diff options
160 files changed, 5182 insertions, 1032 deletions
diff --git a/.gitattributes b/.gitattributes index 03c6f96f80..47ba2b45bb 100644 --- a/.gitattributes +++ b/.gitattributes @@ -9,3 +9,4 @@ drivers/* linguist-vendored *.py eol=lf *.hpp eol=lf *.xml eol=lf +*.natvis eol=lf diff --git a/.gitignore b/.gitignore index 6db75f2324..52937b8679 100644 --- a/.gitignore +++ b/.gitignore @@ -91,6 +91,9 @@ bld/ *.debug *.dSYM +# Visual Studio cache/options directory +.vs/ + # MSTest test Results [Tt]est[Rr]esult*/ [Bb]uild[Ll]og.* @@ -98,9 +101,6 @@ bld/ # Hints for improving IntelliSense, created together with VS project cpp.hint -# Visualizers for the VS debugger -*.natvis - #NUNIT *.VisualState.xml TestResult.xml diff --git a/.travis.yml b/.travis.yml index ea182027ad..7161a3e029 100644 --- a/.travis.yml +++ b/.travis.yml @@ -29,7 +29,7 @@ matrix: - clang-format-6.0 - libstdc++6 # >= 4.9 needed for clang-format-6.0 - - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no" + - env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no" os: linux compiler: gcc addons: @@ -49,7 +49,7 @@ matrix: build_command: "scons p=x11 -j2 $OPTIONS" branch_pattern: coverity_scan - - env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang + - env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang os: linux compiler: clang addons: @@ -57,19 +57,19 @@ matrix: packages: - *linux_deps - - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang + - env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang os: linux compiler: clang - - env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang + - env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang os: osx compiler: clang - - env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang + - env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang os: osx compiler: clang - - env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc + - env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc os: linux compiler: gcc addons: @@ -83,18 +83,18 @@ before_install: fi install: - - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then + - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then misc/travis/android-tools-linux.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then misc/travis/scons-local-osx.sh; fi - - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then + - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$PLATFORM" = "android" ]; then misc/travis/android-tools-osx.sh; fi before_script: - - if [ "$GODOT_TARGET" = "android" ]; then + - if [ "$PLATFORM" = "android" ]; then export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk; export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk; fi @@ -103,5 +103,5 @@ script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else - scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS; + scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $EXTRA_ARGS $OPTIONS; fi diff --git a/SConstruct b/SConstruct index 3f3976555d..1c55e0be93 100644 --- a/SConstruct +++ b/SConstruct @@ -169,9 +169,11 @@ opts.Add(BoolVariable('progress', "Show a progress indicator during compilation" opts.Add(BoolVariable('dev', "If yes, alias for verbose=yes warnings=all", False)) opts.Add(EnumVariable('macports_clang', "Build using Clang from MacPorts", 'no', ('no', '5.0', 'devel'))) opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False)) +opts.Add('system_certs_path', "Use this path as SSL certificates default for editor (for package maintainers)", '') # Thirdparty libraries opts.Add(BoolVariable('builtin_bullet', "Use the built-in Bullet library", True)) +opts.Add(BoolVariable('builtin_certs', "Bundle default SSL certificates to be used if you don't specify an override in the project settings", True)) opts.Add(BoolVariable('builtin_enet', "Use the built-in ENet library", True)) opts.Add(BoolVariable('builtin_freetype', "Use the built-in FreeType library", True)) opts.Add(BoolVariable('builtin_libogg', "Use the built-in libogg library", True)) diff --git a/core/SCsub b/core/SCsub index a6365bf925..6746cc871a 100644 --- a/core/SCsub +++ b/core/SCsub @@ -93,6 +93,9 @@ if 'builtin_zstd' in env and env['builtin_zstd']: # Godot's own sources env.add_source_files(env.core_sources, "*.cpp") +# Certificates +env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])]) +env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header)) # Make binders env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run)) diff --git a/core/core_builders.py b/core/core_builders.py index 90e505aab9..f3a9e3b221 100644 --- a/core/core_builders.py +++ b/core/core_builders.py @@ -4,7 +4,40 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki """ from platform_methods import subprocess_main -from compat import iteritems, itervalues, open_utf8, escape_string +from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str + + +def make_certs_header(target, source, env): + + src = source[0] + dst = target[0] + f = open(src, "rb") + g = open_utf8(dst, "w") + buf = f.read() + decomp_size = len(buf) + import zlib + buf = zlib.compress(buf) + + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("#ifndef _CERTS_RAW_H\n") + g.write("#define _CERTS_RAW_H\n") + + # System certs path. Editor will use them if defined. (for package maintainers) + path = env['system_certs_path'] + g.write("#define _SYSTEM_CERTS_PATH \"%s\"\n" % str(path)) + if env['builtin_certs']: + # Defined here and not in env so changing it does not trigger a full rebuild. + g.write("#define BUILTIN_CERTS_ENABLED\n") + g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n") + g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n") + g.write("static const unsigned char _certs_compressed[] = {\n") + for i in range(len(buf)): + g.write("\t" + byte_to_str(buf[i]) + ",\n") + g.write("};\n") + g.write("#endif") + + g.close() + f.close() def make_authors_header(target, source, env): diff --git a/core/input_map.cpp b/core/input_map.cpp index 51e3f311a9..b88d99470a 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -199,6 +199,10 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str Ref<InputEventAction> input_event_action = p_event; if (input_event_action.is_valid()) { + if (p_pressed != NULL) + *p_pressed = input_event_action->is_pressed(); + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; return input_event_action->get_action() == p_action; } diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index de0b6860f9..80a281a21d 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -668,11 +668,11 @@ Error HTTPClient::_get_http_data(uint8_t *p_buffer, int p_bytes, int &r_received // We can't use StreamPeer.get_data, since when reaching EOF we will get an // error without knowing how many bytes we received. Error err = ERR_FILE_EOF; - int read; + int read = 0; int left = p_bytes; r_received = 0; while (left > 0) { - err = connection->get_partial_data(p_buffer, left, read); + err = connection->get_partial_data(p_buffer + r_received, left, read); if (err == OK) { r_received += read; } else if (err == ERR_FILE_EOF) { diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 1179b1bfd6..5503b8d59c 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -45,8 +45,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas } break; case MultiplayerAPI::RPC_MODE_REMOTESYNC: case MultiplayerAPI::RPC_MODE_MASTERSYNC: - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: { //call it, sync always results in call return true; } break; @@ -55,7 +54,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas r_skip_rpc = true; //no other master so.. return is_master; } break; - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPET: { return !is_master; } break; } @@ -68,19 +67,16 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i case MultiplayerAPI::RPC_MODE_DISABLED: { return false; } break; - case MultiplayerAPI::RPC_MODE_REMOTE: { - return true; - } break; - case MultiplayerAPI::RPC_MODE_REMOTESYNC: - case MultiplayerAPI::RPC_MODE_SYNC: { + case MultiplayerAPI::RPC_MODE_REMOTE: + case MultiplayerAPI::RPC_MODE_REMOTESYNC: { return true; } break; case MultiplayerAPI::RPC_MODE_MASTERSYNC: case MultiplayerAPI::RPC_MODE_MASTER: { return p_node->is_network_master(); } break; - case MultiplayerAPI::RPC_MODE_SLAVESYNC: - case MultiplayerAPI::RPC_MODE_SLAVE: { + case MultiplayerAPI::RPC_MODE_PUPPETSYNC: + case MultiplayerAPI::RPC_MODE_PUPPET: { return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); } break; } @@ -804,12 +800,13 @@ void MultiplayerAPI::_bind_methods() { BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); - BIND_ENUM_CONSTANT(RPC_MODE_SYNC); BIND_ENUM_CONSTANT(RPC_MODE_MASTER); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPET); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); // deprecated BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); // deprecated BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); - BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_PUPPETSYNC); } MultiplayerAPI::MultiplayerAPI() { diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index e47b1830e8..c86e76e91a 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -91,12 +91,13 @@ public: RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers - RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote - RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves - RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets + RPC_MODE_SLAVE = RPC_MODE_PUPPET, // Deprecated, same as puppet + RPC_MODE_REMOTESYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_SYNC = RPC_MODE_REMOTESYNC, // Deprecated. Same as RPC_MODE_REMOTESYNC RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally - RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally + RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method / set property in all puppets peers and locally }; void poll(); diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index 1f59021938..8d8682686a 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -30,6 +30,8 @@ #include "stream_peer_ssl.h" +#include "core/io/certs_compressed.gen.h" +#include "core/io/compression.h" #include "core/os/file_access.h" #include "core/project_settings.h" @@ -42,13 +44,20 @@ StreamPeerSSL *StreamPeerSSL::create() { StreamPeerSSL::LoadCertsFromMemory StreamPeerSSL::load_certs_func = NULL; bool StreamPeerSSL::available = false; -bool StreamPeerSSL::initialize_certs = true; void StreamPeerSSL::load_certs_from_memory(const PoolByteArray &p_memory) { if (load_certs_func) load_certs_func(p_memory); } +void StreamPeerSSL::load_certs_from_file(String p_path) { + if (p_path != "") { + PoolByteArray certs = get_cert_file_as_array(p_path); + if (certs.size() > 0) + load_certs_func(certs); + } +} + bool StreamPeerSSL::is_available() { return available; } @@ -61,6 +70,25 @@ bool StreamPeerSSL::is_blocking_handshake_enabled() const { return blocking_handshake; } +PoolByteArray StreamPeerSSL::get_cert_file_as_array(String p_path) { + + PoolByteArray out; + FileAccess *f = FileAccess::open(p_path, FileAccess::READ); + if (f) { + int flen = f->get_len(); + out.resize(flen + 1); + PoolByteArray::Write w = out.write(); + f->get_buffer(w.ptr(), flen); + w[flen] = 0; // Make sure it ends with string terminator + memdelete(f); +#ifdef DEBUG_ENABLED + print_verbose(vformat("Loaded certs from '%s'.", p_path)); +#endif + } + + return out; +} + PoolByteArray StreamPeerSSL::get_project_cert_array() { PoolByteArray out; @@ -68,24 +96,21 @@ PoolByteArray StreamPeerSSL::get_project_cert_array() { ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt")); if (certs_path != "") { - - FileAccess *f = FileAccess::open(certs_path, FileAccess::READ); - if (f) { - int flen = f->get_len(); - out.resize(flen + 1); - { - PoolByteArray::Write w = out.write(); - f->get_buffer(w.ptr(), flen); - w[flen] = 0; //end f string - } - - memdelete(f); - + // Use certs defined in project settings. + return get_cert_file_as_array(certs_path); + } +#ifdef BUILTIN_CERTS_ENABLED + else { + // Use builtin certs only if user did not override it in project settings. + out.resize(_certs_uncompressed_size + 1); + PoolByteArray::Write w = out.write(); + Compression::decompress(w.ptr(), _certs_uncompressed_size, _certs_compressed, _certs_compressed_size, Compression::MODE_DEFLATE); + w[_certs_uncompressed_size] = 0; // Make sure it ends with string terminator #ifdef DEBUG_ENABLED - print_verbose(vformat("Loaded certs from '%s'.", certs_path)); + print_verbose("Loaded builtin certs"); #endif - } } +#endif return out; } diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index f66c1c7de9..8ce36d7e7d 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -46,9 +46,6 @@ protected: static LoadCertsFromMemory load_certs_func; static bool available; - friend class Main; - static bool initialize_certs; - bool blocking_handshake; public: @@ -72,7 +69,9 @@ public: static StreamPeerSSL *create(); + static PoolByteArray get_cert_file_as_array(String p_path); static PoolByteArray get_project_cert_array(); + static void load_certs_from_file(String p_path); static void load_certs_from_memory(const PoolByteArray &p_memory); static bool is_available(); diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 5c8512d8bd..0c06d2a2b5 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -57,7 +57,7 @@ uint32_t Math::rand() { } int Math::step_decimals(double p_step) { - static const int maxn = 9; + static const int maxn = 10; static const double sd[maxn] = { 0.9999, // somehow compensate for floating point error 0.09999, @@ -67,17 +67,19 @@ int Math::step_decimals(double p_step) { 0.000009999, 0.0000009999, 0.00000009999, - 0.000000009999 + 0.000000009999, + 0.0000000009999 }; - double as = Math::abs(p_step); + double abs = Math::abs(p_step); + double decs = abs - (int)abs; // Strip away integer part for (int i = 0; i < maxn; i++) { - if (as >= sd[i]) { + if (decs >= sd[i]) { return i; } } - return maxn; + return 0; } double Math::dectime(double p_value, double p_amount, double p_step) { diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index cc359ef2ac..5bbdd7efb2 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -962,6 +962,22 @@ bool InputEventAction::is_action(const StringName &p_action) const { return action == p_action; } +bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { + + Ref<InputEventAction> act = p_event; + if (act.is_null()) + return false; + + bool match = action == act->action; + if (match) { + if (p_pressed != NULL) + *p_pressed = act->pressed; + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; + } + return match; +} + String InputEventAction::as_text() const { return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false"); diff --git a/core/os/input_event.h b/core/os/input_event.h index cb61e61e7c..789d19c5b2 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -481,6 +481,8 @@ public: virtual bool is_action(const StringName &p_action) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; + virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 704b4d1fdc..fe1dc2cdd1 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -662,11 +662,14 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { prop.push_back(Variant()); } else { prop.push_back(pi.hint); - if (res.is_null() || res->get_path().empty()) - prop.push_back(pi.hint_string); - else - prop.push_back(String("RES:") + res->get_path()); + prop.push_back(pi.hint_string); prop.push_back(pi.usage); + if (!res.is_null()) { + var = String("PATH") + res->get_path(); + } else if (var.get_type() == Variant::STRING) { + var = String("DATA") + var; + } + prop.push_back(var); } send_props.push_back(prop); diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 2edf33ec1c..9afc31a772 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -1656,13 +1656,13 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const { } else if (p_index == CoreStringNames::singleton->a) { return v->a; } else if (p_index == CoreStringNames::singleton->r8) { - return int(v->r * 255.0); + return int(Math::round(v->r * 255.0)); } else if (p_index == CoreStringNames::singleton->g8) { - return int(v->g * 255.0); + return int(Math::round(v->g * 255.0)); } else if (p_index == CoreStringNames::singleton->b8) { - return int(v->b * 255.0); + return int(Math::round(v->b * 255.0)); } else if (p_index == CoreStringNames::singleton->a8) { - return int(v->a * 255.0); + return int(Math::round(v->a * 255.0)); } else if (p_index == CoreStringNames::singleton->h) { return v->get_h(); } else if (p_index == CoreStringNames::singleton->s) { diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 98404478f4..60f097f3f9 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -576,7 +576,7 @@ Disable blending mode. Colors including alpha are written as is. Only applicable for render targets with a transparent background. No lighting will be applied. </constant> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29"> - Canvas item transform has changed. Only received if requested. + Canvas item transform has changed. Notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform]. </constant> <constant name="NOTIFICATION_DRAW" value="30"> CanvasItem is requested to draw. diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index ec0381bda5..a4709c1c86 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -18,7 +18,7 @@ var err = config.load("user://settings.cfg") if err == OK: # if not, something went wrong with the file loading # Look for the display/width pair, and default to 1024 if missing - var screen_width = get_value("display", "width", 1024) + var screen_width = config.get_value("display", "width", 1024) # Store a variable if and only if it hasn't been defined yet if not config.has_section_key("audio", "mute"): config.set_value("audio", "mute", false) diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 19bd7e6d52..d85d021a68 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -24,7 +24,7 @@ <return type="Control"> </return> <description> - Returns the base [Control]. + Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_edited_scene_root"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index a0bb585583..d9929b3d31 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -293,7 +293,7 @@ <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. + Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. [code]image[/code]'s size must be lower than 256x256. [code]hotspot[/code] must be within [code]image[/code]'s size. </description> @@ -304,6 +304,8 @@ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <description> + Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code]. + Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. </description> </method> <method name="set_mouse_mode"> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 10e7f1b172..d8d7d9acfc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -90,7 +90,7 @@ </methods> <members> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. @@ -141,25 +141,28 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. + <constant name="RPC_MODE_MASTER" value="2" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. + <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + <constant name="RPC_MODE_SLAVE" value="3" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword. </constant> - <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. </constant> - <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + <constant name="RPC_MODE_SYNC" value="4" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode"> Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. </constant> - <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> - Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. + <constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. </constant> </constants> </class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index d8b8f1fb43..d00652d40c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -582,7 +582,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -635,7 +635,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -692,7 +692,7 @@ <argument index="1" name="recursive" type="bool" default="true"> </argument> <description> - Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]slave[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. + Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]puppet[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. </description> </method> <method name="set_physics_process"> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index 14053c6a35..af00027ed3 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -27,6 +27,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -35,6 +36,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="remove_collision_exception_with"> @@ -54,6 +56,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -64,6 +67,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> </methods> @@ -74,7 +78,7 @@ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> - The physics layers this area can scan for collisions. + The physics layers this area scans for collisions. </member> </members> <constants> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index ccc704c7ec..4278979049 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -27,7 +27,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -36,7 +36,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Return an individual bit on the collision mask. + Returns an individual bit on the collision mask. </description> </method> <method name="remove_collision_exception_with"> @@ -56,7 +56,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the layer mask. This makes getting a body in/out of only one layer easier. + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -67,7 +67,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> </methods> @@ -78,10 +78,10 @@ A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> - The physics layers this area can scan for collisions. + The physics layers this area scans for collisions. </member> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> - Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified. + Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. </member> </members> <constants> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b0d1cf8619..548d60fe35 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -157,6 +157,8 @@ </method> </methods> <members> + <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). </member> @@ -226,6 +228,8 @@ </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> </member> + <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> + </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter=""> </member> <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter=""> diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml index 36cddf08df..bd2f883cae 100644 --- a/doc/classes/SceneState.xml +++ b/doc/classes/SceneState.xml @@ -4,7 +4,7 @@ A script interface to a scene file's data. </brief_description> <description> - Maintains a list of resources, nodes, exported and overridden properties, and built-in scripts associated with a scene. + Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene. </description> <tutorials> </tutorials> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index a447294fea..1985845552 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -274,7 +274,7 @@ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code] the SceneTree is paused. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 5abba9fba9..7491d22479 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -20,6 +20,22 @@ Returns the current value set for this material of a uniform in the shader. </description> </method> + <method name="property_can_revert"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="property_get_revert"> + <return type="Variant"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_shader_param"> <return type="void"> </return> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 6c13496fc4..2772538cec 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -22,7 +22,7 @@ <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> - Return whether this shape is colliding with another. + Returns [code]true[/code] if this shape is colliding with another. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]). </description> </method> @@ -36,7 +36,7 @@ <argument index="2" name="shape_xform" type="Transform2D"> </argument> <description> - Return a list of the points where this shape touches another. If there are no collisions, the list is empty. + Returns a list of the points where this shape touches another. If there are no collisions the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]). </description> </method> @@ -72,7 +72,7 @@ <argument index="4" name="shape_motion" type="Vector2"> </argument> <description> - Return a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions, the list is empty. + Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty. This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]). </description> </method> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 6da9d7c59d..1b5fc035c2 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -16,7 +16,7 @@ <return type="String"> </return> <description> - Returns the Shortcut's [InputEvent] as a [String]. + Returns the shortcut's [InputEvent] as a [String]. </description> </method> <method name="is_shortcut" qualifiers="const"> @@ -25,20 +25,20 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> - Returns [code]true[/code] if the Shortcut's [InputEvent] equals [code]event[/code]. + Returns [code]true[/code] if the shortcut's [InputEvent] equals [code]event[/code]. </description> </method> <method name="is_valid" qualifiers="const"> <return type="bool"> </return> <description> - If [code]true[/code] this Shortcut is valid. + If [code]true[/code] this shortcut is valid. </description> </method> </methods> <members> <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut"> - The Shortcut's [InputEvent]. + The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. </member> </members> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index c3c789a6de..196d29fc60 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SoftBody" inherits="MeshInstance" category="Core" version="3.1"> <brief_description> + A soft mesh physics body. </brief_description> <description> + A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials. </description> <tutorials> </tutorials> @@ -15,6 +17,7 @@ <argument index="0" name="body" type="Node"> </argument> <description> + Adds a body to the list of bodies that this body can't collide with. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> @@ -23,6 +26,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> @@ -31,6 +35,7 @@ <argument index="0" name="bit" type="int"> </argument> <description> + Returns an individual bit on the collision mask. </description> </method> <method name="is_ray_pickable" qualifiers="const"> @@ -45,6 +50,7 @@ <argument index="0" name="body" type="Node"> </argument> <description> + Removes a body from the list of bodies that this body can't collide with. </description> </method> <method name="set_collision_layer_bit"> @@ -55,6 +61,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_collision_mask_bit"> @@ -65,6 +72,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. </description> </method> <method name="set_ray_pickable"> @@ -80,8 +88,12 @@ <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness"> </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The physics layers this area scans for collisions. </member> <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient"> </member> @@ -96,6 +108,7 @@ <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient"> </member> <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision"> + Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass"> </member> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index d1c8722901..65d638c4c0 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -32,25 +32,26 @@ <return type="void"> </return> <description> - Stop (cancel) the Timer. + Stops the timer. </description> </method> </methods> <members> <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart"> - If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + If [code]true[/code] the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot"> - If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. + If [code]true[/code] the timer will stop when reaching 0. If [code]false[/code] it will restart. Default value: [code]false[/code]. </member> <member name="paused" type="bool" setter="set_paused" getter="is_paused"> - If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. + If [code]true[/code] the timer is paused and will not process until it is unpaused again, even if [method start] is called. </member> <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode"> - Processing mode. Uses TIMER_PROCESS_* constants as value. + Processing mode. See [enum TimerProcessMode]. </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. + Note: You cannot set this value. To change the timer's remaining time, use [member wait_time]. </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time"> Wait time in seconds. @@ -59,16 +60,16 @@ <signals> <signal name="timeout"> <description> - Emitted when the Timer reaches 0. + Emitted when the timer reaches 0. </description> </signal> </signals> <constants> <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode"> - Update the Timer during the physics step at each frame (fixed framerate processing). + Update the timer during the physics step at each frame (fixed framerate processing). </constant> <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode"> - Update the Timer during the idle time at each frame. + Update the timer during the idle time at each frame. </constant> </constants> </class> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2f5710da51..9cd501630e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -46,6 +46,13 @@ Returns the total transform of the viewport. </description> </method> + <method name="get_modal_stack_top" qualifiers="const"> + <return type="Control"> + </return> + <description> + Returns the topmost modal in the stack. + </description> + </method> <method name="get_mouse_position" qualifiers="const"> <return type="Vector2"> </return> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index afada05bf7..58b3d33cdb 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -2185,6 +2185,16 @@ Returns the value of a certain material's parameter. </description> </method> + <method name="material_get_param_default" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="material" type="RID"> + </argument> + <argument index="1" name="parameter" type="String"> + </argument> + <description> + </description> + </method> <method name="material_get_shader" qualifiers="const"> <return type="RID"> </return> diff --git a/editor/SCsub b/editor/SCsub index 6a4b06a97a..82b982eef2 100644 --- a/editor/SCsub +++ b/editor/SCsub @@ -61,10 +61,6 @@ if env['tools']: env.Depends("#editor/doc_data_compressed.gen.h", docs) env.CommandNoCache("#editor/doc_data_compressed.gen.h", docs, run_in_subprocess(editor_builders.make_doc_header)) - # Certificates - env.Depends("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt") - env.CommandNoCache("#editor/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(editor_builders.make_certs_header)) - import glob path = env.Dir('.').abspath diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 04977dbb47..f0dc3ce305 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -30,6 +30,8 @@ #include "animation_bezier_editor.h" +#include "editor/editor_node.h" + float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) { float h = p_h; h = (h - v_scroll) / v_zoom; @@ -288,12 +290,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) { int h = font->get_height(); if (node) { - Ref<Texture> icon; - if (has_icon(node->get_class(), "EditorIcons")) { - icon = get_icon(node->get_class(), "EditorIcons"); - } else { - icon = get_icon("Node", "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(node, "Node"); h = MAX(h, icon->get_height()); diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 80bc73bc12..33d36e5e9c 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -374,7 +374,7 @@ void FindReplaceBar::_hide_bar() { void FindReplaceBar::_show_search() { show(); - search_text->grab_focus(); + search_text->call_deferred("grab_focus"); if (text_edit->is_selection_active() && !selection_only->is_pressed()) { search_text->set_text(text_edit->get_selection_text()); diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 456e2fa1f0..a1337268ba 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -432,6 +432,9 @@ void ConnectionsDock::_make_or_edit_connection() { if (add_script_function) { // pick up args here before "it" is deleted by update_tree script_function_args = it->get_metadata(0).operator Dictionary()["args"]; + for (int i = 0; i < cToMake.binds.size(); i++) { + script_function_args.append("extra_arg_" + itos(i)); + } } if (connect_dialog->is_editing()) { diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index 8bef94d8a8..eb11aea9cc 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -55,12 +55,12 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) { while (!f->eof_reached()) { String l = f->get_line().strip_edges(); + String name = l.split(" ")[0]; - if (l != String()) { - + if (ClassDB::class_exists(name) || ScriptServer::is_global_class(name)) { TreeItem *ti = recent->create_item(root); ti->set_text(0, l); - ti->set_icon(0, _get_editor_icon(l)); + ti->set_icon(0, EditorNode::get_singleton()->get_class_icon(l, base_type)); } } @@ -151,41 +151,6 @@ void CreateDialog::_sbox_input(const Ref<InputEvent> &p_ie) { } } -Ref<Texture> CreateDialog::_get_editor_icon(const String &p_type) const { - - if (has_icon(p_type, "EditorIcons")) { - return get_icon(p_type, "EditorIcons"); - } - - if (ScriptServer::is_global_class(p_type)) { - String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_type); - RES icon; - if (FileAccess::exists(icon_path)) { - icon = ResourceLoader::load(icon_path); - } - if (!icon.is_valid()) { - icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons"); - } - return icon; - } - - const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types(); - for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) { - const Vector<EditorData::CustomType> &ct = E->value(); - for (int i = 0; i < ct.size(); ++i) { - if (ct[i].name == p_type) { - if (ct[i].icon.is_valid()) { - return ct[i].icon; - } else { - return get_icon("Object", "EditorIcons"); - } - } - } - } - - return get_icon("Object", "EditorIcons"); -} - void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select) { if (p_types.has(p_type)) @@ -246,7 +211,10 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p to_select_type = to_select_type.split(" ")[0]; bool current_item_is_preferred; if (cpp_type) { - current_item_is_preferred = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type; + String cpp_to_select_type = to_select_type; + if (ScriptServer::is_global_class(to_select_type)) + cpp_to_select_type = ScriptServer::get_global_class_base(to_select_type); + current_item_is_preferred = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(cpp_to_select_type, preferred_search_result_type); } else { current_item_is_preferred = ed.script_class_is_parent(p_type, preferred_search_result_type) && !ed.script_class_is_parent(to_select_type, preferred_search_result_type) && search_box->get_text() != to_select_type; } @@ -274,7 +242,7 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p const String &description = EditorHelp::get_doc_data()->class_list[p_type].brief_description; item->set_tooltip(0, description); - item->set_icon(0, _get_editor_icon(p_type)); + item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_type, base_type)); p_types[p_type] = item; } @@ -578,7 +546,7 @@ void CreateDialog::_update_favorite_list() { continue; TreeItem *ti = favorites->create_item(root); ti->set_text(0, l); - ti->set_icon(0, _get_editor_icon(l)); + ti->set_icon(0, EditorNode::get_singleton()->get_class_icon(l, base_type)); } emit_signal("favorites_updated"); } diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index 9f04d40763..037543f45c 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -198,12 +198,7 @@ void DependencyEditor::_update_list() { } String name = path.get_file(); - Ref<Texture> icon; - if (has_icon(type, "EditorIcons")) { - icon = get_icon(type, "EditorIcons"); - } else { - icon = get_icon("Object", "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type); item->set_text(0, name); item->set_icon(0, icon); item->set_metadata(0, type); @@ -346,13 +341,7 @@ void DependencyEditorOwners::_fill_owners(EditorFileSystemDirectory *efsd) { if (!found) continue; - Ref<Texture> icon; - String type = efsd->get_file_type(i); - if (!has_icon(type, "EditorIcons")) { - icon = get_icon("Object", "EditorIcons"); - } else { - icon = get_icon(type, "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(efsd->get_file_type(i)); owners->add_item(efsd->get_file_path(i), icon); } @@ -460,7 +449,7 @@ void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<Removed } //List this file under this dependency - Ref<Texture> icon = has_icon(rd.file_type, "EditorIcons") ? get_icon(rd.file_type, "EditorIcons") : get_icon("Object", "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(rd.file_type); TreeItem *file_item = owners->create_item(tree_items[rd.dependency]); file_item->set_text(0, rd.file); file_item->set_icon(0, icon); @@ -579,12 +568,7 @@ void DependencyErrorDialog::show(const String &p_for_file, const Vector<String> if (report[i].get_slice_count("::") > 0) type = report[i].get_slice("::", 1); - Ref<Texture> icon; - if (!has_icon(type, "EditorIcons")) { - icon = get_icon("Object", "EditorIcons"); - } else { - icon = get_icon(type, "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type); TreeItem *ti = files->create_item(root); ti->set_text(0, dep); @@ -687,12 +671,7 @@ bool OrphanResourcesDialog::_fill_owners(EditorFileSystemDirectory *efsd, HashMa String type = efsd->get_file_type(i); - Ref<Texture> icon; - if (has_icon(type, "EditorIcons")) { - icon = get_icon(type, "EditorIcons"); - } else { - icon = get_icon("Object", "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(type); ti->set_icon(0, icon); int ds = efsd->get_file_deps(i).size(); ti->set_text(1, itos(ds)); diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index e4602f0f94..cdf0e4b829 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -113,7 +113,6 @@ ScrollContainer *EditorAbout::_populate_list(const String &p_name, const List<St EditorAbout::EditorAbout() { set_title(TTR("Thanks from the Godot community!")); - get_ok()->set_text(TTR("OK")); set_hide_on_ok(true); set_resizable(true); diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 96110b61ab..6cd81626c7 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -765,10 +765,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { if (!ClassDB::can_instance(E->get())) continue; - Ref<Texture> icon; - if (has_icon(E->get(), "EditorIcons")) { - icon = get_icon(E->get(), "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(E->get()); String name = E->get().operator String().replace("AudioEffect", ""); effect_options->add_item(name); effect_options->set_item_metadata(effect_options->get_item_count() - 1, E->get()); diff --git a/editor/editor_builders.py b/editor/editor_builders.py index fa037980c2..9e9fe752b4 100644 --- a/editor/editor_builders.py +++ b/editor/editor_builders.py @@ -9,32 +9,6 @@ from platform_methods import subprocess_main from compat import encode_utf8, byte_to_str, open_utf8, escape_string -def make_certs_header(target, source, env): - - src = source[0] - dst = target[0] - f = open(src, "rb") - g = open_utf8(dst, "w") - buf = f.read() - decomp_size = len(buf) - import zlib - buf = zlib.compress(buf) - - g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") - g.write("#ifndef _CERTS_RAW_H\n") - g.write("#define _CERTS_RAW_H\n") - g.write("static const int _certs_compressed_size = " + str(len(buf)) + ";\n") - g.write("static const int _certs_uncompressed_size = " + str(decomp_size) + ";\n") - g.write("static const unsigned char _certs_compressed[] = {\n") - for i in range(len(buf)): - g.write("\t" + byte_to_str(buf[i]) + ",\n") - g.write("};\n") - g.write("#endif") - - g.close() - f.close() - - def make_doc_header(target, source, env): dst = target[0] diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 6187c6b318..9420452da1 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -869,7 +869,7 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i return true; } -StringName EditorData::script_class_get_base(const String &p_class) { +StringName EditorData::script_class_get_base(const String &p_class) const { if (!ScriptServer::is_global_class(p_class)) return StringName(); @@ -895,24 +895,48 @@ Object *EditorData::script_class_instance(const String &p_class) { RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class)); if (script.is_valid()) obj->set_script(script.get_ref_ptr()); - - RES icon = ResourceLoader::load(script_class_get_icon_path(p_class)); - if (icon.is_valid()) - obj->set_meta("_editor_icon", icon); - return obj; } } return NULL; } +void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) { + _script_class_icon_paths[p_class] = p_icon_path; +} + +String EditorData::script_class_get_icon_path(const String &p_class) const { + if (!ScriptServer::is_global_class(p_class)) + return String(); + + String current = p_class; + String ret = _script_class_icon_paths[current]; + while (ret.empty()) { + current = script_class_get_base(current); + if (!ScriptServer::is_global_class(current)) + return String(); + ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String(); + } + + return ret; +} + +StringName EditorData::script_class_get_name(const String &p_path) const { + return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName(); +} + +void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) { + _script_class_file_to_path[p_path] = p_class; +} + void EditorData::script_class_save_icon_paths() { List<StringName> keys; _script_class_icon_paths.get_key_list(&keys); Dictionary d; for (List<StringName>::Element *E = keys.front(); E; E = E->next()) { - d[E->get()] = _script_class_icon_paths[E->get()]; + if (ScriptServer::is_global_class(E->get())) + d[E->get()] = _script_class_icon_paths[E->get()]; } ProjectSettings::get_singleton()->set("_global_script_class_icons", d); @@ -927,8 +951,11 @@ void EditorData::script_class_load_icon_paths() { d.get_key_list(&keys); for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { - String key = E->get().operator String(); - _script_class_icon_paths[key] = d[key]; + String name = E->get().operator String(); + _script_class_icon_paths[name] = d[name]; + + String path = ScriptServer::get_global_class_path(name); + script_class_set_name(path, name); } } diff --git a/editor/editor_data.h b/editor/editor_data.h index 9f5d3e2a15..87a76ee5ba 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -147,6 +147,7 @@ private: bool _find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths); HashMap<StringName, String> _script_class_icon_paths; + HashMap<String, StringName> _script_class_file_to_path; public: EditorPlugin *get_editor(Object *p_object); @@ -214,10 +215,14 @@ public: void notify_resource_saved(const Ref<Resource> &p_resource); bool script_class_is_parent(const String &p_class, const String &p_inherits); - StringName script_class_get_base(const String &p_class); + StringName script_class_get_base(const String &p_class) const; Object *script_class_instance(const String &p_class); - String script_class_get_icon_path(const String &p_class) const { return _script_class_icon_paths.has(p_class) ? _script_class_icon_paths[p_class] : String(); } - void script_class_set_icon_path(const String &p_class, const String &p_icon_path) { _script_class_icon_paths[p_class] = p_icon_path; } + + StringName script_class_get_name(const String &p_path) const; + void script_class_set_name(const String &p_path, const StringName &p_class); + + String script_class_get_icon_path(const String &p_class) const; + void script_class_set_icon_path(const String &p_class, const String &p_icon_path); void script_class_clear_icon_paths() { _script_class_icon_paths.clear(); } void script_class_save_icon_paths(); void script_class_load_icon_paths(); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 3d034989ed..ee20d95f25 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -1358,6 +1358,7 @@ void EditorFileSystem::_scan_script_classes(EditorFileSystemDirectory *p_dir) { } ScriptServer::add_global_class(files[i]->script_class_name, files[i]->script_class_extends, lang, p_dir->get_file_path(i)); EditorNode::get_editor_data().script_class_set_icon_path(files[i]->script_class_name, files[i]->script_class_icon_path); + EditorNode::get_editor_data().script_class_set_name(files[i]->file, files[i]->script_class_name); } for (int i = 0; i < p_dir->get_subdir_count(); i++) { _scan_script_classes(p_dir->get_subdir(i)); @@ -1377,7 +1378,6 @@ void EditorFileSystem::update_script_classes() { ScriptServer::save_global_classes(); EditorNode::get_editor_data().script_class_save_icon_paths(); - emit_signal("script_classes_updated"); } void EditorFileSystem::_queue_update_script_classes() { @@ -1720,7 +1720,6 @@ void EditorFileSystem::_bind_methods() { ADD_SIGNAL(MethodInfo("filesystem_changed")); ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist"))); ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources"))); - ADD_SIGNAL(MethodInfo("script_classes_updated")); } void EditorFileSystem::_update_extensions() { diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 5b9e7b29a9..60040f641b 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -88,10 +88,8 @@ void EditorHelpSearch::IncrementalSearch::phase1(Map<String, DocData::ClassDoc>: TreeItem *item = search_options->create_item(root); item->set_metadata(0, "class_name:" + E->key()); item->set_text(0, E->key() + " (Class)"); - if (search->has_icon(E->key(), "EditorIcons")) - item->set_icon(0, search->get_icon(E->key(), "EditorIcons")); - else - item->set_icon(0, def_icon); + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(E->key(), "Node"); + item->set_icon(0, icon); } } @@ -99,11 +97,7 @@ void EditorHelpSearch::IncrementalSearch::phase2(Map<String, DocData::ClassDoc>: DocData::ClassDoc &c = E->get(); - Ref<Texture> cicon; - if (search->has_icon(E->key(), "EditorIcons")) - cicon = search->get_icon(E->key(), "EditorIcons"); - else - cicon = def_icon; + Ref<Texture> cicon = EditorNode::get_singleton()->get_class_icon(E->key(), "Node"); for (int i = 0; i < c.methods.size(); i++) { if ((term.begins_with(".") && c.methods[i].name.begins_with(term.right(1))) || (term.ends_with("(") && c.methods[i].name.ends_with(term.left(term.length() - 1).strip_edges())) || (term.begins_with(".") && term.ends_with("(") && c.methods[i].name == term.substr(1, term.length() - 2).strip_edges()) || c.methods[i].name.findn(term) != -1) { @@ -343,10 +337,8 @@ void EditorHelpIndex::add_type(const String &p_type, HashMap<String, TreeItem *> item->set_tooltip(0, EditorHelp::get_doc_data()->class_list[p_type].brief_description); item->set_text(0, p_type); - if (has_icon(p_type, "EditorIcons")) { - - item->set_icon(0, get_icon(p_type, "EditorIcons")); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(p_type); + item->set_icon(0, icon); p_types[p_type] = item; } @@ -760,6 +752,8 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) { } void EditorHelp::_update_doc() { + if (!doc->class_list.has(edited_class)) + return; scroll_locked = true; diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index b64570f312..36c3102840 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -1423,10 +1423,7 @@ void EditorInspector::update_tree() { category_vbox = NULL; //reset String type = p.name; - if (has_icon(type, "EditorIcons")) - category->icon = get_icon(type, "EditorIcons"); - else - category->icon = get_icon("Object", "EditorIcons"); + category->icon = EditorNode::get_singleton()->get_class_icon(type, "Object"); category->label = type; category->bg_color = get_color("prop_category", "Editor"); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index b652a25b6b..0ba1ef3b18 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -54,7 +54,6 @@ #include "editor/editor_audio_buses.h" #include "editor/editor_file_system.h" #include "editor/editor_help.h" -#include "editor/editor_initialize_ssl.h" #include "editor/editor_properties.h" #include "editor/editor_settings.h" #include "editor/editor_themes.h" @@ -141,12 +140,7 @@ void EditorNode::_update_scene_tabs() { String type = editor_data.get_scene_type(i); Ref<Texture> icon; if (type != String()) { - - if (!gui_base->has_icon(type, "EditorIcons")) { - type = "Node"; - } - - icon = gui_base->get_icon(type, "EditorIcons"); + icon = get_class_icon(type, "Node"); } int current = editor_data.get_edited_scene(); @@ -3126,6 +3120,86 @@ void EditorNode::stop_child_process() { _menu_option_confirm(RUN_STOP, false); } +Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) const { + ERR_FAIL_COND_V(!p_object || !gui_base, NULL); + + Ref<Script> script = p_object->get_script(); + if (script.is_null() && p_object->is_class("Script")) { + script = p_object; + } + + StringName name; + String icon_path; + if (script.is_valid()) { + name = EditorNode::get_editor_data().script_class_get_name(script->get_path()); + icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name); + name = script->get_instance_base_type(); + } + + if (gui_base->has_icon(p_object->get_class(), "EditorIcons")) + return gui_base->get_icon(p_object->get_class(), "EditorIcons"); + + if (icon_path.length()) + return ResourceLoader::load(icon_path); + + if (p_object->has_meta("_editor_icon")) + return p_object->get_meta("_editor_icon"); + + if (name != StringName()) { + const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types(); + for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) { + const Vector<EditorData::CustomType> &ct = E->value(); + for (int i = 0; i < ct.size(); ++i) { + if (ct[i].name == name && ct[i].icon.is_valid()) { + return ct[i].icon; + } + } + } + } + + if (p_fallback.length()) + return gui_base->get_icon(p_fallback, "EditorIcons"); + + return NULL; +} + +Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) const { + ERR_FAIL_COND_V(p_class.empty(), NULL); + + if (gui_base->has_icon(p_class, "EditorIcons")) { + return gui_base->get_icon(p_class, "EditorIcons"); + } + + if (ScriptServer::is_global_class(p_class)) { + String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_class); + RES icon; + if (FileAccess::exists(icon_path)) { + icon = ResourceLoader::load(icon_path); + } + if (!icon.is_valid()) { + icon = gui_base->get_icon(ScriptServer::get_global_class_base(p_class), "EditorIcons"); + } + return icon; + } + + const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types(); + for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) { + const Vector<EditorData::CustomType> &ct = E->value(); + for (int i = 0; i < ct.size(); ++i) { + if (ct[i].name == p_class) { + if (ct[i].icon.is_valid()) { + return ct[i].icon; + } + } + } + } + + if (p_fallback.length()) + return gui_base->get_icon(p_fallback, "EditorIcons"); + + return NULL; +} + void EditorNode::progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel) { singleton->progress_dialog->add_task(p_task, p_label, p_steps, p_can_cancel); @@ -4611,7 +4685,6 @@ EditorNode::EditorNode() { SceneState::set_disable_placeholders(true); ResourceLoader::clear_translation_remaps(); //no remaps using during editor ResourceLoader::clear_path_remaps(); - editor_initialize_certificates(); //for asset sharing InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton()); diff --git a/editor/editor_node.h b/editor/editor_node.h index 5a17ab6ca0..7409c64a64 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -706,6 +706,8 @@ public: void stop_child_process(); Ref<Theme> get_editor_theme() const { return theme; } + Ref<Texture> get_object_icon(const Object *p_object, const String &p_fallback = "Object") const; + Ref<Texture> get_class_icon(const String &p_class, const String &p_fallback = "Object") const; void show_accept(const String &p_text, const String &p_title); void show_warning(const String &p_text, const String &p_title = "Warning!"); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index 9506a0e951..0eff1fd7dd 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -54,12 +54,7 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (!obj) continue; - Ref<Texture> icon; - - if (has_icon(obj->get_class(), "EditorIcons")) - icon = get_icon(obj->get_class(), "EditorIcons"); - else - icon = get_icon("Object", "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); int index = popup->get_item_count(); popup->add_icon_item(icon, E->get().name.capitalize(), objects.size()); @@ -122,12 +117,7 @@ void EditorPath::_notification(int p_what) { String type = obj->get_class(); - Ref<Texture> icon; - - if (has_icon(obj->get_class(), "EditorIcons")) - icon = get_icon(obj->get_class(), "EditorIcons"); - else - icon = get_icon("Object", "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); icon->draw(ci, Point2i(ofs, (size.height - icon->get_height()) / 2)); diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index ef0b61e882..30027c0c34 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -117,7 +117,7 @@ void EditorPluginSettings::update_plugins() { TreeItem *item = plugin_list->create_item(root); item->set_text(0, name); - item->set_tooltip(0, "Name: " + name + "\nPath: " + path + "\nMain Script: " + script); + item->set_tooltip(0, "Name: " + name + "\nPath: " + path + "\nMain Script: " + script + "\nDescription: " + description); item->set_metadata(0, d); item->set_text(1, version); item->set_metadata(1, script); diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index f932aa9927..3439133809 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -846,18 +846,11 @@ void EditorPropertyObjectID::update_property() { if (type == "") type = "Object"; - String icon_type = type; - if (has_icon(icon_type, "EditorIcons")) { - type = icon_type; - } else { - type = "Object"; - } - ObjectID id = get_edited_object()->get(get_edited_property()); if (id != 0) { edit->set_text(type + " ID: " + itos(id)); edit->set_disabled(false); - edit->set_icon(get_icon(icon_type, "EditorIcons")); + edit->set_icon(EditorNode::get_singleton()->get_class_icon(type)); } else { edit->set_text(TTR("[Empty]")); edit->set_disabled(true); @@ -1858,14 +1851,7 @@ void EditorPropertyNodePath::update_property() { ERR_FAIL_COND(!target_node); assign->set_text(target_node->get_name()); - - Ref<Texture> icon; - if (has_icon(target_node->get_class(), "EditorIcons")) - icon = get_icon(target_node->get_class(), "EditorIcons"); - else - icon = get_icon("Node", "EditorIcons"); - - assign->set_icon(icon); + assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node")); } void EditorPropertyNodePath::setup(const NodePath &p_base_hint, Vector<StringName> p_valid_types) { @@ -2363,13 +2349,7 @@ void EditorPropertyResource::update_property() { assign->set_text(TTR("[empty]")); } else { - Ref<Texture> icon; - if (has_icon(res->get_class(), "EditorIcons")) - icon = get_icon(res->get_class(), "EditorIcons"); - else - icon = get_icon("Node", "EditorIcons"); - - assign->set_icon(icon); + assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Node")); if (res->get_name() != String()) { assign->set_text(res->get_name()); diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index 9982a31b7b..808a8ac2f8 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -336,16 +336,16 @@ void EditorPropertyArray::update_property() { } break; case Variant::INT: { - EditorPropertyInteger *ed = memnew(EditorPropertyInteger); - ed->setup(-100000, 100000, true, true); - prop = ed; + EditorPropertyInteger *editor = memnew(EditorPropertyInteger); + editor->setup(-100000, 100000, true, true); + prop = editor; } break; case Variant::REAL: { - EditorPropertyFloat *ed = memnew(EditorPropertyFloat); - ed->setup(-100000, 100000, 0.001, true, false, true, true); - prop = ed; + EditorPropertyFloat *editor = memnew(EditorPropertyFloat); + editor->setup(-100000, 100000, 0.001, true, false, true, true); + prop = editor; } break; case Variant::STRING: { @@ -357,63 +357,63 @@ void EditorPropertyArray::update_property() { case Variant::VECTOR2: { - EditorPropertyVector2 *ed = memnew(EditorPropertyVector2); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyVector2 *editor = memnew(EditorPropertyVector2); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::RECT2: { - EditorPropertyRect2 *ed = memnew(EditorPropertyRect2); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyRect2 *editor = memnew(EditorPropertyRect2); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::VECTOR3: { - EditorPropertyVector3 *ed = memnew(EditorPropertyVector3); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyVector3 *editor = memnew(EditorPropertyVector3); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::TRANSFORM2D: { - EditorPropertyTransform2D *ed = memnew(EditorPropertyTransform2D); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::PLANE: { - EditorPropertyPlane *ed = memnew(EditorPropertyPlane); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyPlane *editor = memnew(EditorPropertyPlane); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::QUAT: { - EditorPropertyQuat *ed = memnew(EditorPropertyQuat); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyQuat *editor = memnew(EditorPropertyQuat); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::AABB: { - EditorPropertyAABB *ed = memnew(EditorPropertyAABB); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyAABB *editor = memnew(EditorPropertyAABB); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::BASIS: { - EditorPropertyBasis *ed = memnew(EditorPropertyBasis); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyBasis *editor = memnew(EditorPropertyBasis); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::TRANSFORM: { - EditorPropertyTransform *ed = memnew(EditorPropertyTransform); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyTransform *editor = memnew(EditorPropertyTransform); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; @@ -431,8 +431,9 @@ void EditorPropertyArray::update_property() { } break; case Variant::OBJECT: { - - prop = memnew(EditorPropertyResource); + EditorPropertyResource *editor = memnew(EditorPropertyResource); + editor->setup("Resource"); + prop = editor; } break; case Variant::DICTIONARY: { @@ -798,16 +799,16 @@ void EditorPropertyDictionary::update_property() { } break; case Variant::INT: { - EditorPropertyInteger *ed = memnew(EditorPropertyInteger); - ed->setup(-100000, 100000, true, true); - prop = ed; + EditorPropertyInteger *editor = memnew(EditorPropertyInteger); + editor->setup(-100000, 100000, true, true); + prop = editor; } break; case Variant::REAL: { - EditorPropertyFloat *ed = memnew(EditorPropertyFloat); - ed->setup(-100000, 100000, 0.001, true, false, true, true); - prop = ed; + EditorPropertyFloat *editor = memnew(EditorPropertyFloat); + editor->setup(-100000, 100000, 0.001, true, false, true, true); + prop = editor; } break; case Variant::STRING: { @@ -815,67 +816,66 @@ void EditorPropertyDictionary::update_property() { } break; - // math types - + // math types case Variant::VECTOR2: { - EditorPropertyVector2 *ed = memnew(EditorPropertyVector2); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyVector2 *editor = memnew(EditorPropertyVector2); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::RECT2: { - EditorPropertyRect2 *ed = memnew(EditorPropertyRect2); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyRect2 *editor = memnew(EditorPropertyRect2); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::VECTOR3: { - EditorPropertyVector3 *ed = memnew(EditorPropertyVector3); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyVector3 *editor = memnew(EditorPropertyVector3); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::TRANSFORM2D: { - EditorPropertyTransform2D *ed = memnew(EditorPropertyTransform2D); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::PLANE: { - EditorPropertyPlane *ed = memnew(EditorPropertyPlane); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyPlane *editor = memnew(EditorPropertyPlane); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::QUAT: { - EditorPropertyQuat *ed = memnew(EditorPropertyQuat); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyQuat *editor = memnew(EditorPropertyQuat); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::AABB: { - EditorPropertyAABB *ed = memnew(EditorPropertyAABB); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyAABB *editor = memnew(EditorPropertyAABB); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::BASIS: { - EditorPropertyBasis *ed = memnew(EditorPropertyBasis); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyBasis *editor = memnew(EditorPropertyBasis); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; case Variant::TRANSFORM: { - EditorPropertyTransform *ed = memnew(EditorPropertyTransform); - ed->setup(-100000, 100000, 0.001, true); - prop = ed; + EditorPropertyTransform *editor = memnew(EditorPropertyTransform); + editor->setup(-100000, 100000, 0.001, true); + prop = editor; } break; @@ -893,8 +893,9 @@ void EditorPropertyDictionary::update_property() { } break; case Variant::OBJECT: { - - prop = memnew(EditorPropertyResource); + EditorPropertyResource *editor = memnew(EditorPropertyResource); + editor->setup("Resource"); + prop = editor; } break; case Variant::DICTIONARY: { @@ -902,39 +903,53 @@ void EditorPropertyDictionary::update_property() { } break; case Variant::ARRAY: { - - prop = memnew(EditorPropertyArray); - + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::ARRAY); + prop = editor; } break; // arrays case Variant::POOL_BYTE_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_BYTE_ARRAY); + prop = editor; } break; case Variant::POOL_INT_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_INT_ARRAY); + prop = editor; } break; case Variant::POOL_REAL_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_REAL_ARRAY); + prop = editor; } break; case Variant::POOL_STRING_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_STRING_ARRAY); + prop = editor; } break; case Variant::POOL_VECTOR2_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_VECTOR2_ARRAY); + prop = editor; } break; case Variant::POOL_VECTOR3_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_VECTOR3_ARRAY); + prop = editor; } break; case Variant::POOL_COLOR_ARRAY: { - prop = memnew(EditorPropertyArray); + EditorPropertyArray *editor = memnew(EditorPropertyArray); + editor->setup(Variant::POOL_COLOR_ARRAY); + prop = editor; } break; default: {} } diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 5d3c6dd087..3e959731fc 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -30,6 +30,7 @@ #include "editor_settings.h" +#include "core/io/certs_compressed.gen.h" #include "core/io/compression.h" #include "core/io/config_file.h" #include "core/io/file_access_memory.h" @@ -947,6 +948,10 @@ void EditorSettings::setup_network() { _initial_set("network/debug/remote_port", port); add_property_hint(PropertyInfo(Variant::INT, "network/debug/remote_port", PROPERTY_HINT_RANGE, "1,65535,1")); + + // Editor SSL certificates override + _initial_set("network/ssl/editor_ssl_certificates", _SYSTEM_CERTS_PATH); + add_property_hint(PropertyInfo(Variant::STRING, "network/ssl/editor_ssl_certificates", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem")); } void EditorSettings::save() { diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index 056ee59860..7036a0ddaa 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -30,6 +30,7 @@ #include "editor_sub_scene.h" +#include "editor/editor_node.h" #include "scene/gui/margin_container.h" #include "scene/resources/packed_scene.h" @@ -84,9 +85,7 @@ void EditorSubScene::_fill_tree(Node *p_node, TreeItem *p_parent) { it->set_text(0, p_node->get_name()); it->set_editable(0, false); it->set_selectable(0, true); - if (has_icon(p_node->get_class(), "EditorIcons")) { - it->set_icon(0, get_icon(p_node->get_class(), "EditorIcons")); - } + it->set_icon(0, EditorNode::get_singleton()->get_object_icon(p_node, "Node")); for (int i = 0; i < p_node->get_child_count(); i++) { diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index 0efd14e932..cb9703342f 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -90,12 +90,7 @@ void GroupDialog::_load_nodes(Node *p_current) { node->set_metadata(0, path); node->set_tooltip(0, path); - Ref<Texture> icon; - if (p_current->has_meta("_editor_icon")) { - icon = p_current->get_meta("_editor_icon"); - } else { - icon = get_icon((has_icon(p_current->get_class(), "EditorIcons") ? p_current->get_class() : String("Object")), "EditorIcons"); - } + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_current, "Node"); node->set_icon(0, icon); if (!_can_edit(p_current, selected_group)) { diff --git a/editor/icons/icon_GUI_checked.svg b/editor/icons/icon_GUI_checked.svg index e5fa67ebf5..8d00eca8d3 100644 --- a/editor/icons/icon_GUI_checked.svg +++ b/editor/icons/icon_GUI_checked.svg @@ -1,3 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 15.999999" xmlns="http://www.w3.org/2000/svg"> -<path d="m4 2c-1.1046 0-2 0.89543-2 2v8c0 1.1046 0.89543 2 2 2h8c1.1046 0 2-0.89543 2-2v-8c0-1.1046-0.89543-2-2-2h-8zm7.293 2.293l1.4141 1.4141-6.707 6.707-2.707-2.707 1.4141-1.4141 1.293 1.293 5.293-5.293z" fill="#e0e0e0" fill-opacity=".78431"/> -</svg> +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill-opacity=".188235" stroke-width="1.166667"/><path d="m11.500773 3.7343508-5.6117507 5.6117502-1.7045017-1.6814543-1.4992276 1.4992276 3.2037293 3.1806817 7.1109777-7.1109775z" stroke-width="1.060227"/></g></svg>
\ No newline at end of file diff --git a/editor/icons/icon_GUI_radio_checked.svg b/editor/icons/icon_GUI_radio_checked.svg index 6a65d49eeb..447b57f8ae 100644 --- a/editor/icons/icon_GUI_radio_checked.svg +++ b/editor/icons/icon_GUI_radio_checked.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 15.999999" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<circle cx="8" cy="1044.4" r="5" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-opacity=".78431" stroke-width="2"/> -<circle cx="8" cy="1044.4" r="3" fill="#e0e0e0" fill-opacity=".78431"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill-opacity=".188235" stroke-width="2.333333"/><path d="m12 8a4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 4-4 4 4 0 0 1 4 4" stroke-width="1.333333"/></g></svg>
\ No newline at end of file diff --git a/editor/icons/icon_GUI_radio_unchecked.svg b/editor/icons/icon_GUI_radio_unchecked.svg index 6e52a8af77..1e8117bd10 100644 --- a/editor/icons/icon_GUI_radio_unchecked.svg +++ b/editor/icons/icon_GUI_radio_unchecked.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 15.999999" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<circle cx="8" cy="1044.4" r="5" fill="none" stroke="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-opacity=".78431" stroke-width="2"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m15 8a7 7 0 0 1 -7 7 7 7 0 0 1 -7-7 7 7 0 0 1 7-7 7 7 0 0 1 7 7" fill="#e0e0e0" fill-opacity=".188235" stroke-width="2.333333"/></svg>
\ No newline at end of file diff --git a/editor/icons/icon_GUI_unchecked.svg b/editor/icons/icon_GUI_unchecked.svg index 59df40954f..9575422df3 100644 --- a/editor/icons/icon_GUI_unchecked.svg +++ b/editor/icons/icon_GUI_unchecked.svg @@ -1,3 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 15.999999" xmlns="http://www.w3.org/2000/svg"> -<path d="m4 2a2 2 0 0 0 -2 2v8a2 2 0 0 0 2 2h8a2 2 0 0 0 2 -2v-8a2 2 0 0 0 -2 -2h-8zm0.80078 2h6.3984a0.8 0.8 0 0 1 0.80078 0.80078v6.3984a0.8 0.8 0 0 1 -0.80078 0.80078h-6.3984a0.8 0.8 0 0 1 -0.80078 -0.80078v-6.3984a0.8 0.8 0 0 1 0.80078 -0.80078z" fill="#e0e0e0" fill-opacity=".78431"/> -</svg> +<svg height="16" viewBox="0 0 16 15.999999" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.3333333 1c-1.2887 0-2.3333333 1.0446683-2.3333333 2.3333333v9.3333337c0 1.2887 1.0446683 2.333333 2.3333333 2.333333h9.3333337c1.2887 0 2.333333-1.044668 2.333333-2.333333v-9.3333337c0-1.2887-1.044668-2.3333333-2.333333-2.3333333z" fill="#e0e0e0" fill-opacity=".188235" stroke-width="1.166667"/></svg>
\ No newline at end of file diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 7aad973a96..81a798f0b6 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -104,6 +104,7 @@ void InspectorDock::_menu_option(int p_option) { res = duplicates[res]; current->set(E->get().name, res); + editor->get_inspector()->update_property(E->get().name); } } } @@ -158,7 +159,6 @@ void InspectorDock::_resource_file_selected(String p_file) { RES res = ResourceLoader::load(p_file); if (res.is_null()) { - warning_dialog->get_ok()->set_text(TTR("OK")); warning_dialog->set_text(TTR("Failed to load resource.")); return; }; @@ -231,11 +231,10 @@ void InspectorDock::_prepare_history() { already.insert(id); - Ref<Texture> icon = get_icon("Object", "EditorIcons"); - if (has_icon(obj->get_class(), "EditorIcons")) - icon = get_icon(obj->get_class(), "EditorIcons"); - else + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj, ""); + if (icon.is_null()) { icon = base_icon; + } String text; if (Object::cast_to<Resource>(obj)) { @@ -320,7 +319,6 @@ void InspectorDock::_transform_keyed(Object *sp, const String &p_sub, const Tran } void InspectorDock::_warning_pressed() { - warning_dialog->get_ok()->set_text(TTR("Ok")); warning_dialog->popup_centered_minsize(); } diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 2d341cdd93..b51ff8b320 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -275,6 +275,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) return (mb.is_valid() && mb->get_button_index() == 1); } + CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool(); + if (tool != CanvasItemEditor::TOOL_SELECT) + return false; + if (mb.is_valid()) { Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform(); @@ -283,10 +287,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position()))); if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) { - if (mb->get_button_index() == BUTTON_LEFT) { - if (mb->is_pressed()) { + if (mb->get_control() || mb->get_shift() || mb->get_alt()) + return false; const PosVertex insert = closest_edge_point(gpoint); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index abf703cfd4..19d5243776 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -542,11 +542,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano if (base->has_node(accum)) { Node *node = base->get_node(accum); - if (has_icon(node->get_class(), "EditorIcons")) { - ti->set_icon(0, get_icon(node->get_class(), "EditorIcons")); - } else { - ti->set_icon(0, get_icon("Node", "EditorIcons")); - } + ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node")); } } else { diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index eae3775e6b..61433bbeec 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -443,8 +443,12 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (canvas_item && !canvas_item->is_set_as_toplevel()) { - _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + if (canvas_item) { + if (!canvas_item->is_set_as_toplevel()) { + _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + } else { + _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, canvas_item->get_transform(), p_canvas_xform); + } } else { CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); @@ -610,8 +614,12 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n if (!lock_children || !editable) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (canvas_item && !canvas_item->is_set_as_toplevel()) { - _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + if (canvas_item) { + if (!canvas_item->is_set_as_toplevel()) { + _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + } else { + _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform); + } } else { CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node); _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform); @@ -1905,11 +1913,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { for (int i = 0; i < selection_results.size(); i++) { CanvasItem *item = selection_results[i].item; - Ref<Texture> icon; - if (item->has_meta("_editor_icon")) - icon = item->get_meta("_editor_icon"); - else - icon = get_icon(has_icon(item->get_class(), "EditorIcons") ? item->get_class() : String("Object"), "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(item, "Node"); String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path()); selection_menu->add_item(item->get_name()); @@ -2046,10 +2050,7 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { _HoverResult hover_result; hover_result.position = canvas_item->get_global_transform_with_canvas().get_origin(); - if (has_icon(canvas_item->get_class(), "EditorIcons")) - hover_result.icon = get_icon(canvas_item->get_class(), "EditorIcons"); - else - hover_result.icon = get_icon("Object", "EditorIcons"); + hover_result.icon = EditorNode::get_singleton()->get_object_icon(canvas_item); hover_result.name = canvas_item->get_name(); hovering_results_tmp.push_back(hover_result); @@ -2945,13 +2946,13 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p float offset = 0; Ref<Texture> lock = get_icon("LockViewport", "EditorIcons"); - if (p_node->has_meta("_edit_lock_")) { + if (p_node->has_meta("_edit_lock_") && show_edit_locks) { lock->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0)); offset += lock->get_size().x; } Ref<Texture> group = get_icon("GroupViewport", "EditorIcons"); - if (canvas_item->has_meta("_edit_group_")) { + if (canvas_item->has_meta("_edit_group_") && show_edit_locks) { group->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0)); //offset += group->get_size().x; } @@ -3550,6 +3551,12 @@ void CanvasItemEditor::_popup_callback(int p_op) { view_menu->get_popup()->set_item_checked(idx, show_viewport); viewport->update(); } break; + case SHOW_EDIT_LOCKS: { + show_edit_locks = !show_edit_locks; + int idx = view_menu->get_popup()->get_item_index(SHOW_EDIT_LOCKS); + view_menu->get_popup()->set_item_checked(idx, show_edit_locks); + viewport->update(); + } break; case SNAP_USE_NODE_PARENT: { snap_node_parent = !snap_node_parent; int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT); @@ -4153,6 +4160,7 @@ Dictionary CanvasItemEditor::get_state() const { state["show_rulers"] = show_rulers; state["show_guides"] = show_guides; state["show_helpers"] = show_helpers; + state["show_edit_locks"] = show_edit_locks; state["snap_rotation"] = snap_rotation; state["snap_relative"] = snap_relative; state["snap_pixel"] = snap_pixel; @@ -4272,6 +4280,12 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { view_menu->get_popup()->set_item_checked(idx, show_helpers); } + if (state.has("show_edit_locks")) { + show_edit_locks = state["show_edit_locks"]; + int idx = view_menu->get_popup()->get_item_index(SHOW_EDIT_LOCKS); + view_menu->get_popup()->set_item_checked(idx, show_edit_locks); + } + if (state.has("snap_rotation")) { snap_rotation = state["snap_rotation"]; int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION); @@ -4397,7 +4411,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_plus = memnew(ToolButton); zoom_hb->add_child(zoom_plus); zoom_plus->connect("pressed", this, "_button_zoom_plus"); - zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom in"), KEY_MASK_CMD | KEY_PLUS)); + zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom in"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS zoom_plus->set_focus_mode(FOCUS_NONE); updating_scroll = false; @@ -4419,13 +4433,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W)); move_button->set_tooltip(TTR("Move Mode")); - scale_button = memnew(ToolButton); - hb->add_child(scale_button); - scale_button->set_toggle_mode(true); - scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE)); - scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S)); - scale_button->set_tooltip(TTR("Scale Mode")); - rotate_button = memnew(ToolButton); hb->add_child(rotate_button); rotate_button->set_toggle_mode(true); @@ -4433,6 +4440,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E)); rotate_button->set_tooltip(TTR("Rotate Mode")); + scale_button = memnew(ToolButton); + hb->add_child(scale_button); + scale_button->set_toggle_mode(true); + scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE)); + scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S)); + scale_button->set_tooltip(TTR("Scale Mode")); + hb->add_child(memnew(VSeparator)); list_select_button = memnew(ToolButton); @@ -4542,6 +4556,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_edit_locks", TTR("Show Group And Lock Icons")), SHOW_EDIT_LOCKS); + p->add_separator(); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION); p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION); @@ -4632,6 +4648,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { show_helpers = false; show_rulers = true; show_guides = true; + show_edit_locks = true; zoom = 1; view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH); previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen @@ -4924,7 +4941,6 @@ void CanvasItemEditorViewport::_perform_drop_data() { // Without root dropping multiple files is not allowed if (!target_node && selected_files.size() > 1) { - accept->get_ok()->set_text(TTR("Ok")); accept->set_text(TTR("Cannot instantiate multiple nodes without root.")); accept->popup_centered_minsize(); return; @@ -4986,7 +5002,6 @@ void CanvasItemEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); accept->popup_centered_minsize(); } diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 61d77581d3..61631dee7d 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -71,8 +71,7 @@ class CanvasItemEditor : public VBoxContainer { GDCLASS(CanvasItemEditor, VBoxContainer); - EditorNode *editor; - +public: enum Tool { TOOL_SELECT, TOOL_LIST_SELECT, @@ -84,6 +83,9 @@ class CanvasItemEditor : public VBoxContainer { TOOL_MAX }; +private: + EditorNode *editor; + enum MenuOption { SNAP_USE, SNAP_USE_NODE_PARENT, @@ -103,6 +105,7 @@ class CanvasItemEditor : public VBoxContainer { SHOW_GUIDES, SHOW_ORIGIN, SHOW_VIEWPORT, + SHOW_EDIT_LOCKS, LOCK_SELECTED, UNLOCK_SELECTED, GROUP_SELECTED, @@ -223,6 +226,7 @@ class CanvasItemEditor : public VBoxContainer { bool show_origin; bool show_viewport; bool show_helpers; + bool show_edit_locks; float zoom; Point2 view_offset; Point2 previous_update_view_offset; @@ -535,6 +539,8 @@ public: Control *get_viewport_control() { return viewport; } + Tool get_current_tool() { return tool; } + void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; } void edit(CanvasItem *p_canvas_item); diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index 7b5de9c009..186e66f980 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -317,10 +317,7 @@ void ItemListEditor::edit(Node *p_item_list) { item_plugins[i]->set_object(p_item_list); property_editor->edit(item_plugins[i]); - if (has_icon(item_list->get_class(), "EditorIcons")) - toolbar_button->set_icon(get_icon(item_list->get_class(), "EditorIcons")); - else - toolbar_button->set_icon(Ref<Texture>()); + toolbar_button->set_icon(EditorNode::get_singleton()->get_object_icon(item_list, "")); selected_idx = i; return; diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index da6aa48f9c..dd327d0a2c 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -238,8 +238,7 @@ void ResourcePreloaderEditor::_update_library() { ti->set_text(2, type); ti->set_selectable(2, false); - if (has_icon(type, "EditorIcons")) - ti->set_icon(2, get_icon(type, "EditorIcons")); + ti->set_icon(2, EditorNode::get_singleton()->get_class_icon(type, "")); } //player->add_resource("default",resource); diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index 1961f3786c..b3adf19a64 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -109,11 +109,7 @@ void EditorPropertyRootMotion::_node_assign() { if (base->has_node(accum)) { Node *node = base->get_node(accum); - if (has_icon(node->get_class(), "EditorIcons")) { - ti->set_icon(0, get_icon(node->get_class(), "EditorIcons")); - } else { - ti->set_icon(0, get_icon("Node", "EditorIcons")); - } + ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node")); } } else { @@ -235,14 +231,7 @@ void EditorPropertyRootMotion::update_property() { ERR_FAIL_COND(!target_node); assign->set_text(target_node->get_name()); - - Ref<Texture> icon; - if (has_icon(target_node->get_class(), "EditorIcons")) - icon = get_icon(target_node->get_class(), "EditorIcons"); - else - icon = get_icon("Node", "EditorIcons"); - - assign->set_icon(icon); + assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node")); } void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) { diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9dd6a8e0ed..c8e7bfb74b 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -797,7 +797,7 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) { if (se) { RES edited_res = se->get_edited_resource(); - if (edited_res.is_valid() && p_for_script != edited_res) + if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) continue; if (edited_res->get_path() == "" || edited_res->get_path().find("local://") != -1 || edited_res->get_path().find("::") != -1) @@ -3133,7 +3133,6 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { error_dialog = memnew(AcceptDialog); add_child(error_dialog); - error_dialog->get_ok()->set_text(TTR("OK")); debugger = memnew(ScriptEditorDebugger(editor)); debugger->connect("goto_script_line", this, "_goto_script_line"); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index bdeeaa106d..d4ddaf274f 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -317,6 +317,7 @@ void ScriptTextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: _load_theme_settings(); + _change_syntax_highlighter(EditorSettings::get_singleton()->get_project_metadata("script_text_editor", "syntax_highlighter", 0)); break; } } @@ -1058,6 +1059,7 @@ void ScriptTextEditor::_change_syntax_highlighter(int p_idx) { } // highlighter_menu->set_item_checked(p_idx, true); set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); + EditorSettings::get_singleton()->set_project_metadata("script_text_editor", "syntax_highlighter", p_idx); } void ScriptTextEditor::_bind_methods() { diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index e86424ee51..6df026843a 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -847,11 +847,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) { Spatial *spat = selection_results[i].item; - Ref<Texture> icon; - if (spat->has_meta("_editor_icon")) - icon = spat->get_meta("_editor_icon"); - else - icon = get_icon(has_icon(spat->get_class(), "EditorIcons") ? spat->get_class() : String("Object"), "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node"); String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path()); @@ -3271,7 +3267,6 @@ void SpatialEditorViewport::_perform_drop_data() { files_str += error_files[i].get_file().get_basename() + ","; } files_str = files_str.substr(0, files_str.length() - 1); - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str())); accept->popup_centered_minsize(); } @@ -3352,7 +3347,6 @@ void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p if (root_node) { list.push_back(root_node); } else { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("No parent to instance a child at.")); accept->popup_centered_minsize(); _remove_preview(); @@ -3360,7 +3354,6 @@ void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p } } if (list.size() != 1) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); _remove_preview(); @@ -5290,6 +5283,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { tool_button[TOOL_MODE_SELECT]->connect("pressed", this, "_menu_item_pressed", button_binds); tool_button[TOOL_MODE_SELECT]->set_tooltip(TTR("Select Mode (Q)") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection")); + hbc_menu->add_child(memnew(VSeparator)); + tool_button[TOOL_MODE_MOVE] = memnew(ToolButton); hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]); tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true); @@ -5314,6 +5309,8 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { tool_button[TOOL_MODE_SCALE]->connect("pressed", this, "_menu_item_pressed", button_binds); tool_button[TOOL_MODE_SCALE]->set_tooltip(TTR("Scale Mode (R)")); + hbc_menu->add_child(memnew(VSeparator)); + tool_button[TOOL_MODE_LIST_SELECT] = memnew(ToolButton); hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]); tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true); @@ -5334,8 +5331,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", this, "_menu_item_pressed", button_binds); tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved).")); - VSeparator *vs = memnew(VSeparator); - hbc_menu->add_child(vs); + hbc_menu->add_child(memnew(VSeparator)); tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(ToolButton); hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]); @@ -5357,8 +5353,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { sct = ED_GET_SHORTCUT("spatial_editor/snap").ptr()->get_as_text(); tool_option_button[TOOL_OPT_USE_SNAP]->set_tooltip(vformat(TTR("Snap Mode (%s)"), sct)); - vs = memnew(VSeparator); - hbc_menu->add_child(vs); + hbc_menu->add_child(memnew(VSeparator)); // Drag and drop support; preview_node = memnew(Spatial); diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 5d379fb8b3..4ff7046a35 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -30,6 +30,8 @@ #include "text_editor.h" +#include "editor_node.h" + void TextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) { highlighters[p_highlighter->get_name()] = p_highlighter; highlighter_menu->add_radio_check_item(p_highlighter->get_name()); @@ -64,6 +66,7 @@ void TextEditor::_change_syntax_highlighter(int p_idx) { el = el->next(); } set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]); + EditorSettings::get_singleton()->set_project_metadata("text_editor", "syntax_highlighter", p_idx); } void TextEditor::_load_theme_settings() { @@ -158,10 +161,7 @@ String TextEditor::get_name() { Ref<Texture> TextEditor::get_icon() { - if (get_parent_control() && get_parent_control()->has_icon(text_file->get_class(), "EditorIcons")) { - return get_parent_control()->get_icon(text_file->get_class(), "EditorIcons"); - } - return Ref<Texture>(); + return EditorNode::get_singleton()->get_object_icon(text_file.operator->(), ""); } RES TextEditor::get_edited_resource() const { @@ -299,7 +299,7 @@ void TextEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: _load_theme_settings(); - set_syntax_highlighter(NULL); + _change_syntax_highlighter(EditorSettings::get_singleton()->get_project_metadata("text_editor", "syntax_highlighter", 0)); break; } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 0d683ea0a0..207078d90f 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -932,7 +932,10 @@ public: class VisualShaderNodePluginDefaultEditor : public VBoxContainer { GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer) public: - void _property_changed(const String &prop, const Variant &p_value) { + void _property_changed(const String &prop, const Variant &p_value, bool p_changing = false) { + + if (p_changing) + return; UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo(); @@ -979,7 +982,7 @@ public: } static void _bind_methods() { - ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed); + ClassDB::bind_method("_property_changed", &VisualShaderNodePluginDefaultEditor::_property_changed, DEFVAL(false)); ClassDB::bind_method("_node_changed", &VisualShaderNodePluginDefaultEditor::_node_changed); ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request); } diff --git a/editor/project_export.cpp b/editor/project_export.cpp index aba89a87ee..fa6dce1771 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -655,16 +655,9 @@ bool ProjectExportDialog::_fill_tree(EditorFileSystemDirectory *p_dir, TreeItem file->set_cell_mode(0, TreeItem::CELL_MODE_CHECK); file->set_text(0, p_dir->get_file(i)); - Ref<Texture> tex; - if (has_icon(type, editor_icons)) { - tex = get_icon(type, editor_icons); - } else { - tex = get_icon("Object", editor_icons); - } - String path = p_dir->get_file_path(i); - file->set_icon(0, tex); + file->set_icon(0, EditorNode::get_singleton()->get_class_icon(type)); file->set_editable(0, true); file->set_checked(0, current->has_export_file(path)); file->set_metadata(0, path); diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index f494c84efa..91ab5b4dff 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -41,7 +41,6 @@ #include "core/translation.h" #include "core/version.h" #include "core/version_hash.gen.h" -#include "editor_initialize_ssl.h" #include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" @@ -2059,8 +2058,6 @@ void ProjectListFilter::_bind_methods() { ProjectListFilter::ProjectListFilter() { - editor_initialize_certificates(); //for asset sharing - _current_filter = FILTER_NAME; filter_option = memnew(OptionButton); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 1baf606e7b..7a68646f40 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -1840,9 +1840,9 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { input_editor->set_column_title(0, TTR("Action")); input_editor->set_column_title(1, TTR("Deadzone")); input_editor->set_column_expand(1, false); - input_editor->set_column_min_width(1, 80); + input_editor->set_column_min_width(1, 80 * EDSCALE); input_editor->set_column_expand(2, false); - input_editor->set_column_min_width(2, 50); + input_editor->set_column_min_width(2, 50 * EDSCALE); input_editor->connect("item_edited", this, "_action_edited"); input_editor->connect("item_activated", this, "_action_activated"); input_editor->connect("cell_selected", this, "_action_selected"); diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 1c2eedfc9c..508db2e03f 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -34,6 +34,7 @@ #include "core/io/image_loader.h" #include "core/io/marshalls.h" #include "core/io/resource_loader.h" +#include "core/math/expression.h" #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/pair.h" @@ -1531,21 +1532,24 @@ void CustomPropertyEditor::_modified(String p_string) { updating = true; switch (type) { case Variant::INT: { - - if (evaluator) - v = evaluator->eval(value_editor[0]->get_text()); - else + String text = value_editor[0]->get_text(); + Ref<Expression> expr; + expr.instance(); + Error err = expr->parse(text); + if (err != OK) { v = value_editor[0]->get_text().to_int(); + return; + } else { + v = expr->execute(Array(), NULL, false); + } emit_signal("variant_changed"); } break; case Variant::REAL: { if (hint != PROPERTY_HINT_EXP_EASING) { - if (evaluator) - v = evaluator->eval(value_editor[0]->get_text()); - else - v = value_editor[0]->get_text().to_double(); + String text = value_editor[0]->get_text(); + v = _parse_real_expression(text); emit_signal("variant_changed"); } @@ -1558,13 +1562,8 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::VECTOR2: { Vector2 vec; - if (evaluator) { - vec.x = evaluator->eval(value_editor[0]->get_text()); - vec.y = evaluator->eval(value_editor[1]->get_text()); - } else { - vec.x = value_editor[0]->get_text().to_double(); - vec.y = value_editor[1]->get_text().to_double(); - } + vec.x = _parse_real_expression(value_editor[0]->get_text()); + vec.y = _parse_real_expression(value_editor[1]->get_text()); v = vec; _emit_changed_whole_or_field(); @@ -1572,17 +1571,11 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::RECT2: { Rect2 r2; - if (evaluator) { - r2.position.x = evaluator->eval(value_editor[0]->get_text()); - r2.position.y = evaluator->eval(value_editor[1]->get_text()); - r2.size.x = evaluator->eval(value_editor[2]->get_text()); - r2.size.y = evaluator->eval(value_editor[3]->get_text()); - } else { - r2.position.x = value_editor[0]->get_text().to_double(); - r2.position.y = value_editor[1]->get_text().to_double(); - r2.size.x = value_editor[2]->get_text().to_double(); - r2.size.y = value_editor[3]->get_text().to_double(); - } + + r2.position.x = _parse_real_expression(value_editor[0]->get_text()); + r2.position.y = _parse_real_expression(value_editor[1]->get_text()); + r2.size.x = _parse_real_expression(value_editor[2]->get_text()); + r2.size.y = _parse_real_expression(value_editor[3]->get_text()); v = r2; _emit_changed_whole_or_field(); @@ -1591,15 +1584,9 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::VECTOR3: { Vector3 vec; - if (evaluator) { - vec.x = evaluator->eval(value_editor[0]->get_text()); - vec.y = evaluator->eval(value_editor[1]->get_text()); - vec.z = evaluator->eval(value_editor[2]->get_text()); - } else { - vec.x = value_editor[0]->get_text().to_double(); - vec.y = value_editor[1]->get_text().to_double(); - vec.z = value_editor[2]->get_text().to_double(); - } + vec.x = _parse_real_expression(value_editor[0]->get_text()); + vec.y = _parse_real_expression(value_editor[1]->get_text()); + vec.z = _parse_real_expression(value_editor[2]->get_text()); v = vec; _emit_changed_whole_or_field(); @@ -1607,17 +1594,10 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::PLANE: { Plane pl; - if (evaluator) { - pl.normal.x = evaluator->eval(value_editor[0]->get_text()); - pl.normal.y = evaluator->eval(value_editor[1]->get_text()); - pl.normal.z = evaluator->eval(value_editor[2]->get_text()); - pl.d = evaluator->eval(value_editor[3]->get_text()); - } else { - pl.normal.x = value_editor[0]->get_text().to_double(); - pl.normal.y = value_editor[1]->get_text().to_double(); - pl.normal.z = value_editor[2]->get_text().to_double(); - pl.d = value_editor[3]->get_text().to_double(); - } + pl.normal.x = _parse_real_expression(value_editor[0]->get_text()); + pl.normal.y = _parse_real_expression(value_editor[1]->get_text()); + pl.normal.z = _parse_real_expression(value_editor[2]->get_text()); + pl.d = _parse_real_expression(value_editor[3]->get_text()); v = pl; _emit_changed_whole_or_field(); @@ -1625,17 +1605,10 @@ void CustomPropertyEditor::_modified(String p_string) { case Variant::QUAT: { Quat q; - if (evaluator) { - q.x = evaluator->eval(value_editor[0]->get_text()); - q.y = evaluator->eval(value_editor[1]->get_text()); - q.z = evaluator->eval(value_editor[2]->get_text()); - q.w = evaluator->eval(value_editor[3]->get_text()); - } else { - q.x = value_editor[0]->get_text().to_double(); - q.y = value_editor[1]->get_text().to_double(); - q.z = value_editor[2]->get_text().to_double(); - q.w = value_editor[3]->get_text().to_double(); - } + q.x = _parse_real_expression(value_editor[0]->get_text()); + q.y = _parse_real_expression(value_editor[1]->get_text()); + q.z = _parse_real_expression(value_editor[2]->get_text()); + q.w = _parse_real_expression(value_editor[3]->get_text()); v = q; _emit_changed_whole_or_field(); @@ -1645,21 +1618,12 @@ void CustomPropertyEditor::_modified(String p_string) { Vector3 pos; Vector3 size; - if (evaluator) { - pos.x = evaluator->eval(value_editor[0]->get_text()); - pos.y = evaluator->eval(value_editor[1]->get_text()); - pos.z = evaluator->eval(value_editor[2]->get_text()); - size.x = evaluator->eval(value_editor[3]->get_text()); - size.y = evaluator->eval(value_editor[4]->get_text()); - size.z = evaluator->eval(value_editor[5]->get_text()); - } else { - pos.x = value_editor[0]->get_text().to_double(); - pos.y = value_editor[1]->get_text().to_double(); - pos.z = value_editor[2]->get_text().to_double(); - size.x = value_editor[3]->get_text().to_double(); - size.y = value_editor[4]->get_text().to_double(); - size.z = value_editor[5]->get_text().to_double(); - } + pos.x = _parse_real_expression(value_editor[0]->get_text()); + pos.y = _parse_real_expression(value_editor[1]->get_text()); + pos.z = _parse_real_expression(value_editor[2]->get_text()); + size.x = _parse_real_expression(value_editor[3]->get_text()); + size.y = _parse_real_expression(value_editor[4]->get_text()); + size.z = _parse_real_expression(value_editor[5]->get_text()); v = AABB(pos, size); _emit_changed_whole_or_field(); @@ -1668,11 +1632,7 @@ void CustomPropertyEditor::_modified(String p_string) { Transform2D m; for (int i = 0; i < 6; i++) { - if (evaluator) { - m.elements[i / 2][i % 2] = evaluator->eval(value_editor[i]->get_text()); - } else { - m.elements[i / 2][i % 2] = value_editor[i]->get_text().to_double(); - } + m.elements[i / 2][i % 2] = _parse_real_expression(value_editor[i]->get_text()); } v = m; @@ -1683,12 +1643,7 @@ void CustomPropertyEditor::_modified(String p_string) { Basis m; for (int i = 0; i < 9; i++) { - - if (evaluator) { - m.elements[i / 3][i % 3] = evaluator->eval(value_editor[i]->get_text()); - } else { - m.elements[i / 3][i % 3] = value_editor[i]->get_text().to_double(); - } + m.elements[i / 3][i % 3] = _parse_real_expression(value_editor[i]->get_text()); } v = m; @@ -1699,25 +1654,14 @@ void CustomPropertyEditor::_modified(String p_string) { Basis basis; for (int i = 0; i < 9; i++) { - - if (evaluator) { - basis.elements[i / 3][i % 3] = evaluator->eval(value_editor[(i / 3) * 4 + i % 3]->get_text()); - } else { - basis.elements[i / 3][i % 3] = value_editor[(i / 3) * 4 + i % 3]->get_text().to_double(); - } + basis.elements[i / 3][i % 3] = _parse_real_expression(value_editor[(i / 3) * 4 + i % 3]->get_text()); } Vector3 origin; - if (evaluator) { - origin.x = evaluator->eval(value_editor[3]->get_text()); - origin.y = evaluator->eval(value_editor[7]->get_text()); - origin.z = evaluator->eval(value_editor[11]->get_text()); - } else { - origin.x = value_editor[3]->get_text().to_double(); - origin.y = value_editor[7]->get_text().to_double(); - origin.z = value_editor[11]->get_text().to_double(); - } + origin.x = _parse_real_expression(value_editor[3]->get_text()); + origin.y = _parse_real_expression(value_editor[7]->get_text()); + origin.z = _parse_real_expression(value_editor[11]->get_text()); v = Transform(basis, origin); _emit_changed_whole_or_field(); @@ -1759,6 +1703,19 @@ void CustomPropertyEditor::_modified(String p_string) { updating = false; } +real_t CustomPropertyEditor::_parse_real_expression(String text) { + Ref<Expression> expr; + expr.instance(); + Error err = expr->parse(text); + real_t out; + if (err != OK) { + out = value_editor[0]->get_text().to_double(); + } else { + out = expr->execute(Array(), NULL, false); + } + return out; +} + void CustomPropertyEditor::_emit_changed_whole_or_field() { if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { diff --git a/editor/property_editor.h b/editor/property_editor.h index 7d7ab912ea..ee3a56d857 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -135,6 +135,9 @@ class CustomPropertyEditor : public Popup { void _text_edit_changed(); void _file_selected(String p_file); void _modified(String p_string); + + real_t _parse_real_expression(String text); + void _range_modified(double p_value); void _focus_enter(); void _focus_exit(); diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index c9eba33f35..9042bdc7c1 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -31,6 +31,7 @@ #include "property_selector.h" #include "core/os/keyboard.h" +#include "editor/editor_node.h" #include "editor_scale.h" void PropertySelector::_text_changed(const String &p_newtext) { @@ -161,10 +162,8 @@ void PropertySelector::_update_search() { Ref<Texture> icon; if (E->get().name == "Script Variables") { icon = get_icon("Script", "EditorIcons"); - } else if (has_icon(E->get().name, "EditorIcons")) { - icon = get_icon(E->get().name, "EditorIcons"); } else { - icon = get_icon("Object", "EditorIcons"); + icon = EditorNode::get_singleton()->get_class_icon(E->get().name); } category->set_icon(0, icon); continue; @@ -241,10 +240,8 @@ void PropertySelector::_update_search() { if (E->get().name == "*Script Methods") { icon = get_icon("Script", "EditorIcons"); script_methods = true; - } else if (has_icon(rep, "EditorIcons")) { - icon = get_icon(rep, "EditorIcons"); } else { - icon = get_icon("Object", "EditorIcons"); + icon = EditorNode::get_singleton()->get_class_icon(rep); } category->set_icon(0, icon); diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 9461f39aeb..ff6832177e 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -119,7 +119,6 @@ void SceneTreeDock::instance(const String &p_file) { if (!edited_scene) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("No parent to instance a child at.")); accept->popup_centered_minsize(); return; @@ -142,7 +141,6 @@ void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_paren if (!parent || !edited_scene) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("No parent to instance the scenes at.")); accept->popup_centered_minsize(); return; @@ -164,7 +162,6 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]); if (!sdata.is_valid()) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i])); accept->popup_centered_minsize(); error = true; @@ -174,7 +171,6 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i])); accept->popup_centered_minsize(); error = true; @@ -185,7 +181,6 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) { - accept->get_ok()->set_text(TTR("Ok")); accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i])); accept->popup_centered_minsize(); error = true; @@ -233,7 +228,6 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) { Ref<PackedScene> sdata = ResourceLoader::load(p_file); if (!sdata.is_valid()) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error loading scene from %s"), p_file)); accept->popup_centered_minsize(); return; @@ -241,7 +235,6 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file)); accept->popup_centered_minsize(); return; @@ -399,11 +392,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { const RefPtr empty; editor_data->get_undo_redo().add_do_method(E->get(), "set_script", empty); editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); - - if (E->get()->has_meta("_editor_icon")) { - editor_data->get_undo_redo().add_do_method(E->get(), "set_meta", "_editor_icon", get_icon(E->get()->get_class(), "EditorIcons")); - editor_data->get_undo_redo().add_undo_method(E->get(), "set_meta", "_editor_icon", E->get()->get_meta("_editor_icon")); - } } } @@ -421,7 +409,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (scene_tree->get_selected() == edited_scene) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -482,7 +469,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (editor_selection->is_selected(edited_scene)) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -552,7 +538,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (editor_selection->is_selected(edited_scene)) { current_option = -1; - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -639,7 +624,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *scene = editor_data->get_edited_scene_root(); if (!scene) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation can't be done without a scene.")); accept->popup_centered_minsize(); break; @@ -648,7 +632,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.size() != 1) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); break; @@ -657,14 +640,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *tocopy = selection.front()->get(); if (tocopy == scene) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Can not perform with the root node.")); accept->popup_centered_minsize(); break; } if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation can't be done on instanced scenes.")); accept->popup_centered_minsize(); break; @@ -849,6 +830,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL); editor_data->get_undo_redo().commit_action(); + editor->edit_node(new_node); + } break; default: { @@ -1309,7 +1292,6 @@ bool SceneTreeDock::_validate_no_foreign() { if (E->get() != edited_scene && E->get()->get_owner() != edited_scene) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Can't operate on nodes from a foreign scene!")); accept->popup_centered_minsize(); return false; @@ -1317,7 +1299,6 @@ bool SceneTreeDock::_validate_no_foreign() { if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Can't operate on nodes the current scene inherits from!")); accept->popup_centered_minsize(); return false; @@ -1501,19 +1482,6 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { Ref<Script> existing = E->get()->get_script(); editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr()); editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); - - String icon_path; - String name = p_script->get_language()->get_global_class_name(p_script->get_path(), NULL, &icon_path); - if (ScriptServer::is_global_class(name)) { - RES icon = ResourceLoader::load(icon_path); - editor_data->get_undo_redo().add_do_method(E->get(), "set_meta", "_editor_icon", icon); - String existing_name = existing.is_valid() ? existing->get_language()->get_global_class_name(existing->get_path()) : String(); - if (existing.is_null() || !ScriptServer::is_global_class(existing_name)) { - editor_data->get_undo_redo().add_undo_method(E->get(), "set_meta", "_editor_icon", get_icon(E->get()->get_class(), "EditorIcons")); - } else { - editor_data->get_undo_redo().add_undo_method(E->get(), "set_meta", "_editor_icon", editor_data->script_class_get_icon_path(existing_name)); - } - } } editor_data->get_undo_redo().commit_action(); @@ -1810,14 +1778,12 @@ void SceneTreeDock::_new_scene_from(String p_file) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.size() != 1) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); return; } if (EditorNode::get_singleton()->is_scene_open(p_file)) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Can't overwrite scene that is still open!")); accept->popup_centered_minsize(); return; @@ -1835,7 +1801,6 @@ void SceneTreeDock::_new_scene_from(String p_file) { memdelete(copy); if (err != OK) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied.")); accept->popup_centered_minsize(); return; @@ -1847,14 +1812,12 @@ void SceneTreeDock::_new_scene_from(String p_file) { err = ResourceSaver::save(p_file, sdata, flg); if (err != OK) { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Error saving scene.")); accept->popup_centered_minsize(); return; } _replace_with_branch_scene(p_file, base); } else { - accept->get_ok()->set_text(TTR("OK")); accept->set_text(TTR("Error duplicating scene to save it.")); accept->popup_centered_minsize(); return; @@ -2029,12 +1992,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { if (!obj) continue; - Ref<Texture> icon; - - if (has_icon(obj->get_class(), "EditorIcons")) - icon = get_icon(obj->get_class(), "EditorIcons"); - else - icon = get_icon("Object", "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(obj); if (menu->get_item_count() == 0) { menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources"); @@ -2264,7 +2222,7 @@ void SceneTreeDock::_update_create_root_dialog() { String name = l.get_slicec(' ', 0); if (ScriptServer::is_global_class(name)) name = ScriptServer::get_global_class_base(name); - button->set_icon(get_icon(name, "EditorIcons")); + button->set_icon(EditorNode::get_singleton()->get_class_icon(name)); button->connect("pressed", this, "_favorite_root_selected", make_binds(l)); } } @@ -2445,7 +2403,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel add_child(create_dialog); create_dialog->connect("create", this, "_create"); create_dialog->connect("favorites_updated", this, "_update_create_root_dialog"); - EditorFileSystem::get_singleton()->connect("script_classes_updated", create_dialog, "_save_and_update_favorite_list"); rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo())); add_child(rename_dialog); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index a45773003a..07670bb420 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -186,11 +186,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { item->set_collapsed(true); } - Ref<Texture> icon; - if (p_node->has_meta("_editor_icon")) - icon = p_node->get_meta("_editor_icon"); - else - icon = get_icon((has_icon(p_node->get_class(), "EditorIcons") ? p_node->get_class() : String("Object")), "EditorIcons"); + Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node"); item->set_icon(0, icon); item->set_metadata(0, p_node->get_path()); diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index be255ba4aa..d8de775d36 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -164,7 +164,6 @@ void ScriptCreateDialog::_create_new() { if (script_template != "") { scr = ResourceLoader::load(script_template); if (scr.is_null()) { - alert->get_ok()->set_text(TTR("OK")); alert->set_text(vformat(TTR("Error loading template '%s'"), script_template)); alert->popup_centered(); return; @@ -201,7 +200,6 @@ void ScriptCreateDialog::_load_exist() { String path = file_path->get_text(); RES p_script = ResourceLoader::load(path, "Script"); if (p_script.is_null()) { - alert->get_ok()->set_text(TTR("OK")); alert->set_text(vformat(TTR("Error loading script from %s"), path)); alert->popup_centered(); return; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index b451092709..cc477314e9 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -428,8 +428,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da ObjectID id = ObjectID(p_data[i + 3]); it->set_text(0, p_data[i + 1]); - if (has_icon(p_data[i + 2], "EditorIcons")) - it->set_icon(0, get_icon(p_data[i + 2], "EditorIcons")); + Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(p_data[i + 2], ""); + if (icon.is_valid()) + it->set_icon(0, icon); it->set_metadata(0, id); if (id == inspected_object_id) { @@ -491,17 +492,19 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da pinfo.usage = PropertyUsageFlags(int(prop[4])); Variant var = prop[5]; - String hint_string = pinfo.hint_string; - if (hint_string.begins_with("RES:") && hint_string != "RES:") { - String path = hint_string.substr(4, hint_string.length()); - var = ResourceLoader::load(path); - } - if (is_new_object) { //don't update.. it's the same, instead refresh debugObj->prop_list.push_back(pinfo); } + if (var.get_type() == Variant::STRING) { + String str = var; + var = str.substr(4, str.length()); + + if (str.begins_with("PATH")) + var = ResourceLoader::load(var); + } + debugObj->prop_values[pinfo.name] = var; } @@ -572,9 +575,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da PropertyHint h = PROPERTY_HINT_NONE; String hs = String(); - if (n.begins_with("*")) { - - n = n.substr(1, n.length()); + if (v.get_type() == Variant::OBJECT) { h = PROPERTY_HINT_OBJECT_ID; String s = v; s = s.replace("[", ""); @@ -595,9 +596,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da PropertyHint h = PROPERTY_HINT_NONE; String hs = String(); - if (n.begins_with("*")) { - - n = n.substr(1, n.length()); + if (v.get_type() == Variant::OBJECT) { h = PROPERTY_HINT_OBJECT_ID; String s = v; s = s.replace("[", ""); @@ -618,9 +617,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da PropertyHint h = PROPERTY_HINT_NONE; String hs = String(); - if (n.begins_with("*")) { - - n = n.substr(1, n.length()); + if (v.get_type() == Variant::OBJECT) { h = PROPERTY_HINT_OBJECT_ID; String s = v; s = s.replace("[", ""); diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 97cdd43fee..fe384da75b 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -56,11 +56,7 @@ void EditorSettingsDialog::_settings_property_edited(const String &p_name) { String full_name = inspector->get_full_item_path(p_name); - // Small usability workaround to update the text color settings when the - // color theme is changed - if (full_name == "text_editor/theme/color_theme") { - inspector->get_inspector()->update_tree(); - } else if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { + if (full_name == "interface/theme/accent_color" || full_name == "interface/theme/base_color" || full_name == "interface/theme/contrast") { EditorSettings::get_singleton()->set_manually("interface/theme/preset", "Custom"); // set preset to Custom } else if (full_name.begins_with("text_editor/highlighting")) { EditorSettings::get_singleton()->set_manually("text_editor/theme/color_theme", "Custom"); diff --git a/main/input_default.cpp b/main/input_default.cpp index 2efbb3f849..10be291b8d 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -598,7 +598,13 @@ Input::CursorShape InputDefault::get_default_cursor_shape() { void InputDefault::set_default_cursor_shape(CursorShape p_shape) { default_shape = p_shape; - OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape); + // The default shape is set in Viewport::_gui_input_event. To instantly + // see the shape in the viewport we need to trigger a mouse motion event. + Ref<InputEventMouseMotion> mm; + mm.instance(); + mm->set_position(mouse_pos); + mm->set_global_position(mouse_pos); + parse_input_event(mm); } void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { diff --git a/main/main.cpp b/main/main.cpp index 34aca032da..db82ff8f6e 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -73,6 +73,7 @@ #include "editor/doc/doc_data.h" #include "editor/doc/doc_data_class_path.gen.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "editor/project_manager.h" #endif @@ -756,7 +757,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph if (editor) { packed_data->set_disabled(true); globals->set_disable_feature_overrides(true); - StreamPeerSSL::initialize_certs = false; //will be initialized by editor } #endif @@ -1096,30 +1096,24 @@ Error Main::setup2(Thread::ID p_main_tid_override) { ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash."); } + Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color); if (boot_logo.is_valid()) { OS::get_singleton()->_msec_splash = OS::get_singleton()->get_ticks_msec(); - Color boot_bg = GLOBAL_DEF("application/boot_splash/bg_color", clear); - VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg, boot_logo_scale); -#ifndef TOOLS_ENABLED -//no tools, so free the boot logo (no longer needed) -//ProjectSettings::get_singleton()->set("application/boot_logo",Image()); -#endif + VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale); } else { #ifndef NO_DEFAULT_BOOT_LOGO - MAIN_PRINT("Main: Create bootsplash"); #if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); #else Ref<Image> splash = memnew(Image(boot_splash_png)); #endif MAIN_PRINT("Main: ClearColor"); - VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color); + VisualServer::get_singleton()->set_default_clear_color(boot_bg_color); MAIN_PRINT("Main: Image"); - VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color, false); + VisualServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); #endif } @@ -1601,6 +1595,7 @@ bool Main::start() { sml->set_use_font_oversampling(font_oversampling); } else { + GLOBAL_DEF("display/window/stretch/mode", "disabled"); ProjectSettings::get_singleton()->set_custom_property_info("display/window/stretch/mode", PropertyInfo(Variant::STRING, "display/window/stretch/mode", PROPERTY_HINT_ENUM, "disabled,2d,viewport")); GLOBAL_DEF("display/window/stretch/aspect", "ignore"); @@ -1660,6 +1655,10 @@ bool Main::start() { } if (!project_manager && !editor) { // game + + // Load SSL Certificates from Project Settings (or builtin) + StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array()); + if (game_path != "") { Node *scene = NULL; Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path); @@ -1692,6 +1691,15 @@ bool Main::start() { sml->get_root()->add_child(pmanager); OS::get_singleton()->set_context(OS::CONTEXT_PROJECTMAN); } + + if (project_manager || editor) { + // Load SSL Certificates from Editor Settings (or builtin) + String certs = EditorSettings::get_singleton()->get_setting("network/ssl/editor_ssl_certificates").operator String(); + if (certs != "") + StreamPeerSSL::load_certs_from_file(certs); + else + StreamPeerSSL::load_certs_from_memory(StreamPeerSSL::get_project_cert_array()); + } #endif } diff --git a/methods.py b/methods.py index 1bc10954ba..00c477635e 100644 --- a/methods.py +++ b/methods.py @@ -578,6 +578,9 @@ def generate_vs_project(env, num_jobs): release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets + if not env.get('MSVS'): + env['MSVS']['PROJECTSUFFIX'] = '.vcxproj' + env['MSVS']['SOLUTIONSUFFIX'] = '.sln' env.MSVSProject( target=['#godot' + env['MSVSPROJECTSUFFIX']], incs=env.vs_incs, diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 08d8b8c6f6..3b44ab838e 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -164,9 +164,11 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) } btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) { - btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace); - m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID - return res; + if (convexResult.m_localShapeInfo) + m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID + else + m_shapeId = 0; + return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace); } bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const { diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index f81cfe84fb..f24c8670a3 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -351,7 +351,7 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { void RigidBodyBullet::dispatch_callbacks() { /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent - if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { + if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) { if (omit_forces_integration) btBody->clearForces(); @@ -774,10 +774,13 @@ Vector3 RigidBodyBullet::get_angular_velocity() const { void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) { if (mode == PhysicsServer::BODY_MODE_KINEMATIC) { + if (space) + btBody->setLinearVelocity((p_global_transform.getOrigin() - btBody->getWorldTransform().getOrigin()) / space->get_delta_time()); // The kinematic use MotionState class godotMotionState->moveBody(p_global_transform); } btBody->setWorldTransform(p_global_transform); + scratch(); } const btTransform &RigidBodyBullet::get_transform__bullet() const { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 5b220e1039..404cb8e37b 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -786,30 +786,32 @@ void SpaceBullet::check_body_collision() { if (numContacts) { btManifoldPoint &pt = contactManifold->getContactPoint(0); #endif - Vector3 collisionWorldPosition; - Vector3 collisionLocalPosition; - Vector3 normalOnB; - float appliedImpulse = pt.m_appliedImpulse; - B_TO_G(pt.m_normalWorldOnB, normalOnB); - - if (bodyA->can_add_collision()) { - B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); - /// pt.m_localPointB Doesn't report the exact point in local space - B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0); - } - if (bodyB->can_add_collision()) { - B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); - /// pt.m_localPointA Doesn't report the exact point in local space - B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); - bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1); - } + if (pt.getDistance() <= 0.0) { + Vector3 collisionWorldPosition; + Vector3 collisionLocalPosition; + Vector3 normalOnB; + float appliedImpulse = pt.m_appliedImpulse; + B_TO_G(pt.m_normalWorldOnB, normalOnB); + + if (bodyA->can_add_collision()) { + B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition); + /// pt.m_localPointB Doesn't report the exact point in local space + B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition); + bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, appliedImpulse, pt.m_index1, pt.m_index0); + } + if (bodyB->can_add_collision()) { + B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition); + /// pt.m_localPointA Doesn't report the exact point in local space + B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition); + bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, appliedImpulse * -1, pt.m_index0, pt.m_index1); + } #ifdef DEBUG_ENABLED - if (is_debugging_contacts()) { - add_debug_contact(collisionWorldPosition); - } + if (is_debugging_contacts()) { + add_debug_contact(collisionWorldPosition); + } #endif + } } } } diff --git a/modules/gdnative/arvr/config.py b/modules/gdnative/arvr/config.py index 4d1bdfe4d1..53bc827027 100644 --- a/modules/gdnative/arvr/config.py +++ b/modules/gdnative/arvr/config.py @@ -1,4 +1,4 @@ -def can_build(platform): +def can_build(env, platform): return True def configure(env): diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index d6a729be47..ba044117e2 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -40,12 +40,13 @@ extern "C" { typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, - GODOT_METHOD_RPC_MODE_SYNC, GODOT_METHOD_RPC_MODE_MASTER, - GODOT_METHOD_RPC_MODE_SLAVE, + GODOT_METHOD_RPC_MODE_PUPPET, + GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET, GODOT_METHOD_RPC_MODE_REMOTESYNC, + GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC, GODOT_METHOD_RPC_MODE_MASTERSYNC, - GODOT_METHOD_RPC_MODE_SLAVESYNC, + GODOT_METHOD_RPC_MODE_PUPPETSYNC, } godot_method_rpc_mode; typedef enum { diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index ea968fb0b1..641e4021d8 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -810,18 +810,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; case GODOT_METHOD_RPC_MODE_REMOTESYNC: return MultiplayerAPI::RPC_MODE_REMOTESYNC; case GODOT_METHOD_RPC_MODE_MASTERSYNC: return MultiplayerAPI::RPC_MODE_MASTERSYNC; - case GODOT_METHOD_RPC_MODE_SLAVESYNC: - return MultiplayerAPI::RPC_MODE_SLAVESYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } @@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_ return MultiplayerAPI::RPC_MODE_DISABLED; case GODOT_METHOD_RPC_MODE_REMOTE: return MultiplayerAPI::RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return MultiplayerAPI::RPC_MODE_SYNC; case GODOT_METHOD_RPC_MODE_MASTER: return MultiplayerAPI::RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return MultiplayerAPI::RPC_MODE_SLAVE; + case GODOT_METHOD_RPC_MODE_PUPPET: + return MultiplayerAPI::RPC_MODE_PUPPET; + case GODOT_METHOD_RPC_MODE_REMOTESYNC: + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + case GODOT_METHOD_RPC_MODE_MASTERSYNC: + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + case GODOT_METHOD_RPC_MODE_PUPPETSYNC: + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; default: return MultiplayerAPI::RPC_MODE_DISABLED; } diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 4d5d8cedde..b0d5422afe 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -126,10 +126,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco GDScriptLanguage::singleton->lock->unlock(); #endif - if (r_error.error != Variant::CallError::CALL_OK) { - memdelete(instance); - ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing - } + ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing } //@TODO make thread safe @@ -1779,10 +1776,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { "remote", "sync", "master", + "puppet", "slave", "remotesync", "mastersync", - "slavesync", + "puppetsync", 0 }; @@ -1979,6 +1977,10 @@ String GDScriptWarning::get_message() const { CHECK_SYMBOLS(4); return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided"; } break; + case DEPRECATED_KEYWORD: { + CHECK_SYMBOLS(2); + return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'."; + } break; } ERR_EXPLAIN("Invalid GDScript warning code: " + get_name_from_code(code)); ERR_FAIL_V(String()); @@ -2018,6 +2020,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "UNSAFE_METHOD_ACCESS", "UNSAFE_CAST", "UNSAFE_CALL_ARGUMENT", + "DEPRECATED_KEYWORD", NULL }; diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 739d18569f..d795500265 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -289,6 +289,7 @@ struct GDScriptWarning { UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes) UNSAFE_CAST, // Cast used in an unknown type UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument + DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced WARNING_MAX, } code; Vector<String> symbols; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 741b837b05..310c4e21f2 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -388,7 +388,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: int ret = _parse_expression(codegen, an->elements[i], slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -419,7 +419,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: int ret = _parse_expression(codegen, dn->elements[i].key, slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -429,7 +429,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: ret = _parse_expression(codegen, dn->elements[i].value, slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -545,7 +545,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: int ret = _parse_expression(codegen, on->arguments[i], slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -578,7 +578,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: int ret = _parse_expression(codegen, on->arguments[i], slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -606,7 +606,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -655,7 +655,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: ret = _parse_expression(codegen, on->arguments[i], slevel); if (ret < 0) return ret; - if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } @@ -681,7 +681,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser:: int ret = _parse_expression(codegen, on->arguments[i], slevel); if (ret < 0) return ret; - if (ret & (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)) { + if ((ret >> GDScriptFunction::ADDR_BITS & GDScriptFunction::ADDR_TYPE_STACK) == GDScriptFunction::ADDR_TYPE_STACK) { slevel++; codegen.alloc_stack(slevel); } diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index affb73a048..a9b641de50 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -1189,6 +1189,7 @@ static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, c c.line = op->line; c.block = blk; if (_guess_expression_type(p_context, op->arguments[1], r_type)) { + r_type.type.is_meta_type = false; return true; } } @@ -1221,7 +1222,7 @@ static bool _guess_identifier_type(const GDScriptCompletionContext &p_context, c int def_from = p_context.function->arguments.size() - p_context.function->default_values.size(); if (i >= def_from) { - int def_idx = def_from - i; + int def_idx = i - def_from; if (p_context.function->default_values[def_idx]->type == GDScriptParser::Node::TYPE_OPERATOR) { const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_context.function->default_values[def_idx]); if (op->arguments.size() < 2) { @@ -1376,11 +1377,11 @@ static bool _guess_identifier_type_from_base(const GDScriptCompletionContext &p_ for (int i = 0; i < base_type.class_type->variables.size(); i++) { GDScriptParser::ClassNode::Member m = base_type.class_type->variables[i]; if (m.identifier == p_identifier) { - if (m.data_type.has_type) { - r_type.type = m.data_type; - return true; - } if (m.expression) { + if (p_context.line == m.expression->line) { + // Variable used in the same expression + return false; + } if (_guess_expression_type(p_context, m.expression, r_type)) { return true; } @@ -1389,6 +1390,10 @@ static bool _guess_identifier_type_from_base(const GDScriptCompletionContext &p_ return true; } } + if (m.data_type.has_type) { + r_type.type = m.data_type; + return true; + } return false; } } @@ -2109,8 +2114,8 @@ static void _find_identifiers(const GDScriptCompletionContext &p_context, bool p "and", "in", "not", "or", "false", "PI", "TAU", "INF", "NAN", "self", "true", "as", "assert", "breakpoint", "class", "extends", "is", "func", "preload", "setget", "signal", "tool", "yield", "const", "enum", "export", "onready", "static", "var", "break", "continue", "if", "elif", - "else", "for", "pass", "return", "match", "while", "remote", "sync", "master", "slave", - "remotesync", "mastersync", "slavesync", + "else", "for", "pass", "return", "match", "while", "remote", "sync", "master", "puppet", "slave", + "remotesync", "mastersync", "puppetsync", 0 }; diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index c469defb01..5af9bbc05f 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -1458,7 +1458,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { return mi; } break; case MATH_ATAN2: { - MethodInfo mi("atan2", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y")); + MethodInfo mi("atan2", PropertyInfo(Variant::REAL, "y"), PropertyInfo(Variant::REAL, "x")); mi.return_val.type = Variant::REAL; return mi; } break; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 7243690f94..ea1287374b 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -81,8 +81,11 @@ bool GDScriptParser::_enter_indent_block(BlockNode *p_block) { } tokenizer->advance(); - if (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE) { + if (tokenizer->get_token() == GDScriptTokenizer::TK_EOF) { + return false; + } + if (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE) { // be more python-like int current = tab_level.back()->get(); tab_level.push_back(current); @@ -92,10 +95,11 @@ bool GDScriptParser::_enter_indent_block(BlockNode *p_block) { } while (true) { - if (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE) { return false; //wtf + } else if (tokenizer->get_token(1) == GDScriptTokenizer::TK_EOF) { + return false; } else if (tokenizer->get_token(1) != GDScriptTokenizer::TK_NEWLINE) { int indent = tokenizer->get_token_line_indent(); @@ -637,9 +641,21 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s expr = op; } else { - - _set_error("Static constant '" + identifier.operator String() + "' not present in built-in type " + Variant::get_type_name(bi_type) + "."); - return NULL; + // Object is a special case + bool valid = false; + if (bi_type == Variant::OBJECT) { + int object_constant = ClassDB::get_integer_constant("Object", identifier, &valid); + if (valid) { + ConstantNode *cn = alloc_node<ConstantNode>(); + cn->value = object_constant; + cn->datatype = _type_from_variant(cn->value); + expr = cn; + } + } + if (!valid) { + _set_error("Static constant '" + identifier.operator String() + "' not present in built-in type " + Variant::get_type_name(bi_type) + "."); + return NULL; + } } } else { @@ -4382,10 +4398,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { tokenizer->advance(); } - if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVESYNC) { + if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE) { current_export = PropertyInfo(); - _set_error("Expected 'var', 'onready', 'remote', 'master', 'slave', 'sync', 'remotesync', 'mastersync', 'slavesync'."); + _set_error("Expected 'var', 'onready', 'remote', 'master', 'puppet', 'sync', 'remotesync', 'mastersync', 'puppetsync'."); return; } @@ -4442,7 +4458,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { rpc_mode = MultiplayerAPI::RPC_MODE_MASTER; continue; } break; - case GDScriptTokenizer::TK_PR_SLAVE: { + case GDScriptTokenizer::TK_PR_SLAVE: +#ifdef DEBUG_ENABLED + _add_warning(GDScriptWarning::DEPRECATED_KEYWORD, tokenizer->get_token_line(), "slave", "puppet"); +#endif + case GDScriptTokenizer::TK_PR_PUPPET: { //may be fallthrough from export, ignore if so tokenizer->advance(); @@ -4459,7 +4479,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { } } - rpc_mode = MultiplayerAPI::RPC_MODE_SLAVE; + rpc_mode = MultiplayerAPI::RPC_MODE_PUPPET; continue; } break; case GDScriptTokenizer::TK_PR_REMOTESYNC: @@ -4475,7 +4495,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - rpc_mode = MultiplayerAPI::RPC_MODE_SYNC; + rpc_mode = MultiplayerAPI::RPC_MODE_REMOTESYNC; continue; } break; case GDScriptTokenizer::TK_PR_MASTERSYNC: { @@ -4493,7 +4513,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { rpc_mode = MultiplayerAPI::RPC_MODE_MASTERSYNC; continue; } break; - case GDScriptTokenizer::TK_PR_SLAVESYNC: { + case GDScriptTokenizer::TK_PR_PUPPETSYNC: { //may be fallthrough from export, ignore if so tokenizer->advance(); @@ -4505,7 +4525,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { return; } - rpc_mode = MultiplayerAPI::RPC_MODE_SLAVESYNC; + rpc_mode = MultiplayerAPI::RPC_MODE_PUPPETSYNC; continue; } break; case GDScriptTokenizer::TK_PR_VAR: { @@ -4847,6 +4867,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { StringName const_id = tokenizer->get_token_literal(); + if (current_class->constant_expressions.has(const_id)) { + _set_error("A constant named '" + String(const_id) + "' already exists in this class (at line: " + + itos(current_class->constant_expressions[const_id].expression->line) + ")."); + return; + } + + for (int i = 0; i < current_class->variables.size(); i++) { + if (current_class->variables[i].identifier == const_id) { + _set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " + + itos(current_class->variables[i].line) + ")."); + return; + } + } + tokenizer->advance(); if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) { @@ -7200,6 +7234,12 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) { expr.is_constant = true; c.type = expr; c.expression->set_datatype(expr); + + DataType tmp; + if (_get_member_type(p_class->base_type, E->key(), tmp)) { + _set_error("Member '" + String(E->key()) + "' already exists in parent class.", c.expression->line); + return; + } } // Function declarations diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 941f5dbecc..77e1b7290e 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -112,10 +112,11 @@ const char *GDScriptTokenizer::token_names[TK_MAX] = { "rpc", "sync", "master", + "puppet", "slave", "remotesync", "mastersync", - "slavesync", + "puppetsync", "'['", "']'", "'{'", @@ -210,10 +211,11 @@ static const _kws _keyword_list[] = { { GDScriptTokenizer::TK_PR_REMOTE, "remote" }, { GDScriptTokenizer::TK_PR_MASTER, "master" }, { GDScriptTokenizer::TK_PR_SLAVE, "slave" }, + { GDScriptTokenizer::TK_PR_PUPPET, "puppet" }, { GDScriptTokenizer::TK_PR_SYNC, "sync" }, { GDScriptTokenizer::TK_PR_REMOTESYNC, "remotesync" }, { GDScriptTokenizer::TK_PR_MASTERSYNC, "mastersync" }, - { GDScriptTokenizer::TK_PR_SLAVESYNC, "slavesync" }, + { GDScriptTokenizer::TK_PR_PUPPETSYNC, "puppetsync" }, { GDScriptTokenizer::TK_PR_CONST, "const" }, { GDScriptTokenizer::TK_PR_ENUM, "enum" }, //controlflow @@ -258,11 +260,11 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const case TK_PR_SIGNAL: case TK_PR_REMOTE: case TK_PR_MASTER: - case TK_PR_SLAVE: + case TK_PR_PUPPET: case TK_PR_SYNC: case TK_PR_REMOTESYNC: case TK_PR_MASTERSYNC: - case TK_PR_SLAVESYNC: + case TK_PR_PUPPETSYNC: return true; // Literal for non-variables only: diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 01b1ac5bf2..cc894fb101 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -119,9 +119,10 @@ public: TK_PR_SYNC, TK_PR_MASTER, TK_PR_SLAVE, + TK_PR_PUPPET, TK_PR_REMOTESYNC, TK_PR_MASTERSYNC, - TK_PR_SLAVESYNC, + TK_PR_PUPPETSYNC, TK_BRACKET_OPEN, TK_BRACKET_CLOSE, TK_CURLY_BRACKET_OPEN, diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index e6eaabd9ce..5fdb6a5196 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -645,7 +645,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu } set_items.clear(); input_action = INPUT_NONE; - return true; + return set_items.size() > 0; } if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) { diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp index 3398957775..3c04254fd4 100755 --- a/modules/mbedtls/stream_peer_mbed_tls.cpp +++ b/modules/mbedtls/stream_peer_mbed_tls.cpp @@ -317,15 +317,13 @@ void StreamPeerMbedTLS::initialize_ssl() { mbedtls_debug_set_threshold(1); #endif - PoolByteArray cert_array = StreamPeerSSL::get_project_cert_array(); - - if (cert_array.size() > 0) - _load_certs(cert_array); - available = true; } void StreamPeerMbedTLS::finalize_ssl() { + available = false; + _create = NULL; + load_certs_func = NULL; mbedtls_x509_crt_free(&cacert); } diff --git a/modules/mono/SCsub b/modules/mono/SCsub index b3a2d26e4a..1d5c145027 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -134,6 +134,7 @@ def find_msbuild_unix(filename): def find_msbuild_windows(): import mono_reg_utils as monoreg + mono_root = '' bits = env['bits'] if bits == '32': diff --git a/modules/mono/config.py b/modules/mono/config.py index 70fd1a35f1..01649a972e 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -99,6 +99,8 @@ def configure(env): if not mono_root: raise RuntimeError('Mono installation directory not found') + print('Found Mono root directory: ' + mono_root) + mono_version = mono_root_try_find_mono_version(mono_root) configure_for_mono_version(env, mono_version) @@ -164,6 +166,14 @@ def configure(env): if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') + if not mono_root and sys.platform == 'darwin': + # Try with some known directories under OSX + hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current', '/usr/local/var/homebrew/linked/mono'] + for hint_dir in hint_dirs: + if os.path.isdir(hint_dir): + mono_root = hint_dir + break + # We can't use pkg-config to link mono statically, # but we can still use it to find the mono root directory if not mono_root and mono_static: @@ -172,6 +182,8 @@ def configure(env): raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually') if mono_root: + print('Found Mono root directory: ' + mono_root) + mono_version = mono_root_try_find_mono_version(mono_root) configure_for_mono_version(env, mono_version) @@ -216,6 +228,9 @@ def configure(env): else: assert not mono_static + # TODO: Add option to force using pkg-config + print('Mono root directory not found. Using pkg-config instead') + mono_version = pkgconfig_try_find_mono_version() configure_for_mono_version(env, mono_version) @@ -248,7 +263,7 @@ def configure(env): def configure_for_mono_version(env, mono_version): if mono_version is None: raise RuntimeError('Mono JIT compiler version not found') - print('Mono JIT compiler version: ' + str(mono_version)) + print('Found Mono JIT compiler version: ' + str(mono_version)) if mono_version >= LooseVersion("5.12.0"): env.Append(CPPFLAGS=['-DHAS_PENDING_EXCEPTIONS']) @@ -282,7 +297,14 @@ def pkgconfig_try_find_mono_version(): def mono_root_try_find_mono_version(mono_root): from compat import decode_utf8 - output = subprocess.check_output([os.path.join(mono_root, 'bin', 'mono'), '--version']) + mono_bin = os.path.join(mono_root, 'bin') + if os.path.isfile(os.path.join(mono_bin, 'mono')): + mono_binary = os.path.join(mono_bin, 'mono') + elif os.path.isfile(os.path.join(mono_bin, 'mono.exe')): + mono_binary = os.path.join(mono_bin, 'mono.exe') + else: + return None + output = subprocess.check_output([mono_binary, '--version']) first_line = decode_utf8(output.splitlines()[0]) try: return LooseVersion(first_line.split()[len('Mono JIT compiler version'.split())]) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index b9209fce92..c013c232d4 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1541,18 +1541,20 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember * if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) return MultiplayerAPI::RPC_MODE_REMOTE; - if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return MultiplayerAPI::RPC_MODE_SYNC; if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) return MultiplayerAPI::RPC_MODE_MASTER; + if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPET; if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) - return MultiplayerAPI::RPC_MODE_SLAVE; + return MultiplayerAPI::RPC_MODE_PUPPET; if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) return MultiplayerAPI::RPC_MODE_MASTERSYNC; - if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute))) - return MultiplayerAPI::RPC_MODE_SLAVESYNC; + if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; return MultiplayerAPI::RPC_MODE_DISABLED; } diff --git a/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs index 303be3b732..fba4a8f65c 100644 --- a/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs +++ b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs @@ -2,13 +2,23 @@ using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; +using System.Runtime.InteropServices; +using System.Runtime.CompilerServices; namespace GodotSharpTools.Editor { public class MonoDevelopInstance { - private Process process; - private string solutionFile; + public enum EditorId + { + MonoDevelop = 0, + VisualStudioForMac = 1 + } + + readonly string solutionFile; + readonly EditorId editorId; + + Process process; public void Execute(string[] files) { @@ -16,6 +26,35 @@ namespace GodotSharpTools.Editor List<string> args = new List<string>(); + string command; + + if (Utils.OS.IsOSX()) + { + string bundleId = codeEditorBundleIds[editorId]; + + if (IsApplicationBundleInstalled(bundleId)) + { + command = "open"; + + args.Add("-b"); + args.Add(bundleId); + + // The 'open' process must wait until the application finishes + if (newWindow) + args.Add("--wait-apps"); + + args.Add("--args"); + } + else + { + command = codeEditorPaths[editorId]; + } + } + else + { + command = codeEditorPaths[editorId]; + } + args.Add("--ipc-tcp"); if (newWindow) @@ -33,25 +72,73 @@ namespace GodotSharpTools.Editor if (newWindow) { - ProcessStartInfo startInfo = new ProcessStartInfo(MonoDevelopFile, string.Join(" ", args)); - process = Process.Start(startInfo); + process = Process.Start(new ProcessStartInfo() + { + FileName = command, + Arguments = string.Join(" ", args), + UseShellExecute = false + }); } else { - Process.Start(MonoDevelopFile, string.Join(" ", args)); + Process.Start(new ProcessStartInfo() + { + FileName = command, + Arguments = string.Join(" ", args), + UseShellExecute = false + }); } } - public MonoDevelopInstance(string solutionFile) + public MonoDevelopInstance(string solutionFile, EditorId editorId) { + if (editorId == EditorId.VisualStudioForMac && !Utils.OS.IsOSX()) + throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform"); + this.solutionFile = solutionFile; + this.editorId = editorId; } - private static string MonoDevelopFile + [MethodImpl(MethodImplOptions.InternalCall)] + private extern static bool IsApplicationBundleInstalled(string bundleId); + + static readonly IReadOnlyDictionary<EditorId, string> codeEditorPaths; + static readonly IReadOnlyDictionary<EditorId, string> codeEditorBundleIds; + + static MonoDevelopInstance() { - get + if (Utils.OS.IsOSX()) + { + codeEditorPaths = new Dictionary<EditorId, string> + { + // Rely on PATH + { EditorId.MonoDevelop, "monodevelop" }, + { EditorId.VisualStudioForMac, "VisualStudio" } + }; + codeEditorBundleIds = new Dictionary<EditorId, string> + { + // TODO EditorId.MonoDevelop + { EditorId.VisualStudioForMac, "com.microsoft.visual-studio" } + }; + } + else if (Utils.OS.IsWindows()) + { + codeEditorPaths = new Dictionary<EditorId, string> + { + // XamarinStudio is no longer a thing, and the latest version is quite old + // MonoDevelop is available from source only on Windows. The recommendation + // is to use Visual Studio instead. Since there are no official builds, we + // will rely on custom MonoDevelop builds being added to PATH. + { EditorId.MonoDevelop, "MonoDevelop.exe" } + }; + } + else if (Utils.OS.IsUnix()) { - return "monodevelop"; + codeEditorPaths = new Dictionary<EditorId, string> + { + // Rely on PATH + { EditorId.MonoDevelop, "monodevelop" } + }; } } } diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj index 1c8714e31d..773e8196f7 100644 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj +++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.csproj @@ -40,6 +40,7 @@ <Compile Include="Project\ProjectGenerator.cs" /> <Compile Include="Project\ProjectUtils.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> + <Compile Include="Utils\OS.cs" /> </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> </Project>
\ No newline at end of file diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs b/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs deleted file mode 100644 index 0cbafdc20d..0000000000 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.userprefs +++ /dev/null @@ -1,14 +0,0 @@ -<Properties StartupItem="GodotSharpTools.csproj"> - <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" /> - <MonoDevelop.Ide.Workbench ActiveDocument="Build/BuildSystem.cs"> - <Files> - <File FileName="Build/ProjectExtensions.cs" Line="1" Column="1" /> - <File FileName="Build/ProjectGenerator.cs" Line="1" Column="1" /> - <File FileName="Build/BuildSystem.cs" Line="37" Column="14" /> - </Files> - </MonoDevelop.Ide.Workbench> - <MonoDevelop.Ide.DebuggingService.Breakpoints> - <BreakpointStore /> - </MonoDevelop.Ide.DebuggingService.Breakpoints> - <MonoDevelop.Ide.DebuggingService.PinnedWatches /> -</Properties>
\ No newline at end of file diff --git a/modules/mono/editor/GodotSharpTools/Utils/OS.cs b/modules/mono/editor/GodotSharpTools/Utils/OS.cs new file mode 100644 index 0000000000..148e954e77 --- /dev/null +++ b/modules/mono/editor/GodotSharpTools/Utils/OS.cs @@ -0,0 +1,62 @@ +using System; +using System.Linq; +using System.Runtime.CompilerServices; + +namespace GodotSharpTools.Utils +{ + public static class OS + { + [MethodImpl(MethodImplOptions.InternalCall)] + extern static string GetPlatformName(); + + const string HaikuName = "Haiku"; + const string OSXName = "OSX"; + const string ServerName = "Server"; + const string UWPName = "UWP"; + const string WindowsName = "Windows"; + const string X11Name = "X11"; + + public static bool IsHaiku() + { + return HaikuName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + public static bool IsOSX() + { + return OSXName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + public static bool IsServer() + { + return ServerName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + public static bool IsUWP() + { + return UWPName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + public static bool IsWindows() + { + return WindowsName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + public static bool IsX11() + { + return X11Name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); + } + + static bool? IsUnixCache = null; + static readonly string[] UnixPlatforms = new string[] { HaikuName, OSXName, ServerName, X11Name }; + + public static bool IsUnix() + { + if (IsUnixCache.HasValue) + return IsUnixCache.Value; + + string osName = GetPlatformName(); + IsUnixCache = UnixPlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase)); + return IsUnixCache.Value; + } + } +} diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index b01f8e66c3..d397814fa7 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -94,7 +94,12 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { #if defined(WINDOWS_ENABLED) switch (build_tool) { case GodotSharpBuilds::MSBUILD_VS: { - static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); + static String msbuild_tools_path; + + if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) { + // Try to search it again if it wasn't found last time or if it was removed from its location + msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); + } if (msbuild_tools_path.length()) { if (!msbuild_tools_path.ends_with("\\")) @@ -128,15 +133,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() { CRASH_NOW(); } #elif defined(UNIX_ENABLED) - static String msbuild_path = _find_build_engine_on_unix("msbuild"); - static String xbuild_path = _find_build_engine_on_unix("xbuild"); + static String msbuild_path; + static String xbuild_path; if (build_tool == GodotSharpBuilds::XBUILD) { + if (xbuild_path.empty() || !FileAccess::exists(xbuild_path)) { + // Try to search it again if it wasn't found last time or if it was removed from its location + xbuild_path = _find_build_engine_on_unix("msbuild"); + } + if (xbuild_path.empty()) { WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'"); return NULL; } } else { + if (msbuild_path.empty() || !FileAccess::exists(msbuild_path)) { + // Try to search it again if it wasn't found last time or if it was removed from its location + msbuild_path = _find_build_engine_on_unix("msbuild"); + } + if (msbuild_path.empty()) { WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'"); return NULL; @@ -192,7 +207,11 @@ MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() { #endif } -void GodotSharpBuilds::_register_internal_calls() { +void GodotSharpBuilds::register_internal_calls() { + + static bool registered = false; + ERR_FAIL_COND(registered); + registered = true; mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback); mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath); diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h index 4afc284d45..c6dc6b6236 100644 --- a/modules/mono/editor/godotsharp_builds.h +++ b/modules/mono/editor/godotsharp_builds.h @@ -61,9 +61,6 @@ private: static GodotSharpBuilds *singleton; - friend class GDMono; - static void _register_internal_calls(); - public: enum BuildTool { MSBUILD_MONO, @@ -75,6 +72,8 @@ public: _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; } + static void register_internal_calls(); + static void show_build_error_dialog(const String &p_message); void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code); diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index faeb58e5a7..3ee38515bf 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -38,12 +38,17 @@ #include "../csharp_script.h" #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono.h" +#include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" #include "bindings_generator.h" #include "csharp_project.h" #include "godotsharp_export.h" #include "net_solution.h" +#ifdef OSX_ENABLED +#include "../utils/osx_utils.h" +#endif + #ifdef WINDOWS_ENABLED #include "../utils/mono_reg_utils.h" #endif @@ -169,6 +174,31 @@ void GodotSharpEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed); } +MonoBoolean godot_icall_MonoDevelopInstance_IsApplicationBundleInstalled(MonoString *p_bundle_id) { +#ifdef OSX_ENABLED + return (MonoBoolean)osx_is_app_bundle_installed(GDMonoMarshal::mono_string_to_godot(p_bundle_id)); +#else + (void)p_bundle_id; // UNUSED + ERR_FAIL_V(false); +#endif +} + +MonoString *godot_icall_Utils_OS_GetPlatformName() { + return GDMonoMarshal::mono_string_from_godot(OS::get_singleton()->get_name()); +} + +void GodotSharpEditor::register_internal_calls() { + + static bool registered = false; + ERR_FAIL_COND(registered); + registered = true; + + mono_add_internal_call("GodotSharpTools.Editor.MonoDevelopInstance::IsApplicationBundleInstalled", (void *)godot_icall_MonoDevelopInstance_IsApplicationBundleInstalled); + mono_add_internal_call("GodotSharpTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); + + GodotSharpBuilds::register_internal_calls(); +} + void GodotSharpEditor::show_error_dialog(const String &p_message, const String &p_title) { error_dialog->set_title(p_title); @@ -181,8 +211,36 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int ExternalEditor editor = ExternalEditor(int(EditorSettings::get_singleton()->get("mono/editor/external_editor"))); switch (editor) { - case EDITOR_CODE: { + case EDITOR_VSCODE: { + static String vscode_path; + + if (vscode_path.empty() || !FileAccess::exists(vscode_path)) { + // Try to search it again if it wasn't found last time or if it was removed from its location + vscode_path = path_which("code"); + } + List<String> args; + +#ifdef OSX_ENABLED + // The package path is '/Applications/Visual Studio Code.app' + static const String vscode_bundle_id = "com.microsoft.VSCode"; + static bool osx_app_bundle_installed = osx_is_app_bundle_installed(vscode_bundle_id); + + if (osx_app_bundle_installed) { + args.push_back("-b"); + args.push_back(vscode_bundle_id); + + // The reusing of existing windows made by the 'open' command might not choose a wubdiw that is + // editing our folder. It's better to ask for a new window and let VSCode do the window management. + args.push_back("-n"); + + // The open process must wait until the application finishes (which is instant in VSCode's case) + args.push_back("--wait-apps"); + + args.push_back("--args"); + } +#endif + args.push_back(ProjectSettings::get_singleton()->get_resource_path()); String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path()); @@ -194,18 +252,47 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int args.push_back(script_path); } - static String program = path_which("code"); +#ifdef OSX_ENABLED + ERR_EXPLAIN("Cannot find code editor: VSCode"); + ERR_FAIL_COND_V(!osx_app_bundle_installed && vscode_path.empty(), ERR_FILE_NOT_FOUND); - Error err = OS::get_singleton()->execute(program.length() ? program : "code", args, false); + String command = osx_app_bundle_installed ? "/usr/bin/open" : vscode_path; +#else + ERR_EXPLAIN("Cannot find code editor: VSCode"); + ERR_FAIL_COND_V(vscode_path.empty(), ERR_FILE_NOT_FOUND); + + String command = vscode_path; +#endif + + Error err = OS::get_singleton()->execute(command, args, false); if (err != OK) { - ERR_PRINT("GodotSharp: Could not execute external editor"); + ERR_PRINT("Error when trying to execute code editor: VSCode"); return err; } } break; +#ifdef OSX_ENABLED + case EDITOR_VISUALSTUDIO_MAC: + // [[fallthrough]]; +#endif case EDITOR_MONODEVELOP: { - if (!monodevel_instance) - monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path())); +#ifdef OSX_ENABLED + bool is_visualstudio = editor == EDITOR_VISUALSTUDIO_MAC; + + MonoDevelopInstance **instance = is_visualstudio ? + &visualstudio_mac_instance : + &monodevelop_instance; + + MonoDevelopInstance::EditorId editor_id = is_visualstudio ? + MonoDevelopInstance::VISUALSTUDIO_FOR_MAC : + MonoDevelopInstance::MONODEVELOP; +#else + MonoDevelopInstance **instance = &monodevelop_instance; + MonoDevelopInstance::EditorId editor_id = MonoDevelopInstance::MONODEVELOP; +#endif + + if (!*instance) + *instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path(), editor_id)); String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path()); @@ -213,7 +300,7 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int script_path += ";" + itos(p_line + 1) + ";" + itos(p_col); } - monodevel_instance->execute(script_path); + (*instance)->execute(script_path); } break; default: return ERR_UNAVAILABLE; @@ -231,7 +318,10 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { singleton = this; - monodevel_instance = NULL; + monodevelop_instance = NULL; +#ifdef OSX_ENABLED + visualstudio_mac_instance = NULL; +#endif editor = p_editor; @@ -314,7 +404,18 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) { // External editor settings EditorSettings *ed_settings = EditorSettings::get_singleton(); EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE); - ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code")); + + String settings_hint_str = "None"; + +#ifdef WINDOWS_ENABLED + settings_hint_str += ",MonoDevelop,Visual Studio Code"; +#elif OSX_ENABLED + settings_hint_str += ",Visual Studio,MonoDevelop,Visual Studio Code"; +#elif UNIX_ENABLED + settings_hint_str += ",MonoDevelop,Visual Studio Code"; +#endif + + ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, settings_hint_str)); // Export plugin Ref<GodotSharpExport> godotsharp_export; @@ -328,9 +429,9 @@ GodotSharpEditor::~GodotSharpEditor() { memdelete(godotsharp_builds); - if (monodevel_instance) { - memdelete(monodevel_instance); - monodevel_instance = NULL; + if (monodevelop_instance) { + memdelete(monodevelop_instance); + monodevelop_instance = NULL; } } diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h index 66da814c8b..46b6bd5ebf 100644 --- a/modules/mono/editor/godotsharp_editor.h +++ b/modules/mono/editor/godotsharp_editor.h @@ -50,7 +50,10 @@ class GodotSharpEditor : public Node { GodotSharpBuilds *godotsharp_builds; - MonoDevelopInstance *monodevel_instance; + MonoDevelopInstance *monodevelop_instance; +#ifdef OSX_ENABLED + MonoDevelopInstance *visualstudio_mac_instance; +#endif bool _create_project_solution(); @@ -74,12 +77,24 @@ public: enum ExternalEditor { EDITOR_NONE, +#ifdef WINDOWS_ENABLED + //EDITOR_VISUALSTUDIO, // TODO EDITOR_MONODEVELOP, - EDITOR_CODE, + EDITOR_VSCODE +#elif OSX_ENABLED + EDITOR_VISUALSTUDIO_MAC, + EDITOR_MONODEVELOP, + EDITOR_VSCODE +#elif UNIX_ENABLED + EDITOR_MONODEVELOP, + EDITOR_VSCODE +#endif }; _FORCE_INLINE_ static GodotSharpEditor *get_singleton() { return singleton; } + static void register_internal_calls(); + void show_error_dialog(const String &p_message, const String &p_title = "Error"); Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col); diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp index 9f05711fd6..1d858d80bf 100644 --- a/modules/mono/editor/monodevelop_instance.cpp +++ b/modules/mono/editor/monodevelop_instance.cpp @@ -47,7 +47,7 @@ void MonoDevelopInstance::execute(const Vector<String> &p_files) { execute_method->invoke(gc_handle->get_target(), args, &exc); if (exc) { - GDMonoUtils::debug_unhandled_exception(exc); + GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } } @@ -59,7 +59,7 @@ void MonoDevelopInstance::execute(const String &p_file) { execute(files); } -MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) { +MonoDevelopInstance::MonoDevelopInstance(const String &p_solution, EditorId p_editor_id) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) @@ -67,15 +67,16 @@ MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) { MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr()); - GDMonoMethod *ctor = klass->get_method(".ctor", 1); + GDMonoMethod *ctor = klass->get_method(".ctor", 2); MonoException *exc = NULL; Variant solution = p_solution; - const Variant *args[1] = { &solution }; + Variant editor_id = p_editor_id; + const Variant *args[2] = { &solution, &editor_id }; ctor->invoke(obj, args, &exc); if (exc) { - GDMonoUtils::debug_unhandled_exception(exc); + GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h index 73cf0f54cc..29de4a4735 100644 --- a/modules/mono/editor/monodevelop_instance.h +++ b/modules/mono/editor/monodevelop_instance.h @@ -42,10 +42,15 @@ class MonoDevelopInstance { GDMonoMethod *execute_method; public: + enum EditorId { + MONODEVELOP = 0, + VISUALSTUDIO_FOR_MAC = 1 + }; + void execute(const Vector<String> &p_files); void execute(const String &p_file); - MonoDevelopInstance(const String &p_solution); + MonoDevelopInstance(const String &p_solution, EditorId p_editor_id); }; #endif // MONODEVELOP_INSTANCE_H diff --git a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs b/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs index 6bf9560bfa..2398e10135 100644 --- a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs +++ b/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs @@ -12,6 +12,9 @@ namespace Godot public class MasterAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] + public class PuppetAttribute : Attribute {} + + [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class SlaveAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] @@ -21,5 +24,5 @@ namespace Godot public class MasterSyncAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] - public class SlaveSyncAttribute : Attribute {} + public class PuppetSyncAttribute : Attribute {} } diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs index ec96a9e2fa..a5618cb28d 100644 --- a/modules/mono/glue/Managed/Files/Basis.cs +++ b/modules/mono/glue/Managed/Files/Basis.cs @@ -165,6 +165,38 @@ namespace Godot ); } + internal Quat RotationQuat() + { + Basis orthonormalizedBasis = Orthonormalized(); + real_t det = orthonormalizedBasis.Determinant(); + if (det < 0) + { + // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles. + orthonormalizedBasis = orthonormalizedBasis.Scaled(Vector3.NegOne); + } + + return orthonormalizedBasis.Quat(); + } + + internal void SetQuantScale(Quat quat, Vector3 scale) + { + SetDiagonal(scale); + Rotate(quat); + } + + private void Rotate(Quat quat) + { + this *= new Basis(quat); + } + + private void SetDiagonal(Vector3 diagonal) + { + _x = new Vector3(diagonal.x, 0, 0); + _y = new Vector3(0, diagonal.y, 0); + _z = new Vector3(0, 0, diagonal.z); + + } + public real_t Determinant() { return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) - diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs index e432d5b52c..068007d7f0 100644 --- a/modules/mono/glue/Managed/Files/Transform.cs +++ b/modules/mono/glue/Managed/Files/Transform.cs @@ -20,6 +20,25 @@ namespace Godot return new Transform(basisInv, basisInv.Xform(-origin)); } + public Transform InterpolateWith(Transform transform, real_t c) + { + /* not sure if very "efficient" but good enough? */ + + Vector3 sourceScale = basis.Scale; + Quat sourceRotation = basis.RotationQuat(); + Vector3 sourceLocation = origin; + + Vector3 destinationScale = transform.basis.Scale; + Quat destinationRotation = transform.basis.RotationQuat(); + Vector3 destinationLocation = transform.origin; + + var interpolated = new Transform(); + interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c)); + interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c); + + return interpolated; + } + public Transform Inverse() { Basis basisTr = basis.Transposed(); diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 03418a02ea..2fed6064b7 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -319,7 +319,7 @@ void GDMono::_register_internal_calls() { #endif #ifdef TOOLS_ENABLED - GodotSharpBuilds::_register_internal_calls(); + GodotSharpEditor::register_internal_calls(); #endif } diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 8fbaca0992..b97a24b09c 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -126,10 +126,11 @@ void MonoCache::clear_members() { class_RemoteAttribute = NULL; class_SyncAttribute = NULL; class_MasterAttribute = NULL; + class_PuppetAttribute = NULL; class_SlaveAttribute = NULL; class_RemoteSyncAttribute = NULL; class_MasterSyncAttribute = NULL; - class_SlaveSyncAttribute = NULL; + class_PuppetSyncAttribute = NULL; class_GodotMethodAttribute = NULL; field_GodotMethodAttribute_methodName = NULL; @@ -225,10 +226,11 @@ void update_godot_api_cache() { CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute)); CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute)); + CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute)); CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute)); CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute)); CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute)); - CACHE_CLASS_AND_CHECK(SlaveSyncAttribute, GODOT_API_CLASS(SlaveSyncAttribute)); + CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute)); CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 96ff3e8116..ec3a57eb46 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -131,8 +131,9 @@ struct MonoCache { GDMonoClass *class_SyncAttribute; GDMonoClass *class_RemoteSyncAttribute; GDMonoClass *class_MasterSyncAttribute; - GDMonoClass *class_SlaveSyncAttribute; + GDMonoClass *class_PuppetSyncAttribute; GDMonoClass *class_MasterAttribute; + GDMonoClass *class_PuppetAttribute; GDMonoClass *class_SlaveAttribute; GDMonoClass *class_GodotMethodAttribute; GDMonoField *field_GodotMethodAttribute_methodName; diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp new file mode 100644 index 0000000000..f520706a0c --- /dev/null +++ b/modules/mono/utils/osx_utils.cpp @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* osx_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "osx_utils.h" + +#include "core/print_string.h" + +#ifdef OSX_ENABLED + +#include <CoreFoundation/CoreFoundation.h> +#include <CoreServices/CoreServices.h> + +bool osx_is_app_bundle_installed(const String &p_bundle_id) { + + CFURLRef app_url = NULL; + CFStringRef bundle_id = CFStringCreateWithCString(NULL, p_bundle_id.utf8(), kCFStringEncodingUTF8); + OSStatus result = LSFindApplicationForInfo(kLSUnknownCreator, bundle_id, NULL, NULL, &app_url); + CFRelease(bundle_id); + + if (app_url) + CFRelease(app_url); + + switch (result) { + case noErr: + return true; + case kLSApplicationNotFoundErr: + break; + default: + break; + } + + return false; +} + +#endif diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h new file mode 100644 index 0000000000..68479b4f44 --- /dev/null +++ b/modules/mono/utils/osx_utils.h @@ -0,0 +1,41 @@ +/*************************************************************************/ +/* osx_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/ustring.h" + +#ifndef OSX_UTILS_H + +#ifdef OSX_ENABLED + +bool osx_is_app_bundle_installed(const String &p_bundle_id); + +#endif + +#endif // OSX_UTILS_H diff --git a/modules/opensimplex/SCsub b/modules/opensimplex/SCsub new file mode 100644 index 0000000000..be9c8b091f --- /dev/null +++ b/modules/opensimplex/SCsub @@ -0,0 +1,4 @@ +#!/usr/bin/env python + +Import('env') +env.add_source_files(env.modules_sources, ["register_types.cpp", "simplex_noise.cpp", "noise_texture.cpp", "#thirdparty/misc/open-simplex-noise.c"]) diff --git a/modules/opensimplex/config.py b/modules/opensimplex/config.py new file mode 100644 index 0000000000..c91c9e5c80 --- /dev/null +++ b/modules/opensimplex/config.py @@ -0,0 +1,14 @@ +def can_build(env, platform): + return True + +def configure(env): + pass + +def get_doc_classes(): + return [ + "NoiseTexture", + "SimplexNoise" + ] + +def get_doc_path(): + return "doc_classes" diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml new file mode 100644 index 0000000000..c7dc373f59 --- /dev/null +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NoiseTexture" inherits="Texture" category="Core" version="3.1"> + <brief_description> + [SimplexNoise] filled texture. + </brief_description> + <description> + Uses a [SimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. + NoiseTexture can also generate normalmap textures. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="set_height"> + <return type="void"> + </return> + <argument index="0" name="height" type="int"> + </argument> + <description> + Set texture height. + </description> + </method> + <method name="set_width"> + <return type="void"> + </return> + <argument index="0" name="width" type="int"> + </argument> + <description> + Set texture width. + </description> + </method> + </methods> + <members> + <member name="as_normalmap" type="bool" setter="set_as_normalmap" getter="is_normalmap"> + If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map. + </member> + <member name="noise" type="SimplexNoise" setter="set_noise" getter="get_noise"> + The [SimplexNoise] instance used to generate the noise. + </member> + <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless"> + Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. + </member> + <member name="size" type="Vector2" setter="set_size" getter="get_size"> + Size of the generated texture. + </member> + </members> + <constants> + </constants> +</class> diff --git a/modules/opensimplex/doc_classes/SimplexNoise.xml b/modules/opensimplex/doc_classes/SimplexNoise.xml new file mode 100644 index 0000000000..de29ff874c --- /dev/null +++ b/modules/opensimplex/doc_classes/SimplexNoise.xml @@ -0,0 +1,131 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SimplexNoise" inherits="Resource" category="Core" version="3.1"> + <brief_description> + Noise generator based on Open Simplex. + </brief_description> + <description> + This resource allows you to configure and sample a fractal noise space. + + Here is a brief usage example that configures a SimplexNoise and gets samples at various positions and dimensions: + [codeblock] + var noise = SimplexNoise.new() + + # Configure + noise.seed = randi() + noise.octaves = 4 + noise.period = 20.0 + noise.persistance = 0.8 + + # Sample + print("Values:") + print(noise.get_noise_2d(1.0, 1.0)) + print(noise.get_noise_3d(0.5, 3.0, 15.0)) + print(noise.get_noise_4d(0.5, 1.9, 4.7, 0.0)) + [/codeblock] + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_image"> + <return type="Image"> + </return> + <argument index="0" name="width" type="int"> + </argument> + <argument index="1" name="height" type="int"> + </argument> + <description> + Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. + </description> + </method> + <method name="get_noise_2d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <description> + Returns the 2D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_2dv"> + <return type="float"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Returns the 2D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_3d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <description> + Returns the 3D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_3dv"> + <return type="float"> + </return> + <argument index="0" name="pos" type="Vector3"> + </argument> + <description> + Returns the 3D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_noise_4d"> + <return type="float"> + </return> + <argument index="0" name="x" type="float"> + </argument> + <argument index="1" name="y" type="float"> + </argument> + <argument index="2" name="z" type="float"> + </argument> + <argument index="3" name="w" type="float"> + </argument> + <description> + Returns the 4D noise value [code][-1,1][/code] at the given position. + </description> + </method> + <method name="get_seamless_image"> + <return type="Image"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + Generate a tileable noise image, based on the current noise parameters. + Generated seamless images are always square ([code]size[/code] x [code]size[/code]). + </description> + </method> + </methods> + <members> + <member name="lacunarity" type="float" setter="set_lacunarity" getter="get_lacunarity"> + Difference in period between [member octaves]. + </member> + <member name="octaves" type="int" setter="set_octaves" getter="get_octaves"> + Number of Simplex noise layers that are sampled to get the fractal noise. + </member> + <member name="period" type="float" setter="set_period" getter="get_period"> + Period of the base octave. + A lower period results in a higher-frequency noise (more value changes across the same distance). + </member> + <member name="persistance" type="float" setter="set_persistance" getter="get_persistance"> + Contribution factor of the different octaves. + A [code]persistance[/code] value of 1 means all the octaves have the same contribution, a value of 0.5 means each octave contributes half as much as the previous one. + </member> + <member name="seed" type="int" setter="set_seed" getter="get_seed"> + Seed used to generate random values, different seeds will generate different noise maps. + </member> + </members> + <constants> + </constants> +</class> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp new file mode 100644 index 0000000000..b82b0b453f --- /dev/null +++ b/modules/opensimplex/noise_texture.cpp @@ -0,0 +1,244 @@ +/*************************************************************************/ +/* noise_texture.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "noise_texture.h" + +#include "core/core_string_names.h" + +NoiseTexture::NoiseTexture() { + update_queued = false; + noise_thread = NULL; + regen_queued = false; + first_time = true; + + size = Vector2i(512, 512); + seamless = false; + as_normalmap = false; + flags = FLAGS_DEFAULT; + + noise = Ref<SimplexNoise>(); + + texture = VS::get_singleton()->texture_create(); + + _queue_update(); +} + +NoiseTexture::~NoiseTexture() { + VS::get_singleton()->free(texture); +} + +void NoiseTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_width", "width"), &NoiseTexture::set_width); + ClassDB::bind_method(D_METHOD("set_height", "height"), &NoiseTexture::set_height); + ClassDB::bind_method(D_METHOD("set_size", "size"), &NoiseTexture::set_size); + + ClassDB::bind_method(D_METHOD("set_noise", "noise"), &NoiseTexture::set_noise); + ClassDB::bind_method(D_METHOD("get_noise"), &NoiseTexture::get_noise); + + ClassDB::bind_method(D_METHOD("set_seamless", "seamless"), &NoiseTexture::set_seamless); + ClassDB::bind_method(D_METHOD("get_seamless"), &NoiseTexture::get_seamless); + + ClassDB::bind_method(D_METHOD("set_as_normalmap", "as_normalmap"), &NoiseTexture::set_as_normalmap); + ClassDB::bind_method(D_METHOD("is_normalmap"), &NoiseTexture::is_normalmap); + + ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture); + ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture); + ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "seamless"), "set_seamless", "get_seamless"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "as_normalmap"), "set_as_normalmap", "is_normalmap"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "noise", PROPERTY_HINT_RESOURCE_TYPE, "SimplexNoise"), "set_noise", "get_noise"); +} + +void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) { + data = p_image; + if (data.is_valid()) { + VS::get_singleton()->texture_allocate(texture, size.x, size.y, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, flags); + VS::get_singleton()->texture_set_data(texture, p_image); + } + emit_changed(); +} + +void NoiseTexture::_thread_done(const Ref<Image> &p_image) { + + _set_texture_data(p_image); + Thread::wait_to_finish(noise_thread); + memdelete(noise_thread); + noise_thread = NULL; + if (regen_queued) { + noise_thread = Thread::create(_thread_function, this); + regen_queued = false; + } +} + +void NoiseTexture::_thread_function(void *p_ud) { + NoiseTexture *tex = (NoiseTexture *)p_ud; + tex->call_deferred("_thread_done", tex->_generate_texture()); +} + +void NoiseTexture::_queue_update() { + + if (update_queued) + return; + + update_queued = true; + call_deferred("_update_texture"); +} + +Ref<Image> NoiseTexture::_generate_texture() { + + update_queued = false; + + if (noise.is_null()) return Ref<Image>(); + + Ref<Image> image; + + if (seamless) { + image = noise->get_seamless_image(size.x); + } else { + image = noise->get_image(size.x, size.y); + } + + if (as_normalmap) { + image->bumpmap_to_normalmap(); + } + + return image; +} + +void NoiseTexture::_update_texture() { + bool use_thread = true; + if (first_time) { + use_thread = false; + first_time = false; + } +#ifdef NO_THREADS + use_thread = false; +#endif + if (use_thread) { + + if (!noise_thread) { + noise_thread = Thread::create(_thread_function, this); + regen_queued = false; + } else { + regen_queued = true; + } + + } else { + Ref<Image> image = _generate_texture(); + _set_texture_data(image); + } +} + +void NoiseTexture::set_noise(Ref<SimplexNoise> p_noise) { + if (p_noise == noise) + return; + if (noise.is_valid()) { + noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + } + noise = p_noise; + if (noise.is_valid()) { + noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture"); + } + _queue_update(); +} + +Ref<SimplexNoise> NoiseTexture::get_noise() { + return noise; +} + +void NoiseTexture::set_width(int p_width) { + if (p_width == size.x) return; + size.x = p_width; + _queue_update(); +} + +void NoiseTexture::set_height(int p_height) { + if (p_height == size.y) return; + size.y = p_height; + _queue_update(); +} + +void NoiseTexture::set_seamless(bool p_seamless) { + if (p_seamless == seamless) return; + seamless = p_seamless; + _queue_update(); +} + +bool NoiseTexture::get_seamless() { + return seamless; +} + +void NoiseTexture::set_as_normalmap(bool p_as_normalmap) { + if (p_as_normalmap == as_normalmap) return; + as_normalmap = p_as_normalmap; + _queue_update(); +} + +bool NoiseTexture::is_normalmap() { + return as_normalmap; +} + +void NoiseTexture::set_size(Vector2 p_size) { + if (p_size == size) return; + size = p_size; + _queue_update(); +} + +Vector2 NoiseTexture::get_size() { + + return size; +} + +int NoiseTexture::get_width() const { + + return size.x; +} + +int NoiseTexture::get_height() const { + + return size.y; +} + +void NoiseTexture::set_flags(uint32_t p_flags) { + flags = p_flags; + VS::get_singleton()->texture_set_flags(texture, flags); +} + +uint32_t NoiseTexture::get_flags() const { + return flags; +} + +Ref<Image> NoiseTexture::get_data() const { + + return data; +} diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h new file mode 100644 index 0000000000..108e471fc1 --- /dev/null +++ b/modules/opensimplex/noise_texture.h @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* noise_texture.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NOISE_TEXTURE_H +#define NOISE_TEXTURE_H + +#include "simplex_noise.h" + +#include "core/image.h" +#include "core/reference.h" +#include "editor/editor_node.h" +#include "editor/editor_plugin.h" +#include "editor/property_editor.h" + +class NoiseTexture : public Texture { + GDCLASS(NoiseTexture, Texture) + +private: + Ref<Image> data; + + Thread *noise_thread; + + bool first_time; + bool update_queued; + bool regen_queued; + + RID texture; + uint32_t flags; + + Ref<SimplexNoise> noise; + Vector2i size; + bool seamless; + bool as_normalmap; + + void _thread_done(const Ref<Image> &p_image); + static void _thread_function(void *p_ud); + + void _queue_update(); + Ref<Image> _generate_texture(); + void _update_texture(); + void _set_texture_data(const Ref<Image> &p_image); + +protected: + static void _bind_methods(); + +public: + void set_noise(Ref<SimplexNoise> p_noise); + Ref<SimplexNoise> get_noise(); + + void set_width(int p_width); + void set_height(int p_hieght); + + void set_seamless(bool p_seamless); + bool get_seamless(); + + void set_as_normalmap(bool p_seamless); + bool is_normalmap(); + + void set_size(Vector2 p_size); + Vector2 get_size(); + + int get_width() const; + int get_height() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + virtual RID get_rid() const { return texture; } + virtual bool has_alpha() const { return false; } + + virtual Ref<Image> get_data() const; + + NoiseTexture(); + virtual ~NoiseTexture(); +}; + +#endif // NOISE_TEXTURE_H diff --git a/editor/editor_initialize_ssl.cpp b/modules/opensimplex/register_types.cpp index 9f7537cc9a..9e4af99651 100644 --- a/editor/editor_initialize_ssl.cpp +++ b/modules/opensimplex/register_types.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* editor_initialize_ssl.cpp */ +/* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,21 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor_initialize_ssl.h" +#include "register_types.h" +#include "noise_texture.h" +#include "simplex_noise.h" -#include "certs_compressed.gen.h" -#include "core/io/compression.h" -#include "core/io/stream_peer_ssl.h" +void register_opensimplex_types() { -void editor_initialize_certificates() { - - PoolByteArray data; - data.resize(_certs_uncompressed_size + 1); - { - PoolByteArray::Write w = data.write(); - Compression::decompress(w.ptr(), _certs_uncompressed_size, _certs_compressed, _certs_compressed_size, Compression::MODE_DEFLATE); - w[_certs_uncompressed_size] = 0; //make sure it ends at zero - } + ClassDB::register_class<SimplexNoise>(); + ClassDB::register_class<NoiseTexture>(); +} - StreamPeerSSL::load_certs_from_memory(data); +void unregister_opensimplex_types() { } diff --git a/editor/editor_initialize_ssl.h b/modules/opensimplex/register_types.h index 71d16b8c53..5e71a30ea6 100644 --- a/editor/editor_initialize_ssl.h +++ b/modules/opensimplex/register_types.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* editor_initialize_ssl.h */ +/* register_types.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,5 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_INITIALIZE_SSL_H -#define EDITOR_INITIALIZE_SSL_H - -void editor_initialize_certificates(); - -#endif // EDITOR_INITIALIZE_SSL_H +void register_opensimplex_types(); +void unregister_opensimplex_types(); diff --git a/modules/opensimplex/simplex_noise.cpp b/modules/opensimplex/simplex_noise.cpp new file mode 100644 index 0000000000..e489b7f6f0 --- /dev/null +++ b/modules/opensimplex/simplex_noise.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* simplex_noise.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "simplex_noise.h" + +#include "core/core_string_names.h" + +SimplexNoise::SimplexNoise() { + + seed = 0; + persistence = 0.5; + octaves = 3; + period = 64; + lacunarity = 2.0; + + _init_seeds(); +} + +SimplexNoise::~SimplexNoise() { +} + +void SimplexNoise::_init_seeds() { + for (int i = 0; i < 6; ++i) { + open_simplex_noise(seed + i * 2, &(contexts[i])); + } +} + +void SimplexNoise::set_seed(int p_seed) { + + if (seed == p_seed) + return; + + seed = p_seed; + + _init_seeds(); + + emit_changed(); +} + +int SimplexNoise::get_seed() { + + return seed; +} + +void SimplexNoise::set_octaves(int p_octaves) { + if (p_octaves == octaves) return; + octaves = CLAMP(p_octaves, 1, 6); + emit_changed(); +} + +void SimplexNoise::set_period(float p_period) { + if (p_period == period) return; + period = p_period; + emit_changed(); +} + +void SimplexNoise::set_persistence(float p_persistence) { + if (p_persistence == persistence) return; + persistence = p_persistence; + emit_changed(); +} + +void SimplexNoise::set_lacunarity(float p_lacunarity) { + if (p_lacunarity == lacunarity) return; + lacunarity = p_lacunarity; + emit_changed(); +} + +Ref<Image> SimplexNoise::get_image(int p_width, int p_height) { + + PoolVector<uint8_t> data; + data.resize(p_width * p_height * 4); + + PoolVector<uint8_t>::Write wd8 = data.write(); + + for (int i = 0; i < p_height; i++) { + for (int j = 0; j < p_width; j++) { + float v = get_noise_2d(i, j); + v = v * 0.5 + 0.5; // Normalize [0..1] + uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); + wd8[(i * p_width + j) * 4 + 0] = value; + wd8[(i * p_width + j) * 4 + 1] = value; + wd8[(i * p_width + j) * 4 + 2] = value; + wd8[(i * p_width + j) * 4 + 3] = 255; + } + } + + Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); + return image; +} + +Ref<Image> SimplexNoise::get_seamless_image(int p_size) { + + PoolVector<uint8_t> data; + data.resize(p_size * p_size * 4); + + PoolVector<uint8_t>::Write wd8 = data.write(); + + for (int i = 0; i < p_size; i++) { + for (int j = 0; j < p_size; j++) { + + float ii = (float)i / (float)p_size; + float jj = (float)j / (float)p_size; + + ii *= 2.0 * Math_PI; + jj *= 2.0 * Math_PI; + + float radius = p_size / (2.0 * Math_PI); + + float x = radius * Math::sin(jj); + float y = radius * Math::cos(jj); + float z = radius * Math::sin(ii); + float w = radius * Math::cos(ii); + float v = get_noise_4d(x, y, z, w); + + v = v * 0.5 + 0.5; // Normalize [0..1] + uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); + wd8[(i * p_size + j) * 4 + 0] = value; + wd8[(i * p_size + j) * 4 + 1] = value; + wd8[(i * p_size + j) * 4 + 2] = value; + wd8[(i * p_size + j) * 4 + 3] = 255; + } + } + + Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); + return image; +} + +void SimplexNoise::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_seed"), &SimplexNoise::get_seed); + ClassDB::bind_method(D_METHOD("set_seed", "seed"), &SimplexNoise::set_seed); + + ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &SimplexNoise::set_octaves); + ClassDB::bind_method(D_METHOD("get_octaves"), &SimplexNoise::get_octaves); + + ClassDB::bind_method(D_METHOD("set_period", "period"), &SimplexNoise::set_period); + ClassDB::bind_method(D_METHOD("get_period"), &SimplexNoise::get_period); + + ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &SimplexNoise::set_persistence); + ClassDB::bind_method(D_METHOD("get_persistence"), &SimplexNoise::get_persistence); + + ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &SimplexNoise::set_lacunarity); + ClassDB::bind_method(D_METHOD("get_lacunarity"), &SimplexNoise::get_lacunarity); + + ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &SimplexNoise::get_image); + ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &SimplexNoise::get_seamless_image); + + ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &SimplexNoise::get_noise_2d); + ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &SimplexNoise::get_noise_3d); + ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &SimplexNoise::get_noise_4d); + + ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &SimplexNoise::get_noise_2dv); + ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &SimplexNoise::get_noise_3dv); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity"); +} + +float SimplexNoise::get_noise_2d(float x, float y) { + + x /= period; + y /= period; + + float amp = 1.0; + float max = 1.0; + float sum = _get_octave_noise_2d(0, x, y); + + unsigned int i = 0; + while (++i < octaves) { + x *= lacunarity; + y *= lacunarity; + amp *= persistence; + max += amp; + sum += _get_octave_noise_2d(i, x, y) * amp; + } + + return sum / max; +} + +float SimplexNoise::get_noise_3d(float x, float y, float z) { + + x /= period; + y /= period; + z /= period; + + float amp = 1.0; + float max = 1.0; + float sum = _get_octave_noise_3d(0, x, y, z); + + unsigned int i = 0; + while (++i < octaves) { + x *= lacunarity; + y *= lacunarity; + z *= lacunarity; + amp *= persistence; + max += amp; + sum += _get_octave_noise_3d(i, x, y, z) * amp; + } + + return sum / max; +} + +float SimplexNoise::get_noise_4d(float x, float y, float z, float w) { + + x /= period; + y /= period; + z /= period; + w /= period; + + float amp = 1.0; + float max = 1.0; + float sum = _get_octave_noise_4d(0, x, y, z, w); + + unsigned int i = 0; + while (++i < octaves) { + x *= lacunarity; + y *= lacunarity; + z *= lacunarity; + w *= lacunarity; + amp *= persistence; + max += amp; + sum += _get_octave_noise_4d(i, x, y, z, w) * amp; + } + + return sum / max; +} diff --git a/modules/opensimplex/simplex_noise.h b/modules/opensimplex/simplex_noise.h new file mode 100644 index 0000000000..9a48dbf809 --- /dev/null +++ b/modules/opensimplex/simplex_noise.h @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* simplex_noise.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SIMPLEX_NOISE_H +#define SIMPLEX_NOISE_H + +#include "core/image.h" +#include "core/reference.h" +#include "scene/resources/texture.h" + +#include "thirdparty/misc/open-simplex-noise.h" + +class SimplexNoise : public Resource { + GDCLASS(SimplexNoise, Resource) + OBJ_SAVE_TYPE(SimplexNoise); + + osn_context contexts[6]; + + int seed; + float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness. + int octaves; // Number of noise layers + float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain. + float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels. + +public: + SimplexNoise(); + ~SimplexNoise(); + + void _init_seeds(); + + void set_seed(int seed); + int get_seed(); + + void set_octaves(int p_octaves); + int get_octaves() const { return octaves; } + + void set_period(float p_period); + float get_period() const { return period; } + + void set_persistence(float p_persistence); + float get_persistence() const { return persistence; } + + void set_lacunarity(float p_lacunarity); + float get_lacunarity() const { return lacunarity; } + + Ref<Image> get_image(int p_width, int p_height); + Ref<Image> get_seamless_image(int p_size); + + float get_noise_2d(float x, float y); + float get_noise_3d(float x, float y, float z); + float get_noise_4d(float x, float y, float z, float w); + + _FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) { return open_simplex_noise2(&(contexts[octave]), x, y); } + _FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) { return open_simplex_noise3(&(contexts[octave]), x, y, z); } + _FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); } + + // Convenience + + _FORCE_INLINE_ float get_noise_2dv(Vector2 v) { return get_noise_2d(v.x, v.y); } + _FORCE_INLINE_ float get_noise_3dv(Vector3 v) { return get_noise_3d(v.x, v.y, v.z); } + +protected: + static void _bind_methods(); +}; + +#endif // OPENSIMPLEX_NOISE_H diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index e7a4e0c31f..60bc54afe4 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -260,7 +260,12 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_SQRT: { return PropertyInfo(Variant::REAL, "s"); } break; - case MATH_ATAN2: + case MATH_ATAN2: { + if (p_idx == 0) + return PropertyInfo(Variant::REAL, "y"); + else + return PropertyInfo(Variant::REAL, "x"); + } break; case MATH_FMOD: case MATH_FPOSMOD: { if (p_idx == 0) diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 99f242e974..5c880f48d1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -167,7 +167,7 @@ void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000")); } p_list->push_back(PropertyInfo(Variant::BOOL, "stack/stackless")); - p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Sync,Master,Slave")); + p_list->push_back(PropertyInfo(Variant::INT, "rpc/mode", PROPERTY_HINT_ENUM, "Disabled,Remote,Master,Puppet,Remote Sync,Master Sync,Puppet Sync")); } int VisualScriptFunction::get_output_sequence_port_count() const { diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 39997d14c4..9942d5baa6 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -31,6 +31,7 @@ #include "visual_script_property_selector.h" #include "core/os/keyboard.h" +#include "editor/editor_node.h" #include "editor_scale.h" #include "modules/visual_script/visual_script.h" #include "modules/visual_script/visual_script_builtin_funcs.h" @@ -176,10 +177,8 @@ void VisualScriptPropertySelector::_update_search() { Ref<Texture> icon; if (E->get().name == "Script Variables") { icon = get_icon("Script", "EditorIcons"); - } else if (has_icon(E->get().name, "EditorIcons")) { - icon = get_icon(E->get().name, "EditorIcons"); } else { - icon = get_icon("Object", "EditorIcons"); + icon = EditorNode::get_singleton()->get_class_icon(E->get().name); } category->set_icon(0, icon); continue; @@ -289,10 +288,8 @@ void VisualScriptPropertySelector::_update_search() { if (E->get().name == "*Script Methods") { icon = get_icon("Script", "EditorIcons"); script_methods = true; - } else if (has_icon(rep, "EditorIcons")) { - icon = get_icon(rep, "EditorIcons"); } else { - icon = get_icon("Object", "EditorIcons"); + icon = EditorNode::get_singleton()->get_class_icon(rep); } category->set_icon(0, icon); diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 3515eeeb60..b0ec3c4245 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -39,6 +39,7 @@ #include "unix/file_access_unix.h" #include <emscripten.h> +#include <png.h> #include <stdlib.h> #include "dom_keys.inc" @@ -912,6 +913,57 @@ void OS_JavaScript::set_window_title(const String &p_title) { /* clang-format on */ } +void OS_JavaScript::set_icon(const Ref<Image> &p_icon) { + + ERR_FAIL_COND(p_icon.is_null()); + Ref<Image> icon = p_icon; + if (icon->is_compressed()) { + icon = icon->duplicate(); + ERR_FAIL_COND(icon->decompress() != OK) + } + if (icon->get_format() != Image::FORMAT_RGBA8) { + if (icon == p_icon) + icon = icon->duplicate(); + icon->convert(Image::FORMAT_RGBA8); + } + + png_image png_meta; + memset(&png_meta, 0, sizeof png_meta); + png_meta.version = PNG_IMAGE_VERSION; + png_meta.width = icon->get_width(); + png_meta.height = icon->get_height(); + png_meta.format = PNG_FORMAT_RGBA; + + PoolByteArray png; + size_t len; + PoolByteArray::Read r = icon->get_data().read(); + ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL)); + + png.resize(len); + PoolByteArray::Write w = png.write(); + ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL)); + w = PoolByteArray::Write(); + + r = png.read(); + /* clang-format off */ + EM_ASM_ARGS({ + var PNG_PTR = $0; + var PNG_LEN = $1; + + var png = new Blob([HEAPU8.slice(PNG_PTR, PNG_PTR + PNG_LEN)], { type: "image/png" }); + var url = URL.createObjectURL(png); + var link = document.getElementById('-gd-engine-icon'); + if (link === null) { + link = document.createElement('link'); + link.rel = 'icon'; + link.id = '-gd-engine-icon'; + document.head.appendChild(link); + } + link.href = url; + }, r.ptr(), len); + /* clang-format on */ +} + String OS_JavaScript::get_executable_path() const { return OS::get_executable_path(); diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index f40fb8fc7e..ddcbf8c7c9 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -135,6 +135,7 @@ public: virtual void alert(const String &p_alert, const String &p_title = "ALERT!"); virtual void set_window_title(const String &p_title); + virtual void set_icon(const Ref<Image> &p_icon); String get_executable_path() const; virtual Error shell_open(String p_uri); virtual String get_name(); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index c0de4e3f2a..886ff4b332 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1662,8 +1662,10 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c [cursors[p_shape] release]; cursors[p_shape] = cursor; - if (p_shape == CURSOR_ARROW) { - [cursor set]; + if (p_shape == cursor_shape) { + if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + [cursor set]; + } } [imgrep release]; @@ -1671,8 +1673,10 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c } else { // Reset to default system cursor cursors[p_shape] = NULL; + + CursorShape c = cursor_shape; cursor_shape = CURSOR_MAX; - set_cursor_shape(p_shape); + set_cursor_shape(c); } } diff --git a/platform/windows/SCsub b/platform/windows/SCsub index 586533e817..5dfb1592e0 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -29,6 +29,7 @@ prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGS # Microsoft Visual Studio Project Generation if env['vsproj']: env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file] + env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"] for x in common_win: env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)] diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis new file mode 100644 index 0000000000..01963035a1 --- /dev/null +++ b/platform/windows/godot.natvis @@ -0,0 +1,129 @@ +<?xml version="1.0" encoding="utf-8"?> +<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010"> + <Type Name="Vector<*>"> + <Expand> + <Item Name="size">(_cowdata && _cowdata->_ptr) ? 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b/platform/x11/os_x11.cpp index b80a20ce40..3d05a650da 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -2524,13 +2524,16 @@ void OS_X11::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); - if (p_shape == current_cursor) + if (p_shape == current_cursor) { return; - if (mouse_mode == MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) { - if (cursors[p_shape] != None) + } + + if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + if (cursors[p_shape] != None) { XDefineCursor(x11_display, x11_window, cursors[p_shape]); - else if (cursors[CURSOR_ARROW] != None) + } else if (cursors[CURSOR_ARROW] != None) { XDefineCursor(x11_display, x11_window, cursors[CURSOR_ARROW]); + } } current_cursor = p_shape; @@ -2606,8 +2609,10 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c // Save it for a further usage cursors[p_shape] = XcursorImageLoadCursor(x11_display, cursor_image); - if (p_shape == CURSOR_ARROW) { - XDefineCursor(x11_display, x11_window, cursors[p_shape]); + if (p_shape == current_cursor) { + if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) { + XDefineCursor(x11_display, x11_window, cursors[p_shape]); + } } memfree(cursor_image->pixels); @@ -2618,8 +2623,9 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c cursors[p_shape] = XcursorImageLoadCursor(x11_display, img[p_shape]); } + CursorShape c = current_cursor; current_cursor = CURSOR_MAX; - set_cursor_shape(p_shape); + set_cursor_shape(c); } } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 36c0dfc18a..774ee49af2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -431,7 +431,7 @@ void Sprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -441,10 +441,10 @@ void Sprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { @@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index ce8de38b74..91dab27930 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -295,14 +295,13 @@ Size2 Label::get_minimum_size() const { Size2 min_style = get_stylebox("normal")->get_minimum_size(); + // don't want to mutable everything + if (word_cache_dirty) + const_cast<Label *>(this)->regenerate_word_cache(); + if (autowrap) return Size2(1, clip ? 1 : minsize.height) + min_style; else { - - // don't want to mutable everything - if (word_cache_dirty) - const_cast<Label *>(this)->regenerate_word_cache(); - Size2 ms = minsize; if (clip) ms.width = 1; diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 1e281471a6..fa5019a6f7 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -29,12 +29,13 @@ /*************************************************************************/ #include "rich_text_label.h" + #include "core/os/keyboard.h" #include "core/os/os.h" #include "scene/scene_string_names.h" #ifdef TOOLS_ENABLED -#include "editor/editor_node.h" +#include "editor/editor_scale.h" #endif RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { @@ -2295,7 +2296,7 @@ RichTextLabel::RichTextLabel() { vscroll = memnew(VScrollBar); add_child(vscroll); - vscroll->set_drag_slave(String("..")); + vscroll->set_drag_node(String("..")); vscroll->set_step(1); vscroll->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 0); vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index df27fb0e6b..07380f45cc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -300,24 +300,24 @@ void ScrollBar::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (has_node(drag_slave_path)) { - Node *n = get_node(drag_slave_path); - drag_slave = Object::cast_to<Control>(n); + if (has_node(drag_node_path)) { + Node *n = get_node(drag_node_path); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } - drag_slave = NULL; + drag_node = NULL; } if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { @@ -337,12 +337,13 @@ void ScrollBar::_notification(int p_what) { scrolling = false; set_physics_process_internal(false); } - } else if (drag_slave_touching) { - if (drag_slave_touching_deaccel) { + } else if (drag_node_touching) { + + if (drag_node_touching_deaccel) { Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - pos += drag_slave_speed * get_physics_process_delta_time(); + pos += drag_node_speed * get_physics_process_delta_time(); bool turnoff = false; @@ -360,15 +361,15 @@ void ScrollBar::_notification(int p_what) { set_value(pos.x); - float sgn_x = drag_slave_speed.x < 0 ? -1 : 1; - float val_x = Math::abs(drag_slave_speed.x); + float sgn_x = drag_node_speed.x < 0 ? -1 : 1; + float val_x = Math::abs(drag_node_speed.x); val_x -= 1000 * get_physics_process_delta_time(); if (val_x < 0) { turnoff = true; } - drag_slave_speed.x = sgn_x * val_x; + drag_node_speed.x = sgn_x * val_x; } else { @@ -384,29 +385,29 @@ void ScrollBar::_notification(int p_what) { set_value(pos.y); - float sgn_y = drag_slave_speed.y < 0 ? -1 : 1; - float val_y = Math::abs(drag_slave_speed.y); + float sgn_y = drag_node_speed.y < 0 ? -1 : 1; + float val_y = Math::abs(drag_node_speed.y); val_y -= 1000 * get_physics_process_delta_time(); if (val_y < 0) { turnoff = true; } - drag_slave_speed.y = sgn_y * val_y; + drag_node_speed.y = sgn_y * val_y; } if (turnoff) { set_physics_process_internal(false); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_touching = false; + drag_node_touching_deaccel = false; } } else { if (time_since_motion == 0 || time_since_motion > 0.1) { - Vector2 diff = drag_slave_accum - last_drag_slave_accum; - last_drag_slave_accum = drag_slave_accum; - drag_slave_speed = diff / get_physics_process_delta_time(); + Vector2 diff = drag_node_accum - last_drag_node_accum; + last_drag_node_accum = drag_node_accum; + drag_node_speed = diff / get_physics_process_delta_time(); } time_since_motion += get_physics_process_delta_time(); @@ -544,15 +545,15 @@ float ScrollBar::get_custom_step() const { return custom_step; } -void ScrollBar::_drag_slave_exit() { +void ScrollBar::_drag_node_exit() { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); } - drag_slave = NULL; + drag_node = NULL; } -void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { +void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; @@ -563,43 +564,30 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mb->is_pressed()) { - if (drag_slave_touching) { - set_physics_process_internal(false); - drag_slave_touching_deaccel = false; - drag_slave_touching = false; - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - drag_slave_from = Vector2(); - } + drag_node_speed = Vector2(); + drag_node_accum = Vector2(); + last_drag_node_accum = Vector2(); + drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); - if (true) { - drag_slave_speed = Vector2(); - drag_slave_accum = Vector2(); - last_drag_slave_accum = Vector2(); - //drag_slave_from=Vector2(h_scroll->get_val(),v_scroll->get_val()); - drag_slave_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0); + drag_node_touching = OS::get_singleton()->has_touchscreen_ui_hint(); + drag_node_touching_deaccel = false; + time_since_motion = 0; - drag_slave_touching = OS::get_singleton()->has_touchscreen_ui_hint(); - drag_slave_touching_deaccel = false; + if (drag_node_touching) { + set_physics_process_internal(true); time_since_motion = 0; - if (drag_slave_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } } } else { - if (drag_slave_touching) { + if (drag_node_touching) { - if (drag_slave_speed == Vector2()) { - drag_slave_touching_deaccel = false; - drag_slave_touching = false; + if (drag_node_speed == Vector2()) { + drag_node_touching_deaccel = false; + drag_node_touching = false; set_physics_process_internal(false); } else { - - drag_slave_touching_deaccel = true; + drag_node_touching_deaccel = true; } } } @@ -609,60 +597,54 @@ void ScrollBar::_drag_slave_input(const Ref<InputEvent> &p_input) { if (mm.is_valid()) { - if (drag_slave_touching && !drag_slave_touching_deaccel) { + if (drag_node_touching && !drag_node_touching_deaccel) { Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y); - drag_slave_accum -= motion; - Vector2 diff = drag_slave_from + drag_slave_accum; + drag_node_accum -= motion; + Vector2 diff = drag_node_from + drag_node_accum; if (orientation == HORIZONTAL) set_value(diff.x); - /* - else - drag_slave_accum.x=0; - */ + if (orientation == VERTICAL) set_value(diff.y); - /* - else - drag_slave_accum.y=0; - */ + time_since_motion = 0; } } } -void ScrollBar::set_drag_slave(const NodePath &p_path) { +void ScrollBar::set_drag_node(const NodePath &p_path) { if (is_inside_tree()) { - if (drag_slave) { - drag_slave->disconnect("gui_input", this, "_drag_slave_input"); - drag_slave->disconnect("tree_exiting", this, "_drag_slave_exit"); + if (drag_node) { + drag_node->disconnect("gui_input", this, "_drag_node_input"); + drag_node->disconnect("tree_exiting", this, "_drag_node_exit"); } } - drag_slave = NULL; - drag_slave_path = p_path; + drag_node = NULL; + drag_node_path = p_path; if (is_inside_tree()) { if (has_node(p_path)) { Node *n = get_node(p_path); - drag_slave = Object::cast_to<Control>(n); + drag_node = Object::cast_to<Control>(n); } - if (drag_slave) { - drag_slave->connect("gui_input", this, "_drag_slave_input"); - drag_slave->connect("tree_exiting", this, "_drag_slave_exit", varray(), CONNECT_ONESHOT); + if (drag_node) { + drag_node->connect("gui_input", this, "_drag_node_input"); + drag_node->connect("tree_exiting", this, "_drag_node_exit", varray(), CONNECT_ONESHOT); } } } -NodePath ScrollBar::get_drag_slave() const { +NodePath ScrollBar::get_drag_node() const { - return drag_slave_path; + return drag_node_path; } void ScrollBar::set_smooth_scroll_enabled(bool p_enable) { @@ -678,8 +660,8 @@ void ScrollBar::_bind_methods() { ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input); ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step); ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step); - ClassDB::bind_method(D_METHOD("_drag_slave_input"), &ScrollBar::_drag_slave_input); - ClassDB::bind_method(D_METHOD("_drag_slave_exit"), &ScrollBar::_drag_slave_exit); + ClassDB::bind_method(D_METHOD("_drag_node_input"), &ScrollBar::_drag_node_input); + ClassDB::bind_method(D_METHOD("_drag_node_exit"), &ScrollBar::_drag_node_exit); ADD_SIGNAL(MethodInfo("scrolling")); @@ -691,13 +673,13 @@ ScrollBar::ScrollBar(Orientation p_orientation) { orientation = p_orientation; highlight = HIGHLIGHT_NONE; custom_step = -1; - drag_slave = NULL; + drag_node = NULL; drag.active = false; - drag_slave_speed = Vector2(); - drag_slave_touching = false; - drag_slave_touching_deaccel = false; + drag_node_speed = Vector2(); + drag_node_touching = false; + drag_node_touching_deaccel = false; scrolling = false; target_scroll = 0; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 15e037f8bb..cde4120cdb 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -36,6 +36,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class ScrollBar : public Range { GDCLASS(ScrollBar, Range); @@ -71,25 +72,25 @@ class ScrollBar : public Range { static void set_can_focus_by_default(bool p_can_focus); - Node *drag_slave; - NodePath drag_slave_path; + Node *drag_node; + NodePath drag_node_path; - Vector2 drag_slave_speed; - Vector2 drag_slave_accum; - Vector2 drag_slave_from; - Vector2 last_drag_slave_accum; - float last_drag_slave_time; + Vector2 drag_node_speed; + Vector2 drag_node_accum; + Vector2 drag_node_from; + Vector2 last_drag_node_accum; + float last_drag_node_time; float time_since_motion; - bool drag_slave_touching; - bool drag_slave_touching_deaccel; + bool drag_node_touching; + bool drag_node_touching_deaccel; bool click_handled; bool scrolling; double target_scroll; bool smooth_scroll_enabled; - void _drag_slave_exit(); - void _drag_slave_input(const Ref<InputEvent> &p_input); + void _drag_node_exit(); + void _drag_node_input(const Ref<InputEvent> &p_input); void _gui_input(Ref<InputEvent> p_event); @@ -102,8 +103,8 @@ public: void set_custom_step(float p_custom_step); float get_custom_step() const; - void set_drag_slave(const NodePath &p_path); - NodePath get_drag_slave() const; + void set_drag_node(const NodePath &p_path); + NodePath get_drag_node() const; void set_smooth_scroll_enabled(bool p_enable); bool is_smooth_scroll_enabled() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index dfd9dfa52e..487ca2b009 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2789,6 +2789,8 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); + ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top); + ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 4fa20e7ad0..16b4ed31df 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1633,16 +1633,17 @@ void GradientTexture::_queue_update() { if (update_pending) return; + update_pending = true; call_deferred("_update"); } void GradientTexture::_update() { + update_pending = false; + if (gradient.is_null()) return; - update_pending = false; - PoolVector<uint8_t> data; data.resize(width * 4); { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 35236b23f1..4718eb14a5 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -3437,8 +3437,9 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha } } } else { + ConstantNode::Value value = values[0]; for (int i = 1; i < cardinality; i++) { - values.push_back(values[0]); + values.push_back(value); } } } else if (values.size() != cardinality) { diff --git a/thirdparty/README.md b/thirdparty/README.md index 55f6a71179..71053de016 100644 --- a/thirdparty/README.md +++ b/thirdparty/README.md @@ -356,6 +356,11 @@ Collection of single-file libraries used in Godot components. * Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`) * Version: TBD, class was renamed * License: MIT +- `open-simplex-noise.{c,h}` + * Upstream: https://github.com/smcameron/open-simplex-noise-in-c + * Version: git (0d555e7, 2015) + * License: Unlicense + ### modules diff --git a/thirdparty/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/minissdpc.c index d76b242ad0..1d29b4ba5b 100644 --- a/thirdparty/miniupnpc/minissdpc.c +++ b/thirdparty/miniupnpc/minissdpc.c @@ -494,7 +494,6 @@ ssdpDiscoverDevices(const char * const deviceTypes[], struct addrinfo hints, *servinfo, *p; #endif #ifdef _WIN32 - MIB_IPFORWARDROW ip_forward; unsigned long _ttl = (unsigned long)ttl; #endif int linklocal = 1; @@ -538,61 +537,103 @@ ssdpDiscoverDevices(const char * const deviceTypes[], * SSDP multicast traffic */ /* Get IP associated with the index given in the ip_forward struct * in order to give this ip to setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF) */ - if(!ipv6 - && (GetBestRoute(inet_addr("223.255.255.255"), 0, &ip_forward) == NO_ERROR)) { - DWORD dwRetVal = 0; - PMIB_IPADDRTABLE pIPAddrTable; - DWORD dwSize = 0; -#ifdef DEBUG - IN_ADDR IPAddr; -#endif - int i; -#ifdef DEBUG - printf("ifIndex=%lu nextHop=%lx \n", ip_forward.dwForwardIfIndex, ip_forward.dwForwardNextHop); -#endif - pIPAddrTable = (MIB_IPADDRTABLE *) malloc(sizeof (MIB_IPADDRTABLE)); - if(pIPAddrTable) { - if (GetIpAddrTable(pIPAddrTable, &dwSize, 0) == ERROR_INSUFFICIENT_BUFFER) { - free(pIPAddrTable); - pIPAddrTable = (MIB_IPADDRTABLE *) malloc(dwSize); - } - } - if(pIPAddrTable) { - dwRetVal = GetIpAddrTable( pIPAddrTable, &dwSize, 0 ); + if(!ipv6) { + DWORD ifbestidx; + SOCKADDR_IN destAddr; + memset(&destAddr, 0, sizeof(destAddr)); + destAddr.sin_family = AF_INET; + destAddr.sin_addr.s_addr = inet_addr("223.255.255.255"); + destAddr.sin_port = 0; + if (GetBestInterfaceEx((struct sockaddr *)&destAddr, &ifbestidx) == NO_ERROR) { + DWORD dwSize = 0; + DWORD dwRetVal = 0; + unsigned int i = 0; + ULONG flags = GAA_FLAG_INCLUDE_PREFIX; + ULONG family = AF_INET; + LPVOID lpMsgBuf = NULL; + PIP_ADAPTER_ADDRESSES pAddresses = NULL; + ULONG outBufLen = 0; + ULONG Iterations = 0; + PIP_ADAPTER_ADDRESSES pCurrAddresses = NULL; + PIP_ADAPTER_UNICAST_ADDRESS pUnicast = NULL; + PIP_ADAPTER_ANYCAST_ADDRESS pAnycast = NULL; + PIP_ADAPTER_MULTICAST_ADDRESS pMulticast = NULL; + IP_ADAPTER_DNS_SERVER_ADDRESS *pDnServer = NULL; + IP_ADAPTER_PREFIX *pPrefix = NULL; + + outBufLen = 15360; + do { + pAddresses = (IP_ADAPTER_ADDRESSES *) HeapAlloc(GetProcessHeap(), 0, outBufLen); + if (pAddresses == NULL) { + break; + } + + dwRetVal = GetAdaptersAddresses(family, flags, NULL, pAddresses, &outBufLen); + + if (dwRetVal == ERROR_BUFFER_OVERFLOW) { + HeapFree(GetProcessHeap(), 0, pAddresses); + pAddresses = NULL; + } else { + break; + } + Iterations++; + } while ((dwRetVal == ERROR_BUFFER_OVERFLOW) && (Iterations < 3)); + if (dwRetVal == NO_ERROR) { + pCurrAddresses = pAddresses; + while (pCurrAddresses) { #ifdef DEBUG - printf("\tNum Entries: %ld\n", pIPAddrTable->dwNumEntries); -#endif - for (i=0; i < (int) pIPAddrTable->dwNumEntries; i++) { -#ifdef DEBUG - printf("\n\tInterface Index[%d]:\t%ld\n", i, pIPAddrTable->table[i].dwIndex); - IPAddr.S_un.S_addr = (u_long) pIPAddrTable->table[i].dwAddr; - printf("\tIP Address[%d]: \t%s\n", i, inet_ntoa(IPAddr) ); - IPAddr.S_un.S_addr = (u_long) pIPAddrTable->table[i].dwMask; - printf("\tSubnet Mask[%d]: \t%s\n", i, inet_ntoa(IPAddr) ); - IPAddr.S_un.S_addr = (u_long) pIPAddrTable->table[i].dwBCastAddr; - printf("\tBroadCast[%d]: \t%s (%ld)\n", i, inet_ntoa(IPAddr), pIPAddrTable->table[i].dwBCastAddr); - printf("\tReassembly size[%d]:\t%ld\n", i, pIPAddrTable->table[i].dwReasmSize); - printf("\tType and State[%d]:", i); + printf("\tIfIndex (IPv4 interface): %u\n", pCurrAddresses->IfIndex); + printf("\tAdapter name: %s\n", pCurrAddresses->AdapterName); + pUnicast = pCurrAddresses->FirstUnicastAddress; + if (pUnicast != NULL) { + for (i = 0; pUnicast != NULL; i++) { + IPAddr.S_un.S_addr = (u_long) pUnicast->Address; + printf("\tIP Address[%d]: \t%s\n", i, inet_ntoa(IPAddr) ); + pUnicast = pUnicast->Next; + } + printf("\tNumber of Unicast Addresses: %d\n", i); + } + pAnycast = pCurrAddresses->FirstAnycastAddress; + if (pAnycast) { + for (i = 0; pAnycast != NULL; i++) { + IPAddr.S_un.S_addr = (u_long) pAnyCast->Address; + printf("\tAnycast Address[%d]: \t%s\n", i, inet_ntoa(IPAddr) ); + pAnycast = pAnycast->Next; + } + printf("\tNumber of Anycast Addresses: %d\n", i); + } + pMulticast = pCurrAddresses->FirstMulticastAddress; + if (pMulticast) { + for (i = 0; pMulticast != NULL; i++) { + IPAddr.S_un.S_addr = (u_long) pMultiCast->Address; + printf("\tMulticast Address[%d]: \t%s\n", i, inet_ntoa(IPAddr) ); + } + } printf("\n"); #endif - if (pIPAddrTable->table[i].dwIndex == ip_forward.dwForwardIfIndex) { + pUnicast = pCurrAddresses->FirstUnicastAddress; + if (pCurrAddresses->IfIndex == ifbestidx && pUnicast != NULL) { + SOCKADDR_IN *ipv4 = (SOCKADDR_IN *)(pUnicast->Address.lpSockaddr); /* Set the address of this interface to be used */ struct in_addr mc_if; memset(&mc_if, 0, sizeof(mc_if)); - mc_if.s_addr = pIPAddrTable->table[i].dwAddr; + mc_if.s_addr = ipv4->sin_addr.s_addr; if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&mc_if, sizeof(mc_if)) < 0) { PRINT_SOCKET_ERROR("setsockopt"); } - ((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = pIPAddrTable->table[i].dwAddr; + ((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = ipv4->sin_addr.s_addr; #ifndef DEBUG break; #endif } + pCurrAddresses = pCurrAddresses->Next; } } - free(pIPAddrTable); - pIPAddrTable = NULL; + if (pAddresses != NULL) { + HeapFree(GetProcessHeap(), 0, pAddresses); + pAddresses = NULL; + } } } #endif /* _WIN32 */ diff --git a/thirdparty/misc/open-simplex-noise-LICENSE b/thirdparty/misc/open-simplex-noise-LICENSE new file mode 100644 index 0000000000..a84c395662 --- /dev/null +++ b/thirdparty/misc/open-simplex-noise-LICENSE @@ -0,0 +1,25 @@ +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to <http://unlicense.org> + diff --git a/thirdparty/misc/open-simplex-noise-no-allocate.patch b/thirdparty/misc/open-simplex-noise-no-allocate.patch new file mode 100644 index 0000000000..fc3abe7d00 --- /dev/null +++ b/thirdparty/misc/open-simplex-noise-no-allocate.patch @@ -0,0 +1,133 @@ +diff -u orig/open-simplex-noise.c misc/open-simplex-noise.c +--- orig/open-simplex-noise.c 2018-09-14 11:11:40.049810000 +0200 ++++ misc/open-simplex-noise.c 2018-09-14 11:09:39.726457000 +0200 +@@ -13,6 +13,11 @@ + * of any particular randomization library, so results + * will be the same when ported to other languages. + */ ++ ++// -- GODOT start -- ++// Modified to work without allocating memory, also removed some unused function. ++// -- GODOT end -- ++ + #include <math.h> + #include <stdlib.h> + #include <stdint.h> +@@ -34,11 +39,12 @@ + + #define DEFAULT_SEED (0LL) + +-struct osn_context { ++// -- GODOT start -- ++/*struct osn_context { + int16_t *perm; + int16_t *permGradIndex3D; +-}; +- ++};*/ ++// -- GODOT end -- + #define ARRAYSIZE(x) (sizeof((x)) / sizeof((x)[0])) + + /* +@@ -126,7 +132,9 @@ + int xi = (int) x; + return x < xi ? xi - 1 : xi; + } +- ++ ++// -- GODOT start -- ++/* + static int allocate_perm(struct osn_context *ctx, int nperm, int ngrad) + { + if (ctx->perm) +@@ -154,18 +162,21 @@ + memcpy(ctx->perm, p, sizeof(*ctx->perm) * nelements); + + for (i = 0; i < 256; i++) { +- /* Since 3D has 24 gradients, simple bitmask won't work, so precompute modulo array. */ ++ // Since 3D has 24 gradients, simple bitmask won't work, so precompute modulo array. + ctx->permGradIndex3D[i] = (int16_t)((ctx->perm[i] % (ARRAYSIZE(gradients3D) / 3)) * 3); + } + return 0; + } ++*/ ++// -- GODOT end -- + + /* + * Initializes using a permutation array generated from a 64-bit seed. + * Generates a proper permutation (i.e. doesn't merely perform N successive pair + * swaps on a base array). Uses a simple 64-bit LCG. + */ +-int open_simplex_noise(int64_t seed, struct osn_context **ctx) ++// -- GODOT start -- ++int open_simplex_noise(int64_t seed, struct osn_context *ctx) + { + int rc; + int16_t source[256]; +@@ -174,20 +185,9 @@ + int16_t *permGradIndex3D; + int r; + +- *ctx = (struct osn_context *) malloc(sizeof(**ctx)); +- if (!(*ctx)) +- return -ENOMEM; +- (*ctx)->perm = NULL; +- (*ctx)->permGradIndex3D = NULL; +- +- rc = allocate_perm(*ctx, 256, 256); +- if (rc) { +- free(*ctx); +- return rc; +- } +- +- perm = (*ctx)->perm; +- permGradIndex3D = (*ctx)->permGradIndex3D; ++ perm = ctx->perm; ++ permGradIndex3D = ctx->permGradIndex3D; ++// -- GODOT end -- + + for (i = 0; i < 256; i++) + source[i] = (int16_t) i; +@@ -206,6 +206,8 @@ + return 0; + } + ++// -- GODOT start -- ++/* + void open_simplex_noise_free(struct osn_context *ctx) + { + if (!ctx) +@@ -220,6 +222,8 @@ + } + free(ctx); + } ++*/ ++// -- GODOT end -- + + /* 2D OpenSimplex (Simplectic) Noise. */ + double open_simplex_noise2(struct osn_context *ctx, double x, double y) +diff -u orig/open-simplex-noise.h misc/open-simplex-noise.h +--- orig/open-simplex-noise.h 2018-09-14 11:11:19.659807000 +0200 ++++ misc/open-simplex-noise.h 2018-09-14 11:10:05.006460000 +0200 +@@ -35,11 +35,18 @@ + extern "C" { + #endif + +-struct osn_context; ++// -- GODOT start -- ++// Modified to work without allocating memory, also removed some unused function. + +-int open_simplex_noise(int64_t seed, struct osn_context **ctx); ++struct osn_context { ++ int16_t perm[256]; ++ int16_t permGradIndex3D[256]; ++}; ++ ++int open_simplex_noise(int64_t seed, struct osn_context *ctx); ++//int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements); ++// -- GODOT end -- + void open_simplex_noise_free(struct osn_context *ctx); +-int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements); + double open_simplex_noise2(struct osn_context *ctx, double x, double y); + double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z); + double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w); diff --git a/thirdparty/misc/open-simplex-noise.c b/thirdparty/misc/open-simplex-noise.c new file mode 100644 index 0000000000..42f2fbb5be --- /dev/null +++ b/thirdparty/misc/open-simplex-noise.c @@ -0,0 +1,2254 @@ +/* + * OpenSimplex (Simplectic) Noise in C. + * Ported by Stephen M. Cameron from Kurt Spencer's java implementation + * + * v1.1 (October 5, 2014) + * - Added 2D and 4D implementations. + * - Proper gradient sets for all dimensions, from a + * dimensionally-generalizable scheme with an actual + * rhyme and reason behind it. + * - Removed default permutation array in favor of + * default seed. + * - Changed seed-based constructor to be independent + * of any particular randomization library, so results + * will be the same when ported to other languages. + */ + +// -- GODOT start -- +// Modified to work without allocating memory, also removed some unused function. +// -- GODOT end -- + +#include <math.h> +#include <stdlib.h> +#include <stdint.h> +#include <string.h> +#include <errno.h> + +#include "open-simplex-noise.h" + +#define STRETCH_CONSTANT_2D (-0.211324865405187) /* (1 / sqrt(2 + 1) - 1 ) / 2; */ +#define SQUISH_CONSTANT_2D (0.366025403784439) /* (sqrt(2 + 1) -1) / 2; */ +#define STRETCH_CONSTANT_3D (-1.0 / 6.0) /* (1 / sqrt(3 + 1) - 1) / 3; */ +#define SQUISH_CONSTANT_3D (1.0 / 3.0) /* (sqrt(3+1)-1)/3; */ +#define STRETCH_CONSTANT_4D (-0.138196601125011) /* (1 / sqrt(4 + 1) - 1) / 4; */ +#define SQUISH_CONSTANT_4D (0.309016994374947) /* (sqrt(4 + 1) - 1) / 4; */ + +#define NORM_CONSTANT_2D (47.0) +#define NORM_CONSTANT_3D (103.0) +#define NORM_CONSTANT_4D (30.0) + +#define DEFAULT_SEED (0LL) + +// -- GODOT start -- +/*struct osn_context { + int16_t *perm; + int16_t *permGradIndex3D; +};*/ +// -- GODOT end -- +#define ARRAYSIZE(x) (sizeof((x)) / sizeof((x)[0])) + +/* + * Gradients for 2D. They approximate the directions to the + * vertices of an octagon from the center. + */ +static const int8_t gradients2D[] = { + 5, 2, 2, 5, + -5, 2, -2, 5, + 5, -2, 2, -5, + -5, -2, -2, -5, +}; + +/* + * Gradients for 3D. They approximate the directions to the + * vertices of a rhombicuboctahedron from the center, skewed so + * that the triangular and square facets can be inscribed inside + * circles of the same radius. + */ +static const signed char gradients3D[] = { + -11, 4, 4, -4, 11, 4, -4, 4, 11, + 11, 4, 4, 4, 11, 4, 4, 4, 11, + -11, -4, 4, -4, -11, 4, -4, -4, 11, + 11, -4, 4, 4, -11, 4, 4, -4, 11, + -11, 4, -4, -4, 11, -4, -4, 4, -11, + 11, 4, -4, 4, 11, -4, 4, 4, -11, + -11, -4, -4, -4, -11, -4, -4, -4, -11, + 11, -4, -4, 4, -11, -4, 4, -4, -11, +}; + +/* + * Gradients for 4D. They approximate the directions to the + * vertices of a disprismatotesseractihexadecachoron from the center, + * skewed so that the tetrahedral and cubic facets can be inscribed inside + * spheres of the same radius. + */ +static const signed char gradients4D[] = { + 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, + -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, + 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, + -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, + 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, + -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, + 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, + -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, + 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, + -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, + 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, + -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, + 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, + -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, + 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, + -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, +}; + +static double extrapolate2(struct osn_context *ctx, int xsb, int ysb, double dx, double dy) +{ + int16_t *perm = ctx->perm; + int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E; + return gradients2D[index] * dx + + gradients2D[index + 1] * dy; +} + +static double extrapolate3(struct osn_context *ctx, int xsb, int ysb, int zsb, double dx, double dy, double dz) +{ + int16_t *perm = ctx->perm; + int16_t *permGradIndex3D = ctx->permGradIndex3D; + int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF]; + return gradients3D[index] * dx + + gradients3D[index + 1] * dy + + gradients3D[index + 2] * dz; +} + +static double extrapolate4(struct osn_context *ctx, int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw) +{ + int16_t *perm = ctx->perm; + int index = perm[(perm[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF] + wsb) & 0xFF] & 0xFC; + return gradients4D[index] * dx + + gradients4D[index + 1] * dy + + gradients4D[index + 2] * dz + + gradients4D[index + 3] * dw; +} + +static INLINE int fastFloor(double x) { + int xi = (int) x; + return x < xi ? xi - 1 : xi; +} + +// -- GODOT start -- +/* +static int allocate_perm(struct osn_context *ctx, int nperm, int ngrad) +{ + if (ctx->perm) + free(ctx->perm); + if (ctx->permGradIndex3D) + free(ctx->permGradIndex3D); + ctx->perm = (int16_t *) malloc(sizeof(*ctx->perm) * nperm); + if (!ctx->perm) + return -ENOMEM; + ctx->permGradIndex3D = (int16_t *) malloc(sizeof(*ctx->permGradIndex3D) * ngrad); + if (!ctx->permGradIndex3D) { + free(ctx->perm); + return -ENOMEM; + } + return 0; +} + +int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements) +{ + int i, rc; + + rc = allocate_perm(ctx, nelements, 256); + if (rc) + return rc; + memcpy(ctx->perm, p, sizeof(*ctx->perm) * nelements); + + for (i = 0; i < 256; i++) { + // Since 3D has 24 gradients, simple bitmask won't work, so precompute modulo array. + ctx->permGradIndex3D[i] = (int16_t)((ctx->perm[i] % (ARRAYSIZE(gradients3D) / 3)) * 3); + } + return 0; +} +*/ +// -- GODOT end -- + +/* + * Initializes using a permutation array generated from a 64-bit seed. + * Generates a proper permutation (i.e. doesn't merely perform N successive pair + * swaps on a base array). Uses a simple 64-bit LCG. + */ +// -- GODOT start -- +int open_simplex_noise(int64_t seed, struct osn_context *ctx) +{ + int rc; + int16_t source[256]; + int i; + int16_t *perm; + int16_t *permGradIndex3D; + int r; + + perm = ctx->perm; + permGradIndex3D = ctx->permGradIndex3D; +// -- GODOT end -- + + for (i = 0; i < 256; i++) + source[i] = (int16_t) i; + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + for (i = 255; i >= 0; i--) { + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + r = (int)((seed + 31) % (i + 1)); + if (r < 0) + r += (i + 1); + perm[i] = source[r]; + permGradIndex3D[i] = (short)((perm[i] % (ARRAYSIZE(gradients3D) / 3)) * 3); + source[r] = source[i]; + } + return 0; +} + +// -- GODOT start -- +/* +void open_simplex_noise_free(struct osn_context *ctx) +{ + if (!ctx) + return; + if (ctx->perm) { + free(ctx->perm); + ctx->perm = NULL; + } + if (ctx->permGradIndex3D) { + free(ctx->permGradIndex3D); + ctx->permGradIndex3D = NULL; + } + free(ctx); +} +*/ +// -- GODOT end -- + +/* 2D OpenSimplex (Simplectic) Noise. */ +double open_simplex_noise2(struct osn_context *ctx, double x, double y) +{ + + /* Place input coordinates onto grid. */ + double stretchOffset = (x + y) * STRETCH_CONSTANT_2D; + double xs = x + stretchOffset; + double ys = y + stretchOffset; + + /* Floor to get grid coordinates of rhombus (stretched square) super-cell origin. */ + int xsb = fastFloor(xs); + int ysb = fastFloor(ys); + + /* Skew out to get actual coordinates of rhombus origin. We'll need these later. */ + double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D; + double xb = xsb + squishOffset; + double yb = ysb + squishOffset; + + /* Compute grid coordinates relative to rhombus origin. */ + double xins = xs - xsb; + double yins = ys - ysb; + + /* Sum those together to get a value that determines which region we're in. */ + double inSum = xins + yins; + + /* Positions relative to origin point. */ + double dx0 = x - xb; + double dy0 = y - yb; + + /* We'll be defining these inside the next block and using them afterwards. */ + double dx_ext, dy_ext; + int xsv_ext, ysv_ext; + + double dx1; + double dy1; + double attn1; + double dx2; + double dy2; + double attn2; + double zins; + double attn0; + double attn_ext; + + double value = 0; + + /* Contribution (1,0) */ + dx1 = dx0 - 1 - SQUISH_CONSTANT_2D; + dy1 = dy0 - 0 - SQUISH_CONSTANT_2D; + attn1 = 2 - dx1 * dx1 - dy1 * dy1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate2(ctx, xsb + 1, ysb + 0, dx1, dy1); + } + + /* Contribution (0,1) */ + dx2 = dx0 - 0 - SQUISH_CONSTANT_2D; + dy2 = dy0 - 1 - SQUISH_CONSTANT_2D; + attn2 = 2 - dx2 * dx2 - dy2 * dy2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate2(ctx, xsb + 0, ysb + 1, dx2, dy2); + } + + if (inSum <= 1) { /* We're inside the triangle (2-Simplex) at (0,0) */ + zins = 1 - inSum; + if (zins > xins || zins > yins) { /* (0,0) is one of the closest two triangular vertices */ + if (xins > yins) { + xsv_ext = xsb + 1; + ysv_ext = ysb - 1; + dx_ext = dx0 - 1; + dy_ext = dy0 + 1; + } else { + xsv_ext = xsb - 1; + ysv_ext = ysb + 1; + dx_ext = dx0 + 1; + dy_ext = dy0 - 1; + } + } else { /* (1,0) and (0,1) are the closest two vertices. */ + xsv_ext = xsb + 1; + ysv_ext = ysb + 1; + dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D; + } + } else { /* We're inside the triangle (2-Simplex) at (1,1) */ + zins = 2 - inSum; + if (zins < xins || zins < yins) { /* (0,0) is one of the closest two triangular vertices */ + if (xins > yins) { + xsv_ext = xsb + 2; + ysv_ext = ysb + 0; + dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D; + } else { + xsv_ext = xsb + 0; + ysv_ext = ysb + 2; + dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D; + } + } else { /* (1,0) and (0,1) are the closest two vertices. */ + dx_ext = dx0; + dy_ext = dy0; + xsv_ext = xsb; + ysv_ext = ysb; + } + xsb += 1; + ysb += 1; + dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D; + dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D; + } + + /* Contribution (0,0) or (1,1) */ + attn0 = 2 - dx0 * dx0 - dy0 * dy0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate2(ctx, xsb, ysb, dx0, dy0); + } + + /* Extra Vertex */ + attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext; + if (attn_ext > 0) { + attn_ext *= attn_ext; + value += attn_ext * attn_ext * extrapolate2(ctx, xsv_ext, ysv_ext, dx_ext, dy_ext); + } + + return value / NORM_CONSTANT_2D; +} + +/* + * 3D OpenSimplex (Simplectic) Noise + */ +double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z) +{ + + /* Place input coordinates on simplectic honeycomb. */ + double stretchOffset = (x + y + z) * STRETCH_CONSTANT_3D; + double xs = x + stretchOffset; + double ys = y + stretchOffset; + double zs = z + stretchOffset; + + /* Floor to get simplectic honeycomb coordinates of rhombohedron (stretched cube) super-cell origin. */ + int xsb = fastFloor(xs); + int ysb = fastFloor(ys); + int zsb = fastFloor(zs); + + /* Skew out to get actual coordinates of rhombohedron origin. We'll need these later. */ + double squishOffset = (xsb + ysb + zsb) * SQUISH_CONSTANT_3D; + double xb = xsb + squishOffset; + double yb = ysb + squishOffset; + double zb = zsb + squishOffset; + + /* Compute simplectic honeycomb coordinates relative to rhombohedral origin. */ + double xins = xs - xsb; + double yins = ys - ysb; + double zins = zs - zsb; + + /* Sum those together to get a value that determines which region we're in. */ + double inSum = xins + yins + zins; + + /* Positions relative to origin point. */ + double dx0 = x - xb; + double dy0 = y - yb; + double dz0 = z - zb; + + /* We'll be defining these inside the next block and using them afterwards. */ + double dx_ext0, dy_ext0, dz_ext0; + double dx_ext1, dy_ext1, dz_ext1; + int xsv_ext0, ysv_ext0, zsv_ext0; + int xsv_ext1, ysv_ext1, zsv_ext1; + + double wins; + int8_t c, c1, c2; + int8_t aPoint, bPoint; + double aScore, bScore; + int aIsFurtherSide; + int bIsFurtherSide; + double p1, p2, p3; + double score; + double attn0, attn1, attn2, attn3, attn4, attn5, attn6; + double dx1, dy1, dz1; + double dx2, dy2, dz2; + double dx3, dy3, dz3; + double dx4, dy4, dz4; + double dx5, dy5, dz5; + double dx6, dy6, dz6; + double attn_ext0, attn_ext1; + + double value = 0; + if (inSum <= 1) { /* We're inside the tetrahedron (3-Simplex) at (0,0,0) */ + + /* Determine which two of (0,0,1), (0,1,0), (1,0,0) are closest. */ + aPoint = 0x01; + aScore = xins; + bPoint = 0x02; + bScore = yins; + if (aScore >= bScore && zins > bScore) { + bScore = zins; + bPoint = 0x04; + } else if (aScore < bScore && zins > aScore) { + aScore = zins; + aPoint = 0x04; + } + + /* Now we determine the two lattice points not part of the tetrahedron that may contribute. + This depends on the closest two tetrahedral vertices, including (0,0,0) */ + wins = 1 - inSum; + if (wins > aScore || wins > bScore) { /* (0,0,0) is one of the closest two tetrahedral vertices. */ + c = (bScore > aScore ? bPoint : aPoint); /* Our other closest vertex is the closest out of a and b. */ + + if ((c & 0x01) == 0) { + xsv_ext0 = xsb - 1; + xsv_ext1 = xsb; + dx_ext0 = dx0 + 1; + dx_ext1 = dx0; + } else { + xsv_ext0 = xsv_ext1 = xsb + 1; + dx_ext0 = dx_ext1 = dx0 - 1; + } + + if ((c & 0x02) == 0) { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0; + if ((c & 0x01) == 0) { + ysv_ext1 -= 1; + dy_ext1 += 1; + } else { + ysv_ext0 -= 1; + dy_ext0 += 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1; + } + + if ((c & 0x04) == 0) { + zsv_ext0 = zsb; + zsv_ext1 = zsb - 1; + dz_ext0 = dz0; + dz_ext1 = dz0 + 1; + } else { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz_ext1 = dz0 - 1; + } + } else { /* (0,0,0) is not one of the closest two tetrahedral vertices. */ + c = (int8_t)(aPoint | bPoint); /* Our two extra vertices are determined by the closest two. */ + + if ((c & 0x01) == 0) { + xsv_ext0 = xsb; + xsv_ext1 = xsb - 1; + dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_3D; + dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D; + } else { + xsv_ext0 = xsv_ext1 = xsb + 1; + dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D; + dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D; + } + + if ((c & 0x02) == 0) { + ysv_ext0 = ysb; + ysv_ext1 = ysb - 1; + dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D; + } else { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D; + } + + if ((c & 0x04) == 0) { + zsv_ext0 = zsb; + zsv_ext1 = zsb - 1; + dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D; + } else { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D; + } + } + + /* Contribution (0,0,0) */ + attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate3(ctx, xsb + 0, ysb + 0, zsb + 0, dx0, dy0, dz0); + } + + /* Contribution (1,0,0) */ + dx1 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy1 = dy0 - 0 - SQUISH_CONSTANT_3D; + dz1 = dz0 - 0 - SQUISH_CONSTANT_3D; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate3(ctx, xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1); + } + + /* Contribution (0,1,0) */ + dx2 = dx0 - 0 - SQUISH_CONSTANT_3D; + dy2 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz2 = dz1; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate3(ctx, xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2); + } + + /* Contribution (0,0,1) */ + dx3 = dx2; + dy3 = dy1; + dz3 = dz0 - 1 - SQUISH_CONSTANT_3D; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate3(ctx, xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3); + } + } else if (inSum >= 2) { /* We're inside the tetrahedron (3-Simplex) at (1,1,1) */ + + /* Determine which two tetrahedral vertices are the closest, out of (1,1,0), (1,0,1), (0,1,1) but not (1,1,1). */ + aPoint = 0x06; + aScore = xins; + bPoint = 0x05; + bScore = yins; + if (aScore <= bScore && zins < bScore) { + bScore = zins; + bPoint = 0x03; + } else if (aScore > bScore && zins < aScore) { + aScore = zins; + aPoint = 0x03; + } + + /* Now we determine the two lattice points not part of the tetrahedron that may contribute. + This depends on the closest two tetrahedral vertices, including (1,1,1) */ + wins = 3 - inSum; + if (wins < aScore || wins < bScore) { /* (1,1,1) is one of the closest two tetrahedral vertices. */ + c = (bScore < aScore ? bPoint : aPoint); /* Our other closest vertex is the closest out of a and b. */ + + if ((c & 0x01) != 0) { + xsv_ext0 = xsb + 2; + xsv_ext1 = xsb + 1; + dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_3D; + dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D; + } else { + xsv_ext0 = xsv_ext1 = xsb; + dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_3D; + } + + if ((c & 0x02) != 0) { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D; + if ((c & 0x01) != 0) { + ysv_ext1 += 1; + dy_ext1 -= 1; + } else { + ysv_ext0 += 1; + dy_ext0 -= 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_3D; + } + + if ((c & 0x04) != 0) { + zsv_ext0 = zsb + 1; + zsv_ext1 = zsb + 2; + dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 - 3 * SQUISH_CONSTANT_3D; + } else { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_3D; + } + } else { /* (1,1,1) is not one of the closest two tetrahedral vertices. */ + c = (int8_t)(aPoint & bPoint); /* Our two extra vertices are determined by the closest two. */ + + if ((c & 0x01) != 0) { + xsv_ext0 = xsb + 1; + xsv_ext1 = xsb + 2; + dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D; + dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D; + } else { + xsv_ext0 = xsv_ext1 = xsb; + dx_ext0 = dx0 - SQUISH_CONSTANT_3D; + dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D; + } + + if ((c & 0x02) != 0) { + ysv_ext0 = ysb + 1; + ysv_ext1 = ysb + 2; + dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D; + } else { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy0 - SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D; + } + + if ((c & 0x04) != 0) { + zsv_ext0 = zsb + 1; + zsv_ext1 = zsb + 2; + dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D; + } else { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz0 - SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D; + } + } + + /* Contribution (1,1,0) */ + dx3 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D; + dy3 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D; + dz3 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate3(ctx, xsb + 1, ysb + 1, zsb + 0, dx3, dy3, dz3); + } + + /* Contribution (1,0,1) */ + dx2 = dx3; + dy2 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D; + dz2 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate3(ctx, xsb + 1, ysb + 0, zsb + 1, dx2, dy2, dz2); + } + + /* Contribution (0,1,1) */ + dx1 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D; + dy1 = dy3; + dz1 = dz2; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate3(ctx, xsb + 0, ysb + 1, zsb + 1, dx1, dy1, dz1); + } + + /* Contribution (1,1,1) */ + dx0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D; + dy0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D; + dz0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D; + attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate3(ctx, xsb + 1, ysb + 1, zsb + 1, dx0, dy0, dz0); + } + } else { /* We're inside the octahedron (Rectified 3-Simplex) in between. + Decide between point (0,0,1) and (1,1,0) as closest */ + p1 = xins + yins; + if (p1 > 1) { + aScore = p1 - 1; + aPoint = 0x03; + aIsFurtherSide = 1; + } else { + aScore = 1 - p1; + aPoint = 0x04; + aIsFurtherSide = 0; + } + + /* Decide between point (0,1,0) and (1,0,1) as closest */ + p2 = xins + zins; + if (p2 > 1) { + bScore = p2 - 1; + bPoint = 0x05; + bIsFurtherSide = 1; + } else { + bScore = 1 - p2; + bPoint = 0x02; + bIsFurtherSide = 0; + } + + /* The closest out of the two (1,0,0) and (0,1,1) will replace the furthest out of the two decided above, if closer. */ + p3 = yins + zins; + if (p3 > 1) { + score = p3 - 1; + if (aScore <= bScore && aScore < score) { + aScore = score; + aPoint = 0x06; + aIsFurtherSide = 1; + } else if (aScore > bScore && bScore < score) { + bScore = score; + bPoint = 0x06; + bIsFurtherSide = 1; + } + } else { + score = 1 - p3; + if (aScore <= bScore && aScore < score) { + aScore = score; + aPoint = 0x01; + aIsFurtherSide = 0; + } else if (aScore > bScore && bScore < score) { + bScore = score; + bPoint = 0x01; + bIsFurtherSide = 0; + } + } + + /* Where each of the two closest points are determines how the extra two vertices are calculated. */ + if (aIsFurtherSide == bIsFurtherSide) { + if (aIsFurtherSide) { /* Both closest points on (1,1,1) side */ + + /* One of the two extra points is (1,1,1) */ + dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D; + dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D; + dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D; + xsv_ext0 = xsb + 1; + ysv_ext0 = ysb + 1; + zsv_ext0 = zsb + 1; + + /* Other extra point is based on the shared axis. */ + c = (int8_t)(aPoint & bPoint); + if ((c & 0x01) != 0) { + dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D; + xsv_ext1 = xsb + 2; + ysv_ext1 = ysb; + zsv_ext1 = zsb; + } else if ((c & 0x02) != 0) { + dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D; + xsv_ext1 = xsb; + ysv_ext1 = ysb + 2; + zsv_ext1 = zsb; + } else { + dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D; + xsv_ext1 = xsb; + ysv_ext1 = ysb; + zsv_ext1 = zsb + 2; + } + } else { /* Both closest points on (0,0,0) side */ + + /* One of the two extra points is (0,0,0) */ + dx_ext0 = dx0; + dy_ext0 = dy0; + dz_ext0 = dz0; + xsv_ext0 = xsb; + ysv_ext0 = ysb; + zsv_ext0 = zsb; + + /* Other extra point is based on the omitted axis. */ + c = (int8_t)(aPoint | bPoint); + if ((c & 0x01) == 0) { + dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D; + xsv_ext1 = xsb - 1; + ysv_ext1 = ysb + 1; + zsv_ext1 = zsb + 1; + } else if ((c & 0x02) == 0) { + dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D; + xsv_ext1 = xsb + 1; + ysv_ext1 = ysb - 1; + zsv_ext1 = zsb + 1; + } else { + dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D; + xsv_ext1 = xsb + 1; + ysv_ext1 = ysb + 1; + zsv_ext1 = zsb - 1; + } + } + } else { /* One point on (0,0,0) side, one point on (1,1,1) side */ + if (aIsFurtherSide) { + c1 = aPoint; + c2 = bPoint; + } else { + c1 = bPoint; + c2 = aPoint; + } + + /* One contribution is a permutation of (1,1,-1) */ + if ((c1 & 0x01) == 0) { + dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_3D; + dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D; + xsv_ext0 = xsb - 1; + ysv_ext0 = ysb + 1; + zsv_ext0 = zsb + 1; + } else if ((c1 & 0x02) == 0) { + dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy_ext0 = dy0 + 1 - SQUISH_CONSTANT_3D; + dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D; + xsv_ext0 = xsb + 1; + ysv_ext0 = ysb - 1; + zsv_ext0 = zsb + 1; + } else { + dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz_ext0 = dz0 + 1 - SQUISH_CONSTANT_3D; + xsv_ext0 = xsb + 1; + ysv_ext0 = ysb + 1; + zsv_ext0 = zsb - 1; + } + + /* One contribution is a permutation of (0,0,2) */ + dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D; + dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D; + dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D; + xsv_ext1 = xsb; + ysv_ext1 = ysb; + zsv_ext1 = zsb; + if ((c2 & 0x01) != 0) { + dx_ext1 -= 2; + xsv_ext1 += 2; + } else if ((c2 & 0x02) != 0) { + dy_ext1 -= 2; + ysv_ext1 += 2; + } else { + dz_ext1 -= 2; + zsv_ext1 += 2; + } + } + + /* Contribution (1,0,0) */ + dx1 = dx0 - 1 - SQUISH_CONSTANT_3D; + dy1 = dy0 - 0 - SQUISH_CONSTANT_3D; + dz1 = dz0 - 0 - SQUISH_CONSTANT_3D; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate3(ctx, xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1); + } + + /* Contribution (0,1,0) */ + dx2 = dx0 - 0 - SQUISH_CONSTANT_3D; + dy2 = dy0 - 1 - SQUISH_CONSTANT_3D; + dz2 = dz1; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate3(ctx, xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2); + } + + /* Contribution (0,0,1) */ + dx3 = dx2; + dy3 = dy1; + dz3 = dz0 - 1 - SQUISH_CONSTANT_3D; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate3(ctx, xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3); + } + + /* Contribution (1,1,0) */ + dx4 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D; + dy4 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D; + dz4 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D; + attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4; + if (attn4 > 0) { + attn4 *= attn4; + value += attn4 * attn4 * extrapolate3(ctx, xsb + 1, ysb + 1, zsb + 0, dx4, dy4, dz4); + } + + /* Contribution (1,0,1) */ + dx5 = dx4; + dy5 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D; + dz5 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D; + attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5; + if (attn5 > 0) { + attn5 *= attn5; + value += attn5 * attn5 * extrapolate3(ctx, xsb + 1, ysb + 0, zsb + 1, dx5, dy5, dz5); + } + + /* Contribution (0,1,1) */ + dx6 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D; + dy6 = dy4; + dz6 = dz5; + attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6; + if (attn6 > 0) { + attn6 *= attn6; + value += attn6 * attn6 * extrapolate3(ctx, xsb + 0, ysb + 1, zsb + 1, dx6, dy6, dz6); + } + } + + /* First extra vertex */ + attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0; + if (attn_ext0 > 0) + { + attn_ext0 *= attn_ext0; + value += attn_ext0 * attn_ext0 * extrapolate3(ctx, xsv_ext0, ysv_ext0, zsv_ext0, dx_ext0, dy_ext0, dz_ext0); + } + + /* Second extra vertex */ + attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1; + if (attn_ext1 > 0) + { + attn_ext1 *= attn_ext1; + value += attn_ext1 * attn_ext1 * extrapolate3(ctx, xsv_ext1, ysv_ext1, zsv_ext1, dx_ext1, dy_ext1, dz_ext1); + } + + return value / NORM_CONSTANT_3D; +} + +/* + * 4D OpenSimplex (Simplectic) Noise. + */ +double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w) +{ + double uins; + double dx1, dy1, dz1, dw1; + double dx2, dy2, dz2, dw2; + double dx3, dy3, dz3, dw3; + double dx4, dy4, dz4, dw4; + double dx5, dy5, dz5, dw5; + double dx6, dy6, dz6, dw6; + double dx7, dy7, dz7, dw7; + double dx8, dy8, dz8, dw8; + double dx9, dy9, dz9, dw9; + double dx10, dy10, dz10, dw10; + double attn0, attn1, attn2, attn3, attn4; + double attn5, attn6, attn7, attn8, attn9, attn10; + double attn_ext0, attn_ext1, attn_ext2; + int8_t c, c1, c2; + int8_t aPoint, bPoint; + double aScore, bScore; + int aIsBiggerSide; + int bIsBiggerSide; + double p1, p2, p3, p4; + double score; + + /* Place input coordinates on simplectic honeycomb. */ + double stretchOffset = (x + y + z + w) * STRETCH_CONSTANT_4D; + double xs = x + stretchOffset; + double ys = y + stretchOffset; + double zs = z + stretchOffset; + double ws = w + stretchOffset; + + /* Floor to get simplectic honeycomb coordinates of rhombo-hypercube super-cell origin. */ + int xsb = fastFloor(xs); + int ysb = fastFloor(ys); + int zsb = fastFloor(zs); + int wsb = fastFloor(ws); + + /* Skew out to get actual coordinates of stretched rhombo-hypercube origin. We'll need these later. */ + double squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_CONSTANT_4D; + double xb = xsb + squishOffset; + double yb = ysb + squishOffset; + double zb = zsb + squishOffset; + double wb = wsb + squishOffset; + + /* Compute simplectic honeycomb coordinates relative to rhombo-hypercube origin. */ + double xins = xs - xsb; + double yins = ys - ysb; + double zins = zs - zsb; + double wins = ws - wsb; + + /* Sum those together to get a value that determines which region we're in. */ + double inSum = xins + yins + zins + wins; + + /* Positions relative to origin point. */ + double dx0 = x - xb; + double dy0 = y - yb; + double dz0 = z - zb; + double dw0 = w - wb; + + /* We'll be defining these inside the next block and using them afterwards. */ + double dx_ext0, dy_ext0, dz_ext0, dw_ext0; + double dx_ext1, dy_ext1, dz_ext1, dw_ext1; + double dx_ext2, dy_ext2, dz_ext2, dw_ext2; + int xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0; + int xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1; + int xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2; + + double value = 0; + if (inSum <= 1) { /* We're inside the pentachoron (4-Simplex) at (0,0,0,0) */ + + /* Determine which two of (0,0,0,1), (0,0,1,0), (0,1,0,0), (1,0,0,0) are closest. */ + aPoint = 0x01; + aScore = xins; + bPoint = 0x02; + bScore = yins; + if (aScore >= bScore && zins > bScore) { + bScore = zins; + bPoint = 0x04; + } else if (aScore < bScore && zins > aScore) { + aScore = zins; + aPoint = 0x04; + } + if (aScore >= bScore && wins > bScore) { + bScore = wins; + bPoint = 0x08; + } else if (aScore < bScore && wins > aScore) { + aScore = wins; + aPoint = 0x08; + } + + /* Now we determine the three lattice points not part of the pentachoron that may contribute. + This depends on the closest two pentachoron vertices, including (0,0,0,0) */ + uins = 1 - inSum; + if (uins > aScore || uins > bScore) { /* (0,0,0,0) is one of the closest two pentachoron vertices. */ + c = (bScore > aScore ? bPoint : aPoint); /* Our other closest vertex is the closest out of a and b. */ + if ((c & 0x01) == 0) { + xsv_ext0 = xsb - 1; + xsv_ext1 = xsv_ext2 = xsb; + dx_ext0 = dx0 + 1; + dx_ext1 = dx_ext2 = dx0; + } else { + xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1; + dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 1; + } + + if ((c & 0x02) == 0) { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb; + dy_ext0 = dy_ext1 = dy_ext2 = dy0; + if ((c & 0x01) == 0x01) { + ysv_ext0 -= 1; + dy_ext0 += 1; + } else { + ysv_ext1 -= 1; + dy_ext1 += 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1; + dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1; + } + + if ((c & 0x04) == 0) { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb; + dz_ext0 = dz_ext1 = dz_ext2 = dz0; + if ((c & 0x03) != 0) { + if ((c & 0x03) == 0x03) { + zsv_ext0 -= 1; + dz_ext0 += 1; + } else { + zsv_ext1 -= 1; + dz_ext1 += 1; + } + } else { + zsv_ext2 -= 1; + dz_ext2 += 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1; + dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1; + } + + if ((c & 0x08) == 0) { + wsv_ext0 = wsv_ext1 = wsb; + wsv_ext2 = wsb - 1; + dw_ext0 = dw_ext1 = dw0; + dw_ext2 = dw0 + 1; + } else { + wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1; + dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 1; + } + } else { /* (0,0,0,0) is not one of the closest two pentachoron vertices. */ + c = (int8_t)(aPoint | bPoint); /* Our three extra vertices are determined by the closest two. */ + + if ((c & 0x01) == 0) { + xsv_ext0 = xsv_ext2 = xsb; + xsv_ext1 = xsb - 1; + dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_4D; + dx_ext2 = dx0 - SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1; + dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dx_ext1 = dx_ext2 = dx0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x02) == 0) { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb; + dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D; + dy_ext1 = dy_ext2 = dy0 - SQUISH_CONSTANT_4D; + if ((c & 0x01) == 0x01) { + ysv_ext1 -= 1; + dy_ext1 += 1; + } else { + ysv_ext2 -= 1; + dy_ext2 += 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1; + dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy_ext1 = dy_ext2 = dy0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x04) == 0) { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb; + dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D; + dz_ext1 = dz_ext2 = dz0 - SQUISH_CONSTANT_4D; + if ((c & 0x03) == 0x03) { + zsv_ext1 -= 1; + dz_ext1 += 1; + } else { + zsv_ext2 -= 1; + dz_ext2 += 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1; + dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz_ext1 = dz_ext2 = dz0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x08) == 0) { + wsv_ext0 = wsv_ext1 = wsb; + wsv_ext2 = wsb - 1; + dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - SQUISH_CONSTANT_4D; + dw_ext2 = dw0 + 1 - SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1; + dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw_ext1 = dw_ext2 = dw0 - 1 - SQUISH_CONSTANT_4D; + } + } + + /* Contribution (0,0,0,0) */ + attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 0, wsb + 0, dx0, dy0, dz0, dw0); + } + + /* Contribution (1,0,0,0) */ + dx1 = dx0 - 1 - SQUISH_CONSTANT_4D; + dy1 = dy0 - 0 - SQUISH_CONSTANT_4D; + dz1 = dz0 - 0 - SQUISH_CONSTANT_4D; + dw1 = dw0 - 0 - SQUISH_CONSTANT_4D; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1); + } + + /* Contribution (0,1,0,0) */ + dx2 = dx0 - 0 - SQUISH_CONSTANT_4D; + dy2 = dy0 - 1 - SQUISH_CONSTANT_4D; + dz2 = dz1; + dw2 = dw1; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2); + } + + /* Contribution (0,0,1,0) */ + dx3 = dx2; + dy3 = dy1; + dz3 = dz0 - 1 - SQUISH_CONSTANT_4D; + dw3 = dw1; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3); + } + + /* Contribution (0,0,0,1) */ + dx4 = dx2; + dy4 = dy1; + dz4 = dz1; + dw4 = dw0 - 1 - SQUISH_CONSTANT_4D; + attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4; + if (attn4 > 0) { + attn4 *= attn4; + value += attn4 * attn4 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4); + } + } else if (inSum >= 3) { /* We're inside the pentachoron (4-Simplex) at (1,1,1,1) + Determine which two of (1,1,1,0), (1,1,0,1), (1,0,1,1), (0,1,1,1) are closest. */ + aPoint = 0x0E; + aScore = xins; + bPoint = 0x0D; + bScore = yins; + if (aScore <= bScore && zins < bScore) { + bScore = zins; + bPoint = 0x0B; + } else if (aScore > bScore && zins < aScore) { + aScore = zins; + aPoint = 0x0B; + } + if (aScore <= bScore && wins < bScore) { + bScore = wins; + bPoint = 0x07; + } else if (aScore > bScore && wins < aScore) { + aScore = wins; + aPoint = 0x07; + } + + /* Now we determine the three lattice points not part of the pentachoron that may contribute. + This depends on the closest two pentachoron vertices, including (0,0,0,0) */ + uins = 4 - inSum; + if (uins < aScore || uins < bScore) { /* (1,1,1,1) is one of the closest two pentachoron vertices. */ + c = (bScore < aScore ? bPoint : aPoint); /* Our other closest vertex is the closest out of a and b. */ + + if ((c & 0x01) != 0) { + xsv_ext0 = xsb + 2; + xsv_ext1 = xsv_ext2 = xsb + 1; + dx_ext0 = dx0 - 2 - 4 * SQUISH_CONSTANT_4D; + dx_ext1 = dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb; + dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 4 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x02) != 0) { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1; + dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D; + if ((c & 0x01) != 0) { + ysv_ext1 += 1; + dy_ext1 -= 1; + } else { + ysv_ext0 += 1; + dy_ext0 -= 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb; + dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 4 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x04) != 0) { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1; + dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D; + if ((c & 0x03) != 0x03) { + if ((c & 0x03) == 0) { + zsv_ext0 += 1; + dz_ext0 -= 1; + } else { + zsv_ext1 += 1; + dz_ext1 -= 1; + } + } else { + zsv_ext2 += 1; + dz_ext2 -= 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb; + dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 4 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x08) != 0) { + wsv_ext0 = wsv_ext1 = wsb + 1; + wsv_ext2 = wsb + 2; + dw_ext0 = dw_ext1 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 2 - 4 * SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb; + dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 4 * SQUISH_CONSTANT_4D; + } + } else { /* (1,1,1,1) is not one of the closest two pentachoron vertices. */ + c = (int8_t)(aPoint & bPoint); /* Our three extra vertices are determined by the closest two. */ + + if ((c & 0x01) != 0) { + xsv_ext0 = xsv_ext2 = xsb + 1; + xsv_ext1 = xsb + 2; + dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D; + dx_ext2 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb; + dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D; + dx_ext1 = dx_ext2 = dx0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x02) != 0) { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1; + dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy_ext1 = dy_ext2 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c & 0x01) != 0) { + ysv_ext2 += 1; + dy_ext2 -= 1; + } else { + ysv_ext1 += 1; + dy_ext1 -= 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb; + dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D; + dy_ext1 = dy_ext2 = dy0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x04) != 0) { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1; + dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz_ext1 = dz_ext2 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c & 0x03) != 0) { + zsv_ext2 += 1; + dz_ext2 -= 1; + } else { + zsv_ext1 += 1; + dz_ext1 -= 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb; + dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D; + dz_ext1 = dz_ext2 = dz0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x08) != 0) { + wsv_ext0 = wsv_ext1 = wsb + 1; + wsv_ext2 = wsb + 2; + dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb; + dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D; + dw_ext1 = dw_ext2 = dw0 - 3 * SQUISH_CONSTANT_4D; + } + } + + /* Contribution (1,1,1,0) */ + dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw4 = dw0 - 3 * SQUISH_CONSTANT_4D; + attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4; + if (attn4 > 0) { + attn4 *= attn4; + value += attn4 * attn4 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4); + } + + /* Contribution (1,1,0,1) */ + dx3 = dx4; + dy3 = dy4; + dz3 = dz0 - 3 * SQUISH_CONSTANT_4D; + dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3); + } + + /* Contribution (1,0,1,1) */ + dx2 = dx4; + dy2 = dy0 - 3 * SQUISH_CONSTANT_4D; + dz2 = dz4; + dw2 = dw3; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2); + } + + /* Contribution (0,1,1,1) */ + dx1 = dx0 - 3 * SQUISH_CONSTANT_4D; + dz1 = dz4; + dy1 = dy4; + dw1 = dw3; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1); + } + + /* Contribution (1,1,1,1) */ + dx0 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D; + dy0 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D; + dz0 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D; + dw0 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D; + attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 1, wsb + 1, dx0, dy0, dz0, dw0); + } + } else if (inSum <= 2) { /* We're inside the first dispentachoron (Rectified 4-Simplex) */ + aIsBiggerSide = 1; + bIsBiggerSide = 1; + + /* Decide between (1,1,0,0) and (0,0,1,1) */ + if (xins + yins > zins + wins) { + aScore = xins + yins; + aPoint = 0x03; + } else { + aScore = zins + wins; + aPoint = 0x0C; + } + + /* Decide between (1,0,1,0) and (0,1,0,1) */ + if (xins + zins > yins + wins) { + bScore = xins + zins; + bPoint = 0x05; + } else { + bScore = yins + wins; + bPoint = 0x0A; + } + + /* Closer between (1,0,0,1) and (0,1,1,0) will replace the further of a and b, if closer. */ + if (xins + wins > yins + zins) { + score = xins + wins; + if (aScore >= bScore && score > bScore) { + bScore = score; + bPoint = 0x09; + } else if (aScore < bScore && score > aScore) { + aScore = score; + aPoint = 0x09; + } + } else { + score = yins + zins; + if (aScore >= bScore && score > bScore) { + bScore = score; + bPoint = 0x06; + } else if (aScore < bScore && score > aScore) { + aScore = score; + aPoint = 0x06; + } + } + + /* Decide if (1,0,0,0) is closer. */ + p1 = 2 - inSum + xins; + if (aScore >= bScore && p1 > bScore) { + bScore = p1; + bPoint = 0x01; + bIsBiggerSide = 0; + } else if (aScore < bScore && p1 > aScore) { + aScore = p1; + aPoint = 0x01; + aIsBiggerSide = 0; + } + + /* Decide if (0,1,0,0) is closer. */ + p2 = 2 - inSum + yins; + if (aScore >= bScore && p2 > bScore) { + bScore = p2; + bPoint = 0x02; + bIsBiggerSide = 0; + } else if (aScore < bScore && p2 > aScore) { + aScore = p2; + aPoint = 0x02; + aIsBiggerSide = 0; + } + + /* Decide if (0,0,1,0) is closer. */ + p3 = 2 - inSum + zins; + if (aScore >= bScore && p3 > bScore) { + bScore = p3; + bPoint = 0x04; + bIsBiggerSide = 0; + } else if (aScore < bScore && p3 > aScore) { + aScore = p3; + aPoint = 0x04; + aIsBiggerSide = 0; + } + + /* Decide if (0,0,0,1) is closer. */ + p4 = 2 - inSum + wins; + if (aScore >= bScore && p4 > bScore) { + bScore = p4; + bPoint = 0x08; + bIsBiggerSide = 0; + } else if (aScore < bScore && p4 > aScore) { + aScore = p4; + aPoint = 0x08; + aIsBiggerSide = 0; + } + + /* Where each of the two closest points are determines how the extra three vertices are calculated. */ + if (aIsBiggerSide == bIsBiggerSide) { + if (aIsBiggerSide) { /* Both closest points on the bigger side */ + c1 = (int8_t)(aPoint | bPoint); + c2 = (int8_t)(aPoint & bPoint); + if ((c1 & 0x01) == 0) { + xsv_ext0 = xsb; + xsv_ext1 = xsb - 1; + dx_ext0 = dx0 - 3 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 + 1 - 2 * SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsb + 1; + dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x02) == 0) { + ysv_ext0 = ysb; + ysv_ext1 = ysb - 1; + dy_ext0 = dy0 - 3 * SQUISH_CONSTANT_4D; + dy_ext1 = dy0 + 1 - 2 * SQUISH_CONSTANT_4D; + } else { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + dy_ext1 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x04) == 0) { + zsv_ext0 = zsb; + zsv_ext1 = zsb - 1; + dz_ext0 = dz0 - 3 * SQUISH_CONSTANT_4D; + dz_ext1 = dz0 + 1 - 2 * SQUISH_CONSTANT_4D; + } else { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + dz_ext1 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x08) == 0) { + wsv_ext0 = wsb; + wsv_ext1 = wsb - 1; + dw_ext0 = dw0 - 3 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 + 1 - 2 * SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsb + 1; + dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + } + + /* One combination is a permutation of (0,0,0,2) based on c2 */ + xsv_ext2 = xsb; + ysv_ext2 = ysb; + zsv_ext2 = zsb; + wsv_ext2 = wsb; + dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D; + dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D; + dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D; + if ((c2 & 0x01) != 0) { + xsv_ext2 += 2; + dx_ext2 -= 2; + } else if ((c2 & 0x02) != 0) { + ysv_ext2 += 2; + dy_ext2 -= 2; + } else if ((c2 & 0x04) != 0) { + zsv_ext2 += 2; + dz_ext2 -= 2; + } else { + wsv_ext2 += 2; + dw_ext2 -= 2; + } + + } else { /* Both closest points on the smaller side */ + /* One of the two extra points is (0,0,0,0) */ + xsv_ext2 = xsb; + ysv_ext2 = ysb; + zsv_ext2 = zsb; + wsv_ext2 = wsb; + dx_ext2 = dx0; + dy_ext2 = dy0; + dz_ext2 = dz0; + dw_ext2 = dw0; + + /* Other two points are based on the omitted axes. */ + c = (int8_t)(aPoint | bPoint); + + if ((c & 0x01) == 0) { + xsv_ext0 = xsb - 1; + xsv_ext1 = xsb; + dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsb + 1; + dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x02) == 0) { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D; + if ((c & 0x01) == 0x01) + { + ysv_ext0 -= 1; + dy_ext0 += 1; + } else { + ysv_ext1 -= 1; + dy_ext1 += 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x04) == 0) { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D; + if ((c & 0x03) == 0x03) + { + zsv_ext0 -= 1; + dz_ext0 += 1; + } else { + zsv_ext1 -= 1; + dz_ext1 += 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c & 0x08) == 0) + { + wsv_ext0 = wsb; + wsv_ext1 = wsb - 1; + dw_ext0 = dw0 - SQUISH_CONSTANT_4D; + dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsb + 1; + dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D; + } + + } + } else { /* One point on each "side" */ + if (aIsBiggerSide) { + c1 = aPoint; + c2 = bPoint; + } else { + c1 = bPoint; + c2 = aPoint; + } + + /* Two contributions are the bigger-sided point with each 0 replaced with -1. */ + if ((c1 & 0x01) == 0) { + xsv_ext0 = xsb - 1; + xsv_ext1 = xsb; + dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsb + 1; + dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x02) == 0) { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D; + if ((c1 & 0x01) == 0x01) { + ysv_ext0 -= 1; + dy_ext0 += 1; + } else { + ysv_ext1 -= 1; + dy_ext1 += 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x04) == 0) { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D; + if ((c1 & 0x03) == 0x03) { + zsv_ext0 -= 1; + dz_ext0 += 1; + } else { + zsv_ext1 -= 1; + dz_ext1 += 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x08) == 0) { + wsv_ext0 = wsb; + wsv_ext1 = wsb - 1; + dw_ext0 = dw0 - SQUISH_CONSTANT_4D; + dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsb + 1; + dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D; + } + + /* One contribution is a permutation of (0,0,0,2) based on the smaller-sided point */ + xsv_ext2 = xsb; + ysv_ext2 = ysb; + zsv_ext2 = zsb; + wsv_ext2 = wsb; + dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D; + dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D; + dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D; + if ((c2 & 0x01) != 0) { + xsv_ext2 += 2; + dx_ext2 -= 2; + } else if ((c2 & 0x02) != 0) { + ysv_ext2 += 2; + dy_ext2 -= 2; + } else if ((c2 & 0x04) != 0) { + zsv_ext2 += 2; + dz_ext2 -= 2; + } else { + wsv_ext2 += 2; + dw_ext2 -= 2; + } + } + + /* Contribution (1,0,0,0) */ + dx1 = dx0 - 1 - SQUISH_CONSTANT_4D; + dy1 = dy0 - 0 - SQUISH_CONSTANT_4D; + dz1 = dz0 - 0 - SQUISH_CONSTANT_4D; + dw1 = dw0 - 0 - SQUISH_CONSTANT_4D; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1); + } + + /* Contribution (0,1,0,0) */ + dx2 = dx0 - 0 - SQUISH_CONSTANT_4D; + dy2 = dy0 - 1 - SQUISH_CONSTANT_4D; + dz2 = dz1; + dw2 = dw1; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2); + } + + /* Contribution (0,0,1,0) */ + dx3 = dx2; + dy3 = dy1; + dz3 = dz0 - 1 - SQUISH_CONSTANT_4D; + dw3 = dw1; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3); + } + + /* Contribution (0,0,0,1) */ + dx4 = dx2; + dy4 = dy1; + dz4 = dz1; + dw4 = dw0 - 1 - SQUISH_CONSTANT_4D; + attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4; + if (attn4 > 0) { + attn4 *= attn4; + value += attn4 * attn4 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4); + } + + /* Contribution (1,1,0,0) */ + dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5; + if (attn5 > 0) { + attn5 *= attn5; + value += attn5 * attn5 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5); + } + + /* Contribution (1,0,1,0) */ + dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6; + if (attn6 > 0) { + attn6 *= attn6; + value += attn6 * attn6 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6); + } + + /* Contribution (1,0,0,1) */ + dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7; + if (attn7 > 0) { + attn7 *= attn7; + value += attn7 * attn7 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7); + } + + /* Contribution (0,1,1,0) */ + dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8; + if (attn8 > 0) { + attn8 *= attn8; + value += attn8 * attn8 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8); + } + + /* Contribution (0,1,0,1) */ + dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9; + if (attn9 > 0) { + attn9 *= attn9; + value += attn9 * attn9 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9); + } + + /* Contribution (0,0,1,1) */ + dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10; + if (attn10 > 0) { + attn10 *= attn10; + value += attn10 * attn10 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10); + } + } else { /* We're inside the second dispentachoron (Rectified 4-Simplex) */ + aIsBiggerSide = 1; + bIsBiggerSide = 1; + + /* Decide between (0,0,1,1) and (1,1,0,0) */ + if (xins + yins < zins + wins) { + aScore = xins + yins; + aPoint = 0x0C; + } else { + aScore = zins + wins; + aPoint = 0x03; + } + + /* Decide between (0,1,0,1) and (1,0,1,0) */ + if (xins + zins < yins + wins) { + bScore = xins + zins; + bPoint = 0x0A; + } else { + bScore = yins + wins; + bPoint = 0x05; + } + + /* Closer between (0,1,1,0) and (1,0,0,1) will replace the further of a and b, if closer. */ + if (xins + wins < yins + zins) { + score = xins + wins; + if (aScore <= bScore && score < bScore) { + bScore = score; + bPoint = 0x06; + } else if (aScore > bScore && score < aScore) { + aScore = score; + aPoint = 0x06; + } + } else { + score = yins + zins; + if (aScore <= bScore && score < bScore) { + bScore = score; + bPoint = 0x09; + } else if (aScore > bScore && score < aScore) { + aScore = score; + aPoint = 0x09; + } + } + + /* Decide if (0,1,1,1) is closer. */ + p1 = 3 - inSum + xins; + if (aScore <= bScore && p1 < bScore) { + bScore = p1; + bPoint = 0x0E; + bIsBiggerSide = 0; + } else if (aScore > bScore && p1 < aScore) { + aScore = p1; + aPoint = 0x0E; + aIsBiggerSide = 0; + } + + /* Decide if (1,0,1,1) is closer. */ + p2 = 3 - inSum + yins; + if (aScore <= bScore && p2 < bScore) { + bScore = p2; + bPoint = 0x0D; + bIsBiggerSide = 0; + } else if (aScore > bScore && p2 < aScore) { + aScore = p2; + aPoint = 0x0D; + aIsBiggerSide = 0; + } + + /* Decide if (1,1,0,1) is closer. */ + p3 = 3 - inSum + zins; + if (aScore <= bScore && p3 < bScore) { + bScore = p3; + bPoint = 0x0B; + bIsBiggerSide = 0; + } else if (aScore > bScore && p3 < aScore) { + aScore = p3; + aPoint = 0x0B; + aIsBiggerSide = 0; + } + + /* Decide if (1,1,1,0) is closer. */ + p4 = 3 - inSum + wins; + if (aScore <= bScore && p4 < bScore) { + bScore = p4; + bPoint = 0x07; + bIsBiggerSide = 0; + } else if (aScore > bScore && p4 < aScore) { + aScore = p4; + aPoint = 0x07; + aIsBiggerSide = 0; + } + + /* Where each of the two closest points are determines how the extra three vertices are calculated. */ + if (aIsBiggerSide == bIsBiggerSide) { + if (aIsBiggerSide) { /* Both closest points on the bigger side */ + c1 = (int8_t)(aPoint & bPoint); + c2 = (int8_t)(aPoint | bPoint); + + /* Two contributions are permutations of (0,0,0,1) and (0,0,0,2) based on c1 */ + xsv_ext0 = xsv_ext1 = xsb; + ysv_ext0 = ysv_ext1 = ysb; + zsv_ext0 = zsv_ext1 = zsb; + wsv_ext0 = wsv_ext1 = wsb; + dx_ext0 = dx0 - SQUISH_CONSTANT_4D; + dy_ext0 = dy0 - SQUISH_CONSTANT_4D; + dz_ext0 = dz0 - SQUISH_CONSTANT_4D; + dw_ext0 = dw0 - SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_4D; + dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_4D; + dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - 2 * SQUISH_CONSTANT_4D; + if ((c1 & 0x01) != 0) { + xsv_ext0 += 1; + dx_ext0 -= 1; + xsv_ext1 += 2; + dx_ext1 -= 2; + } else if ((c1 & 0x02) != 0) { + ysv_ext0 += 1; + dy_ext0 -= 1; + ysv_ext1 += 2; + dy_ext1 -= 2; + } else if ((c1 & 0x04) != 0) { + zsv_ext0 += 1; + dz_ext0 -= 1; + zsv_ext1 += 2; + dz_ext1 -= 2; + } else { + wsv_ext0 += 1; + dw_ext0 -= 1; + wsv_ext1 += 2; + dw_ext1 -= 2; + } + + /* One contribution is a permutation of (1,1,1,-1) based on c2 */ + xsv_ext2 = xsb + 1; + ysv_ext2 = ysb + 1; + zsv_ext2 = zsb + 1; + wsv_ext2 = wsb + 1; + dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + if ((c2 & 0x01) == 0) { + xsv_ext2 -= 2; + dx_ext2 += 2; + } else if ((c2 & 0x02) == 0) { + ysv_ext2 -= 2; + dy_ext2 += 2; + } else if ((c2 & 0x04) == 0) { + zsv_ext2 -= 2; + dz_ext2 += 2; + } else { + wsv_ext2 -= 2; + dw_ext2 += 2; + } + } else { /* Both closest points on the smaller side */ + /* One of the two extra points is (1,1,1,1) */ + xsv_ext2 = xsb + 1; + ysv_ext2 = ysb + 1; + zsv_ext2 = zsb + 1; + wsv_ext2 = wsb + 1; + dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D; + dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D; + dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D; + + /* Other two points are based on the shared axes. */ + c = (int8_t)(aPoint & bPoint); + + if ((c & 0x01) != 0) { + xsv_ext0 = xsb + 2; + xsv_ext1 = xsb + 1; + dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsb; + dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x02) != 0) { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c & 0x01) == 0) + { + ysv_ext0 += 1; + dy_ext0 -= 1; + } else { + ysv_ext1 += 1; + dy_ext1 -= 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x04) != 0) { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c & 0x03) == 0) + { + zsv_ext0 += 1; + dz_ext0 -= 1; + } else { + zsv_ext1 += 1; + dz_ext1 -= 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c & 0x08) != 0) + { + wsv_ext0 = wsb + 1; + wsv_ext1 = wsb + 2; + dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsb; + dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D; + } + } + } else { /* One point on each "side" */ + if (aIsBiggerSide) { + c1 = aPoint; + c2 = bPoint; + } else { + c1 = bPoint; + c2 = aPoint; + } + + /* Two contributions are the bigger-sided point with each 1 replaced with 2. */ + if ((c1 & 0x01) != 0) { + xsv_ext0 = xsb + 2; + xsv_ext1 = xsb + 1; + dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D; + dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + } else { + xsv_ext0 = xsv_ext1 = xsb; + dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x02) != 0) { + ysv_ext0 = ysv_ext1 = ysb + 1; + dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c1 & 0x01) == 0) { + ysv_ext0 += 1; + dy_ext0 -= 1; + } else { + ysv_ext1 += 1; + dy_ext1 -= 1; + } + } else { + ysv_ext0 = ysv_ext1 = ysb; + dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x04) != 0) { + zsv_ext0 = zsv_ext1 = zsb + 1; + dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + if ((c1 & 0x03) == 0) { + zsv_ext0 += 1; + dz_ext0 -= 1; + } else { + zsv_ext1 += 1; + dz_ext1 -= 1; + } + } else { + zsv_ext0 = zsv_ext1 = zsb; + dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D; + } + + if ((c1 & 0x08) != 0) { + wsv_ext0 = wsb + 1; + wsv_ext1 = wsb + 2; + dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D; + } else { + wsv_ext0 = wsv_ext1 = wsb; + dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D; + } + + /* One contribution is a permutation of (1,1,1,-1) based on the smaller-sided point */ + xsv_ext2 = xsb + 1; + ysv_ext2 = ysb + 1; + zsv_ext2 = zsb + 1; + wsv_ext2 = wsb + 1; + dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + if ((c2 & 0x01) == 0) { + xsv_ext2 -= 2; + dx_ext2 += 2; + } else if ((c2 & 0x02) == 0) { + ysv_ext2 -= 2; + dy_ext2 += 2; + } else if ((c2 & 0x04) == 0) { + zsv_ext2 -= 2; + dz_ext2 += 2; + } else { + wsv_ext2 -= 2; + dw_ext2 += 2; + } + } + + /* Contribution (1,1,1,0) */ + dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D; + dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D; + dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D; + dw4 = dw0 - 3 * SQUISH_CONSTANT_4D; + attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4; + if (attn4 > 0) { + attn4 *= attn4; + value += attn4 * attn4 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4); + } + + /* Contribution (1,1,0,1) */ + dx3 = dx4; + dy3 = dy4; + dz3 = dz0 - 3 * SQUISH_CONSTANT_4D; + dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D; + attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3; + if (attn3 > 0) { + attn3 *= attn3; + value += attn3 * attn3 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3); + } + + /* Contribution (1,0,1,1) */ + dx2 = dx4; + dy2 = dy0 - 3 * SQUISH_CONSTANT_4D; + dz2 = dz4; + dw2 = dw3; + attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2); + } + + /* Contribution (0,1,1,1) */ + dx1 = dx0 - 3 * SQUISH_CONSTANT_4D; + dz1 = dz4; + dy1 = dy4; + dw1 = dw3; + attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1); + } + + /* Contribution (1,1,0,0) */ + dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5; + if (attn5 > 0) { + attn5 *= attn5; + value += attn5 * attn5 * extrapolate4(ctx, xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5); + } + + /* Contribution (1,0,1,0) */ + dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6; + if (attn6 > 0) { + attn6 *= attn6; + value += attn6 * attn6 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6); + } + + /* Contribution (1,0,0,1) */ + dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D; + dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7; + if (attn7 > 0) { + attn7 *= attn7; + value += attn7 * attn7 * extrapolate4(ctx, xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7); + } + + /* Contribution (0,1,1,0) */ + dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D; + attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8; + if (attn8 > 0) { + attn8 *= attn8; + value += attn8 * attn8 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8); + } + + /* Contribution (0,1,0,1) */ + dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D; + dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D; + dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9; + if (attn9 > 0) { + attn9 *= attn9; + value += attn9 * attn9 * extrapolate4(ctx, xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9); + } + + /* Contribution (0,0,1,1) */ + dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D; + dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D; + dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D; + dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D; + attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10; + if (attn10 > 0) { + attn10 *= attn10; + value += attn10 * attn10 * extrapolate4(ctx, xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10); + } + } + + /* First extra vertex */ + attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0 - dw_ext0 * dw_ext0; + if (attn_ext0 > 0) + { + attn_ext0 *= attn_ext0; + value += attn_ext0 * attn_ext0 * extrapolate4(ctx, xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0, dx_ext0, dy_ext0, dz_ext0, dw_ext0); + } + + /* Second extra vertex */ + attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1 - dw_ext1 * dw_ext1; + if (attn_ext1 > 0) + { + attn_ext1 *= attn_ext1; + value += attn_ext1 * attn_ext1 * extrapolate4(ctx, xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1, dx_ext1, dy_ext1, dz_ext1, dw_ext1); + } + + /* Third extra vertex */ + attn_ext2 = 2 - dx_ext2 * dx_ext2 - dy_ext2 * dy_ext2 - dz_ext2 * dz_ext2 - dw_ext2 * dw_ext2; + if (attn_ext2 > 0) + { + attn_ext2 *= attn_ext2; + value += attn_ext2 * attn_ext2 * extrapolate4(ctx, xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2, dx_ext2, dy_ext2, dz_ext2, dw_ext2); + } + + return value / NORM_CONSTANT_4D; +} + diff --git a/thirdparty/misc/open-simplex-noise.h b/thirdparty/misc/open-simplex-noise.h new file mode 100644 index 0000000000..89e0df8218 --- /dev/null +++ b/thirdparty/misc/open-simplex-noise.h @@ -0,0 +1,58 @@ +#ifndef OPEN_SIMPLEX_NOISE_H__ +#define OPEN_SIMPLEX_NOISE_H__ + +/* + * OpenSimplex (Simplectic) Noise in C. + * Ported to C from Kurt Spencer's java implementation by Stephen M. Cameron + * + * v1.1 (October 6, 2014) + * - Ported to C + * + * v1.1 (October 5, 2014) + * - Added 2D and 4D implementations. + * - Proper gradient sets for all dimensions, from a + * dimensionally-generalizable scheme with an actual + * rhyme and reason behind it. + * - Removed default permutation array in favor of + * default seed. + * - Changed seed-based constructor to be independent + * of any particular randomization library, so results + * will be the same when ported to other languages. + */ + +#if ((__GNUC_STDC_INLINE__) || (__STDC_VERSION__ >= 199901L)) + #include <stdint.h> + #define INLINE inline +#elif (defined (_MSC_VER) || defined (__GNUC_GNU_INLINE__)) + #include <stdint.h> + #define INLINE __inline +#else + /* ANSI C doesn't have inline or stdint.h. */ + #define INLINE +#endif + +#ifdef __cplusplus + extern "C" { +#endif + +// -- GODOT start -- +// Modified to work without allocating memory, also removed some unused function. + +struct osn_context { + int16_t perm[256]; + int16_t permGradIndex3D[256]; +}; + +int open_simplex_noise(int64_t seed, struct osn_context *ctx); +//int open_simplex_noise_init_perm(struct osn_context *ctx, int16_t p[], int nelements); +// -- GODOT end -- +void open_simplex_noise_free(struct osn_context *ctx); +double open_simplex_noise2(struct osn_context *ctx, double x, double y); +double open_simplex_noise3(struct osn_context *ctx, double x, double y, double z); +double open_simplex_noise4(struct osn_context *ctx, double x, double y, double z, double w); + +#ifdef __cplusplus + } +#endif + +#endif |