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-rw-r--r--doc/classes/Line2D.xml1
-rw-r--r--doc/classes/Polygon2D.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index aa3739cf74..342683cc29 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A line through several points in 2D space.
+ [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 3f6da2baf8..889c55780a 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
+ [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
</description>
<tutorials>
</tutorials>