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-rw-r--r--core/os/input.cpp2
-rw-r--r--core/os/input.h2
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--main/input_default.cpp4
-rw-r--r--main/input_default.h2
5 files changed, 8 insertions, 6 deletions
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 4cd1f0b24a..1a24258a10 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -86,7 +86,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
- ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
+ ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press);
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
diff --git a/core/os/input.h b/core/os/input.h
index db523d6789..dc2c213db2 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -113,7 +113,7 @@ public:
virtual Vector3 get_magnetometer() const = 0;
virtual Vector3 get_gyroscope() const = 0;
- virtual void action_press(const StringName &p_action) = 0;
+ virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
virtual void action_release(const StringName &p_action) = 0;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 38804e40b4..25a2f45773 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -17,8 +17,10 @@
</return>
<argument index="0" name="action" type="String">
</argument>
+ <argument index="1" name="strength" type="float" default="1.0f">
+ </argument>
<description>
- This will simulate pressing the specified action.
+ This will simulate pressing the specified action. The strength can be used for non-boolean actions.
</description>
</method>
<method name="action_release">
diff --git a/main/input_default.cpp b/main/input_default.cpp
index e8015400af..b1084900d6 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -556,14 +556,14 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
void InputDefault::iteration(float p_step) {
}
-void InputDefault::action_press(const StringName &p_action) {
+void InputDefault::action_press(const StringName &p_action, float p_strength) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = true;
- action.strength = 0.f;
+ action.strength = p_strength;
action_state[p_action] = action;
}
diff --git a/main/input_default.h b/main/input_default.h
index 4964b9a83c..b6767669f0 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -227,7 +227,7 @@ public:
void set_main_loop(MainLoop *p_main_loop);
void set_mouse_position(const Point2 &p_posf);
- void action_press(const StringName &p_action);
+ void action_press(const StringName &p_action, float p_strength = 1.f);
void action_release(const StringName &p_action);
void iteration(float p_step);