diff options
| -rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 6 | ||||
| -rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs | 4 | 
2 files changed, 7 insertions, 3 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index f66ffdb573..c47cfc8a38 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -87,7 +87,7 @@ def build(env_mono):      target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']      if env_mono['target'] == 'debug': -        target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'GodotTools.Core.dll'] +        target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']      targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] @@ -102,6 +102,10 @@ def build_project_editor_only(env_mono):      editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')      target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] + +    if env_mono['target'] == 'debug': +        target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] +      targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]      cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd()) diff --git a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs index 3ba311c283..cd9c470969 100644 --- a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs +++ b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs @@ -11,11 +11,11 @@ namespace GodotTools  {      public static class CSharpProject      { -        public static string GenerateGameProject(string dir, string name, IEnumerable<string> files = null) +        public static string GenerateGameProject(string dir, string name)          {              try              { -                return ProjectGenerator.GenGameProject(dir, name, files); +                return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { });              }              catch (Exception e)              {  |