diff options
-rw-r--r-- | demos/2d/platformer/moving_platform.png | bin | 0 -> 2143 bytes | |||
-rw-r--r-- | demos/2d/platformer/moving_platform.xml | 119 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 21 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 7 |
4 files changed, 75 insertions, 72 deletions
diff --git a/demos/2d/platformer/moving_platform.png b/demos/2d/platformer/moving_platform.png Binary files differnew file mode 100644 index 0000000000..f01c6ea37f --- /dev/null +++ b/demos/2d/platformer/moving_platform.png diff --git a/demos/2d/platformer/moving_platform.xml b/demos/2d/platformer/moving_platform.xml index f39b11782c..4d54d6d11c 100644 --- a/demos/2d/platformer/moving_platform.xml +++ b/demos/2d/platformer/moving_platform.xml @@ -1,56 +1,77 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://moving_platform.gd" type="Script"></ext_resource> - <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> +<resource_file type="PackedScene" subresource_count="4" version="1.0" version_name="Godot Engine v1.0.3917-beta1"> + <ext_resource path="res://moving_platform.*" type="Texture"></ext_resource> + <ext_resource path="res://moving_platform.*" type="Script"></ext_resource> + <resource type="ConvexPolygonShape2D" path="local://1"> + <real name="custom_solver_bias"> 0 </real> + <vector2_array name="points" len="4"> -88, 24, -88, -24, 88, -24, 88, 24 </vector2_array> + + </resource> <main_resource> <dictionary name="_bundled" shared="false"> <string> "names" </string> - <string_array len="28"> + <string_array len="46"> <string> "moving_platform" </string> <string> "Node2D" </string> - <string> "_import_path" </string> <string> "visibility/visible" </string> <string> "visibility/opacity" </string> <string> "visibility/self_opacity" </string> + <string> "visibility/on_top" </string> <string> "transform/pos" </string> <string> "transform/rot" </string> <string> "transform/scale" </string> - <string> "z/z" </string> - <string> "z/relative" </string> <string> "script/script" </string> <string> "__meta__" </string> <string> "motion" </string> <string> "cycle" </string> <string> "platform" </string> - <string> "TileMap" </string> + <string> "RigidBody2D" </string> + <string> "shape_count" </string> + <string> "shapes/0/shape" </string> + <string> "shapes/0/transform" </string> + <string> "shapes/0/trigger" </string> <string> "mode" </string> - <string> "tile_set" </string> - <string> "cell/size" </string> - <string> "cell/quadrant_size" </string> - <string> "cell/custom_transform" </string> - <string> "cell/half_offset" </string> - <string> "collision/body_mode" </string> - <string> "collision/friction" </string> - <string> "collision/bounce" </string> - <string> "collision/layers" </string> - <string> "tile_data" </string> + <string> "mass" </string> + <string> "friction" </string> + <string> "bounce" </string> + <string> "custom_integrator" </string> + <string> "continuous_cd" </string> + <string> "contacts_reported" </string> + <string> "contact_monitor" </string> + <string> "active" </string> + <string> "can_sleep" </string> + <string> "velocity/linear" </string> + <string> "velocity/angular" </string> + <string> "Sprite" </string> + <string> "texture" </string> + <string> "centered" </string> + <string> "offset" </string> + <string> "flip_h" </string> + <string> "flip_v" </string> + <string> "vframes" </string> + <string> "hframes" </string> + <string> "frame" </string> + <string> "modulate" </string> + <string> "region" </string> + <string> "region_rect" </string> + <string> "CollisionPolygon2D" </string> + <string> "build_mode" </string> + <string> "polygon" </string> </string_array> <string> "version" </string> <int> 1 </int> <string> "conn_count" </string> <int> 0 </int> <string> "node_count" </string> - <int> 2 </int> + <int> 4 </int> <string> "variants" </string> <array len="17" shared="false"> - <node_path> "" </node_path> <bool> True </bool> <real> 1 </real> <vector2> 0, 0 </vector2> <real> 0 </real> <vector2> 1, 1 </vector2> - <int> 0 </int> - <resource resource_type="Script" path="res://moving_platform.gd"> </resource> + <resource resource_type="Script" path="res://moving_platform.*"> </resource> <dictionary shared="false"> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> @@ -71,22 +92,16 @@ <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> - <real> 1.850616 </real> - <string> "use_snap" </string> - <bool> True </bool> + <real> 1.360373 </real> <string> "ofs" </string> - <vector2> -406.735, -157.32 </vector2> - <string> "snap" </string> - <int> 32 </int> + <vector2> -210.652, -172.81 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> <string> "zfar" </string> <real> 500 </real> <string> "fov" </string> - <real> 179 </real> + <real> 400 </real> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> @@ -96,12 +111,10 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> - <bool> True </bool> - <string> "use_environment" </string> - <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> + <string> "use_environment" </string> + <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -112,12 +125,10 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> + <string> "use_orthogonal" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -128,12 +139,10 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> + <string> "use_orthogonal" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -144,12 +153,10 @@ <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> + <string> "use_orthogonal" </string> <bool> False </bool> <string> "use_environment" </string> <bool> False </bool> - <string> "use_orthogonal" </string> - <bool> False </bool> <string> "pos" </string> <vector3> 0, 0, 0 </vector3> </dictionary> @@ -158,18 +165,12 @@ <int> 1 </int> <string> "default_light" </string> <bool> True </bool> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> <string> "show_grid" </string> <bool> True </bool> <string> "show_origin" </string> <bool> True </bool> <string> "znear" </string> <real> 0.1 </real> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -182,17 +183,19 @@ <string> "__editor_plugin_screen__" </string> <string> "2D" </string> </dictionary> - <vector2> -96, -32 </vector2> - <resource resource_type="TileSet" path="res://tileset.xml"> </resource> - <vector2> 64, 64 </vector2> - <int> 16 </int> - <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> - <int> 2 </int> <int> 1 </int> - <int_array len="6"> 0, 536870927, 1, 536870926, 2, 15 </int_array> + <resource resource_type="Shape2D" path="local://1"> </resource> + <matrix32> 1, -0, 0, 1, 0, 0 </matrix32> + <bool> False </bool> + <int> 3 </int> + <int> 0 </int> + <resource resource_type="Texture" path="res://moving_platform.*"> </resource> + <color> 1, 1, 1, 1 </color> + <rect2> 0, 0, 0, 0 </rect2> + <vector2_array len="4"> -88, -24, 88, -24, 88, 24, -88, 24 </vector2_array> </array> <string> "nodes" </string> - <int_array len="80"> -1, -1, 1, 0, -1, 13, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 1, 11, 7, 12, 8, 13, 3, 14, 2, 0, 0, 0, 16, 15, -1, 20, 2, 0, 3, 1, 4, 2, 5, 2, 6, 9, 7, 4, 8, 5, 9, 6, 10, 1, 17, 6, 18, 10, 19, 11, 20, 12, 21, 13, 22, 14, 23, 15, 24, 2, 25, 4, 26, 15, 27, 16, 0 </int_array> + <int_array len="150"> -1, -1, 1, 0, -1, 11, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 9, 5, 10, 6, 11, 2, 12, 1, 0, 0, 0, 14, 13, -1, 23, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 15, 7, 16, 8, 17, 9, 18, 10, 19, 11, 20, 1, 21, 1, 22, 3, 23, 10, 24, 10, 25, 12, 26, 10, 27, 0, 28, 0, 29, 2, 30, 3, 0, 1, 0, 31, 31, -1, 18, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 32, 13, 33, 0, 34, 2, 35, 10, 36, 10, 37, 7, 38, 7, 39, 12, 40, 14, 41, 10, 42, 15, 0, 1, 0, 43, 43, -1, 9, 2, 0, 3, 1, 4, 1, 5, 0, 6, 2, 7, 3, 8, 4, 44, 12, 45, 16, 0 </int_array> <string> "conns" </string> <int_array len="0"> </int_array> </dictionary> diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 06c97027f0..52f4d27497 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -28,6 +28,7 @@ /*************************************************************************/ #include "tile_map.h" #include "io/marshalls.h" +#include "servers/physics_2d_server.h" void TileMap::_notification(int p_what) { @@ -339,7 +340,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); - q.body=Physics2DServer::get_singleton()->body_create(body_mode); + q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); @@ -590,15 +591,15 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } -Physics2DServer::BodyMode TileMap::get_collision_body_mode() const{ +bool TileMap::get_collision_use_kinematic() const{ - return body_mode; + return use_kinematic; } -void TileMap::set_collision_body_mode(Physics2DServer::BodyMode p_body_mode) { +void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { _clear_quadrants(); - body_mode=p_body_mode; + use_kinematic=p_use_kinematic; _recreate_quadrants(); } @@ -816,12 +817,12 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); + ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); - ObjectTypeDB::bind_method(_MD("set_collision_body_mode","body_mode"),&TileMap::set_collision_body_mode); - ObjectTypeDB::bind_method(_MD("get_collision_body_mode"),&TileMap::get_collision_body_mode); - ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -852,7 +853,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/body_mode",PROPERTY_HINT_ENUM,"Static,Kinematic"),_SCS("set_collision_body_mode"),_SCS("get_collision_body_mode")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); @@ -886,7 +887,7 @@ TileMap::TileMap() { bounce=0; mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; - body_mode=Physics2DServer::BODY_MODE_STATIC; + use_kinematic=false; fp_adjust=0.01; fp_adjust=0.01; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 52e8eae306..c8708e1bed 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,7 +33,6 @@ #include "scene/resources/tile_set.h" #include "self_list.h" #include "vset.h" -#include "servers/physics_2d_server.h" class TileMap : public Node2D { @@ -61,7 +60,7 @@ private: Mode mode; Matrix32 custom_transform; HalfOffset half_offset; - Physics2DServer::BodyMode body_mode; + bool use_kinematic; union PosKey { @@ -179,8 +178,8 @@ public: void set_collision_layer_mask(uint32_t p_layer); uint32_t get_collision_layer_mask() const; - void set_collision_body_mode(Physics2DServer::BodyMode p_body_mode); - Physics2DServer::BodyMode get_collision_body_mode() const; + void set_collision_use_kinematic(bool p_use_kinematic); + bool get_collision_use_kinematic() const; void set_collision_friction(float p_friction); float get_collision_friction() const; |