diff options
-rw-r--r-- | scene/resources/particles_material.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index d060df760e..fced9e91c9 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -722,11 +722,9 @@ void ParticlesMaterial::_update_shader() { code += " if (DELTA >= interval_rem) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_COLLISION: { - //not implemented yet code += " if (COLLIDED) emit_count = 1;\n"; } break; case SUB_EMITTER_AT_END: { - //not implemented yet code += " float unit_delta = DELTA/LIFETIME;\n"; code += " float end_time = CUSTOM.w * 0.95;\n"; // if we do at the end we might miss it, as it can just get deactivated by emitter code += " if (CUSTOM.y < end_time && (CUSTOM.y + unit_delta) >= end_time) emit_count = sub_emitter_amount_at_end;\n"; |