diff options
-rw-r--r-- | editor/scene_tree_dock.cpp | 9 | ||||
-rwxr-xr-x | scene/main/node.cpp | 21 | ||||
-rw-r--r-- | scene/resources/material.cpp | 8 |
3 files changed, 31 insertions, 7 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index afdf48b314..4fe24a2eff 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -823,7 +823,14 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; - node->set(name, p_node->get(name)); + Variant value = p_node->get(name); + // Duplicate dictionaries and arrays, mainly needed for __meta__ + if (value.get_type() == Variant::DICTIONARY) { + value = Dictionary(value).copy(); + } else if (value.get_type() == Variant::ARRAY) { + value = Array(value).duplicate(); + } + node->set(name, value); } List<Node::GroupInfo> group_info; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index c3d9d97c5a..a543dba9cb 100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2117,7 +2117,15 @@ Node *Node::_duplicate(int p_flags) const { if (!(p_flags & DUPLICATE_SCRIPTS) && name == "script/script") continue; - node->set(name, get(name)); + Variant value = get(name); + // Duplicate dictionaries and arrays, mainly needed for __meta__ + if (value.get_type() == Variant::DICTIONARY) { + value = Dictionary(value).copy(); + } else if (value.get_type() == Variant::ARRAY) { + value = Array(value).duplicate(); + } + + node->set(name, value); } node->set_name(get_name()); @@ -2199,7 +2207,16 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; - node->set(name, get(name)); + + Variant value = get(name); + // Duplicate dictionaries and arrays, mainly needed for __meta__ + if (value.get_type() == Variant::DICTIONARY) { + value = Dictionary(value).copy(); + } else if (value.get_type() == Variant::ARRAY) { + value = Array(value).duplicate(); + } + + node->set(name, value); } node->set_name(get_name()); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a187692bcb..abe9a00c3f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -67,8 +67,8 @@ RID Material::get_rid() const { } void Material::_validate_property(PropertyInfo &property) const { - if (!_can_do_next_pass() && property.name=="next_pass") { - property.usage=0; + if (!_can_do_next_pass() && property.name == "next_pass") { + property.usage = 0; } } @@ -80,7 +80,7 @@ void Material::_bind_methods() { ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass"); BIND_CONSTANT(RENDER_PRIORITY_MAX); @@ -212,7 +212,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id bool ShaderMaterial::_can_do_next_pass() const { - return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL; + return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } ShaderMaterial::ShaderMaterial() { |