diff options
| -rw-r--r-- | drivers/dummy/rasterizer_dummy.h | 4 | ||||
| -rw-r--r-- | editor/editor_node.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/light_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/environment.cpp | 14 | ||||
| -rw-r--r-- | scene/resources/environment.h | 7 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 71 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/effects_rd.h | 18 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 255 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 24 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 2 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub | 1 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/shadow_reduce.glsl | 163 | ||||
| -rw-r--r-- | servers/rendering/renderer_scene.h | 4 | ||||
| -rw-r--r-- | servers/rendering/renderer_scene_cull.h | 4 | ||||
| -rw-r--r-- | servers/rendering/renderer_scene_render.h | 5 | ||||
| -rw-r--r-- | servers/rendering/rendering_server_default.h | 4 | ||||
| -rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 4 | ||||
| -rw-r--r-- | servers/rendering_server.cpp | 6 | ||||
| -rw-r--r-- | servers/rendering_server.h | 11 | 
19 files changed, 24 insertions, 577 deletions
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index e69f36e16f..184267734a 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -123,11 +123,9 @@ public:  	void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}  	void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} -	void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter) override {} +	void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject) override {}  	void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}  	void environment_set_volumetric_fog_filter_active(bool p_enable) override {} -	void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) override {} -	void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) override {}  	Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 208f4b954a..12d0d1db08 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -517,8 +517,6 @@ void EditorNode::_notification(int p_what) {  				RS::get_singleton()->gi_probe_set_quality(gi_probe_quality);  				RS::get_singleton()->environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));  				RS::get_singleton()->environment_set_volumetric_fog_filter_active(bool(GLOBAL_GET("rendering/volumetric_fog/use_filter"))); -				RS::get_singleton()->environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); -				RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));  				RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size"));  				bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index b998a1a400..1571b07aca 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -351,7 +351,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {  	set_param(PARAM_SHADOW_BIAS, 0.02);  	set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);  	set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); -	set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 1.0); +	set_param(PARAM_SHADOW_VOLUMETRIC_FOG_FADE, 0.1);  	set_param(PARAM_SHADOW_FADE_START, 1);  	set_disable_scale(true);  } diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index f2a71ce4cd..8827da1fc4 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -797,7 +797,7 @@ void Environment::_update_fog() {  // Volumetric Fog  void Environment::_update_volumetric_fog() { -	RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, RS::EnvVolumetricFogShadowFilter(volumetric_fog_shadow_filter), volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount); +	RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);  }  void Environment::set_volumetric_fog_enabled(bool p_enable) { @@ -870,15 +870,6 @@ float Environment::get_volumetric_fog_temporal_reprojection_amount() const {  	return volumetric_fog_temporal_reproject_amount;  } -void Environment::set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter) { -	volumetric_fog_shadow_filter = p_filter; -	_update_volumetric_fog(); -} - -Environment::VolumetricFogShadowFilter Environment::get_volumetric_fog_shadow_filter() const { -	return volumetric_fog_shadow_filter; -} -  // Adjustment  void Environment::set_adjustment_enabled(bool p_enabled) { @@ -1333,8 +1324,6 @@ void Environment::_bind_methods() {  	ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread);  	ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject);  	ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); -	ClassDB::bind_method(D_METHOD("set_volumetric_fog_shadow_filter", "shadow_filter"), &Environment::set_volumetric_fog_shadow_filter); -	ClassDB::bind_method(D_METHOD("get_volumetric_fog_shadow_filter"), &Environment::get_volumetric_fog_shadow_filter);  	ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);  	ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);  	ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); @@ -1348,7 +1337,6 @@ void Environment::_bind_methods() {  	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_EXP_RANGE, "0.00,16,0.01"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");  	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");  	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "volumetric_fog_shadow_filter", PROPERTY_HINT_ENUM, "Disabled,Low,Medium,High"), "set_volumetric_fog_shadow_filter", "get_volumetric_fog_shadow_filter");  	ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");  	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");  	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 8c4475c9aa..6eb0e0607e 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -196,10 +196,9 @@ private:  	float volumetric_fog_light_energy = 1.0;  	float volumetric_fog_length = 64.0;  	float volumetric_fog_detail_spread = 2.0; -	VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;  	float volumetric_fog_gi_inject = 0.0; -	bool volumetric_fog_temporal_reproject = false; -	float volumetric_fog_temporal_reproject_amount = 0.95; +	bool volumetric_fog_temporal_reproject = true; +	float volumetric_fog_temporal_reproject_amount = 0.9;  	void _update_volumetric_fog();  	// Adjustment @@ -387,8 +386,6 @@ public:  	float get_volumetric_fog_length() const;  	void set_volumetric_fog_detail_spread(float p_detail_spread);  	float get_volumetric_fog_detail_spread() const; -	void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); -	VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;  	void set_volumetric_fog_gi_inject(float p_gi_inject);  	float get_volumetric_fog_gi_inject() const;  	void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 8269328597..a9cadb40df 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1423,60 +1423,6 @@ void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RI  	RD::get_singleton()->compute_list_end(p_barrier);  } -void EffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) { -	uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 }; - -	uint32_t height = p_source_rect.size.height; -	if (true) { // subgroup support, @TODO must detect them -		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[p_shrink_limit == 1 ? SHADOW_REDUCE_REDUCE_SUBGROUPS_8 : SHADOW_REDUCE_REDUCE_SUBGROUPS]); -		height /= 2; //cause kernel is 8x4 -	} else { -		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]); -	} -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_shadow), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_shadow), 1); -	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); - -	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, height, 1); -} -void EffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) { -	uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 }; - -	switch (p_filter) { -		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED: -		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: { -			push_constant[5] = 0; -		} break; -		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: { -			push_constant[5] = 9; -		} break; -		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: { -			push_constant[5] = 18; -		} break; -	} - -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]); -	if (p_vertical) { -		push_constant[6] = 1; -		push_constant[7] = 0; -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_shadow), 0); -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_backing_shadow), 1); -		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); -		RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1); -	} -	if (p_vertical && p_horizontal) { -		RD::get_singleton()->compute_list_add_barrier(compute_list); -	} -	if (p_horizontal) { -		push_constant[6] = 0; -		push_constant[7] = 1; -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_backing_shadow), 0); -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_shadow), 1); -		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8); -		RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1); -	} -} -  void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {  	Sort::PushConstant push_constant;  	push_constant.total_elements = p_size; @@ -1973,22 +1919,6 @@ EffectsRD::EffectsRD() {  	}  	{ -		Vector<String> shadow_reduce_modes; -		shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n"); -		shadow_reduce_modes.push_back("\n#define MODE_REDUCE_SUBGROUP\n"); -		shadow_reduce_modes.push_back("\n#define MODE_REDUCE_SUBGROUP\n#define MODE_REDUCE_8\n"); -		shadow_reduce_modes.push_back("\n#define MODE_FILTER\n"); - -		shadow_reduce.shader.initialize(shadow_reduce_modes); - -		shadow_reduce.shader_version = shadow_reduce.shader.version_create(); - -		for (int i = 0; i < SHADOW_REDUCE_MAX; i++) { -			shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i)); -		} -	} - -	{  		Vector<String> sort_modes;  		sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");  		sort_modes.push_back("\n#define MODE_SORT_STEP\n"); @@ -2076,5 +2006,4 @@ EffectsRD::~EffectsRD() {  	ssr_scale.shader.version_free(ssr_scale.shader_version);  	sss.shader.version_free(sss.shader_version);  	tonemap.shader.version_free(tonemap.shader_version); -	shadow_reduce.shader.version_free(shadow_reduce.shader_version);  } diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h index 7ae5ea2f37..1ba25e301b 100644 --- a/servers/rendering/renderer_rd/effects_rd.h +++ b/servers/rendering/renderer_rd/effects_rd.h @@ -46,7 +46,6 @@  #include "servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl.gen.h"  #include "servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl.gen.h"  #include "servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" -#include "servers/rendering/renderer_rd/shaders/shadow_reduce.glsl.gen.h"  #include "servers/rendering/renderer_rd/shaders/sort.glsl.gen.h"  #include "servers/rendering/renderer_rd/shaders/specular_merge.glsl.gen.h"  #include "servers/rendering/renderer_rd/shaders/ssao.glsl.gen.h" @@ -597,20 +596,6 @@ class EffectsRD {  		RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels  	} resolve; -	enum ShadowReduceMode { -		SHADOW_REDUCE_REDUCE, -		SHADOW_REDUCE_REDUCE_SUBGROUPS, -		SHADOW_REDUCE_REDUCE_SUBGROUPS_8, -		SHADOW_REDUCE_FILTER, -		SHADOW_REDUCE_MAX -	}; - -	struct ShadowReduce { -		ShadowReduceShaderRD shader; -		RID shader_version; -		RID pipelines[SHADOW_REDUCE_MAX]; -	} shadow_reduce; -  	enum SortMode {  		SORT_MODE_BLOCK,  		SORT_MODE_STEP, @@ -767,9 +752,6 @@ public:  	void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); -	void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); -	void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); -  	void sort_buffer(RID p_uniform_set, int p_size);  	EffectsRD(); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 11a1eb3ca9..14bcfc85c8 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3151,7 +3151,7 @@ float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) c  	return env->fog_aerial_perspective;  } -void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) { +void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) {  	Environment *env = environment_owner.getornull(p_env);  	ERR_FAIL_COND(!env); @@ -3165,7 +3165,6 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena  	env->volumetric_fog_light_energy = p_light_energy;  	env->volumetric_fog_length = p_length;  	env->volumetric_fog_detail_spread = p_detail_spread; -	env->volumetric_fog_shadow_filter = p_shadow_filter;  	env->volumetric_fog_gi_inject = p_gi_inject;  	env->volumetric_fog_temporal_reprojection = p_temporal_reprojection;  	env->volumetric_fog_temporal_reprojection_amount = p_temporal_reprojection_amount; @@ -3179,25 +3178,6 @@ void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_siz  void RendererSceneRenderRD::environment_set_volumetric_fog_filter_active(bool p_enable) {  	volumetric_fog_filter_active = p_enable;  } -void RendererSceneRenderRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { -	p_shrink_size = nearest_power_of_2_templated(p_shrink_size); -	if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) { -		return; -	} - -	_clear_shadow_shrink_stages(directional_shadow.shrink_stages); -} -void RendererSceneRenderRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { -	p_shrink_size = nearest_power_of_2_templated(p_shrink_size); -	if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) { -		return; -	} - -	for (uint32_t i = 0; i < shadow_atlas_owner.get_rid_count(); i++) { -		ShadowAtlas *sa = shadow_atlas_owner.get_ptr_by_index(i); -		_clear_shadow_shrink_stages(sa->shrink_stages); -	} -}  void RendererSceneRenderRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) {  	sdfgi_ray_count = p_ray_count; @@ -3649,7 +3629,6 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool  	if (shadow_atlas->depth.is_valid()) {  		RD::get_singleton()->free(shadow_atlas->depth);  		shadow_atlas->depth = RID(); -		_clear_shadow_shrink_stages(shadow_atlas->shrink_stages);  	}  	for (int i = 0; i < 4; i++) {  		//clear subdivisions @@ -3948,7 +3927,6 @@ void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p  	if (directional_shadow.depth.is_valid()) {  		RD::get_singleton()->free(directional_shadow.depth); -		_clear_shadow_shrink_stages(directional_shadow.shrink_stages);  		directional_shadow.depth = RID();  		_base_uniforms_changed();  	} @@ -6480,8 +6458,6 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const  		LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance;  		RID base = li->light; -		cluster.lights_instances[i] = li->self; -  		Transform light_transform = li->transform;  		float sign = storage->light_is_negative(base) ? -1 : 1; @@ -6820,49 +6796,6 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {  	rb->volumetric_fog = nullptr;  } -void RendererSceneRenderRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { -	//create fog mipmaps -	uint32_t fog_texture_size = p_target_size; -	uint32_t base_texture_size = p_base_size; - -	ShadowShrinkStage first; -	first.size = base_texture_size; -	first.texture = p_base; -	shrink_stages.push_back(first); //put depth first in case we dont find smaller ones - -	while (fog_texture_size < base_texture_size) { -		base_texture_size = MAX(base_texture_size / 8, fog_texture_size); - -		ShadowShrinkStage s; -		s.size = base_texture_size; - -		RD::TextureFormat tf; -		tf.format = RD::DATA_FORMAT_R16_UNORM; -		tf.width = base_texture_size; -		tf.height = base_texture_size; -		tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - -		if (base_texture_size == fog_texture_size) { -			s.filter_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); -			tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; -		} - -		s.texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - -		shrink_stages.push_back(s); -	} -} - -void RendererSceneRenderRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { -	for (int i = 1; i < shrink_stages.size(); i++) { -		RD::get_singleton()->free(shrink_stages[i].texture); -		if (shrink_stages[i].filter_texture.is_valid()) { -			RD::get_singleton()->free(shrink_stages[i].filter_texture); -		} -	} -	shrink_stages.clear(); -} -  void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {  	RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);  	ERR_FAIL_COND(!rb); @@ -6926,173 +6859,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e  		rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_FOG);  	} -	//update directional shadow - -	RENDER_TIMESTAMP("Downsample Shadows"); - -	if (p_use_directional_shadows) { -		RD::get_singleton()->draw_command_begin_label("Downsample Directional Shadows"); - -		if (directional_shadow.shrink_stages.is_empty()) { -			if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { -				//invalidate uniform set, we will need a new one -				RD::get_singleton()->free(rb->volumetric_fog->uniform_set); -				rb->volumetric_fog->uniform_set = RID(); -			} -			_allocate_shadow_shrink_stages(directional_shadow.depth, directional_shadow.size, directional_shadow.shrink_stages, volumetric_fog_directional_shadow_shrink); -		} - -		if (directional_shadow.shrink_stages.size() > 1) { -			RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -			for (int i = 1; i < directional_shadow.shrink_stages.size(); i++) { -				int32_t src_size = directional_shadow.shrink_stages[i - 1].size; -				int32_t dst_size = directional_shadow.shrink_stages[i].size; -				Rect2i r(0, 0, src_size, src_size); -				int32_t shrink_limit = 8 / (src_size / dst_size); - -				storage->get_effects()->reduce_shadow(directional_shadow.shrink_stages[i - 1].texture, directional_shadow.shrink_stages[i].texture, Size2i(src_size, src_size), r, shrink_limit, compute_list); -				RD::get_singleton()->compute_list_add_barrier(compute_list); -				if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && directional_shadow.shrink_stages[i].filter_texture.is_valid()) { -					Rect2i rf(0, 0, dst_size, dst_size); -					storage->get_effects()->filter_shadow(directional_shadow.shrink_stages[i].texture, directional_shadow.shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), rf, env->volumetric_fog_shadow_filter, compute_list); -				} -			} -			RD::get_singleton()->compute_list_end(); -		} -		RD::get_singleton()->draw_command_end_label(); -	} - -	ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - -	if (shadow_atlas) { -		//shrink shadows that need to be shrunk - -		RD::get_singleton()->draw_command_begin_label("Downsample Positional Shadows"); - -		bool force_shrink_shadows = false; - -		if (shadow_atlas->shrink_stages.is_empty()) { -			if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { -				//invalidate uniform set, we will need a new one -				RD::get_singleton()->free(rb->volumetric_fog->uniform_set); -				rb->volumetric_fog->uniform_set = RID(); -			} -			_allocate_shadow_shrink_stages(shadow_atlas->depth, shadow_atlas->size, shadow_atlas->shrink_stages, volumetric_fog_positional_shadow_shrink); -			force_shrink_shadows = true; -		} - -		if (rb->volumetric_fog->last_shadow_filter != env->volumetric_fog_shadow_filter) { -			//if shadow filter changed, invalidate caches -			rb->volumetric_fog->last_shadow_filter = env->volumetric_fog_shadow_filter; -			force_shrink_shadows = true; -		} - -		cluster.lights_shadow_rect_cache_count = 0; - -		for (uint32_t i = 0; i < cluster.omni_light_count + cluster.spot_light_count; i++) { -			Cluster::LightData &ld = i < cluster.omni_light_count ? cluster.omni_lights[i] : cluster.spot_lights[i - cluster.omni_light_count]; - -			if (ld.shadow_enabled != 0) { -				RID li = cluster.lights_instances[i]; - -				ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li)); - -				uint32_t key = shadow_atlas->shadow_owners[li]; - -				uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; -				uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - -				ERR_CONTINUE((int)shadow >= shadow_atlas->quadrants[quadrant].shadows.size()); - -				ShadowAtlas::Quadrant::Shadow &s = shadow_atlas->quadrants[quadrant].shadows.write[shadow]; - -				if (!force_shrink_shadows && s.fog_version == s.version) { -					continue; //do not update, no need -				} - -				s.fog_version = s.version; - -				uint32_t quadrant_size = shadow_atlas->size >> 1; - -				Rect2i atlas_rect; - -				atlas_rect.position.x = (quadrant & 1) * quadrant_size; -				atlas_rect.position.y = (quadrant >> 1) * quadrant_size; - -				uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); -				atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; -				atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - -				atlas_rect.size.x = shadow_size; -				atlas_rect.size.y = shadow_size; - -				cluster.lights_shadow_rect_cache[cluster.lights_shadow_rect_cache_count] = atlas_rect; - -				cluster.lights_shadow_rect_cache_count++; - -				if (cluster.lights_shadow_rect_cache_count == cluster.max_lights * 2) { -					break; //light limit reached -				} -			} -		} - -		if (cluster.lights_shadow_rect_cache_count > 0) { -			//there are shadows to be shrunk, try to do them in parallel -			RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - -			for (int i = 1; i < shadow_atlas->shrink_stages.size(); i++) { -				int32_t base_size = shadow_atlas->shrink_stages[0].size; -				int32_t src_size = shadow_atlas->shrink_stages[i - 1].size; -				int32_t dst_size = shadow_atlas->shrink_stages[i].size; - -				uint32_t rect_divisor = base_size / src_size; - -				int32_t shrink_limit = 8 / (src_size / dst_size); - -				//shrink in parallel for more performance -				for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { -					Rect2i src_rect = cluster.lights_shadow_rect_cache[j]; - -					src_rect.position /= rect_divisor; -					src_rect.size /= rect_divisor; - -					storage->get_effects()->reduce_shadow(shadow_atlas->shrink_stages[i - 1].texture, shadow_atlas->shrink_stages[i].texture, Size2i(src_size, src_size), src_rect, shrink_limit, compute_list); -				} - -				RD::get_singleton()->compute_list_add_barrier(compute_list); - -				if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && shadow_atlas->shrink_stages[i].filter_texture.is_valid()) { -					uint32_t filter_divisor = base_size / dst_size; - -					//filter in parallel for more performance -					for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { -						Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; - -						dst_rect.position /= filter_divisor; -						dst_rect.size /= filter_divisor; - -						storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, true, false); -					} - -					RD::get_singleton()->compute_list_add_barrier(compute_list); - -					for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { -						Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; - -						dst_rect.position /= filter_divisor; -						dst_rect.size /= filter_divisor; - -						storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, false, true); -					} -				} -			} - -			RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); -		} - -		RD::get_singleton()->draw_command_end_label(); -	} -  	//update volumetric fog  	if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { @@ -7104,10 +6870,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e  			RD::Uniform u;  			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;  			u.binding = 1; -			if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) { +			ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); +			if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {  				u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));  			} else { -				u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture); +				u.ids.push_back(shadow_atlas->depth);  			}  			uniforms.push_back(u); @@ -7117,10 +6884,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e  			RD::Uniform u;  			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;  			u.binding = 2; -			if (directional_shadow.shrink_stages.size() == 0) { -				u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); +			if (directional_shadow.depth.is_valid()) { +				u.ids.push_back(directional_shadow.depth);  			} else { -				u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture); +				u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));  			}  			uniforms.push_back(u);  		} @@ -9079,10 +8846,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {  		cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights);  		//defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; -		//used for volumetric fog shrinking -		cluster.lights_instances = memnew_arr(RID, cluster.max_lights * 2); -		cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights * 2); -  		cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS;  		uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData);  		cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights); @@ -9134,8 +8897,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {  	environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth"));  	environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter")); -	environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); -	environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));  	cull_argument.set_page_pool(&cull_argument_pool); @@ -9197,8 +8958,6 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {  		memdelete_arr(cluster.spot_lights);  		memdelete_arr(cluster.omni_light_sort);  		memdelete_arr(cluster.spot_light_sort); -		memdelete_arr(cluster.lights_shadow_rect_cache); -		memdelete_arr(cluster.lights_instances);  		memdelete_arr(cluster.reflections);  		memdelete_arr(cluster.reflection_sort);  		memdelete_arr(cluster.decals); diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index e6415255a1..8b4f41b6f7 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -591,8 +591,6 @@ private:  		RID fb; //for copying  		Map<RID, uint32_t> shadow_owners; - -		Vector<ShadowShrinkStage> shrink_stages;  	};  	RID_Owner<ShadowAtlas> shadow_atlas_owner; @@ -626,13 +624,8 @@ private:  		bool use_16_bits = false;  		int current_light = 0; -		Vector<ShadowShrinkStage> shrink_stages; -  	} directional_shadow; -	void _allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size); -	void _clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages); -  	void _update_directional_shadow_atlas();  	/* SHADOW CUBEMAPS */ @@ -743,10 +736,9 @@ private:  		float volumetric_fog_light_energy = 0.0;  		float volumetric_fog_length = 64.0;  		float volumetric_fog_detail_spread = 2.0; -		RS::EnvVolumetricFogShadowFilter volumetric_fog_shadow_filter = RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW;  		float volumetric_fog_gi_inject = 0.0; -		bool volumetric_fog_temporal_reprojection = false; -		float volumetric_fog_temporal_reprojection_amount = 0.95; +		bool volumetric_fog_temporal_reprojection = true; +		float volumetric_fog_temporal_reprojection_amount = 0.9;  		/// Glow @@ -1471,10 +1463,6 @@ private:  		uint32_t omni_light_count = 0;  		uint32_t spot_light_count = 0; -		RID *lights_instances; -		Rect2i *lights_shadow_rect_cache; -		uint32_t lights_shadow_rect_cache_count = 0; -  		DirectionalLightData *directional_lights;  		uint32_t max_directional_lights;  		RID directional_light_buffer; @@ -1594,9 +1582,7 @@ private:  	uint32_t volumetric_fog_depth = 128;  	uint32_t volumetric_fog_size = 128; -	bool volumetric_fog_filter_active = false; -	uint32_t volumetric_fog_directional_shadow_shrink = 512; -	uint32_t volumetric_fog_positional_shadow_shrink = 512; +	bool volumetric_fog_filter_active = true;  	void _volumetric_fog_erase(RenderBuffers *rb);  	void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count); @@ -1721,12 +1707,10 @@ public:  	float environment_get_fog_height_density(RID p_env) const;  	float environment_get_fog_aerial_perspective(RID p_env) const; -	void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount); +	void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount);  	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth);  	virtual void environment_set_volumetric_fog_filter_active(bool p_enable); -	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size); -	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size);  	void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance);  	void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index f9c22dd4bf..a1358f94fa 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -5371,7 +5371,7 @@ RID RendererStorageRD::light_create(RS::LightType p_type) {  	light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;  	light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;  	light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; -	light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 1.0; +	light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;  	light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;  	return light_owner.make_rid(light); diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index 1b0197c1c1..c192574ff2 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -39,7 +39,6 @@ if "RD_GLSL" in env["BUILDERS"]:      env.RD_GLSL("sdfgi_debug.glsl")      env.RD_GLSL("sdfgi_debug_probes.glsl")      env.RD_GLSL("volumetric_fog.glsl") -    env.RD_GLSL("shadow_reduce.glsl")      env.RD_GLSL("particles.glsl")      env.RD_GLSL("particles_copy.glsl")      env.RD_GLSL("sort.glsl") diff --git a/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl b/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl deleted file mode 100644 index a29b24e560..0000000000 --- a/servers/rendering/renderer_rd/shaders/shadow_reduce.glsl +++ /dev/null @@ -1,163 +0,0 @@ -#[compute] - -#version 450 - -VERSION_DEFINES - -#define BLOCK_SIZE 8 - -#ifdef MODE_REDUCE_SUBGROUP - -#extension GL_KHR_shader_subgroup_ballot : enable -#extension GL_KHR_shader_subgroup_arithmetic : enable - -//nvidia friendly, max 32 -layout(local_size_x = 8, local_size_y = 4, local_size_z = 1) in; - -#else - -layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; - -#endif - -#ifdef MODE_REDUCE - -shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; -const uint swizzle_table[BLOCK_SIZE] = uint[](0, 4, 2, 6, 1, 5, 3, 7); -const uint unswizzle_table[BLOCK_SIZE] = uint[](0, 0, 0, 1, 0, 2, 1, 3); - -#endif - -#if defined(MODE_REDUCE) || defined(MODE_REDUCE_SUBGROUP) -layout(set = 0, binding = 0) uniform sampler2D source_depth; -#else -layout(r16, set = 0, binding = 0) uniform restrict readonly image2D source_depth; -#endif -layout(r16, set = 1, binding = 0) uniform restrict writeonly image2D dst_depth; - -layout(push_constant, binding = 1, std430) uniform Params { -	ivec2 source_size; -	ivec2 source_offset; -	uint min_size; -	uint gaussian_kernel_version; -	ivec2 filter_dir; -} -params; - -void main() { -#ifdef MODE_REDUCE_SUBGROUP - -	uvec2 local_pos = gl_LocalInvocationID.xy; -	ivec2 image_offset = params.source_offset; -	ivec2 image_pos = image_offset + ivec2(gl_GlobalInvocationID.xy * ivec2(1, 2)); - -	float depth = texelFetch(source_depth, min(image_pos, params.source_size - ivec2(1)), 0).r; -	depth += texelFetch(source_depth, min(image_pos + ivec2(0, 1), params.source_size - ivec2(1)), 0).r; -	depth *= 0.5; - -#ifdef MODE_REDUCE_8 -	//fast version, reduce all -	float depth_average = subgroupAdd(depth) / 32.0; -	if (local_pos == uvec2(0)) { -		imageStore(dst_depth, image_pos / 8, vec4(depth_average)); -	} -#else -	//bit slower version, reduce by regions -	uint group_size = (8 / params.min_size); -	uvec2 group_id = local_pos / (8 / params.min_size); - -	uvec4 mask; -	float depth_average = 0; - -	while (true) { -		uvec2 first = subgroupBroadcastFirst(group_id); -		mask = subgroupBallot(first == group_id); -		if (first == group_id) { -			depth_average = subgroupAdd(depth); -			break; -		} -	} - -	depth_average /= float(group_size * group_size); - -	if (local_pos == group_id) { -		imageStore(dst_depth, image_pos / int(group_size), vec4(depth_average)); -	} -#endif - -#endif - -#ifdef MODE_REDUCE - -	uvec2 pos = gl_LocalInvocationID.xy; - -	ivec2 image_offset = params.source_offset; -	ivec2 image_pos = image_offset + ivec2(gl_GlobalInvocationID.xy); -	uint dst_t = swizzle_table[pos.y] * BLOCK_SIZE + swizzle_table[pos.x]; -	tmp_data[dst_t] = texelFetch(source_depth, min(image_pos, params.source_size - ivec2(1)), 0).r; -	ivec2 image_size = params.source_size; - -	uint t = pos.y * BLOCK_SIZE + pos.x; - -	//neighbours -	uint size = BLOCK_SIZE; - -	do { -		groupMemoryBarrier(); -		barrier(); - -		size >>= 1; -		image_size >>= 1; -		image_offset >>= 1; - -		if (all(lessThan(pos, uvec2(size)))) { -			uint nx = t + size; -			uint ny = t + (BLOCK_SIZE * size); -			uint nxy = ny + size; - -			tmp_data[t] += tmp_data[nx]; -			tmp_data[t] += tmp_data[ny]; -			tmp_data[t] += tmp_data[nxy]; -			tmp_data[t] /= 4.0; -		} - -	} while (size > params.min_size); - -	if (all(lessThan(pos, uvec2(size)))) { -		image_pos = ivec2(unswizzle_table[size + pos.x], unswizzle_table[size + pos.y]); -		image_pos += image_offset + ivec2(gl_WorkGroupID.xy) * int(size); - -		image_size = max(ivec2(1), image_size); //in case image size became 0 - -		if (all(lessThan(image_pos, uvec2(image_size)))) { -			imageStore(dst_depth, image_pos, vec4(tmp_data[t])); -		} -	} -#endif - -#ifdef MODE_FILTER - -	ivec2 image_pos = params.source_offset + ivec2(gl_GlobalInvocationID.xy); -	if (any(greaterThanEqual(image_pos, params.source_size))) { -		return; -	} - -	ivec2 clamp_min = ivec2(params.source_offset); -	ivec2 clamp_max = ivec2(params.source_size) - 1; - -	//gaussian kernel, size 9, sigma 4 -	const int kernel_size = 9; -	const float gaussian_kernel[kernel_size * 3] = float[]( -			0.000229, 0.005977, 0.060598, 0.241732, 0.382928, 0.241732, 0.060598, 0.005977, 0.000229, -			0.028532, 0.067234, 0.124009, 0.179044, 0.20236, 0.179044, 0.124009, 0.067234, 0.028532, -			0.081812, 0.101701, 0.118804, 0.130417, 0.134535, 0.130417, 0.118804, 0.101701, 0.081812); -	float accum = 0.0; -	for (int i = 0; i < kernel_size; i++) { -		ivec2 ofs = clamp(image_pos + params.filter_dir * (i - kernel_size / 2), clamp_min, clamp_max); -		accum += imageLoad(source_depth, ofs).r * gaussian_kernel[params.gaussian_kernel_version + i]; -	} - -	imageStore(dst_depth, image_pos, vec4(accum)); - -#endif -} diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index aabfa36829..e8966414ab 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -122,12 +122,10 @@ public:  	virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;  	virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; -	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; +	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;  	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;  	virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; -	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; -	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;  	virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;  	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index d6ee2f9890..d6d730af15 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -991,12 +991,10 @@ public:  	PASS7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)  	PASS9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) -	PASS11(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, RS::EnvVolumetricFogShadowFilter, bool, float) +	PASS10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)  	PASS2(environment_set_volumetric_fog_volume_size, int, int)  	PASS1(environment_set_volumetric_fog_filter_active, bool) -	PASS1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) -	PASS1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)  	PASS11(environment_set_sdfgi, RID, bool, RS::EnvironmentSDFGICascades, float, RS::EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)  	PASS1(environment_set_sdfgi_ray_count, RS::EnvironmentSDFGIRayCount) diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h index c8b5f0728c..72fcdd3758 100644 --- a/servers/rendering/renderer_scene_render.h +++ b/servers/rendering/renderer_scene_render.h @@ -117,12 +117,9 @@ public:  	virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;  	virtual void environment_glow_set_use_high_quality(bool p_enable) = 0; -	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, RS::EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; - +	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;  	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;  	virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; -	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; -	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;  	virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) = 0;  	virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) = 0; diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 1479352876..823d28c669 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -615,12 +615,10 @@ public:  	BIND7(environment_set_adjustment, RID, bool, float, float, float, bool, RID)  	BIND9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) -	BIND11(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter, bool, float) +	BIND10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)  	BIND2(environment_set_volumetric_fog_volume_size, int, int)  	BIND1(environment_set_volumetric_fog_filter_active, bool) -	BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) -	BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)  	BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)  	BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 2422bc3506..81e202780e 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -520,12 +520,10 @@ public:  	FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float) -	FUNC11(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter, bool, float) +	FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)  	FUNC2(environment_set_volumetric_fog_volume_size, int, int)  	FUNC1(environment_set_volumetric_fog_filter_active, bool) -	FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int) -	FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)  	FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 7059045a5d..41c88aa3be 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2371,12 +2371,8 @@ RenderingServer::RenderingServer() {  	ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_size", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"));  	GLOBAL_DEF("rendering/volumetric_fog/volume_depth", 128);  	ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/volume_depth", PropertyInfo(Variant::INT, "rendering/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1")); -	GLOBAL_DEF("rendering/volumetric_fog/use_filter", 0); +	GLOBAL_DEF("rendering/volumetric_fog/use_filter", 1);  	ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/use_filter", PropertyInfo(Variant::INT, "rendering/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)")); -	GLOBAL_DEF("rendering/volumetric_fog/directional_shadow_shrink", 512); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1")); -	GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512); -	ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));  	GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10);  	ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1")); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 5c59aa5ea1..5defa1f667 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1025,18 +1025,9 @@ public:  	virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0; -	enum EnvVolumetricFogShadowFilter { -		ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, -		ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW, -		ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, -		ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, -	}; - -	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, EnvVolumetricFogShadowFilter p_shadow_filter, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0; +	virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) = 0;  	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) = 0;  	virtual void environment_set_volumetric_fog_filter_active(bool p_enable) = 0; -	virtual void environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) = 0; -	virtual void environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) = 0;  	virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) = 0;  |