if not os.path.isdir(editor_mono_framework_facades_dir): - os.makedirs(editor_mono_framework_facades_dir) - - for assembly in glob(os.path.join(mono_framework_dir, '*.dll')): - copy(assembly, editor_mono_framework_dir) - for assembly in glob(os.path.join(mono_framework_facades_dir, '*.dll')): - copy(assembly, editor_mono_framework_facades_dir) - - -def copy_mono_etc_dir(mono_root, target_mono_config_dir, platform): - from distutils.dir_util import copy_tree - from glob import glob - from shutil import copy - - if not os.path.isdir(target_mono_config_dir): - os.makedirs(target_mono_config_dir) - - mono_etc_dir = os.path.join(mono_root, 'etc', 'mono') - if not os.path.isdir(mono_etc_dir): - mono_etc_dir = '' - etc_hint_dirs = [] - if platform != 'windows': - etc_hint_dirs += ['/etc/mono', '/usr/local/etc/mono'] - if 'MONO_CFG_DIR' in os.environ: - etc_hint_dirs += [os.path.join(os.environ['MONO_CFG_DIR'], 'mono')] - for etc_hint_dir in etc_hint_dirs: - if os.path.isdir(etc_hint_dir): - mono_etc_dir = etc_hint_dir - break - if not mono_etc_dir: - raise RuntimeError('Mono installation etc directory not found') - - copy_tree(os.path.join(mono_etc_dir, '2.0'), os.path.join(target_mono_config_dir, '2.0')) - copy_tree(os.path.join(mono_etc_dir, '4.0'), os.path.join(target_mono_config_dir, '4.0')) - copy_tree(os.path.join(mono_etc_dir, '4.5'), os.path.join(target_mono_config_dir, '4.5')) - copy_tree(os.path.join(mono_etc_dir, 'mconfig'), os.path.join(target_mono_config_dir, 'mconfig')) - - for file in glob(os.path.join(mono_etc_dir, '*')): - if os.path.isfile(file): - copy(file, target_mono_config_dir) - - -def copy_mono_shared_libs(mono_root, target_mono_root_dir, platform): - from shutil import copy - - if platform == 'windows': - target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin') - - if not os.path.isdir(target_mono_bin_dir): - os.makedirs(target_mono_bin_dir) - - copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll')) - else: - target_mono_lib_dir = os.path.join(target_mono_root_dir, 'lib') - - if not os.path.isdir(target_mono_lib_dir): - os.makedirs(target_mono_lib_dir) - - if platform == 'osx': - copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.dylib')) - elif platform == 'x11': - copy(os.path.join(mono_root, 'lib', 'libmono-btls-shared.so'), os.path.join(target_mono_lib_dir, 'libmono-btls-shared.so')) - copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.so'), os.path.join(target_mono_lib_dir, 'libMonoPosixHelper.so')) - - -def configure_for_mono_version(env, mono_version): - if mono_version is None: - raise RuntimeError('Mono JIT compiler version not found') - print('Found Mono JIT compiler version: ' + str(mono_version)) - if mono_version >= LooseVersion('5.12.0'): - env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS']) - - -def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext): - tmpenv = Environment() - tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) - tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L') - for hint_dir in tmpenv['LIBPATH']: - name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext) - if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')): - return os.path.join(hint_dir, '..') - return '' - - -def pkgconfig_try_find_mono_version(): - from compat import decode_utf8 - - lines = subprocess.check_output(['pkg-config', 'monosgen-2', '--modversion']).splitlines() - greater_version = None - for line in lines: - try: - version = LooseVersion(decode_utf8(line)) - if greater_version is None or version > greater_version: - greater_version = version - except ValueError: - pass - return greater_version - - -def mono_root_try_find_mono_version(mono_root): - from compat import decode_utf8 - - mono_bin = os.path.join(mono_root, 'bin') - if os.path.isfile(os.path.join(mono_bin, 'mono')): - mono_binary = os.path.join(mono_bin, 'mono') - elif os.path.isfile(os.path.join(mono_bin, 'mono.exe')): - mono_binary = os.path.join(mono_bin, 'mono.exe') - else: - return None - output = subprocess.check_output([mono_binary, '--version']) - first_line = decode_utf8(output.splitlines()[0]) - try: - return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())]) - except (ValueError, IndexError): - return None +def is_enabled(): + # The module is disabled by default. Use module_mono_enabled=yes to enable it. + return False diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 84e2303cf6..cb4eb46052 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -100,7 +100,7 @@ #define BINDINGS_GENERATOR_VERSION UINT32_C(8) -const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n"; +const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n"); bool BindingsGenerator::verbose_output = false; diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 921b9f987b..9d42528927 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -502,11 +502,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { String settings_hint_str = "Disabled"; -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) settings_hint_str += ",MonoDevelop,Visual Studio Code"; -#elif OSX_ENABLED +#elif defined(OSX_ENABLED) settings_hint_str += ",Visual Studio,MonoDevelop,Visual Studio Code"; -#elif UNIX_ENABLED +#elif defined(UNIX_ENABLED) settings_hint_str += ",MonoDevelop,Visual Studio Code"; #endif diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index cf0d2aec84..d9523c384c 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -81,15 +81,15 @@ public: enum ExternalEditor { EDITOR_NONE, -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) //EDITOR_VISUALSTUDIO, // TODO EDITOR_MONODEVELOP, EDITOR_VSCODE -#elif OSX_ENABLED +#elif defined(OSX_ENABLED) EDITOR_VISUALSTUDIO_MAC, EDITOR_MONODEVELOP, EDITOR_VSCODE -#elif UNIX_ENABLED +#elif defined(UNIX_ENABLED) EDITOR_MONODEVELOP, EDITOR_VSCODE #endif diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index 73a3252fdb..908162ec45 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -132,6 +132,11 @@ namespace Godot (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } + public Vector2 DirectionTo(Vector2 b) + { + return new Vector2(b.x - x, b.y - y).Normalized(); + } + public real_t DistanceSquaredTo(Vector2 to) { return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y); diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index f6ff27989d..0c96d346a9 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -126,6 +126,11 @@ namespace Godot ); } + public Vector3 DirectionTo(Vector3 b) + { + return new Vector3(b.x - x, b.y - y, b.z - z).Normalized(); + } + public real_t DistanceSquaredTo(Vector3 b) { return (b - this).LengthSquared(); diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index bba7df2c6a..48bea4addf 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -212,7 +212,7 @@ void GDMono::initialize() { String config_dir; #ifdef TOOLS_ENABLED -#ifdef WINDOWS_ENABLED +#if defined(WINDOWS_ENABLED) mono_reg_info = MonoRegUtils::find_mono(); if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) { @@ -222,7 +222,7 @@ void GDMono::initialize() { if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) { config_dir = mono_reg_info.config_dir; } -#elif OSX_ENABLED +#elif defined(OSX_ENABLED) const char *c_assembly_rootdir = mono_assembly_getrootdir(); const char *c_config_dir = mono_get_config_dir(); diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h index 276db8830b..488cc2619a 100644 --- a/modules/mono/utils/thread_local.h +++ b/modules/mono/utils/thread_local.h @@ -39,7 +39,7 @@ #error Platform or compiler not supported #endif -#ifdef __GNUC__ +#if defined(__GNUC__) #ifdef HAVE_GCC___THREAD #define _THREAD_LOCAL_(m_t) __thread m_t @@ -47,7 +47,7 @@ #define USE_CUSTOM_THREAD_LOCAL #endif -#elif _MSC_VER +#elif defined(_MSC_VER) #ifdef HAVE_DECLSPEC_THREAD #define _THREAD_LOCAL_(m_t) __declspec(thread) m_t diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 7d2116ba7e..4bbe30a7d1 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -271,6 +271,8 @@ static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeSt - (void)windowDidExitFullScreen:(NSNotification *)notification { OS_OSX::singleton->zoomed = false; + if (!OS_OSX::singleton->resizable) + [OS_OSX::singleton->window_object setStyleMask:[OS_OSX::singleton->window_object styleMask] & ~NSWindowStyleMaskResizable]; } - (void)windowDidChangeBackingProperties:(NSNotification *)notification { @@ -2300,6 +2302,8 @@ void OS_OSX::set_window_fullscreen(bool p_enabled) { if (zoomed != p_enabled) { if (layered_window) set_window_per_pixel_transparency_enabled(false); + if (!resizable) + [window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable]; [window_object toggleFullScreen:nil]; } zoomed = p_enabled; @@ -2314,7 +2318,7 @@ void OS_OSX::set_window_resizable(bool p_enabled) { if (p_enabled) [window_object setStyleMask:[window_object styleMask] | NSWindowStyleMaskResizable]; - else + else if (!zoomed) [window_object setStyleMask:[window_object styleMask] & ~NSWindowStyleMaskResizable]; resizable = p_enabled; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index fec861ad2f..4097006b33 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -95,7 +95,7 @@ void Path2D::_notification(int p_what) { return; } -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED const float line_width = 2 * EDSCALE; #else const float line_width = 2; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 212efa4976..ad41cc4167 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -127,6 +127,9 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) { // Activate the clicked tab. pos.x -= tabs_ofs_cache; for (int i = first_tab_cache; i <= last_tab_cache; i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); if (pos.x < tab_width) { if (!get_tab_disabled(i)) { @@ -216,6 +219,9 @@ void TabContainer::_notification(int p_what) { // Check if all tabs would fit into the header area. int all_tabs_width = 0; for (int i = 0; i < tabs.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); all_tabs_width += tab_width; @@ -241,6 +247,9 @@ void TabContainer::_notification(int p_what) { all_tabs_width = 0; Vector<int> tab_widths; for (int i = first_tab_cache; i < tabs.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } int tab_width = _get_tab_width(i); if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) break; @@ -267,6 +276,9 @@ void TabContainer::_notification(int p_what) { // Draw all visible tabs. int x = 0; for (int i = 0; i < tab_widths.size(); i++) { + if (get_tab_hidden(i)) { + continue; + } Ref<StyleBox> tab_style; Color font_color; if (get_tab_disabled(i + first_tab_cache)) { @@ -354,7 +366,7 @@ int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); Control *control = Object::cast_to<Control>(_get_tabs()[p_index]); - if (!control || control->is_set_as_toplevel()) + if (!control || control->is_set_as_toplevel() || get_tab_hidden(p_index)) return 0; // Get the width of the text displayed on the tab. @@ -765,6 +777,36 @@ bool TabContainer::get_tab_disabled(int p_tab) const { return false; } +void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) { + + Control *child = _get_tab(p_tab); + ERR_FAIL_COND(!child); + child->set_meta("_tab_hidden", p_hidden); + update(); + for (int i = 0; i < get_tab_count(); i++) { + int try_tab = (p_tab + 1 + i) % get_tab_count(); + if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) { + continue; + } + + set_current_tab(try_tab); + return; + } + + //assumed no other tab can be switched to, just hide + child->hide(); +} + +bool TabContainer::get_tab_hidden(int p_tab) const { + + Control *child = _get_tab(p_tab); + ERR_FAIL_COND_V(!child, false); + if (child->has_meta("_tab_hidden")) + return child->get_meta("_tab_hidden"); + else + return false; +} + void TabContainer::get_translatable_strings(List<String> *p_strings) const { Vector<Control *> tabs = _get_tabs(); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index c110f041d0..f7a9fb64fd 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -96,6 +96,9 @@ public: void set_tab_disabled(int p_tab, bool p_disabled); bool get_tab_disabled(int p_tab) const; + void set_tab_hidden(int p_tab, bool p_hidden); + bool get_tab_hidden(int p_tab) const; + int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index f73914b186..e58ec9d71e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1466,7 +1466,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const { int high = len - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index a51a0ca0d0..7e7fc99a5d 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -91,7 +91,7 @@ public: int high = points.size() - 1; int middle = 0; -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED if (low > high) ERR_PRINT("low > high, this may be a bug"); #endif |