diff options
-rw-r--r-- | core/bind/core_bind.cpp | 6 | ||||
-rw-r--r-- | core/bind/core_bind.h | 1 | ||||
-rw-r--r-- | doc/classes/OS.xml | 7 |
3 files changed, 14 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index a3ff4bf13e..bebb4bd83d 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1020,6 +1020,11 @@ void _OS::center_window() { OS::get_singleton()->center_window(); } +void _OS::move_window_to_foreground() { + + OS::get_singleton()->move_window_to_foreground(); +} + bool _OS::is_debug_build() const { #ifdef DEBUG_ENABLED @@ -1121,6 +1126,7 @@ void _OS::_bind_methods() { ClassDB::bind_method(D_METHOD("request_attention"), &_OS::request_attention); ClassDB::bind_method(D_METHOD("get_real_window_size"), &_OS::get_real_window_size); ClassDB::bind_method(D_METHOD("center_window"), &_OS::center_window); + ClassDB::bind_method(D_METHOD("move_window_to_foreground"), &_OS::move_window_to_foreground); ClassDB::bind_method(D_METHOD("set_borderless_window", "borderless"), &_OS::set_borderless_window); ClassDB::bind_method(D_METHOD("get_borderless_window"), &_OS::get_borderless_window); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 79403879ac..437d7515c6 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -185,6 +185,7 @@ public: virtual bool is_window_always_on_top() const; virtual void request_attention(); virtual void center_window(); + virtual void move_window_to_foreground(); virtual void set_borderless_window(bool p_borderless); virtual bool get_borderless_window() const; diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 26684836ea..e218949757 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -556,6 +556,13 @@ Note that this method can also be used to kill processes that were not spawned by the game. </description> </method> + <method name="move_window_to_foreground"> + <return type="void"> + </return> + <description> + Moves the window to the front. + </description> + </method> <method name="native_video_is_playing"> <return type="bool"> </return> |