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-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp51
-rw-r--r--servers/physics_2d/collision_object_2d_sw.h10
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h10
3 files changed, 40 insertions, 31 deletions
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index ae549ed2e4..ec74507e03 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "broad_phase_2d_hash_grid.h"
+#include "collision_object_2d_sw.h"
#include "core/project_settings.h"
#define LARGE_ELEMENT_FI 1.01239812
@@ -70,20 +71,22 @@ void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool pairing = p_elem->aabb.intersects(E->key()->aabb);
-
- if (pairing != E->get()->colliding) {
- if (pairing) {
- if (pair_callback) {
- E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
- }
- } else {
- if (unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
- }
+ bool physical_collision = p_elem->aabb.intersects(E->key()->aabb);
+ bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner);
+
+ if (physical_collision) {
+ if (!E->get()->colliding || (logical_collision && !E->get()->ud && pair_callback)) {
+ E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
+ } else if (E->get()->colliding && !logical_collision && E->get()->ud && unpair_callback) {
+ unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
+ E->get()->ud = nullptr;
}
-
- E->get()->colliding = pairing;
+ E->get()->colliding = true;
+ } else { // No physcial_collision
+ if (E->get()->colliding && unpair_callback) {
+ unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
+ }
+ E->get()->colliding = false;
}
}
}
@@ -317,23 +320,17 @@ void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
Element &e = E->get();
- if (p_aabb == e.aabb) {
- return;
- }
-
- if (p_aabb != Rect2()) {
- _enter_grid(&e, p_aabb, e._static);
- }
-
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
+ if (p_aabb != e.aabb) {
+ if (p_aabb != Rect2()) {
+ _enter_grid(&e, p_aabb, e._static);
+ }
+ if (e.aabb != Rect2()) {
+ _exit_grid(&e, e.aabb, e._static);
+ }
+ e.aabb = p_aabb;
}
- e.aabb = p_aabb;
-
_check_motion(&e);
-
- e.aabb = p_aabb;
}
void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 84a2baaa74..8caa53680d 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -168,10 +168,16 @@ public:
return shapes[p_idx].one_way_collision_margin;
}
- void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
+ void set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ _shape_changed();
+ }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
- void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
+ void set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ _shape_changed();
+ }
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
void remove_shape(Shape2DSW *p_shape);
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 9506f14402..a3a5787ced 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -142,10 +142,16 @@ public:
return shapes[p_idx].disabled;
}
- _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; }
+ _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ _shape_changed();
+ }
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
- _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; }
+ _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ _shape_changed();
+ }
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
_FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const {