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-rw-r--r--editor/import/resource_importer_scene.cpp1
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml1
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp16
-rw-r--r--modules/gltf/gltf_document.cpp65
-rw-r--r--modules/gltf/gltf_document.h4
7 files changed, 55 insertions, 36 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 102fa903b8..aa5f9ff29a 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1865,6 +1865,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 30));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/trimming"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/remove_immutable_tracks"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), Dictionary()));
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index d7e8141eb1..d6657cad5d 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -51,6 +51,7 @@
<param index="0" name="state" type="GLTFState" />
<param index="1" name="bake_fps" type="float" default="30" />
<param index="2" name="trimming" type="bool" default="false" />
+ <param index="3" name="remove_immutable_tracks" type="bool" default="true" />
<description>
Takes a [GLTFState] object through the [param state] parameter and returns a Godot Engine scene node.
</description>
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 0075558dfc..5415c5818f 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -233,7 +233,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
}
return nullptr;
}
- return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
+ return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]);
}
Variant EditorSceneFormatImporterBlend::get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option,
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 6c6ab7cd03..d829630032 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -100,7 +100,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
}
return nullptr;
}
- return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
+ return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]);
}
Variant EditorSceneFormatImporterFBX::get_option_visibility(const String &p_path, bool p_for_animation,
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 7c40afc8e7..67bbf8dd15 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -66,11 +66,23 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
state->set_create_animations(bool(p_options["animation/import"]));
}
+#ifndef DISABLE_DEPRECATED
if (p_options.has("animation/trimming")) {
- return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"]);
+ if (p_options.has("animation/remove_immutable_tracks")) {
+ return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]);
+ } else {
+ return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], true);
+ }
} else {
- return doc->generate_scene(state, (float)p_options["animation/fps"], false);
+ if (p_options.has("animation/remove_immutable_tracks")) {
+ return doc->generate_scene(state, (float)p_options["animation/fps"], false, (bool)p_options["animation/remove_immutable_tracks"]);
+ } else {
+ return doc->generate_scene(state, (float)p_options["animation/fps"], false, true);
+ }
}
+#else
+ return doc->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], (bool)p_options["animation/remove_immutable_tracks"]);
+#endif
}
void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index bc50e74cd3..0b519bd6a3 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5961,7 +5961,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
ERR_FAIL_V(p_values[0]);
}
-void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming) {
+void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks) {
Ref<GLTFAnimation> anim = p_state->animations[p_index];
String anim_name = anim->get_name();
@@ -6064,35 +6064,38 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
int scale_idx = -1;
if (track.position_track.values.size()) {
- Vector3 base_pos = p_state->nodes[track_i.key]->position;
- bool not_default = false; //discard the track if all it contains is default values
- for (int i = 0; i < track.position_track.times.size(); i++) {
- Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
- if (!value.is_equal_approx(base_pos)) {
- not_default = true;
- break;
+ bool is_default = true; //discard the track if all it contains is default values
+ if (p_remove_immutable_tracks) {
+ Vector3 base_pos = p_state->nodes[track_i.key]->position;
+ for (int i = 0; i < track.position_track.times.size(); i++) {
+ Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_pos)) {
+ is_default = false;
+ break;
+ }
}
}
- if (not_default) {
+ if (!p_remove_immutable_tracks || !is_default) {
position_idx = base_idx;
animation->add_track(Animation::TYPE_POSITION_3D);
animation->track_set_path(position_idx, transform_node_path);
animation->track_set_imported(position_idx, true); //helps merging later
-
base_idx++;
}
}
if (track.rotation_track.values.size()) {
- Quaternion base_rot = p_state->nodes[track_i.key]->rotation.normalized();
- bool not_default = false; //discard the track if all it contains is default values
- for (int i = 0; i < track.rotation_track.times.size(); i++) {
- Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized();
- if (!value.is_equal_approx(base_rot)) {
- not_default = true;
- break;
+ bool is_default = true; //discard the track if all it contains is default values
+ if (p_remove_immutable_tracks) {
+ Quaternion base_rot = p_state->nodes[track_i.key]->rotation.normalized();
+ for (int i = 0; i < track.rotation_track.times.size(); i++) {
+ Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized();
+ if (!value.is_equal_approx(base_rot)) {
+ is_default = false;
+ break;
+ }
}
}
- if (not_default) {
+ if (!p_remove_immutable_tracks || !is_default) {
rotation_idx = base_idx;
animation->add_track(Animation::TYPE_ROTATION_3D);
animation->track_set_path(rotation_idx, transform_node_path);
@@ -6101,16 +6104,18 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
}
}
if (track.scale_track.values.size()) {
- Vector3 base_scale = p_state->nodes[track_i.key]->scale;
- bool not_default = false; //discard the track if all it contains is default values
- for (int i = 0; i < track.scale_track.times.size(); i++) {
- Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
- if (!value.is_equal_approx(base_scale)) {
- not_default = true;
- break;
+ bool is_default = true; //discard the track if all it contains is default values
+ if (p_remove_immutable_tracks) {
+ Vector3 base_scale = p_state->nodes[track_i.key]->scale;
+ for (int i = 0; i < track.scale_track.times.size(); i++) {
+ Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i];
+ if (!value.is_equal_approx(base_scale)) {
+ is_default = false;
+ break;
+ }
}
}
- if (not_default) {
+ if (!p_remove_immutable_tracks || !is_default) {
scale_idx = base_idx;
animation->add_track(Animation::TYPE_SCALE_3D);
animation->track_set_path(scale_idx, transform_node_path);
@@ -6895,8 +6900,8 @@ void GLTFDocument::_bind_methods() {
&GLTFDocument::append_from_buffer, DEFVAL(0));
ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags"),
&GLTFDocument::append_from_scene, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming"),
- &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps", "trimming", "remove_immutable_tracks"),
+ &GLTFDocument::generate_scene, DEFVAL(30), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("generate_buffer", "state"),
&GLTFDocument::generate_buffer);
ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"),
@@ -7005,7 +7010,7 @@ Error GLTFDocument::write_to_filesystem(Ref<GLTFState> p_state, const String &p_
return OK;
}
-Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming) {
+Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, bool p_trimming, bool p_remove_immutable_tracks) {
ERR_FAIL_NULL_V(p_state, nullptr);
ERR_FAIL_INDEX_V(0, p_state->root_nodes.size(), nullptr);
Error err = OK;
@@ -7019,7 +7024,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> p_state, float p_bake_fps, boo
root->add_child(ap, true);
ap->set_owner(root);
for (int i = 0; i < p_state->animations.size(); i++) {
- _import_animation(p_state, ap, i, p_bake_fps, p_trimming);
+ _import_animation(p_state, ap, i, p_bake_fps, p_trimming, p_remove_immutable_tracks);
}
}
for (KeyValue<GLTFNodeIndex, Node *> E : p_state->scene_nodes) {
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 73128c13aa..b8b989bf89 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -296,7 +296,7 @@ public:
Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0);
public:
- Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false);
+ Node *generate_scene(Ref<GLTFState> p_state, float p_bake_fps = 30.0f, bool p_trimming = false, bool p_remove_immutable_tracks = true);
PackedByteArray generate_buffer(Ref<GLTFState> p_state);
Error write_to_filesystem(Ref<GLTFState> p_state, const String &p_path);
@@ -309,7 +309,7 @@ public:
const GLTFNodeIndex p_node_index);
void _generate_skeleton_bone_node(Ref<GLTFState> p_state, Node *p_scene_parent, Node3D *p_scene_root, const GLTFNodeIndex p_node_index);
void _import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player,
- const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming);
+ const GLTFAnimationIndex p_index, const float p_bake_fps, const bool p_trimming, const bool p_remove_immutable_tracks);
void _convert_mesh_instances(Ref<GLTFState> p_state);
GLTFCameraIndex _convert_camera(Ref<GLTFState> p_state, Camera3D *p_camera);
void _convert_light_to_gltf(Light3D *p_light, Ref<GLTFState> p_state, Ref<GLTFNode> p_gltf_node);