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-rw-r--r--scene/gui/popup_menu.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ecb5ac0ffc..813a386474 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -72,9 +72,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
}
size.width += items[i].text_buf->get_size().x;
- if (i > 0) {
- size.height += vseparation;
- }
+ size.height += vseparation;
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
int accel_w = hseparation * 2;
@@ -152,9 +150,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
}
for (int i = 0; i < items.size(); i++) {
- if (i > 0) {
- ofs.y += vseparation;
- }
+ ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
ofs.y += MAX(items[i].get_icon_size().height, items[i].text_buf->get_size().y);
@@ -506,10 +502,8 @@ void PopupMenu::_draw_items() {
// Loop through all items and draw each.
for (int i = 0; i < items.size(); i++) {
- // If not the first item, add the separation space between items.
- if (i > 0) {
- ofs.y += vseparation;
- }
+ // For the first item only add half a separation. For all other items, add a whole separation to the offset.
+ ofs.y += i > 0 ? vseparation : (float)vseparation / 2;
_shape_item(i);
@@ -519,9 +513,9 @@ void PopupMenu::_draw_items() {
if (i == mouse_over) {
if (rtl) {
- hover->draw(ci, Rect2(item_ofs + Point2(-hseparation + scroll_width, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation)));
+ hover->draw(ci, Rect2(item_ofs + Point2(scroll_width, -vseparation / 2), Size2(display_width, h + vseparation)));
} else {
- hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(display_width + hseparation * 2, h + vseparation)));
+ hover->draw(ci, Rect2(item_ofs + Point2(0, -vseparation / 2), Size2(display_width, h + vseparation)));
}
}