diff options
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 10 |
2 files changed, 2 insertions, 10 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index ecbe838a82..f5ea6adc85 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1083,7 +1083,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e4e0414342..f5c599b67e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3269,15 +3269,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - if (p_input_vars[0] == String()) { - if ((bool)get_input_port_default_value(0)) { - code += "\tif(true)\n"; - } else { - code += "\tif(false)\n"; - } - } else { - code += "\tif(" + p_input_vars[0] + ")\n"; - } + code += "\tif(" + p_input_vars[0] + ")\n"; code += "\t{\n"; code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n"; code += "\t}\n"; |