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-rw-r--r--scene/main/node.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5888760973..ac381f39fe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2487,7 +2487,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
- return (node && res.is_valid());
+ return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
@@ -2525,9 +2525,15 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+
+ if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ return NULL;
+ }
+
+ RES new_res = new_res_v;
- if (new_res.is_null()) {
+ if (new_res.is_null()) { // No longer a resource, assume property
break;
}