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-rw-r--r--scene/gui/texture_button.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 33d9b76b70..2912aa82fc 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -206,7 +206,7 @@ void TextureButton::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
BIND_CONSTANT(STRETCH_SCALE);
BIND_CONSTANT(STRETCH_TILE);