diff options
| -rw-r--r-- | doc/classes/BaseMaterial3D.xml | 6 | ||||
| -rw-r--r-- | doc/classes/DynamicFont.xml | 10 | ||||
| -rw-r--r-- | doc/classes/VisualShaderNodeMultiplyAdd.xml | 10 | ||||
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 6 | ||||
| -rw-r--r-- | scene/gui/control.cpp | 2 | ||||
| -rw-r--r-- | scene/main/viewport.cpp | 2 | ||||
| -rw-r--r-- | scene/main/viewport.h | 2 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 32 | ||||
| -rw-r--r-- | scene/resources/visual_shader_nodes.h | 16 | 
9 files changed, 45 insertions, 41 deletions
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index cc4568dda6..8c92975b9c 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -175,10 +175,12 @@  			If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.  		</member>  		<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance"> -			Distance at which the object fades fully and is no longer visible. +			Distance at which the object appears fully opaque. +			[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].  		</member>  		<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance"> -			Distance at which the object starts to fade. If the object is less than this distance away it will appear normal. +			Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible. +			[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].  		</member>  		<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">  			Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s. diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index b0635892be..0b9b97f54a 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -96,10 +96,12 @@  			Extra spacing at the bottom in pixels.  		</member>  		<member name="extra_spacing_char" type="int" setter="set_spacing" getter="get_spacing" default="0"> -			Extra character spacing in pixels. +			Extra spacing for each character in pixels. +			This can be a negative number to make the distance between characters smaller.  		</member>  		<member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0"> -			Extra space spacing in pixels. +			Extra spacing for the space character (in addition to [member extra_spacing_char]) in pixels. +			This can be a negative number to make the distance between words smaller.  		</member>  		<member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">  			Extra spacing at the top in pixels. @@ -126,10 +128,10 @@  			Spacing at the bottom.  		</constant>  		<constant name="SPACING_CHAR" value="2" enum="SpacingType"> -			Character spacing. +			Spacing for each character.  		</constant>  		<constant name="SPACING_SPACE" value="3" enum="SpacingType"> -			Space spacing. +			Spacing for the space character.  		</constant>  	</constants>  </class> diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml index ba79b3fe8f..daa9e02753 100644 --- a/doc/classes/VisualShaderNodeMultiplyAdd.xml +++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml @@ -11,19 +11,19 @@  	<methods>  	</methods>  	<members> -		<member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0"> +		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">  			A type of operands and returned value.  		</member>  	</members>  	<constants> -		<constant name="TYPE_SCALAR" value="0" enum="Type"> +		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">  			A scalar type.  		</constant> -		<constant name="TYPE_VECTOR" value="1" enum="Type"> +		<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">  			A vector type.  		</constant> -		<constant name="TYPE_MAX" value="2" enum="Type"> -			Represents the size of the [enum Type] enum. +		<constant name="OP_TYPE_MAX" value="2" enum="OpType"> +			Represents the size of the [enum OpType] enum.  		</constant>  	</constants>  </class> diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index c14d07789f..914fa56755 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1658,7 +1658,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {  			VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);  			if (fmaFunc) { -				fmaFunc->set_type((VisualShaderNodeMultiplyAdd::Type)p_op_idx); +				fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);  			}  		} @@ -3169,7 +3169,7 @@ VisualShaderEditor::VisualShaderEditor() {  	add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));  	add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));  	add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); -	add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); +	add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));  	add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));  	add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));  	add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3275,7 +3275,7 @@ VisualShaderEditor::VisualShaderEditor() {  	add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));  	add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));  	add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); -	add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); +	add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));  	add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));  	add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));  	add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR)); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 2cdee4641e..13d7440eb3 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -591,7 +591,7 @@ void Control::_notification(int p_notification) {  		case NOTIFICATION_VISIBILITY_CHANGED: {  			if (!is_visible_in_tree()) {  				if (get_viewport() != nullptr) { -					get_viewport()->_gui_hid_control(this); +					get_viewport()->_gui_hide_control(this);  				}  				//remove key focus diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b29b40ea5f..7fefbc3f3c 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2422,7 +2422,7 @@ void Viewport::_gui_unfocus_control(Control *p_control) {  	}  } -void Viewport::_gui_hid_control(Control *p_control) { +void Viewport::_gui_hide_control(Control *p_control) {  	if (gui.mouse_focus == p_control) {  		_drop_mouse_focus();  	} diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 52145a7761..878ac47bca 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -387,7 +387,7 @@ private:  	void _gui_show_tooltip();  	void _gui_remove_control(Control *p_control); -	void _gui_hid_control(Control *p_control); +	void _gui_hide_control(Control *p_control);  	void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);  	void _gui_set_drag_preview(Control *p_base, Control *p_control); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index cffe0bb5cd..7c4500468b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -5213,7 +5213,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {  }  VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { -	if (type == TYPE_SCALAR) { +	if (op_type == OP_TYPE_SCALAR) {  		return PORT_TYPE_SCALAR;  	}  	return PORT_TYPE_VECTOR; @@ -5235,7 +5235,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {  }  VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { -	if (type == TYPE_SCALAR) { +	if (op_type == OP_TYPE_SCALAR) {  		return PORT_TYPE_SCALAR;  	} else {  		return PORT_TYPE_VECTOR; @@ -5250,10 +5250,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha  	return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";  } -void VisualShaderNodeMultiplyAdd::set_type(Type p_type) { -	ERR_FAIL_INDEX((int)p_type, TYPE_MAX); -	if (p_type != type) { -		if (p_type == TYPE_SCALAR) { +void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { +	ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX); +	if (p_op_type != op_type) { +		if (p_op_type == OP_TYPE_SCALAR) {  			set_input_port_default_value(0, 0.0);  			set_input_port_default_value(1, 0.0);  			set_input_port_default_value(2, 0.0); @@ -5263,29 +5263,29 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {  			set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));  		}  	} -	type = p_type; +	op_type = p_op_type;  	emit_changed();  } -VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const { -	return type; +VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const { +	return op_type;  }  Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {  	Vector<StringName> props; -	props.push_back("type"); +	props.push_back("op_type");  	return props;  }  void VisualShaderNodeMultiplyAdd::_bind_methods() { -	ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type); -	ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type); +	ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); +	ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); -	ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type"); +	ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type"); -	BIND_ENUM_CONSTANT(TYPE_SCALAR); -	BIND_ENUM_CONSTANT(TYPE_VECTOR); -	BIND_ENUM_CONSTANT(TYPE_MAX); +	BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); +	BIND_ENUM_CONSTANT(OP_TYPE_VECTOR); +	BIND_ENUM_CONSTANT(OP_TYPE_MAX);  }  VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 1c986d1ef4..95042f8e56 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -2138,14 +2138,14 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {  	GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);  public: -	enum Type { -		TYPE_SCALAR, -		TYPE_VECTOR, -		TYPE_MAX, +	enum OpType { +		OP_TYPE_SCALAR, +		OP_TYPE_VECTOR, +		OP_TYPE_MAX,  	};  protected: -	Type type = TYPE_SCALAR; +	OpType op_type = OP_TYPE_SCALAR;  protected:  	static void _bind_methods(); @@ -2163,14 +2163,14 @@ public:  	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty -	void set_type(Type p_type); -	Type get_type() const; +	void set_op_type(OpType p_type); +	OpType get_op_type() const;  	virtual Vector<StringName> get_editable_properties() const override;  	VisualShaderNodeMultiplyAdd();  }; -VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type) +VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)  #endif // VISUAL_SHADER_NODES_H  |