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-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp3
-rw-r--r--editor/plugins/gradient_editor_plugin.h1
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.cpp539
-rw-r--r--editor/plugins/gradient_texture_editor_plugin.h98
-rw-r--r--scene/resources/texture.cpp160
-rw-r--r--scene/resources/texture.h69
7 files changed, 33 insertions, 839 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 2b29e4b08a..04257b8cd1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -77,7 +77,6 @@
#include "plugins/curve_editor_plugin.h"
#include "plugins/gi_probe_editor_plugin.h"
#include "plugins/gradient_editor_plugin.h"
-#include "plugins/gradient_texture_editor_plugin.h"
#include "plugins/item_list_editor_plugin.h"
#include "plugins/light_occluder_2d_editor_plugin.h"
#include "plugins/line_2d_editor_plugin.h"
@@ -6112,7 +6111,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this)));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin(this)));
add_editor_plugin(memnew(GradientEditorPlugin(this)));
- add_editor_plugin(memnew(GradientTextureEditorPlugin(this)));
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 9884db934b..4aaa155cfd 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -91,8 +91,7 @@ void GradientEditorPlugin::_ramp_changed() {
}
}
-void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets,
- const Vector<Color> &colors) {
+void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) {
gradient_ref->set_offsets(offsets);
gradient_ref->set_colors(colors);
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 843e98a917..c319a13a01 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -38,7 +38,6 @@ class GradientEditorPlugin : public EditorPlugin {
GDCLASS(GradientEditorPlugin, EditorPlugin);
- bool _2d;
Ref<Gradient> gradient_ref;
GradientEdit *ramp_editor;
EditorNode *editor;
diff --git a/editor/plugins/gradient_texture_editor_plugin.cpp b/editor/plugins/gradient_texture_editor_plugin.cpp
deleted file mode 100644
index bc985dcdf7..0000000000
--- a/editor/plugins/gradient_texture_editor_plugin.cpp
+++ /dev/null
@@ -1,539 +0,0 @@
-/*************************************************************************/
-/* gradient_texture_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gradient_texture_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "os/keyboard.h"
-#include "scene/resources/default_theme/theme_data.h"
-#include "spatial_editor_plugin.h"
-
-#define POINT_WIDTH 8
-
-GradientTextureEdit::GradientTextureEdit() {
- grabbed = -1;
- grabbing = false;
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew(PopupPanel);
- picker = memnew(ColorPicker);
- popup->add_child(picker);
-
- add_child(popup);
-
- checker = Ref<ImageTexture>(memnew(ImageTexture));
- Ref<Image> checker_bg = memnew(Image(checker_bg_png));
- checker->create_from_image(checker_bg, ImageTexture::FLAG_REPEAT);
-}
-
-int GradientTextureEdit::_get_point_from_pos(int x) {
- int result = -1;
- int total_w = get_size().width - get_size().height - 3;
- for (int i = 0; i < points.size(); i++) {
- //Check if we clicked at point
- if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
- result = i;
- }
- }
- return result;
-}
-
-void GradientTextureEdit::_show_color_picker() {
- if (grabbed == -1)
- return;
- Size2 ms = Size2(350, picker->get_combined_minimum_size().height + 10);
- picker->set_pick_color(points[grabbed].color);
- popup->set_position(get_global_position() - Vector2(ms.width - get_size().width, ms.height));
- popup->set_size(ms);
- popup->popup();
-}
-
-GradientTextureEdit::~GradientTextureEdit() {
-}
-
-void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && grabbed != -1) {
-
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
-
- Ref<InputEventMouseButton> mb = p_event;
- //Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- _show_color_picker();
- accept_event();
- }
-
- //Delete point on right click
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
- grabbed = _get_point_from_pos(mb->get_position().x);
- if (grabbed != -1) {
- points.remove(grabbed);
- grabbed = -1;
- grabbing = false;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
- }
-
- //Hold alt key to duplicate selected color
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
-
- int x = mb->get_position().x;
- grabbed = _get_point_from_pos(x);
-
- if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - 3;
- GradientTexture::Point newPoint = points[grabbed];
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- update();
- }
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
-
- update();
- int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - 3;
-
- //Check if color selector was clicked.
- if (x > total_w + 3) {
- _show_color_picker();
- return;
- }
-
- grabbing = true;
-
- grabbed = _get_point_from_pos(x);
- //grab or select
- if (grabbed != -1) {
- return;
- }
-
- //insert
- GradientTexture::Point newPoint;
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
-
- GradientTexture::Point prev;
- GradientTexture::Point next;
-
- int pos = -1;
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < newPoint.offset)
- pos = i;
- }
-
- if (pos == -1) {
-
- prev.color = Color(0, 0, 0);
- prev.offset = 0;
- if (points.size()) {
- next = points[0];
- } else {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- }
- } else {
-
- if (pos == points.size() - 1) {
- next.color = Color(1, 1, 1);
- next.offset = 1.0;
- } else {
- next = points[pos + 1];
- }
- prev = points[pos];
- }
-
- newPoint.color = prev.color.linear_interpolate(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
-
- points.push_back(newPoint);
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newPoint.offset) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
- }
-
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
-
- if (grabbing) {
- grabbing = false;
- emit_signal("ramp_changed");
- }
- update();
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid() && grabbing) {
-
- int total_w = get_size().width - get_size().height - 3;
-
- int x = mm->get_position().x;
- float newofs = CLAMP(x / float(total_w), 0, 1);
-
- //Snap to nearest point if holding shift
- if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
- for (int i = 0; i < points.size(); ++i) {
- if (i != grabbed) {
- float temp_ofs = ABS(points[i].offset - newofs);
- if (temp_ofs < smallest_ofs) {
- smallest_ofs = temp_ofs;
- nearest_point = i;
- if (founded)
- break;
- founded = true;
- }
- }
- }
- if (founded) {
- if (points[nearest_point].offset < newofs)
- newofs = points[nearest_point].offset + 0.00001;
- else
- newofs = points[nearest_point].offset - 0.00001;
- newofs = CLAMP(newofs, 0, 1);
- }
- }
-
- bool valid = true;
- for (int i = 0; i < points.size(); i++) {
-
- if (points[i].offset == newofs && i != grabbed) {
- valid = false;
- }
- }
-
- if (!valid)
- return;
-
- points[grabbed].offset = newofs;
-
- points.sort();
- for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newofs) {
- grabbed = i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
-
- update();
- }
-}
-
-void GradientTextureEdit::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed", this, "_color_changed")) {
- picker->connect("color_changed", this, "_color_changed");
- }
- }
- if (p_what == NOTIFICATION_DRAW) {
-
- int w = get_size().x;
- int h = get_size().y;
-
- if (w == 0 || h == 0)
- return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
-
- int total_w = get_size().width - get_size().height - 3;
-
- //Draw checker pattern for ramp
- _draw_checker(0, 0, total_w, h);
-
- //Draw color ramp
- GradientTexture::Point prev;
- prev.offset = 0;
- if (points.size() == 0)
- prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- prev.color = points[0].color; //Extend color of first point to the beginning.
-
- for (int i = -1; i < points.size(); i++) {
-
- GradientTexture::Point next;
- //If there is no next point
- if (i + 1 == points.size()) {
- if (points.size() == 0)
- next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- else
- next.color = points[i].color; //Extend color of last point to the end.
- next.offset = 1;
- } else {
- next = points[i + 1];
- }
-
- if (prev.offset == next.offset) {
- prev = next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset * total_w, h));
- points.push_back(Vector2(prev.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points, colors, Vector<Point2>());
- prev = next;
- }
-
- //Draw point markers
- for (int i = 0; i < points.size(); i++) {
-
- Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
- col.a = 0.9;
-
- draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- }
-
- //Draw "button" for color selector
- _draw_checker(total_w + 3, 0, h, h);
- if (grabbed != -1) {
- //Draw with selection color
- draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
- } else {
- //if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
- }
-
- //Draw borders around color ramp if in focus
- if (has_focus()) {
-
- draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 1, h + 1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
- }
- }
-}
-
-void GradientTextureEdit::_draw_checker(int x, int y, int w, int h) {
- //Draw it with polygon to insert UVs for scale
- Vector<Vector2> backPoints;
- backPoints.push_back(Vector2(x, y));
- backPoints.push_back(Vector2(x, y + h));
- backPoints.push_back(Vector2(x + w, y + h));
- backPoints.push_back(Vector2(x + w, y));
- Vector<Color> colorPoints;
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- colorPoints.push_back(Color(1, 1, 1, 1));
- Vector<Vector2> uvPoints;
- //Draw checker pattern pixel-perfect and scale it by 2.
- uvPoints.push_back(Vector2(x, y));
- uvPoints.push_back(Vector2(x, y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y + h * .5f / checker->get_height()));
- uvPoints.push_back(Vector2(x + w * .5f / checker->get_width(), y));
- draw_polygon(backPoints, colorPoints, uvPoints, checker);
-}
-
-Size2 GradientTextureEdit::get_minimum_size() const {
-
- return Vector2(0, 16);
-}
-
-void GradientTextureEdit::_color_changed(const Color &p_color) {
-
- if (grabbed == -1)
- return;
- points[grabbed].color = p_color;
- update();
- emit_signal("ramp_changed");
-}
-
-void GradientTextureEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) {
-
- ERR_FAIL_COND(p_offsets.size() != p_colors.size());
- points.clear();
- for (int i = 0; i < p_offsets.size(); i++) {
- GradientTexture::Point p;
- p.offset = p_offsets[i];
- p.color = p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GradientTextureEdit::get_offsets() const {
- Vector<float> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].offset);
- return ret;
-}
-
-Vector<Color> GradientTextureEdit::get_colors() const {
- Vector<Color> ret;
- for (int i = 0; i < points.size(); i++)
- ret.push_back(points[i].color);
- return ret;
-}
-
-void GradientTextureEdit::set_points(Vector<GradientTexture::Point> &p_points) {
- if (points.size() != p_points.size())
- grabbed = -1;
- points.clear();
- points = p_points;
-}
-
-Vector<GradientTexture::Point> &GradientTextureEdit::get_points() {
- return points;
-}
-
-void GradientTextureEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &GradientTextureEdit::_gui_input);
- ClassDB::bind_method(D_METHOD("_color_changed"), &GradientTextureEdit::_color_changed);
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
-
-GradientTextureEditorPlugin::GradientTextureEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- ramp_editor = memnew(GradientTextureEdit);
-
- gradient_button = editor->add_bottom_panel_item("GradientTexture", ramp_editor);
-
- gradient_button->hide();
- ramp_editor->set_custom_minimum_size(Size2(100, 100 * EDSCALE));
- ramp_editor->hide();
- ramp_editor->connect("ramp_changed", this, "ramp_changed");
-}
-
-void GradientTextureEditorPlugin::edit(Object *p_object) {
-
- GradientTexture *gradient_texture = p_object->cast_to<GradientTexture>();
- if (!gradient_texture)
- return;
- gradient_texture_ref = Ref<GradientTexture>(gradient_texture);
- ramp_editor->set_points(gradient_texture_ref->get_points());
-}
-
-bool GradientTextureEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("GradientTexture");
-}
-
-void GradientTextureEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- gradient_button->show();
- editor->make_bottom_panel_item_visible(ramp_editor);
-
- } else {
-
- gradient_button->hide();
- if (ramp_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- }
-}
-
-void GradientTextureEditorPlugin::_ramp_changed() {
-
- if (gradient_texture_ref.is_valid()) {
-
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
-
- //Not sure if I should convert this data to PoolVector
- Vector<float> new_offsets = ramp_editor->get_offsets();
- Vector<Color> new_colors = ramp_editor->get_colors();
- Vector<float> old_offsets = gradient_texture_ref->get_offsets();
- Vector<Color> old_colors = gradient_texture_ref->get_colors();
-
- if (old_offsets.size() != new_offsets.size())
- ur->create_action(TTR("Add/Remove Color Ramp Point"));
- else
- ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
- ur->add_do_method(this, "undo_redo_gradient_texture", new_offsets, new_colors);
- ur->add_undo_method(this, "undo_redo_gradient_texture", old_offsets, old_colors);
- ur->commit_action();
-
- //gradient_texture_ref->set_points(ramp_editor->get_points());
- }
-}
-
-void GradientTextureEditorPlugin::_undo_redo_gradient_texture(const Vector<float> &offsets,
- const Vector<Color> &colors) {
-
- gradient_texture_ref->set_offsets(offsets);
- gradient_texture_ref->set_colors(colors);
- ramp_editor->set_points(gradient_texture_ref->get_points());
- ramp_editor->update();
-}
-
-GradientTextureEditorPlugin::~GradientTextureEditorPlugin() {
-}
-
-void GradientTextureEditorPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientTextureEditorPlugin::_ramp_changed);
- ClassDB::bind_method(D_METHOD("undo_redo_gradient_texture", "offsets", "colors"), &GradientTextureEditorPlugin::_undo_redo_gradient_texture);
-}
diff --git a/editor/plugins/gradient_texture_editor_plugin.h b/editor/plugins/gradient_texture_editor_plugin.h
deleted file mode 100644
index 842d586541..0000000000
--- a/editor/plugins/gradient_texture_editor_plugin.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*************************************************************************/
-/* gradient_texture_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GRADIENT_TEXTURE_EDITOR_PLUGIN_H
-#define GRADIENT_TEXTURE_EDITOR_PLUGIN_H
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/resources/texture.h"
-
-class GradientTextureEdit : public Control {
-
- GDCLASS(GradientTextureEdit, Control);
-
- PopupPanel *popup;
- ColorPicker *picker;
-
- Ref<ImageTexture> checker;
-
- bool grabbing;
- int grabbed;
- Vector<GradientTexture::Point> points;
-
- void _draw_checker(int x, int y, int w, int h);
- void _color_changed(const Color &p_color);
- int _get_point_from_pos(int x);
- void _show_color_picker();
-
-protected:
- void _gui_input(const Ref<InputEvent> &p_event);
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- void set_points(Vector<GradientTexture::Point> &p_points);
- Vector<GradientTexture::Point> &get_points();
- virtual Size2 get_minimum_size() const;
-
- GradientTextureEdit();
- virtual ~GradientTextureEdit();
-};
-
-class GradientTextureEditorPlugin : public EditorPlugin {
-
- GDCLASS(GradientTextureEditorPlugin, EditorPlugin);
-
- bool _2d;
- Ref<GradientTexture> gradient_texture_ref;
- GradientTextureEdit *ramp_editor;
- EditorNode *editor;
- ToolButton *gradient_button;
-
-protected:
- static void _bind_methods();
- void _ramp_changed();
- void _undo_redo_gradient_texture(const Vector<float> &offsets, const Vector<Color> &colors);
-
-public:
- virtual String get_name() const { return "GradientTexture"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- GradientTextureEditorPlugin(EditorNode *p_node);
- ~GradientTextureEditorPlugin();
-};
-
-#endif // GRADIENT_TEXTURE_EDITOR_PLUGIN_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 7b393233f1..5049c0a1d6 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1508,13 +1508,6 @@ CurveTexture::~CurveTexture() {
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
- //Set initial color ramp transition from black to white
- points.resize(2);
- points[0].color = Color(0, 0, 0, 1);
- points[0].offset = 0;
- points[1].color = Color(1, 1, 1, 1);
- points[1].offset = 1;
- is_sorted = true;
update_pending = false;
width = 2048;
@@ -1528,32 +1521,33 @@ GradientTexture::~GradientTexture() {
void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point);
-
- ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color);
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient:Gradient"), &GradientTexture::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset);
-
- ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count);
-
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+}
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors);
+void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+ if (p_gradient == gradient)
+ return;
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ _update();
+ emit_changed();
+}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+Ref<Gradient> GradientTexture::get_gradient() const {
+ return gradient;
}
void GradientTexture::_queue_update() {
@@ -1566,16 +1560,22 @@ void GradientTexture::_queue_update() {
void GradientTexture::_update() {
+ if (gradient.is_null())
+ return;
+
update_pending = false;
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
+ Gradient &g = **gradient;
+
for (int i = 0; i < width; i++) {
+
float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
- Color color = get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
@@ -1601,112 +1601,6 @@ int GradientTexture::get_width() const {
return width;
}
-Vector<float> GradientTexture::get_offsets() const {
- Vector<float> offsets;
- offsets.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- offsets[i] = points[i].offset;
- }
- return offsets;
-}
-
-Vector<Color> GradientTexture::get_colors() const {
- Vector<Color> colors;
- colors.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- colors[i] = points[i].color;
- }
- return colors;
-}
-
-void GradientTexture::set_offsets(const Vector<float> &p_offsets) {
- points.resize(p_offsets.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].offset = p_offsets[i];
- }
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_colors(const Vector<Color> &p_colors) {
- if (points.size() < p_colors.size())
- is_sorted = false;
- points.resize(p_colors.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].color = p_colors[i];
- }
- emit_changed();
- _queue_update();
-}
-
-Vector<GradientTexture::Point> &GradientTexture::get_points() {
- return points;
-}
-
-void GradientTexture::add_point(float p_offset, const Color &p_color) {
-
- Point p;
- p.offset = p_offset;
- p.color = p_color;
- is_sorted = false;
- points.push_back(p);
-
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::remove_point(int p_index) {
-
- ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
- points.remove(p_index);
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_points(Vector<GradientTexture::Point> &p_points) {
- points = p_points;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_offset(int pos, const float offset) {
- if (points.size() <= pos)
- points.resize(pos + 1);
- points[pos].offset = offset;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-float GradientTexture::get_offset(int pos) const {
- if (points.size() > pos)
- return points[pos].offset;
- return 0; //TODO: Maybe throw some error instead?
-}
-
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
-
-void GradientTexture::set_color(int pos, const Color &color) {
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
- points[pos].color = color;
- emit_changed();
- _queue_update();
-}
-
-Color GradientTexture::get_color(int pos) const {
- if (points.size() > pos)
- return points[pos].color;
- return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
-}
-
-int GradientTexture::get_points_count() const {
- return points.size();
-}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 2c36cdef87..ff5a58c221 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,6 +34,7 @@
#include "io/resource_loader.h"
#include "math_2d.h"
#include "resource.h"
+#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
/**
@@ -451,7 +452,7 @@ public:
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
+ GDCLASS(GradientTexture, Texture)
public:
struct Point {
@@ -464,8 +465,7 @@ public:
};
private:
- Vector<Point> points;
- bool is_sorted;
+ Ref<Gradient> gradient;
bool update_pending;
RID texture;
int width;
@@ -477,23 +477,8 @@ protected:
static void _bind_methods();
public:
- void add_point(float p_offset, const Color &p_color);
- void remove_point(int p_index);
-
- void set_points(Vector<Point> &points);
- Vector<Point> &get_points();
-
- void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
-
- void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
-
- void set_offsets(const Vector<float> &offsets);
- Vector<float> get_offsets() const;
-
- void set_colors(const Vector<Color> &colors);
- Vector<Color> get_colors() const;
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
void set_width(int p_width);
int get_width() const;
@@ -505,52 +490,8 @@ public:
virtual void set_flags(uint32_t p_flags) {}
virtual uint32_t get_flags() const { return FLAG_FILTER; }
- _FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
-
- if (points.empty())
- return Color(0, 0, 0, 1);
-
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
-
- //binary search
- int low = 0;
- int high = points.size() - 1;
- int middle;
-
- while (low <= high) {
- middle = (low + high) / 2;
- Point &point = points[middle];
- if (point.offset > p_offset) {
- high = middle - 1; //search low end of array
- } else if (point.offset < p_offset) {
- low = middle + 1; //search high end of array
- } else {
- return point.color;
- }
- }
-
- //return interpolated value
- if (points[middle].offset > p_offset) {
- middle--;
- }
- int first = middle;
- int second = middle + 1;
- if (second >= points.size())
- return points[points.size() - 1].color;
- if (first < 0)
- return points[0].color;
- Point &pointFirst = points[first];
- Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
- }
-
virtual Ref<Image> get_data() const;
- int get_points_count() const;
-
GradientTexture();
virtual ~GradientTexture();
};