diff options
-rw-r--r-- | editor/code_editor.cpp | 5 | ||||
-rw-r--r-- | editor/editor_help.cpp | 2 | ||||
-rw-r--r-- | editor/project_manager.cpp | 2 | ||||
-rw-r--r-- | servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 2 |
4 files changed, 8 insertions, 3 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index f3da1b59b2..e898bc54dd 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -517,6 +517,11 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) { if (selection_only->is_pressed() && text_edit->is_selection_active()) { _replace_all(); _hide_bar(); + } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + _replace(); + search_prev(); + } else { + _replace(); } } diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 22a16ac65a..0ade4c5c80 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -50,7 +50,7 @@ void EditorHelp::_init_colors() { text_color = get_color("default_color", "RichTextLabel"); headline_color = get_color("headline_color", "EditorHelp"); base_type_color = title_color.linear_interpolate(text_color, 0.5); - comment_color = text_color * Color(1, 1, 1, 0.4); + comment_color = text_color * Color(1, 1, 1, 0.6); symbol_color = comment_color; value_color = text_color * Color(1, 1, 1, 0.6); qualifier_color = text_color * Color(1, 1, 1, 0.8); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 0c22db075d..a1032130f8 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -885,7 +885,7 @@ public: rs_button->set_pressed(true); rvb->add_child(rs_button); l = memnew(Label); - l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games")); + l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games")); l->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(l); diff --git a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index f029cddc79..63a406a392 100644 --- a/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/visual/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1821,7 +1821,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor case VS::ENV_BG_SKY: { RID sky = environment_get_sky(p_environment); if (sky.is_valid()) { - radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, radiance_uniform_set, RADIANCE_UNIFORM_SET); + radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET); draw_sky = true; } } break; |